Jump to content

Search the Community

Showing results for tags 'white'.

More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Pokémon
    • Pokémon (Ultra Sun/Ultra Moon)
    • Pokémon (Sun/Moon)
    • Pokémon (PSMD)
    • Pokémon (EoS)
  • Egg Groups
    • Egg Groups (Ultra Sun/Ultra Moon)
    • Egg Groups (Sun/Moon)
  • Moves
    • Moves (Ultra Sun/Ultra Moon)
    • Moves (Sun/Moon)
    • Moves (PSMD)
    • Moves (EoS)
  • Abilities
    • Abilities (Ultra Sun/Ultra Moon)
    • Abilities (Sun/Moon)
    • Abilities (PSMD)
  • Types
    • Types (Ultra Sun/Ultra Moon)
    • Types (SM)
    • Types (PSMD)
    • Types (EoS)


  • Generation 7
  • Generation 6
  • Generation 5
  • Generation 4
  • Mystery Dungeon 3DS
  • Mystery Dungeon NDS
  • Other


  • Games
    • Pokémon Ultra Sun and Ultra Moon
    • Pokémon Sun and Moon
    • Pokémon Super Mystery Dungeon


  • Save Editing
    • Managing GB/GBC Saves
    • Managing GBA Saves
    • Managing NDS Saves
    • Managing 3DS Saves
    • Managing Gamecube Saves
    • Managing Wii Saves
    • Managing Switch Saves
    • Using PKHeX
    • Gen 3 Specific Edits
    • Gen 5 Specific Edits
  • ROM Editing
    • Stars' Pokémon Colosseum and XD Hacking Tutorial
    • Editing ROMs with Sky Editor
  • RAM Editing
    • GS ACE


  • ProjectPokemon.org
    • Announcements
    • News Discussion
    • Project Pokémon Feedback
    • Introductions
  • Event Pokémon
    • Event Pokémon News
    • Event Contributions
  • Technical Discussions
    • ROM
    • Saves
    • RAM and Live Edits
    • Hardware
    • General Development
  • Pokémon Discussions
    • Pokémon Games Discussion
    • Pokémon Online Play
    • Pokémon Franchise
    • Pokémon Trivial Games
  • Other
    • Creative Discussion
    • General Gaming
    • International
    • Off Topic
  • Mystery Dungeon Hacking's Discussions
  • The "I Love Cats" Club's Discussions
  • The Cool Kids Corner's Discussions
  • Team Valor's General Discussion
  • Pokemon USUM Breeder's Club's Rules
  • Pokemon USUM Breeder's Club's Post breeding stories & pictures here
  • Pokemon USUM Breeder's Club's Competitive Breeding Requests
  • Pokemon USUM Breeder's Club's Non-Competitive Breeding Requests
  • Pokemon USUM Breeder's Club's Introduce self
  • The PBOE, (Pokémon Brotherhood of Evil)'s Topics
  • Sky Editor's Topics
  • Sky Editor's Questions
  • Hoopa's Café's Topics


  • Community Calendar
  • Pokémon Event Calendar
  • The "I Love Cats" Club's Events
  • Hoopa's Café's Important Dates


  • Event Gallery
    • Generation 7
    • Generation 6
    • Generation 5
    • Dream World
    • C-Gear Skins
    • Pokédex Skins
    • Pokémon Musicals
    • Pokémon World Tournaments
    • Generation 4
    • Generation 3
    • Generation 2
    • Generation 1
  • In-Game Series
    • Generation 7
    • Generation 6
    • Generation 5
    • Dream Radar
    • Generation 4
    • Pokémon Ranch
    • Generation 3
    • Generation 2
    • Generation 1
  • Unreleased/Beta PKM Gallery
  • Tools
    • Save Editing
    • ROM Editing
    • RAM Editing
  • ROM Hacks
    • Custom Resources
  • Saves
    • PKM Files
  • Mystery Dungeon Hacking's Files
  • Sky Editor's Files
  • Hoopa's Café's Files


There are no results to display.

There are no results to display.

Find results in...

Find results that contain...

Date Created

  • Start


Last Updated

  • Start


Filter by number of...


  • Start




About Me

Friend Code (Nintendo Switch)

Friend Code (3DS)

NNID (Wii U)

