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  1. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
  2. Version 15.4.2020


    These are Pokemon FireRed savefiles which contain a compilation of legit event Pokemon for the Generation 3 games (Ruby, Sapphire, Emerald, FireRed & LeafGreen). These savefiles have been in development by several ProjectPokemon members since April 2016, but has been hosted exclusively on another website. As of now, these savefiles will be concurrently hosted on ProjectPokemon as well. The Genaration III Pokemon games had a ton of events, many of which are extremely hard to obtain today. The Gen III games predate any sort of internet trading, and the event Pokemon from this generation have often been migrated up to newer Pokemon games. These factors make it quite hard to find legitimate event Pokemon for Gen III. The only way we can expect to obtain more event Pokemon for Gen III is if others share their save/pk3 files, so please consider sharing if you happen to have some! To learn more about Pokemon events in Generation 3, you can look over the following pages: List of English event Pokémon distributions in Generation III List of Japanese event Pokémon distributions in Generation III List of Journey Across America event Pokémon distributions List of Party of the Decade event Pokémon distributions List of PCNY event Pokémon distributions in Generation III List of Gather More Pokémon! Campaign event Pokémon Pokémon Colosseum Bonus Disc ----- The main savefile contains the following event Pokemon in each box: Box 1 & 2: 10th Anniversary (Europe, Top 10 Distribution) + Aura Mew Here we have a full set of all European 10th Anniversary Pokemon, each of the ten Pokemon in English, French, German, Italian, and Spanish. The OT for each language is as follows: 10ANNIV (ENG), 10JAHRE (GER), 10ANNIV (FRE), 10ANNI (ITA), 10ANIV (SPA) These Pokemon were selected through a poll and later distributed at various locations in 2006 for the "Top 10" event throughout Europe to celebrate 10 years of Pokemon. We also have a full set of Aura Mew distributions from Europe, each in English, French, German, Italian, and Spanish. OT is the same for each language. Aura Mew was distributed at various locations in August 2007 throughout Europe. Note: The English 10ANNIV distribution rom and English Aura Mew distribution rom have been released to the public. Unlike the English 10ANNIV, the English Aura Mew will distribute all five languages of Aura Mew. Due to legality reasons, the roms can not be shared here, but a simple Google search should help. Box 1: 10th Anniversary (Europe), Part I Charizard (x5, one of each language) Pikachu (x5, one of each language) Articuno (x5, one of each language) Raikou (x5, one of each language) Entei (x5, one of each language) Suicune (x5, one of each language) ----- Box 2: 10th Anniversary (Europe), Part II + Aura Mew Lugia (x5, one of each language) Ho-Oh (x5, one of each language) Latias (x5, one of each language) Latios (x5, one of each language) Aura Mew (x5, one of each language) ----- Box 3 & 4: 10th Anniversary (United States, JAA + PotD Top 20 Distributions) Here we have both full sets of United States 10th Anniversary Pokemon. One set was distributed at the "Journey Across America" event, and one at the "Party of the Decade" event. Both sets are nearly identical, though have different Trainer IDs. JAA has the TID 00010, and PotD has the TID 06808. JAA has an extra distribution that makes this set unique, that being Celebi. PotD has a unique Pikachu that differs from the JAA counterpart, due to knowing the move Fly. Box 3: 10th Anniversary (United States), Journey Across America (10 ANIV, Trainer ID: 00010) Bulbasaur Charizard Blastoise Pikachu Alakazam Articuno Zapdos Moltres Dragonite Typhlosion Espeon Umbreon Raikou Entei Suicune Tyranitar Blaziken Absol Latias Latios Celebi (x10) ----- Box 4: 10th Anniversary (United States), Party of the Decade (10 ANIV, Trainer ID: 06808) Bulbasaur (x2, one evolved to Venusaur) Charizard Blastoise (x2, one with gained experience) Flying Pikachu Alakazam Articuno Zapdos Moltres Dragonite (x2) Typhlosion Espeon Umbreon Raikou Entei Suicune Tyranitar Blaziken Absol Latias Latios ----- Box 5: Pokemon Center New York (PCNY) Distributions These Pokemon were distributed at Gotta Catch 'Em All! Stations in the New York Pokemon Center between 2003 and its closing in January 2005. These PCNY sets are incomplete, however we have a good portion of them. Some of the Pokemon distributed here also were poorly documented, so we have some PCNY events that aren't listed on Bulbapedia. Due to this, there may be other PCNY events that we don't yet know about. Dragon Week Seadra Dragon Week Flygon Dragon Week Altaria Dragon Week Flygon Monster Week 2, Lv50 Exploud Monster Week 2, Lv100 Exploud Monster Week 2, Lv50 Aggron Monster Week 2, Lv100 Aggron Monster Week 2, Lv50 Wailord Monster Week 2, Lv100 Wailord Monster Week 2, Lv50 Crawdaunt Monster Week 2, Lv100 Crawdaunt Campaign 4 Zangoose Campaign 4 Seviper Campaign 4 Milotic Pokemon Box Promo Flygon Pokemon Box Promo Seviper Pokemon Box Promo Spite Absol Pokemon Box Promo Wish Absol Campaign 6 Machamp Spring Fling Tropius Spring Fling Gardevoir PCNY Wish Chansey Egg PCNY Wish Drowzee Egg PCNY Wish Exeggcute Egg PCNY Wish Farfetch'd Egg PCNY Wish Kangaskhan Egg PCNY Wish Lickitung Egg ----- Box 6: English Events This box contains the remaining English events not yet mentioned. Several JEREMY are still missing. Note: Several savefiles from FireRed carts that were officially used to distribute Mystery Mew by direct trade have been released to the public, which as a whole contain all 420 possible selections of the boxed Mews. If you wish to make your own selection from the 420 Mews, please see this page: MYSTRY Mew FireRed Distribution Cart Savefiles. The Doel Deoxys distributon rom, and the GBA cartridge version of the English Berry Glitch Fix Shiny Zigzagoon distribution used in the UK, have both also been released to the public. Due to legality reasons, the roms can not be shared here, but a simple Google search should help. Berry Glitch Fix Shiny Zigzagoon (x2, OTs RUBY and SAPHIRE) ROCKS Metang (x2) SPACE C Deoxys DOEL Deoxys MYSTRY Mew WISHMKR Jirachi (x2, Salac and Ganlon Berries) CHANNEL Jirachi (x2, Salac and Ganlon Berries) METEOR Jirachi (UNRELEASED, prototype distribution multiboot file found hidden alongside WISHMKR's multiboot file in US Bonus Disc) Shiny WISHMKR Jirachi (x9, every possible shiny Jirachi from US Colosseum Bonus Disc) Shiny CHANNEL Jirachi ----- Box 7: Japanese Events, Part I This box contains most Japanese events, excluding Egg distributions and GMPC(GCEA) events. A few are still missing, as noted by empty slots. Wishing Star (Negaiboshi) Jirachi (x2, Ganlon and Salac Berries) Berry Glitch Fix Shiny Zigzagoon (x2, OTs ルビー[Ruby] and サファイア[Sapphire]) 2004 Tanabata Jirachi (x2, Apicot and Petaya Berries) All Nippon Airways (ANA) Pikachu PokePark Meowth Yokohama Pikachu Hado Mew GW Pikachu 2005 Tanabata Jirachi (x2, Apicot and Petaya Berries) Festa Metang Sunday Wobbuffet Hado Regice Hado Registeel PokePark Mew PokePark Celebi 2006 Tanabata Jirachi (x2, Ganlon and Salac Berries) Mitsurin Celebi ----- Box 8: Japanese Events, Part II This box contains a complete set of all "Pokemon Center 5th Anniversary Eggs", a complete set of all "Egg Pokemon Present Eggs", and a complete set of all "PokePark Eggs". Wish Pichu Egg Teeter Dance Pichu Egg Shiny Wish Pichu Egg Shiny Teeter Dance Pichu Egg Wish Ralts Egg Charm Ralts Egg Wish Absol Egg Spite Absol Egg Wish Bagon Egg Iron Defense Bagon Egg Leech Seed Oddish Egg Petal Dance Meowth Egg Sweet Kiss Poliwag Egg Teeter Dance Bellsprout Egg Mud Sport Psyduck Egg Follow Me Pichu Egg Tickle Igglybuff Egg Mud Sport Corsola Egg FeatherDance Taillow Egg Mud Sport Surskit Egg Teeter Dance Whismur Egg Rollout Skitty Egg Water Sport Plusle Egg Mud Sport Minun Egg Uproar Spoink Egg Sing Spinda Egg Encore Cacnea Egg Water Sport Corphish Egg Tickle Wynaut Egg ----- Box 9: Japanese Events, Part III This box contains the first four campaign sets of the "Gather More Pokemon! Campaign" (aka "Gotta Catch Em All") distributions. First Campaign: Treecko Torchic Mudkip Second Campaign: Chikorita Cyndaquil Totodile