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Found 888 results

  1. Hi team, So recently we have had an outbreak of people hosting loads of new legendary dens online. I personally caught a Verizion and Mewtwo an hour ago. I was wondering... Can someone provide me a step by step process on how to edit the pokemon inside the den to the illegal ones? I use PKHEX and create all the dens I want at the moment, but how to turn one into a Mewtwo? Or a Squirtle?
  2. OK Here is the Official AR(Action Replay) Request Thread. Rules: Please look HERE!!! first. To see if the requests have been filled or not. Then post in here. Please post in code boxes the name and description of the codes you are requesting. Current Requests [s]Check a Pokemon EV[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Infinite/Max Slot Coins[/s] <----[color=Lime]Check Official Code Thread[/color] Erase Pokemon in Box 1 Slot 1 [s]Instantly make egg of pokemon in daycare centre[/s] <----[color=Lime]Check Official Code Thread[/color] [s]See Contents of Egg[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Poffin Lv. 99[/s] <--- [color=Blue]Made by Pokesav[/color] [s]All Pokewatch Functions[/s] <--- [color=Blue]Made by Pokesav[/color] [s]Daycare Egg - Female Natures (Each one of Natures have its own code[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Baron_Fel[/color] [s]Daycare Egg - Male Natures (Each one of Natures have its own code[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Baron_Fel[/color] [s]Wild Pokemon IV Modifiers (Each IV in each stat have its own Code[/s] <----[color=Lime]Check Official Code Thread[/color] a code to erase your hall of fame record [s]In-party IV Modifier Code[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Jiggy Ninja[/color] Mega Encounter Rate [1] Bypass Evolution Requirements [2] Lock Roaming Pokemon to X Location Giratina Distortion World or Turnback Cave Rotom [s]Spiritomb - Plus an activator to activate a battle with spiritomb[/s] <----[color=Lime]Check Official Code Thread[/color] Dialga Palkia Regigigas Cresselia Azelf Uxie Mesprit Regirock Regice Registeel Darkrai Shaymin Arceus Heatran - With Heatran in there and the Team Galactic gone and entered the Battleground Cynthia's Togepi Egg Bebe's Eevee Veilstone City's Porygon Riley's Riolu Egg [s]Resort Area Villa Bought All Furniture[/s] <----[color=Lime]Check Official Code Thread[/color] Have All Map Locations for GeoNet Globe Map Take 1 Step to (Pokemon in Daycare Max Out Level 100) Only Sinnoh Dex Activated Only Natonal Dex Activated Updated Instant Egg Code - Add a Calculator Function to pick out the nature,gender,and Shiny & non Shiny [s]Music Modifier[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Max Happiness All Pokemon in Party[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Jiggy Ninja[/color] Walk While Talking - you can walk around while talking Opponent's Pokemon Always Misses Your Pokemon Attack Never Misses [s]All Trainers Defeated - Never Run Into a Trainer Battle again-[/s] <----[color=Lime]Check Official Code Thread[/color] Different Pokemon from other games & events will always obey you Distortion World is Always open in Spear Pillar Distortion World is Closed in Spear Pillar Completed Sinnoh Dex 210 Seen & Captured Fix Completed Pokedex - Heat Rotom is in there Twice Mow Rotom isn't in there Wandering Pokemon Will Stay in Route 2xx Always Mesprit Cresselia Articuno Zapdos Moltres No 24 hour wait between Pal-Parking Trick the game into thinking a 3rd gen game is attached[1] PokeRadar - encounter only PokeRadar Pokemon[2] [s]TRU Regigigas[/s] <----[color=Blue]Made By Pokesav[/color] [s]NZONE Pikachu[/s] <----[color=Blue]Made By Pokesav[/color] [s]all pokemon fossils[/s] <----[color=Blue]Made By Pokesav[/color] [s]mega exp gain (instant lvl 100)[/s] <----[color=Lime]Check Official Code Thread[/color] Shiny Milotic (when it comes to USA) [s]No longer have to wait hours for Pokemon to appear on Honey Trees[/s] [s]Program the AR to make certain Specific pokemon appear anywhere in the wild when we select it in the AR (without having to use the Poketch Calculator)[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Both Walk and Run through solid objects codes[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Nicknaming Pokemon that have another OT/ID[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Instant Egg Creation with a different button activation[/s] <----This one you can do on your own, wait let me help [url="http://lmgtfy.com/?q=EnHacklopedia+%C2%BB+Tools+%2B+kode+garage+%2B+button"][color=DarkOrchid]http://lmgtfy.com/?q=EnHacklopedia+%C2%BB+Tools+%2B+kode+garage+%2B+button[/color][/url] Starter pokemon reset (so you can just choose all 3 without resetting your whole game) Opponents Score No Hearts on Visual Round Opponents Always Miss on Dancing Round [s]Modify ability of pokemon in slot 1[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Jiggy Ninja[/color] Get to the battle brain after 1 battle on all battle faculties Once requests are filled I will cross them off the list. Please keep it neat in here. I will try and handle as many requests as humanly possible.
  3. Version 1.0.0

