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  1. Today
  2. To answer your questions in order: 1) Battle Version are for and can only be set to Pokémon not from a gen 8 game. As well as of writing this the only valid Battle Versions are Sword and Shield. The purpose of Battle Version is to allow Pokémon from older games to partake in Ranked Battles, but it’ll wipe all of the known moves from the Pokémon which means it can only learn moves that the Pokémon can learn in gen 8. 2) It depends on multiple things, but first and foremost Toxic isn’t a TM or TR in Sword and Shield. If you set the Battle Version on Kyoger it will no longer be able to know Toxic since all of its moves got wiped and it can now only learn moves available in Sword and Shield. The other thing that could be preventing it from learning Toxic is if it was obtained from a gen 8 game which means it can only learn the moves it would learn in Sword and Shield which Toxic isn’t one of those moves.
  3. Battle Version: When can you set the battle version in game? Are there any restrictions on doing so? Moves: How would it learn the move? If it's something that is kept track of, does it have that keep-track value set?
  4. *ALMOST 2.5 YEARS LATER* I'm back with the certificates for the Mews! Mostly. I actually may have thrown them out (Shameful, I know) but not before snapping photos of them! And also the HQ versions of me possibly at the same event. I still am not 100% sure which event these were and if they were from the same event, but it was totally in or near Orange County, California no later than 1999.
  5. So I wanted to create a Kyogre set for a rain team and decided to try PkHex, but I do need some advice on some things: 1: What does 'Battle Version not in expected range' mean? I've tried to solve it but no luck 2: Why can't I add Toxic to Kyogre? It says it's invalid even though Kyogre's been able to run it since Gen 3. Thanks for any help!
  6. Yesterday
  7. This is the file btw sav-POKEMON HG IPKE (1).dsz
  8. Hi, I'm having an issue with PkHex reading my .dsz save file for Pokemon HeartGold. Does anybody know how to fix it by any means?
  9. I think I found it but I don't understand a damn thing! Hahaha! This is what it looks like: 3D A6 7E 5B 1D 01 00 00 53 AB 6A 8C 04 01 00 00 00 00 00 00 00 00 00 00 53 AB 6A 8C 04 01 00 00 53 AB 6A 8C 04 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 53 AB 6A 8C 04 05 00 00 53 AB 6A 8C 04 01 00 00 53 AB 6A 8C 04 01 00 00 A4 2F A8 63 7C 81 00 00 00 00 00 00 00 00 00 00 53 AB 6A 8C 04 01 00 00 00 00 00 00 00 00 00 00 53 AB 6A 8C 04 05 00 00 53 AB 6A 8C 04 05 00 00 11 9B 93 FA 75 01 02 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5A 01 00 00 00 00 00 00 16 0C 43 A0 5A 02 02 01 00 00 00 00 16 0C C3 70 5A 03 02 01 00 00 00 00 16 14 30 4D 5A 04 03 01 00 00 00 00 16 14 92 08 5A 05 04 01 00 00 00 00 16 1C 92 42 5A 06 04 01 00 00 00 00 16 24 91 9D 5A 07 04 01 00 00 00 00 16 24 72 50 5A 08 04 01 00 00 00 00 16 2C D0 5D 5A 09 04 01 00 00 00 00 16 3C C1 BB 5A 0A 04 01 00 00 00 00 16 44 81 96 5A 0B 75 01 00 00 00 00 16 54 72 08 5A 0C 9E 00 00 00 00 00 16 5C 41 5B 5A 0D 79 00 7E 01 00 00 16 44 C1 AA 5A 0E B5 00 80 01 00 00 16 5C 