Third Campaign: Ekans Pikachu Meowth Growlithe Bellsprout Slowpoke Shellder Chansey Kangaskhan Scyther Electabuzz Magmar Tauros Murkrow Misdreavus Qwilfish Sneasel Delibird Mantine Fourth Campaign: Bulbasaur Charmander Squirtle ----- Box 10: Japanese Events, Part IV This box contains the last two campaign sets of the GMPC (GCEA) distributions. Fifth Campaign: Pikachu Lotad Seedot Surskit Skitty Sableye Mawile Meditite Plusle Minun Roselia Zangoose Seviper Lunatone Solrock Chimecho Sixth Campaign: Pikachu Hoothoot Mareep Aipom Sunkern Wobbuffet Pineco Gligar Snubbull Shuckle Teddiursa Houndour Stantler Smeargle ----- Box 11: Special Pokemon from "Colosseum" and "XD: Gale of Darkness" for Nintendo GameCube This box contains all special pokemon from Colosseum and XD, such as the MATTLE Ho-oh which is very tedious to obtain. This also includes the unreleased English variants of the Japanese Bonus Disc's Celebi and Pikachu, and the Japanese e-Card exclusive Togepi, Mareep and Scizor. Lastly included is the Johto starters from XD, as they are also incredibly tedious to obtain. JP Ageto Celebi JP Colosseum Pikachu JP Mt. Battle Ho-oh JP e-Reader Togepi JP e-Reader Mareep JP e-Reader Scizor EN AGATE Celebi (UNRELEASED) EN COLOS Pikachu (UNRELEASED) EN MATTLE Ho-oh (x3) EN e-Reader Togepi (UNRELEASED, x3) EN e-Reader Mareep (UNRELEASED, x3) EN e-Reader Scizor (UNRELEASED, x3) XD Chikorita (x2, English and Spanish) XD Cyndaquil (x2, English and Spanish) XD Totodile (x2, English and Spanish) ----- Box 12: Special Egg Gifts from "Pokemon Box: Ruby & Sapphire" for Nintendo GameCube After a certain amount of Pokemon are deposited into Pokemon Box from one of you GBA games, you are gifted an egg that contains a Pokemon with a special move. False Swipe Swablu Egg (x5 + one hatched) (after first deposit) ExtremeSpeed Zigzagoon Egg (x5 + one hatched) (after 100 deposited) Pay Day Skitty Egg (x5 + one hatched) (after 500 deposited) Surf Pichu Egg (x2 + two hatched) (after 1499 deposited) ----- Box 13: In-Game Special Pokemon This box contains rare in-game Pokemon such as standard legendary Pokemon, and event-exclusive island legendary and mythical Pokemon. Several of these are also included as Shiny. Note: The American Aurora Ticket distribution rom has also leaked to the public. The American version of this rom only supports FRLG, not Emerald like the European version (not public). Due to legality reasons, this rom can not be shared here, but a simple Google search should help. FRLG Articuno FRLG Zapdos FRLG Moltres FRLG Mewtwo Southern Island Latias Southern Island Latios RSE Regirock RSE Regice RSE Registeel RSE Kyogre RSE Groudon RSE Rayquaza Faraway Island Mew (UNRELEASED, English) Navel Rock Ho-oh Navel Rock Lugia Birth Island Deoxys Shiny Regice Shiny Rayquaza Shiny JP Faraway Island Mew Shiny Navel Rock Lugia Shiny Navel Rock Ho-oh Shiny Southern Island Latias Shiny Southern Island Latios Shiny Birth Island Deoxys ----- Box 14: Helpful Pokemon & JEREMY Trade Events This box contains Pokemon that can be helpful in-game for the Battle Tower and for Pokemon Contests. Battle Tower: Salamence Suicune Snorlax Contests: Cool Swellow Cute Milotic Beauty Camerupt Tough Donphan Smart Banette JEREMY Toys R Us Trade Events: Ekans Vulpix Oddish Psyduck Growlithe Machoke (devolved) Machamp Haunter (devolved) Gengar Staryu Tauros ----- **POKEMON STILL NEEDED** Japanese: STAMP Absol STAMP Pichu Sapporo Pikachu Hadou Regirock (plus more Hadou Regice & Registeel for research) PokePark Jirachi English: More of any PCNY events JEREMY Sandshrew JEREMY Shellder JEREMY Slowpoke ----- The extra savefiles contain the following event Pokemon in each box: The extra savefiles provided contain overflow of the existing event pokemon from the main savefile. As the main savefile usually provided only one or two of each event, these overflow savefiles contain a larger selection of each event to choose from. However when it comes to Japanese events, there are far too many available to be necessary to include here. Most overflow of each Japanese event are included here, the only exception being the hundreds of event Pikachu. So if you want the full compilation of overflow Japanese events, please see this page: Ahiru's Wonderland Gen III Event Savefiles Event Savefile 2: Box 1 - 3: PCNY events (x83) Box 4: Journey Across America 10 ANIV events (x28) Box 5: 10 ANIV Celebi (x10) + Wishing Star (Negaiboshi) Jirachi (x11) + Doel Deoxys (x6) Box 6: German Aura Mew (x24) + Spanish Aura Mew (x1) + Shiny CHANNEL Jirachi (x5, one of each language) Box 7: Space C Deoxys (x30) Box 8: WISHMKR Jirachi (x18) + CHANNEL Jirachi (x10) Box 9: Ageto Celebi (x30) Box 10: Pokemon Box Eggs (x5 hatched, x9 eggs) Box 11: In-Game Island Captured Events (x14) Box 12: In-Game Unown full set (x28) Box 13: Debug distributions from the German Debug version of Pokemon Ruby (x30) Box 14: Debug Unown full distribution set from the German Debug version of Pokemon Ruby (x28) Event Savefile 3: Box 1 - 3: Ageto Celebi (x77) Box 4: Pokemon Center 5th Anniversary Eggs (x30) Box 5: JP Berry Glitch Fix Shiny Zigzagoon (x27) Box 6 - 7: Egg Pokemon Present Eggs (x48) Box 8 - 10: PokePark Eggs (x90) Box 11: Hadou Mew (x10) + 2005 Tanabata Jirachi (x2) + Festa Metang (x10) + Sunday Wobbuffet (x5) + PokePark Mew (x1) Box 12: PokePark Celebi (x6) + 2004 Tanabata Jirachi (x1) + PokePark Meowth (x1) + 2006 Tanabata Jirachi (x4) + ANA Pikachu (x18) Box 13: GW Pikachu (x15) + Yokohama Pikachu (x15) Box 14: Mitsurin Celebi (x30) Event Savefile 4: Box 1 - 5: GMPC (GCEA) (x139) Box 6 - 14: *empty boxes for potential future expansion* In-Game Trades Savefile: Box 1: Full set from Ruby & Sapphire - English, German, French, Italian, Spanish, and Japanese respectively Box 2: Full set from Emerald - English, German, French, Italian, Spanish, and Japanese respectively Box 3: Full English set (x2) from FRLG Box 4: Full German set from FRLG Box 5: Full French set from FRLG Box 6: Full Italian set from FRLG Box 7: Full Spanish set from FRLG Box 8: Full Japanese set from FRLG Box 9: Full English set from Colosseum and XD ----- Credits: Although @InsaneNutter started this project in 2016, and has put many hours into its development, it would have never grown this large without the massive contributions from the following people. If you contributed something that has made its way into these savefiles and you aren't credited below, please let us know! @vi3t - The original FireRed savefile this was built upon. @InsaneNutter - Started the compilation of events in this savefile, and continued developing it alongside HaxAras. @HaxAras - Continued help with developing this savefile, and has contributed many Pokemon from his personal collection. Big Mike - Contributed events to his friend HaxAras. @King Impoleon - Overflow Box of German Aura Mew, Overflow Box of Space Center Deoxys, and one Doel Deoxys. @Nigoli - 111 Ageto Celebi @Deoxyz - The English, French, German, Italian and Spanish Top 10 & Aura Mew in the main save, the 5 Doel Deoxys in the overflow save, as well as two of Mystery Mew distribution savefiles. Also the 10ANNIV, Aura Mew, BGF Shiny Zigzagoon, and Aurora Ticket distribution cartridges. Recently did the massive revamp of these savefiles to their current appearance and organization. @Misdreavus - The full set of JAA 10 ANIV Pokemon with two 10 ANIV Celebi, all in the main save. @Invader TAK - Three 10 ANIV Celebi in the main save. SWAMP.N - JAA 10 ANIV Articuno Zapdos, Raikou, Entei, Suicune, Celebi, Latias, Latios, and a Space Center Deoxys all in the overflow save. @arjun - The shiny Regice & shiny Rayquaza in the main save, and full set of Unown in the overflow save. Ahiru's Wonderland - A no longer existing website which actively archived tons of Japanese event pokemon from 2003 to 2006. @Sabresite - Legitimacy checking many of these event Pokemon with his currently unreleased tools. @Kaphotics - Developing PKHeX, the program which without would have made the massive revamp of these savefiles a complete nightmare. @Gridelin - The Shiny Channel Jirachi and providing a detailed guide on how it was obtained. @yamipoli - Two untouched ROCKS Metang. @XxPhoenix1996xX - Replacing suspect pokemon in the 'In-Game Trades" savefile, as well as adding a few missing in-game trade pokemon.
