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- Yesterday
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BlackShark's PKHeX Plugin Support Thread
Kaphotics replied to BlackShark's topic in Saves - Editing Help
Load a Gen3 save file. -
BlackShark's PKHeX Plugin Support Thread
Doggggo11 replied to BlackShark's topic in Saves - Editing Help
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Current status of XD/Colosseum legality checkers and info?
BLACKBERREST3 replied to BLACKBERREST3's topic in Pokémon Legality
Read more carefully through this. It appears that shadow pokemon can definitely NOT be shiny. and pkhex checks for this https://github.com/kwsch/PKHeX/commit/5fc15dc9c8619a4348511a222da410330a8aa945 -
I've read from another source that pokefinder may not give an obtainable IV/Nature/PID spread when generated. Do I have to use xdxheck/xdpokemon (https://web.archive.org/web/20180128112937/http://www.geocities.jp/ginzaru_xd/) or are pokefinder 4.2.0+ and PKHex accurate enough to detect legal spreads. Also, what pokemon are shiny locked in this game? I'm reading conflicting answers. Has anyone attempted to RNG a supposed shiny-locked pokemon with a known seed/frame in dolphin? I'm guessing "shadow locked" either means that a pokemon's rng is locked the first time it is loaded in OR it means that it is shiny-locked because it rerolls the PID when snagged OR it means both of those things? Also found another useful guide: https://github.com/TuxSH/PkmGCTools/wiki/A-guide-on-how-to-make-legal-Colosseum-or-XD-Pokémon Most reddit guides have deprecated links. TLDR: What is the current consensus for shiny-locked pokes and on how to check legal IV/PID/Nature spreads in XD I am halfway through XD. I'm playing it again because I never beat it as a kid. Even as an adult, I still got lost because I skipped through dialogue that tells me where to go next. This game has TERRIBLE direction! And I love it! Someone needs to make a fan game or rom hack of battle bingo. That sh!t is fun.
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Save file editors cannot change the ROM, use a ROM editor instead.
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is there any way to edit the type of mon by using pkhex? cuz I want to make an Altaria having the same type as it's mega evo
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Changing Ball in SV is not reflected in Pokemon Home
Dungeon replied to Dungeon's topic in Miscellaneous Help
Thanks for the info. I think I understand better now. Will changing the balls result in me getting a Pokémon Home ban? all the Pokémon were legitimately caught and the only immutable that was changed was the ball. I don’t play competitively online and I don’t go for any comps. I’m solely seek to grow my own living dex. Should I worry about a ban? -
babyazerty started following Pokémon Rising Ruby and Sinking Sapphire
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I have saved the .exe directly onto my desktop. A file titled cfg.json appears whenever I launch the old version. I have deleted and tried to launch the new version, and no similar file is created, nor is there any error log file. I also tried looking in my Event Viewer program, but could not find any events related to the PKHeX.exe, though I was not sure where to look.
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This tool seems really cool for Pokémon fans who want to access old event content. But the disclaimer about possible bans is a bit scary.
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Error with reading Pokemon Red save file
Spookyhimbottv replied to CrazySpike's topic in Miscellaneous Help
I have actually figured this issue out, I will go step by step on what you need to do to fix this! 1.)Okay so simply put start your game. 2.)Next select the starter you wish to have. (you will battle blue after this) 3.)Next move on and grab the item from the pokemart from the clerk and return to professor oak. 4.)After that simply save your game by opening your bag in the game then save your save file ( REMEMBER YOUR SAVE FILE WILL BE WHERE YOUR SAVE FILES GO!) 5.)Make sure your save state is saved as a file type called sav. 6.)Simply find the sav file located where it was saved and right click it with your mouse button, then select copy. 7.)Next be sure to paste your sav file into the pkhex's open files folder then select the folder and you will have been all set up! 8.)Next select the pokemon you want to have emulated on your team, then click the file button and scroll down to "Export SAV" 9.)once you do this simply export it back to where your file is to open the rom, start the game, and BOOM! you got all your pokemon ready to be battle with you! Now good luck all you new and old trainers and good luck becoming a champion! - Last week
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DarkestMew started following Save Editing
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DarkestMew started following SkyLink98
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Check next to the executable for any error log file. Also try deleting the config file from a previous release.