81 00 5A 0F B5 00 82 01 00 00 16 5C 21 0A 5A 10 F5 01 00 00 00 00 16 5C A2 53 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 5A 15 00 00 00 00 00 00 16 4C F1 C3 5A 16 80 01 00 00 00 00 16 5C 01 0B 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 9A 04 17 02 82 02 00 00 16 4C 55 3C 9A 04 9A 00 F9 00 00 00 16 4C 77 54 9A 04 D4 01 F5 00 00 00 16 4C B7 1D 9A 04 D4 01 F3 00 00 00 16 54 40 99 9A 04 D4 01 F4 00 00 00 16 54 40 53 9A 04 0F 02 84 02 00 00 16 54 ED A2 9A 04 9E 00 7A 01 00 00 16 54 F4 C0 9A 04 9F 00 7B 01 00 00 16 54 74 0D 9A 04 4D 00 79 01 00 00 16 54 B5 39 9A 04 9E 00 E6 01 00 00 16 54 09 2B DA 3E 4A 00 73 01 03 00 16 54 D0 38 DA 3E 4A 00 79 02 03 00 16 54 F0 68 DA 3E 4A 00 73 01 03 00 16 54 10 49 DA 3E 4A 00 73 01 05 00 16 54 70 69 DA 3E 4A 00 73 01 03 00 16 54 90 E1 DA 3E 4A 00 73 01 05 00 16 54 D0 89 DA 3E 4A 00 73 01 03 00 16 54 50 BA DA 3E 4A 00 73 01 01 00 16 54 F0 C2 DA 08 04 01 39 00 00 00 16 54 D0 C4 DA 08 04 01 7F 00 00 00 16 54 F0 3C DA 0A 04 01 4A 01 00 00 16 54 70 DD DA 0A 04 01 1B 01 00 00 16 54 B0 05 DA 0A 75 01 13 00 00 00 16 54 90 56 DA 0A 75 01 35 00 00 00 16 54 B0 0E DA 0A 75 01 0D 02 00 00 16 54 F0 3E DA 35 75 01 00 00 00 00 16 54 50 AF DA 33 01 00 00 00 00 00 16 54 72 08 DA 3E 7C 00 26 01 01 00 16 54 12 B7 DA 3E 7C 00 31 01 01 00 HELP! :C
  10. Version 1.0.0

    1 download

    This is for preserving all the special templates for Pokémon Art Academy. The templates are to drawn the Pokémon on the game, they were time limited downloable templates. As far I know, they are region free (at least America/Europe). Template list: -Groudon -Kyogre -Mega Gengar -Gourgeist & Mismagius -Rayquaza -Cosplay Pikachu -Hoopa (Not yet)* Japan exclusive More info: https://www.serebii.net/artacademy/downloadtemplates.shtml Credits to: EUR Rayquaza: @FerozElMejor USA Groudon, Kyogre, Rayquaza and Cosplay Pikachu: noctis90210 EUR Groudon, Kyogre, Rayquaza, Geurgeist & Mismagius, and Cosplay Pikachu: YukikoSnowflake EUR Groudon, Kyogre, Rayquaza, Geurgeist & Mismagius, Cosplay Pikachu and Mega Gengar: IngeniousDefault How to insert the templates: First you need to download the templates here, then on JKSaveManager (for example) do a backup of your Extra Data. On your computer add the files inside of the folder "Freepaint" to your "Freepaint" folder. Then go back to JKSaveManager and restore that save. You will have the new templates then! Important: We are searching for Hoopa, if you have or know anyone who have it, please, contact me or put the files here on a comment, you will be credited as well.
  11. Someone has/had a YOSHIRA Pikachu from Nintendo Power. This is just pure speculation, but look how the IVs match with the distribution Mew. An example from a Pikachu raised from LV 5 to LV 24, with Mew IVs, the stats result are very close to the original photo, just by a few points of difference: I suppose this Pikachu was made with the same Special/Mew Distribution Machine, they just changed the Pokémon, nicknamed it to PIKCHU and give them the moveset.
  12. Version 1.0.0

    0 downloads

    Save for the Nintendo 3DS game "Pokédex 3D" (not "Pokédex 3D Pro"). Includes all the Pokémon and all the AR stickers and photo stickers.