  3. 19855 downloads

    This page contains several savefiles dumped from cartridges that were distributed a plethora of event pokemon directly from the Pokemon Center New York PCNY distribution hardware that recently surfaced. Hopefully it provides enough public satisfaction for everyone, while the preservation team undertakes this grand and lengthy task of hopefully enabling the software to become usable via emulation, as well as hopefully producing hardware mods for a publicly feasible physical method of distributing. This is our most major project by a long shot and will likely take quite some time, however now that everything is permanently in Project Pokemon's possession, any roadblocks toward the final goals would be on the technical side. Luckily the best minds are at work on each aspect of this project, so without revealing any further details in regards to that, have patience and remain optimistic. -------------------- For Generation III, a full box per campaign was distributed, with the TID for each incrementing from 00001 to 00030. The Ruby savefile is a male trainer so the OT names are all blue colored, and was loaded using the PCNYc memory card in Slot B of the NR GameCube. The Sapphire savefile is a female trainer so the OT names are all red colored, and was loaded using the PCNYd memory card in Slot B of the NR GameCube. Seven Gen 3 campaigns were preserved from the Slot A memory cards obtained. Each box in both savefiles have at least a few of every pokemon from the respective campaigns. For Generation II, three full boxes per campaign were distributed, with the TID for each incrementing from 00001 to 00060. This Gold savefile was loaded using the PCNYc memory card in Slot B of the NR GameCube. Four Gen 2 campaigns were preserved from the Slot A memory cards obtained. Each box will have at least a few of every pokemon from the respective campaigns, even those with normally extremely rare unlikely odds. -------------------- Generation III: Evolution Stone Campaign: 30 Aug 2003 - 4 Sept 2003 Pikachu Lv50 - Thunder Stone 25% Gloom Lv50 - Sun Stone 25% / Leaf Stone 25% Staryu Lv50 - Water Stone 25% ----- Monster Week 1 Campaign: 18 Oct 2003 - 24 Oct 2003 Cacturne Lv50 - 25% Duskull Lv25 - 25% Shuppet Lv25 - 25% Shedinja Lv50 - 25% ----- Campaign 1: 15 May 2004 - 22 May 2004 Houndour Lv5 - 50% Mareep Lv5 - 50% ----- Campaign 3: 31 July 2004 - Aug 6 2004 Azurill Lv5 - 20% / Soothe Bell 5% Wynaut Lv5 - 25% Gorebyss Lv20 - 25% Huntail Lv20 - 25% ----- Campaign 4: 7 Aug 2004 - 13 Aug 2004 Zangoose Lv18 - 20% / Quick Claw 5% Seviper Lv19 - 25% Milotic Lv35 - 25% Kingdra Lv35 - 25% ----- Campaign 5: 14 Aug 2004 - 20 Aug 2004 Armaldo Lv40 - 25% Sableye Lv18 - 20% / Bright Powder 5% Mawile Lv18 - 25% Cradily Lv40 - 25% ----- Campaign 6: 21 Aug 2004 - 27 Aug 2004 Machamp Lv30 - 20% / Choice Band 5% Ludicolo Lv20 - 25% Shiftry Lv20 - 25% Golem Lv30 - 25% -------------------- Generation II: Silver Cave Campaign: 1 Nov 2002 - 7 Nov 2002 Synthesis Tangela Egg - Normal 17% / Shiny 3% Low Kick Ponyta Egg - Normal 17% / Shiny 3% Low Kick Doduo Egg - Normal 17% / Shiny 3% Hypnosis Misdreavus Egg - Normal 17% / Shiny 3% Rage Larvitar Egg - Normal 17% / Shiny 3% ----- Union Cave Campaign: 8 Nov 2002 - 14 Nov 2002 Twister Staryu Egg - Normal 18.5% / Shiny 3.5% Metal Claw Krabby Egg - Normal 18.5% / Shiny 3.5% Sharpen Onix Egg - Normal 18.5% / Shiny 3.5% Swords Dance Goldeen Egg - Normal 18.5% / Shiny 3.5% Future Sight Lapras Egg - Normal 11% / Shiny 2% ----- Johto Legend Campaign: 15 Nov 2002 - 21 Nov 2002 Shiny Raikou Lv40 - 33% Shiny Entei Lv40 - 33% Shiny Suicune Lv40 - 33% Shiny Lugia Lv40 - 0.5% Shiny Ho-oh Lv40 - 0.5% ----- Celebi Present Campaign: 22 Nov 2002 - 28 Nov 2002 Celebi Lv5 - 98.5% Shiny Celebi Lv5 - 1% Shiny Mew Lv5 - 0.5%
  4. Hello. It's me, MasterKirby1982. For years playing Pokémon Mystery Dungeon: Red Rescue Team, in 2019 I forgot to post a code I had in my notebook, but I'm not sure if you're interested... Yes, I am talking about the Pokémon Modifier code in Pokémon Mystery Dungeon: Red Rescue Team. Pokémon Modifier Region: USA/North America 1st Member/Leader (Also Partner??) 8203826A ???? 2nd Member/Partner (Also Leader??) 82038206 ???? 3rd Member 820382CE ???? Region: PAL/Europe 1st Member/Leader (Also Partner??) 8203A286 ???? 2nd Member/Partner (Also Leader??) 8203A2EA ???? 3rd Member 8203A34E ???? The Pokémon Modifier code means that when you enter a Dungeon with a team whose Pokémon you want to modify, they are modified in the way you want. For example: If before you were a Pikachu as the hero and Eevee as the partner, now just by entering a dungeon the Pikachu is now a Mew (In this case Mew is '0097') and the Eevee is now a Celebi (In this case Celebi is '0114'). Its that. And NOTE: By modifying the Pokémon, the Pokémon's movements and statistics will not be modified and also the Pokémon's home area is not changed... Just changes the Pokémon species and Pokémon type itself. Thats for all the Pokémon Modifier code.. But there is ANOTHER Pokémon Modifier code type in this Pokémon Mystery Dungeon game called Starter Modifier. Starter Modifier Region: USA/North America Hero 82004894 ???? Partner 82004896 ???? Region: PAL/Europe Hero 8200488C ???? Partner 8200488E ???? The Starter Modifier, unlike the Pokémon Modifier, is a code that only affects when you start a Game or save point at 0. Once a new save file has been started, a test will appear in which the game WANT YOU to answer some answers... (some answers that are only affected by your lifestyle) just to make the game verify which Pokémon you are going to like. Starter Modifier code breaks its test rules with just change the "????" Values of it on the Pokémon you want to select, yeah I mean you can select 1 Pokémon of the 386 Pokémon in the game as A STARTER with ITS HOME AREA, STATS BASE, MOVES AND MOST IMPORTANT SPECIES AND POKÉMON TYPE! Not only the hero affects this but also your PARTNER TOO! IMAGINE STARTING YOU AS MEW (HEX: 0097) AND CELEBI (HEX: 0114) AS YOUR PARTNER!! IT'S INSANE!!! IMPORTANT NOTE: Of the 360 Pokémon (Not than the default starters of the game Aka Pikachu, Eevee, Charmander, Squirtle, Bulba, Torchic, Totodile, Cyndaquil, Trecko, Mudkip, Chikorita, etc...). There are parts where the game will not be able to make you play with your desired Pokémon that you want to play. And that means that the game reacts by just freezing or crashing your entire game as long as the Pokémon does not have the exact models that only the initial Pokémon have... I mean, yeah its frustating that you can't play the entire game with your favorite Pokémon of all Time because it doesn't have the right models that the game needs to progress and to prevent the crash/freeze thing...but is what a game works! :') If you want to play the entire story of Pokémon Mystery Dungeon with your own favorite Pokémon, you will need to modify and edit/add models of that Pokémon you want to play to make the game try not to crash or freeze over and over again... Yeah I'm speaking of modding the game, you need to MOD the game to FIX these problem that the game has and its not my problem is the game's problem! Your Welcome! Okay... Tired to speaking this... Here I'm putting all the Pokémon values, for the Pokémon Modifier and the Starter Modifier code, enjoy with it! And I hope you like it! ???? Pokémon 0001 BULBASAUR 0002 IVYSAUR 0003 VENUSAUR 0004 CHARMANDER 0005 CHARMELEON 0006 CHARIZARD 0007 SQUIRTLE 0008 WARTORTLE 0009 BLASTOISE 000A CATERPIE 000B METAPOD 000C BUTTERFREE 000D WEEDLE 000E KAKUNA 000F BEEDRILL 0010 PIDGEY 0011 PIDGEOTTO 0012 PIDGEOT 0013 RATTATA 0014 RATICATE 0015 SPEAROW 0016 FEAROW 0017 EKANS 0018 ARBOK 0019 PIKACHU 001A RAICHU 001B SANDSHREW 001C SANDSLASH 001D NIDORAN Female 001E NIDORINA 001F NIDOQUEEN 0020 NIDORAN Male 0021 NIDORINO 0022 NIDOKING 0023 CLEFAIRY 0024 CLEFABLE 0025 VULPIX 0026 NINETALES 0027 JIGGLYPUFF 0028 WIGGLYTUFF 0029 ZUBAT 002A GOLBAT 002B ODDISH 002C GLOOM 002D VILEPLUME 002E PARAS 002F PARASECT 0030 VENONAT 0031 VENOMOTH 0032 DIGLETT 0033 DUGTRIO 0034 MEOWTH 0035 PERSIAN 0036 PSYDUCK 0037 GOLDUCK 0038 MANKEY 0039 PRIMEAPE 003A GROWLITHE 003B ARCANINE 003C POLIWAG 003D POLIWHIRL 003E POLIWRATH 003F ABRA 0040 KADABRA 0041 ALAKAZAM 0042 MACHOP 0043 MACHOKE 0044 MACHAMP 0045 BELLSPROUT 0046 WEEPINBELL 0047 VICTREEBEL 0048 TENTACOOL 0049 TENTACRUEL 004A GEODUDE 004B GRAVELER 004C GOLEM 004D PONYTA 004E RAPIDASH 004F SLOWPOKE 0050 SLOWBRO 0051 MAGNEMITE 0052 MAGNETON 0053 FARFETCH'D 0054 DODUO 0055 DODRIO 0056 SEEL 0057 DEWGONG 0058 GRIMER 0059 MUK 005A SHELLDER 005B CLOYSTER 005C GASTLY 005D HAUNTER 005E GENGAR 005F ONIX 0060 DROWZEE 0061 HYPNO 0062 KRABBY 0063 KINGLER 0064 VOLTORB 0065 ELECTRODE 0066 EXEGGCUTE 0067 EXEGGUTOR 0068 CUBONE 0069 MAROWAK 006A HITMONLEE 006B HITMONCHAN 006C LICKITUNG 006D KOFFING 006E WEEZING 006F RHYHORN 0070 RHYDON 0071 CHANSEY 0072 TANGELA 0073 KANGASKHAN 0074 HORSEA 0075 SEADRA 0076 GOLDEEN 0077 SEAKING 0078 STARYU 0079 STARMIE 007A MR.MIME 007B SCYTHER 007C JYNX 007D ELECTABUZZ 007E MAGMAR 007F PINSIR 0080 TAUROS 0081 MAGIKARP 0082 GYARADOS 0083 LAPRAS 0084 DITTO 0085 EEVEE 0086 VAPOREON 0087 JOLTEON 0088 FLAREON 0089 PORYGON 008A OMANYTE 008B OMASTAR 008C KABUTO 008D KABUTOPS 008E AERODACTYL 008F SNORLAX 0090 ARTICUNO 0091 ZAPDOS 0092 MOLTRES 0093 DRATINI 0094 DRAGONAIR 0095 DRAGONITE 0096 MEWTWO 0097 MEW 0098 CHIKORITA 0099 BAYLEEF 009A MEGANIUM 009B CYNDAQUIL 009C QUILAVA 009D TYPHLOSION 009E TOTODILE 009F CROCONAW 00A0 FERALIGATR 00A1 SENTRET 00A2 FURRET 00A3 HOOTHOOT 00A4 NOCTOWL 00A5 LEDYBA 00A6 LEDIAN 00A7 SPINARAK 00A8 ARIADOS 00A9 CROBAT 00AA CHINCHOU 00AB LANTURN 00AC PICHU 00AD CLEFFA 00AE IGGLYBUFF 00AF TOGEPI 00B0 TOGETIC 00B1 NATU 00B2 XATU 00B3 MAREEP 00B4 FLAAFFY 00B5 AMPHAROS 00B6 BELLOSSOM 00B7 MARILL 00B8 AZUMARILL 00B9 SUDOWOODO 00BA POLITOED 00BB HOPPIP 00BC SKIPLOOM 00BD JUMPLUFF 00BE AIPOM 00BF SUNKERN 00C0 SUNFLORA 00C1 YANMA 00C2 WOOPER 00C3 QUAGSIRE 00C4 ESPEON 00C5 UMBREON 00C6 MURKROW 00C7 SLOWKING 00C8 MISDREAVUS 00C9-00E2 UNOWN (VARIOUS) 00E3 WOBBUFFET 00E4 GIRAFARIG 00E5 PINECO 00E6 FORRETRESS 00E7 DUNSPARCE 00E8 GLIGAR 00E9 STEELIX 00EA SNUBBULL 00EB GRANBULL 00EC QWILFISH 00ED SCIZOR 00EE SHUCKLE 00EF HERACROSS 00F0 SNEASEL 00F1 TEDDIURSA 00F2 URSARING 00F3 SLUGMA 00F4 MAGCARGO 00F5 SWINUB 00F6 PILOSWINE 00F7 CORSOLA 00F8 REMORAID 00F9 OCTILLERY 00FA DELIBIRD 00FB MANTINE 00FC SKARMORY 00FD HOUNDOUR 00FE HOUNDOOM 00FF KINGDRA 0100 PHANPY 0101 DONPHAN 0102 PORYGON 0103 STANTLER 0104 SMEARGLE 0105 TYROGUE 0106 HITMONTOP 0107 SMOOCHUM 0108 ELEKID 0109 MAGBY 010A MILTANK 010B BLISSEY 010C RAIKOU 010D ENTEI 010E SUICUNE 010F LARVITAR 0110 PUPITAR 0111 TYRANITAR 0112 LUGIA 0113 HO-OH 0114 CELEBI 0115 TREECKO 0116 GROVYLE 0117 SCEPTILE 0118 TORCHIC 0119 COMBUSKEN 011A BLAZIKEN 011B MUDKIP 011C MARSHTOMP 011D SWAMPERT 011E POOCHYENA 011F MIGHTYENA 0120 ZIGZAGOON 0121 LINOONE 0122 WURMPLE 0123 SILCOON 0124 BEAUTIFLY 0125 CASCOON 0126 DUSTOX 0127 LOTAD 0128 LOMBRE 0129 LUDICOLO 012A SEEDOT 012B NUZLEAF 012C SHIFTRY 012D TAILLOW 012E SWELLOW 012F WINGULL 0130 PELIPPER 0131 RALTS 0132 KIRLIA 0133 GARDEVOIR 0134 SURSKIT 0135 MASQUERAIN 0136 SHROOMISH 0137 BRELOOM 0138 SLAKOTH 0139 VIGOROTH 013A SLAKING 013B NINCADA 013C NINJASK 013D SHEDINJA 013E WHISMUR 013F LOUDRED 0140 EXPLOUD 0141 MAKUHITA 0142 HARIYAMA 0143 AZULRILL 0144 NOSEPASS 0145 SKITTY 0146 DELCATTY 