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Found 895 results

  1. I ran into a problem just right before going to get Dialga in Pokémon Diamond, and I was unable to battle the two grunts to trigger team galactic leaders to battle me. I’m looking for a Pokémon diamond save around this point, if possible. If you have any diamond save that would be greatly appreciated . Thanks in advance!
  2. I'm starting a Pokemon Black Egglocke and need Pokegen Eggs to start off with. Please help me. Legality isn't a problem as long as the Pokemon is able to hatch out of an egg or able to have those moves.Please nickname the Eggs, I'm not creative with names unfortunately... No Legendaries or Phione please, since I don't want the play-through to be too easy. Send files over Email please, since it's easier. Send as many as you want, holding any item. Thank you! Ps: Set the happiness to 0 please, since the egg will not hatch quickly, and I'm not patient enough to wait.. Thank you! Send to this Email: mightyenatrickster262@gmail.com
  3. Version 1.0.0

    590 downloads

    ¡All Square Shiny Galarian forms, Alola Forms and Normal Forms available in Pokemon Sword and Shield! (Sorry for my english, im Spanish) (If something is wrong, please excuse me) Hello, today I am leaving this file that has all the Square Shiny Pokemon Forms 6 Ivs available in Pokemon Sword and Shield (Gen 8). This file contains: - All the Square Shiny Galarian Forms 6 Ivs - All the Square Shiny Alola Forms 6 Ivs - All the Square Shiny Normal Forms 6 Ivs Note: Alolan Exeggutor and Alolan Marowak have 3 versions. Alolan Raichu and Normal Weezing also have 2 versions: - One of them ("Alola") is because the Origin Game is Alola. - Another of them ("Galar NO OT") is because the Origin Game is Galar, can be Shiny, but you can't change the OT, TID and SID. - The last of them ("Galar OT") is because the Origin Game is Galar, you can change the OT, TID and SID, but can't be Shiny. And that's it, I hope this file helps you and works. Have a nice day. // Español - Spanish // ¡Todos las Formas Galar, Formas Alola y Formas Normales en "Square Shiny" disponibles en Pokemon Espada y Escudo! Hola, el día de hoy estoy dejando este archivo con todas las formas pokemon en "Square Shiny 6 Ivs" disponibles en Espada y Escudo (Octava Gen) Este archivo contiene: - Todas las Formas Galar en "Square Shiny 6 Ivs" - Todas las Formas Alola en "Square Shiny 6 Ivs" - Todas las Formas Normales en "Square Shiny 6 Ivs" Nota: Exeggutor Alola y Marowak Alola tienen 3 versiones. Raichu Alola y Weezing Normal también tienen 2 versiones: - Una de ellas ("Alola") es porque el Juego Original es Alola - Otra de ellas ("Galar NO OT") es porque el Juego Original es Galar, puede ser Shiny, pero no puedes cambiarle el EO, ID y la IDs. - La ultima de ellas ("Galar OT") es porque el Juego Original es Galar, puedes cambiarle el EO, ID y la IDS, pero no puede ser Shiny. Y eso es todo, espero que este archivo te ayude y funcione. Ten un buen día.
  4. Version 1.0.4

    1185 downloads

    I decided to share my mythicals and legendaries collection for those who want them and without going through the hassle on making them they are all Legal, Home trackers have been removed for each file
  5. Hi everyone, I'm new in pkhex , I just updated my PKHex to the latest version but all my Pokemon are invalid and the only thing that appears is this error: Invalid: Unable to match an encounter from origin game. Did someone knows how to fix it , please help me i leave a picture of the issue PKHeX (20.07.18).zip
  6. Here are some codes for Pokemon Ranger Shadows of Almia USA 1 Loop Capture, by SCV Browser Complete Max Number of pokemon Modifier, Made by SCV Pokemon Modifier Codes, Made by SCV Corresponding Codes for Pokemon Ranger Shadows of Almia (E) 1 Loop Capture, made by SCV Browser Complete: Max Number of pokemon Modifier, Made by SCV Pokemon Modifier Codes, Made by SCV List for Pokemon Modifier, Thanks to damio for taking the time to write all the names next to the national dex numbers.
  7. Version 1.0.0

