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Found 4 results

  1. I've modded a rom of Explorers of Sky using Sky Editor, so far everything works great, all the portraits I've made work perfectly, only problem I've come across is that the game doesn't use sleeping sprites, which is kinda distracting. Anyone have any idea if it's possible to force the game to use sleeping sprites? Each pokemon has them. I'll also leave the portraits I've made so far available to download, in case anyone was interested Portraits.7z
  2. If anyone here has heard of JGecko codes, can anyone help me port this code from the AR DS to JGecko for Wii U? If it helps, the offset for the NTSC-U version of the game is 16000000... I think. Here's how that looks like... Easy Recruit code (Turn off) 94000130 FFEB0000 9230DD8E 000003A0 1230DD92 000008BD 02051294 E7900001 D2000000 00000000 Convereted to JGecko 09010000 04000130 // act. address 00000014 00000000 // button value 03010000 0230DD8E // if equal to 3A0 000003A0 00000000 00010000 0230DD92 // 16 bit write 000008BD 00000000 00020000 02051294 // 32 bit write E7900001 00000000 D0000000 DEADCAFE // Terminator Easy Recruit Code (Turn on) 94000130 FFDB0000 9230DD8E 000003A0 1230DD92 0000E8BD D0000000 00000000 02000090 000004AD E2000080 00000010 E59FC008 E780C001 E7900001 EA014481 52000090 000004AD 02051294 EAFEBB79 D2000000 00000000 Converted into JGecko: ???
  3. Hi there, I made some edits to the portraits of selected pokemon so that they may properly be used as the player character or partner. I added: Electrike, Bagon, Aron, Larvitar, Poochyena, Growlithe, Houndour, Dratini, and Zangoose. In the future I may add more upon request. To use the aformentioned pokemon, you must use cheats (unreccommended as both I and PP don't condone cheating), or SkyEditor 3.2 (or Sky Editor 4.0.5 which has more features) To do list: FIX BUGS!!! Add more pokemans Create patch file so no one has to use SkyEditor Create patch file so no one has to unpack the rom WARNING THIS IS NOT A SAVE EDIT - IT EDITS THE ACTUAL ROM First back up your rom file Second, unpack the rom with DSBuff 1.0 Go to the FONTS folder Back up the kaomado.kao file if you opted not to back up your rom file Replace the kaomado.kao file with mine Repack the rom data with DSBuff 1.0 DONE!!! Please report any bugs to me either in message or emai Thank you Psy_Commando for your utilities that helped in the making of this. Thank you maker of SkyEditor. Download kaomado file: [ATTACH]13612[/ATTACH] https://drive.google.com/drive/u/0/folders/0B4K1yEh7ip9EZ3AzbXJzU2tpRGs
  4. My idea basically combines a favorite franchise of mine with a genre of gaming that I personally love. For a while, I have wondered what a zombie apocalypse would be like in the Pokemon universe. Would unaffected trainers have to search for un-infected Pokemon? Would wild and captured Pokemon be forced to slaughter re-incarnated humans? When thinking, I had one problem. Would a zombie virus infect the Pokemon, or the trainers? Then it dawned on me; a realm where only one of those factors remained was already around. The Mystery Dungeon spinoffs. And the idea of Explorers of Life was thought up. I am willing to let others make the ROM, I only make ideas. It would start like Explorers of Sky, with the quiz, followed by the aura thing. You awaken on a beach, thinking you're still a human. Your partner(:creep:) arrives and things get different. A single Krabby is making bubbles as a signal for surviving Pokemon. :creep: sees you, sets down a bag of supplies, and asks "What kind of idiot are you?! Just lying in the sand like that!" You tell :creep: that you're a human, and partner says, "You really are an idiot, you're just a (starter)! ... Well, what's your name, I can't keep calling you idiot." You say name, looters (Koffing and Zubat) steal :creep:'s supplies, you get them back after a very small amount of pokemon appear in Beach Cave, :creep: takes you to the camp. That's all I have plotwise, other than some notes about a possesed Dialga and a rival camp.
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