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Hello! I'd like to showcase my first ever ROM hack - A difficulty hack for Pokémon Mystery Dungeon Explorers of Sky. My main goal with this hack is to introduce quality of life changes, new dungeon variety, new Pokémon spawn lists all while making the original game harder! (But not Kaizo hard) I am also trying to steer away from unnecessary dialogue additions and anything that could take away from a player's experience or ruin immersion. Exact specifications of what has and will be changed will be included with every version I release. As there already is way to much for me to
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questions Official Help/Small questions thread for D/P/Plat!
randomspot555 posted a topic in Generation 4
Official Help/Small Questions Thread for DPP! In effort to help reduce clutter and the many threads asking small questions, this thread has been created. Forgot where to go next on Route 212? Lost on Mt. Coronet? Wondering why Shaymin won't change forms? Any of your small questions can be answered here. Well, almost. Threads that may answer your questions: EV Training Questions/Hep Here Team Building Questions/Help Here Smogon Rule Discussion Common Rules of Battling Basically, do you have a question that can inspire discussion? If so, post a thread (if one hasn't already been ma -
I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokém
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Hi everyone! I just uploaded some Pokemon DS rom hacking tutorial vids and wanted to post them here in case they help anyone out. They are definitely not high level stuff, mostly a showcase of how to use tools like Tinke, Kiwi, PokeDS/Pis, DS Text Editor, and PPRE for trainer editing. So more of a "rom hacking for dummies" kind of guide. Topics Discussed: Pt 1: Overworld Sprites (including the elusive HM summon sprite) Pt 2: Trainer Front/Back sprites and VS faces before a gym battle Pt 3: Pokemon Sprites Pt 3.5: Advance Pokemon Edits Pt 3.75: Gen I
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Hi all, This is my first post and I really need help. I started a Platinum playthrough on my computer which I enjoyed more than my original. As such, I want to transfer the data from DesMuMe to my original NDS cartridge using 3ds homebrew (Checkpoint). Although I'm fairly new to this type of stuff, I read a few guides and got the homebrew launching successfully,; however, something went wrong when I restored the new .sav on Checkpoint... Whenever I boot the game cart, all I can see is a black screen which lasts for about a minute before reloading the 3ds menu. I tried resto
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Version 2.0.0.1
597 downloads
This program can build custom Gen 5 Pokémon Distribution ROMs from a .pgf event file and a clean copy of the Liberty Ticket distribution ROM (both not included). The source code can be found on GitHub. I may forget to update the file here, so be sure to check the GitHub Releases. For any issues you come across, please feel free to open an Issue, so I can swiftly look into and fix any bugs With this program you can: - Change the .pgf event file - Create your own .pgf file - Change the date limit - Change which games can receive the event - Change w-
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Hey guys Im new here Ive just started a new adventure on a Omega Ruby Randomized Nuzlocke I edited myself. I just randomized trainers pokemon, wild pokemon and gift pokemon. The thing is I allowed Mega Evos to show up in the wild and for my surprise I catched a Mega Altaria lvl 5. After a few hours of playing Mega Altaria went back to its original form of Altaria and I dont know the reason nor the way to fix it. The whole point was that the Mega Forms you catch were always gona be Megas.. Let me know if someone happens to encounter the same issue or someone knows how to fix it.
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i have come back to rom hacking after years away i decided to try nds and it is hard i am looking for someone to help and show me how to change a few things please help things i need help with: professor oak giving national dex instead of normal adding legendary events/and eon tickets etc... to the rom changing the starter pokemon text cyndaquil totodile chikorita to the kanto starters names
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Hi, Sorry if this is the wrong section, wasn't sure where to put this since I'm new here. Does anyone have the Vblank patch for Japanese Emerald, and if it exists, a FireRed version? On max settings FR is only running at about 1600% (turbo, 1000% speed, highest process priority, skip 2 frames, frames advancing in a battle) I have the regular English version, which I'm grateful for and has helped immensely, just hoping if its available in the versions I mentioned above. Thank you.