    406 downloads

    A shiny legal mew obtained in generation 3 and transferred up to generation 8 i just wanted to share it, you can change its name with pkhex and things should be fine just be careful messing with the ivs it might mess it up and it is hyper trained and the Home tracker has been removed from the mew for privacy
  8. Version 1.0.0

    147 downloads

    (EACH POKEMON HAS AROUND 33 RIBBONS OR SO) So i was tinkering around with a few generation 3 shinies mostly for ribbons but i got this idea i wanted a whole bunch of generation 3 pokemon with ribbons so i started making more based around the shinies i already had so i just wanted to share them they are compatible with generation 8 sword and shield actually there only compatible with those game
  9. Version 1.0.1

    127 downloads

    I have seen many people seek Safari Ball pokemon in sword and shield thats from the johto or sinnoh and it got me thinking, I have all these shiny safari ball pokemon laying around so i should just share them, so i compiled all the sword and shield compatible safari zone and great marsh pokemon i had from HG/D/P/P and decided to upload them here for everyone to use, Home trackers on all pokemon have been removed for privacy reasons.
  10. Hi team, So recently we have had an outbreak of people hosting loads of new legendary dens online. I personally caught a Verizion and Mewtwo an hour ago. I was wondering... Can someone provide me a step by step process on how to edit the pokemon inside the den to the illegal ones? I use PKHEX and create all the dens I want at the moment, but how to turn one into a Mewtwo? Or a Squirtle?
  11. OK Here is the Official AR(Action Replay) Request Thread. Rules: Please look HERE!!! first. To see if the requests have been filled or not. Then post in here. Please post in code boxes the name and description of the codes you are requesting. Current Requests [s]Check a Pokemon EV[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Infinite/Max Slot Coins[/s] <----[color=Lime]Check Official Code Thread[/color] Erase Pokemon in Box 1 Slot 1 [s]Instantly make egg of pokemon in daycare centre[/s] <----[color=Lime]Check Official Code Thread[/color] [s]See Contents of Egg[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Poffin Lv. 99[/s] <--- [color=Blue]Made by Pokesav[/color] [s]All Pokewatch Functions[/s] <--- [color=Blue]Made by Pokesav[/color] [s]Daycare Egg - Female Natures (Each one of Natures have its own code[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Baron_Fel[/color] [s]Daycare Egg - Male Natures (Each one of Natures have its own code[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Baron_Fel[/color] [s]Wild Pokemon IV Modifiers (Each IV in each stat have its own Code[/s] <----[color=Lime]Check Official Code Thread[/color] a code to erase your hall of fame record [s]In-party IV Modifier Code[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Jiggy Ninja[/color] Mega Encounter Rate [1] Bypass Evolution Requirements [2] Lock Roaming Pokemon to X Location Giratina Distortion World or Turnback Cave Rotom [s]Spiritomb - Plus an activator to activate a battle with spiritomb[/s] <----[color=Lime]Check Official Code Thread[/color] Dialga Palkia Regigigas Cresselia Azelf Uxie Mesprit Regirock Regice Registeel Darkrai Shaymin Arceus Heatran - With Heatran in there and the Team Galactic gone and entered the Battleground Cynthia's Togepi Egg Bebe's Eevee Veilstone City's Porygon Riley's Riolu Egg [s]Resort Area Villa Bought All Furniture[/s] <----[color=Lime]Check Official Code Thread[/color] Have All Map Locations for GeoNet Globe Map Take 1 Step to (Pokemon in Daycare Max Out Level 100) Only Sinnoh Dex Activated Only Natonal Dex Activated Updated Instant Egg Code - Add a Calculator Function to pick out the nature,gender,and Shiny & non Shiny [s]Music Modifier[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Max Happiness All Pokemon in Party[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Jiggy Ninja[/color] Walk While Talking - you can walk around while talking Opponent's Pokemon Always Misses Your Pokemon Attack Never Misses [s]All Trainers Defeated - Never Run Into a Trainer Battle again-[/s] <----[color=Lime]Check Official Code Thread[/color] Different Pokemon from other games & events will always obey you Distortion World is Always open in Spear Pillar Distortion World is Closed in Spear Pillar Completed Sinnoh Dex 210 Seen & Captured Fix Completed Pokedex - Heat Rotom is in there Twice Mow Rotom isn't in there Wandering Pokemon Will Stay in Route 2xx Always Mesprit Cresselia Articuno Zapdos Moltres No 24 hour wait between Pal-Parking Trick the game into thinking a 3rd gen game is attached[1] PokeRadar - encounter only PokeRadar Pokemon[2] [s]TRU Regigigas[/s] <----[color=Blue]Made By Pokesav[/color] [s]NZONE Pikachu[/s] <----[color=Blue]Made By Pokesav[/color] [s]all pokemon fossils[/s] <----[color=Blue]Made By Pokesav[/color] [s]mega exp gain (instant lvl 100)[/s] <----[color=Lime]Check Official Code Thread[/color] Shiny Milotic (when it comes to USA) [s]No longer have to wait hours for Pokemon to appear on Honey Trees[/s] [s]Program the AR to make certain Specific pokemon appear anywhere in the wild when we select it in the AR (without having to use the Poketch Calculator)[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Both Walk and Run through solid objects codes[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Nicknaming Pokemon that have another OT/ID[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Instant Egg Creation with a different button activation[/s] <----This one you can do on your own, wait let me help [url="http://lmgtfy.com/?q=EnHacklopedia+%C2%BB+Tools+%2B+kode+garage+%2B+button"][color=DarkOrchid]http://lmgtfy.com/?q=EnHacklopedia+%C2%BB+Tools+%2B+kode+garage+%2B+button[/color][/url] Starter pokemon reset (so you can just choose all 3 without resetting your whole game) Opponents Score No Hearts on Visual Round Opponents Always Miss on Dancing Round [s]Modify ability of pokemon in slot 1[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Jiggy Ninja[/color] Get to the battle brain after 1 battle on all battle faculties Once requests are filled I will cross them off the list. Please keep it neat in here. I will try and handle as many requests as humanly possible.
  12. Version 1.0.0

