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Showing results for tags 'ultra'.
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tool SPICA (Model Tool)
Reisyukaku posted a topic in ROM - 3DS Research and DevelopmentHere's another BCH tool that I helped work on with gdkchan to replace Ohana. How is this better?: The BCH (de)serializer has been completely rewritten, giving maximum flexibility and better BCH support. Features: - Import formats [BCH, SMD, GFModel] - Export formats [BCH, SMD, DAE] - Batch/Single texture export [PNG, GFTexture] - Batch model export formats [SMD, DAE] - Merge multiple models to the scene - Animation playback [bone, material, visibility, camera] Upcoming features: - GFModel export Screenshots: Download: https://github.com/gdkchan/SPICA SPICA.zip
Pokemon Ultra moon Plugin 1.0
munchmill14 posted a topic in RAM - 3DS CheatsThese codes can use only GateWay3DS. Can not be used with the "NTR Client" & "NTR Client with Gateshark" & "Gateshark2NTR" & "Citra". What the plugin provides: ============================================= # Cheats available in this plugin # ============================================= - 100%Catch v1.0 - Catch Trainer's Pokemon v1.0 - (Hold START and Open OPTIONS menu)Access - Camera zoom out(SELECT+L)Enable, (SELECT+ - Enable View of Enemy Pokemon HP v1.0 - Can throw Pokeball at Trial v1.0 - Egg Instant Hatch v1.0 - Able to rename Outsider Pokemon in Name R - Receive Egg from Daycare v1.0 - Can use Z-moves multiple times v1.0 - Z-moves use is possible without Z-Crystal - Raises the all Status of a Pokemon by 6 s - No Outlines v1.0 - Max Money v1.0 - Walk & Run Speed Multiplier v1.0 - Instant Messages v1.0 - BP9999 v1.0 - No Encounter, Hold START Instant Encounte - No Forced Trainer Battles v1.0 - Rematch Trainers (Hold L & talk to Traine - (START+L)Wild Pokemon Shiny, (START+R)Dis - Wild Pokemon Modifier v1.0 - (SELECT + UP)All TMs & HMs v1.0 - (SELECT + UP)All MEDICINE x950 - (SELECT + UP)All BERRIES x950 - (SELECT + UP)All ITEMS x950 v1.0 - (SELECT + UP)All Z-Crystal v1.0 - (SELECT + UP)All Rotom Power x950 v1.0 - Pokemon Can Learn Any HM/TM v1.0 - QR Scan Point 100 v1.0 - No QR Scanning Wait Time v1.0 - Always critical hit v1.0 I will do updates to the plugin in the future, so keep in mind. Note: [Wild Pokemon Modifier v1.0] 005B9FC0 E1D500B0 005B9FC4 E12FFF1E 005B9FC8 E5C40004 005B9FCC E59F0000 005B9FD0 E12FFF1E 005B9FD4 00000XXX <- Pokemon ID 005B9FD8 000000YY <- Pokemon LV 003A7298 EB084B48 003A72A8 EB084B44 003A72C4 EB084B3D DD000000 00000004 005B9FC4 E59F000C D0000000 00000000 Then hold SELECT until you get a encounter [Walk & Run Speed Multiplier v1.0] 003A9A60 XXXXXXXX x0.5:3F000000, x1:3F800000, x1.5:3FC00000, x2:40000000, x2.5:40200000 00040000001B5100.rar
Pkmn with Hidden Ability
DanielDS posted a topic in Saves - Files and RequestsHey, guys. Anyone with a US/UM save file full of pokémon with their Hidden Abilities? My intention is to send it to Home and making the HA available in Sw/Sh.
USUM - EU Zeraora
King Impoleon posted a topic in Event Pokémon NewsZeraora will be available for owners of Pokémon Ultra Sun or Pokémon Ultra Moon from October. Simply visit a participating retailer between 1 October and 15 November to receive a secret code and add this lightning-fast Mythical Pokémon to your team. Zeraora will come with the following stats: Level: 50 Moves: Plasma Fists, Thunder Punch, Close Combat, Thunder Ability: Volt Absorb Held Item: Air Balloon Netherlands: GameMania and the FirstLook festival Belgium; GameMania, Dreamland and the Nintendo stand at ''FACTS'' - (maybe Icognito spawn in GO too?) France: GAME, GameMania Germany : Gamestop, Mediamarkt, Saturn, Müller and MAG Erfurt Spain: GAME Stores Italy: Gamestop UK: GAME Stores Source: https://pokemon.gamespress.com/Unleash-the-Power-of-the-Skies-with-Sun-MoonLost-Thunder
SM USUM - Berry Gift
King Impoleon posted a topic in Event Pokémon NewsIt looks like we are coming to the end as in black and white back then, the Berries will be distributed to the end of the generation PERIOD: 2019/ 01/ 08 ~ 09/ 03 GAMES: Sun, Moon, UltraSun, UltraMoon METHOD: Mystery Gift via Internet You can only receive one time for each piece of software.