    28205 downloads

    This file that I have posted contains all Pokemon that have been introduced into Generation 7 This Includes: ~ All Ultra Beasts! ~ All Alola Form Pokemon! ~ All New Generation 7 Pokemon ~ All Legendary Pokemon! Such as: Solgaleo Lunala Magearna Necrozma All Tapu Pokemon (Except Marshadow) Happy Genning! ~ Z
  4. These codes can use only GateWay3DS. Can not be used with the "NTR Client" & "NTR Client with Gateshark" & "Gateshark2NTR" & "Citra". What the plugin provides: ============================================= # Cheats available in this plugin # ============================================= - 100%Catch v1.0 - Catch Trainer's Pokemon v1.0 - (Hold START and Open OPTIONS menu)Access - Camera zoom out(SELECT+L)Enable, (SELECT+ - Enable View of Enemy Pokemon HP v1.0 - Can throw Pokeball at Trial v1.0 - Egg Instant Hatch v1.0 - Able to rename Outsider Pokemon in Name R - Receive Egg from Daycare v1.0 - Can use Z-moves multiple times v1.0 - Z-moves use is possible without Z-Crystal - Raises the all Status of a Pokemon by 6 s - No Outlines v1.0 - Max Money v1.0 - Walk & Run Speed Multiplier v1.0 - Instant Messages v1.0 - BP9999 v1.0 - No Encounter, Hold START Instant Encounte - No Forced Trainer Battles v1.0 - Rematch Trainers (Hold L & talk to Traine - (START+L)Wild Pokemon Shiny, (START+R)Dis - Wild Pokemon Modifier v1.0 - (SELECT + UP)All TMs & HMs v1.0 - (SELECT + UP)All MEDICINE x950 - (SELECT + UP)All BERRIES x950 - (SELECT + UP)All ITEMS x950 v1.0 - (SELECT + UP)All Z-Crystal v1.0 - (SELECT + UP)All Rotom Power x950 v1.0 - Pokemon Can Learn Any HM/TM v1.0 - QR Scan Point 100 v1.0 - No QR Scanning Wait Time v1.0 - Always critical hit v1.0 I will do updates to the plugin in the future, so keep in mind. Note: [Wild Pokemon Modifier v1.0] 005B9FC0 E1D500B0 005B9FC4 E12FFF1E 005B9FC8 E5C40004 005B9FCC E59F0000 005B9FD0 E12FFF1E 005B9FD4 00000XXX <- Pokemon ID 005B9FD8 000000YY <- Pokemon LV 003A7298 EB084B48 003A72A8 EB084B44 003A72C4 EB084B3D DD000000 00000004 005B9FC4 E59F000C D0000000 00000000 Then hold SELECT until you get a encounter [Walk & Run Speed Multiplier v1.0] 003A9A60 XXXXXXXX x0.5:3F000000, x1:3F800000, x1.5:3FC00000, x2:40000000, x2.5:40200000 00040000001B5100.rar
  5. Hi. New to this forum but I made an account specifically looking for help on this. I'm looking for some insight and help restoring a good Pokemon Crystal save to my cartridge from VC. I recently received this Flash Boy Cyclone as I wanted to take my VC saves and put them back on a cartridge to use in Pokemon Stadium. It worked fine with Pokemon Blue (not pictured) and Yellow as you can tell in the attached video. But it is telling me "save file not found" even though I did the exact steps I did for Blue and Yellow. I have a hunch it's got something to do with the VC not being the exact same as the others due to the added in game Celebi event that wasn't present on the original cartridge. I attempted to do an "Import Battery" in the VBA Emulator to see if that would work but to no avail either. So how do I fix this? I've attached the SAV file as well. Thanks!
  6. theSLAYER

