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  1. About this release General idea Explorers of Alpha has been developed with replayability and accessibility in mind. Ever since injecting custom code has been normalized in the Sky modding community, most of the changes aim to implement new mechanics and provide the most complete and interesting experience possible while retaining the core Explorers of Sky story and environment. About starters and getting started All leader/partner combinations are available to the player, meaning the starter and partner can now share the same type or species (credits to Frostbyte). Starter List Selector - You can choose any player and partner independently from the six following lists: - If you'd like your starter to be randomized, a "Surprise me!" option is available. Each time it's selected, it generates a fully random list. - The starters screen has proper descriptions for all normal starters, explaining their stat curves, moves, starter moves, typing, IQ group, and more (credits to Adex for the code). The base game's starter and partner restrictions have been lifted. Starter Selection by Inputting an ID This ID corresponds to the entry's internal ID and is strictly between 1 and 552. No guide is linked to this option as it is not intended to be fully user-friendly but rather an option for those who want a fully customized game experience. The game lets you preview the selected entry as both leader and partner so you can decide before starting a playthrough. With both options, your starter receives an egg move depending on its ID: Additionally: Ascend Stone Mark I and Mark II are now the common evolution items for your starter and partner. They evolve via normal means otherwise. Completing a one-attempt optional dungeon after Sky Peak grants you two Mark I stones, unlocking earlier evolution. 2 Mark II stones are awarded after clearing Zero Isle Center. General game feel changes The general game UI has been overhauled. This includes Arceus-themed splash screens for the start menu, taken directly from HeartGold/SoulSilver. You start the game with a 48-slot bag and 1,000 slots in storage. Super Mystery Dungeon-style item icons appear before item names (patch created by me). Upon joining the guild, you will receive a set of useful starting items. Game modes After finishing Beach Cave and registering as a new Exploration Team, you can choose from the following game options: L-Trigger Overworld Menu The L-trigger in the overworld opens a menu where you can manage various in-game options: Recruitment Toggle Enable or disable recruitment at any time (still disabled in certain story dungeons). Experience Share Toggle Exp. Share on or off. The default experience amount depends on the upgrade level (see below). Challenge Management Forfeit challenges (if allowed) or switch challenges if new ones are unlocked. Level Scaling Enable or disable level scaling. Inverse Mode Toggle Reverse type matchups. Unlock this mode by recruiting Palkia. Note: Inverse mode interactions account for special mechanics such as Psychic moves on Dark-types affected by Miracle Eye or the Metang Scarf, and Scrappy effects on Ghost-types. Inverse mode can be disabled even during forced scenarios. Daily cutscenes Enable or disable daily cutscenes (Sharpedo Bluff, Guild eating). Allows to circumvent some game issues. Difficulty Adjustment Before Darkrai, you can only lower your difficulty if it's too challenging. All difficulties are unlocked after defeating Darkrai. Vanilla and Difficult difficulties can be switched freely at all times. Text Speed Change the speed of in-game text at any time. Custom Typings Toggle custom typings on or off. Player oriented Quality of Life An update system ensures that save files from previous versions are compatible with the latest version. The FAQ board in Guild Sublevel 1 has been revamped to provide an actual Explorers of Alpha FAQ. It also includes a section crediting everyone who contributed to the game. NPC changes Croagunk’s Swap Shop - Costs have been increased to 250 (previously 150). - With a password, Croagunk allows access to higher-quality items even if you lack the full requirements. - No items are needed for transactions in God Mode. Chimecho’s Assembly Menu - Menu options have been optimized for faster navigation (credits to an anonymous contributor). Xatu’s Appraisal - Appraisal cost has been reduced to 100 (previously 150). - An "Appraise All" option has been implemented to uncover every box in your inventory at once (credits to an anonymous contributor). Electivire’s Link Shop - Linking costs are increased to 1,000 (previously 500). - Shop options have been reorganized for a more natural flow. Wynaut’s Recycle Shop - Expanded item selection and reorganized menu options for clarity. - Stat-boosting items (Protein, Iron, Calcium, Zinc, and Life Seeds) become available after recycling 50–55 items. - Recycle Shop has even more offers ! New Normal offers: Special offers: Spinda’s Juice Bar - Ginseng can no longer be selected for a drink. - New items (Sweet Heart, Aspear Berry) added for juice recipes. - Juices provide stronger effects (e.g., +4 Max HP instead of +2 for status berries). - Golden Apple juice has a 50% chance of giving a Miracle Drink or Event Drink effect. - Plain Seed juice guarantees a reduction in stats by 1–3 points. Clefairy - She is found outside of Wigglytuff’s Guild and gives rewards based on the number of unique species recruited Wigglytuff - He grants rewards for recruiting legendary Pokémon, They can be claimed after unlocking Marine Resort. Dusclops - Dusclops is unlocked after increasing your money pouch capacity. He lets you store and withdraw stacks of $99,999, allowing more than $100,000 in your bag. Porygon2 (New NPC at Crossroads) - Porygon2 is a very important NPC now found at Crossroads. They offer a bunch of utilities: some are always available like the Password menu, some are based on your rank. Gliscor - Gliscor is found at the Passage of Time after unlocking Destiny Tower. He trades some of the best items in the game for rare resources. System changes Crossroads Adventure Menu has been changed: - After graduating from the guild, a direct access to Luminous Spring is unlocked. - After starting the Shaymin event, a direct access to Shaymin Village is unlocked. - After finishing Special Episode 5 and completing the Darkrai events, a direct access to the Passage of Time is granted. This is the only way to explore Future Dungeons, including Atomic Wastes and Forgotten Inlet in future versions. Some NPCs can only be found in this location. Mission Rankings - Missions now reflect the actual difficulty of the game and rewards have been adjusted to align with these rankings. Sharpedo Bluff - The base warp now provides direct access to Crossroads, with the option to choose Sharpedo Bluff’s outside area. Wonder Mail S - It is automatically unlocked at the start of the game in God Mode. In other modes, it is unlocked after completing Destiny Tower on any difficulty. Gameplay Additions and Changes - A new overworld section has been added between the Stockade and Chasm Cave. This segment includes a unique challenge that impacts gameplay if failed. - The Fairy-type, Fairy Gummi, and Fairy-type relationships have been introduced (credits to an anonymous contributor). Several Pokémon now have the Fairy typing, and Fairy-exclusive items are available. - Following new quests and game events, a bunch of new dungeons have been added and others have been updated: - You can now rematch story bosses in harder fights by using a Dream Catcher in specific places. Dream Catchers can be found at the end of certain dungeons. Rewards include the boss's 3-star exclusive item and a high chance of receiving a Dream Shard. - An Emergency Bag is available through Porygon2 mid-dungeon NPCs in Vanilla and Difficult difficulties. It provides useful supplies to ensure success in story dungeons. In Difficult mode, the bag is available only once per dungeon and requires clearing a dungeon to refresh the option. - Pelipper Island offers additional support for story dungeons before Darkrai events (excluding Hardcore difficulty). Major dungeon changes Revamped Dungeon UI - HP Bar displays the HP ratio instead of just the first 112 HP. Thanks to an anonymous contributor and Frostbyte for implementation support. - New UI indicators show current difficulty, level scaling option, and Pokémon Belly on the main screen. - When pressing L, players can see their Pokémon's raw stats, stat boosts, and whether Inverse Mode is active alongside the move list. Thanks to Nov for key implementation help. Story Dungeon Adjustments All story dungeons now emphasize unique mechanics across all difficulties. Changes include: Beach Cave: Contains general supplies on each floor. Mystifying Forest: Kecleon Shops guarantee Evolution Items every three floors, starting from Floor 1. Oran Forest: Replaced with Nectar Forest, a dungeon for farming Nectars. Aegis Cave: Puzzle mechanics are now less frustrating. A new section has been added, housing Regidrago and Regieleki. Destiny Tower: Adjusted to match the Super Mystery Dungeon (SMD) variant. Mazes: Offer a gradual difficulty curve and opportunities to farm Gummies. Access is limited to once per day before defeating Dialga. Grid Rooms, taken from Gates to Infinity, are special in-dungeon sections featuring puzzles, mini-bosses, or unique encounters with special enemies. Their availability varies based on dungeon difficulty. They are often found in story dungeons. New Gameplay Mechanics Enemy rosters are now more varied. Spawn rates for enemies, traps, and items now scale based on difficulty settings. When a Pokémon’s HP is critically low, a pain portrait is shown (if available), thanks to Chesyon’s patch. The map dynamically updates like in recent Pokémon Mystery Dungeon titles, courtesy of Chesyon. Free Camera Mode: A new mode allows players to look around a room using Select and the D-pad: Enemy Inspection: Pressing A on an enemy shows its typing, level, and abilities. Target Display: Holding R and pressing Y when facing a target provides similar details. Team members are teleported to the team leader before purchases to prevent exploitative setups. Enemies can now regenerate HP, preventing exploits that break the game balance. Improved Visual Feedback Enemies in a "pinch" are now marked with an exclamation mark above their heads, signifying abilities like Blaze could be active on it. Level-up summaries are more concise and faster to process. Using the last PP of a move now triggers an animation and notification. Other Adjustments Stat boosts and drops have been overhauled for balance. Offensive stat caps have been lifted. The turn-based speed system has been adjusted for fairness: Pokémon can no longer chain infinite movements after attacking. This change is disabled in Vanilla mode for players seeking a classic experience. A new status condition, Frostbite, behaves as a special burn: It reduces special attack and causes damage over time. The chance of inflicting Frostbite with moves is higher in Hail or Snow. Ice-types are immune to Frostbite. It is cured by walking on lava or being afflicted with burn, poison, or paralysis. Permafrost is introduced