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Showing results for tags 'encounter'.
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Hi everyone, I'm new in pkhex , I just updated my PKHex to the latest version but all my Pokemon are invalid and the only thing that appears is this error: Invalid: Unable to match an encounter from origin game. Did someone knows how to fix it , please help me i leave a picture of the issue PKHeX (20.07.18).zip
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Hey everyone, With the new PKHex update I noticed a ton of my GEN 3-5 mons have some errors "Invalid: Encounter Type PID mismatch" and "Invalid: Can't have ball for encounter type. I've tried the latter with different Pokeballs and it still wont work, and I have read about using RNG Reporter and I downloaded it but I have no idea what to do with it, can anyone please explain how to fix my mons? I have like a hundred or so that need fixing. Also, will PKHex be adding the gen 3-5 algorithm?
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I have come to a roadblock in the development of my project. You see, I want to add move legendary pokemon encounters into the game, but if the species isn't already registered as a special encounter, e.g. White/Black Kyurem, Landorus, Musketeers, it will play the standard wild battle music by default. I have a couple questions: How do I indicate/program a special encounter marker? Do I have to edit over an encounter marker? Can I accomplish this easier through scripting? On a side note, If I were to edit the species of an already existing stationary encounter, how would I go about d
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- black and white
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I want to increase the chance to encounter a shiny pokemon in the wild for my custom pokemon black rom. Is there a way to do this?
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Hello all! I have a question for all of you, or maybe just those who look at this thread. I want to make a legit Spiritomb so it looks like I've actually caught it. I actually caught one in-game but want to use some moves that are only accessible end-game and post-game. I'm using Pokegen to make my Spiritomb have those moves right now. So, for the Spiritomb, I basically know how to do everything up to the Encounter Location. I want to make it look like it's the one from the Hallowed Tower. So I have it as met at Route 209, met at level 25, the correct date, but I'm not sure what I should p
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Stupid newbie that I am, I posted this on the wrong forum and got yelled at. I think I'm in the right forum now. *feels like a moron* I've looked around and I can't find the exact answer, so I turn it to you, good forum people. I'm trying to use Pokegen to create a Pokemon caught in Celestial Tower. My question is this: Which Encounter choice do I select if I set the Location to Celestial Tower? Is it Tall Grass, Cave, or Caught in a Building? I want my Pokemon (in this case, a Litwick) to be as legit as possible. And again, to the mods, sorry about the mispost!
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Well I've asked for this twice in the requests thread but it hasn't been filled, so I was wondering if anyone could improve the USA Shiny Encounter code in two ways: 1. I don't want Mira to be following me around all the time even though she's no there. (confusing, right?) 2. I need trainer Pokemon to be shiny. Sorry if this is too much to ask, but it would make my research a lot easier. Thanks in advance. ~Inter
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can anyone clarify the fateful encounter, and hex values options in pokesav? im trying to make legit pokemon, so i was wondering if these two things are really necessary in order to make legit pokemon, or can i ignore them.
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Which pokemon are considered to have the staus " fateful encounter" Does it only appear for pokemon that were given away as a promotion? or can some in game legends have it? I ask because i am making a cresselia and i want it legit
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um im trying to make the shaymin i made to have the fateful encounter how do i do that??? Please and thnakyou in advance