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Found 59 results

  1. Hello, I have made some patches that give you Unlimited TM's on Pokemon Diamond, Pearl, Platinum, HeartGold, and SoulSilver, With these, you should be able to get Unlimited TM's on your ROM Hacks which gives you that more modern feature that Pokemon Black and White introduced. Currently, I have made patches for HGSS (USA) and Platinum (USA) and Diamond and Pearl (USA) If you want patches that would work for any other region I might be able to make them. If you would like to do this manually here is a tutorial: For USA Platinum: 1) Open up the ROM in a hex editor 2) Go to the address 0x8162A 3) change 49 to BD For USA HGSS: 1) Open up the decompressed ARM9 in a hex editor 2) Go to the address 0x78452 3) change 49 to BD For USA DP: 1) Open up the ARM9 in a hex editor 2) Go to the address 0x6EDF2 3) change 49 to BD Also here is a video of it in action in Pokemon Platinum UTM (USA).zip
  2. Version 1.1.2

    500 downloads

    PKHeX plugin to find and edit Feebas fishing spots in Gen 3 and 4. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Ruby, Sapphire and Emerald as well as Diamond, Pearl and Platinum are supported. Gen 4 is readonly for now though! Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Credits Kaphotics for PKHeX. TuxSH for his extensive research about Feebas fishing spots (RSE, DPPt). suloku for his Feebas Fishing Spot tool that has inspired me to make this plugin. Source
  3. Pls... How i can change sprite trainer on Pokèmon Diamond? Tutorial fast!
  4. Basic information Name: Pokémon DarkDiamond Creator: Markitus95 (or Spiky, if you wanna call me like that) Base ROM: Pokémon Diamond (USA) Storyline Living in Twinleaf Town has always been boring. Having a cool neighbour can improve things, but everything has a limit. Tired of the monotonous life and with a growing spirit of adventure, you and your friend go to Lake Verity, with the intention of finding that red Gyarados everyone talks about. But... What's going on Route 201? It looks like a mysterious man is attacking Professor Rowan! What does he want? Features Catch all 493 Pokémon! New storyline Brand-new characters New team: Team xGlite Play as Brendan or Dawn! New graphics, and updates from HGSS and BW! New music And much, much more... Credits Hack's name: giradialkia Sprites: Coronis, minime010, Red6095, n0rul3s, spaceemotion Overworlds: Kyledove, Raven-Lux Music: xXchainchomp01, lala19357, Truearagon, tobinus, themutestranger Special thanks to my friend Arc. This hack wouldn't exist without his great help If I forget someone, sorry, and please send me a PM. Screenshots Beta 2 (Current version) Progress Demo version: 100% Beta 1: 100% Beta 2: 100% Beta 2.1: 100% Beta 3: 10% Bugs/Glitches The rival's name doesn't appear when talking with him in Route 201. Fixed When entering Lake Verity, the game crashes. Fixed Brendan's backsprite has a minor error in the 4th frame. Fixed Dawn talks as Brendan in the lab. Fixed The name of many trainers appears glitched. Fixed Downloads Beta 2.1 (Up to Veilstone City's gate): http://www.mediafire.com/?a81cxtajhgoehoh Update from Beta 2 to 2.1: http://www.mediafire.com/?5j5jws2f4urlcaq Patching instructions are included in the archive
  5. Version 1.1

    444 downloads

    Wild Pokemon editor of Diamond & Pearl Author - D-Trogh
  6. Version 1.1

    259 downloads

    Pokémon Data Editor DS (Diamond & Pearl) HowTo: - Dump the personal.narc with Nitro Explorer [You'll find the NARC in \poketool\personal] - Open PDEDS, open/select the NARC file - Edit the data using PDEDS and save (NOTE: You need for each Pokémon !!) - Import the NARC back with NitroExplorer - Done =D Author - D-Trogh
  7. jasenyoface

    EEDP

    Version .

