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I've been using PK3DS to work on my romhack of Pokemon Y for several months now. My hard drive recently corrupted and I lost everything apart from a previously built version of the rom hack as a .3ds file. PK3DS gives me the error listed below when I attempt to extract it and i've search and tried every extraction method I could find and nothing has worked! Is there any way to extract it and continue or is this the grim end of my romhack!? Exception Details: System.OverflowException: Array dimensions exceeded supported range. at pk3DS.Core.CTR.RomFS..ctor(String fn) at pk3DS.Core.CTR.NCCH.ExtractRomFS(String NCCH_PATH, String outputDirectory, RichTextBox TB_Progress, ProgressBar PB_Show) at pk3DS.Core.CTR.NCSD.ExtractFilesFromNCSD(String NCSD_PATH, String outputDirectory, RichTextBox TB_Progress, ProgressBar PB_Show) at pk3DS.Main.<>c__DisplayClass23_0.<ExtractNCSD>b__0() in D:\a\1\s\pk3DS\Main.cs:line 326 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null E:\Pokemon Y Resurrection\PackEnglishV12\PackHack\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null E:\Pokemon Y Resurrection\PackEnglishV12\PackHack\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. The program must now close.
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Hello Guys, Sorry if this has been asnwered to from a different post. I have started editing Ultra Sun and when I started rebuilding .3DS file i kept getting a fault. I have narrowed it down to when I replace typing of the pokemon or adjusting there stats. Anyone knows how to fix this? Thanks
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I've been wanting to make a randomizer for X with pk3DS, and noticed that Trainer Pokemon don't seem to have a function for setting IVs individually, rather there is a value from 0 to 255 which can be set. You also don't seem to be able to set EVs or Natures at all, unlike with Ultra Moon, which I did previously. I know this has probably been asked before, but can someone explain how the IV values from 0 to 255 work, and whether there is a way to set EVs and/or Natures for Trainer Pokemon in X and Y? Thanks, and sorry if this is, like, a really nooby question.
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I can’t figure out how to use the trainer editor on PK3DS on ultra moon. Can somebody help me? I can’t change the Pokémon people have. In the picture it shows a mime junior but I can’t change it.
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Hello there, I've been making a Rom hack of Pokemon Ultra Sun and I've run into an issue. I've looked around on the forums and I haven't been able to find a similar issue, but if there already is sorry for asking. In short, every time I try to open static encounters, I run into an error message. Here is the message. Exception Details: System.ArgumentOutOfRangeException: InvalidArgument=Value of '65535' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at pk3DS.Main.<B_Static_Click>b__60_0() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Main.cs:line 1126 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.402, Culture=neutral, PublicKeyToken=null C:\Users\Omikaye\Desktop\Ultra Sun Rom Hack\pk3ds epic\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\Omikaye\Desktop\Ultra Sun Rom Hack\pk3ds epic\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. The program must now close. I have tried to fix the problem myself with no progress. I've tried grabbing a new rom and starting from scratch in case it was any of the edits I made, but even on a fresh rom, it crashes and gives the same error. I've also tried opening pk3ds in Visual Studio, but I'm not good enough at coding to find out why there is a problem with SelectedIndex finding a value of 65535. Even when I try to use a different rom, (say X or Omega Ruby) static encounters still crashes and gives the same message. If possible, I'd really appreciate any help I can get, as my hack wouldn't be complete if I couldn't edit Totem Pokemon. Thanks in advance!
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Hi, I was wondering if someone can help me out with something. Not even sure if I'm in the right area. But, I'm trying to randomize alpha sapphire on pk3ds and so far everything is working except for the ExeFS section where the selections are Move Tutors, TMS/HMS/Pokemart/Pickup Items/O-Powers/Shiny Rate is grayed out. I have the folder of ExeFs but for some reason, I can't randomize the sections I mentioned. My first time for Omega Ruby I tried it it worked but I had forgot to randomize trainers pokemons so I went back and downloaded Alpha Sapphire. I have the right bin file. I have code.bin and not .code.bin. Would someone be able to help me out?