    29133 downloads

    This file that I have posted contains all Pokemon that have been introduced into Generation 7 This Includes: ~ All Ultra Beasts! ~ All Alola Form Pokemon! ~ All New Generation 7 Pokemon ~ All Legendary Pokemon! Such as: Solgaleo Lunala Magearna Necrozma All Tapu Pokemon (Except Marshadow) Happy Genning! ~ Z
  13. These codes can use only GateWay3DS. Can not be used with the "NTR Client" & "NTR Client with Gateshark" & "Gateshark2NTR" & "Citra". What the plugin provides: ============================================= # Cheats available in this plugin # ============================================= - 100%Catch v1.0 - Catch Trainer's Pokemon v1.0 - (Hold START and Open OPTIONS menu)Access - Camera zoom out(SELECT+L)Enable, (SELECT+ - Enable View of Enemy Pokemon HP v1.0 - Can throw Pokeball at Trial v1.0 - Egg Instant Hatch v1.0 - Able to rename Outsider Pokemon in Name R - Receive Egg from Daycare v1.0 - Can use Z-moves multiple times v1.0 - Z-moves use is possible without Z-Crystal - Raises the all Status of a Pokemon by 6 s - No Outlines v1.0 - Max Money v1.0 - Walk & Run Speed Multiplier v1.0 - Instant Messages v1.0 - BP9999 v1.0 - No Encounter, Hold START Instant Encounte - No Forced Trainer Battles v1.0 - Rematch Trainers (Hold L & talk to Traine - (START+L)Wild Pokemon Shiny, (START+R)Dis - Wild Pokemon Modifier v1.0 - (SELECT + UP)All TMs & HMs v1.0 - (SELECT + UP)All MEDICINE x950 - (SELECT + UP)All BERRIES x950 - (SELECT + UP)All ITEMS x950 v1.0 - (SELECT + UP)All Z-Crystal v1.0 - (SELECT + UP)All Rotom Power x950 v1.0 - Pokemon Can Learn Any HM/TM v1.0 - QR Scan Point 100 v1.0 - No QR Scanning Wait Time v1.0 - Always critical hit v1.0 I will do updates to the plugin in the future, so keep in mind. Note: [Wild Pokemon Modifier v1.0] 005B9FC0 E1D500B0 005B9FC4 E12FFF1E 005B9FC8 E5C40004 005B9FCC E59F0000 005B9FD0 E12FFF1E 005B9FD4 00000XXX <- Pokemon ID 005B9FD8 000000YY <- Pokemon LV 003A7298 EB084B48 003A72A8 EB084B44 003A72C4 EB084B3D DD000000 00000004 005B9FC4 E59F000C D0000000 00000000 Then hold SELECT until you get a encounter [Walk & Run Speed Multiplier v1.0] 003A9A60 XXXXXXXX x0.5:3F000000, x1:3F800000, x1.5:3FC00000, x2:40000000, x2.5:40200000 00040000001B5100.rar
  14. Hi. New to this forum but I made an account specifically looking for help on this. I'm looking for some insight and help restoring a good Pokemon Crystal save to my cartridge from VC. I recently received this Flash Boy Cyclone as I wanted to take my VC saves and put them back on a cartridge to use in Pokemon Stadium. It worked fine with Pokemon Blue (not pictured) and Yellow as you can tell in the attached video. But it is telling me "save file not found" even though I did the exact steps I did for Blue and Yellow. I have a hunch it's got something to do with the VC not being the exact same as the others due to the added in game Celebi event that wasn't present on the original cartridge. I attempted to do an "Import Battery" in the VBA Emulator to see if that would work but to no avail either. So how do I fix this? I've attached the SAV file as well. Thanks!
  15. theSLAYER