    227 downloads

    Evolution editor for Diamond & Pearl Author: Unknown
  8. Hi all, I've been recently informed that Suction Cups does not work in the Sinnoh Region due to a coding error. I can't find any information on whether this is true or not and I'm lost where to look in the data to confirm this or not. Would anyone mind confirming this? It seems strange and it's honestly the first time I've heard of this. Much appreciated
  9. Greetings, all. I am new here, so I apologize if this is in the wrong subforum. Now, what I am needing to do: My girlfriend and I are planning on playing all of the Pokemon games from gen 4 right up to gen 7. We both have homebrewed 3DSs with CFW and have the NDS Pokemon games as ROMS on R4i cards. The idea is to play HeartGold and SoulSilver> Platinum and Diamond> Black and White> Black 2 and White 2> X and Y> Omega Ruby and Alpha Sapphire> Sun and Moon, in that order. What we want to do is transfer Pokemon over each time we move over to the next pair of games. Each time we play a pair, we plan to catch all Pokemon available in that respective game, then move them all forwards to the next game. HeartGold/SoulSilver can trade to Platinum and Diamond, and Platinum and Diamond can trade to Black and White, and Black and White can trade to Black 2 and White 2, but each of these processes will take ages to accomplish, and there seems to be no way to trade Pokemon from Black 2/White 2 to X/Y when using an R4i card and a legitimate card is impossible to get in my country. So: Is there a way that I can batch export all Pokemon from a save (All .pkm/whatever files from the .sav) and the inject it into the next save? PkHex and PokeGen only allow for exporting and importing 1 Pokemon at a time, whereas I would like to do so as a batch to save a lot of time. I have .sav files on R4i and can make .sav backups for 3DS Pokemon games, I just need a way to transfer the Pokemon between them as a batch rather than individually. As a nitpick: Is there also a way that I can have Pokemon moved via this method be registered in the Pokedex for the game I inject them into? Thanks in advance and sorry for repeating myself in some parts
  10. Would it be possible to change save data via the SD card from soundhax? I tried JK save manager, but it doesn't appear to work with diamond. Are there any applications i could use to do so? I'm pretty new at this, and i have only pokegenned on pokemon moon, so i don't know too much about it. forgive me if i make any errors.~
  11. This is a modification of Kazowar's BTX Editor. It's used to modify the BTX (texture) files used for overworld sprites in the NDS games. Kazowar stated that "BTX Editor is a horribly wrote program and is full of stupid limitations." But he gave me permission to decompile it, modify it, and re-release it. So I have. This version has been updated to support any of the character overworlds from HG/SS. There are still quite a lot of overworlds that it won't work with unless completely rewritten, like Pokemon, or anything not 32x32, or anything with more than one palette. I've also take the opportunity to change the interface. Buttons are now above the image, and the window will also resize to fit the image, rather than the reverse. I also changed the icon to differentiate it from the original. Usage: 1) Extract BTX files from the game, found in HG/SS at /a/0/8/1. 2) In BTX editor, hit [Open .btx]... and open a .btx file. 3) Hit [save .png as...] and save the image. 4) Modify that image. 5) Hit [Open .png] and open the modified image. 6) Hit [save .btx as...] and save the modifed .btx file. 7) Insert the new file into the game in place of the original. Download: http://www.mediafire.com/file/a4zjzn8kr8krgbc/BTX_Editor.exe
  12. It's been a loooong time, but finally, I've discovered how the BDHC files work. Please, if you are gonna copy this post in other site, give credits! First of all, I have to thank JayT, who discovered how is the file structured in different parts. Now, I'm gonna explain what does each part. Part P Sets the coordinates of certain points, used later to build rectangles or "plates" of different heights in the Part S. The structure of each element is the following one: 00 00 XX XX 00 00 YY YY XX XX are the coordinates in the X-axis, and YY YY the Y-axis ones. Keep in mind that the origin of coordinates is located at the midpoint of the map, not in a corner. This means that the lower right corner always use positive numbers, but the upper left corner instead must use negative numbers. Remember that FF FF = -1, FE FF = -2, FD FF = -3... The four tiles in the midpoint of the map are (FFFF, FFFF), (0000, FFFF), (FFFF, 0000) and (0000, 0000) respectively. Thus, the point of the upper left corner is: 00 00 F0 FF 00 00 F0 FF And the lower right corner: 00 00 10 00 00 00 10 00 Part Q It may be related to the stairs, but I need to investigate further. I've already solved this part, but I've still got to translate it to English Part R It sets the different heights where the hero can be in different rectangles or "plates". The structure of the elements of this part is: MM MM ZZ ZZ ZZ ZZ refers to the complete-tiles height, ie; for example if the character is at a neutral level, then ZZ ZZ = 00 00. If we climb some stairs and now we are in a height +1, then ZZ ZZ = FF FF (at higher height, instead of growing, it decreases) . If we were at a height +5, it would be FB FF. And if for example we were at -2; 02 00. MM MM measures, instead of full tiles, 65536-ths of tile. For not to talk complicated things; MM MM = 00 80 if the character is in a lake (it would be half a tile down, ie -0.5 tall) and MM MM = 00 00 if the character is anywhere else. For example, if we have: 00 80 FF FF it would mean: FF FF = Height +1 00 80 = Height -0.5 Total height = +0.5 Part S Link points of Part P to create the "plates" or rectangles, and assigns a height of an element of Part R. AA 00 BB 00 QQ 00 RR 00 AA is the number (in hex) of the Part P element where the point of the rectangle in the upper left corner is. Remember that the first element is 00, the second is 01, the third is 02... BB is the number (in hex) of the Part P element where the point of the rectangle in the lower right corner is. RR is the number (in hex) of the Part R element which establishes the height of the plate. If in Part P, for example, we have this: 00 00 F0 FF 00 00 F0 FF 00 00 10 00 00 00 10 00 And in the Part R we have: 00 00 FE 00 00 00 01 00 In the S part we have to write: 00 00 01 00 00 00 00 00 so we create a plate covering from (-16, -16) to (16, 16) (ie, the whole map) and setting a height in the Z axis +2. If instead out: 00 00 01 00 00 00 01 00 It would be the same as the previous one, but with a height of -1. Part T It divides the map in horizontal strips. Everything must be divided so if we move vertically (up or down) and thus we get in/out of a lake, stairs or similar, we must also be entering a new strip. It's hard to explain; the game can not detect when you enter an area with different height when you move vertically in the same strip (horizontally no problem) so you have to create a new separate strip. As I know it's hard to understand, here's a little picture: There is an element for each strip there. The structure of each element of Part T is: 00 00 YY YY NN NN UU UU Where YY YY is the Y-axis line where the lower limit of the strip is. NN is the number of elements of the Part U that are taken, and starting counting from element number UU UU. Do not worry, I'll explain later. For example, a map where there were two strips, one in the upper half and one in the lower half, would be: 00 00 00 00 NN NN UU UU 00 00 10 00 NN NN UU UU Part U It is a list or enumeration of adjacent plates/rectangles to the strip with which it is linked in Part T. That is, if I'm in the strip 00, Part T load a number of elements of the Part U where there are numbered all the plates where the player is or can access, from this strip. The structure of the elements of Part U is: SS 00 where SS is the number (in hex) of the Part S plate. Part U have many elements of these, and they are usually "segmented" in "zones". In Part T is loaded the number of items to be taken (NN NN) and the number it starts counting (UU UU). For example, in Part U we have: 00 00 01 00 02 00 04 00 00 00 03 00 04 00 And in the T part we are: 00 00 YY YY 04 00 00 00 00 00 YY YY 03 00 04 00 Then, from the first strip, we are or we can access the plates 00, 01, 02 and 04, while from the second strip we are or we can access the plates 00, 03 and 04. Remember they are all adjacent plates, ie, plates belonging to the strip and the ones which are in the limits but do not belong to it (ie, those plates whose height the game has to load while the player is in the strip).
  13. PokeJoke DS Summary: PokeJoke DS is a parody of Pokemon games. It is a hack of Pokemon Diamond. The main difference between this and the original game is the text. Nearly every line is different. Because of this, you should actually talk to everyone. If you do not talk to people, it would be very similar to the original game. The differences in text include dialog, Pokemon names, move names, item names, town/route names, etc. There are also some slight differences in the maps and sprites. So far, I have: Renamed all of the gen IV Pokemon Renamed a few of the gen I, II, and III Pokemon Changed some of the moves Changed the storyline (The different storyline will become much more apparent later in the game.) Completed editing Twinleaf Town Completed editing Sandgem Town Completed editing Jubilife City Completed editing all routes up until Oreburgh Gate Added an Easter egg to Twinleaf Town Todo: Rename all remaining Pokemon Change most of the moves Complete editing the rest of the story/world Add more Easter eggs Download Demo: An xdelta patch can be downloaded HERE. It requires an untouched Pokemon Diamond USA/ENG rom as the source file. EDIT: This patch is v2, which fixes grass in some houses and a few broken dialogs. Download Full Version: Sorry, but there is no full version currently available. Screenshots: Known Glitches: If you find any glitches, please notify me of them. The invisible wall at the end of the demo is NOT a glitch. It is there to mark the end of the demo. Other Info: I originally started this project back in 2009 under the name Nu11iFy. Now, my most common username is Razema. The project was discontinued, but I have restarted it. The initial thread can be viewed HERE. I am currently locked out of my old Nu11iFy account, so I cannot remove the old thread.
