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Found 23 results

  1. Hello, first of all I would like to clarify that this work is hard and takes me a long time to do it (for the 400 sprites that we have been doing on this page it has taken me about 250 hours or more), so if you are going to use my work on your website I do not care, just name me or put me in your page credits. pokemonshowdown.com and its sponsor smogon.com at the moment dont have permission to use these sprites and those I'll have in the future, due to the lack of appreciation (to reverse this situation they should talk to me) projectpokemon.org is an example of how my work is appreciated. Thanks to @theSLAYER and the entire admin team. In this thread I plan to make the nintendo switch sprites, I leave meltan and memeltan here. Waiting for the 8 generation to get to work again https://mega.nz/#F!pltwhCTL!rtVqFhgBVluywFMHJAFHUg
  2. Hello everyone! Many of you will already know me by capturing the US / UM backsprites. This time I have come to propose a quite ambitious project. It's capture and remove all 3ds pokemon sprites. Many of you will know that enough are missing, I promise to capture them all. The problem is that I'm not so good at removing the background and there are people here who do it faster and better than me, so I ask for help. Edit: to find meltan and memeltan sprites, visit this link With the sprites of the pikachu customes we can finish the project. Special thanks to @Lessangel for helping me remove the background and all those who indicated some missing sprites. Also to @theSLAYER for always being alert and helping us. I leave here the link of all the sprites that we have done in this thread and I also add the US / UM pokemon so that they are all together in case someone does not know about the previous one. https://mega.nz/#F!F1EXlQ6B!kb_MSomzOFe31rkDCyGHLQ I will not disappear so if you see that some sprite that has visual relevance has been missing, put it here and I will capture it as soon as possible The list I have made is composed of: Backsprites of all S / M shinys pokemon: Done Some missing backsprites: Done All unown shinys (front and back) Done Arceus shiny : Done Sprites pokemon totem (shiny and normal: front and back) Done Pikachu customes (without back pikachu-libre) Done Glameow sprite gen 7: Done Meltan and Memeltan sprites: Done If you see that one of relevance is missing, put it here and as much as possible I will capture it
  3. I know it's still kind of early, but does anyone know of a source for the animated sprites from Ultra Sun and Ultra Moon or know how to rip them directly from the game? I have animated sprites, both regular and shiny, for everything prior to USUM, but haven't been able to find all the new pokemon and forms yet. These are the kind of sprites I'm looking for. I am specifically looking for regular and shiny gifs of Poipole, Naganadel, Stakataka, Blacephalon, Zeraora, Pikachu (Partner Cap), Lycanrock (Dusk), Necrozma (Dusk Mane), Necrozma (Dawn Wings), and Necrozma (Ultra). Thanks for any help and I hope I didn't post this in the wrong place. EDIT: They've all been finished! MUCH THANKS to theSLAYER for the other thread, lessangel for so many of these gifs, and BlackShark and parsath for the rest! I think that nearly completes my collection! And the backs Also, I am working on putting ALL of the front animated sprites together in one place, sorted by national pokedex number and separated by region: http://kylespokedexquest.blogspot.com/2017/12/kanto-animated-sprites.html I currently don't have the Cosplay Pikachu costumes, shiny forms of the Cap and Cosplay Pikachu (if those even exist in the programming), shiny versions of the different Unown forms (except for X), and different sizes for regular Gourgeist. Please link me if you know where to find them or can make them. Thanks!
  4. Hi everyone! I just uploaded some Pokemon DS rom hacking tutorial vids and wanted to post them here in case they help anyone out. They are definitely not high level stuff, mostly a showcase of how to use tools like Tinke, Kiwi, PokeDS/Pis, DS Text Editor, and PPRE for trainer editing. So more of a "rom hacking for dummies" kind of guide. Topics Discussed: Pt 1: Overworld Sprites (including the elusive HM summon sprite) Pt 2: Trainer Front/Back sprites and VS faces before a gym battle Pt 3: Pokemon Sprites Pt 3.5: Advance Pokemon Edits Pt 4: Text Editing (OLD WAY) Pt 4.5: Text Editing 2 (BETTER WAY) Pt 5: Opening, Intro, Ending locations Pt 6: Enemy Trainer Pokemon Teams Pt 7: Pokemon Icons Pt 7.5: Pokemon Icon Pallets Pt 8: How to use Photoshop and Graphic Gale Pt 9: Diamond/Pearl Battle Sprites Pt 10: Trainer Cards (Both Gen 4 and 5) Pt 11: HG SS Pokemon Follow Overworld Sprites Pt 12: 3D BMD0 Overworld Cutscene Trainer Sprites Pt 13: Pokemon Cries to Pretty Much Anything If you have any questions, leaving a youtube comment would be a much faster way to reach me.