    tool PGO: Generation 8 Pokémon

    810 810 811 811 812 812 813 813 814 814 815 815 816 816 817 817 818 818 819 819 820 820 821 821 822 822 823 823 824 824 825 825 826 826 827 827 828 828 829 829 830 830 831 831 832 832 833 833 834 834 835 835 836 836 837 837 838 838 839 839 840 840 841 841 842 842 843 843 844 844 845 845 846 846 847 847 848 848 849 849 850 850 851 851 852 852 853 853 854 854 855 855 856 856 857 857 858 858 859 859 860 860 861 861 864 864 866 866 867 867 868 868 869 869 870 870 871 871 872 872 873 873 874 874 875 875 876 876 877 877 878 878 879 879 880 880 881 881 882 882 883 883 884 884 885 885 886 886 887 887 888 888 889 889 890 890 Source: https://github.com/ZeChrales/PogoAssets
  7. I've seen a few posts of people requesting hacked Pokemon. I can see that they're not very successful/popular going by the lack of comments. Is it frowned upon here? I also know that paying for hacked Pokemon makes you the biggest sucker, but... Okay hear me out; I have PKHeX and have created 72 dream Pokemon for XY/ORAS and have the files. All the details are filled out and they are all legal (except for two) and I wish to have a copy of each on both my Y game and Alpha Sapphire game. So 144 Individual Pokemon (files) in total. My problem is that I just don't have the skills to hack my own 3DS/games and not risk destroying everything. So I'm kind of stuck. I understand if begging for someone's time to provide all these Pokemon is discouraged. Just let me know and I'll shut up about it. Lest...? If there is someone out there with nothing better to do, or if someone knows of someone who can get me my dream team, I would be incredibly grateful. (Assuming this works and someone willing to help sees this, feel free to pm me. I know I am asking for a lot...) Thanks for reading! Ciao! Edit: Is this how you share the file with all the data? pcdata.bin
  8. I haven't been able to find this information anywhere online so I decided to map out how opponent Pokemon is stored in the games RAM for Platinum. I've found that the Pokemon is around the addresses 002C0BC2 to 002D5780 in a hex editor with a length of 128 bytes (decimal value) or 80 bytes (hexadecimal value). The one consistency I found is the first two bytes is the Pokemon index number and the last byte is 04. With that the following is the structure of Pokemon in the RAM for Platinum if they were extracted, therefore; I'll be starting at 0x00. Offset Content 0x00-0x01 National Pokedex ID 0x02-0x0B String of bytes that seem to have some consistency, but seems to have no uses for NPC Pokemon. 0x02-0x03 = Attack stat 0x04-0x05 = Defense stat 0x06-0x07 = Speed stat 0x08-0x09 = Special attack stat 0x0A-0x0B = Special defense stat 0x0C-0x13 The moves known by the Pokemon with each two bytes corresponding to the move index. 0x14-0x17 IVs, IsEgg Flag, IsNicknamed Flag. Same as in Block B of PKM Structure for Gen 4 found in the tech documents. 0x18-0x1F Unused, but each byte in the string is 06. This set of bytes start at 06 and keeps track of the how the stats of the Pokemon have gone up or down. Example 00 = -6 in a stat and 0C = +6 in a stat 0x20-0x21 Unused, but in all tests the bytes are set to something other than 00. This may correlate to something with further tests. These bytes are linked to the species of the Pokemon in some way. As such a byte combination of 70 0B will be set there if the opposing Pokemon is a Lugia. 0x22-0x23 Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x24-0x25 Seems to closely match the met date, but most likely isn't. May correlate to something with further tests. These bytes are linked to the species of the Pokemon in some way. As such a byte combination of 0E 02 will be set there if the opposing Pokemon is a Lugia. 