Found 44 results

  1. Hi, this is my second tool for editing Pokemon Black and White. A Starter Editor. Notes: - As for now, the program can only change what starter Pokemon YOU get, so when you open the box from Prof. Juniper at the beginning of the game, the screen will still shows Snivy, Tepig and Oshawott. I still have no idea on how to edit that. - This program support both ROM (.nds) and NARC (a/0/5/7). - This program will not change the Pokemon that your rivals/friends get, since it need to be edited in another narc. I don't think I'll add it. Changelog: v1.0.0 - The first version. v1.0.1 - Remove the alt form from list, add in function to edit the starter's level. v1.0.2 - Fix the issue of loading different region's ROM. v1.0.2.1 - Should really fix the issue of loading different region's ROM. Credits: - Andibad, for all the information on where to edit. Please try the program (and with caution) and report here if there's any bugs. Zero's Black & White Starter Editor v1.0.2.1
  2. Hello, PP Just dropping a question to see if Gen 5 games will get more support such as functioning c-gear skins, PokeDex Skins, and dream world pokemon editing. Please do consider this as it will only benefit Gen 5 games. I'm playing through Black again so I thought I'd ask this question Thanks!
  3. Hello to all. I have just figured out that the midi mappings that Pokemon Black and White in bwmidi.zip (which are direct rips of the game files), and PKMN_E.zip (again, direct rips of the midi files) use are almost completely compatible with the sound mappings for the default Roland MT32 and CM32L patches when mapped to 16 channels. A way to emulate this on GS modules is to force all channels to the last bank, and set the drumset to the last one in the default bank. This gives MT32 Sound, which maps better than GM, and is universal across all areas of the game's music. For a DS-sized MT32 bank, you can either google "2GMGSMT.sf2", "4GMGSMT.sf2", "5GMGSMT.sf2,", "8GMGSMT.sf2", or "16.5mb gm gs mt32 bank v2.51.sf2", and add "LuckyMax" to the query. The bank was made in '01. It is not very accurate to the real MT32 though. I will provide a 1 gig sampleset via google drive, but in case a homebrew music project is in need of even more sounds, I will provide a mod of Zandro Revielle's DB50XG sampleset which has the inaccurate MT32 samples, and the SC-88 samples from a similarly accurate SC88 soundfont in this post. The link to the 1GB uncompressed 24bit MT32/CM32L/BW/RSEFRLG/HGSS/DPPT soundset is here https://drive.google.com/open?id=0B3iwOegRlzCXVkZ6WmFHNzNhcTg Attached to this link is the soundfont containing the DB50XG Mod, the SC-88 Samples, and the MT32/CM32L samples: https://drive.google.com/open?id=0B3iwOegRlzCXWmRQbktoWDBmQTA The file above is 32.5MiB Below, I have an even less accurate, but more faithful version of the MT32 samples, but with GM and GS drumsets, and GM instruments where possible. It is 8mb. MT32.sf2
  4. Author's Webpage: http://www.geocities.jp/bt_vermeille/remodel/pokemon_bw/ | (B2W2) Japanese Program. .NET 2.0 Required. Edits the ROM, not narcs. Features: Species Editor Evolution Editor Encounter Slot Editor Move Editor Download *TRANSLATED* Pokemon ROM Changer: B2W2 - English ROMs (by Kaphotics) B2W2 - JP Translation (by Kaphotics and Andibad) BW Translation (by Andibad) For ROM Hacks: PRC for BBVW2 Complete 1.1 PRC for BBVW2 Vanilla 1.1 PRC for BBVW2 Complete 1.00 PRC for BBVW2 Vanilla 1.00 Bond697 has graciously provided decompiled code (via .NET Reflector). It's not the original code, but it compiles into the same program. Original prc_bw2 (B2W2) Original prc_bw (BW) --Source for prc_bw2 translation (English) --Source for prc_bw2's translation (JP)
  5. For some reason, the option to edit battle points for Gen 5 saves is not available. It's not found in the Trainer Info nor in the Misc Edits buttons. However, it is present for Gen 4 saves though... Hope it's added to the next update too.
  6. Here are some tools I made for B/W ROM hacking. BWME edits trainer mugshot sprites. BWOE edits trainer overworld sprites. BWSE edit front/back trainer battle sprites. BWTE edits trainers and their Pokemon. BWWE edits wild Pokemon encounter tables. https://www.mediafire.com/?m3aajx7ymoi0t4w
  7. Hey! I came up with this idea when I first got into the Fairy Tail fandom, which was a long time ago, and since then, I have gained some experience in game hacks. When I was looking through my computer a little while ago, I found my ideas on a notepad and decided to start working on it. Over the last couple of days, I have been working on it and have started to create a Fairy Tail x Pokemon hack for Pokemon Black and White. My basic ideas are as follows: The protagonists would either be Natsu and Gray, and then Erza and Lucy (Different Versions) or Natsu and Lucy, and then Gray and Erza. (Once again, different versions.) Cheren and Bianca would be the other characters that you can play as in the other version. Starters appropriate for each trainer. Gym Leaders and Elite Four would be other FT characters such as Juvia, Gajeel, Levy, Lisanna etc. Wendy would almost definitely replace Iris. Text edited to fit a slightly different storyline and made for Fairy Tail. Ghetsis would be Zeref. (With obvious text edits.) Other Fairy Tail characters would be included like Jellal as N, (fits him perfectly) Meredy and Ultear as the blonde and pink haired women, (can't remember their names) Professor Juniper, (not sure who she would be) and Nurse Joy. (Possibly Mira since it fits her nicely.) I have been working on it for a little while but have had multiple errors. My main problem is that I have had trouble finding a good text editor to use for this hack and I have not been able to recreate amazing sprites despite many attempts. I was wondering if anybody could suggest a good text editor and let me know where I can find the files containing the text. (I tried thenewpoketext for my previous Gen 4 hacks but it was complex and I had a lot of errors and problems with it, so I didn't like it too much.) I'd also like a little help with creating the sprites. I have done a few Gen 4 FT sprites but if anybody could make me some Gen 5 sprites, that would be amazing. (NOTE: Overworld, Mugshots, Front and Back for the 4 Possible Protagonists. - Overworld, Frontsprite and Mugshots for Zeref, Jellal, Possible Gym Leaders and Elite Four - Overworld for any other characters.) If you have any ideas or questions, feel free to share! (Sorry if this is really long or in the wrong place since this is my first post.)