  5. about 403 pokemons sprite images like this i have generation 7 but the rest i dont know where i find
  6. Hey, guys! I'm working on programming a new Pokemon fan game from scratch (not a ROM hack or RPG Maker game, or I'd have posted this in one of the other forums). It's called Pokemon Gemini, and I'm developing it using GameMaker Studio and documenting the development process in a YouTube series. Hopefully this will build up some hype about its progress; you can watch the development as it happens from this playlist: (Also, wow, the embedded videos here are large O_o. ) While I'm good enough with coding, I am terrible at artistic work, especially organic forms like Pokemon! So I need some people who love Pokemon and also have any semblance of artistic skill to help out and create the custom Fakemon that this game will feature I have no money to pay you for it, but you will get full credit in the game (along with any in-game promotion for yourself that you want, within realistic bounds)... which I know isn't as good as cash, but hopefully you're excited by the project enough to help out? If you want to be a fully official Spriter, that's great! But if you just want to submit one or a few evolutionary lines, that's great, too! Either way, you'll get full credit for your work The Concept The idea behind Pokemon Gemini is to try and create a slightly more realistic Pokemon story, while still retaining the fun Pokemon feel. And to use all custom Pokemon, characters, etc. so that if the Pokemon Company sends a cease and desist, I can just re-theme it and re-release Its main theme is duality: rich vs poor, life vs death, corruption vs purity, urban vs rural, etc. So this is the story as it stands currently: So that's the story, and some of the mechanics. The game is in early development days right now, but making steady progress; the more Fakemon art we have, the more expansive this game can be I just need the front and back battling sprites for them; they don't have to be animated, and I don't need overworld sprites (unless you want to make them ) I already have some ideas for two Fakemon lines, if anyone wants to give the spriting a go: The Magic Trio Prestid: Psychic/Dark legendary. 100% male. Based on a stereotypical magician (you know the type: top hat, coattails, wand, flashiness, etc.), but not human. If possible, try and incorporate the magician outfits into the Pokemon's biology rather than having it look like clothing, like how Mr. Mime's gloves are actually its hands. And since he's dark, don't make him look too happy Ijitay: Psychic/Fairy legendary. 100% female. Based on a stereotypical magician's assistant (i.e. sparkles and dresses and stilettos galore), also not human. To represent having been "sawed in half" (that old trick), her body is literally separated into two disconnected parts at the abdomen, kept floating together by psychic powers alone. Ilusi: Psychic. The baby Pokemon version of the two legends. Early in the game, if you explore side content, you can find a Mysterious Orb, which looks like a crystal ball. If you level up Prestid or Ijitay while they're holding a Mysterious Orb, the orb will disappear and you'll be given Ilusi in its place. Specifically, you'll get an Ilusi whose gender is the opposite of the parent holding the orb; male Ilusi evolve into Prestid, and female Ilusi evolve into Ijitay. In this way, if you explore throughout the game, you'll be able to get *both* legends in the same game without trading. Reapers Chareap: Ghost-type "static" Pokemon. Its name comes from Charon and "reap". While these are not legendary, you can only encounter them as overworld Pokemon in graveyards throughout the region. Based on the Grim Reaper, their signature ability is Reaper: if a Pokemon with Reaper is in your party, and not fainted, when another Pokemon in your party faints, Reaper will activate and you can choose to fully heal/revive that Pokemon at the cost of instantly fainting the Reaper Pokemon. In other words, "oh, your other 'mon died? I'll save him, but I'll die in the process." Except, you know, not death, but fainting. Grimmwar: Ghost/Dark type. Evolved from Chareap; some graveyards later in the game may have static Grimmwars instead of Chareaps. Note that if you fail to catch a Chareap or Grimmwar, they will reappear at a random time later, but only if you leave the graveyard and return. And of course, you are encouraged to come up with your own designs! The more Fakemon, the merrier! So, anyone excited about helping develop Pokemon Gemini with me?