as a Frostbite-inflicting move with its own TM. Critical Hits now ignore the attacker’s drops and the defender’s buffs, matching main-series mechanics. Default chance is 1/32. High critical-hit ratio moves have a 1/16 chance to crit. Scope Lens, Super Luck, Sharpshooter, and Patsy Band now double chances. Focus Energy multiplies critical-hit chances by 8 and lasts 15 turns. Type-Advantage Master now grants +50% critical-hit damage on super-effective hits, stacking with Sniper. Complete Team Control (by Cipnit) - Automatic mode only allows you to control the party leader. - Manual mode allows you to control party members individually. Following action order, you decide how to spend each party members turn. They can do anything the leader can do, even opening the Treasure Bag! However, their Belly will deplete during their turn. This mode can be triggered on and off by pressing Start on your Leader's turn. A Manual mode indicator has been added to improve clarity for players. - Belly consumption is applied correctly to all allies, preventing exploits like walking through walls without Belly depletion. Mysteriosity System The Mysteriosity System, inspired by Gates to Infinity, introduces a dynamic layer of unpredictability to dungeon exploration. This feature becomes available after defeating Darkrai and operates daily based on two variables: V-Wave Type The Windmill at Crossroads reveals the V-Wave type for the day. Effects: Pokémon of the V-Wave type (both allies and enemies) deal 50% more damage in dungeons. Level of Weirdness Determined each morning by your partner’s dialogue: - Great day: Level 0 (15% chance) - Bright day: Level 1 (25% chance) - Fantastic day: Level 2 (25% chance) - Amazing day: Level 3 (20% chance) - Fascinating day: Level 4 (10% chance) - Wonderful day: Level 5 (5% chance) - Stressful day: Level 6 (0.025% chance) Effects by Weirdness Level - Level 1 Increased item density (+70%), enemy density (+50%), and trap density (+20%). Sticky items have a 5% chance of appearing. 1-species floors (10% chance, not present at Level 5 or higher). - Level 2 Adds random effects such as Embargo, Heal Block, Gastro Acid, Taunt, or Mist. Monster House spawn rate increases (10% chance). - Level 3 Locked rooms appear, requiring a key to access rare items. Golden Rooms have a 10% chance to appear. - Level 4 Golden Halls have a 1% chance of appearing, transforming entire floors into Golden Rooms with Sitrus Berries, Golden Apples, Joy Seeds, etc... Cursed Halls (4% chance) appear, tripling Belly depletion. - Level 5 Enemies no longer experience damage reduction. Terra Incognita, a mysterious location, becomes accessible (planned for future updates). Managing Mysteriosity - Flygon is a new NPC found in Shaymin Village. He will use a Mystery Part in your bag to manually adjust the Weirdness Level. He also can disable the Mysteriosity System for free if desired. - Mystery Parts are found in dungeons like Mysterious Geoglyph, Fallen Star Remains, Fire Field, and Trackless Forest through wall excavation. Restrictions Mysteriosity is disabled in certain key dungeons, including Future Dungeons, Hidden Land, Temporal Tower, Chaotic Wilds, Spacial Rift, Zero Isles, Destiny Tower, and Special Episodes. Ginseng System The Ginseng mechanics have been completely reworked, adding depth to move upgrades and power scaling. Previously, using a single Ginseng increased a move’s base power by 1. Moves now level up with Ginseng, affecting multiple aspects such as base power, accuracy, and PP: - Levels 1–10: Requires 1 Ginseng per level. - Levels 11–20: Requires 2 Ginsengs per level. - Level 20–Crown: Requires 3 Ginsengs per level. - Level Crown: The maximum upgrade level through regular Ginsengs. Crowned moves gain significant power, accuracy, and PP boosts. - Level Infinity: Achieved with a Ginseng Infinity after reaching Level Crown. Unlocks ultimate evolution, granting even greater stat boosts and PP. Note: PP boosts vary by move type and are capped differently for balance. Pokemon additions Several new forms and species have been added, each with unique portraits, stats, movesets, exclusive items, and sprites: - Unovan Forms: Zoroark-line. - Alolan Forms: Raticate-line, Raichu, Sandslash, Ninetales, Dugtrio, Persian, Muk, Golem, Marowak. - Galarian Forms: Rapidash-line, Cursola-line. - Hisuian Forms: Arcanine-line, Electrode-line, Sneasler-line, Overqwil-line, Zoroark-line. - New Evolutions: Ursaluna, Annihilape, Farigiraf. Exclusive Evolution Methods: - Ursaluna: Evolves from Ursaring using a Coronet Rock and Lunar Ribbon. - Annihilape: Evolves from Primeape with a Broken Bangle and Lunar Ribbon. Gains damage reduction while under the Rage status. - Farigiraf: Evolves from Girafarig when its IQ reaches 950+ and it knows Double Hit. The move Psybeam hits twice instead of once. Legendary Pokémon Additions: - Regidrago and Regieleki: Both have been added with exclusive items: Volt Sash: Protects Regieleki from stat reduction. Drake Sash: Protects Regidrago from stat reduction. - Genesect comes with three exclusive items: G-Pulse: Prevents PP consumption when attacking. G-Drive: Protects Genesect from move-disabling effects. G-Fuel: Absorbs Fire damage and converts it into HP recovery. - Diancie: Comes with the Royal Jewel, which protects her from critical hits. - Marshadow: Comes with the Zenith Torc, granting a chance for invisibility when taking a hit. - Eternatus: Comes with the Nuclear Core, which allows him to ignore Reflect and Light Screen when attacking. Note: Exclusive items for all non-legendary Pokémon are available in Croagunk’s Swap Shop. Pokemon changes Many Pokémon have received updated typings to reflect modern games and provide a different gameplay experience: NOTE: A toggle in the L-menu allows players to disable non-Vanilla typings if desired. The standard for Vanilla typings is Generation 6. - All stages of evolution now benefit from rebalanced and personalized level-up stats, allowing them to remain viable throughout all the game's content. - Dialga, Palkia, and Giratina can hold their respective items (Adamant Crystal, Lustrous Globe, or Griseous Core) to switch between Alternate and Origin forms. Origin forms provide significant boosts to STAB moves and alter stats. - Kyogre and Groudon can undergo Primal Reversion by holding Alpha or Omega Shards. Their primal forms summon super-weather conditions (Harsh Sunlight or Heavy Rain) with enhanced effects. - Rayquaza can Mega Evolve when holding the Delta Shard. It also summons Strong Winds, reducing Flying-type weaknesses. - Diancie Mega Evolves with the Diancite, trading defensive stats for heightened offenses. Shiny system - Strong Foes from RTDX have been added to the game, they are Shiny Pokémon that can now appear in specific dungeons, offering recruitment opportunities for rare species. Shiny Pokémon have enhanced stat curves, sometimes unique ability sets and special IQ groups. Item Changes - Golden Mask: Boosts recruitment rates by 25%. - Miracle Chest and Wonder Chest: Adjusted boosts for balance. Miracle Chest provides 1.5× the previous Wonder Chest boost, while Wonder Chest now provides 1.3× the previous Miracle Chest boost to account for rarity differences. - World Treasures now boost recruitment rates by 30%. The term "World Treasures" has replaced "Seven Treasures" to reflect the expanded pool of treasures and related events. - Amber Tear has been replaced with Holy Lyre, granting a 100% recruitment boost. - Updated exclusive items following Fairy-type implementation: Stern Sash, Afire Collar, Barrier Bow, Friend Torc, and Fairy Bow. - Exclusive effects from Nidoking-line, Dewgong-line, Blissey-line, Pelipper-line, Plusle, Minun, Roserade-line, Wailord-line, and Lunatone who recover their PP upon being damage have a chance reduced from 30% to 10%. - Old Brooch (Aerodactyl) now protects from thrown items. - Life Ring (Mew) extends self-move effects to the entire team. - Silver Veil (Lugia) matches Rainbow Veil, occasionally bouncing status moves back to the attacker. - Ice Sash (Regice) halves damage taken from special moves. - Steel Sash (Registeel) reflects status moves back to the user with a chance. - Revive Robe (Deoxys) now gives a chance to consume no PP when using a move. - New Exclusive Items: Manaphy: Oceanic Globe increases Movement Speed by 1 in Rainy Weather. Shaymin: Gratitude Bouquet extends self-move effects to the entire team. Primal Dialga: Corrupted Shield protects from status problems and boosts Defense/Special Defense. Primal Palkia: Corrupted Blade protects from status problems and boosts Attack/Special Attack. Antagonist Darkrai: Harbinger’s Robe allows attacks to bypass Reflect and Light Screen. Moves Changes General Updates - Move Names have been updated to match the most recent names from the main series. - Certain outdated moves, such as Kinesis, Sharpen, Spider Web, Barrage, and Vacuum-Cut, have been removed. These are replaced with newer-generation moves in learnsets. Balance changes - Moves generally have increased accuracy and PP to match higher spawn rates and enemy difficulty. - Fixed AI behavior for moves that previously acted incorrectly like Ice Shard. Move additions A variety of moves from Gen V onward have been implemented, complete with unique animations and effects: Moves down below have been introduced following Fairy-type implementation: Move reworks - Regular attacks now always hit their target. To balance this, their power is quartered instead of halved. All instances of the Sure-Hit Attacker IQ Skill have been replaced by Cautious Creeper. - Bone Club, Bone Rush, and Bonemerang deal double damage when used by Marowak or Alolan Marowak. When used by Alolan Marowak, these moves become Ghost-type and gain Same Type Attack Bonus. - SmellingSalt, Mega Kick and Mega Punch are now Fighting-type - Dream Eater has been replaced by Soul Eater, a Ghost-type clone of Giga Drain. When used by Drowzee or Hypno, it becomes Psychic-type instead. - Thrash functions as a clone of Outrage or Petal Dance. - Pursuit now deals damage, with power doubled if the target has a status condition. - Avalanche deals direct damage, with power doubled if the target is below 50% HP. - Tail Glow boosts Special Attack by 3 stages. - Growth boosts Attack and Special Attack by 1 stage by default and heals some HP if used under Sunlight. - Moonlight, Synthesis, and Morning Sun heal a percentage of HP based on the weather instead of a fixed amount. - Roost now heals a percentage of Max HP instead of flat 40 HP. - Recoil Moves now deal recoil damage based on the actual damage dealt. Most recoil moves now also pounce the user toward the target, allowing them to hit from a distance. - Memento reduces the target’s Attack and Special Attack by 5 stages, sets the user’s HP to 1 but no longer warps them. It also fails on boss floors. - Charm lowers the target's Attack by 3 stages. - Screech lowers the target's Defense by 3 stages. - Aurora Beam lowers the target's Attack by 2 stages. - Hidden Power now always has a base power of 12. - Crush Grip deals damage while ignoring the target's stat boosts. - Aqua Ring triggers every 2 turns and restores 1/16th of the user’s Max HP. - Magic Coat reflects status moves, even those used at a distance. - Wish