Jump to content

All Activity

This stream auto-updates

  1. Past hour
  2. jacksonf

    Xd/ colosseum

    Happens to me too, looks like the issue is with .gci format itself as it doesn't work with Pokemon Box saves either.
  3. Today
  4. Assuming that you’re just transferring the backed up data back to the same exact 3DS unit, and no system reset/transfer has been done to it: you could try to delete secure value after you’ve placed the contents back into the main SD card. Do not boot the games before deleting the secure value. In the future, use a save manager (like Checkpoint or JKSM) to create save backups.
  5. I think that I’m in a similar or the same situation. With eShop shutting down soon, I decided to do what I thought was the ‘responsible’ thing and back up all of my 3DS software to a spare micro SD card. I did not know that this would corrupt the save data of my VC Pokémon games; lesson learned, the hard way. Now I’m looking into setting up my 3DS with homebrew and my question is this: if I have my original 3DS backup data stored on my PC, can I restore it to a micro SD card, insert it into my 3DS and access my original save data without it being corrupted? If I understand correctly, this could be done by deleting the game’s SecureValue with SaveFL? Any feedback is appreciated, thanks for putting up with my noobiness!
  6. You can't get a Prism Scale in BDSP, so the only way to evolve Feebas is by raising it's beauty. Milotic needs beauty of at least 170 and sheen of at least 16 to be legal.
  7. paf