0x26 00 unless the Pokemon is in a different form then it's base form. 0x27 Ability 0x28 Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x29 Same as 0x40, 0x83, or 0x86 from PKM Structure for Gen 4 found in the tech documents. Appears to change if the Pokemon has a blanket ability activated. 00 = no blanket ability and 04 = the Pressure ability. It is unclear if this byte has have a value other than 00 or 04 depending on the ability. 0x2A-0x2B Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x2C-0x2F Current PP of moves. 0x30-0x33 Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. Number of PP UPs used for each move. 0x34 Current level of Pokemon. 0x35 Happiness of Pokemon. 0x36-0x4B Pokemon nickname. If no nickname is set the species name of the Pokemon will be here. 0x4C-0x4D The current HP of the Pokemon. 0x4E-0x4F Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x50 Unused, but in all tests the byte is set to something other than 00. This may correlate to something with further tests. The max HP stat of the Pokemon. 0x51-0x53 Unused, in all tests all bytes have been 00 and after many tests these bytes did not change. 0x54-0x63 OT name. If NPC Pokemon all bytes will be 00 with a terminating FF. 0x64-0x67 Current EXP. If NPC Pokemon all bytes will be 00. 0x68-0x6B PID 0x6C This byte gets set if the Pokemon is affected with a status condition that is not temporary. 0x6D-0x73 Unused, in all tests all bytes have been 00, but they may correlate to something with further tests. Each byte correlates with a status temporary status condition. The byte set for confusion is the counter for how many turns is remaining before the confusion wears off. 0x74-0x75 ID 0x76-0x77 SID 0x78-0x79 Held item. 0x7A-0x7D Unused, in all tests all bytes have been 00, but they may correlate to something with further tests. Each byte correlates with a status condition that is not temporary. The byte set for sleep is the counter for how many turns is remaining before the wakes up. 0x7E In tests this byte has been 01 when dumping NPC Pokemon and 02 for Pokemon dumped during playbacks with the Vs. Recorder. This byte is the gender of the Pokemon. 00 = male, 01 = female, 02 = genderless. 0x7F This byte has been 04 in all tests. This byte is the type of Poke Ball that the Pokemon is in. If in a special HGSS ball this byte will be 04 which is the same as the Poke Ball. --footer-- Test Notes: -The structure of opponents Pokemon in RAM is the same in Heart Gold and Soul Silver. I could not test Diamond or Pearl, but I'm assuming that it will be the same. -The following tests were carried out, but did not appear in the structure. The special HGSS Poke Balls (a byte might be set outside of recorded battle playback since these balls don't retain their appearance in recordings), Pokemon infected with Pokerus, Pokemon cured of Pokerus, OT trainer gender, and Poke Ball Capsule Seals (bytes might be set outside of recorded battle playback since these animations don't appear in recordings). -The Intimidate ability does not change the byte at 0x29. For information about Pokemon in gen 5 RAM please read:
  9. I'm having a ARM11 error on my 3ds. So, I followed the site instructions to use PKHeX and Homebrew. It's working fine with my pokemon Ultra Moon (downloaded software) but when I try to open my Omega Ruby (physical copy) I get a ARM11 crash. I already tried to use a backup save and even deleting the entire save, but nothing seems to work. I have some crash dump files if needed. Also, I tested the game on my brother's 3ds (no custom firmware) and it works just fine. crash_dump_00000000.dmp
  10. If this happens it will be my first time playing a sinnoh game because I skipped it but idk why but yeah I hope it comes out and if it does then YAY also black and white are different from black 2 and white2
  11. Version 1.0.0

