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  1. Sorry if this isn't were i should put this, but When i load up PK3DS ( pokemon Y ) and click on the Wild encounters Button make a quick change, adding in a pokemon that comes in Pokemon X, Gastly. When i go to save the encounters (Button) it pops up an Error. Exception Details: System.OverflowException: Value was either too large or too small for a UInt16. at System.Convert.ToUInt16(Int32 value) at pk3DS.XYWE.MakeSlotData(Int32 species, Int32 f, Int32 lo, Int32 hi) in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 445 at pk3DS.XYWE.MakeEncounterData() in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 457 at pk3DS.XYWE.B_Save_Click(Object sender, EventArgs e) in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 491 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D:\360MoveData\Users\Josh\Desktop\PK3DS\pk3DS\bin\Release\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D:\360MoveData\Users\Josh\Desktop\PK3DS\pk3DS\bin\Release\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. You can continue running the program (albeit with potential side-effects), but please report this error. Now this is odd to me because i added Misdreavus and Gothita (import only pokemon) to Route 2 and it worked perfectly fine. i'm trying to add Gastly to Route 16 where a few ghost types can be found. and yet it crashes or at least pops up an error but i can't actually save the changes. can anyone look at the error and tell me wth this all means? if at all possible please and thank you.
  2. I've been using PK3DS to work on my romhack of Pokemon Y for several months now. My hard drive recently corrupted and I lost everything apart from a previously built version of the rom hack as a .3ds file. PK3DS gives me the error listed below when I attempt to extract it and i've search and tried every extraction method I could find and nothing has worked! Is there any way to extract it and continue or is this the grim end of my romhack!? Exception Details: System.OverflowException: Array dimensions exceeded supported range. at pk3DS.Core.CTR.RomFS..ctor(String fn) at pk3DS.Core.CTR.NCCH.ExtractRomFS(String NCCH_PATH, String outputDirectory, RichTextBox TB_Progress, ProgressBar PB_Show) at pk3DS.Core.CTR.NCSD.ExtractFilesFromNCSD(String NCSD_PATH, String outputDirectory, RichTextBox TB_Progress, ProgressBar PB_Show) at pk3DS.Main.<>c__DisplayClass23_0.<ExtractNCSD>b__0() in D:\a\1\s\pk3DS\Main.cs:line 326 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null E:\Pokemon Y Resurrection\PackEnglishV12\PackHack\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null E:\Pokemon Y Resurrection\PackEnglishV12\PackHack\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. The program must now close.
  3. Hello Guys, Sorry if this has been asnwered to from a different post. I have started editing Ultra Sun and when I started rebuilding .3DS file i kept getting a fault. I have narrowed it down to when I replace typing of the pokemon or adjusting there stats. Anyone knows how to fix this? Thanks
  4. I've been wanting to make a randomizer for X with pk3DS, and noticed that Trainer Pokemon don't seem to have a function for setting IVs individually, rather there is a value from 0 to 255 which can be set. You also don't seem to be able to set EVs or Natures at all, unlike with Ultra Moon, which I did previously. I know this has probably been asked before, but can someone explain how the IV values from 0 to 255 work, and whether there is a way to set EVs and/or Natures for Trainer Pokemon in X and Y? Thanks, and sorry if this is, like, a really nooby question.
  5. I can’t figure out how to use the trainer editor on PK3DS on ultra moon. Can somebody help me? I can’t change the Pokémon people have. In the picture it shows a mime junior but I can’t change it.
  6. Basically I just want to know if there is any way to change the multiplier of the damage? For example, I want to revert the gems to Gen 5, where it gave a 50% boost to the specific attack type, is there any way to do it? If so, how? Thanks in advance.
  7. So I'm trying to make a rom hack of pokemon ultra moon where all battles are changed to double battles and changes to some pokemon to make them more viable. I used Pk3DS to unpack and edit the ROM. I've tried this before but last time when trying to rebuild the rom it would say: 'an unandled exeption has occured' just before closing Pk3DS entirely. I figured that I had done some weird input of some sort but I want to try to look what happened and figured it would be faster to just start fresh. So I got a fresh Ultra Moon ROM, changed some stuff and tried to rebuild it. But the same message occured. I didn't change to much but for some reason pk3ds just crashes when I try to rebuild, it works just fine if I rebuild just the romfs or exefs file. This is the entire message: Exception Details: System.NullReferenceException: Object reference not set to an instance of an object. at pk3DS.Core.CTR.CTRUtil.setNCCH(String EXEFS_PATH, String ROMFS_PATH, String EXHEADER_PATH, String TB_Serial, String LOGO_NAME, ProgressBar PB_Show, RichTextBox TB_Progress) at pk3DS.Core.CTR.CTRUtil.buildROM(Boolean Card2, String LOGO_NAME, String EXEFS_PATH, String ROMFS_PATH, String EXHEADER_PATH, String SERIAL_TEXT, String SAVE_PATH, Boolean trimmed, ProgressBar PB_Show, RichTextBox TB_Progress) at pk3DS.Main.<>c__DisplayClass66_0.<B_Rebuild3DS_Click>b__0() in d:\a\1\s\pk3DS\Main.cs:line 1267 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\(my username)\Desktop\pk3DS (2)\pk3DS\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\(my username)\Desktop\pk3DS (2)\pk3DS\pk3DS.Core.dll Accessibility, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll -------------------- User Message: An unhandled exception has occurred. The program must now close.
