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Found 206 results

  1. Im new to this whole rom hacking thing and I am trying to change wild encounters in certain areas of the game. I attempted to use PPRE to edit these and in the program it is showing that the encounters have been edited but when actually in game they are no longer edited. Would someone be able to assist me with this? Thanks
  2. Pokémon PERFECT PLATINUM Hack of: Pokemon Platinum Story: Player starts out on their adventure following their overly-hyper childhood friend. In what starts out as just another innocent adventure the player soon finds them self fighting for the fate of the world against the evil Team Galactic in an effort to stop their power lust as they try to control the great Giratina. Features: All 493 Pokemon are available! 4 major events accessible, allowing you access to 4 D/P Legendaries! Notes: I have included every Pokemon scattered throughout the Sinnoh Region. Unfortunately, due to lack of scripting tools at this time many previous (pre-D/P/P) legendaries can be encountered randomly (most if not all are level 70+). I did my best to keep the Sinnoh dex somewhat accurate, but any Pokemon that is not in Platinum will not appear in the Pokedex. I apologize for any inconvienence but we just don't have the tools to edit the Pokedex at this time. I have edited every trade evolution! Normal Trade Evolutions should evolve at level 40. Item trade evolutions now evolve holding the trade item on level up in the daytime. 4 event items are available through in-game trades. Allowing access to event legendaries. (Be sure to remove the items from the pokemon once the trade is completed!) The Stopwatch and Alarm Clock Pokétch Apps can be acquired from the Pokétch President once you have 7 Gym Badges. Challenger's Edition has progressively increasing difficulty for experienced trainer's. Newest releases include patching program and your choice of patching methods. Patch should now be Linux compatible! I've included mirrors in case of server failure. *UPDATED* I found an error in Rotom's Form room and have corrected it. To-Do: Nothing. Special Thanks: Mushen - Without him, you may have never seen this release! SCV - For all his patience with me! (And the extra help you gave us at the end!) FattyFatFatFat - For her work on the location guide and her patience with my hectic life! You may choose the GUI versions (they are smaller and easier to handle) although they are not guaranteed to be bug free. The non GUI versions are Linux compatible. GUI Versions: Mirror 1 - Mirror 2 down Mirror 1 - Mirror 2 down Non-GUI Versions: Perfect Platinum Mirror 1 down Perfect Platinum - Challenger's Edition Mirror 1 down Locations List: Office DocumentMirror 1 PDF Doc Online Version Video Walkthrough: PP GUI Version.zip PPCE GUI Version.zip Location List..zip
  3. Hello all! I hope I am asking my question in the right spot, this is actually the first forum I have ever posted on. I have been trying sprite editing for the first time ever. Been trying to edit Pokemon Platinum and this site has been a huge help. All the tools and advice really top notch and even mostly still work on Windows 10. But what I have not been able to find is how to edit that darn little sprite that shows up over that black bar when you use a HM move in the overworld and pulls the ball out of his pocket. I'll use a HM with my edited sprite, the black bar will zoom in, and the sprite i am looking to edit show up over top the black bar. Then if I use fly it will still be that sprite until he puts the ball back into his pocket. There was a sprite that looked exactly like him in the mmodel.narc that I tried editing by exporting/reinserting with the BTX Editor but this little jerk is still the lucas sprite. I have used Nitro Explorer and Tinke to look all over the other narc files in the rom but cannot find any hint of where he is. This is the last big thing I want to edit and I hope someone in here may know how to do this. Thanks!
  4. SirCouve

    Bug reports

    Hello. I'm playing through emulator but I don't think it has influence. If you catch a Gastly in Old Chateau (West of Eterna City, inside the forest where Rotom is), that Gastly shows as "Invalid: Encounter type doesn't match encounter". If I change the Encounter to "None", Gastly becomes "legit", however, that's not how the game generates him. PS: Please also check Pal Park imported Gen3 pokémon with the "Artist" ribbon. I drag/dropped "Venus" (MILOTIC) from my Emerald sav (shows as legit there) to my Platinum sav (shows illegal due to ribbon). PS: Pokémon also don't get updated into pokedex in Platinum if you create them from scratch or import from database/other games. If they have been seen in the game, they get updated to caught but if they haven't been seen in the game, they keep getting unseen and uncaught when you load the game. 092 - GASTLY - 851F7F9E570F.pk4 350 - Venus - AB8E36D97E6C.pk3
