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  1. Which Pokémon DPP Versions do you currently have? Also, leave a comment on which you got first. I have Diamond and Platinum. I got Diamond two weeks after it came out and Platinum one week after it came out.
  2. Basically, I know of the cheat code that lets you specify the species and level of your next wild encounter. However, I do not know how to modify it to specifically change the forme and shininess. Can anyone here please help? Thank you. This is the code by the way. Thank you. [Pokemon Modifier] xxx - pokemon dex id convert to hex, yy - level D3000000 00000000 105957E0 000000B0 105957E2 0000E1D5 105957E4 0000FF1E 105957E6 0000E12F 105957E8 00000004 105957EA 0000E5C4 105957EC 00000000 105957EE 0000E59F 105957F0 0000FF1E 105957F2 0000E12F 005957F4 00000xxx 005957F8 000000yy 103988DC 0000F3BF 103988DE 0000EB07 103988EC 0000F3BB 103988EE 0000EB07 10398908 0000F3B4 1039890A 0000EB07 DD000000 00000204 105957E4 0000000C 105957E6 0000E59F D0000000 00000000
  3. Hi, I'm currently hacking Pokemon Omega Ruby, and I went through most of the game's files, but I couldn't find anything with Team Magma's logo (the one that appears in battle). I just want to know where in the game's files it is. Thanks!
  4. Version Gen 1 - Gen 8

    13329 downloads

    This is a collection of all possible Trades and Gifts of in-game NPC's credentials in every language possible. All Generation I-IV Trades are obtained at the lowest level possible with thorough research. Please refer to the Guide.txt included in the collection archive for details on what to edit to make any of them to your personal liking. NOTE: If you're reading this in the future and a new game came out, please do not expect any updates with its trades immediately or anytime soon, unless users contribute them to me. Credits: @Taargüs Taargüs - For providing the PK5s for all languages of B2W2 Yancy and Curtis trades, and also the Korean B2 Petilil! @RobustRabbit - For providing CHT SM and USUM trades! @ViolentDarkBrown - For providing all languages of trades in Let's Go, Pikachu/Eevee and Sword/Shield! Serebii and Bulbapedia - For providing the location whereabouts and details for the lowest levels possible of NPC's requested Pokemon. (Even though they contradict each other sometimes...) And of course, anyone who reports errors! If you would like to share this collection archive around other websites, you are free to do so, but please give credit to the mentioned users for their generosity to contributing. Thanks! PSA: If PKHeX flags any Pokemon as invalid, please do collate the files that do so and report them in the PKHeX forum. And if you think a Gen 1-4 Pokemon can't be at a certain level, please do notify me about it (and provide sources).
  5. Infinite TMs in Gen IV --- Let me first preface this by saying that this was figured out by Mikelan98 (with some help from Nextworld and BagBoy to find some of the offsets in different languages). Mikelan98 has requested that you give credit to him if you implement this in your hack. This is simply a documentation so the information doesn't get lost - I didn't figure out any of this myself! This is for the American (U) versions of Platinum and Heart Gold / Soul Silver. Step 1: Extract the relevant files --- First we need to get the right files out of the ROM. For Platinum, you'll need the arm9.bin and the overlay_0084.bin files. For HG / SS, you'll need the decompressed arm9.bin and a decompressed overlay_0015.bin files. (Use the Extract(U) option in crystaltile2 to decompress.) Step 2: Edit the code to make the TM quantity not drop after use --- For Platinum, we want to make the following changes: * Search for "FE 00 28 07 D1 08 48" in the arm9.bin file. * Replace the "D1" with "E0" so that it now reads "FE 00 28 07 E0 08 48". For HG/SS, we want to make the following changes: * Search for "FD 00 28 07 D1 0A 48" in the decompressed arm9.bin file. * Replace the "D1" with "E0" so that it now reads "FD 00 28 07 E0 0A 48". Step 3: Edit the code to make the item quantity not appear for TMs in the bag --- For Platinum, we want to make the following changes: * Search for "FF F7 83 FF 04 B0" in the overlay_0084.bin file. * Replace the first four bytes with "00 00 00 00", so it should now read "00 00 00 00 04 B0". For HG/SS, we want to make the following changes: * Search for "81 42 53 D3" in the decompressed overlay_0015.bin file. * Replace the "D3" with E0 so that it now reads "81 42 53 E0". Step 4: Rebuild the ROM --- You'll need to reinsert the relevant files as needed. For HG/SS, you'll need to recompress them when adding them to the ROM by using the "Compression" option to import them back when using crystaltile2. After that, save and/or build your ROM, and you should find that TMs don't show a quantity anymore, and they also won't disappear after being used.