  13. Use HxD and press Ctrl + G and you will find it. 0x1EB4C is a location of the file, not an actual value.
  14. Thank You! I'm trying to do it, yet the Hex Editor can't find 0x1EB4C maybe am I searching wrong? Which Hex editor you recomend for such task? Thanks again for your help!
  15. I would like to share some documentation I made last year regarding editing some obscure features of the Gen 5 games and I was able to succesfully edit the Unity Tower floors, the Geonet locations and all the results from the passerbies and surveys. I made a somewhat messy in-depth Excel file explaining everything I was able to find, but I will explain it briefly here. The Unity Tower Block (Block 29 in both BW and B2W2) stores data of the Unity Tower floors you have unlocked, the recent players's NPC you have encountered and all the Geonet locations you can view in the globe from any Pokémon Center. Your own country and subregion data is stored in the main trainer block. The most interesting thing about this is that there are 102 unreleased countries/sovereign states to choose in the Geonet that were unavailable, but works the same as the regular countries! These locations were previously documented by @suloku in his BW Tool program, in which you can edit the country location of the NPCs from the Join Avenue. They were unnoticed despite some of them being hilarious, like Vatican City or North Korea. The Passerby and Survey Block (Block 63 in BW and 61 in B2W2) saves the results of all the passerby answers and surveys. They can be edited to eassily achieve S+ Rank in the Passerby Anaylytics HQ from Castelia City. I will also submit my own edited blocks that everyone can import to their save files using the mentioned BW Tool. I hope the excel file is understandable enough, feel free to ask me if anyone has any doubt! This was the first time I tried to document something, so I apologice in advance if something is slightly wrong. B2W2 Documentation.xlsx B2W2 Block 61 (Passerby and Survey).bin BW Block 63 (Passerby and Survey).bin BW-B2W2 Block 29 (Unity Tower and Geonet).bin
  16. Open your save file in a Hex Editor and go to 0x1EB4C. You will see there the Pokédex number of the Pokémon you have in the volcano scene. For example, Metagross's number is 376 in decimal = 178 in hexadecimal using any hex calculator. If I wanted to write Metagross, I would overrwite the next 2 bytes with "78 01". I'm not sure what are the next 2 bytes (0x1EB4E-1EB4F), I think they are the gender/shiny form. If you want it to be shiny, you can write "03 00" there. Edit: Remember to open and save the save file in Pkhex to fix the checksums.
  17. Pokémon Platinum Redux Latest Version: 3.2 Summary Platinum Redux is a difficulty rom hack of Platinum. The changes listed below aim to provide a more challenging Platinum experience with focus on teambuilding and battling. The rom currently has a roster of 359 Pokémon. The drive link includes documentation on Pokémon and move changes as well as information on boss fights and much more. It also includes a "How to Patch" and the xdelta patcher for 3 different versions of Platinum Redux (more on these versions below). Primary Goals Differentiate Platinum Redux from Renegade Platinum Renegade Platinum is one of the best and most polished Pokémon ROM-Hacks. Every Platinum ROM-Hack will inadvertently be compared to Renegade Platinum. Platinum Redux has a lot of things like quality of life changes in common with Renegade Platinum but there are also massive differences. The Pokémon and move changes are more extreme in Platinum Redux. Therefore, the ROM-hack is less like the mainline Pokémon games. There are also a lot of regional forms in Platinum Redux with changed typings. Furthermore, every single Pokémon has adjusted stats, abilities or learnsets. Players new to Platinum Redux will be constantly surprises by different Pokémon forms, new moves and changed abilites. For anyone who doesn´t like being surprised, there is documentation for every change in the drive link. If you want to play a game more similar to mainline Pokémon games, Platinum Redux is sadly not the ROM-Hack you are looking for. Make every fully evolved Pokémon viable until lategame I really dislike that in mainline Pokémon games some Pokémon are straight up useless later in game. To ensure that every fully evolved Pokémon is useful up until the champion fight, most Pokémon got some sizable buffs to stats, moves or abilities. On the other hand some Pokémon (mostly legendaries) have received slight nerfs. Legendaries have, however, still the highest base stats. There is no way to perfectly balace hundreds of Pokémon but in Platinum Redux every Pokémon should be useful throughout the whole game. All stats, typings, abilities, learnsets and much more can be found in the documentation. All fully evolved Pokémon have a unique