affects the entire party and lasts 100–150 turns, but its PP has been heavily reduced. - Stealth Rock deals 1/6th of the target's Max HP to all non-Rock-type Pokémon. - Frustration and Return now scale damage based on IQ, with fixed-damage variants available by holding the corresponding item (available via Kecleon Shops in Zero Isles) - U-Turn, Flip Turn and Volt Switch now swap the user with the Pokémon directly behind, following GtI+ mechanics. - Rage deals damage while maintaining its classic effect like in GtI+ games (credits go to Kuz) - Knock Off deals bonus damage to targets holding items; removes the item if the target survives. (credits to Adex once again) - Hyper Beam/Giga Impact has range extended to 10 tiles and causes wall-breaking explosions. - Nature Power has more diverse effects in dungeons. Here's the list of available moves: Status duration reworks Area and Range adjustments Abilities Updated abilities Removed Duplicate Abilities Added abilities IQ Mechanics overhaul - All IQ groups now have 32 skills (previously 24). - IQ Group S contains 48 skills, exclusive to Shiny Legendaries and Purple Kecleon. - IQ Group Alpha contains 56 skills, exclusive to Arceus. - Feeding gummies and Nectars grants way more IQ points. Skill Adjustments - Lava Evader is replaced with Heat Protector, granting immunity to burns. - Sure-Hit Attacker is Removed and replaced by Cautious Creeper, which prevents waking sleeping enemies when walking past them. - Multitalent now increases max PP by 25% of the base value instead of +5 PP. - Trap Buster no longer destroys Wonder Tiles. - Brick-Tough now increases HP by 1/8 of the Pokémon’s max HP instead of a flat +10 boost. - Intimidator has its proc rate reduced from 32% to 18%; no longer drains PP unless interrupting multi-hit moves. Boss fights Important Notes - In Expert and Hardcore, bosses no longer run out of PP. This change prevents defensive setups from forcing bosses into a self-KO using Struggle. - Field effects are disabled in Vanilla and Difficult. - Boss stats (except HP) scale with difficulty: Vanilla: Approximately 75% of Expert stats/levels. Difficult: Approximately 88% of Expert stats/levels. - In Expert and Hardcore, bosses deal more damage than regular enemies. - Items cannot be stolen or knocked off during boss floors to prevent the loss of critical items. Field effects Boss battles sometimes operate under certain conditions. When the message "A mysterious aura flared to life!" appears at the start of the fight, it means you are under these conditions! Currently, the active field effect is only displayed in the message log, with no direct visual indicator. When the aura strengthens the boss, it may recover from status effects more quickly. Depending on the location, here are the auras that can affect bosses: Sometimes, auras boosts stats: Sometimes, auras summon cataclysms: Some fields only trigger for specific species: Sometimes, auras are detrimental to your party: Miscellanous and various dungeon additions Inventory and Item Changes - On Vanilla difficulty and God Mode, you retain your full inventory even if you lose in a dungeon. - A password system allows you to keep your inventory across other modes as well. - Heavenly Apple replaces Mime Jr. in the Secret Bazaar. It is a dungeon-exclusive item that disappears after you leave the dungeon. - An Escape Orb replaces Shedinja in the Secret Bazaar, as both items served the same function. - Grab Bags from Swalot no longer have a fixed 50% chance to provide an Oran Berry. The available items list has been expanded and normalized across all dungeons. - The game’s mechanic, which replaced duplicated items in Fixed Rooms with Reviver Seeds, has been removed. Weather Adjustments - Rain and Sun effects now increase Water/Fire-type damage and decrease Fire/Water-type damage by 25% (previously 50%). - Cloudy weather no longer reduces Ghost-type move damage. - Foggy weather reduces Flying-type move damage. - Hail now boosts Ice-types' Defense, similar to Sandstorm boosting Rock-types' Special Defense. - Weather damage no longer cut you off from running in a hallway (courtesy of Frostbyte). Likewise, this game behavior has been applied to secondary terrain. Status and Mechanics Adjustments - Burn: Reduces physical damage by 25% and no longer affects special damage. - Attempting to poison a Pokémon already poisoned will trigger Bad Poison, which increases damage over time, capping at 20 HP per tick. - Electric-types are now immune to Paralysis. - Grass-types are immune to Powder and Spore moves. - Ghost-types are immune to Shadow Hold. Dungeon Mechanics Updates - "immune" damage has been nerfed (50% -> 25%), Same Type Attack Bonus has also been nerfed (50% -> 33%) - Spammy messages like “is watching carefully” or “protected by Magic Guard” now appear only in the Message Log to avoid slowing down gameplay. - Trying to leave a floor with a pending mission triggers a warning to prevent accidental progression. - After reviving Luminous Spring, you receive a passive 1.25× EXP boost and gain additional Explorer Points from missions, easing the grind toward higher ranks. - Non legendary room moves have an AI range of 2-tiles away - Camera transition are 3 times faster than in normal game - Allies can now trigger traps on their own - Magnezone and Magnemite clients have fixed stats and movesets (and are also Shiny in dungeon now). This has been done to reflect their importance in the Pokémon world. Gameplay Updates - Sentry Duty has upgraded rewards - Kangaskhan Rocks are replaced by Porygon2 in dungeons. They allow for more options in general to prepare for the upcoming boss fight. - An optional evolution-related event has been added after completing Sky Peak. - You can now feed Manaphy with a Blue Gummi or Wonder Gummi. Feeding it a Wonder Gummi triggers a slightly different cutscene. - An optional boss fight against “Cresselia” has been added in The Nightmare. - Some areas now feature permanent dungeon field effects. - Future Dungeons (Chasm Cave, Dark Hill, and others): Pokémon’s most proficient stats are boosted in higher difficulties. In Difficult, the enemy damage reduction is lifted instead. - Hidden Land Segment: Time Gears provide a 1.1× stat boost (except Accuracy and Evasion) during the first visit in all difficulties except Hardcore. - Spacial Rift and Chaotic Wilds: These dungeons feature permanent Inverse Mode. - Explorer Rank upgrade dungeons are unlocked after recycling 150 times along with Zero Isle Center if you have beaten World Abyss. Updating the game won't unlock the dungeons, they will be unlocked instead from the Crossroads menu - Zero Isle North proposes a new restriction: you're given a survival bag, and your goal is to finish the dungeon with it. At the end of the dungeon, you will keep your inventory. The bag pools are fixed and you have a fixed chance to get any of them: 3 bags are at 30% and focus on one specific type of item management, 2 bags are at 5% and focus on overall survivability... or not. - Zero Isle East is a stat-reset dungeon where all entries stats are recalculated following the main series formula. You cannot gain any Exp and the stats return back to normal when leaving the dungeon. For limitation reasons, your stats other than HP are calculated using half your level. That means a level 86 Pokémon will have its HP at level 86 with 252 EVs while it will have its Attack at level 43 with 252 EVs and a neutral nature. The speed stat is also taken in account for the crit chance, which is calculated like in Gen 1 (barring the glitches) depending on the Base Speed. - Zero Isle South is a level-reset centered around item management and replayability inspired by Etrian Odyssey. Legendaries have a special restriction which drains their belly drastically faster, this is to make up for the higher level 1 stats they have. Screenshots New Title Screens New UI More Starter choices Systems added to the game A few game additions Some QoL features A fraction of Porygon2's features Small look into new puzzles and events A bunch of dungeon changes ... and more to experience! Known bugs - Using the Inspector mode with R+Y messes up with your game - Swapping from Alternate to Origin forms or Mega-Evolving Diancie/Manectric has a chance to cause ally sprites to disappear. Also "apparent" forms might not be affected by exclusive item effects - Triggering the anti-steal check or the no-proximity check from Kecleon shops in specific positions might cause a very very long loop of warps - Ultimate Items calculation might work incorrectly. The feature is still experimental, don't forget to post all feedbacks! - Deoxys and Shaymin might be unstable. Report bugs related to them if you find one! - Randomizer and Starter selector don't check for total duo size when validating your party. Don't report bugs related to them as I am currently not in capacity of handling them. Also if you replaced sprites in the game and it crashes, you brought this upon yourself... - MelonDS Mobile is having a lot of issues with the game. The emulator is initially very unstable due to its experimental nature so I'll recommand you change to another emulator if you find bugs on it in order to make sure the bug isn't emulator-tied. Upcoming plans Explorers of Alpha 4.0 aims to include all the mons, moves, abilities from Gen I to Gen IX in Explorers of Sky's setting while retaining Explorers of Sky's mechanics (Exclusive Items, IQ Skills, etc), expanding on field effects and custom mechanics even more. As per usual, no ETA, it's going to be a long journey doing that alone. Special Thanks Frostbyte, Adex, Hecka, Nov and an anonymous contributor: they helped me a lot with all the tech support all along. Working alone on the tech part of the project is very hard sometimes, they helped me a lot with my bug fixing process and I can't thank them enough for that. Fafnir, Anpyron, VOID, Kalor, Eixalde, Argon, Tokie, Aerophii, FlowerSnek and Picalex: they are my beloved testers and did most of the work for me, testing through the game over and over again, patch after patch, providing bug reports and feedback, helping to make the most fulfilling experience for everyone. NikolaP: he is an idea guy and the best source of ideas I came across in this community. He provided so much gameplay ideas that I'm sometimes frustrated that I don't have time to test them all but I'm still happy to see him post his 452186451th idea nonetheless! CapyPara, Audino, techticks, PsyCommando and UsernameFodder: they worked on documenting the game and developing tools around understanding and editing the game. They completely carry developers on their back at times and I can't thank them enough for the resources they put at our disposal. baroness faron, emmuffin, FunnyKecleonMeme, Soulja, Deeshura, Cait Sith, JaiFain, Garbage, Nooga... They are working on filling in assets for SpriteCollab. I wanted to credit the most active ones because they are absolutely cracked. Here is the xdelta patch for the 3.0.3 patch: Alpha_303.xdelta. It is meant to be patched on a clean US Explorers of Sky ROM with xDelta UI. It should be completely compatible with all supports. If you'd like to contact me, you can try to shoot me a DM on Discord (@lingeringlifeline) or on Twitter (@EoAlpha_off).