  6. OK Here is the Official AR(Action Replay) Request Thread. Rules: Please look HERE!!! first. To see if the requests have been filled or not. Then post in here. Please post in code boxes the name and description of the codes you are requesting. Current Requests [s]Check a Pokemon EV[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Infinite/Max Slot Coins[/s] <----[color=Lime]Check Official Code Thread[/color] Erase Pokemon in Box 1 Slot 1 [s]Instantly make egg of pokemon in daycare centre[/s] <----[color=Lime]Check Official Code Thread[/color] [s]See Contents of Egg[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Poffin Lv. 99[/s] <--- [color=Blue]Made by Pokesav[/color] [s]All Pokewatch Functions[/s] <--- [color=Blue]Made by Pokesav[/color] [s]Daycare Egg - Female Natures (Each one of Natures have its own code[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Baron_Fel[/color] [s]Daycare Egg - Male Natures (Each one of Natures have its own code[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Baron_Fel[/color] [s]Wild Pokemon IV Modifiers (Each IV in each stat have its own Code[/s] <----[color=Lime]Check Official Code Thread[/color] a code to erase your hall of fame record [s]In-party IV Modifier Code[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Jiggy Ninja[/color] Mega Encounter Rate [1] Bypass Evolution Requirements [2] Lock Roaming Pokemon to X Location Giratina Distortion World or Turnback Cave Rotom [s]Spiritomb - Plus an activator to activate a battle with spiritomb[/s] <----[color=Lime]Check Official Code Thread[/color] Dialga Palkia Regigigas Cresselia Azelf Uxie Mesprit Regirock Regice Registeel Darkrai Shaymin Arceus Heatran - With Heatran in there and the Team Galactic gone and entered the Battleground Cynthia's Togepi Egg Bebe's Eevee Veilstone City's Porygon Riley's Riolu Egg [s]Resort Area Villa Bought All Furniture[/s] <----[color=Lime]Check Official Code Thread[/color] Have All Map Locations for GeoNet Globe Map Take 1 Step to (Pokemon in Daycare Max Out Level 100) Only Sinnoh Dex Activated Only Natonal Dex Activated Updated Instant Egg Code - Add a Calculator Function to pick out the nature,gender,and Shiny & non Shiny [s]Music Modifier[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Max Happiness All Pokemon in Party[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Jiggy Ninja[/color] Walk While Talking - you can walk around while talking Opponent's Pokemon Always Misses Your Pokemon Attack Never Misses [s]All Trainers Defeated - Never Run Into a Trainer Battle again-[/s] <----[color=Lime]Check Official Code Thread[/color] Different Pokemon from other games & events will always obey you Distortion World is Always open in Spear Pillar Distortion World is Closed in Spear Pillar Completed Sinnoh Dex 210 Seen & Captured Fix Completed Pokedex - Heat Rotom is in there Twice Mow Rotom isn't in there Wandering Pokemon Will Stay in Route 2xx Always Mesprit Cresselia Articuno Zapdos Moltres No 24 hour wait between Pal-Parking Trick the game into thinking a 3rd gen game is attached[1] PokeRadar - encounter only PokeRadar Pokemon[2] [s]TRU Regigigas[/s] <----[color=Blue]Made By Pokesav[/color] [s]NZONE Pikachu[/s] <----[color=Blue]Made By Pokesav[/color] [s]all pokemon fossils[/s] <----[color=Blue]Made By Pokesav[/color] [s]mega exp gain (instant lvl 100)[/s] <----[color=Lime]Check Official Code Thread[/color] Shiny Milotic (when it comes to USA) [s]No longer have to wait hours for Pokemon to appear on Honey Trees[/s] [s]Program the AR to make certain Specific pokemon appear anywhere in the wild when we select it in the AR (without having to use the Poketch Calculator)[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Both Walk and Run through solid objects codes[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Nicknaming Pokemon that have another OT/ID[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Instant Egg Creation with a different button activation[/s] <----This one you can do on your own, wait let me help [url="http://lmgtfy.com/?q=EnHacklopedia+%C2%BB+Tools+%2B+kode+garage+%2B+button"][color=DarkOrchid]http://lmgtfy.com/?q=EnHacklopedia+%C2%BB+Tools+%2B+kode+garage+%2B+button[/color][/url] Starter pokemon reset (so you can just choose all 3 without resetting your whole game) Opponents Score No Hearts on Visual Round Opponents Always Miss on Dancing Round [s]Modify ability of pokemon in slot 1[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Jiggy Ninja[/color] Get to the battle brain after 1 battle on all battle faculties Once requests are filled I will cross them off the list. Please keep it neat in here. I will try and handle as many requests as humanly possible.