  7. I have screenshot and cut sprites front , back , front shiny , back shiny of Zeraora,Poipole,Naganadel,Necrozma,Stakataka,Blacephalon ,
  8. I was wondering if there are any sprite makers who could help me. I wanted some overworld sprites for the hoenn gym leaders and battle sprites in the ds style for a platinum hack. If or better yet, so only I need to do work, does anyone know or have a resource of sprites like that? I also want to know if there's a sprite for Steven in battle. If there isn't one I may just use one from Drayano's SS/SG, if he'd let me.
  9. Hey, I am trying to make a mod that recolors the sprites of shiny pokemon that have kind of shitty shinies (specifically Dragonite, but other shinies too). I'm not trying to make regular pokemon shiny (plenty of AR codes for that), I'm just trying to recolor the sprites of existing shinies so that they look better. I have already recolored the sprites. However, I keep running across issues. First I'll pull up the picture of the pokemon I want to recolor, like so: [ATTACH=CONFIG]13725[/ATTACH] Then, I'll pull up the file that makes it shiny: [ATTACH=CONFIG]13726[/ATTACH] I open up the file and add my edited sprites for the shiny (which I did index to make it work, btw): [ATTACH=CONFIG]13727[/ATTACH] I'll write it to the narc and go back to the regular sprite: [ATTACH=CONFIG]13728[/ATTACH] Then I go back to where the edited shiny sprite should be, and I get this: [ATTACH=CONFIG]13729[/ATTACH] Fucking this I think it's something about altering the coloring rather than the sprites themselves, because when I look at Mewtwo: [ATTACH=CONFIG]13730[/ATTACH] Then go back to where Dragonite was, I get this: [ATTACH=CONFIG]13731[/ATTACH] It's Mewtwo with Dragonite's colors. It also happens for the failed recoloring I wrote to the narc: [ATTACH=CONFIG]13732[/ATTACH] So, my question is: HOW THE FUCK DO I EDIT THIS SHIT SO I GET A PINK SHINY DRAGONITE WITHOUT THE COLORS FUCKING UP ON ME??? HALP
  10. Like the tittle says, i need help editing the Heart gold pl_otherpoke.narc (a/1/1/4 // are the sprites from the pokemon that change form like rotom, unown or shaymin) i really dont know where or how to start or do a thing with this file... i always use pokemon ds/pic platinum and photoshop for the sprites but with these it looks like this: [ATTACH=CONFIG]13479[/ATTACH][ATTACH=CONFIG]13480[/ATTACH] i just want to fix the palettes on the otherpoke.narc... http://i358.photobucket.com/albums/oo27/Aoi_Kosuke/More%20stuff/FSA_zpsknxcam6e.png http://i358.photobucket.com/albums/oo27/Aoi_Kosuke/More%20stuff/ASF_zpsqukxpgnj.png i used these files for the rom (the otherpoke.narc is a/1/1/4 and the pokegra.narc is a/0/0/4) http://www.mediafire.com/download/t50avzdclqvkimo/moemon+platinum.rar http://www.mediafire.com/download/ze5ftdqu88c7u05/%28Temporary%29Completed+platium.zip [ATTACH]13481[/ATTACH]
  11. Basically the title spells it all. This thread is dedicated to using RAM editing or even using Hex Editors To allow unused Sprites to serve a purpose in the game. Basically this thread can be considered an extended version and derivativeof here: http://projectpokemon.org/forums/showthread.php?t=1416 I decided to focus not just on Arceus, but on other unused sprites, if any known. From what I know the currently unused pokemon sprites are as of the following: Shellos: http://veekun.com/dex/pokemon/shellos/flavor Gastrodon: http://veekun.com/dex/pokemon/gastrodon/flavor ??? Arceus: http://veekun.com/dex/pokemon/arceus/flavor BETA Shaymin and Giratina: http://bulbapedia.bulbagarden.net/wiki/Platinum_beta What we do know is for Arceus to Stay in Curse (???) type, It's ability must not be MULTITYPE or it will transform back to normal type if not equipped with the correct item. Using the offset of 0x00000040 for HEX editor, The value for Curse Arceus is found to be at least, 4C - 4F. (4D is my preference though). I'm currently trying to get the Shellos and Gastrodon, And on Platinum (using 0x00000040=4D) Gastrodon appears weird, Shellos unsucessful. If anyone manages to come up with any values, Note the value under which offset, and also which game (D/P or Pt) My Current List in mind: Gastrodon Shellos Shaymin (Pt) Beta Origin Giratina (Pt) Curse Arceus Cherim (Sunny 'mode' without activating Sunny Day) Substitute? DP sprites in Pt