  2. Hello! I'd like to showcase my first ever ROM hack - A slight difficulty and quality of life hack for Pokémon Mystery Dungeon Explorers of Sky. My main goal with this hack is to introduce quality of life changes, new dungeon variety, new Pokémon spawn lists all while making the original game harder! (But not Kaizo hard) I am also trying to steer away from unnecessary dialogue additions and anything that could take away from a player's experience or ruin immersion. While not directly influenced by Drayano or his hacks, this ROM hack shares similarities in the way Drayano approaches hacks, keeping the original game vanilla and building onto it's gameplay systems all while slightly increasing difficulty. Exact specifications of what has and will be changed will be included with every version I release with previous changes always archived in each and every changelog as there already is way to much for me to include as is without keeping this post short and simple. The hack is fully completed in terms of revamping every dungeon and improving the base game, but additional features are to be added in the future. Trailers: Special features include: - Arceus is now in the game! Recruit the Alpha Pokemon at the top of Destiny Tower! - Exp. Points are now distributed to the entire team -- including off-roster team members! (Like in Gates to Infinity and Super!) - You can now select whatever starter you want if you don't like your Personality Quiz result! (Like in Super!) - Complete Team Control, You can manually control your partner and team members turns in dungeon! - New postgame events! -- Revisit the Future after recruiting Dialga, Explore a new Ruin dungeon after defeating Regigigas, visit new unique Far Away dungeons after recruiting Palkia or explore the Magnagate after collecting all Seven Treasures! - New moves! Unused moves like Spin Slash and Excavate are back in the game! - Fairy Type moves with custom move animations: - Sweet Kiss, Charm, Moonlight, Dazzling Gleam, Disarming Voice, Fairy Wind, Play Rough, Draining Kiss, Moonblast, Crafty Shield, Baby-Doll Eyes and more! - Moves from future generations too: - Petal Blizzard, Bulldoze, High Horsepower and more! - Fairy Type, with Fairy Type gummis in game too! - Sylveon! - Custom Frames! - Revisitable Future -- with recruitable shiny Celebi! - The weather trio now have their exclusive moves, Precipice Blades, Dragon Ascent and Origin Pulse! - The Luxio Tribe is back from Time/Darkness, fully replacing the Manectric gang. (Complete with a Luxray Clear Mark icon.) - New dungeons! Explore the all new Metal Crag, Magic Alcove, Avian Terrene, Drake Fjord, Poison Bog and Battle Hill! - All starter evolutions now have overworld sleeping sprites for the postgame (Including gender differences!). - All new spawnlists, revamped difficulty, and a whole new way to play the game! - Some dungeons now have certain gimmicks, EX: Drenched Bluff has a dangerous 6th floor, Waterfall Cave is always rainy and max darkness, there's no food in the Northern Desert, etc. - Alolan Vulpix has replaced normal Vulpix as a starter/partner - A quick tunnel from Sharpedo Bluff to Crossroads - Espurr is now a partner Pokemon! - Chikorita isn't useless now! - Completely reworked Marowak Dojo system! - All Starters and Partners have reworked level up movepools, and will always have access to a powerful STAB move at level 50. Some starters/partners have had ability reworks like Eevee having Anticipation instead of Run Away, Skitty having Scrappy instead of Normalize, and Riolu having Own Tempo instead of Inner Focus! - Quality of Life improvements. Tired of all those tips trying to help you out? Say no more, they're all disabled thanks to DisableTips. Want to hold the L button and use one of your four moves without opening the move menu? Move Shortcuts has got you covered! Ever wanted to have a partner that matches your type? SameType Partner allows you to do just that! Tired of watching and suffering through Spinda's Café animation every time you want to make a drink? I removed it! Tired of Far-Off Pals taking too long to play out? It's quicker now! Kangaskhan Rocks in the Marowak Dojo Hub and Spinda Cafe! - Revamped Item values - Vitamins, Joy Seeds and Ginsengs now rarely appear in the Kecleon Shop - Revamped Rank-Up rewards! - All Evolution Items now have an equal chance to spawn in the Kecleon Wares Shop - Xatu now unboxes faster! -Optional dungeons are automatically unlocked after graduating! - Seven Treasure dungeons are unlocked after Dark Crater! - Aegis Cave is no longer full of unnecessary unowns! - Mt. Blaze and Mt. Thunder are back in the game! Along with Zapdos and Moltres boss fights! - Region Variants! (Note that these new varients DO NOT replace the original games Pokémon, normal Vulpix/Ninetales are still in the game, just no longer a starter/partner.) - Zero Isles now have rare evolution items at the end of the dungeon to reward players for exploring them! - Destiny Tower now allows recruiting, has had it's grudge traps removed, and has had wonder tiles added into upper floors. - All dungeons have been revamped! Special Thanks: *** Thank you to End45 for creating the Move Shortcuts, DisableTips, and SameType Partner patches. *** Thank you to Irdkwia for creating the ChangeMoveStatDisplay, ChangeEvoSystem, ExpandPokeList, Exp. Share, Fairy Type, and Choose Starter patches. Thank you for also working on Move Shortcuts. *** Thank you to Cipnit for creating the Complete Team Control patch. *** Thank you to NeroIntruder for creating Espurr, Meowstic (Male and Female), and Alolan Ninetails portraits/sprites. *** Thank you to DunkinDo for creating Arceus sprites, Galar Corsola sprites, Cursola sprites and my commissioned Regidrago/Regieleki sprites. *** Thank you to CamusZekeSirius for creating Regidrago and Regieleki sprites. *** Thank you to Davilos for creating Arceus portraits. *** Thank you to Emmuffin for creating Sylveon and galarian Corsola portraits. *** Thank you to EZERART for creating Cursola's portrait. *** Thank you to MonochromeKirby for creating Victini's sprites and portraits. *** Thank you to whoever created Sylveon's sprites, I'm unable to find whoever originally submitted it. *** Thank you tofor creating art and a menu background featuring Silveon, Espurr and Alolan Ninetales! Massive thank you to my Discord community for feeding me ideas, suggestions, advice and inspiration to keep working this hard! Thank you to the reader for reading all of this and mayhaps even playing my take on the game! Here's a hyperlink to my Discord where you can report any issues, suggestions, or problems with the game and talk directly to me. We also have a channel with instructions on how to patch and what you will need (We do NOT distribute ROMS): v v v v v v v >>>>>> My Discord <<<<<< ^^^^^^^^ PLEASE DO NOT USE SAVE STATES, IF YOU USE SAVE STATES THOSE SAVES WILL NOT BE COMPATIBLE WITH ANY FUTURE RELEASES/PATCHES. SAVE WITH THE IN-GAME SYSTEM IF YOUR EMULATOR SUPPORTS IT. Downloads: Version 1.17.1 (12/11/2021) Explorers of Skies Patch (V1.17.1).xdelta Changelogs contain ALL changes made, and documents the newest changes as well. Version 1.17 Changelog ChangelogV1.17.txt There are multiple versions of Explorers of Sky, this Hack uses a specific one, you can read more below. Instructions on how to patch Patching Skies for Dummies.txt (You can also get help through my Discord with the link above) Known Issues: Dungeons that reset the player to Level 1 don't restore when being defeated -- This can be fixed by using Chimecho's Assembly. Screenshots/Pictures: New Dungeons:
  3. Welcome everyone to my attempt at a full fledged rewrite of the Explorers series of Mystery Dungeon games. It always bothered me that the protagonist just acted as a mute through most of the story, despite clearing speaking at certain points. This hack attempts to make the hero Pokemon a character in their own right, they'll have lots to say on the topics that come up in the story (for better of for worse). Now along with this, I'm also making some moderate to significant changes to how events play out as well. As I felt there were more than a few things that either could have been expanded on, or just better explained. See below my to do list. Introduce Darkrai much earlier in the story The hero's amnesia will not be permanent or as severe, they will remember more and more as time goes on A better explanation provided for why Chatot steals most of your money Reworking the lore of the time gears to explain why everybody acts like they were always meant to be in 5 different locations Providing an explanation for how tf Darkrai got into Temporal Tower Potentially creating a branching story where the hero has to chooses to go with Grovyle early before they get sucked into the future, putting them at odds with their partner. As of right now, the hack is still very much in Alpha, so while an effort has been made to ensure play-ability, do be aware that some text spacing may have slipped under my radar. If you enjoyed the game, or found anything you didn't like, please let me know! I'm always looking to improve my writing and make the most involved and memorable rendition of Explorers' story that I can. So as of writing this post, the current Alpha goes right up until the end of chapter 3. Patching instructions are below -> PATCHING: Please ensure you are using a USA ROM of Explorers of Sky Download XDelta - https://www.romhacking.net/utilities/598/ Download and extract the patch below Patch and enjoy PMD_EoS_Talking_Protagonist_Script_Rewrite_v0.2.zip