  7. Version 1.0.0

    929 downloads

    This is a Japanese Pokemon Ruby save file that I scanned my "Decoration present" E-reader card on to get the Regi Dolls in my save, using official hardware. I discovered that it was possible to use the decoration trader NPC to trade secret base decorations between games to get every secret base decoration in the English games. (Or any language, I just happen to be in North America.) To get the decoration trader NPC into your game (Without mixing records), your ID needs to end in a 4 or a 5. Alternatively, if you don't have him and you need him. It would be a simple task to create new save files until you get the correct ID, play through the game and mix records to send him to your desired cart. I've included an insulting diagram on how to get the regi dolls from the Japanese Ruby to the non-JP Emerald with the least amount of record mixing needed, assuming all 3 saves have a decoration trader.
  8. I was trying to replay my Pokemon Black to try maximize my trainer card levels... I know all the requirements: 1. Defeating Ghetsis & Team Plasma, or maybe even get on hall of fame (done) 2. Extralink thingy (I used PKHex) 3. Collecting all musical props (done with PKHeX too) 4. Super single trains and super double trains both 49 wins, defeat Ingo and Emmet Respectively (done as below, but I didnt use any PKHex to win it) 5. Complete National Dex (I'm on my way collecting swarms pokemon for the next days) Yet my trainer card only shown Silver Card, which is 3/5 from max card upgrades. But as you guys can see, I have done 4 out of 5 tasks and supposedly get a gold trainer card. My Pokemon Black PKHeX and Trainer Card are shown below: On contrary, my Pokemon White (yes I replaying both games) get a gold trainer card with very similar tasks done (4 out of 5, just recently defeat Emmet on Super Double Trains). It did upgrade to Gold Trainer Card. This one is confusing me, what's wrong? Or any things that I just slipped and didnt do? Hope anyone can help (fyi the 56 wins streaks on my super single train is from my Pokemon Black, I just redid it 1 streak more to ensure the game didnt bugged my trainer card, but its useless.) My Pokemon White PKHeX and Trainer Card below:
  9. PRESENTATION Hello everyone! Here is the presentation of my rom hack: Pokemon Mystery Dungeon: Explorers of Hell and Pokemon Mystery Dungeon: Explorers of Heaven. I've always loved Pokemon Mystery Dungeon, but I was always frustrated by the lack of difficulty, and the fact that the game was finishable without using all the QoL offered by the game, like IQ, linked moves and other mechanics. After discovering SkyTemple, I tried to create my own rom hack, and finally get the game I always wanted to play. With Pokemon Mystery Dungeon: Explorers of Hell, you can expect : - A very high difficulty. - New starters and new Pokemon from generations 5 to 8. - New dungeons, boss battles and items. - New dialogues (lots of memes and humor). - The fairy type added. - And other features. In this thread, I will present you some new features, you will also have some screenshots of the game, and you will have some data related to the game, like the list of legendary Pokémon that can be found with the mystery part/secret slab or the list of new attacks. First of all, I want to thank the whole SkyTemple team, this would not have been possible without their engine and hard work. I also want to thank the spriters without whom the new Pokémon could not have appeared in my game. Finally, I would like to thank Mond who generally helped me a lot in the creation of my rom hack. He also created his rom hack: Pokemon Mystery Dungeon : Explorers of Alpha, I invite you all to go and see his project. Remember to talk to the Porygon2 in the game crossroad for a detailed list of spécial thanks. What is the difference between Explorers of Hell and Explorers of Heaven ? FEATURES AND NEW MECHANICS Random features : New gameplay mechanics : New Pokémon : New moves : USEFUL DATA Pokemon shiny location : Location of Pokemon found with the Mystery Part / Secret Slab : SCREENSHOTS : New title screen : New starters / partners : New Pokémon : Examples of new boss battles : New shiny Pokémon : Examples of new items : Examples of new dialogues : Some Pokémon are back : SPECIAL THANKS Thanks to the spriters for making the portraits of the old and new Pokémon, as well as for the sprites of the Pokémon from generation 5 to 8 : Thanks to all the SkyTemple team and its community for their help, especially : Thanks to the beta testers for spotting