    tool PGO: Generation 8 Pokémon

    810 810 811 811 812 812 813 813 814 814 815 815 816 816 817 817 818 818 819 819 820 820 821 821 822 822 823 823 824 824 825 825 826 826 827 827 828 828 829 829 830 830 831 831 832 832 833 833 834 834 835 835 836 836 837 837 838 838 839 839 840 840 841 841 842 842 843 843 844 844 845 845 846 846 847 847 848 848 849 849 850 850 851 851 852 852 853 853 854 854 855 855 856 856 857 857 858 858 859 859 860 860 861 861 864 864 866 866 867 867 868 868 869 869 870 870 871 871 872 872 873 873 874 874 875 875 876 876 877 877 878 878 879 879 880 880 881 881 882 882 883 883 884 884 885 885 886 886 887 887 888 888 889 889 890 890 Source: https://github.com/ZeChrales/PogoAssets
  16. I've seen a few posts of people requesting hacked Pokemon. I can see that they're not very successful/popular going by the lack of comments. Is it frowned upon here? I also know that paying for hacked Pokemon makes you the biggest sucker, but... Okay hear me out; I have PKHeX and have created 72 dream Pokemon for XY/ORAS and have the files. All the details are filled out and they are all legal (except for two) and I wish to have a copy of each on both my Y game and Alpha Sapphire game. So 144 Individual Pokemon (files) in total. My problem is that I just don't have the skills to hack my own 3DS/games and not risk destroying everything. So I'm kind of stuck. I understand if begging for someone's time to provide all these Pokemon is discouraged. Just let me know and I'll shut up about it. Lest...? If there is someone out there with nothing better to do, or if someone knows of someone who can get me my dream team, I would be incredibly grateful. (Assuming this works and someone willing to help sees this, feel free to pm me. I know I am asking for a lot...) Thanks for reading! Ciao! Edit: Is this how you share the file with all the data? pcdata.bin
  17. I haven't been able to find this information anywhere online so I decided to map out how opponent Pokemon is stored in the games RAM for Platinum. I've found that the Pokemon is around the addresses 002C0BC2 to 002D5780 in a hex editor with a length of 128 bytes (decimal value) or 80 bytes (hexadecimal value). The one consistency I found is the first two bytes is the Pokemon index number and the last byte is 04. With that the following is the structure of Pokemon in the RAM for Platinum if they were extracted, therefore; I'll be starting at 0x00. Offset Content 0x00-0x01 National Pokedex ID 0x02-0x0B String of bytes that seem to have some consistency, but seems to have no uses for NPC Pokemon. 0x02-0x03 = Attack stat 0x04-0x05 = Defense stat 0x06-0x07 = Speed stat 0x08-0x09 = Special attack stat 0x0A-0x0B = Special defense stat 0x0C-0x13 The moves known by the Pokemon with each two bytes corresponding to the move index. 0x14-0x17 IVs, IsEgg Flag, IsNicknamed Flag. Same as in Block B of PKM Structure for Gen 4 found in the tech documents. 0x18-0x1F Unused, but each byte in the string is 06. This set of bytes start at 06 and keeps track of the how the stats of the Pokemon have gone up or down. Example 00 = -6 in a stat and 0C = +6 in a stat 0x20-0x21 Unused, but in all tests the bytes are set to something other than 00. This may correlate to something with further tests. These bytes are linked to the species of the Pokemon in some way. As such a byte combination of 70 0B will be set there if the opposing Pokemon is a Lugia. 0x22-0x23 Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x24-0x25 Seems to closely match the met date, but most likely isn't. May correlate to something with further tests. These bytes are linked to the species of the Pokemon in some way. As such a byte combination of 0E 02 will be set there if the opposing Pokemon is a Lugia. 