  4. This is the Pokémon Mystery Dungeon: Explorers of Sky (US) AR Code Thread! To Start off, here are some useful working codes that I've collected or made: Able to View Enemy,Items and Stairs on Map 921BA52E 00000100 221BA621 000000FF 121BA622 0000FFFF D0000000 00000000 Max Money (Select) 94000130 FFFB0000 022A4BB8 0001869F D2000000 00000000 Enable All Menu and Icons All Top Menu, Icons at Continuation Menu 222AB238 0000001F 222AB23B 0000001F 222AB23C 000FFFF0 Max Level Treasure Bag 222AB15C 00000006 [sel + Left ON, Sel + Right OFF]Easy Recruit (Note: Does not work in dungeons where you can't recruit) 94000130 FFEB0000 9230DD8E 000003A0 1230DD92 000008BD 02051294 E7900001 D2000000 00000000 94000130 FFDB0000 9230DD8E 000003A0 1230DD92 0000E8BD D0000000 00000000 02000090 000004AD E2000080 00000010 E59FC008 E780C001 E7900001 EA014481 52000090 000004AD 02051294 EAFEBB79 D2000000 00000000 Item Pack v1 Item 1-1000 (Start+L) Use before going into storage menu, it consists of the first 1000 items of the item list, delete 351 items before you use item pack v2 94000130 FDF70000 122A3BAE 00000001 DA000000 022A3BAE C0000000 000003E7 D7000000 022A3BAE D4000000 00000001 D2000000 00000000 94000130 FDF70000 C0000000 00000009 122A437E 000003E7 DC000000 00000002 D2000000 00000000 Item Pack v2 Item 1001-1351 (Start+R) It replaces the last 351 slots of the storage. Use before going into storage menu, v1 consists of the first 1000 items of the item list, delete 351 items before you use item pack v2 94000130 FEF70000 122A40BE 000003E9 DA000000 022A40BE C0000000 0000015F D7000000 022A40BE D4000000 00000001 D2000000 00000000 Dungeon Codes: Never Hungry/Belly Never Decrease (Note: Does not work with Mobile Scarf/Munch Belt attached) 9230FE9E 0000E1DD 0230FEA0 E1A00000 D0000000 00000000 Floor Modifier, R+Up Increase, R+Down Decrease 94000130 FEBF0000 DB000000 021BA47D D4000000 00000001 D8000000 021BA47D D2000000 00000000 94000130 FE7F0000 DB000000 021BA47D D4000000 000000FF D8000000 021BA47D D2000000 00000000 Team Stats Codes: Max HP (Select) 94000130 FFFB0000 C0000000 00000003 021BA538 03E703E7 DC000000 00000240 D2000000 00000000 Level 100 (Select) 94000130 FFFB0000 C0000000 00000003 221BA532 00000064 DC000000 00000240 D2000000 00000000 Max IQ (Select) 94000130 FFFB0000 C0000000 00000003 121BA536 000003E7 DC000000 00000240 D2000000 00000000 Max Stats (Select) 94000130 FFFB0000 C0000000 00000003 121BA542 0000FFFF 121BA544 0000FFFF DC000000 00000240 D2000000 00000000 Max EXP (Select) 94000130 FFFB0000 C0000000 00000003 021BA548 00986F70 DC000000 00000240 D2000000 00000000 All TMs (Select+Up) 94000130 FFBB0000 C0000000 00000003 221BA652 00000063 221BA65A 00000063 221BA662 00000063 221BA66A 00000063 DC000000 00000240 D2000000 00000000 Max Belly (Select) 94000130 FFFB0000 C0000000 00000003 121BA66E 000003E6 121BA672 000003E7 DC000000 00000240 D2000000 00000000 Max Belly (Always on) C0000000 00000003 121BA66E 000003E6 121BA672 000003E7 DC000000 00000240 D2000000 00000000 Game Time Codes: Game Time 0:00:00 022AB694 00000000 Game Time 9999:59:59 022AB694 022550FF Exp Multiplier Codes: x2 9230269A 0000E59F 1230269C 00001082 D0000000 00000000 x4 9230269A 0000E59F 1230269C 00001102 D0000000 00000000 x8 9230269A 0000E59F 1230269C 00001182 D0000000 00000000 x16 9230269A 0000E59F 1230269C 00001202 D0000000 00000000 x32 9230269A 0000E59F 1230269C 00001282 D0000000 00000000 x64 9230269A 0000E59F 1230269C 00001302 D0000000 00000000 x128 9230269A 0000E59F 1230269C 00001382 D0000000 00000000 x256 9230269A 0000E59F 1230269C 00001402 D0000000 00000000 x2048 9230269A 0000E59F 1230269C 00001582 D0000000 00000000 x4096 9230269A 0000E59F 1230269C 00001602 D0000000 00000000 x8192 9230269A 0000E59F 1230269C 00001682 D0000000 00000000 x16,384 9230269A 0000E59F 1230269C 00001702 D0000000 00000000 x32,768 9230269A 0000E59F 1230269C 00001782 D0000000 00000000 x65 536 9230269A 0000E59F 1230269C 00001802 D0000000 00000000 Really Quick Level Up (aka. x 524 288) 9230269A 0000E59F 1230269C 00001982 D0000000 00000000 Reward Pok? Multiplier Codes 1 x2 02062EA4 EAFE747D 020000A0 E1A00080 020000A4 E5840008 020000A8 E12FFF1E x4 02062EA4 EAFE747D 020000A0 E1A00100 020000A4 E5840008 020000A8 E12FFF1E x8 02062EA4 EAFE747D 020000A0 E1A00180 020000A4 E5840008 020000A8 E12FFF1E x16 02062EA4 EAFE747D 020000A0 E1A00200 020000A4 E5840008 020000A8 E12FFF1E x32 02062EA4 EAFE747D 020000A0 E1A00280 020000A4 E5840008 020000A8 E12FFF1E x64 02062EA4 EAFE747D 020000A0 E1A00300 020000A4 E5840008 020000A8 E12FFF1E Rescue Points Multiplier Codes 1 x2 02063090 EAFE7406 020000B0 E1A00080 020000B4 E5840028 020000B8 E12FFF1E x4 02063090 EAFE7406 020000B0 E1A00100 020000B4 E5840028 020000B8 E12FFF1E x8 02063090 EAFE7406 020000B0 E1A00180 020000B4 E5840028 020000B8 E12FFF1E x16 02063090 EAFE7406 020000B0 E1A00200 020000B4 E5840028 020000B8 E12FFF1E x32 02063090 EAFE7406 020000B0 E1A00280 020000B4 E5840028 020000B8 E12FFF1E x64 02063090 EAFE7406 020000B0 E1A00300 020000B4 E5840028 020000B8 E12FFF1E bonus abilities 0 Bonus Ability Hero L + Select 94000130 FDFB0000 121BA5FD 0000FF0B 121BA614 0000FF04 221BA616 00000002 121BA619 0000FF03 121BA61F 0000FF01 021BA621 00020202 221BA63D 000000FF 121BA83D 0000FF0B Bonus Ability Partner L + Select 94000130 FDFB0000 121BA83D 0000FF0B 121BA854 0000FF04 221BA856 00000002 121BA859 0000FF03 121BA85F 0000FF01 021BA861 00020202 221BA87D 000000FF Floor Modifier, R+Up Increase, R+Down Decrease R+Up Increase, R+Down Decrease 94000130 FEBF0000 DB000000 021BA47D D4000000 00000001 D8000000 021BA47D D2000000 00000000 94000130 FE7F0000 DB000000 021BA47D D4000000 000000FF D8000000 021BA47D D2000000 00000000 All Dungeons (Note: all dungeons including things like Spring Cave and Registeel Chamber, not allowed to go to next part of dungeon [i.e. pits]) 222AB243 000000FE 022AB244 FFFFFFFF 022AB248 FFFFFFFF 022AB24C FFFFFFFF 022AB250 FFFFFFF9 022AB254 E0000000 122AB256 00000FC7 __________________________________________________________________________ Needed: A Solitary Dungeon Code (With xxx) Attached is Dungeon Hex Values. Dungeon Values.txt
  5. I've been fiddling around with SkyTemple lately and I decided to make a short ROM hack out of it! The story is based on a very basic one-shot a friend of mine mastered to test out a PMD tabletop RPG we're playing I made this mostly to test out SkyTemple and have a bit of fun with it, so it's really short - you can complete it in about five minutes. The good thing is that this means it's complete! You can easily play it from beginning to end. Attached here is the xdelta patch (to be applied on a US ROM of Explorers of Sky) as well as a few screenshots! - EDIT: Due to the newly published hack showcase, I added a few more links! A full playthrough of my hack My Twitter account (I won't talk about the hack there, but it is the best place to contact me) You can also contact me on Discord - I'm Miju (20)#1148 chip.xdelta
  6. Hello everyone! I've been working on an Pokemon Mystery Dungeon: Explorers of Sky romhack called Exploration! It's about a Growlithe going into a dungeon to retrieve a lost item for a Job Request. It's pretty short, featuring 1 dungeon and a boss fight, but I hope you enjoy! It can be patched with xdelta and will work with NA, Xeno, and Pal roms. It also includes a button patch making the move selection system function like how it does in Gates/Super. Created with SkyTemple. Feel free to check out the Discord for it here. https://discord.gg/4e3X36f Exploration_Patches.zip
  7. This is a very small (at the moment) hack that replaces Phanphy, Shinx, and Riolu with Cubone, Psyduck, and Machop respectively. I cannot add new starters, so for now they had to be replaced. Sorry! These Pokemon's sprites were luckily carried over from Rescue team, so they have most of the portraits for their various expressions in the game already. That being said, they are missing the following expressions: Dizzy, Determined, Shocked, and Sigh. If anyone would like to make 40x40 portraits for these emotions for Cubone, Psyduck, and Machop, please let me know! I already did Cubone's "Determined" expression as a test, so I know they can be done. (I'm by no means a sprite artist though) Here is a list of the new personality quiz natures for starters, as they have been shifted around to match the new replacements. Other Screenshots: Current Balance Changes: Cubone has Double Kick at lvl 5 to make up for the lack of attacking moves. Download and Instructions: Get a clean Explorers of Sky rom. (I can't tell you where to get one of those) Download the patch here. Run DSPatcher.exe Select your Clean Explorers of Sky rom, and the mods should automatically load/be selected. Patch! After this, you can just run the newly patched game and the replaced starters should be present. Credits: T193 for helping me with portrait insertion. Evandixon for the program used to make this, Sky Editor. Download: https://drive.google.com/open?id=1MsJpGEmf-LlMwH0ocDUFTVRnmcAtvfn2
  8. Hi there, I made some edits to the portraits of selected pokemon so that they may properly be used as the player character or partner. I added: Electrike, Bagon, Aron, Larvitar, Poochyena, Growlithe, Houndour, Dratini, and Zangoose. In the future I may add more upon request. To use the aformentioned pokemon, you must use cheats (unreccommended as both I and PP don't condone cheating), or SkyEditor 3.2 (or Sky Editor 4.0.5 which has more features) To do list: FIX BUGS!!! Add more pokemans Create patch file so no one has to use SkyEditor Create patch file so no one has to unpack the rom WARNING THIS IS NOT A SAVE EDIT - IT EDITS THE ACTUAL ROM First back up your rom file Second, unpack the rom with DSBuff 1.0 Go to the FONTS folder Back up the kaomado.kao file if you opted not to back up your rom file Replace the kaomado.kao file with mine Repack the rom data with DSBuff 1.0 DONE!!! Please report any bugs to me either in message or emai Thank you Psy_Commando for your utilities that helped in the making of this. Thank you maker of SkyEditor. Download kaomado file: [ATTACH]13612[/ATTACH] https://drive.google.com/drive/u/0/folders/0B4K1yEh7ip9EZ3AzbXJzU2tpRGs
  9. Hi everybody! I'm making some explorer badges from PMDEOS, and I would really appreciate if you guys could help me decide which badges would be cool to make! Please vote on this poll to let me know which colors you guys would be interested in. Poll Here! :^) Thanks !