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What is the preferred way to extract the ROM for Super Mystery Dungeon? I've previously ripped it through Godmode but I always get an error about missing paths when it comes to building the ROM. So I'm wondering if I need to extract it a certain way like I did for a recent model ripping tutorial I was following for Ultra Sun. Does it need to be decrypted just extracted? Left as a .3DS or a .cia? Thanks in advance.
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Hello, I know this may sound stupid, but I know nothing about editing a ROM. I want to edit Pokemon Mystery Dungeon: Explorers of Sky to make the player character (Eevee) shiny, along with the evolutions, but I just don't know how. I found a tool on here by this guy named Psy_Commando, but I have no idea how to use it, or if it can edit the sprites to make them shiny. Can somebody please give me a step-by-step guide on how to do this, along with alternative tools if necessary? Thanks!
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Hey guys So I've seen a couple threads asking how to replace the musics in Pokemon XY(I even posted one myself but remained silent) I am now starting this thread to show you how to replace the musics in XY ! (I checked there wasn't any tutorials on that) Big thank you to PlatinumMaster and his friend record reader who were the first to do it and to show me how it's done (the tutorial was written with permission) I wrote it on GBAtemp and Pokecommunity, and I thought that there were maybe people only monitoring Projectpokemon and are looking to know how, so here is the link to the
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I need a Pokemon x and y game they work and a main file to it please help
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The pokemon games started to feel VERY easy some years ago and i always looked for roms hack that made the game way more difficult and challenging to enjoy the game, but now im working on my own little project and modding some pokemons that needed a change for the greater good. A few examples: Mega-Absol instead of wasting those 40 points on special attack i placed them on Sp.Def. and still thinking if i should change the types to Dark/Psy or Dark/Fairy Gyarados is Water/Dragon on both normal and mega forms Ditto has the same stats of Mew Arceus was my favorite to
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So I'm trying to increase the rate in a HGSS rom (or rather Drayano's Storm Silver). I know there's an AR code for 100% shiny encounters, but that's not what I'm looking for. I've seen a similar topic on here but I don't know anything about editing roms so I didn't understand it. I'm not interested in learning to edit roms on a large scale; I just want to change the shiny rate. Can anyone explain this process step by step? I get lost when it comes to getting the arm9 file back into the rom. Here's the link to the original thread: http://projectpokemon.org/forums/showthread.php?43277
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NOTE: If I cannot indeed place a paid request for a pretty huge rom edit, then please kindly let me know. Otherwise, if you have lots of time and skill with editing the textures cleanly, please let me know so that I can thank you dearly for this request. Also, I skimmed through the terms and conditions, and found nothing that said that I cannot do this. If I missed anything, kindly correct me. When I say big, I mean pretty darn big. On this DeviantArt page (high-jump-kick.deviantart.com) are alternate shinies for every Pokémon thus far. I basically want somebody to edit the shiny textures
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I've seen several YouTube videos with trainer battle models that have their animations replaced. However, I couldn't get it to work with Ohana3DS and I couldn't find any threads here or on gbatemp. Does anyone know a way to do this?
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This thread is for general help with PPRE Scripts. Do not ask for additions to be made to PPRE. We know that PPRE's script compiler has many flaws, so try and bear with us. You can read about the other PPRE business here: http://projectpokemon.org/forums/showthread.php?303-PPRE-Project-Pokemon-s-ROM-Editor. If you need help for a thread, try and do some of it on your own. This is not a script request thread.
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I keep getting Loading C:/Users blah blah /Soul Silver Randomizer.nds FAILED. there is nothing on the internet that suggests any way to fix this, its either completely obvious or im just extremely unlucky, would like a response asap
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Hi anyone can tell where are located the overworld item script?? Im using the npc editor and always the script for the overworld pokeballs are a weird 4-digits number, are those in the a056 narc?? How can i find them sorry by my bad english
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Is there any way to change the fade to white effect when exit the hidden grotto? I want to change it to fade-to-black