  12. Sorry if this is a bit of an odd request... if hack requests are not allowed, my apologies! You see, I've been enjoying Platinum, but ever since I got Soul Silver, I've been totally in love with the new sprites, and I was wondering... Is it possible to replace Lucas's sprites (Overworld, Battle Sprite, and Back Frames) with Silver's from HG/SS, Dawn's sprite with Kotone's (Girl from HG/SS), and Pearl's sprite with Hibiki's sprite (Boy from HG/SS)? I know it seems totally backwards, right? Why swap out Lucas with Silver-- you would think I would have it be Lucas -> Hibiki. Honestly, I just like Silver a lot, it's one of those, "Play as the villain!" kind of things. Plus, Pearl -> Hibiki makes me smile. Could this sprite-swap be done with Platinum? I've also considered that Lucas/Dawn's overworld sprites do have certain poses which HGSS Silver's does not (riding bike/lapras/etc.) so I've been working on making some for him. Same with Kotone and Hibiki's. So if someone can actually swap out these sprites, I can provide the replacement sprites in PNG. ^__^ (I'll be sure not to add any new colors to the sprites either, just in case that makes the palette tinkering any harder.) It would mean a lot to me, and in return I can draw three pictures for you or your Pokemon project, if you like (one for swapping each character). Would anyone be up to this request? Thank you kindly!
  13. A note of caution before you even begin; this process isn't for the impatient. There's currently very few tools available for editing anything in Platinum, and said tools are a pain in the ass to use because they weren't designed for editing this game. If you want a one-click solution, you'll have to wait 'til someone bothers making proper tools for the job :v Things you'll likely need An English Platinum ROM. It MUST be a true, unpatched, untrimmed ROM file. The sprite offsets are different in a translated game, not too sure about a trimmed one. Just use a fresh copy directly from your cartridge, 'tis ideal (you DO have a physical copy, right?). PokeTEX English (available in the tool thread) Modified sprite index file for PokeTEX (contains the sprites' locations in the ROM; I've attached it to this post, scroll to the bottom. download it into your PokeTEX folder) Tile Molester (available here). For basic edits and recolors, Tile Molester has a paintbrush, linemaker, paintbucket, etc. If you're going to do anything but a very basic edit or recolor, you'll want an image-editing program that can handle modifying one pixel at a time without making a mess of things, open multiple files in one window, and preferably create multiple layers for use in a "tool sheet" image containing bits from other sprites you might use (I used Photoshop 6.0 myself). If you don't have one, I believe GIMP is free, Google it. Lack of carpal tunnel syndrome (optional, but you'd be in far less pain when this is over) Patience First and foremost, back up your ROM. PokeTEX requires that you save when you import a sprite sheet or change palette colors. Next, boot up PokeTEX. A picture noting the basic controls: Click the "Op. ROM" button at the top, find your ROM, and...open it. Drop down the blank box at the top of the window; you'll see several entries, including the hero/heroine ones and the battle tower people. Note that there are several different ones for both hero and heroine; you'll have to come up with sprites for all of them if you want everything working properly. For now, we're focusing on getting the walk animations working. Select any of the tower sprite sheets except for 5. (You can try saving the hero/heroine sheets and editing them directly, but they always screwed up when I re-imported them. I'm not sure what exactly the problem is. If someone else can get it to work right, then by all means tell me, and I will add the significantly-abridged method to this guide.) The sprite sheet should appear in the left pane. Oggle it for a moment, then click the "Save poke" button at the bottom-right corner of the window. At this point, I recommend creating a folder to drop .poke files, exported Tile Molester sheets, and anything you make in your image editor into. It'll save a bit of clicking later on. Congratulations, your first step into sprite-editing hell has been made. Pat yourself on the back, then continue. Open Tile Molester, making sure not to touch its hands. Click the "File" menu and click "Open..." (or if you're savvy, clicking the little folder will do). Browse to the folder where you exported the sprite sheet from PokeTEX earlier. You won't see anything at first; drop down the "File of Type" box and set it to "All Files (*.