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Zeraora Wild Pokemon Modifier Code (works on both Pokémon Ultra Sun & Ultra Moon) if it doesn't work change YY to any number below 99. [Wild Pokemon Modifier v1.0] *citra_enabled 005B9FC0 E1D500B0 005B9FC4 E12FFF1E 005B9FC8 E5C40004 005B9FCC E59F0000 005B9FD0 E12FFF1E 005B9FD4 00000327 005B9FD8 000000YY 003A7298 EB084B48 003A72A8 EB084B44 003A72C4 EB084B3D DD000000 00000004 005B9FC4 E59F000C D0000000 00000000 Now catch and enjoy your new Zeraora! Extra Mythical and Legends are listed below. If you change the code on row six from 327 each time you can catch a different mythical or legendary pokemon every time. 326 - Blacephalon 325 - Stakataka 323 - Poipole 322 - Marshadow 321 - Magearna 320 - Necrozma 289 - Genesect 288 - Meloetta 287 - Keldeo 286 - Kyurem 284 - Zekrom 283 - Reshiram 182 - Deoxys 181 - Jirachi 180 - Rayquaza 097 - Mew 096 - Mewtwo I'll add a lot more codes once I've researched what is what and which ones doesn't work (a lot of pokemon don't match their number at all!). All encounters are Level 1 unless you change YY value.
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- ultra sun
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Hello Guys, Sorry if this has been asnwered to from a different post. I have started editing Ultra Sun and when I started rebuilding .3DS file i kept getting a fault. I have narrowed it down to when I replace typing of the pokemon or adjusting there stats. Anyone knows how to fix this? Thanks
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Just a simple question here: What order of Ai bits make it harder? You can make lots of combinations of them, like you can have 'strong' and 'basic' checked, or all three of them checked and I'm just wondering if it just uses whatever the highest level checked is. And if that's the case why are they in random combinations in the editor? - Screenshot so you know what I'm talking about Thanks in advance
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- Ultra moon
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Project Pokémon OP GBATemp OP PokéCommunity OP Reddit /r/3dshacks OP ROM hack of: Pokémon Ultra Sun and Pokémon Ultra Moon (3DS) Pokémon Supernova Sun and Penumbra Moon are mods for Pokémon Ultra Sun and Ultra Moon. Like my Rutile Ruby & Star Sapphire hacks and my Nova Sun & Umbra Moon hacks, their main purpose is to provide a more challenging game experience while not artificially limiting the player. The premier feature of Supernova Sun and Penumbra Moon is the ground-up redesign of Pokémon Trainers in the world to increase the game's challenge. Every trainer in the game has been edited, and the level curve expects use of the Experience Share, which means that the player levels up very quickly. Every Pokémon in Trainers' teams has a a proper moveset and many are holding items. The Elite Four and Champion are Level 100, and the player doesn't need to grind to equal that! Supernova Sun and Penumbra Moon's secondary focus is inspired by Super Smash Bros. Melee's "20XX Hack Pack" which is designed to improve competitive players' ability to practice and grind. In Supernova Sun and Penumbra Moon's Legit Build, everything obtainable is 100% legal and legitimate for real online battles or trades. In all Builds, some features are designed to make preparing competitive teams much less of a hassle. Competitive hold items are much more available, a 6IV Ditto is available through an in-game trade (holding a Destiny Knot), Eggs hatch in one cycle, and Level 100 Memento Blissey battles are available in the Battle Buffet once the main story has been beaten. (As discussed, link removed as it directs to page that host files from ROMs. Please upload files accepted by the forum, thanks )
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Doesn't matter what the OT/TID/SID is (I'll change it anyway to something random) but could anyone provide an Ultra Moon file that I can breed Pokemon on? (preferably if the player character is already at the Nursery)
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PKHeX for Mac Made with Wineskin Welcome to PKHeX for Mac Discussion thread! Please post here if you need help or are experiencing issues related to this Wineskin wrapper, and use the PKHeX Support forum for issues related to the program. This is a Mac App that was made using Wineskin; it is not a port of PKHeX onto the Mac operating system. With Wineskin, we can recreate an environment where executable files will launch on Mac. As far as what is known, all features in the original program work in this wrapper. There are a few differences though. PKHeX for Mac is styled with MacOS. Also, the app's icon is different from the original PKHeX program to better fit in with the theme of the app. Download Credit to Kaphotics Source: https://projectpokemon.org/home/files/file/1-pkhex/ Issues with Wine and PKHeX? This app not working for you? Check out the PKHeX on Mac guide:
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I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
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I've been trying to make a rom hack of Pokemon Ultra Moon using Pk3DS, but the when rebuidling the .3ds file an error message occurs and Pk3DS closes down. When I rebuild the RomFS or ExeFS it works fine and they appear as .bin files. But I'm not sure if how to make those work with the main file. Does anyone know a way to fix this or maybe another way to rebuild the file?
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I'm trying to make a rom hack of Pokemon Ultra Moon, with all battles changed to double battles and some minor buffs to weak pokemon. I extracted the files using pk3ds and changed the stats and abilities of some pokemon and I also increased the shiny rates. But now, when I try to rebuild the ROM, after a while of loading it says An unhandled exception has occurred before closing pk3ds entirely. Does anybode know what might have happened and what I can do about it?