  8. [video=youtube;7CCKERTzGJI] This is the format of the banlist: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 00 00 00 00 00 00 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 07 00 00 00 00 00 00 00 00 00 00 00 98 7E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 03 Notes: The banlist is 0-based and should be read in binary. Bit=0 means its corresponding Pokémon is allowed. Bit=1 means its corresponding Pokémon is banned. Formula to find whether a Pokémon is banned or not is P=(8×B)+b with: P (Pokémon) being a number between 0 and 649 included; B being the Byte number, counting from 0; b being the bit number from a given Byte, from 0 to 7 included read from right to left. The banlist is located at narc a/1/0/5 in BW, and narc a/1/0/6 in B2W2. Even though the banlist is the same between the facilities enforcing it, the banlist itself is technically not unique as you'll see below: Battle Subway and Battle Institute (All versions): Single Battle and Wi-Fi: file 20 Double Battle: file 21 Multi Battle: file 22 PWT (Black 2 and White 2 only): Single Battle: file 33 Double Battle: file 34 Triple Battle: file 35 Rotation Battle: file 36
  9. Greetings, all. I am new here, so I apologize if this is in the wrong subforum. Now, what I am needing to do: My girlfriend and I are planning on playing all of the Pokemon games from gen 4 right up to gen 7. We both have homebrewed 3DSs with CFW and have the NDS Pokemon games as ROMS on R4i cards. The idea is to play HeartGold and SoulSilver> Platinum and Diamond> Black and White> Black 2 and White 2> X and Y> Omega Ruby and Alpha Sapphire> Sun and Moon, in that order. What we want to do is transfer Pokemon over each time we move over to the next pair of games. Each time we play a pair, we plan to catch all Pokemon available in that respective game, then move them all forwards to the next game. HeartGold/SoulSilver can trade to Platinum and Diamond, and Platinum and Diamond can trade to Black and White, and Black and White can trade to Black 2 and White 2, but each of these processes will take ages to accomplish, and there seems to be no way to trade Pokemon from Black 2/White 2 to X/Y when using an R4i card and a legitimate card is impossible to get in my country. So: Is there a way that I can batch export all Pokemon from a save (All .pkm/whatever files from the .sav) and the inject it into the next save? PkHex and PokeGen only allow for exporting and importing 1 Pokemon at a time, whereas I would like to do so as a batch to save a lot of time. I have .sav files on R4i and can make .sav backups for 3DS Pokemon games, I just need a way to transfer the Pokemon between them as a batch rather than individually. As a nitpick: Is there also a way that I can have Pokemon moved via this method be registered in the Pokedex for the game I inject them into? Thanks in advance and sorry for repeating myself in some parts
  10. trdata = a/0/9/2 trpoke = a/0/9/3 How to use: v1.1a Tweaked the lists for trainer names and trainer class. Other Tools.rar BWTE v1.1a.rar
  11. I keep forgetting to post this and I don't even have the time to test this out, but when hacking a ROM, if you set fully evolved Pokemon to evolve to themselves at level 100, would they then be considered "NFE" thereby making eviolites give them Def/SpDef boosts? I haven't done any ROM hacking/editing in a while, but I know you can change the way Pokemon evolve and choose what they evolve into. If someone can test this out, it should theoretically work on both Black/White(2) and XYORAS. Otherwise, I guess you could set them to evolve to a dummy 'mon (Mewtwo evolves to Caterpie at level 50). Let me know if this works for anyone
  12. It's been a loooong time, but finally, I've discovered how the BDHC files work. Please, if you are gonna copy this post in other site, give credits! First of all, I have to thank JayT, who discovered how is the file structured in different parts. Now, I'm gonna explain what does each part. Part P Sets the coordinates of certain points, used later to build rectangles or "plates" of different heights in the Part S. The structure of each element is the following one: 00 00 XX XX 00 00 YY YY XX XX are the coordinates in the X-axis, and YY YY the Y-axis ones. Keep in mind that the origin of coordinates is located at the midpoint of the map, not in a corner. This means that the lower right corner always use positive numbers, but the upper left corner instead must use negative numbers. Remember that FF FF = -1, FE FF = -2, FD FF = -3... The four tiles in the midpoint of the map are (FFFF, FFFF), (0000, FFFF), (FFFF, 0000) and (0000, 0000) respectively. Thus, the point of the upper left corner is: 00 00 F0 FF 00 00 F0 FF And the lower right corner: 00 00 10 00 00 00 10 00 Part Q It may be related to the stairs, but I need to investigate further. I've already solved this part, but I've still got to translate it to English Part R It sets the different heights where the hero can be in different rectangles or "plates". The structure of the elements of this part is: MM MM ZZ ZZ ZZ ZZ refers to the complete-tiles height, ie; for example if the character is at a neutral level, then ZZ ZZ = 00 00. If we climb some stairs and now we are in a height +1, then ZZ ZZ = FF FF (at higher height, instead of growing, it decreases) . If we were at a height +5, it would be FB FF. And if for example we were at -2; 02 00. MM MM measures, instead of full tiles, 65536-ths of tile. For not to talk complicated things; MM MM = 00 80 if the character is in a lake (it would be half a tile down, ie -0.5 tall) and MM MM = 00 00 if the character is anywhere else. For example, if we have: 00 80 FF FF it would mean: FF FF = Height +1 00 80 = Height -0.5 Total height = +0.5 Part S Link points of Part P to create the "plates" or rectangles, and assigns a height of an element of Part R. AA 00 BB 00 QQ 00 RR 00 AA is the number (in hex) of the Part P element where the point of the rectangle in the upper left corner is. Remember that the first element is 00, the second is 01, the third is 02... BB is the number (in hex) of the Part P element where the point of the rectangle in the lower right corner is. RR is the number (in hex) of the Part R element which establishes the height of the plate. If in Part P, for example, we have this: 00 00 F0 FF 00 00 F0 FF 00 00 10 00 00 00 10 00 And in the Part R we have: 00 00 FE 00 00 00 01 00 In the S part we have to write: 00 00 01 00 00 00 00 00 so we create a plate covering from (-16, -16) to (16, 16) (ie, the whole map) and setting a height in the Z axis +2. If instead out: 00 00 01 00 00 00 01 00 It would be the same as the previous one, but with a height of -1. Part T It divides the map in horizontal strips. Everything must be divided so if we move vertically (up or down) and thus we get in/out of a lake, stairs or similar, we must also be entering a new strip. It's hard to explain; the game can not detect when you enter an area with different height when you move vertically in the same strip (horizontally no problem) so you have to create a new separate strip. As I know it's hard to understand, here's a little picture: There is an element for each strip there. The structure of each element of Part T is: 00 00 YY YY NN NN UU UU Where YY YY is the Y-axis line where the lower limit of the strip is. NN is the number of elements of the Part U that are taken, and starting counting from element number UU UU. Do not worry, I'll explain later. For example, a map where there were two strips, one in the upper half and one in the lower half, would be: 