0147 SABLEYE 0148 MAWILE 0149 ARON 014A LAIRON 014B AGGRON 014C MEDITITE 014D MEDICHAM 014E ELECTRIKE 014F MANECTRIC 0150 PLUSLE 0151 MINUN 0152 VOLBEAT 0153 ILLUMISE 0154 ROSELIA 0155 GULPIN 0156 SWALOT 0157 CARVANHA 0158 SHARPEDO 0159 WAILMER 015A WAILORD 015B NUMEL 015C CAMERUPT 015D TORKOAL 015E SPOINK 015F GRUMPIG 0160 SPINDA 0161 GROUND 0162 VIBRAVA 0163 FLYGON 0164 CACNEA 0165 CACTURNE 0166 SWABLU 0167 ALTARIA 0168 ZANGOOSE 0169 SEVIPER 016A LUNATONE 016B SOLROCK 016C BARBOACH 016D WHISCASH 016E CORPISH 016F CRAWDAUNT 0170 BALTOY 0171 CLAYDOL 0172 LILEEP 0173 CRADILY 0174 ANORITH 0175 ARMALDO 0176 FEEBAS 0177 MILOTIC 0178-017B CASTFORM (VARIOUS) 017C KECLEON 017D SHUPPET 017E BANETTE 017F DUSKULL 0180 DUSCLOPS 0181 TROPIUS 0182 CHIMECHO 0183 ABSOL 0184 WYNAUT 0185 SNORUNT 0186 GLALIE 0187 SPHEAL 0188 SEALEO 0189 WALREIN 018A CLAMPERL 018B HUNTAIL 018C GOREBYSS 018D RELICANTH 018E LUVDISC 018F BAGON 0190 SHELGON 0191 SALAMENCE 0192 BELDUM 0193 METANG 0194 METAGROSS 0195 REGIROCK 0196 REGICE 0197 REGISTEEL 0198 LATIAS 0199 LATIOS 019A KYOGRE 019B GROUDON 019C RAYQUAZA 019D JIRACHI 019E DEOXYS (FORM 1) 019F-01A0 UNOW 01A1 DEOXYS (FORM 2) 01A2 DEOXYS (FORM 3) 01A3 DEOXYS (FORM 4) 01A4 MUNCHLAX 01A5 DECOY
  5. Version 1.5


    My Pokémon save file from when I was a kid. You will very enjoy this file ! It also has a lot of ribbon Pokémon I am still working on and will update this file in the future as I am still using this file. This file has a lot of Pokémon from other gene 3 games and has some cool secret bases. Enjoy!!! Note: This file is a great start if you are working on a ribbon challenge or a master dex challenge. Also has some PCNYC Pokemon and Pokemon XD pokemon Note 2: We did use a game shark as kids but there are no bad eggs.
  6. Version 1.5


    My Pokémon save file from when I was a kid. You will very much enjoy this file ! It also has a lot of ribbon Pokémon on it as well. I am still working on and will update this file in the future as I am still using this file. Enjoy!!! Note: This file is a great start if you are working on a ribbon challenge or a master dex challenge. Has some PCNYC Pokemon and XD pokemon to Note 2: We did use a game shark as kids but there are no bad eggs.
  7. Version 1.0.0


    Please Note: This save file is completily different from the other Fire Red save file I have uploaded in the past. That one was my younger brothers file. This one was mine when I was a kid. This file has been completed but still has a lot of cool things on it and lotssss of personal memoires. -Has a good amount of shiny pokemon -lots of pokemon with ribbons on them - Lots of diffent pokemon from all the diffent gene 3 games that I traded in - Also has a good amount of event pokemon on here to There are most likely other things on here that you will find that I have missed here but enjoy this old save file!
  8. Version 2.0


    My younger brothers Pokémon save file from when we were kids . You will find some cool things on this file. Enjoy!!! Note: lots of these pokemon have ribbons if you transfer them up to other games Note 2: We did use a game shark as kids but there are no bad eggs.
  9. Does anyone know how to edit .fla save files in pkhex? It seems like whenever I export my save to the saves portion of the everdrive sd card, the changes I made do not take effect. If this an issue with the everdrive? Help would be appreciated.
  10. Hi all, Recently I tried my GBA copy of Pokémon Emerald with my Nintendo DS lite but sadly got an error message when starting the game. The error message is as follows: The save file has been erased due to corruption or damage. So after some research I found out that this might be because my copy is not a legitimate version but possibly a knock-off. It's been a long time since I bought it so I don't recall where I got it, but it wasn't in a physical store but at some online retailer. After looking around on the internet I figured I could try and buy a device that can read the cartridge so I bought the GBxCart RW 1.4 Pro Reader and was able to detect the cartridge and download my save file. I'm not sure if this info is relevant but below is a screenshot from the program. I've also attached the .sav file. After this I downloaded the VisualBoyAdvance emulator to see if the save would load there but sadly I got the same error. So, after some Googling I saw quite some posts on this forum with people asking for help recovering their save file. So here I am doing the same. If someone has the knowledge and time, I'd highly appreciate if you could take a look to see if anything is salvageable. Please let me know if any other info is needed. Kind regards, A nostalgic Pokémon player POKEMON EMER_BPEE.sav
  11. So I've injected a region-free cia of FireRed into my system, and it works fine (aside from the obligatory 'save file is corrupted' message that does nothing at all) But when I go to back it up via JKSM to do some editing, I get an error stating 'error opening save archive'. I tested with a USA version of LeafGreen, and got the same result, however the cias of Yellow and Crystal work just fine. I also have a cia of Emerald that I have yet to test, but I'd imagine it would get the same result. Is it something about the GBA games that messes things up? How can I fix it? EDIT: I managed to somehow get it backed up (through a slew of error messages) and got my editing done, but now I can't figure out how to import it back in. I probably just suck, and the solution is simple, but for the life of me I can't get Decrypt9 to cooperate. EDIT 2: Apparently the Decrypt9 error message means nothing, because it imports regardless. Well then. At least I know what to do now.