the problems of the game, as well as for helping me with the dialogues : Thanks to Fke for designing the text box and the teams stats. Thanks also to all those I didn't mention. Thanks also to all those who followed the progress of the game and who supported the project since the beginning. It's thanks to your messages and your support that I had the motivation to work for several months on this game, so a huge thank you to you, and I hope you will like the result. DOWNLOAD You will need to patch a Pokemon Mystery Dungeon: Sky Explorer US rom. Avoid using savestates to apply future patches. In the file, you will have a tutorial to patch your rom. If you have any question about the patch, the game or anything else, feel free to send me a message on discord : babou#0001, to come in my server (https://discord.gg/6QbPHYZDtg) or to send me a message on twitter : @babouzzz. f
  10. I have a TRU Shaymin, TRU Regigigas, and TRU Arceus, as well as ALAMOS Darkrai and Gamestp Deoxys. I want to learn their SIDs so I can make my own legit event Pokemon (and give them max IVs and such), but what I want to know is this--does each event Pokemon has it's own ID? I know each Pokemon has its own OT and trainer ID, what I want to know is if they have their own SID too. Failing that, is there an AR code I can use to see what a Pokemon's SID is? Of course, I'm willing to trade with someone who can tell me what my Pokemon's SIDS are, too. I'm just curious and wanting to save a bit of time. =P
  11. Hi! Newbie in the emulator scene here as I have been mostly playing via Switch. I am well versed with using PKHeX but I cannot seems to find a way to push the changes I did using the Main file in Citra back to the game. This is what my party looks like before I edit it in PKHeX: This is what it looks like up editing and saving via CItra's Save Data Location: However upon opening the game in Citra the part never changed even the box. Any help would be appreciated. Thank you!
  12. Official Help/Small Questions Thread for DPP! In effort to help reduce clutter and the many threads asking small questions, this thread has been created. Forgot where to go next on Route 212? Lost on Mt. Coronet? Wondering why Shaymin won't change forms? Any of your small questions can be answered here. Well, almost. Threads that may answer your questions: EV Training Questions/Hep Here Team Building Questions/Help Here Smogon Rule Discussion Common Rules of Battling Basically, do you have a question that can inspire discussion? If so, post a thread (if one hasn't already been made). If it's game help or general questions about the 4th gen, then post here. Hopefully this will reduce clutter in the forum.
  13. Pokémon Structure in RAM Due to a lack of documentation regarding how Pokémon are stored in RAM during battle of the generation 4 games I have taken it upon myself to document how they are structured and how to extract them. I've found that the Pokémon data is stored around the addresses 002C0BC2 to 002D5780 when a RAM dump is viewed in a hex editor. The length of the data is of 128 bytes (decimal value) or 80 bytes (hexadecimal value) per Pokémon. With that the following is the structure of Pokémon data in the RAM of generation 4 main line games if the relevant 128 bytes were extracted from the RAM; therefore, I'll be starting at address 0x00. Please note that for all values that use 2 or more bytes the values are stored in little-endian format. Offset Content 0x00-0x01 National Pokédex identification number. 0x02-0x0B 0x02-0x03 = Attack stat 0x04-0x05 = Defense stat 0x06-0x07 = Speed stat 0x08-0x09 = Special attack stat 0x0A-0x0B = Special defense stat 0x0C-0x13 The moves known by the Pokémon with every two bytes corresponding to the move index. 0x0C-0x0D = Move 1 0x0E-0x0F = Move 2 0x10-0x11 = Move 3 0x12-0x13 = Move 4 0x14-0x17 IVs, IsEgg Flag, IsNicknamed Flag. Same as in Block B of PKM Structure for Gen 4 found in the tech documents. 0x18-0x1F This set of bytes start at 06 and keeps track of the how the stats of the Pokémon have increased or decreased during the battle. Example 00 = a decrease in a stat by -6 stages and 0C = an increase in a stat by +6 stages. 0x20-0x21 These bytes are linked to the species of the Pokémon in some way. As such a byte combination of 70 0B will be set there if the opposing Pokémon is a Lugia. 0x22-0x23 Unused, in all tests. All bytes have been 00 and after many tests these bytes did not change. 0x24-0x25 These bytes are linked to the species of the Pokémon in some way. As such a byte combination of 0E 02 will be set there if the opposing Pokémon is a Lugia. 