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Found 13 results

  1. Just a simple question here: What order of Ai bits make it harder? You can make lots of combinations of them, like you can have 'strong' and 'basic' checked, or all three of them checked and I'm just wondering if it just uses whatever the highest level checked is. And if that's the case why are they in random combinations in the editor? - Screenshot so you know what I'm talking about Thanks in advance
  2. Hi Everyone I have recently got into ROM Hacking and had a lot of fun playing with Wild Pokemon Levels, Trainer Pokemon Levels and tweaking difficulties etc. in Platinum. However the two main things I want to try and learn how to do are: 1). Change the levels of Legendary Pokemon - I cannot for the life of me find out how to change these, I have only managed to do Wild Pokemon so far. Basically I want to change a few levels in Platinum and slightly change their movepools: (eg. Regigigas to Lvl 70, The Regis to Lvl 40 atleast, Arceus to Lvl 100, Giratina to Lvl 50, Heatran to Lvl 70) This is to go with the increased level challenges I am giving myself (along with changing the Pkmn Evolutions to not require trading which I have already done successfully) 2). I have just finished playing through Black & White, and I was wondering if it is possible to make the version alternate Dragon (Zekrom in Black, Reshiram in White) appear in Dragon Spiral Tower in the Post-Game? I would set it to be captured at Lvl 70 so there is the option of catching both of the Yin & Yang Dragons. (I would do this in B2W2 as well at a later date when I finally play through that) This I imagine will be quite advanced, as I havent got that far into Map Editting etc. Would anyone be able to give me any tips in approaching these two ideas if possible please? Number 1 I have a funny feeling im missing something incredibly obvious, but number 2 should be a longer term project I will do over the coming weekends - Just looking for some guidance to see if it is possible and the best tools / tutorials to look at to achieve this Many thanks in advance! Monty
  3. Hello, I've been looking into a project where I import certain mechanics in generation 6 into the gen 7 games. Specifically, I am interested in the following (in order of importance): Returning the ability Parental Bond to its glory and making it deal 1.5x the amount of damage instead of 1.25x Returning the ability Gale Wings to its glory and making it give priority to a flying-type move regardless of whether a pokemon is at max HP Allowing Prankster to be used against Dark-types Returning Soul Dew to boosting Latios and Latias's Special Attack and Special Defense by 50% instead of... whatever it does now Allow Sheer Cold to be used against ice-types, and to not have its accuracy lowered by non-ice users Returning Pixilate, Aerilate and Refrigerate to 130% instead of 120% (not that big a deal of this or Sheer Cold can't be done) Again, not that big a deal, but removing all the little nerfs to status conditions (confusion back to 50% from its now 33%, paralysis's speed back to 25% from 50%, burn back to 12.5% from its now 6.25%) I've been reading up on editing abilities (not just changing which Pokemon gets what ability to literally modifying abilities and what they do) and it seems like it hasn't really been done yet publicly. I've also been told that the abilities are not in any GARC but can be found in the exefs. Does anyone have any experience with any of this, or can point me in the right direction? Your help is greatly appreciated.
  4. Explorers Abridged aims to take the games premise and just steer everything in the worst direction imaginable. Main focus is on comedy, gameplay is also harder than base game. Also, there's a LOT of vulgar language. Probably not best for people who are uncomfortable with the such. Only first 3 chapters are currently edited. Video of all the cutscenes is here. Oh yeah, only Charmander (Player) and Bulbasaur (Partner) are playable, cause otherwise it would make even less sense than it does now LOL
  5. Hello there, I've been making a Rom hack of Pokemon Ultra Sun and I've run into an issue. I've looked around on the forums and I haven't been able to find a similar issue, but if there already is sorry for asking. In short, every time I try to open static encounters, I run into an error message. Here is the message. Exception Details: System.ArgumentOutOfRangeException: InvalidArgument=Value of '65535' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at pk3DS.Main.<B_Static_Click>b__60_0() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Main.cs:line 1126 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.402, Culture=neutral, PublicKeyToken=null C:\Users\Omikaye\Desktop\Ultra Sun Rom Hack\pk3ds epic\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\Omikaye\Desktop\Ultra Sun Rom Hack\pk3ds epic\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. The program must now close. I have tried to fix the problem myself with no progress. I've tried grabbing a new rom and starting from scratch in case it was any of the edits I made, but even on a fresh rom, it crashes and gives the same error. I've also tried opening pk3ds in Visual Studio, but I'm not good enough at coding to find out why there is a problem with SelectedIndex finding a value of 65535. Even when I try to use a different rom, (say X or Omega Ruby) static encounters still crashes and gives the same message. If possible, I'd really appreciate any help I can get, as my hack wouldn't be complete if I couldn't edit Totem Pokemon. Thanks in advance!
  6. How does one change the text before and after a battle in Pokémon White 2? Also, is it possible to change the trainers' names?
  7. I have begun starting a project of fire red that is based off a sequel of the Pokémon colosseum. And I need a team of hackers, spriters, scripters, texters, big testers everyone. I am somewhat experienced In Some of the programs. If you’d like to know about the plot just shoot me a message. Here is my progress so far, I’ve only begun with the sprites editing.
  8. Hi Guys I've been racking my brain for a couple of weeks now trying to find out the command that sets the weather within a Route's Script file in B2W2 (and BW) I am basically trying to make Tornadus / Thundurus appear at a certain time in B2W2 at Route 7, just outside the House that you get their Therian Pokedex entries in B2W2 (Ihave the Flags set on the conversation to trigger the two Genies overworld appearences upon leaving the house) However I am trying to set it so their respective weather appears at the same time as the Genies spawn.... I have been looking through BW's script which is conviently the same number for Script and Overworld, however I cannot for the life of me work out what the weather setting is from it.... I've attached the file for the BW Script on Route 7 just incase anyone is able to help me. Many Thanks M BW 1 Script 674.txt
  9. Version 1.0.0