0x26 00 unless the Pokemon is in a different form then it's base form. 0x27 Ability 0x28 Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x29 Same as 0x40, 0x83, or 0x86 from PKM Structure for Gen 4 found in the tech documents. Appears to change if the Pokemon has a blanket ability activated. 00 = no blanket ability and 04 = the Pressure ability. It is unclear if this byte has have a value other than 00 or 04 depending on the ability. 0x2A-0x2B Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x2C-0x2F Current PP of moves. 0x30-0x33 Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. Number of PP UPs used for each move. 0x34 Current level of Pokemon. 0x35 Happiness of Pokemon. 0x36-0x4B Pokemon nickname. If no nickname is set the species name of the Pokemon will be here. 0x4C-0x4D The current HP of the Pokemon. 0x4E-0x4F Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x50 Unused, but in all tests the byte is set to something other than 00. This may correlate to something with further tests. The max HP stat of the Pokemon. 0x51-0x53 Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x54-0x63 OT name. If NPC Pokemon all bytes will be 00 with a terminating FF. 0x64-0x67 Current EXP. If NPC Pokemon all bytes will be 00. 0x68-0x6B PID 0x6C This byte gets set if the Pokemon is affected with a status condition that is not temporary. 0x6D-0x73 Unused, in all tests all bytes have been 00, but they may correlate to something with further tests. Each byte correlates with a status temporary status condition. The byte set for confusion is the counter for how many turns is remaining before the confusion wears off. 0x74-0x75 ID 0x76-0x77 SID 0x78-0x79 Held item. 0x7A-0x7D Unused, in all tests all bytes have been 00, but they may correlate to something with further tests. Each byte correlates with a status condition that is not temporary. The byte set for sleep is the counter for how many turns is remaining before the wakes up. 0x7E In tests this byte has been 01 when dumping NPC Pokemon and 02 for Pokemon dumped during playbacks with the Vs. Recorder. This byte is the gender of the Pokemon. 00 = male, 01 = female, 02 = genderless. 0x7F This byte has been 04 in all tests. This byte is the type of Poke Ball that the Pokemon is in. If in a special HGSS ball this byte will be 04 which is the same as the Poke Ball. --footer-- Test Notes: -The structure of opponents Pokemon in RAM is the same in Heart Gold and Soul Silver. I could not test Diamond or Pearl, but I'm assuming that it will be the same. -The following tests were carried out, but did not appear in the structure. The special HGSS Poke Balls (a byte might be set outside of recorded battle playback since these balls don't retain their appearance in recordings), Pokemon infected with Pokerus, Pokemon cured of Pokerus, OT trainer gender, and Poke Ball Capsule Seals (bytes might be set outside of recorded battle playback since these animations don't appear in recordings). -The Intimidate ability does not change the byte at 0x29. For information about Pokemon in gen 5 RAM please read:
  18. I'm having a ARM11 error on my 3ds. So, I followed the site instructions to use PKHeX and Homebrew. It's working fine with my pokemon Ultra Moon (downloaded software) but when I try to open my Omega Ruby (physical copy) I get a ARM11 crash. I already tried to use a backup save and even deleting the entire save, but nothing seems to work. I have some crash dump files if needed. Also, I tested the game on my brother's 3ds (no custom firmware) and it works just fine. crash_dump_00000000.dmp
  19. If this happens it will be my first time playing a sinnoh game because I skipped it but idk why but yeah I hope it comes out and if it does then YAY also black and white are different from black 2 and white2
  20. Version 1.0.0