*)". Double-click your .poke file that magically appears, and wait the millisecond it takes to load. My, this looks like a bunch of gibberish! Tile Molester, by default, isn't set to display a file of this type. Of course, you're not going to let that stop you. Click the "Image" menu at the top of the screen, and select "Canvas Size". Set it to 4 columns, 52 rows. Click the "View" menu at the top of the screen, highlight the "Codec" sub-menu, find the entry "4bpp linear, reverse-order" and click it. Click the "View" menu again, still located conveniently at the top of the screen, highlight the "Mode" sub-menu, and click "2-Dimensional". You may have noticed (if you didn't you're completely out of it) that the image is no longer gibberish, but actually looks like wee little video game characters. The only problem is, the colors are all wonky. Easily fixed---click the "Palette" menu, highlight the "Import From" sub-menu, and click "This File...". The offset for this size sprite sheet is 6708. Tower5 uses 8244. The size for this and any other sprite sheet is 16. Click "Ok". Full list of hero/heroine sprite palette offsets: hero: 13300 herobike: 11028 hero2: 6596 hero2f: 1196 heroback: 2872 herofish: 8756 heroride: 2276 heroshiny: 13300 herouse: 3040 herousepoke: 2276 Heroine sheets are identical in size, so the same offsets should work for them. Again, if you're not a zombie or summat, you'll notice that the sprite sheet, or rather column, is now clear and colorful. Admire your handiwork for a moment, then get back to it. Long way to go and all. Something to keep in mind; the "sprite column" is shifted to the right a little too much, and so the sprites will "wrap around" to the left side. Make sure you edit not only the sprite itself, but the "wrapped" portion on the left side. If you only intend to edit the head of the sprite, you can make the sprites stop "wrapping" by clicking the button near the top-right of the tool bar that looks suspiciously like a fast-forward button. It will make the sprite at the bottom of the "column" appear cut-off, but don't worry, it's just been shifted to the top and converted to gibberish. Click the "Edit" menu, and click "Select All". Click the "Edit" button again, and click "Copy To...". For the file type, select "Windows Bitmap". Name the file and save it in the editing folder I assume you made. Now for the actual editing. I can only offer instructions for limiting the palette size and preventing a smeary mess with tools in Photoshop; for any other program, consult the help file or summat. Open the file you just saved in Photoshop. Click the "Image" menu, highlight the "Mode" sub-menu, and click "Indexed Color...". Set the palette to "exact", uncheck Transparency and click "Ok". This will prevent Photoshop from using transparencies while you paint and inadvertedly adding colors to the palette. Open the sheet with the sprites you're going to use. I recommend coloring it with the colors of the sheet you imported from your ROM before you copy it over---it makes it much easier to get things right the first time later when you're modifying the palette in PokeTEX. Keep the colors themselves as close to the originals as possible, to ease reintergrating the sprite sheet with its .poke file. Yes, this means your character will be strangely-colored. No, there's nothing you can do about it at this point. Important: Do NOT, in any way, edit the coding at the very top of the image. If I have to guess, I would say that this is the file's header. Screwing around with it makes Very Bad Things happen. Actually, it'll just make PokeTEX tell you to go do inappropiate things to your pet dog. Or that's what I assume it says, anyway. Someone forgot to translate the error messages. Don't touch it in any case. Once you've completed your recoloring and editing, select each sprite with the "Retangular Marquee" tool and drag it over into its respective slot. If you recolored the sprite beforehand, the colors should automatically remap themselves to use their respective spots in the palette. If not, your sprite is going to look very strange for now. Save the sprite sheet when you're done copying sprites over. Don't overwrite the one you originally exported, as it will be useful later. Back in Tile Molester, click the "Edit" menu and click "Paste From...". Select the sprite sheet you just saved and open it. It should automatically align itself. Resize the window so that it's slightly wider than the sprite sheet, and click the grey area to deselect and complete the paste operation. All colors should automatically remap themselves to the palette if they're close enough to the originals. If not, don't fret, it doesn't much matter anyway. Click "File", then "Save As..." and save the .poke under a different name than the original. Do not overwrite the original, as you will need it to restore part of the ROM you're about to overwrite. Bring PokeTEX back up, and select the sprite sheet that you originally exported. Click the "Open poke" button at the bottom-left of the screen, and open your modified sprite sheet. One or two colors may be wrong; as mentioned at the beginning of this guide, Tile Molester especially, and PokeTEX itself weren't designed to handle this game, and a color or two might have gotten screwed in the import/export process. Ignore it for now, and click the "Unk.1" button near the bottom-left of the screen. You're almost done. Click the "Extend" button at the