00 00 00 00 NN NN UU UU 00 00 10 00 NN NN UU UU Part U It is a list or enumeration of adjacent plates/rectangles to the strip with which it is linked in Part T. That is, if I'm in the strip 00, Part T load a number of elements of the Part U where there are numbered all the plates where the player is or can access, from this strip. The structure of the elements of Part U is: SS 00 where SS is the number (in hex) of the Part S plate. Part U have many elements of these, and they are usually "segmented" in "zones". In Part T is loaded the number of items to be taken (NN NN) and the number it starts counting (UU UU). For example, in Part U we have: 00 00 01 00 02 00 04 00 00 00 03 00 04 00 And in the T part we are: 00 00 YY YY 04 00 00 00 00 00 YY YY 03 00 04 00 Then, from the first strip, we are or we can access the plates 00, 01, 02 and 04, while from the second strip we are or we can access the plates 00, 03 and 04. Remember they are all adjacent plates, ie, plates belonging to the strip and the ones which are in the limits but do not belong to it (ie, those plates whose height the game has to load while the player is in the strip).
  13. Welcome to my first ever page with tools! This page will be updated soon with a nice layout. [HGSSSPRITE]278[/HGSSSPRITE] OxATTACK Pokémon Black & White Attack Editor | Version 1.6 Abbreviated as OxAT, OxATTACK is a tool that lets you edit attacks (moves) in Pokémon Black and White. In the newest version 1.6, move mechanics are editable and some more effect descriptions have been added. For now, the tool can edit the following aspects: Type Category Power PP Accuracy Secondary effect Stat manipulation Basic effect Critical Hit ratio Opponent(s) Priority Frequency Move mechanics Click here to download OxATTACK Version 1.6. Big thanks and credits to TwistedFatal, who helped me a lot with the tool creation! I hope you like the tool(s). If you find any bugs, please report them here. None of my tools are known to be 100% stable, so please remember to make back-ups.
  14. I'm making a PokeTex file list(yes, there is Kazo tool, but i have free time ) Here you are, there are only 25 for now. I use the 9.nds file hero, 53DC hero_cycle, 9804 hero_swim, BA6C heroine, C384 heroine_cycle, 107AC heroine_swim, 12A14 BW_Over, 1332C BW_Over, 1515C BW_Over, 160C8 BW_Over, 17034 BW_Over, 17FA0 BW_Over, 18F0C BW_Over, 19E78 BW_Over, 1B870 BW_Over, 1C7DC BW_Over, 1D748 BW_Over, 1E6B4 BW_Over, 200AC BW_Over, 21AA4 BW_Over, 2349C BW_Over, 24E94 BW_Over, 25E00 BW_Over, 26D6C BW_Over, 27CD8 BW_Over, 28C44 BW_Over, 29BB0 BW_Over, 2AB1C BW_Over, 2BA88 BW_Over, 2C9F4 BW_Over, 2D960 BW_Over, 2E8CC BW_Over, 2F838 BW_Over, 307A4 BW_Over, 31710 BW_Over, 33108 BW_Over, 34074 BW_Over, 34FE0 BW_Over, 35F4C BW_Over, 36EB8 BW_Over, 37E24 BW_Over, 3981C BW_Over, 3B214
  15. Ok so my whole idea behind this ROM hack is to basically up the difficulty level of Black and White. Here are the ways I am doing this. -Increasing the level curve -Adding in Stronger and more diverse wild pokemon -Giving every gym leader six pokemon -Modifying the stats of some pokemon (including things like type and ability) -Modifying move data to make some moves more useful -Editing Item locations So far, I have edited the stats of every pokemon I wanted to edit, and I have changed the movepools of the starters and the monkeys and all their evolutions. I have also edited quite a few of the weaker moves. Here's just a sample of my work. The tepig line are now all fire/ground, and of course learn some Ground type moves. Emboar and Pignite learn Close Combat in place of Roar as well, as even though they are now Ground types, I still feel like this move suits them. While Snivy and Servine are unchanged, Serperior is now a Grass/Poison type. It learns a new-and-impreoved Poison Tail upon evolution, and it has a new ability. As you could guess, it now learns quite a few other poison type moves, some of them by leveling, some by using a Heart Scale. Dewott and Samurrot are now part Dark type, because I feel that the Dark type suits a Samurai better than a fighting type. As most dark types do, they now have a few tricks up their sleeves, such as the Weak Armor ability, which, while making them more vulnerable, can increase their speed quite a bit. Archen and Archeops have dropped their terrible Defeatist ability for Moody, which changes them from a pokemon that pretty much has to one hit kill everything or it's doomed, to a High-risk, High reward pokemon. Many of the HMs have been edited to make them more useful, such as cut changing to Grass type with 70 Power. Strength has been changed to a fighting type move with 90 Power, and Waterfall is now on Par with Surf in base power. Of course, the move data changes are not only limited to the HMs, Rock Smash and Rock Climb are now Rock type moves, which could possibly give Pokemon like Scolipede and Scrafty a new option. All of the elemental monkeys now have a fighting subtype, and of course learn a few new moves to reflect that. Progress Move editing 100% (unless I change my mind about something) Pokemon Moveset editing around 50%, i still have to do the TM/HM compatability (unless a request is made that I decide to use) Item location editing 0% (actually, if I could get some help on exactly how to do this that would be great) Trainer editing up to about the end of Route 2 Wild Pokemon editing up to Route 3 Text editing (usually to go along with item location changes) 0% Edit: Oh, and one last thing, I would prefer not to add any pokemon from previous generations. The only exception would be if it was impossible to make a gym leader have 6 pokemon without doing that. EDIT 2: Come to think of it, since I have been doing this, Shouldn't it go in Progressive Edits?
  16. Some simple tools to edit stuff that didn't have an editor (yet). Mart Editor (B2W2 Mart Inventory Editor) Image: Instructions: Use kiwi.ds to extract all of the files from the PokeMart NARC (a282 for B2/W2) [Open] -> Select folder with all of the files [save] to save all of your edits. Use PPNFR or kiwi.ds to build a new NARC out of the edited files. Pretty straightforward, operates like Kazo's BWTE. Egg Move Editor Image: Instructions: Use kiwi.ds to extract all of the files from the Egg Move NARC (a124 for B2/W2) [Open] -> Select folder with all of the files [save] to save all of your edits. Use PPNFR or kiwi.ds to build a new NARC out of the edited files. Pretty straightforward, operates like Kazo's BWTE. MartEdit.zip MartEdit_%28src%29.zip EggMoveEdit.zip EggMoveEdit_%28src%29.zip