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So I'm trying to make a rom hack of pokemon ultra moon where all battles are changed to double battles and changes to some pokemon to make them more viable. I used Pk3DS to unpack and edit the ROM. I've tried this before but last time when trying to rebuild the rom it would say: 'an unandled exeption has occured' just before closing Pk3DS entirely. I figured that I had done some weird input of some sort but I want to try to look what happened and figured it would be faster to just start fresh. So I got a fresh Ultra Moon ROM, changed some stuff and tried to rebuild it. But the same message occured. I didn't change to much but for some reason pk3ds just crashes when I try to rebuild, it works just fine if I rebuild just the romfs or exefs file. This is the entire message: Exception Details: System.NullReferenceException: Object reference not set to an instance of an object. at pk3DS.Core.CTR.CTRUtil.setNCCH(String EXEFS_PATH, String ROMFS_PATH, String EXHEADER_PATH, String TB_Serial, String LOGO_NAME, ProgressBar PB_Show, RichTextBox TB_Progress) at pk3DS.Core.CTR.CTRUtil.buildROM(Boolean Card2, String LOGO_NAME, String EXEFS_PATH, String ROMFS_PATH, String EXHEADER_PATH, String SERIAL_TEXT, String SAVE_PATH, Boolean trimmed, ProgressBar PB_Show, RichTextBox TB_Progress) at pk3DS.Main.<>c__DisplayClass66_0.<B_Rebuild3DS_Click>b__0() in d:\a\1\s\pk3DS\Main.cs:line 1267 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\(my username)\Desktop\pk3DS (2)\pk3DS\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\(my username)\Desktop\pk3DS (2)\pk3DS\pk3DS.Core.dll Accessibility, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll -------------------- User Message: An unhandled exception has occurred. The program must now close.
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I've been trying to make a rom hack of Pokemon Ultra Moon using Pk3DS, but the when rebuidling the .3ds file an error message occurs and Pk3DS closes down. When I rebuild the RomFS or ExeFS it works fine and they appear as .bin files. But I'm not sure if how to make those work with the main file. Does anyone know a way to fix this or maybe another way to rebuild the file?
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I'm trying to make a rom hack of Pokemon Ultra Moon, with all battles changed to double battles and some minor buffs to weak pokemon. I extracted the files using pk3ds and changed the stats and abilities of some pokemon and I also increased the shiny rates. But now, when I try to rebuild the ROM, after a while of loading it says An unhandled exception has occurred before closing pk3ds entirely. Does anybode know what might have happened and what I can do about it?
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ultramoon Pokemon UltraMoon ROM won't open in Pk3DS
bobertdps4 posted a topic in ROM - 3DS ROM Hacks
I've been want to make a Ultra Moon ROM hack where all battles are changed to double battles, but after extracting the files in packenglish and when I try to open it in Pk3DS nothing happens. I've used pK3DS with Pokemon X before and it worked just fine. When comparing my Ultra Moon files with my Pokemon X files and the UltraMoon files in a tutorial I noticed that the usual ExtractedBanner, ExtractedExeFS and ExtractedRomFS instead where called ExtractedManual, ExtractedN3DSUpdate and ExtractedO3DSUpdate. The contents of the files where also different. I don't think I did anything different and I'm pretty sure it's just a normal Ultra Moon ROM, so does anybody have any clue what might have happened and how this could be resolved? -
Sorry if this isn't were i should put this, but When i load up PK3DS ( pokemon Y ) and click on the Wild encounters Button make a quick change, adding in a pokemon that comes in Pokemon X, Gastly. When i go to save the encounters (Button) it pops up an Error. Exception Details: System.OverflowException: Value was either too large or too small for a UInt16. at System.Convert.ToUInt16(Int32 value) at pk3DS.XYWE.MakeSlotData(Int32 species, Int32 f, Int32 lo, Int32 hi) in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 445 at pk3DS.XYWE.MakeEncounterData() in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 457 at pk3DS.XYWE.B_Save_Click(Object sender, EventArgs e) in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 491 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D:\360MoveData\Users\Josh\Desktop\PK3DS\pk3DS\bin\Release\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D:\360MoveData\Users\Josh\Desktop\PK3DS\pk3DS\bin\Release\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. You can continue running the program (albeit with potential side-effects), but please report this error. Now this is odd to me because i added Misdreavus and Gothita (import only pokemon) to Route 2 and it worked perfectly fine. i'm trying to add Gastly to Route 16 where a few ghost types can be found. and yet it crashes or at least pops up an error but i can't actually save the changes. can anyone look at the error and tell me wth this all means? if at all possible please and thank you.