  5. Version .

    170 downloads

    Pokemon Platinum image injector and extractor. Author - loadingNOW, @SCV
  6. Hi guys, this is my first post here as I desperately need help. About last summer I started replaying Pokemon heart gold and platinum (Legit copies which i got sealed in Game) on my 3ds which I had not used since 2013 when I had my DS lite. I sunk 70 hours into heart gold and one day after having played daily; I started up the game and everything loaded up to the main screen where you can load your save etc. and when I loaded my save the screen blanked and the audio went to a very quiet static. After the same thing happened again when i loaded my copy of Pokemon platinum I put both games in my DS which has a broken up button and they worked fine. Recently i tried this again as i am contemplating getting a 2DS simply to play pokemon and i decided to ask you guys. I have updated my 3ds firmware and all games were brought in the same country as the 3ds. Any ideas? (i have 800 hours on platinum and really want to continue)
  7. Hi, I want to turn "Sky Attack" into a direct attack, instead of a second-turn attack. I managed to do this without problems with the "DPP Attack Editor", but the point is that it is attacking with your charging animation and I want to switch to your attack animation, but I do not know how to do that. The same for "Razor Wind".
  8. Hi all, I've been recently informed that Suction Cups does not work in the Sinnoh Region due to a coding error. I can't find any information on whether this is true or not and I'm lost where to look in the data to confirm this or not. Would anyone mind confirming this? It seems strange and it's honestly the first time I've heard of this. Much appreciated
  9. I wasn't sure where to post this, but I am in need of a Pokemon Platinum (J) IV check code. I have looked all over the site and all over the net and couldn't find anything. It was surprising that there wasn't one, seeing how long the game has been out ,and how useful the code is. Help is appreciated. Thanks.
  10. Greetings, all. I am new here, so I apologize if this is in the wrong subforum. Now, what I am needing to do: My girlfriend and I are planning on playing all of the Pokemon games from gen 4 right up to gen 7. We both have homebrewed 3DSs with CFW and have the NDS Pokemon games as ROMS on R4i cards. The idea is to play HeartGold and SoulSilver> Platinum and Diamond> Black and White> Black 2 and White 2> X and Y> Omega Ruby and Alpha Sapphire> Sun and Moon, in that order. What we want to do is transfer Pokemon over each time we move over to the next pair of games. Each time we play a pair, we plan to catch all Pokemon available in that respective game, then move them all forwards to the next game. HeartGold/SoulSilver can trade to Platinum and Diamond, and Platinum and Diamond can trade to Black and White, and Black and White can trade to Black 2 and White 2, but each of these processes will take ages to accomplish, and there seems to be no way to trade Pokemon from Black 2/White 2 to X/Y when using an R4i card and a legitimate card is impossible to get in my country. So: Is there a way that I can batch export all Pokemon from a save (All .pkm/whatever files from the .sav) and the inject it into the next save? PkHex and PokeGen only allow for exporting and importing 1 Pokemon at a time, whereas I would like to do so as a batch to save a lot of time. I have .sav files on R4i and can make .sav backups for 3DS Pokemon games, I just need a way to transfer the Pokemon between them as a batch rather than individually. As a nitpick: Is there also a way that I can have Pokemon moved via this method be registered in the Pokedex for the game I inject them into? Thanks in advance and sorry for repeating myself in some parts
  11. I have the worst luck ever with this emulator. Nothing I do seems to work. It runs slow, it doesn't save, it crashes, the speed up button, etc, doesn't work. I'm trying to make ribbon master Pokemon and I don't want to have to constantly rely on other people to help me get the wifi ribbon. Using a save editor, even as a last resort feels dirty. I wanna do this legit. Would anybody be able to set up the emulator and settings and send it to me in a zipped file. That I'd be able to un-pack and set up with minimal effort? I found a complete Platinum save online. As soon as I've bred/caught my Pokemon, I can easily use a save editor to inject them into the save and then use them as needed. I have little to no patience for BS as it is and all this program has done is waste hours of my time. If anybody would be willing to help, I'd be very grateful. I could try to help you out on your ribbon quest as well. I have a lot of gen 3 stuff that will make it a breeze and I could send you my gen 4 competitive Pokemon once I've bred/caught them.
  12. I am finally done, this patch contains every battle theme in the game. This patch changes the battle theme played in trainer battles. List of themes: Mute Rival Theme Wild Theme Trainer Theme (unpatch) Gym Theme Grunt Theme Commander Theme Boss Theme Giratina Theme Uixe/Azelf/Mesprit Theme Elite 4 Theme Champion Theme Dialga/Palkia Theme Ledgendary Theme Regi Theme Tycoon Theme Arceus Theme You can repatch the same ROM over and over to change theme. The Patch works on wifi. It also contains AR codes and various flash cart cheat files with the codes already added. These codes work like the patch, but the AR codes DO NOT work on wifi. You may need WinRAR to uncompress the the .rar file that this patch is compressed in. WinRAR: http://www.rarlab.com/rar/wrar380.exe Music Patch: http://gbatemp.net/index.php?download=5464 Enjoy!