USUM - Pokémon Animation Editing
Andarkvolt posted a topic in ROM - 3DS Discussion & HelpAfter some digging I was able to find where the model and animation files of Pokemons are located as well as being able to view them using SPICA. Links to posts which helped to locate the models and animation files in USUM: https://gbatemp.net/threads/release-usum-pokemon-star-a-fully-featured-pokemon-sun-and-moon-sequel-mod.495253/page-15 https://gbatemp.net/threads/wip-ultra-sun-and-ultra-moon-pokemon-models-textures-and-animations.490365/ After figuring out that pk3DS can unpack the animation files, I was able to swap animations around with ease. Since I enjoy having no animations for certain moves on Pokemon, I replaced certain animations with an empty file (which works fine). However a single animation file contains both the Skeletal and (Object/Material) Visibility animations. Main Question of the Topic: Is a way to keep 1 (Visibility Animations) and remove the other (Skeletal Animations)? Just as an example, I'll use Ultra Necrozma: I want to remove the Skeletal Animation, while also keeping the visibility of the Crystal/Prism thing hidden. Also SPICA has a few issues for me: Import button doesn't work, it can't export animations, anyone else having this issue or know work-arounds?
Back in the day of editing BW & B2W2, changing the 'Effect' would change the 'moves' animation. Now in Gen 6+, editing the 'Effect' in pk3DS no longer changes the animation of the 'moves'. By editing the flags of 'moves' in ORAS, I was still able to change the behavior (e.g letting Ice Burn and Freeze Shock etc. to be completed within 1 turn), but move animation itself would still not change. Within Gen 7, editing the flags no longer gives me the ability to complete 2 turn moves within 1 turn but instead only having minor effects such as whether the move makes contact, or whether the move is affected by 'Protect' etc.. This leads me to believe that it is possible that the turn base of the move is to do with the animations of the move in Gen 7. I am okay with turning off animations in ORAS at first, but now it really does take the kick out of the battles. In Gen 7, the animations might even affect how the move performs. So I would like to know how I could swap the animations in ORAS and in Ultra Sun/Moon. I know a couple of things here and there so you don't need to walk me through simple things such as dumping/extracting the ROMs, but instead I would like to know crucial things such as where the animation files are located, what tools I could use view them, what the structure/pattern of an animation looks like (e.g. every x number of files within this Garc is 1 animation). Would appreciate all help on this topic. EDIT: In Ultra Sun, in a/0/8/7 the files from 'dec_4683.bin' (ew002) to 'dec_5577.bin' (ew721) contains move texture and animation with 'ew' followed by the move ID. However, some of the moves are missing, namely Legendary Signature moves such as Judgment, Thousand Arrows, Thousand Waves and Prismatic Laser etc.. If anyone has any idea where these moves may be located, please let me know!
Hey guys, Trying to edit Dawn Wings Necrozmas wings, But have been unable to find the file so far to edit. Only the black parts of Necrozma are in the file, Along with that 'glow' on Ultra Necrozma, because despite changing that forms wings colour, the glow is still yellow. Thanks!
Festival Plaza Ideal Setup? USUM
TeamRocketCollector posted a topic in Generation 7Does anyone know the ideal festival plaza setup? Does it really matter what trainer is in what facility? I personally wish they would bring back PSS and think this is worse than Join Avenue in B2W2, but i want to make the most of it. Any help with this amd guides to get ideal setup that wont be useless would be greatly appreciated.
Pokemon Ultra Moon - Problems with the photo club
Supered57 posted a topic in Saves - Editing HelpI need someone to modify my save in the Ultra Moon pokemon after Photo Club, I can not do this, can anyone help me?