  12. This is a simple thread from Pokémon Mystery Dungeon: Red Rescue Team - Status Modifier. And I leave the code in memory: Type: Codebreaker. Leader (1st Member): 82004254 YYXX Partner (2nd Member): 8200445C YYXX 3rd Member: 82004664 YYXX XX - Status Name: 01 - Reflect. 02 - Safeguard. 03 - Light Screen. 04 - Counter. 05 - Magic Cape. 07 - Protect. 08 - Mirror Coat. 09 - Endure. 0B - Mirror Move. YY - Duration. (Only work with a Code Trigger!) (Example) 01 - 1 turn. 02 - 2 turns. 03 - 3 turns. 04 - 4 turns. 05 - 5 turns. 06 - 6 turns. 07 - 7 turns. 08 - 8 turns. 09 - 9 turns. 0A - 10 turns. 0B - 11 turns. 0C - 12 turns. 0D - 13 turns. 0E - 14 turns. 0F - 15 turns. 14 - 20 turns. 1E - 30 turns. 28 - 40 turns. 32 - 50 turns. 3C - 60 turns. 46 - 70 turns. 50 - 80 turns. 5A - 90 turns. 64 - 100 turns. 96 - 150 turns. C8 - 200 turns. FF - 255 turns. [MAX VALUE!] Works for both versions USA/NTSC and PAL/Europe
  13. Time to share everything we have learned from the research. Mystery Event Activation RS: Section 2 - 0x03A9 - bit 6 RS: Section 2 - 0x05C0 - bit 2 (Flag for the NPC?) E: Section 2 - 0x0405 - bit 6 Notes: In Ruby & Sapphire Mystery Event can be activated by the NPC at the 1F of the Pokemon Centerin Petalburg City, right next to the PC. The requirement for the activation is beating the Gym Leader Norman and getting the Balance Badge from the Petalburg Gym. To activate it you have to tell him a specific phrase using the easy chat system. In Emerald Mystery Event can be activated by answer the questionnaire in the Pokemon Market. The only requirement is that you have received the PokeDex. The phrase that activates the Mystery Event feature is: Japanese: ふしぎ できごと わくわく ドキドキ English: MYSTERY EVENT IS EXCITING French: EVENEMENT MYSTERE EST PASSIONNANT German: GEHEIM GESCHEHEN IST JIPP!JIPP! Spanish: EVENTO MISTERIOSO ES DEMASIADO Italian: EVENTO SEGRETO È FANTASTICO Mystery Gift Activation FRLG: Section 2 - 0x0067 - bit 1 E: Section 2 - 0x040B - bit 4 In Mystery Gift can be activated by answer the questionnaire in the Pokemon Market. The only requirement is that you have received the PokeDex. The phrase that activates the Mystery Gift feature is: Japanese: ともだち いっぱい ふしぎ つうしん English: LINK TOGETHER WITH ALL French: CONNEXION AVEC LES DRESSEUR German: LINK MIT ALLE ZUSAMMEN Spanish: CONEXIÓN CON TODOS Italian: INSIEME IN LINK ! Berry Data Structure RS: Section 4 - 0x02E0 0x000 - 0x006 berry name + 0xFF string terminator 0x007 firmness 0x008 - 0x009 size (in mm) 0x00A max yield 0x00B min yield 0x00C - 0x00F berry tag line 1 RAM offset 0x02028D50 (US) / 0x02028AB0 (JP) 0x010 - 0x013 berry tag line 2 RAM offset 0x02028D7D (US) / 0x02028ADD (JP) 0x014 growth time per stage (in hours) 0x015 - 0x019 flavor 0x01A smoothness 0x01B 0 0x01C - 0x49B berry sprite (4bpp) (48 x 48 px) 0x49C - 0x4BB palette (16x2 Bytes / 5 bits per color) 0x4BC - 0x4E8 berry tag line 1 0x4E9 - 0x515 berry tag line 2 0x516 - 0x519 effect in bag 0x520 - 0x527 filled with 0 0x528 - 0x529 effect as held item 0x52A - 0x52B filled with 0 0x52C - 0x52F checksum Effects as held item 0x00 no effect 0x04 cures poison 0x05 cures burn 0x06 cures freeze 0x08 cures confusion 0x17 restores a lowered stat 0x1C cures infatuation The size is ‭1328‬ bytes. FRLG/E Berry Structure FRLG: Section 4- 0x026C E: Section 4 - 0x0378 0x00 - 0x06 berry name + 0xFF string terminator 0x07 firmness 0x08 - 0x09 size (in mm) 0x0A max yield 0x0B min yield 0x0C - 0x0F berry tag line 1 ROM offset 0x10 - 0x13 berry tag line 2 ROM offset 0x14 growth time per stage (in hours) 0x15 - 0x19 flavor 0x1A smoothness 0x1B 0 0x1C - 0x1F effect in bag 0x24 - 0x27 unknown pointer 0x28 - 0x2B unknown pointer 0x2D - 0x2E unknown 0x2E - 0x2F effect as held item 0x30 - 0x33 checksum The size is 52‬ bytes. Berry Checksum unsigned long berryChecksum(char* berry) { int x; unsigned long checksum = 0; for(x = 0; x < 0x52C; x++) if(x < 0xC || x >= 0x14) checksum += (berry[x] & 0xFF); return checksum; } Mossdeep City/Seven Island/Sootopolis Trainer Data Structure RS: Section 0 - 0x0498 FRLG: Section 0 - 0x04A0 E: Section 0 - 0x0BEC 0x00 - Battle Tower Type 0x01 - Trainerclass sprite indexes differ between the game versions 0x02 - Battle Tower Lv 0x00 => Lv 50; 0x01 => Lv 100 0x03 - 0x00 0x04 - Trainer Name RS (US/EU): up to 7 Bytes + string terminator 0xFF RS (Jap), FRLG & E: up to 5 Bytes + string terminator 0xFF 0x0C - Trainer ID default: 0x0000 0x0E - Trainer SID default: 0x0000 0x10 - Intro quote 6 x 2 Bytes 0x1C - Win quote 6 x 2 Bytes 0x28 - Lose quote 6 x 2 Bytes 0x34 - 1st Pokemon 44 Bytes 0x60 - 2nd Pokemon 44 Bytes 0x8C - 3rd Pokemon 44 Bytes 0xB8 - Checksum 4 Bytes (all 184 Bytes of the trainer data added together as words) Pokemon structure (44 Bytes) 0x00 - Species 2 Bytes 0x02 - Item 2 Bytes 0x04 - 1st Move 2 Bytes 0x06 - 2nd Move 2 Bytes 0x08 - 3rd Move 2 Bytes 0x0A - 4th Move 2 Bytes 0x0C - Level 0x0D - 0x00 0x0E - HP EVs 0x0F - Atk. EVs 0x10 - Def. EVs 0x11 - Init. EVs 0x12 - SP.Atk. EVs 0x13 - SP.Def. EVs 0x14 - ID 2 Bytes 0x16 - SID 2 Bytes 0x18 - IVs 4 Bytes 0x1C - PID 4 Bytes 0x20 - Nickname up to 9 Bytes + string terminator 0xFF 0x2A - 0x00 0x2B - 0xFF The size is 188 bytes. Mystery Gift Information Serial Number for Pokémon JoySpot (Japan): 0x7f7f Serial Number for Pokémon JoySpot (International): 0x7f7d Base Offset FRLG: Section 4 - 0x02A0 E: Section 4 - 0x03AC Wonder News Data Structure Japanese Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 and 0xE4 (224 Bytes) /// Method: crc16 0x02 u16 Padding 0x04 u16 ID 0x06 u8 Resend Flag Resend Flag: 0 = OFF, 1 = ON 0x07 u8 Color Color: 1 = 0, 2 = 1, 3 = 2, 4 = 3, 5 = 4, 6 = 5, 7 = 6, 8 = 7 0x08 20 Title 0x1C 20 Contents Line 0x30 20 Contents Line 0x44 20 Contents Line 0x58 20 Contents Line 0x6C 20 Contents Line 0x80 20 Contents Line 0x94 20 Contents Line 0xA8 20 Contents Line 0xBC 20 Contents Line 0xD0 20 Contents Line International Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 and 0x1C0. (444 Bytes) /// Method: crc16 0x02 u16 Padding 0x04 u16 ID 0x06 u8 Resend Flag Resend Flag: 0 = OFF, 1 = ON 0x07 u8 Color Color: 1 = 0, 2 = 1, 3 = 2, 4 = 3, 5 = 4, 6 = 5, 7 = 6, 8 = 7 0x08 40 Title 0x30 40 Contents Line 0x58 40 Contents Line 0x80 40 Contents Line 0xA8 40 Contents Line 0xD0 40 Contents Line 0xF8 40 Contents Line 0x120 40 Contents Line 0x148 40 Contents Line 0x170 40 Contents Line 0x198 40 Contents Line Wonder Card Data Structure Japanese FRLG: Section 4 - 0x0384 E: Section 4 - 0x0490 Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 - 0xA8 (164 Bytes) /// Method: crc16 0x02 u16 Padding 0x04 u16 Event ID 0x06 u16 Default Icon 0x08 u32 Count 0x0C u8 Type/Color/Resend Flag Type: 0 = Event, 1 = Stamp, 2 = Counter Color: 1 = 0x00, 2 = 0x04, 3 = 0x08, 4 = 0x0C, 5 = 0x10, 6 = 0x14, 7 = 0x18, 8 = 0x1C Resend Flag: 0x40 = Sendable without Resend Flag, 0x80 = Sendable with Resend Flag 0x0D u8 Stamp Max 0x0E 18 Title 0x20 13 Subtitle 0x2D 20 Contents Line 0x41 20 Contents Line 0x55 20 Contents Line 0x69 20 Contents Line 0x7D 20 Warning Line 0x91 20 Warning Line International FRLG: Section 4 - 0x0460 