  17. Hack of: Pokemon White Wish Unova played like a more Difficult Pokemon game while still following the Unova Rule*? Wish the Pokemon of Unova had decent Level-Up movepools? Wish the Trainers were tougher without being stupidly tough? Wish Certain Pokemon were available earlier earlier? Wish You could be a shut-in and still get those pesky Trade Evolvers? *Unova Rule-Only Unova Pokemon Pre-Game Well Look No Further! Pokemon Purest White! Level-Up Moves have changed. Later Trainers all carry Eviolites on their Unevolved Pokemon (All Gym Leaders bar-Straiton use it) Veterans use Max Revives Ace Trainers use Full Restores Wild Pokemon Locations have sitched up a bit (Vullaby in Route 4, Pidove & Minccino on Route 1, Klink on Driftveil Bridge, etc...) Team Plasma's Roster has been upgraded to incude: Karrablast line, Shelmet Line, and Pawniard Line. Dark Grass is much tougher and will rarely yeild evolved forms of Pokemon found on the Route. Shaking Grass now yeilds extremely tough pokemon in addition to Audinos. Nurses and Docters are now EXP Clerics. Gym Leaders are Tougher too, (I had to redo Striaton and Nimbasa several times). The E4 still use 4 Pokemon, but the levels are increased to compensate. Alder has a different roster. Cynthia uses her Platinum team. To evolve Trade Evolution Pokemon- Normal Trade-Level Up at Night Holding the Gem that equals their Type. Item Trade-Level Up holding Item Specific Pokemon Trade-Level with that Pokemon in Party. Thanks to Shaqnel from YouTube for the RBY wild theme used in Wild Battles. [video=youtube;wFwi4pJUAgQ] [video=youtube;1DGfD4fkaU8] [video=youtube;H2geNAdY0HI] All that's left to do- Update a few more Pokemon's Movesets. Change a few TM attacks* Fix the glitched up Trainer sprites Find a Good Patch Creator-Suggest PLEASE! *Anyone know where the TM data is held? I wanna change a few, like Bug Opposition to Signal Beam.
  18. welcome, i am working on a new version of pokemon white, it's called pokemon lightning white many trainers have other pokemon, some gym leaders will be different, and you are playing a shadow triad, i still have to edit the fishing sprite. and instead of the elemental monkeys, you will recieve a kanto starter! and also, are you getting sick of the bicycle? now you will get a motorcycle and you will get it a lot earlier. soon there will come the first beta version, i hope you will like it progressing edit: player edit: 90%(only the fishing sprite must be edited) elemental monkey edit: 100% motorcycle: 100% gym leaders, elite 4 & champion: 80%(i need to know how to edit mugshot names and not all overworld sprites are done yet) title screen: 0%, editing won't work motorcycle recieving: 100% champion fly: 0% need to replace sprites
  19. No$GBA may be outdated, but it still has some good qualities to it. To me, and others, debugging is super helpful. To some, they prefer it to play and get screenshots from. However, Black and White has been a bit harder to get working with it. So, I made this patch. The patch allows the player to get EXP from battles, start the game, and even save! Best part is, no AR code is required to play your game. The current patch supports ENGLISH WHITE VERSION ONLY. If there is interest in Black version, I will get a copy of that out as well. To use, you will need a copy of the original xdelta and knowledge of the basic command line. If your ROM is 256 MB, it needs to be trimmed: First download the file below and the xdelta from the previous link. For ease, put xdelta, the patch, and your trimmed ROM into the same directory. Navigate into that directory via command line. Run this command (assuming your game is called "white.nds"): xdelta patch white_nocash.patch white.nds white_patched.nds If you did everything right, white_patched.nds is your new patched ROM. Downloads: white_nocash.patch
  20. Hi guys, I'm fairly new to ROM Hacking, but I've already got a hack in production underway, which you can find information on in the ROM Edit Ideas section (Probably gonna recreate it in the Progressing Edits once I get up to the first gym done and release a beta test version). It will include things like Edited trainers, pokemon stats, pokemon types, new wild pokemon, etc. But of course, I had to learn how to edit this data. I did most of the stats and types and such by using a tool by TwistedFatal, but with changed types, of course came other things like, for example, the TMs and HMs that each pokemon could learn. That specifically is what inspired me to make this thread. I never could find a thread about TM and HM compatability. I got the information about that from Drayano. But as it turns out, ALL of the Pokemon's data (except for movesets) is located in the same narc. So, lets take a look at exactly what is in this narc file. First off, you should extract the a/0/1/6 narc file using Nitro Explorer. Next, I reccomend downloading Crystaltile2, it is a phenomenal hex editor with a feature that makes editing the hex so much easier. In the best download I found, there are two .dll files that are missing, but you can just google search them and put them in the same folder as CT2 and it should work. And for one last preparation, I reccomend you go to this website:http://www.mathsisfun.com/binary-decimal-hexadecimal-converter.html. This is an amazing Hex-Decimal-Binary converter. Now, open up the a016 narc with Crystaltile2 and in the side window that pops up, double click on the section that has "(narc file name) 1" in it. This will take you straight to Bulbasaur's Data. Let's take a closer look at it. The first byte of each Pokemon's Data is the HP stat (in Hex of course) for Bulbasaur, this is 2D, which is 45 in Decimal. Say you wanted to raise the HP stat to 65. Just type in 65 on the decimal line on that site I linked you to, and replace that 2D with whatever pops up in the Hexadecimal line (should be 41). The second byte is the base Attack Stat. 3rd is base Defense, 4th is base speed, 5th is base Sp. Atk, and 6th is base Sp. Def. This should be the exact same order for every pokemon's data. Now for the 7th and 8th bytes, I have not tested this yet, however, they should be the Pokemon types. According to this thread:this explaining things about move data, 0B, which is in byte 7 of bulbasaur's data, corresponds to the Grass type, which just so happens to be Bulbasaur's primary type. It's 8th byte, which is 03, corresponds to poison type, which is Bulbasaur's secondary type. So, more than likely, the 7th and 8th bytes are the pokemon's types. In Bulbasaur's 9th byte, we have 2D, which is 45 in decimal, which just so happens to be Bulbasaur's catch rate. In the 10th byte for Bulbasaur we have 01, which I do not know exactly what that does. My theory is that it could be it's national Pokedex number. The byte after that (11th) as two 0s in Bulbasaur's data, which could have numbers in it when it gets to the higher pokedex numbers. Probably the National dex number in hex, split into pairs, and then reversed, just like it is for the moves when editing those via hex. This is only a theory and requires testing. Now we have the 12th byte. In Bulby's data, this is another 01. I honestly have no idea what this does. Perhaps there are two different Pokedex numbers that really come into play when you get to the Unova Pokemon? I will be editing this if I find out anything new. Bytes 13-18 are just a bunch of 0s for bulby. These may come into play more in other pokemon, I have not looked into this much yet, this research is a work in progress for me. I will edit the post when and if I find out anything. I have also