  10. Pokemon Mystery Dungeon 2: Explorers of the Sky [icon]133[/icon]Introduction So here's another unnecessarily long thread I'm starting because not many of us are paying much attention to the Pokemon spin-off series, myself included. I suppose there really is no point, but for some people who want to take a break from the mainstream series, want a good laugh, or want to see what Pokemon do when there aren't humans around, this game may just be for you! For those who already play this game, many of the things I state here are OBVIOUS, but this is mostly directed towards people who haven't had the chance to look over the Mystery Dungeon series and want to try something else, be you a casual Pokemon gamer, a competitive battler, or someone who hasn't played any of that (though why you would be here in a Pokemon boards is beyond me). [icon]115[/icon]For Parents No there are no swear words in this game, there is no murder or actual violence, and no sexual or mature themes either. Yes Pokemon disappear once you defeat them, but only graphically, as evidenced by boss fights and the following cutscenes. It is assumed they ran away or escaped the dungeon. But if games are harmful or don't want your children addicted, stay away from this game, and in fact, every other video games out there, as most of them, even something as simple as Tetris, can get a person hooked for ages, which is detrimental to one's health, lest they want to end up like me. Now that I got that over with... [icon]040[/icon]Story Pokemon Mystery Dungeon offers a very colourful cast of characters ranging from good guys, bad guys, Pokemon of mysterious natures, and so forth. For mainstream game players, if some Pokemon did not seem so notable to you (perhaps Loudred), or some turned out just annoying or trollsome (like Bidoof) then this game might help remedy your perceptions to some Pokemon. Each Pokemon introduced in this game have very vibrant personalities and are easily recognisable that way. In fact every time I played through this game I could actually "hear" the voices of each Pokemon due to their tone of speech and how they go by. So in terms of characters, this game is INCREDIBLY rich and will hardly disappoint. They even have the lazy Team Slackers (a Slowpoke + Slakoth duo) who will do nothing but laze around! Maybe some of you competitive players might decide to use some of these Pokemon in your own team rosters! . . . No? Aww, and here I thought I could dream. Also, some of the legendaries are assigned a gender when talked to, which is also pretty cool. Though I did see a rescue request with a Bronzong being referred to as "she", which I found quite bizarre, but I suppose it happens. Some characters though, only show up like once (like boss fights) and are never seen again, which is disappointing, especially when they are "notable" Pokemon in something like competitive battling and such, but that's fine. Your player character is a silent protagonist (though (s)he does some talking), and your partner is the talkative sidekick who seems to always talk before thinking, much like the Apostle Peter. But that's always what they do. As many of us may or may not know, the Pokemon you play as is dependent on the result of a personality test, which is pretty fun in itself. There is a wide array of Pokemon, ranging from the starter Pokemon from Kanto to Sinnoh to the famous Pikachu. However, Phanpy, Shinx, and Riolu may ONLY be Male while Vulpix, Eevee, and Skitty may ONLY be female. Some people genuinely follow the personality test, while others look at a guide to manipulate what they get. I took it while I was playing its predecessor Explorers of Darkness and got a Chikorita (Calm type Male) but I decided to play as an Eevee in this game because I just love Eevee. Although Meowth and Munchlax are NO LONGER available as starter Pokemon, they can be chosen as partners. Yes, the player gets to choose their partner Pokemon, though not every one are available, just a select few apparently. After seeing that Vulpix in that list, I couldn't resist and chose the fox immediately. You get to name both yourself and your partner. If your partner wants to "meat you", I think you might be safer without one. The story starts off with a Pokemon (your partner) who watches Krabbies (plural of Krabby?) blowing bubbles in the beach during the evening, which is always nice to look at. This fellow is quite nervous, but he (or she in my Vulpix's case) always wanted to join an exploration team, which are basically a group of Pokemon who go through Mystery Dungeons for the sake of exploring or grabbing treasures, gaining fame, etc. Basically this is what Pokemon do when we trainers aren't around, or something. But with human-like features? Yeah I don't know... they're breaking the lines between human and animal features from Pokemon these days, but if that's the direction they're going, that's where it's going. Speaking of human, you (the player) are found lying on the beach, and the partner Pokemon finds you unconscious and that's where you two meet. Aww. And then you two make fast friends, though you say something; you were a human and all of a sudden you've turned into a Pokemon. What? Yeah... that's the weird part of the story, and I'm not sure if I'm enamoured with the whole human becoming Pokemon concept, but stuff like Yamask were apparently human in their past lives according to the Unova Pokedex. Anyways your partner starts blabbering off and stuff about how he always wanted to be an explorer and says ever since he found this Relic Fragment, some small rock with a mysterious symbol on it, and he shows it to you. Well, that is until these two stinkers come in (Koffing and Zubat) and decides to steal it and run into Beach Cave. Ewww. So you and your partner team up and chase them down your first mystery dungeon (Beach Cave) and find the two evildoers at the end of the cave, basically making them your first boss. So your partner retrieves his Relic Fragment and because you apparently gave him support, both of you decide to go to the famous Wigglytuff's Guild Base and start a life in being an explorer. Once that's done, you get to name your own Explorer Team! Hurray! Yeah well, no, I'm not spoiling the rest of this; it is up to you to find out. As for the story that comes after this, I admit, I felt VERY childish playing through this game. Sometimes the characters were talking for just TOO long, saying things unnecessarily, elongating stuff and playing through many flashbacks and sometimes stating the obvious when you could have figured out what was going on by then. However, since this game is intended to be played by children more than adults, I suppose I cannot complain there. But long dialogues aside, the story will definitely not disappoint. The character development and how each integrate into the story are definitely something to look forward to and it's the story that seems to get people to continue playing, much like Pokemon Black and White I suppose. There's a lot to do with Time and Space like the mascots of Pokemon Diamond and Pearl are based off. The Sky Version seems to promote Shaymin in the cover, so maybe Shaymin is involved. Heh, we'll see. [icon]037[/icon]Gameplay Pokemon Mystery Dungeon is of the Roguelike genre, which is basically a turn based game where one needs to navigate through randomly-generated labyrinths (which is why it is called Mystery Dungeon), finding treasures, thwarting hostile enemies (in this case, Pokemon living in these mystery dungeons), and eventually reach their goal, which is usually finding some special treasure or a boss fight. Because of the randomly generated dungeons, there is very little chance of ever finding two mazes ever alike; the floors will be randomly generated as you go in. If anyone is familiar with the game Shiren the Wanderer, this game is a LOT like it, except with Pokemon. As for the actual gameplay... right. Well, as for you regular Pokemon game players; this does NOT follow the mechanics of the actual game quite right. Most of the mechanics in this game you might consider quite unorthodox. In fact, you're bound to see your Squirtle defeating many Exeggutors with Water Gun, or your Eevee smashing Tyranitars with two Quick Attacks. Yeah, base stats and whatever do NOT factor in this game. IVs and EVs? Natures? Forget about it. Just because you got Relaxed Female and got a Vulpix does NOT in any way add Defence and reduce Speed and therefore detrimental. That would be in mainstream Pokemon, but not in Mystery Dungeon. So all your competitive knowledge and stuff? Say goodbye to that. We don't need it! Speaking of Speed, that stat doesn't even factor in Mystery Dungeon, although speed boosting/speed decreasing moves still exist. Those serve a purpose though; if your speed is doubled, you can move two tiles before the slower foes can. It serves as a strategic move and is in no way in any effect of "who attacks first". This isn't Pokemon as you know it. Also, Pokemon also have BOTH of their abilities; meaning Bronzong will have both Heatproof AND Levitate. As for type advantage/disadvantages... No Effect: 0% in Main Series, 50% in Mystery Dungeon Not-Very-Effective: 50% in Main Series, 70% in Mystery Dungeon Neutral: 100% in Main Series, 100% in Mystery Dungeon Super-Effective: 200% in Main Series, 140% in Mystery Dungeon STAB: 150% in Main Series, 150% in Mystery Dungeon STAB moves are more effective than super effective moves... and Ground moves will do damage against Fliers. That's not to say immunities don't exist; immunities stil come in the form of abilities such as Levitate or Flash Fire. However, just by sticking to raw power will get you nowhere; there are also particular items that can be of help. Oh, and Storm Drain and Lightningrod works a lot like its GEN V counterparts; it grants immunity, but it does not raise Special Attack. As usual, dual types have their type weakness/resistance multiplied if two types clash, not added. So you want an evolution? Too bad. In this game, you are pretty much STUCK to your form, meaning NO evolution. Well actually I lied. You cannot evolve until much later in the game, and that is during post-story. Aside from adding + 10 HP/+5 stats, evolution doesn't do much else. Remember, stats are not the same like in regular Pokemon; and any Pokemon can reach a max of 999 HP and 255 Stats I believe with the aids of vitamins (you know, Protein and Calcium and stuff?), except you're not limited to 100 EVs and stuff because THOSE VALUES DO NOT EXIST! This means if you like how a mid form Pokemon looks better than its final form (like those people complaining about Dragonite and fauning over Dragonair), you may as well keep it as Dragonair and say no more. Mind you, there is still the whole movepool issue with that; Dragonite learns more moves than Dragonair so it's always wise to think about whether you want to evolve or not. How to evolve your Pokemon? Not saying anything about it; you shouldn't even worry about it until post-main story. With that being said, base stats did not translate too well to this game. Surprisingly, you'll see Blissey become offensively capable in this game but wonder where half of her HP went. Yes, the game WILL have you fight some legendary Pokemon as bosses. I know you are freaking out, as you are going to be using your "wimpy little guys" against big scary, I don't know, Zapdos. How do you deal with big ol' scary Zapdos