0x26 Pokémon form index. If the Pokémon does not have more than one form or the Pokémon is in its base form this value will be 00. Note form and evolution stage are different concepts. 0x27 Ability index 0x28 Unused, in all tests. All bytes have been 00 and after many tests these bytes did not change. 0x29 Appears to change if the Pokémon has a blanket ability activated. 00 = no blanket ability and 04 = the Pressure ability. It is unclear if this byte can have a value other than 00 or 04 depending on the ability. 0x2A-0x2B Unused, in all tests. All bytes have been 00 and after many tests these bytes did not change. 0x2C-0x2F Current Power Points of moves. 0x2C = Power Points Remaining for move 1 0x2D = Power Points Remaining for move 2 0x2E = Power Points Remaining for move 3 0x2F = Power Points Remaining for move 4 0x30-0x33 Number of PP UPs used for each move. 0x30 = Number of PP Ups used on move 1 0x31 = Number of PP Ups used on move 2 0x32 = Number of PP Ups used on move 3 0x33 = Number of PP Ups used on move 4 Values cannot exceed hexadecimal value 03. 0x34 Current level of Pokémon. Value cannot exceed hexadecimal value 64. 0x35 Happiness of Pokémon. 0x36-0x4B Pokémon nickname. If no nickname is set the Pokémon species name will be stored here with a terminating FF value. Note this is a character array; therefore, little-endian formatting does not apply here. 0x4C-0x4D The current Hit Point value of the Pokémon. 0x4E-0x4F Unused, in all tests. All bytes have been 00 and after many tests these bytes did not change. 0x50 The max Hit Point value of the Pokémon. 0x51-0x53 Unused, in all tests. All bytes have been 00 and after many tests these bytes did not change. 0x54-0x63 Original trainer (OT) name. If the Pokémon belongs to a non-playable character (NPC) all bytes will be 00 with a terminating FF. Note this is a character array; therefore, little-endian formatting does not apply here. 0x64-0x67 Current EXP. If the Pokémon belongs to a NPC all bytes will be 00. 0x68-0x6B Pokémon personality identification number (PID). 0x6C This byte gets set if the Pokémon is affected with a status condition that is not temporary such as burn or poison. 0x6D-0x73 Each byte correlates with a temporary status condition. For example the byte set for confusion is the counter for how many turns is remaining before the confusion status effect wears off. 0x74-0x75 Trainer identification number (ID). 0x76-0x77 Trainer secret identification number (SID). 0x78-0x79 The index of the item that the Pokémon is holding. 0x7A-0x7D Each byte correlates with a status condition that is not temporary. The byte set for sleep is the counter for how many turns is remaining before the wakes up. 0x7E This byte is the gender of the Pokémon. 00 = male, 01 = female, 02 = genderless. 0x7F This byte is the type of Poke Ball that the Pokémon is in. If it is in a special ball from Pokémon Heart Gold or Pokémon Soul Silver this byte will be 04 which is the same as the Poke Ball. --footer-- Pokémon Extraction In order to easily extract a Pokémon from RAM I recommend dumping the RAM as soon as the Pokémon that you want to extract is sent into battle. This is done so when viewing the RAM in a hex editor you can find a string of bytes that is both unique enough that it will not appear multiple times in the RAM and consistent with any Pokémon currently in the RAM. With that said the string of bytes that meets both of these conditions in most cases is the stat increase/decrease values with would be 06 06 06 06 06 06 06 06. Please note if an ability such as Intimidate or Download actives before dumping the RAM you will have to adjust the string of bytes accordingly. In a standard 1 vs 1 battle the first Pokémon that will appear in the RAM will be yours and the second one will be your opponents. From there follow how a Pokémon is stored in the save file in order to rearrange the data to create a valid PK4 file. Update: I have developed an application that can find and extract Pokémon from a generation 4 RAM dump file. Application can be downloaded from here Additional Reading
