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Showing results for tags 'hack'.
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i have come back to rom hacking after years away i decided to try nds and it is hard i am looking for someone to help and show me how to change a few things please help things i need help with: professor oak giving national dex instead of normal adding legendary events/and eon tickets etc... to the rom changing the starter pokemon text cyndaquil totodile chikorita to the kanto starters names
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- soulsilver
- nds
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request Wait, Requesting Hacked Pokemon Is A Thing Here?
Fortique posted a topic in Pokémon Requests
I've seen a few posts of people requesting hacked Pokemon. I can see that they're not very successful/popular going by the lack of comments. Is it frowned upon here? I also know that paying for hacked Pokemon makes you the biggest sucker, but... Okay hear me out; I have PKHeX and have created 72 dream Pokemon for XY/ORAS and have the files. All the details are filled out and they are all legal (except for two) and I wish to have a copy of each on both my Y game and Alpha Sapphire game. So 144 Individual Pokemon (files) in total. My problem is that I just don't have the skills to hack my own 3DS/games and not risk destroying everything. So I'm kind of stuck. I understand if begging for someone's time to provide all these Pokemon is discouraged. Just let me know and I'll shut up about it. Lest...? If there is someone out there with nothing better to do, or if someone knows of someone who can get me my dream team, I would be incredibly grateful. (Assuming this works and someone willing to help sees this, feel free to pm me. I know I am asking for a lot...) Thanks for reading! Ciao! Edit: Is this how you share the file with all the data? pcdata.bin -
Hello, I wanted to load my Pokemon Bloody Platinum save file through PKHex, but whenever I attempt to open it, the following message is displayed: Attempted to load an unsupported file type/size. This could be caused by loading a different generation Pokemon file on an unsupported generation or your file is corrupt. File loaded: I:\Games\Pokemon Bloody Platin.sav File Size: 26244 bytes 262644 bytes (0x401F4) Could somebody please help me pinpoint the issue, and possibly fix it? Pokemon Bloody Platin.sav
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Hi! some time ago my 3ds cannot turn on anymore (motherboard is dead) and i cannot back up in time my saves o data from my nand. There was a lot of old pokemon from events in my cia pokemon y and ultra sun game. Is there a way that i can restore that save file on a new 3ds? please 00000001.sav 00000001.sav
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- pokemon ultra sun
- pokemon y
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Hi all, I am a IT student and I am currently trying to reverse engineer the inner working of the Gen IV Distribution ROM. I already figured out the basics but... Right now, I am facing an issue with the way data is encrypted. I already know of tools such as WC4PCD or PokeGen, PokeHex... but I am trying to understand and create my own program to decrypt and reencrypt all by myself. So I am asking if any one here as any leads or straight up know what encryption algorithm is used. I obviously did some research but no luck yet. (Chat GPT told me to XOR the file but idk what key to use). Thanks in advance, and my apologies if I made any english mistake
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XD XDScript : A scripting language for Pokemon XD:GoD
StarsMmd posted a topic in General Development
I have created a new scripting language for Pokemon XD: Gale of Darkness. This will make editing scripts much easier and far more intuitive than before. So far only the decompiler is done which converts the raw binary data into human readable .xds scripts. It's quite a big project on it's own so I felt it needed a thread to collect input and document its progress. For now I have dumped every script in the game and uploaded them here: Pokemon XD .xds files A syntax highlighting scheme and a colour scheme for the Sublime Text 3 text editor developed just for .xds files are also included. There are still a lot of undocumented classes and functions in XD's script engine which have just been given default names for now. If you notice any patterns and think you've figured out what a function does then please let me know. Major thanks to @Tux for originally disassembling the scripts in XD. The decompiler is based on his tool. XD Script -
NTSC-US $Pokémon Modifier [Heinermann, Master Kirby] 4A000000 90180F08 14000050 XXXXXXXX E0000000 80008000 4A000000 80000000 1462C4CA 00000000 E0000000 80008000 PAL $Pokémon Modifier [Heinermann, Master Kirby] 4A000000 9018F128 14000050 XXXXXXXX E0000000 80008000 4A000000 80000000 14625E8A 00000000 E0000000 80008000 ---------------------------------------------------------------------------- XXXXXXXX - Pokémon ID 01000000 - Togepi 02000000 - Goldeen 04000000 - Gardevoir 08000000 - Wobbuffet 10000000 - Suicune 20000000 - Bonsly 00010000 - Lugia 00020000 - Manaphy 00040000 - Weavile 00080000 - Electrode 00100000 - Metagross 00200000 - Mew 00400000 - Meowth 00800000 - Piplup 00000100 - Gulpin 00000200 - Staryu 00000400 - Ho-Oh 00000800 - Jirachi 00001000 - Snorlax 00002000 - Bellossom 00004000 - Kyogre 00008000 - Latios & Latias 00000001 - Torchic 00000002 - Celebi 00000004 - Chikorita 00000008 - Entei 00000010 - Moltres 00000020 - Munchlax 00000040 - Deoxys 00000080 - Groudon 10234CDA - Only Legendarys Pokémon 00220802 - Only Mythicals Pokémon
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- legendary pokemon
- Super Smash Bros. Brawl
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So I was recently shiny hunting and on a small 3DS screen and it would be pretty hard to tell if a Pokemon was shiny if I wasn't paying attention to the shiny sparkle. This got me thinking, right now in Pokemon Legends Arceus, if you encounter a pokemon, during battle there will be the shiny mark next to it's name, and it's extremely useful for those Pokemon that have a very subtle change. So my question is, is there a mod/hack for any of the 3DS era of Pokemon games that adds the shiny mark to the Pokemon's HP bar like Pokemon Legends Arceus? Or is there a way that I can go in and add it? I'm a software engineer so I could add something in, but I've never had experience messing with the code in a pokemon game.