    6580 downloads

    This is the version 1.0 release of Pokémon White Deluxe. The game can be fully played until the Elite Four and shortly after. However, not every after-E4 event has been fully updated. Please enjoy! - Oxnite Many more changes were planned, but may only be delivered later due to time constraints - or never at all.
  10. Hi,I want to make a FireRed ROM hack in a new region with a Shadow World counterpart, Shadow Pokémon, Shadow type, and Pokémon from Gens 1-7. Probably Mega Evolution, too. I made a list of possible features:New movesNew abilitiesNew PokeballsApricorn ballsComplete Pokemon availabilitySecret bases (FireRed)Increase bag limitDouble wild battles100 TMsRock ClimbDefog10 HMsDay/Night wild Pokemon encountersDeoxys form change abilityExpanded Pokemon breedingHorde encountersSwarmsTrainers, etc., Speak in Battle SometimesOverworld Music Depends on Time of DayDay/Night battle music changeReplace Pokemon in Party with Newly Caught One and Send Replaced one to PCEvolutions Based on Specific TimeAI for new movesBerry systemMultiplayer compatibilityWonder trade systemNew evolution methodsNew itemsExpanded itemsBug catching contest(Not So) Hidden PowerComplete HabitatsExpanded Pokemon breeding Ditto fixExtended sethealingplaceExtend Direct Sound tracks to 12Dark ballMega Evolution implemented(FireRed) Ability CapsuleNew typesNew type iconsLevels expanded to 250TMs fully mappedRocksDaily eventsNuzlocke OptionApricornsExtend sethealingplaceExtend song tableNew musicBest AILevel scalingStadium / Showdown styleLaptopBank systemRoaming PokemonVs. Seeker battlesHacked Title ScreenSecondary message boxesPokemon selectionMoves selectionBattle ArenaFollowing PokemonSnag MachineQuests (money or rare / special items)InnsMore doublesAuctionsTrainer battles that reward you with items afterwardRematches with trainers after gym winsHM itemsRandom weather scriptsShadow movesThose are all to be decided for or against. All I have is a basic starting script and a starter town right now.Edit: I'm planning more for the game right now. I'd like to form a team. I have a post called "Team Salamence" on here that I have some members from working on this ROM hack already. I need just about any Gen 3 Pokémon ROM hackers to join, but particularly I need: 1. People who can edit, create and insert tilesets 2. Spriters who can make trainer sprites, in-battle and out-of-battle (overworlds) I could also use spriters who like to make Pokémon overworlds, too Let me know if you're interested via private message or on Discord. I'm Petuuuhhh#1611. You can add me as a friend if you're interested in joining the team. The project's Discord is https://discord.gg/z857WpP if you would like to spectate or ask about recruitment there as well. Screenshots: http://prntscr.com/kc5hoahttp://prntscr.com/ka47eh
  11. Hi everyone, my friend and I are starting a new project, since we didn't know anything about programming, we decided to go simple by replacing original Ruby pokémon with fakemon. I hope we can give you a demo sooner, let me know what you think, thank you
  12. As an example, if I wanted a Nidoking in SoulSilver in my party by hacking, how could I do that??
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