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Found 14 results

  1. 3239 downloads

    This page contains the first ever publicly available savefile that was dumped from an original Pokemon Red cart, which was used to distribute YOSHIRA Mew by direct trade. The distribution took place at Toys R Us stores in the United States from the 8th to 12th of December 1999. The players who were allowed to obtain a Mew were determined among the first 1500 customers at each Toys R Us store on 26 November 1999, where they were able to receive a special "Peel & Win" sticker card (pictured above). 200 of these cards at each store contained the text "Caught Me!" underneath the sticker of Mew. These Mew distribution carts are known to have been either a Red or a Blue cartridge, which were sealed into a GameBoy Pocket with official Nintendo non-tamper security tape. So far only two devices have publicly surfaced on the internet. The first one was a Blue cartridge still sealed into a silver GBP, of which pictures have been on the internet for several years (pictured above). This device is said to have been lost in shipping during ownership change in 2013. The second one is a Red cartridge that has since been cut loose from its GBP, but the Nintendo security tape is still intact on the cartridge (pictured above). This Red cartridge was first seen on Reddit several months back, which is owned by a former Toys R Us employee who personally distributed Mews from the cartridge back in 1999. I recently contacted this Redditor, and offered to ship her my cart dumper in order to get the savefile dumped and safely preserved. As save data in the first two generations rely on a low-power battery, after approximately 18 years it was clear that the savefile would not have survived much longer. Due to this and the extreme rarity of these devices, this may have very well been a one time opportunity to ever preserve save data from one of these carts. Every Mew has identical IV stats: 5 HP, 10 Attack, 1 Defense, 12 Speed, and 5 Special. Every Mew in this savefile has the Original Trainer name of YOSHIRA (none YOSHIRB). I can only speculate that perhaps those on the Blue cartridges contained YOSHIRB Mews. The Trainer IDs are all unique however, and imply the Mews were generated in groups of 5 (eg. 16385, 16386, 16387, 16388, 16389, then 16443, 16444, 16445, 16446, 16447, and so on). My theory is that the Mews were generated with a "Mew machine", which was a quicker method used at other event locations to distribute YOSHIRA/YOSHIRB Mews. We know these machines distributed Mews with TIDs that incremented by 1, so due to the Trainer IDs we see here, we could assume that each savefile had different Mews(or at least that several different savefiles may exist). So other than TID, the Mews on this savefile are all identical. The way I figure it, a cart was inserted in a Mew machine, a party full of 5 were generated, the cart was removed, and while someone manually placed those 5 Mews in a PC Box, another cart was in the machine having it's party filled. I don't figure it could have been practical to give every cart unique Mews, but multiple carts were filled to have a wider variation of existing TIDs. After a handful of carts were full of Mews, their savefiles were likely copied among the hundreds of carts send to Toys R Us stores. Keep in mind though, this is purely my speculation based of the information we have. All the traded pokemon from this savefile had been previously released, so only the Mews remain. Box 11 and 12 are totally empty. Box 5 and 10 are each missing one or two Mews. Boxes 1 to 4, and 6 to 9 remain fully untouched. I did return a few Mews from the party to their proper box slot, so the TIDs line up as they were originally. Any oddball TIDs that couldn't be matched up were placed in the Party. I also want to note that I did request the rom to be dumped as well, and it was 100% identical to any other retail Red cart. While we were 99% positive this was obviously the case, it's still nice to have that confirmation. In the past some people have speculated whether or not the rom was special and would have the PC filled with Mews if a New Game was started. Once again, I want to give special thanks to Jenn from Reddit, because without her generosity, we may have never been able to obtain one of these savefiles. She did promise to supply her personal experience/memory of the event and any details, so when she does, that will be shared here as well.
  2. Version 1.0.0

    385 downloads

    Converted Jap Files to ENG files
  3. sorrry idk if this is the right place i didnt see a GB or GBC section I'm trying to change my trainer's overworld sprite to one of the pre-existing female characters that already has walking frames but maybe im googling wrong or i cant think of the right keywords. Can someone help pls ty
  4. After sending Pokémon from my Crystal VC save to my Yellow VC save back and forth, it seems only the PC box I had last chosen on Yellow has Pokémon in it but all others are empty. PikaSav and PKHeX still shows the Pokémon are there too, the only workaround currently is using PHBankGB to store all my Pokémon before making edits… but I have read this is apparently a fault of RBY and not PKHeX, but I already was 4 gyms into the game and using a few of my boxes? It sounded like it only happened if you tried editing boxes before you changed a PC box for the first time. Does anyone have a solution to this?
  5. Version 1.0.0

    673 downloads

    All pokemon, mew isn't legit. All badges.
  6. Version 1.0.0

    13938 downloads

    Mew isn't legit. Everyone else is.
  7. Version 1.0.0

    43892 downloads

    Saved Pokemon from a file, from 1-151.
  8. Version 1.0.0

    474 downloads

    Has all pokemon, all badges, most if not everything done.
  9. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
  10. Is anyone else running just Gyarados and Kadabra for their team. I find they are OP, and easily beat everything, with a little grinding to evolve them. Discuss
  11. So when I try edited my virtual console save for Pokemon Red or Yellow and reload it, it only show's I have 1 Box in the PC with Pokemon and the rest are empty is there any reason for this? I'm using SaveDataFiler to extract and import the save and using pkhex to edit the save.
  12. I'm trying to edit a Pokémon Blue ROM to make it look like an US Pokémon Green version. Right now, someone hacked a rom for me, so it would display "Green version" on the title screen. I then hacked it so it would display a Bulbasaur. I want to edit two particular blocks of text in the game. The poster in Celadon Dept. Store that says "Red and Blue, both are Pokémon!" to make it "Red and Green, both are Pokémon!", wich I've done alerady. I'm also trying to edit the block of text that contains the default names list, so I can edit it to have "Green" instead of "Blue" in the list. I'm using Pokétext, for the matter. I also want to edit the version exclusives to be the Japanese Blue's. Now, I have some problems. First off, I can't find the block of text containing the default names list. Secondly, Pokémap doesn't have Wild Pokémon data for every places. There are some routes and caves containing Pokémon I want to edit wich I cannot access with Pokémap. Well, if someone could find me a tool that would allow me to fully edit the Wild Pokémon data, that would be nice.
  13. (Wraith89 vs SuperSpecialAwesome) Shoddy Warstory "Scizor is the new Heracross." ~ Greencat Hmm, really? This warstory should show you how the underappreciated bug can do you good. I've been experimenting with Heracross quite a lot lately. It is an unexpected surprise for the most part. Rules: Evasion Clause, Extended Game, Freeze Clause, OHKO Clause, Sleep Clause Pokemon: (In order of appearance) Wraith89 SuperSpecialAwesome
  14. Do I Need Anything Special To Connect RBYGSC To Stadium I/II i.e. Any Special Cords etc.
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