    623 downloads

    This is a Japanese Pokemon Ruby save file that I scanned my "Decoration present" E-reader card on to get the Regi Dolls in my save, using official hardware. I discovered that it was possible to use the decoration trader NPC to trade secret base decorations between games to get every secret base decoration in the English games. (Or any language, I just happen to be in North America.) To get the decoration trader NPC into your game (Without mixing records), your ID needs to end in a 4 or a 5. Alternatively, if you don't have him and you need him. It would be a simple task to create new save files until you get the correct ID, play through the game and mix records to send him to your desired cart. I've included an insulting diagram on how to get the regi dolls from the Japanese Ruby to the non-JP Emerald with the least amount of record mixing needed, assuming all 3 saves have a decoration trader.
  21. Hello all! Any help is appreciated! I have a cfw switch and im already familiar with the process to customize my save file and upload it back to the game (thru checkpioint/pkhex). Thats not the problem. I have three questions! 1) Im wondering, is there a way I can get my pokemon from my cfw switch save file onto pokemon home without a second Switch? 2) is there a way i can edit my ofw pokemon file (i have a purchased copy of sword) thru the cfw checkpoint and when i restore the file itll successfully change my ofw pokemon save file? again, not needing another switch. and 3) is there another way to do this that im not thinking of? or do i really just need another switch? lol. again, any help is appreciated! thank you!!!!!!!!!!!! :))
  22. Helmschrot

    Gen 3 PkHex?

