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Showing results for tags 'yuzu'.
For some reason the TR that my Pokémon can learn in shield are different than what they normally are. I went into PKNX and checked what there learnable TRs are and it says that they are all normal. But despite that when I go in game they aren't. For example my Koffing can learn the TR for Leaf blade despite obviously not being able to normally. I went in and checked PKNX again for Koffing and it says that it can't learn Leaf blade even though I can teach it the move in game. I want to have my Pokémon learn set the same as they are in the normal game and not have any weird or random new moves. How can I fix this
I have PKNX working fine but for some reason all of the evolutions and tm compatibility and likely other things are randomized. I don't remember ever doing this but even if I did accidently I want to undo it. I just want every Pokémon to have nothing changed about them and be like they are in regular sword and shield so I can edit them myself. I tried redownloading PKNX and redumping my game but it didn't fix the problem.
My PKNX has randomized my Pokémon shield roms evolutions, learn sets and other things. I'm trying to just factory reset PKNX so nothing is randomized and I can edit Pokémon manually in their regular forms. I was told I need to delete the layered FS folders in both Yuzu and PKNX to do this but I can not for the life of me find them anywhere. Maybe I'm just stupid and that's totally fine but If anyone has any suggestions on where to find those folders or how I can un randomize my rom in PKNX I would be eternally grateful.
I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.