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Hey guys Im new here Ive just started a new adventure on a Omega Ruby Randomized Nuzlocke I edited myself. I just randomized trainers pokemon, wild pokemon and gift pokemon. The thing is I allowed Mega Evos to show up in the wild and for my surprise I catched a Mega Altaria lvl 5. After a few hours of playing Mega Altaria went back to its original form of Altaria and I dont know the reason nor the way to fix it. The whole point was that the Mega Forms you catch were always gona be Megas.. Let me know if someone happens to encounter the same issue or someone knows how to fix it. I would really appreciate. Thanks in advance.
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I've just gotten into ROM hacking, playing around with pk3DS in ultra sun. I notice that some moves have inherent effects that cannot be changed with the standard move editor, the main culprit being Mind Blown. I am trying to remove the 1/2 health recoil effect and it seems it's built in to the move's code. What is the best path forward if I want to change this?
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Hi, I’ve been trying to make an oras randomizes and everything works except for the item randomizer, tm randomizer, and pokemart editor. This is day 4 of trying to solve this problem, I need help, plz
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I've edited moves in Pkhex but their names and descriptions (which i edited in game text) arent showing. The moves themselves have the new base powers and effects I set though. Any ideas? All other game and story text I've changed works fine, it's just the moves that aren't changing. I've ensured the hack I've made is the only one with the game's titleid, etc etc.
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i cant seem to use the new snl version of the pk3ds .exe any ideas?
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- pk3ds
- I need help
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Hello! I'm trying to randomize my pokemon y file using pk3ds, but when I downloaded it (tried it both unextracted and extracted) it didn't have any runnable files. I haven't found anybody else with this issue, please help!
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Ultra Moon || PK3DS Doesn't Allow Drag-Drop GARC Extraction
Guest posted a topic in ROM - 3DS Discussion & Help
So after scouring the internet for far too long on trying to figure out how to extract the battle and OW models from Ultra Moon (I have concluded that these are located within a/1/7/4 and a/2/0/0 respectively, please correct me if this is wrong), I've run into an issue. Attempting to extract 0 and 4 within GARCTool results in a OutOfMemory error (GARCTool successfully extracts the battle models for Omega Ruby for me, so it's not totally broken in that sense). GARC UnPacker yields the same error message. I try to use the "(un)Pack + BCLIM" tool within PK3DS, but every single forum response I can find on unpacking these GARCs stays to drag and drop. One issue with this: drag-dropping the 0 or 4 file results in PK3DS giving me a big, fat (the "prohibited" circle with the line through it, if you can't see the emoji) icon when I hover the file over the GARC/DARC/Mini Unpacker window. Holding CTRL whilst dragging does not help. Has this functionality been removed in the latest version of PK3DS, or is there some dependency I don't have installed? Thank you, Et- 1 reply
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- Ultra Moon
- USUM
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Im gonna copy the whole error message here so its a bit, whenever i try to randomize wild encounters this message shows up and pk3ds crashes: Exception Details: System.ArgumentOutOfRangeException: Der Wert 10 ist für Value ungültig. Value sollte zwischen 'Minimum' und 'Maximum' liegen. Parametername: Value bei System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) bei System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) bei pk3DS.Main.<B_Wild_Click>b__36_0() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Main.cs:Zeile 648. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) bei System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.402, Culture=neutral, PublicKeyToken=null C:\Users\Lukas\Desktop\Pk3ds\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll System.Windows.Forms.resources, Version=4.0.0.0, Culture=de, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_de_b77a5c561934e089\System.Windows.Forms.resources.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\Lukas\Desktop\Pk3ds\pk3DS.Core.dll mscorlib.resources, Version=4.0.0.0, Culture=de, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_de_b77a5c561934e089\mscorlib.resources.dll -------------------- User Message: An unhandled exception has occurred. The program must now close.