  14. About this hack This is a rom hack of Pokemon Diamond Version. In this hack, I’m trying to make the following changes: Team Plasma is the evil team of this game. You can battle two sages of Team Plasma now. More different Pokemon are seen in the wild. Some Pokemon are edited (Stats of some bug types, dream world abilities, new moves). Trainer and Gym Leader Pokemon are edited. Music is edited. The game has a more 3d-like look(thanks to Spiky Eared Pichu's tutorail on Pokécommunity) I'm actually still looking for someone who can change music in the game and someone who can help me with inserting sprites. I’ve made sprites already but I don’t know how to insert it. Could someone helpful insert the sprites (when I'm done with them) into a Diamond rom and send the narc for the sprites to me, or help me with inserting them? I also would like it if someone told me how I can script in fourth gen (probably with PPRE at some way). I can edit Pokemon and other stuff by myself. If you've enough time on your hands to help me with this hack, just reply to this topic. Screenshots I’ll place screens as soon as I’ve edited sprites into the game. For now I can only show you the sprites I've made so far. Click on the spoiler to see them. Note that the overworlds of B/W are bigger than the overworlds of D/P. Bugs No bugs known, because I haven’t edited the hard part already. Progress Status Still working on the hack in the weekends Downloads I've no idea when I finish the first beta. It depends on how much help I get and how easy the editing is(probably really hard). Sorry if my English is really bad. Let me know what you think of this hack, if you can help me or if you have an idea for a better name. Soon I'm going to improve the layout of this topic, but right now I'm busy with school.
  15. Hi guys, im new and a bit of a noob so sorry if i have put this in the wrong place. But i was just wondering if someone has got a action replay code (E) for a shiny ditto for pokemon diamond. Could someone also tell me if I am doing this right? haha thanks!
  16. In land_data.narc the length of the second block is supposed to be multiple of 0x30. This is true for all maps except for nr 483 (m_dun2405_00_01c). It has the lenght 146(0x92) instead of 144(0x90). That means there are 3 buildings and two additional bytes (0x0d 0x0a) Why?! (I use the Pokemon Diamond ROM)
  17. I got that map_matrix stuff done. The extractor is here (exports to MediaWikicode.). Yes, the coding is horrendous, I didn't put much effort to it, it works. /* By AngelSL, remove credits, whatever, as long as it complies with the below */ /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /* DISCLAIMER: THIS FILE IS FOR EDUCATIONAL PURPOSES ONLY, blah blah blah */ using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace MapMatrix2Table { class Program { static void Main(string[] args) { if(args != null && args[0] == "/all") { args = Directory.GetFiles(Environment.CurrentDirectory, "map_matrix_???"); } foreach (string s in args) { if(!s.EndsWith(".bin") && !s.EndsWith(".hex") && s.Contains(".")) {Console.WriteLine("Skipping " + s);continue;} FileStream fs = File.OpenRead(s); BinaryReader br = new BinaryReader(fs); byte columns = br.ReadByte(); byte rows = br.ReadByte(); int entries = rows*columns; ushort[,] matrix = new ushort[columns,rows]; br.ReadInt16(); string prefx = new string(br.ReadChars(br.ReadByte())); int row = 0; int column = 0; for(int x = 0; x < entries; x++) { if(column == columns) { column = 0; ++row; } matrix[column,row] = br.ReadUInt16(); ++column; } File.WriteAllLines(s + ".txt", ProcessAndDestroyMatrix(matrix, columns, rows, prefx)); } } static string[] ProcessAndDestroyMatrix(ushort[,] matrix, byte columns, byte rows, string prfx) { List<String> ret = new List<string>(); ret.Add("{| class=\"wikitable\" style=\"text-align:center; width:auto; height:auto;\" border=\"1\" "); // Table headers { StringBuilder headers = new StringBuilder(); headers.Append("! x"); for (byte x = 0; x < columns; x++) { headers.Append(" !! "); headers.Append(x); } ret.Add(headers.ToString()); } for(int row = 0; row < rows; row++) { ret.Add("|-"); ret.Add("! " + row); for(int column = 0; column < columns; column++) { StringBuilder line = new StringBuilder(); line.Append(matrix[column, row] != 0 ? "| style=\"background-color:yellow;\" | " : "| "); line.Append(prfx); line.Append(column.ToString("00")); line.Append("_"); line.Append(row.ToString("00")); line.Append("c"); line.Append("<br />"); line.Append(matrix[column, row]); ret.Add(line.ToString()); } } ret.Add("|}"); return ret.ToArray(); } } } If anyone would like to make their own parser, then look in the wiki for the article regarding the format. However! I'm not certain whether the file is supposed to be read by column or row, try both. Or derive it from my source ^ Anyway, we can see that the game uses their own internal name. An example is map03_27c which is Twinleaf town. If you extract land_data_release.narc and use "grep map03_27c *" to grep files containing that, you would see that only 1 file contains that aka the file containing Twinleaf's data. What we need to do now is to find where the game stores the map ID/intername/etc to real displayed name stringtable. The game could identify this by map ID, intername, or even index of the entry in land_data_release, or something else.