  8. I'm trying to make a rom hack of Pokemon Ultra Moon, with all battles changed to double battles and some minor buffs to weak pokemon. I extracted the files using pk3ds and changed the stats and abilities of some pokemon and I also increased the shiny rates. But now, when I try to rebuild the ROM, after a while of loading it says An unhandled exception has occurred before closing pk3ds entirely. Does anybode know what might have happened and what I can do about it?
  9. I've been want to make a Ultra Moon ROM hack where all battles are changed to double battles, but after extracting the files in packenglish and when I try to open it in Pk3DS nothing happens. I've used pK3DS with Pokemon X before and it worked just fine. When comparing my Ultra Moon files with my Pokemon X files and the UltraMoon files in a tutorial I noticed that the usual ExtractedBanner, ExtractedExeFS and ExtractedRomFS instead where called ExtractedManual, ExtractedN3DSUpdate and ExtractedO3DSUpdate. The contents of the files where also different. I don't think I did anything different and I'm pretty sure it's just a normal Ultra Moon ROM, so does anybody have any clue what might have happened and how this could be resolved?
  10. Hey guys Im new here Ive just started a new adventure on a Omega Ruby Randomized Nuzlocke I edited myself. I just randomized trainers pokemon, wild pokemon and gift pokemon. The thing is I allowed Mega Evos to show up in the wild and for my surprise I catched a Mega Altaria lvl 5. After a few hours of playing Mega Altaria went back to its original form of Altaria and I dont know the reason nor the way to fix it. The whole point was that the Mega Forms you catch were always gona be Megas.. Let me know if someone happens to encounter the same issue or someone knows how to fix it. I would really appreciate. Thanks in advance.
  11. I've just gotten into ROM hacking, playing around with pk3DS in ultra sun. I notice that some moves have inherent effects that cannot be changed with the standard move editor, the main culprit being Mind Blown. I am trying to remove the 1/2 health recoil effect and it seems it's built in to the move's code. What is the best path forward if I want to change this?
  12. I've edited moves in Pkhex but their names and descriptions (which i edited in game text) arent showing. The moves themselves have the new base powers and effects I set though. Any ideas? All other game and story text I've changed works fine, it's just the moves that aren't changing. I've ensured the hack I've made is the only one with the game's titleid, etc etc.
  13. i cant seem to use the new snl version of the pk3ds .exe any ideas?
  14. Hello! I'm trying to randomize my pokemon y file using pk3ds, but when I downloaded it (tried it both unextracted and extracted) it didn't have any runnable files. I haven't found anybody else with this issue, please help!
  15. Im gonna copy the whole error message here so its a bit, whenever i try to randomize wild encounters this message shows up and pk3ds crashes: Exception Details: System.ArgumentOutOfRangeException: Der Wert 10 ist für Value ungültig. Value sollte zwischen 'Minimum' und 'Maximum' liegen. Parametername: Value bei System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) bei System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) bei pk3DS.Main.<B_Wild_Click>b__36_0() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Main.cs:Zeile 648. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) bei System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.402, Culture=neutral, PublicKeyToken=null C:\Users\Lukas\Desktop\Pk3ds\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll System.Windows.Forms.resources, Version=4.0.0.0, Culture=de, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_de_b77a5c561934e089\System.Windows.Forms.resources.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\Lukas\Desktop\Pk3ds\pk3DS.Core.dll mscorlib.resources, Version=4.0.0.0, Culture=de, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_de_b77a5c561934e089\mscorlib.resources.dll -------------------- User Message: An unhandled exception has occurred. The program must now close.
  16. Hi all I have recently benn trying to randomize pokemon sun and moon and i keep getting a recurring issue. Everytime i try and randomize trainers PK3DS just decides to crash and i dont know the resolution and i need help to resolve this issue if any of you know anything to help me with a resolution to this subject. -MasterADogg
  17. 1. Are you able to edit totem pokemon battles? (eg. I change Gumshoos to a Pikachu) 2. If so, will the models used in cut scenes be replaced or nah 3. How can I change a battle from a single battle to a double battle? 4. What does "AI Val" mean 5. Can you change the z crystal rewards using Pk3DS? Hope somebody can help. Many thanks, Ben
  18. Agregar esto ayudaría a muchos youtubers o solo a los jugadores que quieren hacer un aleatorio o cualquiera de ellos, en mi caso con amigos jugamos el pokemon randomlocke ultra-aleatorio, en el que hicimos una regla para elegir qué haríamos o si moriríamos. un pokemon, etc., pero el problema es que pk3ds elimina el juego guardado y luego no hay otro editor, sabemos que pkhex es mucho más fácil de usar, pero sin la capacidad de cambiar la habilidad a elección, esto nos serviria para cambiar la habilidad a el otro o para nosotros mismos. Al final terminamos sin usar pkhex cuando sabemos lo fácil y rápido que es usarlo, Nos gustaría mucho que lo agregaran y gracias. Adding this would help many youtubers or only the players who want to make a random or any of them, in my case with friends we played the ultra-random random-pokemon pokemon, in which we made a rule to choose what we would do or if we would die. a pokemon, etc., but the problem is that pk3ds eliminates the saved game and then there is no other editor, we know that pkhex is much easier to use, but without the ability to change the ability to choose, this would be useful to change the ability to the other or to ourselves. In the end we ended up without using pkhex when we know how easy and fast it is to use it, We would like very much to add it and thank you.