E: Section 4 - 0x056C Offset Len Description 0x00 u16 Checksum /// for the data between offset 0x4 - 0x150 (336 Bytes) 0x02 u16 Padding 0x04 u16 Event ID 0x06 u16 Default Icon 0x08 u32 Count 0x0C u8 Type/Color/Resend Flag Type: 0 = Event, 1 = Stamp, 2 = Counter Color: 1 = 0x00, 2 = 0x04, 3 = 0x08, 4 = 0x0C, 5 = 0x10, 6 = 0x14, 7 = 0x18, 8 = 0x1C Resend Flag: 0x40 = Sendable without Resend Flag, 0x80 = Sendable with Resend Flag 0x0D u8 Stamp Max 0x0E 40 Title 0x36 40 Subtitle 0x5E 40 Contents Line 0x86 40 Contents Line 0xAE 40 Contents Line 0xD6 40 Contents Line 0xFE 40 Warning Line 0x126 40 Warning Line Event Script Data Structure RS: Section 4 - 0x0810 FRLG: Section 4 - 0x079C E: Section 4 - 0x08A8 Offset Len Content 0x0 u16 Checksum /// Protects data between 0x4 - 0x3EB (1000 bytes) /// Method: checksum16 for RS, crc16 for FRLGE 0x2 u16 Padding 0x4 1000 Event Script Eon Ticket (Emerald Version) E: Section 2 - 0x049A - bit 6 Note: Unlike in Ruby & Sapphire the Eon Ticket Mystery Event is hardcoded and activated by a flag. Officially this was only used in Japan but the flag exists in all localized versions as well. When it's set the delivery guy appears at the 2F of the Pokemon Center, when you talk to him he will give you the Eon Ticket. Record Mixing Item RS: Section 4 - 0x0BFC E: Section 4 - 0x0C94 Offset Len Content 0x0 u16 Checksum /// Protects data between 0x4 - 0x8 (4 bytes) /// Method: checksum16 0x2 u16 Padding 0x4 u8 Max 0x5 u8 Count 0x6 u16 Item ID Notes: The item can be sent until the count reaches maximum. The count increments even if no item is sent. Eon Tickets from official Events could be exchanged 151 times, while in case of the e-Card version 30 times. If the sent item is an Eon Ticket the activation flag for the Event is automatically set by the receiving game. CRC16 unsigned int __fastcall crc16(int a1, unsigned int a2) { unsigned int v2; // r2 unsigned int i; // r3 v2 = 0x1121; // This is the seed for ( i = 0; i < a2; i = (i + 1) & 0xFFFF ) v2 = *(unsigned __int16 *)((char *)crc16_ccitt_table + (2 * (v2 ^ *(unsigned __int8 *)(a1 + i)) & 0x1FF)) ^ (v2 >> 8); return ~v2 & 0xFFFF; } crc16_ccitt_table.bin Extracted Mystery Gift Data from the ROMs (Includes Samples) Mystery_Gift_Data.zip -Links- Pokémon.co.jp - むげんのチケット http://web.archive.org/web/20030201082646/http://www.pokemon.co.jp/event/mugen.html http://www9.plala.or.jp/giw0011/game1.html Information about JOYSPOT Events Nintendo.co.jp - ポケモン ふしぎなニュース配信サービス http://web.archive.org/web/20040901033951/http://www.nintendo.co.jp/n08/bprj/joyspot/news/index.html Nintendo.co.jp - ☆ポケモン チャレンジバトル https://www.nintendo.co.jp/nom/0404/pokemon/index.html Pokémon.co.jp - 「ポケモンのタマゴ」プレゼント http://web.archive.org/web/20040319200750/http://www.pokemon.co.jp/event/0324egg/index.html Nintendo.co.jp - 「しんぴのチケット」プレゼント 2004 http://web.archive.org/web/20040901035438/http://www.nintendo.co.jp/n08/bprj/joyspot/shinpi/index.html Pokémon.co.jp - Pokémon Festa 2004 - Mystic Ticket Distribution 2004 (Japanese) http://web.archive.org/web/20040615095104/http://www.pokemon.co.jp/event/festa2004/shinpi.html Nintendo.co.jp - Pokémon Festa 2004 Resume https://www.nintendo.co.jp/nom/0409/newinfo/index.html Pokémon.co.jp - Pokémon Festa 2005 - Old Sea Map Distribution 2005 (Japanese) http://web.archive.org/web/20060205094715/http://www.pokemon.co.jp/event/festa2005/game02.html#mew Pokémon.co.jp - Pokémon Festa 2005 - Mystic Ticket Distribution 2005 (Japanese) http://web.archive.org/web/20051018184055/http://www.pokemon.co.jp/event/festa2005/game021.html Pokémon.co.jp - Official Ticket Site for the Distribution of 2006-2007 (Japanese) http://web.archive.org/web/20070114111635/http://www.pokemon.co.jp/special/ticket/ Nintendo.co.jp - Nintendo Online Magazine - PokéPark Egg Present Page (Japanese) http://www.nintendo.co.jp/nom/0504/1_2/ たかさん links Hide contents The archived website of たかさん (Japanese) http://web.archive.org/web/20080124205147/http://www.h6.dion.ne.jp/~taka.999/index.html Japanese Injection Tools from たかさん: TicketPRS (for Ruby & Sapphire) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketPRS.exe TicketP (for FireRed & LeafGreen) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketP.exe TicketPE - たかさん's Events Version (for Emerald) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketPE.exe TicketPEe - Real Distributed Events Version (for Emerald) http://web.archive.org/web/20080119194213/http://www.h6.dion.ne.jp/~taka.999/TicketPEe.exe PARPokeEE - PokéPark Egg Present Tool (Emerald Only I guess...) http://web.archive.org/web/20080106083816/http://www.h6.dion.ne.jp/~taka.999/PARPokeEE.exe Other related links https://forums.glitchcity.info/index.php?topic=7114.0 Edit: Restored to the best of my ability, some files no longer appear to exist. -Atrius
  14. So I was playing Pokemon Emerald for the last 4/5 weeks, and I got out of Victory Road. Because I had a team of Pokemon around levels 40, I started to grind EXP to get them atleast lvl 50's before facing for the first time the Elite 4. Problem is, my sav file got corrupted and already lost the file. If someone could create a sav file where I would be outside victory road, never faced the Elite 4, with the list of Pokemon below, I would appreciate. I searched online for Pokemon Save Files Editing, but I dont understand much, and I'm not in the right state of mind to do so. My team of Pokemon was Mightyena lvl 44 Rock Smash Strength Bite Howl Swellow lvl 41 Fly Aerial Ace Steel Wing Quick Attack Sceptile lvl 42 Cut Leaf Blade Giga Drain Flash Gardevoir lvl 39 Shadow Ball Psychic Calm Mind Thunderbolt Aggron lvl 41 Dig Earthquake Metal Claw Iron Defence Tentacruel lvl 44 Surf Dive Waterfall Ice Beam The lvl's mentioned are around the lvl's I had for those Pokemon. I just want to atleast be able to fight for the first time, and defeat, the Elite 4 and Champion with the same team of Pokemon that I had before. I don't mind not getting other Pokemon that I had (I captured Rayquaza with a Masterball, but didn't intend to use for the final matches) Thanks for the help.
  15. HELP! Just injected a GBA rom of Pokemon FireRed as a VC cia to my o2DS, running cfw 11.6 and god mode 9. I've fixed the save error you get at the beginning of the game (but message still appears as per usual), and used gm9 to dump the save file to my SD card. I tried to open the save file (linked here) to edit using PkHex but I get this error message, and it just opens to my default save (pokemon sun). I've tried changing the file extension to .pk3, .sav (instead of .gbavc.sav) and even .pk7, but I still get the error. I was hoping someone would know a way of fixing this, or otherwise another way to edit my gba vc save. Cheers 00040000002DEE00.gbavc.sav
  16. I have begun starting a project of fire red that is based off a sequel of the Pokémon colosseum. And I need a team of hackers, spriters, scripters, texters, big testers everyone. I am somewhat experienced In Some of the programs. If you’d like to know about the plot just shoot me a message. Here is my progress so far, I’ve only begun with the sprites editing.