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Okay so, update....... Was playtesting it.....there's a serious bug that triggers when you switch Pokemon in certain areas with new Trainers. Suddenly you're in control of a nearby NPC, even one that is off camera. It only resets after you go into a doorway but pfft good luck with that if the NPC is off screen. It even triggers after battle. Pretty huge bug that I have no idea why is happening and no idea how to fix. So....this hack is fished. I have no idea how to fix it. Turns out HexManiacAdvanced is a bigger garbage fire of coding than was promised. And I have no one to help me, no one wants to help me, they all just see me as a waste of their time. So this hack is dead. I'm just utterly defeated right now. But of course no one cares, apparently because I don't sugar coat my responses, baby everyone I talk to and "be nice" I'm not human enough to deserve any empathy from the general Pokemon Rom Hack community. It's always my fault this kind of thing happening, I just needed to have been a rom hack programming protegee from a young age, or better yet not have been born neurodivergent so I can actually learn this stuff better like a normal person can! Just have to get gud scrub! I just..........I'm talking to no one right now aren't I? Place is a ghost town isn't it? People can ask me for stuff all the time and I HAVE to answer! I'm SUPPOSE to answer back! I'M SUPPOSE to give them what they want even when I can't or don't have the answer they're looking for! But I ask for anything? Pfft, no one has any obligation to even look my way. I'm nobody. Story of my life. Something goes seriously wrong, I actually need help, no one's there..... Anyway this crappy hack is canned.
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I am having trouble launching the newest update. Version 24.07.27 works great. When I launch the older version, it displays a loading image then boots up the program. When I try to launch 24.11.11 though, my computer loads for a moment, then nothing happens. I am on Windows 11 Pro, and have .Net-sdk-9.0.100-win-x64 installed.
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exitum changed their profile photo
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UPDATE: I did more and more research. So it seems like you need the National Dex for the Dual-Slot Encounters in Pokémon Platinum first, which I don't have. I thought you can catch them early since their level is so low. I'll make another edit if it works, when I am there. I am currently at the beginning at reseting for shiny Rotom, so next update will take a while. ______________________________________________________________________________________________________________________________________________________ Hi, I know I am very late, but I need help. I love your approach and the idea, behind being able to switch it on the go with the calculator insertion, but I can't get it running. I am looking for a way to unlock the Dual-Slot encounters in Pokémon Platinum. I made sure that everything is alright. - You set "Action Replay" as tag, so I assume this code is not emulator specific, so I can use it on my hardware with an original cartridge - I picked the code for the language version of my game, in this case Germany I don't have an Action Replay, but I have NitroHax which does work 100%. I've tried this in other games. So what I do is: - I boot the game with this AR-code active. - Open Calculator - Type '04' into the calculator (I mean the '0' doesn't matter anyway, you can't really type '04') - I press Start + Select - I click on "=" in the Calculator. [I hear a sound of a Pokémon shouting(?), whenever I insert any of the numbers for an GBA slot] But nothing happens. I am on Route 202. "FireRed is selected" and I should encounter Growlithe (8% chance, any time) at some point. But it does not happen and I tied very often. I've tried to change the order of all these actions, but nothing really helps. What am I doing wrong and what can I try to fix this? I can't figure this out. More info: - The AR-Code is stored in an xml file in one line and space between the addresses, Usually the program reads that right, it works with other codes that have multiple lines. When I try to have the code in lines, which makes no sense in XML, It doesn't change anything. - I also use PKSM (to unlock events basically), but this shouldn't really affect anything right? - European Code doesn't work either
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Certain rare caviats to MetLevel. There could be specific branches that have unique moves based on the level of the pokemon at that time. That is a possibility, but I have yet to find any circumstance yet of this happening. ie. pokemon learns a move at a certain level in one game and has some sort of impossible moveset because it would have to have been a lower level level in a later generation and a higher level in a previous generation. Plus, there is the issue of certain pokemon having to be metlevel 50 and below for gen3 pokemon to have 8 battle memory ribbon. Also the gen1+2 pokemon having a met level of 70 pre-transfer to get the footprint ribbon. Haven't found a case yet, but that is a possibility.