bottom-right of the screen. The window will expand, and a pane full of numbers will appear in the left of the expansion. This is the sprite's color mapping. You could, in theory, edit sprites solely through this interface, skipping this entire guide, if you were very good at visualizing the final product. But if you're not, read on. There will be a red square around your character in the upper-left pane that contains the character sheet. Pressing the < and > buttons to the right of the color mapping move this square through the sheet. For now, select the first spot in the character sheet, select everything in the color map pane, right-click and click "Copy". Drop down the box at the top of the window, and select either the hero or heroine character sheet. Down next to the color map, click < to select the first spot, select everything in the color map, right-click, and click "Paste". To finalize the replacement, click the "Save ROM" button in the bottom-right of the window. Do this after each copy-paste cycle, or the change won't take. Continue doing this until all the frames you have made are placed in their respective spots on the hero/heroine character sheet. The following shows what to replace (as some of the running frames look similar to walking frames: Back (standing): A1 Facing right, right step: B1 Facing right, standing: C1 Facing right, left step: D1 Facing left, standing: A2 Facing left, left step: B2 Facing left, right step: C2 Back, left step: B3 Back, right step: A6 Front, standing: B6 Front, left step: C6 Front, right step: D6 When you're done, modify the palette so that your character is colored properly. I opened up another PokeTEX window and copied the colors from the original sprite sheet (since I was just modifying a tower sprite and reinserting it), but there's no reason you couldn't copy the HSL/RGB values directly from the sprite sheet you used with help from your image editor's Color Picker and palette view. Just keep in mind that you only have 15 colors to work with (+1 transparency color), and the first color must be set to the background color. And there you have it. Repeat the same procedure for running, swimming, fishing, biking, etc etc. If you would like a specific sprite added to the index, request it and I'll see if I can find it. For now, only sprites that I've deemed important are indexed. Eventually, I hope to get them all done. Also coming soon: editing trainer screen picture and battle back picture. Update: new offsets added to the PokeTEX sprite list. Credit goes to mindfreak over at The PokéCommunity Forums for listing'em. Only the "important" ones are named, still. Redownload below~ Bigger Update: pictures added. If any more are needed, lemme know. Importantish Update: It was brought to my attention that I'm a screwup and forgot to include the palette offsets for ALL the hero/heroine sprite sheets, such as the ones used for biking/fishing/pokeballin'/etc. They have been added in the appropriate section of this tutorial. Thanks to mouses11 on the PokeCommunity Forums for bringing this to my attention. Credit to D-Trogh and his video found for the locations of the sprites' palettes and the dimensions that enable easy editing of the sprite sheets in Tile Molester. list.txt
  14. Okay I know, I know, I seem to be getting annoying by asking for so much help, remember this is my first time doing Gen V hacking. I figured before I jump into doing BW2, I start small and easy and do sprite replacements in Pokemon White and doing baby steps, starting with sprites then go into script editing. First, I decided to replace Alder with my OC. I was successful in replacing his Trainer Sprite, so I did right on that. Now I am trying to do Mugshot editing. This is where I don't understand. My character's Mugshot was made into 16 colors, indexed using Gimp, I followed the BW/BW2 General FAQ on doing that part. I did the normal method of Mugshot replacement, using BWME, checked to make sure the palettes showed up correctly in BWME. I reinserted the NARC back into the ROM, go to test it. After Alder does his speech, the game goes into battle, and then it freezes on the white transition screen with the music continue to play. I then go and use the Image and Palette Replacement method using Tinke, followed that mini tutorial correctly, repacked the NARC into the ROM, go into trying it again, same exact thing happens, game freezes before the mugshots show up. I have no idea what I am doing wrong, I checked using GIMP and Photoshop, both of them say my Mugshot has 16 colors, I had the mugshot 128x128 like the mugshots seen in Tinke, still nothing works. What exactly am I doing wrong that causes the game to lock up before the battle can even begin? EDIT: Okay I long since figured this out, someone can just close this thread.