    Xd/ colosseum

    Just to let us to know in last update opening pokemon colosseum or xd in .gci format is not working anymore.
  8. Getting really frustrated here. I've looked online, tried a bunch of "fixes" that worked for people in the past with this, but none are working for me. I've tried setting OT/Not OT names the same and different, tried messing with memories, etc. 350 ★ - Milotic - A38A752EFB92.pb8
  9. Read the pinned threads. You need to install the .NET Framework per the FAQ.
  10. Remove PKHeX.Core.dll and any other .dll files from the folder.
  11. So I just downloaded the most recent version of PKHEX and it won't open do to a "fatal non-UI error" shown here System.TypeInitializationException: The type initializer for 'PKHeX.WinForms.Main' threw an exception. ---> System.TypeInitializationException: The type initializer for 'PKHeX.Core.GameInfo' threw an exception. ---> System.MissingMethodException: Method not found: '!!0[] System.Array.Empty()'. at PKHeX.Core.Util.LoadStringList(String file, String txt) at PKHeX.Core.GameLanguage.GetStrings(String ident, String lang, String type) at PKHeX.Core.GameStrings..ctor(String l) at PKHeX.Core.GameInfo.GetStrings(Int32 index) at PKHeX.Core.GameInfo..cctor() --- End of inner exception stack trace --- at PKHeX.WinForms.Main..cctor() --- End of inner exception stack trace --- at PKHeX.WinForms.Main.FormLoadInitialSettings(IEnumerable`1 args, Boolean& showChangelog, Boolean& BAKprompt) at PKHeX.WinForms.Main..ctor() at PKHeX.WinForms.Program.Main() System.MissingMethodException: Method not found: '!!0[] System.Array.Empty()'. at PKHeX.Core.Util.LoadStringList(String file, String txt) at PKHeX.WinForms.WinFormsTranslator.GetTranslationFile(String lang) at PKHeX.WinForms.WinFormsTranslator.GetContext(String lang) at PKHeX.WinForms.ErrorWindow..ctor(String lang) at PKHeX.WinForms.ErrorWindow.ShowErrorDialog(String friendlyMessage, Exception ex, Boolean allowContinue) at PKHeX.WinForms.Program.CurrentDomain_UnhandledException(Object sender, UnhandledExceptionEventArgs e) If anyone has any advice this would be much appreciated
  12. Is it possible to add new items? Because when I tried adding some items it didn't show up ingame.
  13. I'm using BW2 editor to change moves for a B2 playthrough I am working on, but I am kinda stuck on how to change/add the Type of an enemy pokemon through use of a move. Currently Soak changes enemy pokemon to water type making it weaker to electric/grass moves but I cant figure out how to change it to anything else other than water. My goal is to add a move to every type that would change/add that type to the enemy pokemon. Like in GEN 6 how they added Forest's Curse for grass type and Trick-or Treat for ghost type. Any advice would be appreciated.
  14. It should be possible to disable FIPS Mode, that may resolve the issue. https://www.eonesolutions.com/help-article/this-implementation-is-not-part-of-the-windows-platform-fips-validated-cryptographic-algorithms/
  15. Save will wrong Exception Details: System.InvalidOperationException: This implementation is not part of the Windows Platform FIPS validated cryptographic algorithms. at System.Security.Cryptography.MD5CryptoServiceProvider..ctor() at PKHeX.Core.SAV8BS.ComputeHash() at PKHeX.Core.SAV8BS.get_ChecksumsValid() at PKHeX.WinForms.Controls.SAVEditor.ClickVerifyCHK(Object sender, EventArgs e) at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll PKHeX, Version=, Culture=neutral, PublicKeyToken=null F:\修改器\口袋妖怪\PKHeX (220101)\PKHeX.exe System, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Configuration, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Core, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Xml, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll PKHeX.Core, Version=, Culture=neutral, PublicKeyToken=null PKHeX.Core, Version=, Culture=neutral, PublicKeyToken=null System.Memory, Version=, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 System.Memory, Version=, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 System.Runtime, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.dll System.Runtime.CompilerServices.Unsafe, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a System.Runtime.InteropServices, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.InteropServices\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.InteropServices.dll System.Reflection, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Reflection\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Reflection.dll System.Runtime.Extensions, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Extensions\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Runtime.Extensions.dll Newtonsoft.Json, Version=, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed System.Numerics, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Numerics\v4.0_4.0.0.0__b77a5c561934e089\System.Numerics.dll System.Runtime.Serialization, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Runtime.Serialization\v4.0_4.0.0.0__b77a5c561934e089\System.Runtime.Serialization.dll System.Data, Version=, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_64\System.Data\v4.0_4.0.0.0__b77a5c561934e089\System.Data.dll PKHeX.Drawing.PokeSprite, Version=, Culture=neutral, PublicKeyToken=null System.ValueTuple, Version=, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.ValueTuple\v4.0_4.0.0.0__cc7b13ffcd2ddd51\System.ValueTuple.dll System.Windows.Forms.resources, Version=, Culture=zh-Hans, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_zh-Hans_b77a5c561934e089\System.Windows.Forms.resources.dll PKHeX.Drawing, Version=, Culture=neutral, PublicKeyToken=null PKHeX.Drawing.Misc, Version=, Culture=neutral, PublicKeyToken=null mscorlib.resources, Version=, Culture=zh-Hans, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_zh-Hans_b77a5c561934e089\mscorlib.resources.dll System.Design, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Design\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Design.dll Accessibility, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll -------------------- User Message: An unhandled exception has occurred. You can continue running PKHeX, but please report this error.
  16. Thank you, that's what I'm doing at this precise moment, now I'm guessing which ones I leave in 2 so that only the event ones are there because I don't know, thanks for your help, you're great
  17. Export current block, then use a hex editor to edit the exported file. Once you’re done, import back into your save, then export the edited save.
  18. Yes, I understand that would be to change the binary to 1, and then verify which mask or accessory each one is and only leave the ones you want in 2, if I'm okay? The question is that if so, how can I edit those numbers from 1 to 2 and from 2 to 1? If I'm wrong, a thousand apologies I try to understand as much as possible, thank you and sorry if I said something wrong.
  19. Does anybody have and if possible could share the final version of Pokestation PokéApp? (I believe is beta 609). It is a very good tool with some gen 1-5 information.for some reason a lost the last version I had installed when I backed up my pc. it could be found in this link: http://pokecheats.net/tools/pokeapp.php but the link and the forum from there are dead, thanks for any help. sorry if I posted in a wrong place and if to request this is not proper here.
  20. Some bots can ignore the legality check. Anyhow, wait for PKHeX to update to latest, or place the wc8 files in the mgdb folder (have that folder in the root of PKHeX folder)
  21. Hello, good afternoon, I'm having a problem with some event pokemons that I want to have on my SWITCH console. I need help with some event pokemons, like home shiny Zeraora, tournament Clefairy, etc. The fact is that I get the pokemons through the ShinyHub bot, but when there is something illegal that bot cannot receive the pokemons. And I'm having problems with some of the ones I mentioned. I show you a photo of the illegality that I get in Pkhex, and if someone knows how I can remove them, I would greatly appreciate it.
  22. Yesterday
  23. Did anyone find a fix for this? I just got a M1 Mac and running 12.4 Monterey. I used the same programs winebottler, wineskin, crossover and even PlayonMac and none of them worked. Pokegen works however.
  24. Seems a few people were having problems with the download link. I've uploaded the patch directly to project pokemon now so hopefully it works better now. You can now download it from here:
  25. Version 1.2.1


    Main Features: Physical/Special Split Gen VII type matchup chart including fairy type New set of shadow pokemon and other obtainable pokemon Over 100 Shadow Pokemon Over 50 Shadow Moves Over 75 Wild Pokemon Moves and abilities from later generations Mostly Gen VII Game Mechanics More challenging opponents How to patch your ROM: Known Bugs: Discord: If you have questions about XG, modding gamecube/wii pokemon games or just want to chat with like-minded fans then join us on discord here
  26. Hey all question that I didnt see answered in here. Im randomizing Sword on yuzu using pknx and I manually rng'd my starters cause theres no auto options but the models are still grookey, scorbunny and sobble until I actually pick them which isnt great anyone know of a fix?
  1. Load more activity
  • Create New...