niche/purpose To ensure that no two Pokémon have the exact same purpose, there are no fully evolved monotype Pokémon in Platinum Redux. All fully evolved monotype Pokémon in Platinum received a regional form with an additional typing. Some dual types also received a type change. All Pokémon with changed typings have an adjusted color palette that indicates the type change. Around 50% of fully evolved Pokémon have regional forms so there will be a lot of surprises if you play blind. Every type combination is distributed at least once. It is very difficult for every Pokémon to have a niche if many Pokémon with the same (mono)typing exist; with these regional forms, every Pokémon is unique. Some of the regional forms are very obvious (Bug/Dragon Flygon), some are more unique (Dark/Psycho Absol) and some are very experimental (Gras/Water Venusaur; it is a toad right?). If you are just looking through the documentation and ask yourself how on earth Beautifly is a Bug/Ice type, remember that the sprites have different colors that reflect the type changes. Increased but fair difficulty There are no EVs in Platinum Redux. This increases difficulty but also reduces tedious grinding. Every trainer has champion level AI, better movesets, held items and more trainers are unavoidable. Platinum Redux is not supposed to be a super difficult hack (such as Radical Red or the Kaizo games). Thats why all trainer Pokémon have 16 IVs in all stats (31 in Kaizo game for comparison), so they should on average be as strong as your Pokémon. Some changes also decrease difficulty a bit, such as infinite TMs and early access to powerful battle items. In summary Platinum Redux will be a lot more challenging than the mainline Pokémon games but not as hard as ROM-Hacks designed to be super difficult. Catch 'Em All Every single Pokémon is catchable somewhere in tall gras. Easy as that. You will find Charmander, Charmeleon, Charizard and even Mew somewhere. Features Type chart and different versions Platinum Redux has 10 type chart changes. These impact around 3% of all interactions and should decrease the strength of the steel-type and make the normal-type more interesting. The changes are in the documentation. Many people don´t like type chart changes; that´s why there are 3 different versions of Platinum Redux. One version has the above listed type chart changes included, one version has the vanilla type chart and one version has the vanilla type chart but with the Gen 6 change that both ghost and dark attacks are neutral to steel. The 3 versions only differ in the type chart and nothing else. All patches can be found in the drive link. Features for nuzlocking You have the option to get an infinite amount of rare candies, max elixers, EXP shares and max heals on the first route. You are also informed about the levels of upcoming boss fights. There is also gras in areas where you couldn´t get an encounter in vanilla Platinum and there are some new areas with encounters. New events There are many new events, fights and storylines in Platinum Redux. All story beats are, however, the same as in vanilla Platinum. Screenshots Quality of life features, Speedup patch and Damage calc There exists a speedup patch for Platinum Redux. In the drive link you will find 2 different speedup patches and a "How to patch". You simply patch the speedup patch onto your Platinum Redux ROM. If you are having trouble you should visit the discord. An invite link for the discord is on the bottom of the post. Both speedup patches uncap the FPS limit and have instant text. The only difference between the 2 patches is that one has instant EXP and HP bars which the other one does not have. Thanks to Everken there also exist a custom damage calculator for Platinum Redux. In the drive link you can find an introduction on how to use it. The move reminder and move forgetter are in every Pokécenter from Sandgem Town onwards. You also don´t have to pay anything for the move reminder. Trade Pokémon always obey. The shiny rate is increased to 1/257. You will receive every useful hold item, Tm and berry at an infinite amount during your playthrough. Wild encounter rates are much lower. Every Pokémon evolves by level. There are no encounters while surfing. Move and ability informations are more detailed with exact numbers. The nature names show stat increases and decreases (for example: Jolly (+Spe/-SpA)). Minimize the necessity of HMs. You receive the National Pokédex early on. And much, much more. Credits Platinum Redux is a solo project by Hennus. Damage Calculator: Everken Logo: Five Patcher, Documentation and Discord You can find Platinum Redux patches, a "How to Patch", documentation and the damage calculator here: drive link If you are having trouble patching or you just want to talk about Platinum Redux with other players, join the Discord: discord invite