    579 downloads

    This is a Japanese Pokemon Ruby save file that I scanned my "Decoration present" E-reader card on to get the Regi Dolls in my save, using official hardware. I discovered that it was possible to use the decoration trader NPC to trade secret base decorations between games to get every secret base decoration in the English games. (Or any language, I just happen to be in North America.) To get the decoration trader NPC into your game (Without mixing records), your ID needs to end in a 4 or a 5. Alternatively, if you don't have him and you need him. It would be a simple task to create new save files until you get the correct ID, play through the game and mix records to send him to your desired cart. I've included an insulting diagram on how to get the regi dolls from the Japanese Ruby to the non-JP Emerald with the least amount of record mixing needed, assuming all 3 saves have a decoration trader.
  12. Hello all! Any help is appreciated! I have a cfw switch and im already familiar with the process to customize my save file and upload it back to the game (thru checkpioint/pkhex). Thats not the problem. I have three questions! 1) Im wondering, is there a way I can get my pokemon from my cfw switch save file onto pokemon home without a second Switch? 2) is there a way i can edit my ofw pokemon file (i have a purchased copy of sword) thru the cfw checkpoint and when i restore the file itll successfully change my ofw pokemon save file? again, not needing another switch. and 3) is there another way to do this that im not thinking of? or do i really just need another switch? lol. again, any help is appreciated! thank you!!!!!!!!!!!! :))
  13. Helmschrot

    Gen 3 PkHex?