  17. Version 20.05.15


    Golden Trainer Card with 4stars: Completed National Pokedex, Gold Battle Frontier, All contest badge. Bonus: COMPLETE DECORATIONS+20 friend secret base registered.
  18. Version 0.3.0.RC1


    Utility to read and write save data to and from gba games. Created By pokedoc Changelog - Initial release Version 0.1.1 (12-7-2010) - Fix broken restore sequence (you now need to press (B) on the start screen, instead of (A)) - Fixes and improvements to the restore function (verifies that .sav size >= save chip size, and that a save chip is present at all) Version 0.2 (12-30-2010) - Add an ini file (using libini by Simon White); drop it in the same directory as the homebrew or in the root folder if it does not work - Add Wifi backup/restore mode (using ftplib by Thomas Pfau) - Add File browsing - Add (very experimental) Slot-2 Flash Card detection routine. If this works as expected, I will add a full Slot-2 based backup mechanism later. - (hopefully) fix some issues with the EZFlash 3in1 Version 0.2.1 (1-9-2011) - Definitely fix issues with EZFlash 3in1 mode on the EZFlash Vi (and probably several other cards as well). Version 0.2.2 (2-12-2011) - Fix more glitches with older EZFlash 3in1s. Enable 1-pass restore process. - Add safety mechanism for WiFi restore process; if the file transfer fails, nothing will be deleted. Version 0.2.3 (3-4-2011) - Fix a 3in1 backup bug introduced with 0.2.2, dumping works again. - Improves stability of the WiFi backup/restore processes. The program will no longer freak out if something interferes with the transfer. - Adds partial GBA backup/restore mode (EEPROM is not supported yet). Version 0.2.4 (4-10-2011) - Modify 3in1 backup path so that it supports 3in1 with dead battery. - Make it clearer when FTP mode has hit a small delay and the program is trying to continue. - Program now makes use of lower screen for most messages, which allows longer, more detailled messages. - Adds a Readme file/Manual to the program. Version 0.3.0 RC1 (8-14-2011) This is the first non-beta, feature complete release. It implements everything I know how to do. From now on, progress will be much slower (i.e. only when somebody figures out something new). If you want to start your own fork, this is the perfect time - there will be no more significant updates in the forseeable future (except for bug fixes and new translations). - Adds the ability to translate most parts of the user interface. - Adds Slot 2 backup mode (you will need a Slot 2 flash card; anything that has a DLDI driver should be supported). - Enables FTP restore mode for saves bigger than the memory buffer (usually 2 MB), it now uses multiple passes in this case. - Various stability fixes, especially aimed for R4 clones. - Many behind-the scenes improvements aimed to simplify further hacking. - Instruction file is no longer beta.
  19. I play Gen 3 alot and I decided hoarding Pokemon and items was a pain when storage space was so limited, that and trading takes forever. So I created a PokeBank-like program for hoarding, trading, and managing Pokemon, Items, Pokeblocks, Mail, and Decorations. Trigger's PC is a tool designed for legit purposes. There really aren't enough tools for legit-play out there sadly. However, note it does extend some of the boundaries of the game to increase replayability and customization. Image Album | News: Release v1.0.1.1 is Here! (7/18/16 8:05PM) Big thanks to everyone who helped improve Trigger's PC during beta in order to make it into what it is now! Please read the following documentation before using Trigger's PC: Safety Guide Troubleshooting and Bug Reporting Guide Links: Trigger's PC Wiki GitHub Repository Smogon Forums Page Suggest Achievements for Trigger's PC! Project Goals for Later in Development: In-Tool Mart for all currencies. Use items and feed Pokeblocks to Pokemon. Ability to write mail. Show other miscellaneous stats in the Trainer Info tab. Achievements. Statistics Page. Long Term Project Goals: Add support for Gens 1 and 2 (Especially since trading between those games is even more of a pain). This will include trading Pokemon up to gen 3 permanently. Changelogs: Download: Trigger's PC Release v1.0.1.1 (Recommended) Some Saves to Try Trigger's PC Out With Some Secret Bases to Import Previous Downloads: Enjoy!
  20. Hi everyone, my friend and I are starting a new project, since we didn't know anything about programming, we decided to go simple by replacing original Ruby pokémon with fakemon. I hope we can give you a demo sooner, let me know what you think, thank you
  21. Does anyone know how to modify the exchange values ?, that is; that is not 10 or 40 if it is not 340 or a number like that. I tried to explore with Pkhex but I really could not and I did not understand what he was doing. Thank you very much.
  22. Version 3.12 beta


    A tool to decrypt or encrypt Action Replay, Game Shark and Code Breaker codes for the Game Boy Advance. Author: Parasyte
  23. Title pretty much explains it. I'd like to change Brendan's name to Sapphire, and Wally's to Emerald. I'm sure it could probably be accomplished via hex editing, but I don't know if there would be a character limit, like a rename for Wally could only have 5 characters to keep from messing up the text boxes. I wouldn't imagine that would be the case, since the text boxes seem to be generated to accommodate the length of the player's name (i.e. adding an extra if the you used all ten spaces when naming the character, as opposed to three or four, pushing the dialogue after the player's name forward, if that makes any sense) but I'm not entirely sure. Coding pros, got any suggestions?
  24. Version 1.0.0


    Hello readers! Here is another file by me for rom hacking. It is a hybrid Parody of the Windows 8 Internet Explorer logo and the GBA e-Reader logo. As both things died out with a bad reputation, and are significantly different from this, I did no wrong. I also used a Public Domain Wikipedia version of Internet Explorer's Metro Logo, which I modded in GNU Inkscape with 2 simple polygons, (a circle and rectangle,) so as to resemble both logos as an allusion to the Mobile System GB, which had webmail ability. I feel that this makes a perfect joke, and I colored it to black to avoid robots falsely flagging it as copyrighted, when I made it using PD resources to resemble abandoned tech, therefore resulting in no legal trouble. It is in SVG vector format at 256x256, so it will need to be rasterized and recolored to blue to work in a hack before resizing. It cannot go as small as the original, but it is still able to go down to 32 or 64x instead of 16x. It also works at 1bpp, so use as you wish. I offer it as Public Domain under Creative Commons CC-0 PD Dedication. Use it for making distro cards, custom pokedex cards, DS homebrew for Lites with E-readers, and Gamecube Homebrew with anything you want on the cards. This will disclaim it from a real card due to its shape.
  25. Hello readers! About a year ago I found on an archived Geocities Page linked via a strange Pokemon forum a zip file which contained a readme, and a strange binary file called colbtl.bin that is to be used to replace Pokemon Colosseum NTSC-U's copy with a program, that instead of GBA trading over the link cable, flashes any region of RS with a self-contained save file that is expanded. The gba displays info with a splash screen, while the Gamecube appears to fail the trade. I have painstakingly dumped this save file via FIX94's tool. You need to extract this zip file, grab colbtl.bin, put it into a Legit US (or possibly British/Aussie) Colosseum ISO (using GCISOTOOL, GCISOREBUILDER, or GCMTool, maybe wiiscrubber), and replace the file. You also need a way of loading the iso, so either PSO, XenoGC, Wode Jukebox, Swiss, Nintendont, Devolution, Wiikey/Wasp Fusion, QOOB, or other loaders/chips. No actual Nintendo rom code is in the zip file, all of it was freely given as public domain by an ancient hacking group. I suspect FIX94's PokeLoad Gamecube HB exploit for Colosseum and GoD, would be able to allow a talented GC hacker to make some sort of .dol executable on a memcard, that has Ralf@gc-forever's Colosseum Codes for enabling, farming, and Swapping the Ageto Celebi Event out for a selection of events, or allow them to hex it in, along with patching and loading colbtl.bin from the card's dol to trick Colosseum into flashing duplicate saves. There is no current way to set the save file in the colbtl.bin file. Hopefully some data can be found so that the data can be swapped like how Decchi.bin has swappable wondercards. Here is the zip, which also has my personal save file. That one has the word current in the filename. colbtlsv.zip
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