  14. Pokemon Bloody Red is just some generic difficulty hack of Fire Red but a ridiculously high one. Inspired by kaizo games by SHF, Bloody Platinum by Buffy and Touhoumon Insane by Drakuaza =====[Story]===== The mysterious and terrifying alien life forms have invaded region. Mimicking all of the legendary pokemon as their refered weaponry and creating them into a horrific evil clones known as the "Bloody Legendaries". They have fully controlled the elite four and to hunt down to those who roam in the wild alone. All of the pokemon including the legendaries will join forces from the hero to battle agaisnt the otherworldly evil and retreive kanto region back to it's own. =====[Starters]===== Mew Celebi Jirachi =====[Rival Starter]===== Kecleon => Rayquaza => Bloody Rayquaza =====[Gym level curves]===== Brock = 18-20 Misty = 38-40 Lt. Surge = 58-60 Erika = 78-80 Koga = 98-100 Sabrina = 98-100 Koichi = 98-100 Blaine = 100 Giovanni = 100 =====[Rival level curves]===== Route 22 = 20-24 Cerulean City = 40-42 SS Anne = 58-60 Pokemon Tower = 78-80 Silph Co. = 98-100 Route 22 part 2 = 100 Final Battle = 100 =====[Bloody Legendaries]===== The main antagonists of this hack. Features: - Costumized stats, moves, types and abilities - Max EVs - All legendaries except the starters - cannot be caught =====[Difficulties]===== - completely gen 3 experience - cannot get out of gyms until you defeat the boss - trainer battles with ubers - trainers with EVs - boss battles with 6 team and full restores - revives aren't allowed - lvl 100 elite four - flash mazes - unchanged movepools except for the starters - pokeballs and safariballs only - run away ability is replaced with illuminate - no crying allowed =====[Changed Evolutions]===== feebas ====> 40 milotic kadabra ====> 33 alakazam machoke ====> 42 machamp graveler ====> 45 golem seadra ====> 51 kingdra haunter ====> 45 gengar onix ====> 34 steelix scyther ====> 36 scizor porygon ====> 40 porygon2 poliwhirl ====> 52 poliwrath golbat ====> 40 crobat slowpoke ====> slowking w/ sun stone poliwhirl ====> politoed w/ water stone clamperl ====> huntail w/ moon stone clamperl ====> gorebyss w/ sun stone eevee ====> umbreon w/ moon stone eevee ====> espeon w/ sun stone =====[Changed Abilities]===== Venusaur = chlorophyll Blastoise = rain dish Raichu = lightning rod Ninetales = drought Vileplume = effect spore Parasect = damp Rapidash line = flame body Tyrouge = vital spirit Kingdra = damp Electabuzz = vital spirit Magmar = vital spirit Flareon = guts Umbreon = inner focus Zapdos = static Moltres = flame body Dragonite line = marvel scale Typhlosion line = flash fire Ampharos line = plus Beast Trio = inner focus Blaziken line = speed boost Swampert line = damp Dustox = compound eyes Masquerain = rain dish Plusle = lightning rod Minun = volt absorb Sharpedo line = speed boost Cacturne line = water absorb Altaria line = cloud nine Armaldo line = swift swim Huntail = water veil Regirock = sturdy Tyranitar = intimidate =====[Changed Legendary Abilities]===== Articuno = compound eyes Mewtwo / Deoxys = synchronize Lugia = intimidate Ho-oh = drought =====[Gift Pokemon]===== Hitmonlee = Tyrogue Hitmonchan = Hitmontop Lapras = Beldum =====[Move Changes]===== Leaf Blade: power 70 to 90 Mud shot: power 55 to 60 Steel Wing: accuracy 90 to 95 Air Cutter: power 55 to 60 Aeroblast: accuracy 95 to 100, PP 5 to 10 Rock Slide: power 75 to 80, accuracy 90 to 100 Knock Off: power 20 to 65 Cross Chop: accuracy 80 to 95, PP 5 to 10 Razor Leaf: power 55 to 60, accuracy 95 to 100 =====[Extras]===== Changed player sprites =====[Credits]===== Me = all Pokecommunity = help SHF, Buffy, Drakuaza = Inspirations =====[Base Rom]===== Pokemon Fire Red v.1.0 =====[Download Link]===== https://www.mediafire.com/file/rbjhwl0whm2zrxq/Pokemon_-_Bloody_Red.rar/file =====[Bloody Legendary Sprite Gallery]===== https://www.mediafire.com/file/anamaxv1pxmu1ve/Art_Gallery.rar/file
  15. Hey guys, I just started playing Alpha Sapphire because I finally got my own N3DS! The thing is I'd really love to get that event Beldum that I missed. Any chance I can request a genned one here? Any help would be very appreciated. My Friend Code is: Pokemon Species: Beldum Held Item: Metagrossite Level: 5 Ability: Clear Body Nickname (If wanted): Colossus Trainer ID (If specific): 11214 Secret ID (If specific): Any Shiny (Yes or No): Yes Egg (Yes or No): No Nature: Serious Pokérus Status: None Pokéball Captured In: Cherish Ball EV Stats: 0/0/0/0/0/0 IV Stats: 15/15/15/15/15/15 Ribbons (If any): Classic Ribbon Location/Date Met: "An online present. Apparently had a fateful encounter at Lv. 5" / January 14th 2015 Location/Date Hatched (If an Egg): None Friend Code (If Trading): My FC is 1693-6537-9180 and I don't know if anyone could trade it me but that would be perfect! thanks in advance
  16. Version 1.0.0

    2101 downloads

    This ZIP file contains everything you could ever need. Gens 1-8 normal and shiny, all alts, events, Gamecube, Go living dex an eggs.