    Hello, so I'm currently playing pokemon ruby on an emulator ... now I wanted to pick up a Pokemon, but somehow it doesn't work. I play on "Retroarch" where the files are saved as ".smr". This was already in Pokemon Gold that I played. There I solved it so that I simply renamed the ".smr" file to a ".sav" file and then dragged it in. But now when I do that with Ruby the following error message comes up: Attemted to load an unsupported file type / size. This could be caused by loading a different generation Pokemon file on an unsupported generation or youre file is courupt. File loaded: \ User \ [My name] \ Desktop \ Pokemon Ruby.sav File size: 139264 bytes 139264 bytes (0x22000) It may be important to mention that it is a randomized rom, which was the case with gold and still worked there edit: Yeah, that smiley sould ba an C_: xD
  23. For the fifth generation of Pokémon games the RAM is actually very easy to read when compared to the fourth generation. This is largely due to the fact that when the RAM is opened in a simple text editor the headers in the RAM are in plain text. However, ripping Pokémon from RAM is both easier, but harder than generation four. In my pervious topic when I broke down the structure of Pokémon in generation four’s RAM I was able to locate all of the important information of the Pokémon, but with generation five important information that one would expect to find does not appear to be present at a first glance. Fortunately that is not where this topic ends; it turns out all Pokémon that are on the field as well as the entire party of all trainers are stored in the RAM in an encrypted format. It appears that the entire party block from the save is copied into the RAM and when a battle starts the other trainer’s Pokémon in loaded into the RAM using the exact same structure as the player’s party Pokémon. This allows for easy ripping of Pokémon at the cost of this topic appearing extremely underwhelming due to this outcome (sorry no table this time). How to Extract Pokémon from RAM Dumps During a Non Vs. Recorder Battle As stated earlier the RAM for generation 5 is very easy to read and this easiness to read makes it easy to rip Pokémon. In order to rip a Pokémon you will need to find it in the RAM and that is where the header N.pokeparty.c comes into play or its hex equivalent 4E 19 70 6F 6B 65 70 61 72 74 79 2E 63. In most cases there will be four instances of this header with the first one being the player’s party, the second one being the NPC’s party, the third one being the player’s party again, and the last one being the NPC’s party again (upon writing this I have realized that I did not test this with a multi-battle so the results my change for that). In some cases there may be an extra header before the first normal instance of it where different functionality such as Wi-Fi is mentioned. In order to start extracting a Pokémon you will need to start 20 bytes after the c in N.pokeparty.c, therefore the 21st byte onwards will be the start of the Pokémon data. Since it follows the same structure as party Pokémon in the save each Pokémon occupies 220 bytes so with some simple multiplication you can find the end of relevant data in the block. At this point I have covered general information and how to find the Pokémon, but now you probably want to know how to get a Pokémon from the RAM to the save even though the data is encrypted. 1. Locate the correct party block that has the Pokémon you want. 2. Copy the entire block or until the end of relevant data (if there is less than six Pokémon only copy up to the end of the last Pokémon). 3. Get a save file where the party Pokémon can be over written. 4. Copy the RAM block into the party block. 5. Open the save in PKHeX 6. Use PKHeX to update the checksum or remove the Pokémon from the same to your main save. For now this is the best method until an application is developed that can do this. How to Extract Pokémon from RAM Dumps During a Vs. Recorder Playback For these kind of RAM dumps the method above does not work as intended and the Pokémon will appear to have incorrect data if opened in PKHeX. The corruption occurs primarily with Pokémon obtained in a fifth generation game and is caused by the 0x5F byte which indicates which game the Pokémon was caught in being set to 00. In order to prevent this the Pokémon needs to be extracted from the RAM, decrypted without the use of PKHeX, opened in a hex editor, and manually change the 0x59 byte to either 14 for Pokémon White or 15 for Pokémon Black. This only needs to be done if the 0x59 byte is set to 00. Now just general remarks and interesting information from looking into this: In Pokémon Black2 and Pokémon White 2 there are NPCs that you can trade with and then have them challenge you to a battle with the traded Pokémon, but is it the same Pokémon? No, it is not the same Pokémon. In the end the Pokémon does maintain its PID, gender, nickname, ID, and SID, but its level is raised to the nearest 5th level, nature is changed, held item removed, met data wiped, IVs are changed to a predetermined set of IVs, EVs are set to 0, moves will reflect the four most recent moves that that species of Pokémon would know at the new level, and OT is wiped. As well, despite not usually being found in the RAM decrypted the Pokémon will have its name, ID, and SID decrypted in the RAM. Going back to generation four, Pokémon are also stored in the RAM encrypted, but it does not appear NPC Pokémon are always stored this way since 1 out of 5 attempts resulted in a good rip and not a glitch Pokémon. Therefore, keep using the information outlined in my earlier topic. For further reading please read my mapping of Pokémon in generation four RAM and generation five Pokémon structure in the technical documents. Generation four Pokémon mapping in RAM: Generation five Pokémon structure: Special thanks to @BlackSharkfor providing some Pokémon White RAM dumps. Also here is an updated folder of some Pokémon that I dumped from popular NPC’s from Pokémon Black and Pokémon White (this time properly ripped and not using an AR code): Black White Special Trainers Updated.zip
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