  18. I think it was the end of June, so yeah now it makes sense why it wasn't legal, my bad
  19. I hope this is the right place to post this, this was an event Pokemon from a few days ago, why isn't it legal?
  20. I'm not entirely experienced in this, but I do know that the PID (personality ID) of any mon is related to the origin game, TID/SID, location and level of encounter, and its IV's. If this delicate house of cards is changed in any way without an appropriate PID, the mon is rendered illegal. This means you can't necessarily have your ideal IV's for a certain mon, but you can get pretty damn close with RNG Reporter. Took me a while to understand exactly how to go about this myself, but studying this helped:
  21. Hi All, PKXDelta is exporting a file size for my Crystal save that is too small (goes from 32,768 bytes to 32,302 bytes), and it therefore gives an error when trying to open it in PKHeX. The original save file opens fine in PKHeX, but once I open and export it from PKXDelta, it seems to get corrupted. This happens whether I make changes like importing or editing pk's, or if I simply re-export the initial file without making any changes at all. This issue only occurs when I "Save As" with .sav file extension. If I simply "Save" to overwrite the original file, it comes out fine. I have tried to recreate the problem with gen 3 saves and the issue did not occur. I've tried re-saving within the game and doing the same thing with PKXDelta numerous times with no change in results. I have no reason to believe my save as a whole is corrupted, as it is 100% fine initially going into PKXDelta/PKHeX and plays without any issue. I can't find any other information on this specific issue for Crystal so I was hoping someone with more experience could take a look. Just for context, I would like to test PKXDelta's backwards compatibility function and get some of my Kanto/Johto mons from Emerald into a completed Crystal game. I'll be rewriting this save to the original cart with a GBxCart, so I don't want to risk messing up the hardware with a bugged file. Thanks! - The save file attached is the original save, before being imported to/exported from PKXDelta. Pokemon Crystal.sav
  22. I changed a pokemon with pkhex and now it is no longer legal; there is a PID mismatch. I have no clue what that is but i know theres some way to calculate what it should be so i can fix it. How do i do this?
  23. Last week
  24. I have no idea how to change that. Can you help me? I just need to change 1 value at the encounter with Aura/May at the volcano.
  25. Hello, first post, I just signed up to share this actually. I have a Pokemon Blue since I was a kid and the save still holds. I managed to dump it, so here's the deal. I am from Greece and my save contains a Mew inside it which I know for a fact that it came from a sharing event that was taking place at local toy stores at that time. I have no tangible proof for this, other than my word, but I can guarantee that the save is not tampered with (it's my original cart save, no 2nd hand purchase) and I know the kid that traded it to me had taken it from the event the days prior, because my parents would not take me there myself. Moveset is like this because I had given it to a kid with Silver in order to teach it the moves, since I only had Blue myself. Blizzard, thunder, fireblast was all the rage at my elementary school's meta Sharing it in any case, this is a piece of data straight from 1999-2000 OT: GREECE TID: 21587 151 - MEW - 3268.pk1 Fun fact: When I started playing the game, I was a dumb kid and did not know that you had to save the game in order to keep your progress; the only games I had played until then were super mario and kirby. So, after playing for hours the 1st day I got the game, having just beaten Misty, when for whatever reason I had to stop playing (probably was told to, hahah) I just turned the GB off. When I turned it on again and realised it had started from the beginning, I gave it to my sister to ask her why (since she was 4 years older and knew (better) english), and it's at that time that she started playing the game as well, and named the character MOUSA (Greek for "muse") and that's how the player name came to be. I have no idea what I had named the character during those first few hours. EDIT: The cart in question, I had put so much time on this as a kid, 200 hours, I think it shows
  26. Just a little information regarding Surfing Pikachu.
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