  17. Explorers Abridged aims to take the games premise and just steer everything in the worst direction imaginable. Main focus is on comedy, gameplay is also harder than base game. Also, there's a LOT of vulgar language. Probably not best for people who are uncomfortable with the such. Only first 3 chapters are currently edited. Video of all the cutscenes is here. Oh yeah, only Charmander (Player) and Bulbasaur (Partner) are playable, cause otherwise it would make even less sense than it does now LOL
  18. So when I made this Magearna in PKHeX (7) it gave me the error "Invalid: Can't Hyper Train a perfect IV" and I have no idea what it means/why I got it. 801 - Magearna - 49F4E4C34323.pk7
  19. So I know that you can create Pokemon with pk hex and through other means I was wondering in terms of code what exactly is a Pokemon what characteristics make it legit or not what is the process of making one ?
  20. So I transferred *saves* from Citra to Checkpoint, so that I could restore it to the original cartridge. However, I couldn't help but notice the "extdata" folder which I have 0 knowledge about. Could anybody explain what this folder does/if its important?
  21. Version 1.2.0

    2518 downloads

    Here you can find blank save files that include all of the Special Missions as well as all of the Extra Missions for EU, US and Japanese versions of the NDS Pokemon Ranger games. You have to finish the game to be able to play the missions in the Ranger Net! The included missions are the following: Pokemon Ranger - Shadows of Almia Recover the Manaphy Egg! (reward: Manaphy Egg) Rescue Kidnapped Riolu! (reward: Riolu) Liberate the Tower! (reward: Darkrai) Dialga in Hia Valley!? Palkia in Haruba Desert!? For the Bride and Shaymin! Pokemon Ranger - Guardian Signs Protect The Blue Sphere (reward: Manaphy Egg) Investigate the Odd Eruption (reward: Heatran) Deoxys and the Odd Temple (reward: Deoxys) Rescue the Lost Shaymin! Find Giratina's Griseous Orb! Pledge to Arceus Pokemon Ranger These missions were available via local wireless in Japan and without downloading by just entering a password in any other region (see below). Recover the Precious Egg! (reward: Manaphy Egg) Gain Deoxys’s Trust?! Rescue Celebi! Find Mew, the Mirage! For EU/US Pokemon Ranger you can unlock the missions by entering one of the following codes. Press R + X + Left in Ranger Net, then enter the code for your language. US-English: P8M2-9D6F-43H7 EU-English: Mg35-Cpb8-4FW8 French: DY4g-k28S-QB9F German: R3d4-cv2S-WC7W Spanish: C58f-t3WT-Vn79 Italian: FH38-fwD8-5S2a
  22. I plan on making a new story for the games, and a new story means much more than a few small text changes. I plan on doing much more. I also plan on making new forms of Pokemon, and customly changing battles. I would like help in the forms of beta testers, writers, general Pokemon fans, and people who have experience in the field of making custom textures for Pokemon. I changed a ton of text on my own time the other day, but I realized if I truly wanted this I would need much more help. I am new to making a lot of different won hacking but I believe I can do this with help.
  23. Ive randomized my game and got it working to my liking. However, i noticed that the abilities aren't changed. I unless i am wrong, have enabled the ability to randomize it?
  24. Version 3.0.0

    2793 downloads

    Pokémon were captured by me and modified to get him shiny 6IV. I'll update the file as soon as I capture them. I believe SID, PID and TID are linked to get them legal shiny, as PKHEX shiny generated says that are not legal.
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