been unable to figure out byte 19 or 20 off of info from Serebii alone either. I will edit the post if I find out something, as usual. If it helps anyone, Bulbasaur's byte 19 is 1F (31 in dec) and byte 20 is 14 (20 in dec). My conjecture is that maybe they have something to do with Egg Groups. Byte 21 appears to be Base happiness, as the 46 there in Bulbasaur's slot (70 in decimal) is equivelant to the info on Serebii. I am not sure what bytes 22-24 are. Byte 25 appears to be a slot for abilities, because in Bulbys data, it has 41, which is 65 in decimal. According to the Ability list on Bulbapedia, 65 is Overgrow's index number. Byte 26 is probably the second ability a pokemon could have, but since Bulbasaur doesn't have one, it has only 0s there. This is made even more likely by the fact that the value in byte 27 of Bulby's data corresponds to the ability, Clorophyll (index number 34, which is 22 in hex), which bulbasaur can have through the Dream World. Bytes 29-32 are 0s in Bulbasaur's data, so I'm not yet sure what those mean. I will experiment more with that later. Byte 33 has a 01 in Bulbasaur's data. I'm not sure what exactly this means yet either. Byte 34 has a 03. Again, not quite sure what this means. Byte 35 has 40 (64 in hex). Not quite sure what that means either. Byte 36 has 00. Clueless yet again. In fact, I have no clue what pretty much all the bytes do for a while. Perhaps it is what tells the pokedex to say in the pokedex entry's and classification, cries, honestly idk. But that's why I'm researching, to find out. Now, at Byte 41, I finally find something I know about. I'm just going to say right now, Thank you so much Drayano, he's the one who taught me how to read this part. Now, we start getting into why I even decided to do the research of this narc file. The TM HM compatability. Now, at Bulbasaur's byte 21, we find the hex value, 20. If we put that into the hex section of the coverter I linked you too, we actually need to look at the binary equal to that value. It should show up as 100000, now add two zeros to the beginning of this, and we have a string of 8 numbers in binary code. This string represents Bulbasaur's compatability, to TM01-08. But the tricky part, is that it goes backwards, so the first number actually represents TM 08, and it goes backwards down the line to TM 01. The 0s mean bulbasaur can't learn that TM. The 1s mean it can. So let's get into a bit more detail shall we. After you added the two 0s to make it a string of 8 the first number is a 0, meaning that Bulbasaur can't learn TM 08. The next number is another 0, meaning it can't learn TM 07. The next number, however is a 1, meaning that Bulbasaur CAN learn TM 06. The rest are 0s, meaning that Bulbasaur can't learn TMs 05-01. Say you wanted it to be able to learn TM 01, you would go into the converter and replace the corresponding number in the binary section (in this case the last one), and replace the old hex number with the new hex number that came up on the Hex line of the converter. Now, you may be wondering "What about all the other TMs?" That comes with the next several bytes. These bytes each represent Bulbasaur's conpatability with 8 different TMs (don't forget it's in backwards order, so instead of TM 09-16, it's actually 16-09, and same for all the other bytes). When you get to the byte that's supposed to represent TMs 96-90, you may be thinking "Hey! There is no TM 96!" Well that's correct. Instead, HM 01 takes up that spot. Then, the byte after that only represents the 5 remaining HMs (so the binary string should only be 5 digits long). One last thing to note, obviously, if any of these bytes contains two 0s, that means bulbasaur can't learn ANY of the 8 TMs that that byte represents. There should be 13 bytes containing TM HM compatability data. And finally, after the TM HM compatability bytes, we come up on some more bytes that I don't know what they do. Hurrah! I have a feeling that one of the groups of bytes that consisted of mostly 00s with a 01 thrown in had something to do with the amount of EVs given out upon defeating a bulbasaur in the wild, but I do not know which. So anyway, that's all I could figure out for now. I'll be sure to edit this post with the appropriate info if I find out anything new.
  21. CURRENT VERSION: 1.2 LAST UPDATED: 13th September 2012 Hack for POKÉMON WHITE ONLY This is a manga-based Hack Rom. That means you will not face the regular characters, but the MANGA characters that we all love, created by Hidenori Kusaka. All of the Unova Gym Leaders and Elite four, including the champion are gone. The "Dex Holders", the most poweful trainers in the world have taken over their roles, and you'll face them to prove that YOU deserve to receive the honor of Being called a Dex Holder. SO, IS THIS JUST A SPRITE HACK-ROM? WHATEVER! LATER, POKÉTARD! Hold it right there! This is NOT just a Sprite/Overworld/Mugshot hack! MANY THINGS on it have been edited. Evolutions, Pokémon trainers, Wild Pokémon... You know, the things you would find in a hack rom. Basically, this hack is a little below some of the Great hacks, such as BB, WW, PB, PW or Pokemon White Deluxe. But that is because this is my first hack. I would really like you to tell me what do you think of this hack as well as suggesting ideas to make it grow and to make it better. I would really appreciate that. NOW. THIS IS IMPORTANT. SO, READ IT This hack has two features you MUST KNOW BEFORE POSTING, BECAUSE I WON'T ANSWER THEM. YOU ARE WARNED. 1. For now, this hack is MEANT TO BE PLAYED ON WINTER. This is for those routes in where Pokémon change. Most notably, Route 6 and the Deerling ones. And Twist Mountain. DO NOT FORGET THAT. This should be fixed in a later release. 2. I have created this hack using a SPANISH hack rom, as I'M Spanish. THIS DOES NOT MEAN THE GAME IS IN SPANISH. It's FULLY in english. However, I have not tried in an english rom. If someone tries and it works/does not work, please, PM me. I will now post the main features of this Hack Rom. Please, give it a try and tell me what do you think about it. I’d really like to improve this hack, as I am a great fan of both videogame and manga, so please, try and comment. Features: -This is a “Clean” hack-rom. This means there are no changes in the Pokémon stats or the moves they can learn. It is like that because it was meant to keep the feeling of playing an original, well-based Pokémon Adventure. -Many Pokémon now evolve at different levels or in different ways. However, you won’t need to exchange your Pokémon to evolve them. Every single Pokémon can now be obtained by playing normally through the game. Some of them evolve a LOT sooner than before, so you can reach their final stage sooner. I am aware that certain people want their pokémon to learn certain moves before evolving them. When you download my patch, you'll also find a .txt file, in which I have written the New evolution levels or requiriments. -The trainers and Wild Pokémon have been heavily edited. But don’t expect to see normal trainers with 4-6 pokémon. That’s very rare