then? We use items! What? There are many items we will concern here. What good explorers do is they carry a lot of Oran Berries, Max Elixirs, Orbs, and Seeds. B-b-but... don't Oran Berries give you 10 HP? What's the point to that? Not in this game! It restores 100 HP, making it very useful early throughout the game. Then what are orbs and seeds? Okay, there are many types of Orbs which can do all sorts of different functions, such as Radar Orb which scans for enemies in the mini map or Slumber Orb which puts every enemies in your room to sleep. However, the Orbs ONLY WORK in Mystery Dungeons and will not work in Boss Fights; it will just say "A mysterious power prevented it from working" or something, effectively wasting your turn. Seeds, however, work to your benefit in dungeons and in boss fights. Reviver Seeds are the MOST important seed to carry when going on expeditions. As the name states, it instantly revives your Pokemon the moment (s)he hits 0 HP, but when it is used up, it turns into a Plain Seed, which is basically a space hogger; it does nothing. Heal Seed is like Full Heal from mainstream games; it removes bad status like burn or poison. However, there are seeds you do NOT want to eat. Stuff like Sleep Seed puts you to sleep and X-Eye Seed makes you cross-eyed, which means you're not hitting anything properly. Then why would you carry them? It's simple; it's to put that Zapdos to sleep. How? You chuck the seed at the enemy by selecting it and selecting THROW, not EAT. See how many useful strategies this game has already? These items were primarily designed for boss fights I suppose, as it goes a LONG way in helping your team secure victory. Like those MMOs and whatnot, every Pokemon has a "normal" attack, which is executed by simply pushing A. This move becomes obsolete later though but it is always there as a "last resort" when your actual attacks start running out of PP, or to actually defend yourself against a Shedinja if you have no moves that can hit it. I think many of us are familiar with the techniques + PP system. Basically, the PP is how much an attack can be used. If it reaches 0, the move cannot be used anymore. In this game, every step you make counts as one turn; as you move, the other Pokemon in the dungeon makes a move. You will have to continually access the menu to use techniques such as Tackle, but you can bypass this step and automatically use Tackle by selecting it in the menu and select "Set". This way, all you have to do is push R + A to execute the move, like a hotkey. You can even link two moves, such as Tail Whip + Tackle, for a strategic effect. If you use a linked move, you will execute both moves in one turn, making it quite effective. To link a move, you have to talk to an Electivire in Treasure Town, but all this detail can come later in game. Some attacks work differently. For example, multi-hitting moves are nearly broken as they do colossal damage, but they have poor accuracy. Moves like Pursuit and Uproar does no damage in this game; the former sets you in a state where you counterattack anything that hits you (provided you're not knocked out) while the latter just wakes everyone up and puts you in a "sleepless state". Mirror Move is a broken move which makes you impervious to like everything and reflect back the moves that hit you until its duration runs out. Protect is incredibly broken too; you take NO damage for like a few turns while you can still attack during that state. Moves like Imprison got all of a sudden useful, as it puts a Pokemon in a "Paused state" (basically means they cannot move) for a duration. Bubble can hit anyone from far range, making it a very useful move while you would probably laugh at it in mainstream games. Powder Snow looks weak but in this game it's rather scary because it can hit EVERY FOES in the room, making it a great room cleaner. Area effects and such are of great importance here so it would be wise to know what they do. However, for the most part, many of the moves are alomst similar to their mainstream games counterparts; Iron Tail is still Iron Tail, Tackle is still Tackle, etc. There is another mechanic called IQ. You know how Return and Frustration is based off happiness in the mainstream games for their power? In this game, it is all dependent on IQ. Well, what is an IQ? IQ is pretty much what gives different Pokemon all sorts of different abilities. By eating Gummis, Pokemon can gain IQ points to power themselves up with all sorts of cool abilities. For example, PP Saver is an IQ that works 8% of the time to not use any PP while using a move. Nonsleeper is basically Insomnia; your Pokemon cannot sleep if it has that IQ. Some of the tough later bosses in game has this ability called Intimidator, which basically halts any melee attacks from striking 33% of the time, which is very scary. Most of the IQ skills can be turned on and off depending on the person's preferences. Most of the time it would be beneficial to turn on most of the IQ skills however. You can acquire different Pokemon to be part of your 4-Pokemon team. Sometimes during the dungeon if the LEADER FINISHES off a Pokemon the opposing Pokemon will sometimes ask if you want it to be part of your team. Answering yes will allow you to well, basically in trainer equivalent, catch the Pokemon, even giving them a nickname. You can change around who will stay and who will standby with Chimecho in the guild. There are other ways a Pokemon can join your team, but that is for you to find out. Keep in mind that some Pokemon can NOT be recruited by "normal means" amd will require other ways to get. As for the terrains in each dungeon, it's randomised, as I have said. Sometimes you can even start in the same room as the staircase. Once you go through a staircase you're not coming back down; you will continue progressing through floors. Some of these dungeons have water, which only water Pokemon or flying Pokemon can traverse over, some will have lava which Fire Pokemon can traverse over and others cannot cross over it by normal means. If you somehow do get into a lava and are not a Fire Pokemon, you will get burned, which isn't a good thing. Ghost Pokemon are incredibly annoying as foes; they can go through walls and can attack from the walls while being impervious to any attacks you try to use against them. You will encounter tiles called Mystery Tiles, which are grey blocks with a green arrow on it. These things remove any stat modifications on contact, which is essentially "Haze" in mainstream Pokemon. Later in games you will need to watch out for trap tiles, which are hidden, will activate on contact, and will do some nasty things like turning your Apples into Grimy Foods or putting you to sleep and the likes. There's more! Sometimes dungeons will possess a Kecleon who sells a bunch of items for any dungeon passengers. You can leave some items in some empty shop tiles to sell them to Kecleon. However, if you steal items from Kecleon, you WILL BE SORRY. I know, you mainstream players are wondering how that's even possible, since Kecleon isn't much of a threat in mainstream. Guess what? You're in the world of Mystery Dungeon, where moves like Bullet Seed means serious trouble to Heatran. Kecleon is pretty much uber in this game, and if you steal from him, he will attack you and have his other cronies come in if he fails. In other words; don't do it unless you are looking for trouble. Oh no. PLEASE. NO. And what more troubles can this game present you aside from angry wild Pokemon, obscured trap tiles, and enraged Kecleons? Many of you Mystery Dungeon players will shudder (or cheer) on this word MONSTER HOUSE. A... monster house? You mean where Wraith lives-*gets shot*- may I continue? Okay, good. During the later stages of the game, there can be a room (usually full of gummies) and all sorts of goodies. It looks so tempting to grab them until the music then decides to change drastically and a bunch of Pokemon start falling from the sky with the frightening message "IT'S A MONSTER HOUSE!" In a monster house, a gazillion Pokemon decide to gang up on your poor little team and decide to do... something really bad to them. Yeah... 2-4 Pokemon against like... 16 Pokemon in one room isn't something to look forward to, no sir. They'll usually come with a Pokemon or two with access to moves like Agility, which basically speeds up the whole room (remember speed in Mystery dungeon terms) allowing them to move TWICE, and that is not fun. Sometimes they're jerks and put the staircase in the Monster House room... and sometimes they're even bigger jerks by placing you into a Monster House as soon as you enter the floor. The rewards are usually a lot of goodies like Gummies and of course, large amount of EXP, but sometimes it isn't worth the bunch of Reviver Seeds used up in the progress. Stuff like Petrify Orb or something of that sort can be useful to beat Monster Houses, or a screen cleaning move like Blizzard or Heat Wave works really well too. Other than that, if one is not prepared to face a Monster House, it usually means GG for the explorer. But that's one thing to keep in mind when going inside the dungeon. Of course, there are good things in this game as well. There can sometimes be a hidden stairway that can lead to a Secret Bazaar (only available in Sky version), which is hosted by a Kirlia. There's a Mime Jr. which heals all your Pokemon for 100 Pokés, a Swalot who sells Grab Bags for 100 Pokés (mostly contains Oran Berries but other good stuff are in there too), a Lickilicky who cleans up your dirtied items for 100 Pokés, and a Shedinja who offers escape from the dungeon for 100 Pokés. Or take the staircase to the next floor. So you can clearly see this game is rich in surprises as well. As for Wifi connectivity, if a person gets stuck on a dungeon, one can send a SOS Mail to someone else to rescue them in a dungeon. Ever since Sky version, there were Special Episodes that allowed you to play through the perspective of some other Pokemon you've met in this game. I think that's a pretty cool touch and it allows you to get to know more about each characters. In fact I think that's what made me appreciate Bidoof more and it is pretty fun playing through them. There are 5 in total. [icon]025[/icon]Personality Quiz I think we all know about the whole personality quiz that this game has to offer in the start, which determines your starter. The personality quiz asks some normal questions, but there are some weird questions like "What would you do if a hand stuck out of a toilet?", and one of the choices was "Shake hands with it". Eek! Once you get your starter, the partner offered are never the same type as your starter. For example, if you get a Bulbasaur, the partners offered will not be Grass types. Unless you are using a guide to get a Pokemon, you can try to just play around with the Pokemon that is apparently most like you. But most people just use some guide I've noticed to get the Pokemon they want, such as this one. If you are starting this game and want an easy time, I suggest you grab a Pikachu. It has a good set of IQ, can learn a room cleaning move Discharge and has Agility to help it and its teammates move faster in a dungeon. Pikachu is pretty much the "easy mode" of this game. Some Pokemon, as I've stated before, are gender specific. In Sky version, Riolu, Shinx, and Phanpy are Male exclusive while Eevee, Vulpix and Skitty are Female exclusive. If