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Hi all I have recently benn trying to randomize pokemon sun and moon and i keep getting a recurring issue. Everytime i try and randomize trainers PK3DS just decides to crash and i dont know the resolution and i need help to resolve this issue if any of you know anything to help me with a resolution to this subject. -MasterADogg
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1. Are you able to edit totem pokemon battles? (eg. I change Gumshoos to a Pikachu) 2. If so, will the models used in cut scenes be replaced or nah 3. How can I change a battle from a single battle to a double battle? 4. What does "AI Val" mean 5. Can you change the z crystal rewards using Pk3DS? Hope somebody can help. Many thanks, Ben
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Agregar esto ayudaría a muchos youtubers o solo a los jugadores que quieren hacer un aleatorio o cualquiera de ellos, en mi caso con amigos jugamos el pokemon randomlocke ultra-aleatorio, en el que hicimos una regla para elegir qué haríamos o si moriríamos. un pokemon, etc., pero el problema es que pk3ds elimina el juego guardado y luego no hay otro editor, sabemos que pkhex es mucho más fácil de usar, pero sin la capacidad de cambiar la habilidad a elección, esto nos serviria para cambiar la habilidad a el otro o para nosotros mismos. Al final terminamos sin usar pkhex cuando sabemos lo fácil y rápido que es usarlo, Nos gustaría mucho que lo agregaran y gracias. Adding this would help many youtubers or only the players who want to make a random or any of them, in my case with friends we played the ultra-random random-pokemon pokemon, in which we made a rule to choose what we would do or if we would die. a pokemon, etc., but the problem is that pk3ds eliminates the saved game and then there is no other editor, we know that pkhex is much easier to use, but without the ability to change the ability to choose, this would be useful to change the ability to the other or to ourselves. In the end we ended up without using pkhex when we know how easy and fast it is to use it, We would like very much to add it and thank you.
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Hi I would like to create a .3ds file after editing with pk3ds. How do I do that? I want a .3ds file to play on the pc Initially, I'm Brazilian, and hacking using guides in English is not the easiest thing in the world. Please be patient. How I got here: I extract the file from a .3ds file using HackingToolkit (by Asia81 - I think) Uncompressed .bin file in edit form on PK3DS using ctrtool And after editing in PK3DS I can not make the output files become a .3ds file. How do I do this? How should I save on PK3DS, and what software should I use? If it is something that uses a siftware based command prompt, tell me which commands. Very grateful, Renato
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Hello! I wanted to know how one would go about editing the moves of a ROM: adding new ones, change/recycle the animations, change the effects, change the descriptions, etc. All the hacks I've played of X/Y seem to be limited to changing things with pk3DS (power, accuracy, type, etc.) Isn't there a way to edit the actual raw code? By using pk3DS, I've noticed that the code in a/2/1/2 doesn't change a bit. So how come when I rebuild the ROM, I see the changes? Does that mean that the actual code that controls the move is somewhere else? Perhaps in the ExeFS folder's files? If so, how can I edit the .bin files? I tried to change the code in a/2/1/2 myself but I don't understand what a part of the code does. This part comes before all the move data that pk3DS actually shows me. (This is all translated hex to dec) What does this control? I was thinking that it could be making space for the move data but I have literally no idea. WARNING: LONG Interestingly enough, I've noticed another thing. When a number will surpass 255 (dec), it will be counted as 0 1 (the 1 meaning 256). There's 380 effects in X/Y. If I subtract 256 from 380 I get 124. The code above has two blocks, the first one ends in 38 and the second one in 86. Which added result in 124. Maybe this code somehow control the effects after all? Sorry if this is the wrong subforum, btw