    Hello, so I'm currently playing pokemon ruby on an emulator ... now I wanted to pick up a Pokemon, but somehow it doesn't work. I play on "Retroarch" where the files are saved as ".smr". This was already in Pokemon Gold that I played. There I solved it so that I simply renamed the ".smr" file to a ".sav" file and then dragged it in. But now when I do that with Ruby the following error message comes up: Attemted to load an unsupported file type / size. This could be caused by loading a different generation Pokemon file on an unsupported generation or youre file is courupt. File loaded: \ User \ [My name] \ Desktop \ Pokemon Ruby.sav File size: 139264 bytes 139264 bytes (0x22000) It may be important to mention that it is a randomized rom, which was the case with gold and still worked there edit: Yeah, that smiley sould ba an C_: xD
  14. For the fifth generation of Pokémon games the RAM is actually very easy to read when compared to the fourth generation. This is largely due to the fact that when the RAM is opened in a simple text editor the headers in the RAM are in plain text. However, ripping Pokémon from RAM is both easier, but harder than generation four. In my pervious topic when I broke down the structure of Pokémon in generation four’s RAM I was able to locate all of the important information of the Pokémon, but with generation five important information that one would expect to find does not appear to be present at a first glance. Fortunately that is not where this topic ends; it turns out all Pokémon that are on the field as well as the entire party of all trainers are stored in the RAM in an encrypted format. It appears that the entire party block from the save is copied into the RAM and when a battle starts the other trainer’s Pokémon in loaded into the RAM using the exact same structure as the player’s party Pokémon. This allows for easy ripping of Pokémon at the cost of this topic appearing extremely underwhelming due to this outcome (sorry no table this time). How to Extract Pokémon from RAM Dumps During a Non Vs. Recorder Battle As stated earlier the RAM for generation 5 is very easy to read and this easiness to read makes it easy to rip Pokémon. In order to rip a Pokémon you will need to find it in the RAM and that is where the header N.pokeparty.c comes into play or its hex equivalent 4E 19 70 6F 6B 65 70 61 72 74 79 2E 63. In most cases there will be four instances of this header with the first one being the player’s party, the second one being the NPC’s party, the third one being the player’s party again, and the last one being the NPC’s party again (upon writing this I have realized that I did not test this with a multi-battle so the results my change for that). In some cases there may be an extra header before the first normal instance of it where different functionality such as Wi-Fi is mentioned. In order to start extracting a Pokémon you will need to start 20 bytes after the c in N.pokeparty.c, therefore the 21st byte onwards will be the start of the Pokémon data. Since it follows the same structure as party Pokémon in the save each Pokémon occupies 220 bytes so with some simple multiplication you can find the end of relevant data in the block. At this point I have covered general information and how to find the Pokémon, but now you probably want to know how to get a Pokémon from the RAM to the save even though the data is encrypted. 1. Locate the correct party block that has the Pokémon you want. 2. Copy the entire block or until the end of relevant data (if there is less than six Pokémon only copy up to the end of the last Pokémon). 3. Get a save file where the party Pokémon can be over written. 4. Copy the RAM block into the party block. 5. Open the save in PKHeX 6. Use PKHeX to update the checksum or remove the Pokémon from the same to your main save. For now this is the best method until an application is developed that can do this. How to Extract Pokémon from RAM Dumps During a Vs. Recorder Playback For these kind of RAM dumps the method above does not work as intended and the Pokémon will appear to have incorrect data if opened in PKHeX. The corruption occurs primarily with Pokémon obtained in a fifth generation game and is caused by the 0x5F byte which indicates which game the Pokémon was caught in being set to 00. In order to prevent this the Pokémon needs to be extracted from the RAM, decrypted without the use of PKHeX, opened in a hex editor, and manually change the 0x59 byte to either 14 for Pokémon White or 15 for Pokémon Black. This only needs to be done if the 0x59 byte is set to 00. Now just general remarks and interesting information from looking into this: In Pokémon Black2 and Pokémon White 2 there are NPCs that you can trade with and then have them challenge you to a battle with the traded Pokémon, but is it the same Pokémon? No, it is not the same Pokémon. In the end the Pokémon does maintain its PID, gender, nickname, ID, and SID, but its level is raised to the nearest 5th level, nature is changed, held item removed, met data wiped, IVs are changed to a predetermined set of IVs, EVs are set to 0, moves will reflect the four most recent moves that that species of Pokémon would know at the new level, and OT is wiped. As well, despite not usually being found in the RAM decrypted the Pokémon will have its name, ID, and SID decrypted in the RAM. Going back to generation four, Pokémon are also stored in the RAM encrypted, but it does not appear NPC Pokémon are always stored this way since 1 out of 5 attempts resulted in a good rip and not a glitch Pokémon. Therefore, keep using the information outlined in my earlier topic. For further reading please read my mapping of Pokémon in generation four RAM and generation five Pokémon structure in the technical documents. Generation four Pokémon mapping in RAM: Generation five Pokémon structure: Special thanks to @BlackSharkfor providing some Pokémon White RAM dumps. Also here is an updated folder of some Pokémon that I dumped from popular NPC’s from Pokémon Black and Pokémon White (this time properly ripped and not using an AR code): Black White Special Trainers Updated.zip
  15. I need help in legalizing my Latios and Latios in Pokemon Ruby, the only problem I'm facing is the "Encounter Type PID mismatch" error which is super easy to fix for most Pokemon, while editing all my other Pokemon I have no issue in changing their IV's, gender and more. But the only 4 Pokemon that I can't legalize when I change IV's are Latios, Latios, Celebi and Jirachi in Ruby, and of what I've heard other people have the same problems for Suicune, Raikou and Entei. I have literally tried all methods of finding a legit PID in RNG Reporter but for these Pokemon using RNG Reporter won't solve my issue also since I'm currently playing Generation 3 games I can't hyper-train my Pokemon, I can only smoothly play the Pokemon games of Generations 1-5 on my laptop and it's too slow to run the Pokemon games of generations 6-8.The only thing I do that is apparently invalid is changing these annoying Pokemons' IV's all I want to do is input my desired IV's and give them the desired nature(My preferred nature for the Latios and Latios is 'Modest') but no matter what new PID RNG Reporter generates it always gives me the same error time and time again for these Pokemon only. I'm thinking that these Pokemon use a different unique PID generation method but I hope that's not the case, so if anyone can help me in legalizing my Pokemon I would appreciate it a hell lot. Plus I tried putting a legal Celebi PID into a Latios and I changed it's IV's to match the legal Celebi but the Latios still had the same error, so I think maybe every one of these 7 Pokemon each use a unique PID generation method. 381 - LATIOS - 4569AA064609.pk3 380 - LATIAS - D4F7F9426F72.pk3
  16. I would like to know people's opinion of whatis the most prefered Pokemon, for example, mine are Gengar and Tyranitar.
  17. Can anyone give me a save for Pokemon Crystal so I can hunt the Celebi? I'm lazy and don't want to replay Crystal Thanks in advance
  18. Version 1.0.0