in this hack. However, the Dex Holders are NOT like that. From the second gym, every Leader will have 6 strong Pokémon, being the first gym with just 4 pokémon per Leader. Rare wild Pokémon can be found since the beginning of the adventure. -A “new” story. Purely based on Hidenori Kusaka’s manga, I’ve “created” this story, which is slightly different from the original adventure. Cheren and Bianca are no longer your rivals. Instead, you’ll face Hugh, the rival from B2/W2 and White, who is completely based on the Manga. -Face the strongest trainer, said to be stronger even to the one who is called the master of battle, as he is one of the few who had succesfully beaten this new region champion Here you have a few screenshots. I would have added more, but i think these will give you an idea of what you'll find in my Manga-Rom Before giving you the rom, here is a changelog of what has been done so far to the game: -Changelog: Version 1.0 First Release -ALL text edited. Wild Pokémon and Trainers edited up to Ghetsis battle. No post-game yet, but the champion and the elite four have been fully edited. Cynthia's replacement still on work. -Wild Pokemon Edited. Shaking grass up to Route 3. Surfing and fishing not yet. -Mugshots Edited -Battle Sprites Edited -Overworld fully completed. Some of them need to be fixed. Version 1.2 Release: -More Wild Pokémon in Spring/Autumm/Summer routes -A few trainers are Fixed -More text edit -Blue and Silver overworlds improved -All Gym Leader (Except One) Have been changed (Elder GYM Leader+Sprite Replacements) -Altered Plots Have been added -League Totally Edited (Sprites+Mugshots+Text+Pokémon) Diamond's Mugshot is Strange.... -Surfing and Fishing edited Partly (Not Much,I don't have much time to work on this) -Text Errors Fixed (Grammatical+Text on wrong places) Patch:http://www.mediafire.com/?4axqzal3ehr6e5w
  22. I've tried working on my own expansion of the rather disappointing XY Pokedex, increasing it from 72 (there are actually 3 unreleased Pokemon in the game's code; look it up) to a more respectable 113 (technically 111 since there are two unstated Pokemon), and I'm thinking I want to make a Black/White (2?) hack that includes the now 113 extra Pokemon, as well as following a brand new storyline. (WARNING: THIS WILL FURTHER REQUIRE THE INCLUSION OF FAIRY-TYPE, AS WELL AS SEVERAL FEATURES THAT I'M NOT SURE CAN BE IMPLEMENTED INTO THE GAME PROPERLY). Changes: -Two new main characters (Thomas and Pepper, the main characters of the "unofficial" Pokemon Go! manga), as well as new companions (Ashley, who accompanies you, and Kylee, who's basically more like Bianca's role in B/W), and even a new rival. -Thomas starts off with Dratini and Gengar, while Pepper starts off with Mime Jr. and is GIVEN a Chimchar (which you can have the option of refusing in order to pick your own starter) -You will be able to choose from all 18 starters. -New evil team, in this case Team Murky -The aforementioned 113 new Pokemon added to the Pokedex, including Sylveon and Draceon, the new Dragon-type Eeveelution, several new evolutions and pre-evolutions -Handful of new items both officially from Gen6 and unofficially -Redesigned Elite Four rooms to reflect new types (Electric, Rock--which I may change, Ground, Poison) -Redesigned Cities, specifically the Gyms -New Fairy-type, as well as the new moves, abilities and retcons from XY, though no Mega Evolutions -Adding/modifying new locations (Pitch-Dark Hole, Abandoned House, which will appear on Route 20, Team Murky HQ, Zi'gyr, where you fight and capture Pokemon Cthulu--literally, Torment Forest, Kanji Island and Champion's Keep, where you face the Elite Four) -In order to get to Kanji Island, which is virtually inaccessible, you will need the Tropics Ticket, which is given to you after earning all 8 badges and ride a ferry. From there, you undergo a tournament with others, including your rival Viktor in the finals and even your gender counterpart (think something like Battle Tower, PWT, or more accurately Battle Maison in XY) -Battles play out similarly to the Pokemon League in the anime, where each competitor uses 3 Pokemon each, and are healed in between rounds. If you lose, you just start from the beginning; if you beat your rival in the finals, you're given an invitation to the Champion's Keep, where you face the Elite Four in no particular order and finally take on the Champion. -New Gym Leaders, and by extension, new badges (presumably also the same 100 TM's from XY) -All Pokemon available through the wild, in-game trade, Safari Zone, etc. (some incredibly rare, but still possible to capture) EDIT: I figured out what to do with the other legendaries. Intergen Legendaries: After beating the Elite Four, and completing the Buoku Dex (registering all Pokemon by seeing them, having data on them isn’t required), fly to Victor’s Cave (ビクターズパス Victor’s Pass)—which is the Buoku equivalent of Victory Road though the high leveled trainers and wild Pokemon it’s probably closer to Cerulean Cave/Unknown Dungeon (remember, that Pokemon League is treated differently than traditional games). At the end of Victor’s Cave (though if you descend all the way down to Level B12, you’ll be able to face Groudon at Level 60), you’ll encounter and face Terry in an off-the-record battle. After defeating her, she will reward you the Golden Ticket (ゴールデンチケット Golden Ticket). Show the Golden Ticket to the ferry and you’ll sail to the Tower of Light (天国タワー Heaven Tower), a massive 40-Level (not counting the roof and basement) endurance test similar to the Sky Pillar where it’s possible to battle and capture the legendaries, with a final fight with Arceus at Level 80 on the roof. Certain Legendaries do require certain party conditions to be met. For example, Regigigas’ room is only unlocked, obviously by bringing the Regis together, with the same applying to Lugia and Ho-Oh requiring the roaming Legendary Birds and Cats respectively. Arceus himself requires BOTH the Lake and Creation trios, though most of the early floors either require fairly simple or no conditions to battle. Most of the first through fourth generation Pokemon otherwise unobtainable are included here, as well as the Aura Trio from XY & a few generation five’s that had their levels changed or scrapped (the Forces of Nature sans Landorus, the Tao Trio, Swords of Justice sans Cobalion, Heatran) Meloetta, Keldeo, and Victini are also obtainable. -In the Team Murky HQ, you'll be able to find a secret room that leads to a glass case with a Poke Ball in it labelled Project Amber prototype. Use Rock Smash on the case, and you'll receive a special Golden Genesect in an Ultra Ball named PRJ (Project) Amber with Megahorn. (Or do you?)