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Changing Ball in SV is not reflected in Pokemon Home
Kaphotics replied to Dungeon's topic in Miscellaneous Help
SW/SH might have special "permissions" for uploads not matching the original data not being rejected outright, but you'll still get mismatches on HOME's server data. There is no game mechanic to change balls, so once HOME has seen it once, you should NOT be changing any immutable values as it can be detected as someone using cheats. https://projectpokemon.org/home/forums/topic/56296-read-home-tracker-value/ -
Changing Ball in SV is not reflected in Pokemon Home
Dungeon replied to Dungeon's topic in Miscellaneous Help
Thanks for replying. there doesn’t seem to be any mismatch for my PoGo mons that are brought into Shield and changed ball though. It’s all reflected correctly in Home. the mismatch only occurs for my Pogo Mons that transferred into Violet and changed ball. Those changes aren’t reflected in Home -
Changing Ball in SV is not reflected in Pokemon Home
Kaphotics replied to Dungeon's topic in Miscellaneous Help
You cannot legally change balls after HOME has seen the data. There will always be a mismatch with the data stored in HOME. How to get around it? You don't. You start with an untransferred Pokémon with the correct ball, and be satisfied with that. -
hey all need some help as i'm quite puzzled. I transferred a couple of shinies from PoGo to my Home account, and then into SS and SV. i used pkHex to edit the mons that could go into Shield to change their poke balls, and when i check them in Pokemon Home the changes are reflected correctly. the changes made were mere pokeball --> ultra ball type changes. nothing fancy. however for the mons that can only transfer to SV, when i change the pokeballs in Violet, the changed balls are not reflected in Pokemon Home instead the old ball is reflected. the changed ball is only visible in the Violet game itself. anyone can help explain this and how to get around it? cheers
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Event gifts in generation 4 have a hard-coded version they are received with.
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This is the first time this has happened and it keeps giving me this error Exception Details: System.IndexOutOfRangeException: Indeksi oli taulukon alueen ulkopuolella. destination System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) destination System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) destination pk3DS.Main.<B_Static_Click>b__69_0() tiedostossa D:\a\1\s\pk3DS\Main.cs:rivillä 1306 destination System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) destination System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) destionation System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) destination System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\Peruna aasi\Downloads\pk3DS\pk3DS\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll System.Windows.Forms.resources, Version=4.0.0.0, Culture=fi, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_fi_b77a5c561934e089\System.Windows.Forms.resources.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\Peruna aasi\Downloads\pk3DS\pk3DS\pk3DS.Core.dll mscorlib.resources, Version=4.0.0.0, Culture=fi, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_fi_b77a5c561934e089\mscorlib.resources.dll -------------------- User Message: An unhandled exception has occurred. The program must now close. Does anyone know why this could be happening? Edit: I figured out why this is happening
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I would love to, but its Celebi is for the Heartgold edition and I would like it to be in the correct edition (so Pearl). Even if I only change that, it is shown with invalid moves etc.
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[WIP] Pokémon Aurora Sapphire - Alpha Sapphire (OrAs) ROM Hack!
PaddyPadd replied to PaddyPadd's topic in ROM - 3DS ROM Hacks
The development is quite slow because I don't have that much time but I'll release it next year for sure.