  13. This is a modification of Kazowar's BTX Editor. It's used to modify the BTX (texture) files used for overworld sprites in the NDS games. Kazowar stated that "BTX Editor is a horribly wrote program and is full of stupid limitations." But he gave me permission to decompile it, modify it, and re-release it. So I have. This version has been updated to support any of the character overworlds from HG/SS. There are still quite a lot of overworlds that it won't work with unless completely rewritten, like Pokemon, or anything not 32x32, or anything with more than one palette. I've also take the opportunity to change the interface. Buttons are now above the image, and the window will also resize to fit the image, rather than the reverse. I also changed the icon to differentiate it from the original. Usage: 1) Extract BTX files from the game, found in HG/SS at /a/0/8/1. 2) In BTX editor, hit [Open .btx]... and open a .btx file. 3) Hit [save .png as...] and save the image. 4) Modify that image. 5) Hit [Open .png] and open the modified image. 6) Hit [save .btx as...] and save the modifed .btx file. 7) Insert the new file into the game in place of the original. Download: http://www.mediafire.com/file/a4zjzn8kr8krgbc/BTX_Editor.exe
  14. Right now I am editing Pokemon Platinum, and have started changing what wild pokemon appear in the game. I have however noticed that whenever I enter the cycling road (Route 206), the game freezes and I have to reload. This happens even if I revert all the changes I have made. Does anyone know a method to fix this? I saw that some other people had the same problem and were able to fix it, but did not post what they did to do so. I also saw that they found the same issue in Mt. Coronet and Spear Pillar, so if anyone knows how to fix those too that would be great. Thanks for your help.
  15. I've been trying to make a mod of Pokemon Platinum (US) and thought I would use the PPRE 2.2.0 editor to make changes. However, when I try to save the project it only creates .pprj-files, and when I try to choose Export ROM, nothing happens. Creating a patch doesn't work either. So what do I have to do to save it as a new ROM (.nds) file? Thanks for your help.
  16. So for a while, I've been trying to find ways to get the Member's Card and Oak's Letter Wonder Cards into my actual Platinum cartridge. I've looked into PokeGen and PokeSav and they seem to be my best bets, but from what I know and researched, the only way to put them on a physical cartridge is by using an Action Replay code which is way too long for my Action Replay DSi (I have tried to type the entire code in and it doesn't fit). I really want to get these Wonder Cards in my game but I'm becoming unsure if the methods given and the way to put them in games are only for emulated version. If that's not true, then what is the best way to put Wonder Cards onto my Platinum cart? If I'm doing something wrong or if I have the wrong AR version, then what do I do from there? Thanks.
  17. So I'm playing Pokemon Platinum in my emulator, the usual "completing the Pokedex" and I decided to clean up my box and place the Pokemon in their "proper boxes". Then I released a Shiny-Chained Scyther. I just realized what I did... I know I'm in an emulator and I can cheat all that but what the...?!
  18. It's been a loooong time, but finally, I've discovered how the BDHC files work. Please, if you are gonna copy this post in other site, give credits! First of all, I have to thank JayT, who discovered how is the file structured in different parts. Now, I'm gonna explain what does each part. Part P Sets the coordinates of certain points, used later to build rectangles or "plates" of different heights in the Part S. The structure of each element is the following one: 00 00 XX XX 00 00 YY YY XX XX are the coordinates in the X-axis, and YY YY the Y-axis ones. Keep in mind that the origin of coordinates is located at the midpoint of the map, not in a corner. This means that the lower right corner always use positive numbers, but the upper left corner instead must use negative numbers. Remember that FF FF = -1, FE FF = -2, FD FF = -3... The four tiles in the midpoint of the map are (FFFF, FFFF), (0000, FFFF), (FFFF, 0000) and (0000, 0000) respectively. Thus, the point of the upper left corner is: 00 00 F0 FF 00 00 F0 FF And the lower right corner: 00 00 10 00 00 00 10 00 Part Q It may be related to the stairs, but I need to investigate further. I've already solved this part, but I've still got to translate it to English Part R It sets the different heights where the hero can be in different rectangles or "plates". The structure of the elements of this part is: MM MM ZZ ZZ ZZ ZZ refers to the complete-tiles height, ie; for example if the character is at a neutral level, then ZZ ZZ = 00 00. If we climb some stairs and now we are in a height +1, then ZZ ZZ = FF FF (at higher height, instead of growing, it decreases) . If we were at a height +5, it would be FB FF. And if for example we were at -2; 02 00. MM MM measures, instead of full tiles, 65536-ths of tile. For