  23. Pokemon Hoenn White has returned! Pokemon Hoenn White EX will be: EX-tra hard EX-tra fun EX-tremely addictive to play ___________________________ To get things clear: THIS IS NOT A REMAKE OF RUBY/SAPPHIRE/EMERALD AND NEVER WILL BE. IT IS DEFINITELY NOT IN THE HOENN REGION ___________________________ Now that is said, onto the introduction Introduction ___________________________ This is my second edition of my Hoenn White hack series. I started this version of the hack about a month ago due to many requests for me to put my old Hoenn White hack back up after I took it down due to corruption of the ROM and my lost enthusiasm of continuing the hack. For those who have played the old Hoenn White before, you will find that this version will be a lot different and much more challenging - I hope. I took my time with this one to make sure it will be much more enjoyable as the other hack seemed rushed by some people. Well anyway, scroll down to see the new and improved this hack has to offer, enjoy! Features ___________________________ # Difficulty - I have dramatically increased the difficulty of the hack. Will probably be too hard for inexperienced players. # Starters - The Hoenn starters will be chosen. They are Treecko, Torchic and Mudkip. # Old Faces - Hoenn people will be around the Region. # Gym leaders - You challenge the Unova leaders to gain badges, but you can also challenge Hoenn leaders as a side event (Similar to Drayano's hack). # Rivals - Brendan and May will be your rivals. # Stats - Have been modified for balancing reasons. # The Pokedex - All Pokemon found in Hoenn and their evolutions. This includes some 1st and 2nd Generation pokemon as well. # Music - Remixed Hoenn themes will be present in the hack. # Type changes - Some pokemon will have type changes for balancing and difficulty reasons. # Text edits - Text will be edited to create a twist with the plot. Screenshots ___________________________ Just the early bits off the game - you'll have to play through to see the rest! Videos ___________________________ Download ___________________________ COMPLETE Version 1.0 - Updated 3/03/13 http://www.mediafire.com/?viiiitsskiyvubt Complete version 1.0 can be played through to Ghetsis. Have not edited texts, so storyline is the same as the original Black and White. Credits ___________________________ KazoWAR - His BW tools made things so much easier for me. Elimanene - Sprites. Kaphotics - Information on the ROM. Zero - For the starter editor. PkmnSoundFontRemix - My composer for the hack - please subscribe to him as he is very talented. nothesmartest - For some of the MIDI's he gave me. WesleyFG - For the overworlds. Bugs and Issues ___________________________ *Text errors - Will be fixed later *Graphics - Will be edited later *Event Unova Pokemon - Will be edited later *Underleveled Trainers - Please report if there is any, will be edited later. *Music Errors - Some music instruments and loops may be off. Just a Note... ___________________________ Thanks to everyone who has supported me since my early hacking days. Without people supporting me, I would not have any enthusiasm to even start this version of the hack. So, please enjoy what is offered and report any bugs below. Pokemon Hoenn White EX Complete Patch 1.0.zip
  24. This is a rom edit of pokemon black and white where you can obtain all 649 pokemon. The difficulty of the game has been increased as well as various changes to pokemon moves and the pokemon themselves. Changes from the original versions: -All 649 pokemon are obtainable one way or another. To have version differences in the game, a pokemon may be found later in the game instead of finding it early like the other, or a pokemon may be more common to find. -Another version exclusive is how often you will require to play in a rotation/triple battle. Each game will have more matches of each type of battle. Black Version will continue to have more Rotation battles than white, and White Version will continue to have more Triple battles than black. -All trainers have their pokemon edited. This improves the difficulty in the game and satifies players to have a challenge as they play the game. -Trade evolutions is not required to evolve pokemon that needed to do so before. -Wild pokemon are stronger as well. This helps when level grinding is necessary. -Shaking Grass now contains more rare pokemon. -Dark Grass have tougher pokemon. Attack Mechanic Changes/etc -Critical hit ratio is returned to its former glory. All critical hit moves have been raised back to 25% chance to crit from previous games. -Expect to see secondary effects on moves to happen more often. Various moves have had their secondary effect increased including freezing moves(such as blizzard). -Buffs in stat-boosting moves. Moves such as Howl and Meditate now boost more than just Att. Howl is similar to Dragon Dance, and Meditate is similar to Coil. -Charge moves such as Fly, Dig, Dive are now more powerful and have a secondary effect if it did not before. -SolarBeam is no longer a charge move. It now performs similar to Fire Blast(ACC reduced to 85%. PP reduced to 5, and 10% chance to burn). -Trap moves have similar power to Surf/Flamethrower/etc(Whirlpool/Fire Spin, Sand Tomb, Clamp), or to Vicgrip(Wrap/Bind). -All move changes will be listed below soon. Pending Move Changes -Making Captivate Genderless/SpA version Charm - opinions on this change? Y or N? -Hyper Beam and similar moves - opinions on how the move should change? -Changing type for HM Strength - opinions on which type? Pokemon Type Changes Spinarak/Ariados is now Bug/Dark and movepool now reflects this. Masquerain is now Bug/Water and movepool now reflects this. Volbeat/Illumise is now Bug/Electric and movepool now reflects this. Seviper is now Poison/Dark. Glalie is now Ice/Rock and movepool now reflects this. Luxio/Luxray is now Electric/Dark and movepool now reflects this. Electivire is now Electric/Fighting and movepool now reflects this. Magmortar is now Fire/Psychic and movepool now reflects this. Servine/Serperior is now Grass/Electric and movepool now reflects this. Pignite/Emboar is now Fire/Dark and movepool now reflects this. Dewott/Samurott is now Water/Fighting and movepool now reflects this. Watchog is now Normal/Electric and movepool now reflects this. Cofagrigus is now Ghost/Steel and movepool now reflects this. Gothita/Gothorita/Gothitelle is now Psychic/Dark and movepool now reflects this. Elgyem/Beheeyem is now Psychic/Electric and movepool now reflects this. Beartic is now Ice/Fighting and movepool now reflects this. POKEMON MOVEPOOL CHANGES Kanto Pokemon Johto Pokemon Hoenn Pokemon Sinnoh Pokemon Pending Unova Pokemon Pending ROM HACK COMPLETION DETAILS Attack Changes - 100% Pokemon Movepool changes - 80%(transferring data to rom now) Pokemon TM/HM Compatability changes - 0% Wild Pokemon Changes - 0% Trainer Battle Changes - 0% Gym/E4 Battle Changes - 0% Expect more details about the hack throughout next week! *Note: sorry for the lack of creativity in first post as well as some sort of visual for the game. The thread will be updated often.
  25. Hello people, This is the new thread of the Pokémon Hard White & Hard Black topic. We're still looking for other hackers, if you want to join in post it! This is the progress so far: Screenshots: Bugs: Downloads: Pokémon Dark Black will be created after Pokémon Bright White is done! Stay Tuned for more!