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So I want to ROM hack Pokemon Ultra Moon. Just some changes to battles and stuff, and I want to make it look better when playing on citra. I've alreadty turned the internal resolution to 5x native which helped a lot. Now I'm trying to get shaders but I don't think it's working. Is there any way to get rid of for instance the black outlines in battles? Or are there maybe other ways to make the game look better?
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- citra
- ultra moon
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I am trying to creat ultra necrozma in my sword and shild save file but there are many errors (I am new to it so pls help in detail) so can someone tell me how I can do it
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- Ultra sun
- Ultra moon
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So I've been trying to make a foreign ditto, everything is fine with it except the problem of, no matter where i put it, no matter what game, it can't find an encounter for a shiny ditto, any help??
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Ultra Moon || PK3DS Doesn't Allow Drag-Drop GARC Extraction
Guest posted a topic in ROM - 3DS Discussion & Help
So after scouring the internet for far too long on trying to figure out how to extract the battle and OW models from Ultra Moon (I have concluded that these are located within a/1/7/4 and a/2/0/0 respectively, please correct me if this is wrong), I've run into an issue. Attempting to extract 0 and 4 within GARCTool results in a OutOfMemory error (GARCTool successfully extracts the battle models for Omega Ruby for me, so it's not totally broken in that sense). GARC UnPacker yields the same error message. I try to use the "(un)Pack + BCLIM" tool within PK3DS, but every single forum response I can find on unpacking these GARCs stays to drag and drop. One issue with this: drag-dropping the 0 or 4 file results in PK3DS giving me a big, fat (the "prohibited" circle with the line through it, if you can't see the emoji) icon when I hover the file over the GARC/DARC/Mini Unpacker window. Holding CTRL whilst dragging does not help. Has this functionality been removed in the latest version of PK3DS, or is there some dependency I don't have installed? Thank you, Et- 1 reply
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- Ultra Moon
- USUM
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I have 70 hours on my Ultra Moon game, but for most of that time I've been constantly bombarded by advice from the rotomdex. I've already done some research and found that this issue starts when you allow rotom to give you a nickname. Since then I've contemplated resetting the game for tens of hours to get rid of the nickname and never say yes, but I don't want to lose all my pokemon and start all over again. There are some threads online saying that if you change the nickname he gave you back to your OT with pkhex, the advice stops. So I've installed homebrew and everything, and used pkhex to change the nickname, but the advice still happens constantly. I'm just dumbfounded by this and wondering if it's even possible to make him shut up. I constantly try to ignore the bottom screen and always daydream about just throwing the rotomdex off a cliff at this point. The feature has absolutely ruined the game. After every single battle, or any time I use the menu or a pokemon ride, and even when I save the game, rotom regurgitates advice and blocks the entire bottom screen for 10 seconds, every. single. time. Is there any way at all to make the advice stop by editing the main? I don't mind the rotomdex itself, it's just the constant harassment of advice.
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Hello, I started using PKHeX to try and get shiny pokemon and items I don't have. Whenever I load my game, it says "Saved file is corrupt", I cant for the life of me figure out how to get it to work. Here are some of the things I have tried: -resetting my new nintendo 3ds -resetting homebrew -resetting the save file in PHKHeX and writing over it -naming the save file "main" None of these things have worked, and where ever i look i cant find a way that actually works. I am using homebrew 2.0 and JK save manager. If there are any questions about anything else I am using please ask. I really want to figure out how to fix this. Thank you!
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batch editor Batch Editor Help: Ultra Sun
TeamRocketCollector posted a topic in Saves - Editing Help
I am currently working on making mass changes to my Ultra Sun file in preparation for an Egglocke I am doing with my friend. I am rather new to this Batch Editor, so I am not sure if all the desired changes can be done at once or not. I will include a .text with desired changes (I did some research to make sure that the data values were at least correct) and the default .main file before changes. Here is a paste of the lines I want to implement: Basically, I want them all in an egg with random PID and Encryption Constant with Hatch Counter down to zero. No nicknames while they are all in pokeballs obtained at the default daycare in US. Trainer location is Louisiana, United States. Any suggestions on how to implement these changes would be appreciated. If I have to do multiple batch edits or even make some of the changes manually, that would be ok too. This would save me a LOT of time and patience if I could get the hang of batch editor. Thanks in advance! TeamRocketCollector's Egglocke_US.zip -
Pokemon Species: Altaria (Female) Held Item: Big Nugget Level: 75 Ability: Natural Cure Nickname (If wanted): [None] Trainer ID (If specific): 348624 Secret ID (If specific): Any Shiny (Yes or No): Yes Egg (Yes or No): No Nature: Jolly Pokérus Status: None Pokéball Captured In: Pokeball EV Stats: 0/252/04/0/0/252 IV Stats: 31/31/31/31/31/31 Ribbons (If any): [None] Location/Date Met: Paniola Ranch, lv1 Location/Date Hatched (If an Egg): Paniola ranch, lv1 Friend Code (If Trading): 0018-1111-4196
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So I want to make the zygarde encounter in Ultra sun/Ultra moon permenantly shiny (I'm aware this isn't legal). Basically every time I encounter him, I want him to be garunteed to be shiny. Can I do this with either pkhex or pk3ds? Preferably with pkhex, if its not possible with either of these, its possible i can edit the hex values of the game. I have cfw and luma and all of that. Much appreciated
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I have been looking for a save that uses a male trainer with popplio that has gotten past the photo club issue and it needs to be a "main" file for citra, If anybody finds one or has one please let me know.
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- ultra moon
- citra
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