  18. I don't have access to two DSes, so could someone help me do this: 1. Set the date to September 1, 2007. 2. In my Diamond save, create a group and name it "Cadaeic". 3. Mix records with my Pearl save. 4. Make both Diamond and Pearl be in the group "Cadaeic" with Zowayix (Diamond) as the leader. Alternatively, if someone could tell me about a DS emulator that can do link functions, that would also work. However, I'm not sure if one exists. Thanks. 1015 - Pokémon Diamond (U).sav 1016 - Pokémon Pearl (U).sav
  19. Hey No rules, which means that you don't have to stick to a type theme (for the most part, One pokemon has to be of the leader's speciality type), and legendaries are allowed. This can also count for the E4+Leader. I want to give myself a challenge, and currently have several interesting ones, like Wake's team is designed to lower attack (Stantler, Staraptor, Gyarados, Masquerain), then Politoed and Porygon-2, for example.
  20. The player starts their journey in Littleroot Town, where the family has just moved in from the Johto region after the player's father, Norman, became the leader of the Petalburg Gym. The story starts off with the player riding in the moving van, which arrives in Littleroot. After exiting the van, the player's mother explains that they have just arrived at their new home; they then enter the house together, and there are the movers Pokemon carrying boxes. The player's mother suggests that the player introduce themselves to Professor Birch, a friend of your father. The player will save the Professor Birch of trouble, and in thanking you give away a Pokémon. This is where your adventure begins. You must collect all medals Hoenn region to battle the Elite 4, and stop the evil plans of Team Magma and Team Aqua. Your skills as a Trainer will be challenged like they've never been challenged before as you try to maintain balance between Kyogre & Groudon. Prove your skill by earning badges & gaining access to Battle Frontier the front line of Pokémon battling that offers a whole new level of competition. Never-before-experienced battles await you! Screenshots: Coming Later today (For real now). Downloads: 19 of november up to oldale My game changes: The tree in the middle of Oldale is now a well. You can catch Groudon and Kyogre in a hidden part of Victory Road. The champion is me the creator. You can catch all the starters at a island. Credits: VERGRUNDI for the maps, Tebited15 for the sprites, Kyle-Dove for sprites Link.
  21. Well, after using the PokeRadar a lot, chaining, and having a few chains seemingly break for no reason, I was hoping to find out what exactly makes it work? I'm familair with ASM, but I'm not sure where I'd start with NDS. If anyone has information on solid evidence for how the PokeRadar works (mostly to keep the chain going, like how it calculates the chances of continuing the chain per patch), please post here.
  22. (Battler 1 v Battler 2) Shoddy Warstory Battle between two in-game teams Rules: Evasion Clause, Freeze Clause, OHKO Clause, Sleep Clause Pokemon: (In order of appearance) Chanticleer Pertelote
  23. So, if you want to fix the freezing problems, there is an ActionReplay DS code and a Codebreaker DS code that allows you to play without freeze. The ARDS code is 020DD9E4 E1A00000 (You have to tick the "RAW" box on NO$GBA) The CBDS code is 220DD9E4 E1A00000 (You don't need to tick the "RAW" box) I found the ARDS code on the internet, then converted it to CBDS using a code converter, tested it and it worked. Now, if you have a flashcart that supports full ARDS (Including raw) or supports CBDS, you're good to go. Please note that I only tested these on NO$GBA, so it might only work on this. If you want to help me, you can tell me if R4DS supports either raw ARDS codes or CBDS. I know if supports ARDS, but I don't know about CBDS and raw ARDS codes.
  24. Request for 3 PKMN Please use PID/IV generator and let me know if any changes Please make three codes, one for each PKMN since I enter it by hand and it's easier to check Thank You
  25. ive looked everywhere for a code that makes all pokemon shiny, including eggs, and makes it permanent, even when the ar isnt plugged into the ds. now i have one that works for platinum, but i cant find one that works for diamond. ive found one; a real short one that only works with wild pokemon; i need shiny eggs. ive also tried the one supplied on this forum, and about four others, and they dont work. can anyone either generate one for me or share one that works please?
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