not to talk complicated things; MM MM = 00 80 if the character is in a lake (it would be half a tile down, ie -0.5 tall) and MM MM = 00 00 if the character is anywhere else. For example, if we have: 00 80 FF FF it would mean: FF FF = Height +1 00 80 = Height -0.5 Total height = +0.5 Part S Link points of Part P to create the "plates" or rectangles, and assigns a height of an element of Part R. AA 00 BB 00 QQ 00 RR 00 AA is the number (in hex) of the Part P element where the point of the rectangle in the upper left corner is. Remember that the first element is 00, the second is 01, the third is 02... BB is the number (in hex) of the Part P element where the point of the rectangle in the lower right corner is. RR is the number (in hex) of the Part R element which establishes the height of the plate. If in Part P, for example, we have this: 00 00 F0 FF 00 00 F0 FF 00 00 10 00 00 00 10 00 And in the Part R we have: 00 00 FE 00 00 00 01 00 In the S part we have to write: 00 00 01 00 00 00 00 00 so we create a plate covering from (-16, -16) to (16, 16) (ie, the whole map) and setting a height in the Z axis +2. If instead out: 00 00 01 00 00 00 01 00 It would be the same as the previous one, but with a height of -1. Part T It divides the map in horizontal strips. Everything must be divided so if we move vertically (up or down) and thus we get in/out of a lake, stairs or similar, we must also be entering a new strip. It's hard to explain; the game can not detect when you enter an area with different height when you move vertically in the same strip (horizontally no problem) so you have to create a new separate strip. As I know it's hard to understand, here's a little picture: There is an element for each strip there. The structure of each element of Part T is: 00 00 YY YY NN NN UU UU Where YY YY is the Y-axis line where the lower limit of the strip is. NN is the number of elements of the Part U that are taken, and starting counting from element number UU UU. Do not worry, I'll explain later. For example, a map where there were two strips, one in the upper half and one in the lower half, would be: 00 00 00 00 NN NN UU UU 00 00 10 00 NN NN UU UU Part U It is a list or enumeration of adjacent plates/rectangles to the strip with which it is linked in Part T. That is, if I'm in the strip 00, Part T load a number of elements of the Part U where there are numbered all the plates where the player is or can access, from this strip. The structure of the elements of Part U is: SS 00 where SS is the number (in hex) of the Part S plate. Part U have many elements of these, and they are usually "segmented" in "zones". In Part T is loaded the number of items to be taken (NN NN) and the number it starts counting (UU UU). For example, in Part U we have: 00 00 01 00 02 00 04 00 00 00 03 00 04 00 And in the T part we are: 00 00 YY YY 04 00 00 00 00 00 YY YY 03 00 04 00 Then, from the first strip, we are or we can access the plates 00, 01, 02 and 04, while from the second strip we are or we can access the plates 00, 03 and 04. Remember they are all adjacent plates, ie, plates belonging to the strip and the ones which are in the limits but do not belong to it (ie, those plates whose height the game has to load while the player is in the strip).
  19. Hey guys im having some trouble editing my save file, i can get it off the SD card (just drag and drop), edit what i want in Pokesav (Storage), then I save and drag it back onto the SD card. But when i load the game the storage edit hasnt worked. Any ideas? Thanks Edit: Forgot to add I am using an R4 Revolution and the save is coming out at 512kb
  20. Hi, please bear with me, I'm really new to this. I have recently enter battle area of pokemon platinum, it seems that I need a compete pokedex to enter resort area. I can't get a full pokedex with pokesav, so my question is where can I downlad a DSpokeEidter, or anything else that would do the trick. Thanks
  21. is there any way to create this? i sorta want a rebattle origin form giratina code. i tried on the offical code request thread with no response for 2 weeks. so please will someone create this? Thanks. -Lord Was
  22. In land_data.narc the length of the second block is supposed to be multiple of 0x30. This is true for all maps except for nr 483 (m_dun2405_00_01c). It has the lenght 146(0x92) instead of 144(0x90). That means there are 3 buildings and two additional bytes (0x0d 0x0a) Why?! (I use the Pokemon Diamond ROM)
  23. Sorry if this isn't in the proper section @_@ Ok the problem is: I made the code, in this case, an Aerodactyl in Box 1, Slot 1. Put it into my AceKard2i's cheat.dat file, start it up, L+R, activate's it, but after that, when i try saving, it says "Save Error" On all codes I try for platinum, i've also tryed getting another pokesav/another save for platinum, but it still happens. Any idea's @_@? Oh and sorry if this as been posted/asked before.
  24. could i get the events for Celebi ,Deoxys, Lugia, Ho-oh, Latios, and Latios? also make them for Platinum?
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