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So I originally wanted to add new Pokemon/Forms to XY but after some research it seems no one has figured out how to actually add new Pokemon, so from my understanding, custom Pokemon are made by replacing existing ones. I am trying to import some models using Ohana3DS + Rebirth, and SPICA. None of these seem to work properly for me. From what I've found/read: -SPICA's import button was never actually programmed; it's just a dead button -Ohana 3DS Rebirth cannot replace existing models, only textures. Even if I try to import a model (.DAE) it just gives me an Unhandled Exception error and crashes. This happens whenever I try opening another file too, so pretty much every time an "Open File..." Window appears for the second time, it dies. -The Original Ohana 3DS can only replace parts of a model, and animations aren't an option. Also, it seems the only accepted filetype is .OBJ, but this isn't the end of the world. I am struggling to find any info on workarounds, so I'm asking here: How does one properly replace existing models, textures and animations for these games? Thanks
Fan Animation By BellBlitzKing on YouTube: Watch Now Fusions battle, from Naruto, Bleach, Digimon, MHA My Hero Academia, DBZ and JoJo's Bizarre Adventure! YouTube.com/watch?v=5HDuGvrUC0Y You can download HD Art & Background from the video on ItchIO
After some digging I was able to find where the model and animation files of Pokemons are located as well as being able to view them using SPICA. Links to posts which helped to locate the models and animation files in USUM: https://gbatemp.net/threads/release-usum-pokemon-star-a-fully-featured-pokemon-sun-and-moon-sequel-mod.495253/page-15 https://gbatemp.net/threads/wip-ultra-sun-and-ultra-moon-pokemon-models-textures-and-animations.490365/ After figuring out that pk3DS can unpack the animation files, I was able to swap animations around with ease. Since I enjoy having no animations for certain moves on Pokemon, I replaced certain animations with an empty file (which works fine). However a single animation file contains both the Skeletal and (Object/Material) Visibility animations. Main Question of the Topic: Is a way to keep 1 (Visibility Animations) and remove the other (Skeletal Animations)? Just as an example, I'll use Ultra Necrozma: I want to remove the Skeletal Animation, while also keeping the visibility of the Crystal/Prism thing hidden. Also SPICA has a few issues for me: Import button doesn't work, it can't export animations, anyone else having this issue or know work-arounds?
I've seen several YouTube videos with trainer battle models that have their animations replaced. However, I couldn't get it to work with Ohana3DS and I couldn't find any threads here or on gbatemp. Does anyone know a way to do this?