  19. Hi I would like to create a .3ds file after editing with pk3ds. How do I do that? I want a .3ds file to play on the pc Initially, I'm Brazilian, and hacking using guides in English is not the easiest thing in the world. Please be patient. How I got here: I extract the file from a .3ds file using HackingToolkit (by Asia81 - I think) Uncompressed .bin file in edit form on PK3DS using ctrtool And after editing in PK3DS I can not make the output files become a .3ds file. How do I do this? How should I save on PK3DS, and what software should I use? If it is something that uses a siftware based command prompt, tell me which commands. Very grateful, Renato
  20. Hello! I wanted to know how one would go about editing the moves of a ROM: adding new ones, change/recycle the animations, change the effects, change the descriptions, etc. All the hacks I've played of X/Y seem to be limited to changing things with pk3DS (power, accuracy, type, etc.) Isn't there a way to edit the actual raw code? By using pk3DS, I've noticed that the code in a/2/1/2 doesn't change a bit. So how come when I rebuild the ROM, I see the changes? Does that mean that the actual code that controls the move is somewhere else? Perhaps in the ExeFS folder's files? If so, how can I edit the .bin files? I tried to change the code in a/2/1/2 myself but I don't understand what a part of the code does. This part comes before all the move data that pk3DS actually shows me. (This is all translated hex to dec) What does this control? I was thinking that it could be making space for the move data but I have literally no idea. WARNING: LONG Interestingly enough, I've noticed another thing. When a number will surpass 255 (dec), it will be counted as 0 1 (the 1 meaning 256). There's 380 effects in X/Y. If I subtract 256 from 380 I get 124. The code above has two blocks, the first one ends in 38 and the second one in 86. Which added result in 124. Maybe this code somehow control the effects after all? Sorry if this is the wrong subforum, btw
  21. So i used pk3ds to randmoize my USUM everything works and i can run the game just fine but the trainers that I randomized have random levels which makes no sense and I dont know why... They have random pokemon names and classes which is what i checked off in the settings but my first rival battle was versus lvl 54! The game that I randomized is USUM please help!
  22. I've been trying to randomize my pokemon sun game, and when I try to load the folder where all the information is kept onto pk3ds, this happens: When I press yes or no, this pops up, but when I press continue or quit the buttons stay gray: When I press cancel, this pops up, and the buttons also stay gray no matter what: When I say gray buttons, I mean this: I don't know what's wrong, and any help is appreciated. Thanks!
  23. Before I ask this, I AM AWARE THIS IS ILLEGAL BUT I DO NOT PLAN ON USING IT AGAINST ANYONE, ITS JUST A PERSONAL THING THAT I WILL REVERT TO NORMAL LATER. So I wanted to edit the zygarde encounter in Ultra USUM for him to be in his perfect/complete form. Just for the battle, my question is that what form should he be in? I've attached a screenshot for what i did, from what i gathered from testing, Form 0 is his 50% form, 1 is his 10%, 2 is his 10% form again BUT he will go into his perfect form when he drops below 50% health. My question is, is there a way for me to encounter him already in his 100% form? If not, can I have him be in his 50% form with power construct?
  24. So I want to make the zygarde encounter in Ultra sun/Ultra moon permenantly shiny (I'm aware this isn't legal). Basically every time I encounter him, I want him to be garunteed to be shiny. Can I do this with either pkhex or pk3ds? Preferably with pkhex, if its not possible with either of these, its possible i can edit the hex values of the game. I have cfw and luma and all of that. Much appreciated
  25. Hello everyone. PK3ds has given me alot of issues and I just started using it. There are two errors that are in my way of randomizing pokemon Ultra moon. The first being not being able to access the TM move randomizer in the ExeFS tab, this one allows me to continue using the program, just not open it. The second one crashes my whole program. This happens when I exit out of a tab after randomizing, for example, I randomize wild encounters, the moment I click X on that menu, an error shows up and it forces me to abort. I'll attach both errors I get with the first being the one that crashes me, and the second being the one that doesn't allow me to access ExeFS tabs. If someone knows what the problem is can they please assist me? I've tried to delete the contents of the Temp folder but no luck, I've been wanting to randomize my game for years and now i finally have a chance at it, the only thing in my way is the only thing that can help me accomplish this. It even crashes when I X out of it!
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