you are a girl and want to play a Riolu for instance, if you really insist, it doesn't quite matter. Just pick male for the sake of Riolu then since I doubt people really use the personality quiz to get their Pokemon most of the time [icon]001[/icon]The Starters I guess from here I'll rate on how useful each Pokemon is and which partner works best for them... or whatever. Of course there's no stopping you from selecting the Pokemon you really like if you really like it. That's what I did, and there's many options for a starter Pokemon. [icon]134[/icon]My Playthrough As I've mentioned, I had an Eevee starter and a Vulpix partner. The story got me going a lot and even though the game was incredibly aggravating at many times that I just wanted to throw the DS out the window, it was a fun ride. I'll attach two save files in the end, one after the end of the first part of the game, and the other after the second part of the game. Because Tbird is a troll and named his Vaporeon Violet, which I used to do many times before he did, I named my Eevee Viola and my Vulpix Vixie. Vulpix was infinitely superior to Eevee. She leveled faster, took hits much better, and usually ended up saving my life quite often. The team's name is Team A Minor. I tend to name teams after musical keys. I've had G Minor and E Minor and stuff like that before in other Mystery Dungeon games. I think I ended up like this before I evolved the two... [hgsssprite]133[/hgsssprite] Viola @ Silver Bow - Flail - Quick Attack (SET) - Dig - Shadow Ball [hgsssprite]037[/hgsssprite] Vixie @ Special Band - Flamethrower - Imprison - Extrasensory - Quick Attack Right now Viola is a Level 54 Vaporeon and Vixie is a Level 55 Ninetales. Ninetales was no problem getting used to as it was essentially an upgraded Vulpix, but Vaporeon turned out even weaker than Eevee and was overall very hard to get used to. However, after adjusting her moveset to fit the role of Vaporeon better, it turned out a lot better for the most part. [sprite]134[/sprite] Viola @ Silver Bow - Flail - Water Pulse (SET) - Blizzard - Shadow Ball [hgsssprite]038[/hgsssprite] Vixie @ Special Band - Flamethrower - Imprison - Extrasensory - Dark Pulse Since I cannot execute the double Quick Attack strategy that was more frequent with Eevee + Vulpix combo, I had to adjust it like so. That's to give you an idea of how I play my characters. I might get rid of Flail though as it is much weaker than what Eevee's was. Both of their IQs are around 4 stars right now, so Viola has Multitalent. If I ever want to run through the game again, I might try a Treecko or something. Maybe even the difficult Skitty. As for the Special Episodes, I've completed the first three. I have yet to even start on the last two, but I certainly want to get ahead and beat those too. Particularly the final one. My Wifi access is busted; I cannot perform rescues unfortunately. Maybe some day... [icon]004[/icon]A Quick Look in Treasure Town and Beyond Attention: PEUT ou NE PEUT pas contenir des Spoilers I will not reveal every single major characters, but I'll give you an idea of what the Pokemon in Mystery Dungeon are like. This game is incredibly rich in characters, and even then I haven't mentioned every single one of them. [icon]352[/icon]Buy or Rent? And may we interest you with this TM? All yours for only 6500 Poké! If you ARE interested in playing this game at all, definitely buy. Renting is just too short unless you plan on just completing the main story, because there is just way too many post-game content and a lot of Wifi connective activities to spread the fun around. I really wouldn't consider the "Rent" option. If your friend has Explorers of Sky (doesn't seem to work with Time or Darkness versions), then you can use DS Download Play to get a taste of what it's like. Or so I see from the main menu; I don't really know how the DS Download Play works. [icon]253[/icon]Closing Words Well, I don't know what else to say. I know many of you are mainstream Pokemon players, and haven't really tried these spinoff games much because they're hardly like the mainstream Pokemon games. I know it's weird to see Pokemon personified and with human-like traits rather than animal-esque traits. Yes, it really is. It's true that you won't see Quick Attack destroying Tyranitar in two hits in the actual game, but if for some reason you get, well, tired of the competitive battling or want to try something else, Pokemon Mystery Dungeon is always available for you to try out. I have a love-hate relationship with this game but it did entertain me for quite a while, so you can definitely try it out if you really want to. To me it's all about the story and character development... that's all games are for me. I suppose that is why it enamoured me so. Pokemon Mystery D.sav Pokemon Mystery D.sav
  11. I've been trying to recruit a pikachu as my game is severly broken (as it would seem; doing mission that are supposed to make the client join, they wont join and I don't get any rank points or poke for the mission complete) I've been searching Amp Plains and Far Amp Plains in the floors that it told me to search but I haven't encountered a single pikachu only Flaaphy and Electrobuzz. I have completed the story and the after store, I have also done the part where you explore Agis Cave with team charm and I have reached the point where the starter pokemon are able to evolve. Why arnt pikachus showing up, Its really frustrating especially sense I have to keep shutting of my DS every time I make it to the Amp Plains Clearing (Because ever sense I beat the boss there every time I reach the place the screen goes black and the music starts glitching and thats all that happens) Also I have requested a new game from gamestop several times and they keep telling me that "you don't have a warrant so anything like this is something you'll have to deal with or either buy a new game."
  12. Version 4.0.11

    36297 downloads

    This program will let you edit various things in the saves of Pokémon Mystery Dungeon: Red and Blue Rescue Team and Explorers of Time, Darkness, and Sky, and some parts of the ROM for Pokémon Mystery Dungeon: Explorers of Sky! You need the .Net Framework 4.6 to the latest version. Support Thread
  13. OK!so this error occur on chapter before Into the Future where magnemite will go to the guild and will tell you to go to the town square and after chatot is finished talking and everybody will go to the town square i get this error no$gba.mfg "oops 00000080"please help me
  14. A friend of mine and I discussed what I could do with save editing for Pokémon Mystery Dungeon: Explorers of Time/Darkness/Sky, and thought how hard it would be to play as a Caterpie with a Rattata partner. After thinking about it, my friend decided to actually play the save. I'm amazed he got this far without ever being defeated (reviver seeds don't count as defeat). His biggest challenge is that Rattata's ability is Runaway, where he runs away when his health is low. Oran berries for the win. Huge image as proof. Spoiler alert. I've attached the save file if anyone wants to give it a go. It is for Pokémon Mystery Dungeon: Explorers of Time or Darkness. The only touch it may need is to change the player name with Sky Editor (or Sky JEditor) unless you want to be called "Player". Change it in the Stored and Active Pokémon sections. PMD TD ChallengeMode (Play as Caterpie).sav
  15. I have posted this here so everyone can disscuss what they don't like about Pokemon Mystery Dungeon Explorers of Time/Darkness. Even though I like it: -Recruits are Random -Starter picked by interview is basically random (The questions are, anyway) -Pokemon look the same size -Time does not work the way it is specified in the game: (This spoiler is a real spoiler) -For the first 12 hours of gameplay, you are unable to change the team leader.
  16. I'm at Dark Crater Pit, battling Darkrai, and Cresselia keeps dieing. I need an AR, (Action Replay), code that will give me Max Health (999 preferably) for both Pokemon 3 and Pokemon 4. Can someone make me one? EDIT: Nevermind, I found one that gives the whole Team 999 HP. =\
  17. Is there a Wonder Mail S Generator for Pokemon Mystery Dungeon: Explorers of Sky? The game's been out for many months now, and I need to fond one. After all, I know that everyone on this forum is good at things like these, right??
  18. In Mystery Dungeon: Explorers of Sky, during the Special Episode: In the Future of Darkness, I progress all of the way to the second Passage of Time, and after I win the battle against Primal Dialga, my game freezes. It shows a faded image of the scene that is probably supposed to be next, but I don't know, because it never advances from it. I've tried this several times, but still, the same event occurs; freezing. Please help me resolve this issue, as I am I big fan of the Mystery Dungeon Series, and would appreciate seeing the end of this episode myself.
  19. looking for 3 sets of 8 golden wonder mails for explorers of time.
  20. I got the rom and sav file from my friend who hacked a lot (All items, quick EXP blar blar) .__."' then i went to surrounded sea but i could absolutely not find any wonder egg at Lvl 20. Anyone knows how to rectify this?
  21. Rules of my thread 1.no flaming or bullying I intend a clean sight 2.no posting false s.o.s. or a.o.k. mail it wast peoples time and gives band experiences thus in my eyes is stealing 3.No requesting s.o.s mail 4. If somebody post a.o.k mail for you send a thank you mail its common cortesy 5. No spaming please follow by these I do not wish to contact an admin I WILL BEa WATCHING FOR RULES 1'3' AND 5 AS FOR RULE 2 CONTACT ME IF BROKEN RULE 4 IS OPTIONABLE BUT PREFERED IF SOMEBODY REFUSES A THANK YOU LETTER JUST REMEMBER NOT TO RESCUE THEM AGAIN.
  22. Post any wondermail codes here for pokemon mystery dungeon the explorers of the shy!!!:kikkoman: ---------- Post added at 12:16 PM ---------- Previous post was at 12:15 PM ---------- Mispelled sky, lolz!
  23. If you go to 0:16, tat Riolu seems to be using Aura Sphere. If so, how is that possible (without hacking)? If not, what move is that?
  24. Did you Get the Pokemon You Wanted? [For Mystery Dungeon, Explorers of Time and Darkness] If you have not voted on my previous survey, please vote on it, then vote here. Previous Survey: http://projectpokemon.org/forums/showthread.php?t=1966 [My vote was no, and you would be well aware of that if you read my words in the above link.] [edits are in "[]"'s]
  25. Pretty simply. Vote for which starter Pokemon you got WITHOUT the guide to choose. This is for Mystery Dungeon Explorers of Time/Darkness, not of the previous ones. [edit]: I am not voting, because I have at some time gotten all of them, either with, or without the guide (mostly without). Before I knew the guide existed, I tried endlessly to try to get a water type that isn't a Totodile. Because of that, I got everyone exept (without the guide): Mudkip, and Piplup. After I got one I didn't want, I cut the power and tried again. For reference, refer here: http://serebii.net/dungeon2/starter.shtml [edit 2]: Just consider this a survey to identify the most common one assigned. [edit 3]: After voting here, please go to another survey closely tied to this one: http://projectpokemon.org/forums/showthread.php?t=2033 asking "Did you get the Pokemon you wanted (Without the Guide)?"
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