  15. I need Some sprites of the games Heart gold and soul silver And some of Platinum Pearl and Diamond
  16. Hello, I would like to modify sprites intros vs trainers face and their background but I can not find their location in the ROM. Where are they ? How should I do to get png files?
  17. ANyone knows where I can find B/W-quality Hoenn Gym Leader/Elite Four/Battle Frontier battle sprites?
  18. Salutations everybody! I'm really new to ROM editing, although I'm fairly certain I've already grasped how Tinkle works. My main problem is I'm having a hard time finding Yancy's sprites for, well, anything. It's driving me bananas. I don't need any help creating new sprites or anything like that, I just need Yancy's base sprites to work from. Which unfortunately I apparently can't find on my own. Any help would be most appreciated!
  19. I am willing to do sprite edit requests ON THIS THREAD. PLZ POST HERE. If you do PM's, do this please: Request Colors THANK YOU
  20. Replacing the Actual Sprites Credit to Eternal from TeamUber for this trick. Here is the method on how to replace your DP sprites with Platinum sprites. You can basically replace your Pokemon with ANYTHING... even pictures of SPAM or whatever your heart desires using this method. Preview: Sprite Recolor Requests: Also, many people are quite not liking shiny sprites... like shiny Mismagius or shiny Nidoqueen. I've edited them and recolored them. Tell me what you think about them (see attachments). Also feel free to use them... and no crediting required (aside from Gamefreak who actually made the sprites). Anyone can recolor them and do whatever they want with it really... so yeah. [shinysprite]031[/shinysprite] Nidoqueen recolor reasoning: Male Nidorans have blue shinies, complementing their female counterparts, who are blue. Female Nidorans therefore should have purple shinies complementing their male counterparts, right? It seems to go that way... until we hit brown Nidoqueen. Ewww! [shinysprite]200[/shinysprite] Misdreavus recolor reasoning: A golden ghost? The coloring is quite icky! [shinysprite]429[/shinysprite] Mismagius recolor reasoning: See above. [shinysprite]149[/shinysprite] Dragonite recolor reasoning: Okami: And finally, I agree with shiny Dragonite looking disgusting and horrible. Wraith89: Wow. What strong hate to shiny Dragonite. What did he ever do to you? Okami: Besides his color reminding me of dog vomit, not much, really. ^ meanie :mad: Anyhow, yeah, it isn't exactly the best of the recolors... so I made it pink because everyone else told me to >.> One problem... doesn't it look like: [sprite]207[/sprite] [sprite]169[/sprite] [shinysprite]142[/shinysprite] Source: 1. http://teamuber.net/forum/showthread.php?t=5538 2. http://teamuber.net/forum/showthread.php?t=6257 3. http://www.smogon.com/forums/showthread.php?t=61613
  21. This thread is for posting your sprites you made, recolored, or spliced.
  22. :redface: Hi, my name is Vulkan(Obviously)and i'm a long time pokemon fan, and first poster/pkm gts downloader. I been wondering since recently if it could be possible to take a pkm file (say for example a nidorino) and edit it's sprites so it would look different than ANY of the other pokemon. I believe this would be theoretically possible, but, now that I think about it the game might not recognize the pkm file. If it is, would someone offer help me create the sprite (I'm not a spriter :frown:) and, if it's also possible, change the moveset [including the moves learned through evolution(ex: NIDORINO learned Horn Attack! changes to maybe NIDORINO learned Roar of Time!P]. If this does work I might be able to take the file and upload it to Pokedit and send it to my game through the GTS. If anyone AT ALL knows how to or if this would work, please answer. Someone might be able to make an entire website or program off of it. Sincerely, A Young Curious Trainer, Vulkan
  23. So we've been lucky enough as of late too see a few of the new Pokémon sprites in HeartGold and SoulSilver. I personally think that they look amazing. The Entei is a bit iffy, but the others look fantastic. What are your thoughts? Here are some examples:
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