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Version 1.0.0
12445 downloads
This is the version 1.0 release of Pokémon White Deluxe. The game can be fully played until the Elite Four and shortly after. However, not every after-E4 event has been fully updated. Please enjoy! - Oxnite Many more changes were planned, but may only be delivered later due to time constraints - or never at all.- 1 comment
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- pokemon white
- rom hack
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Hey guys. Recently many people have made randomized and hacked versions of ORAS. I'm really interested in this. If possible, can someone teach me to randomize/hack ORAS. I really would appreciate if someone could help. Thanks. PS I have gateway so I can use the modified game
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unanswered Rom Hacking 3DS Sapphire/Rubis Questions
Yun4 posted a topic in ROM - 3DS Discussion & Help
Hello, I'm french, I try to make a rom hack for my friends. I have questions. It's possible to get Ho-Oh on Sapphire or Lugia on Rubis if i give a clear bell or a tidell bell with a NPC?-
- alpha sapphire
- hack
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Hey there, I gotta quick question Will it be possible to transfer Generation 2 Pokemon to Sun & Moon BEFORE the Virtual Console releases? I say this because I play Gold on a rom and want to transfer the Pokemon to Sun and Moon before the 22nd of September (because waiting nearly 4 months for a VC game is absurd) It would be so cool if PKHeX could implement it before the VC release!
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- pokemon
- pokemon gold
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Firstly, I hope this is the right thread. I'm studying software development in school, and I want to get into ROM hacking. Eventually I'd like to make a full hack, but I figured I'd try to walk before I run. I want to try adding areas like hidden grottos to HGSS, then maybe work my way up to an oasis/hidden town of sorts. Does anyone know if this is possible? Can I use SDSME to make it happen, or am I going to have to get creative? I've tried to find info online and in these forums but can't find anything for gen4. It looks like AdvancedMap can be used for GBA title, which I COULD do, but Heart Gold is my favorite title. That's why I want to start there.
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i`m at a pokemon sprite hack and insert some Pokemon good.But now i hav a problem:the fields from the parts of the body are too small bzw. at the wrong place.thats why i cant insert Yvelta.how can i change the places bzw. size of the fields?(its not importent, if the sprite dont move any more.)
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Before I get powersaves I have one question: (Maybe Not One Actually) 1st question:If I backup my game to powersaves what save files will it be? Will it be a main file (you know: those files called main?)?[/u][/u] MAIN: Can I get my main file I downloaded off the internet and and use that backup? (About 1st question) YES: * (About MAIN section) NO: Go to the no section of BIN/OTHER. (About the MAIN section) BIN/OTHER: Can I turn that main file into a bin or the save file I need? (About 1st Question) NO: Can I get my backup(no hacked) onto the computer atleast and edit it then export the backup to my 3ds? (About BIN/OTHER) YES:*(About BIN/OTHER) YES: * (About answering NO to BIN/OTHER) NO:I'll just use the codes. (About answering NO to BIN/OTHER) * Means Post in the comments how to do it.
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How can I make an item exclusive to a determined pokemon? Like Deep sea tooth for Clamper or Lucky Punch for Chansey... I know the items code are into the a024.narc file, I tried to search a relation between the pokemon index number and the item hexagecimal but I cant find anything pls help
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Can anybody make a tutorial about how to create an application that read/writes over a narc file?? Pls answer
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Has anyone been working on this? Spoofing game synch would open a big door. Key items being homebrew skins and musicals, legacy dream world function, and a more versatile pokemon creating/"cheating" option than the GTS. First off, When "waking up" a pokemon, multiple items can be sent to the game, and possibly multiple pokemon as well. Also, some people just want to keep playing the dream world game, despite the nearing closure. So someone could make a pseudo legit replica. And finally, unless all that stuff was just "on cart" unlocks, a game synch spoof allows users to potentially have ANYTHING as a skin for the c-gear or pokedex. As well as possiby custom musicals. The thing is, I'm no hacker, and I can't even figure out how to get a man in the middle log going. I'm hoping we can get some logs of communication between the games and servers before closure comes, because I'm under the impression that kind of data will be very useful, or even essential for making spoofing possible. The official servers will stop allowing pokemon to be tucked in on December 10th. Until then, any game card already registered will be able to tuck in pokemon, play dream world, and essentially, all the functions of game synch will work. After that date, servers will allow only ONE final game synch to download the tucked-in pokemon if any along with items and pokemon from dream world, and customization settings along with it. So basically, is anyone already working on this? Can anyone direct me to user-friendly hack tools to get communication logs for my game?
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Hi anyone can tell where are located the overworld item script?? Im using the npc editor and always the script for the overworld pokeballs are a weird 4-digits number, are those in the a056 narc?? How can i find them sorry by my bad english
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Is there any way to change the fade to white effect when exit the hidden grotto? I want to change it to fade-to-black
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Hi, my question is where are located the trainer's flags?? I've search in the individual files from the a056.narc but i can't find anything to relate then to the trainers... I know the code to uncheck a flag is 24 00 XX XX and the code to check 23 00 XX XX pls help