    1775 downloads

    Hello everyone I'm a new user and I want to share a save of my complete game with all competitive pokemon, the language of the game is in Spanish but with the pkhex you can edit the id and all that. You also have some teams created so you can use them freely to your liking. I hope I can help someone and if they want I can also share my other games 100% of each game
  19. Version 1.0.0

    186 downloads

    This is Red's team since Gen 4 with perfect IVs and the same movements, abilities, and objects that trainer Red has. This is based on HeartGold/SoulSilver and you can use it in any main pokemon game since Gen 4. Tips: If in a 3DS or in a Nintendo Switch use Hombrew with caution. Warning: Do not use in any game before Gen 3. PKHeX credits to: PKHeX.exe
  20. Version Gen 1 - Gen 8

    9541 downloads

    This is a collection of all possible Trades and Gifts of in-game NPC's credentials in every language possible. All Generation I-IV Trades are obtained at the lowest level possible with thorough research. Please refer to the .txt included in the collection archive for details on what to edit to make any of them to your personal liking. Credits: @Taargüs Taargüs - For providing the PK5s for all languages of B2W2 Yancy and Curtis trades, and also the Korean B2 Petilil! @RobustRabbit - For providing CHT SM and USUM trades! @ViolentDarkBrown - For providing all languages of trades in Let's Go, Pikachu/Eevee and Sword/Shield! Serebii and Bulbapedia - For providing the location whereabouts and details for the lowest levels possible of NPC's requested Pokemon. (Even though they contradict each other sometimes...) And of course, anyone who reports errors! If you would like to share this collection archive around other websites, you are free to do so, but please give credit to the mentioned users for their generosity to contributing. Thanks! PSA: If PKHeX flags any Pokemon as invalid, please do collate the files that do so and report them in the PKHeX forum. And if you think a Gen 1-4 Pokemon can't be at a certain level, please do notify me about it (and provide sources).
  21. Helmschrot

    Why is it wrong

    I created a few pokemon, but had to find out that the Pokemon is always illegal if I teach the Pokemon a TR ... maybe it is because the language is German or something [In the picture the 2 moves that are "illigal" are: Outrage and Leech Life] 882 - Pescragon - B44110AB55E2.pk8 edit: Have just found that the version is out of date and brought me the new one ... it is still displayed incorrectly
  22. So, I created 6 Pokemon: a rowlet, a dartrix and a decidueye in the normal form and as shiny. The latest version of PKHeX shows that they are legal, but if you want to use them online, that doesn't work ... does anyone know why? 724 ★ - SilvarroX - 6F5100000000.pk8 722 - Bauz - C24F00000000.pk8 722 ★ - BauzX - 565400000000.pk8 723 - Arboretoss - 677F00000000.pk8 723 ★ - ArboretossX - 518200000000.pk8 724 - Silvarro - AA3D00000000.pk8
  23. So, first of all, Hi, Ive been perusing the boards for some time now and I'm finally making a post (as such, forgive me if this is in the wrong place, Ill remove it if necessary). Pokemon Home has come out and I have mixed feeling about it (still subscribed though). I was thinking, since we have access to the individual pokemon files and all that, how difficult would it be to make some type of app (or homebrew program) that functioned as a bank to store pokemon in, but had a pokemon Ranch-inspired UI. I mean something as simple as being able to see the pokemon that have been deposited? It wouldnt have to be that involved at all. I just want to see my babies there in 3D, they dont even have to have any interesting animations lol. Even if I have to manually add in the pokemon files myself. This idea stems from my desire to see an updated version of pokemon ranch btw (so if anyone wants to try doing that instead, I'll take it lol) I dont have the programming skills required to attempt this, but Im curious to see what other people think about the idea. I can go into further/better detail if anyone's interested.
  24. It has come to attention that the faithful Global Link will be shutting down soon. However, battle teams from QR code Pokemon will be lost with this. Other Pokemon somehow related to this feature may be lost as well. I hope these Pokemon may have a way to be extracted that we may attempt to save as many as we can of these. How can we embark on this undertaking across from not only the Global Link but QR code teams scattered everywhere? This is not my expertise, but I will endeavor to save these Pokemon however possible.
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