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Found 27 results

  1. Hi, I was wondering if someone can help me out with something. Not even sure if I'm in the right area. But, I'm trying to randomize alpha sapphire on pk3ds and so far everything is working except for the ExeFS section where the selections are Move Tutors, TMS/HMS/Pokemart/Pickup Items/O-Powers/Shiny Rate is grayed out. I have the folder of ExeFs but for some reason, I can't randomize the sections I mentioned. My first time for Omega Ruby I tried it it worked but I had forgot to randomize trainers pokemons so I went back and downloaded Alpha Sapphire. I have the right bin file. I have code.bin and not .code.bin. Would someone be able to help me out?
  2. Sorry if this isn't were i should put this, but When i load up PK3DS ( pokemon Y ) and click on the Wild encounters Button make a quick change, adding in a pokemon that comes in Pokemon X, Gastly. When i go to save the encounters (Button) it pops up an Error. Exception Details: System.OverflowException: Value was either too large or too small for a UInt16. at System.Convert.ToUInt16(Int32 value) at pk3DS.XYWE.MakeSlotData(Int32 species, Int32 f, Int32 lo, Int32 hi) in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 445 at pk3DS.XYWE.MakeEncounterData() in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 457 at pk3DS.XYWE.B_Save_Click(Object sender, EventArgs e) in D:\a\1\s\pk3DS\Subforms\Gen6\XYWE.cs:line 491 at System.Windows.Forms.Control.OnClick(EventArgs e) at System.Windows.Forms.Button.OnClick(EventArgs e) at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent) at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.ButtonBase.WndProc(Message& m) at System.Windows.Forms.Button.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D:\360MoveData\Users\Josh\Desktop\PK3DS\pk3DS\bin\Release\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null D:\360MoveData\Users\Josh\Desktop\PK3DS\pk3DS\bin\Release\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. You can continue running the program (albeit with potential side-effects), but please report this error. Now this is odd to me because i added Misdreavus and Gothita (import only pokemon) to Route 2 and it worked perfectly fine. i'm trying to add Gastly to Route 16 where a few ghost types can be found. and yet it crashes or at least pops up an error but i can't actually save the changes. can anyone look at the error and tell me wth this all means? if at all possible please and thank you.
  3. I can’t figure out how to use the trainer editor on PK3DS on ultra moon. Can somebody help me? I can’t change the Pokémon people have. In the picture it shows a mime junior but I can’t change it.
  4. Hey guys Im new here Ive just started a new adventure on a Omega Ruby Randomized Nuzlocke I edited myself. I just randomized trainers pokemon, wild pokemon and gift pokemon. The thing is I allowed Mega Evos to show up in the wild and for my surprise I catched a Mega Altaria lvl 5. After a few hours of playing Mega Altaria went back to its original form of Altaria and I dont know the reason nor the way to fix it. The whole point was that the Mega Forms you catch were always gona be Megas.. Let me know if someone happens to encounter the same issue or someone knows how to fix it. I would really appreciate. Thanks in advance.
  5. I've just gotten into ROM hacking, playing around with pk3DS in ultra sun. I notice that some moves have inherent effects that cannot be changed with the standard move editor, the main culprit being Mind Blown. I am trying to remove the 1/2 health recoil effect and it seems it's built in to the move's code. What is the best path forward if I want to change this?
  6. Hi, I’ve been trying to make an oras randomizes and everything works except for the item randomizer, tm randomizer, and pokemart editor. This is day 4 of trying to solve this problem, I need help, plz
  7. I've edited moves in Pkhex but their names and descriptions (which i edited in game text) arent showing. The moves themselves have the new base powers and effects I set though. Any ideas? All other game and story text I've changed works fine, it's just the moves that aren't changing. I've ensured the hack I've made is the only one with the game's titleid, etc etc.
  8. Hello! I'm trying to randomize my pokemon y file using pk3ds, but when I downloaded it (tried it both unextracted and extracted) it didn't have any runnable files. I haven't found anybody else with this issue, please help!
  9. i cant seem to use the new snl version of the pk3ds .exe any ideas?
  10. So after scouring the internet for far too long on trying to figure out how to extract the battle and OW models from Ultra Moon (I have concluded that these are located within a/1/7/4 and a/2/0/0 respectively, please correct me if this is wrong), I've run into an issue. Attempting to extract 0 and 4 within GARCTool results in a OutOfMemory error (GARCTool successfully extracts the battle models for Omega Ruby for me, so it's not totally broken in that sense). GARC UnPacker yields the same error message. I try to use the "(un)Pack + BCLIM" tool within PK3DS, but every single forum response I can find on unpacking these GARCs stays to drag and drop. One issue with this: drag-dropping the 0 or 4 file results in PK3DS giving me a big, fat (the "prohibited" circle with the line through it, if you can't see the emoji) icon when I hover the file over the GARC/DARC/Mini Unpacker window. Holding CTRL whilst dragging does not help. Has this functionality been removed in the latest version of PK3DS, or is there some dependency I don't have installed? Thank you, Et
  11. Im gonna copy the whole error message here so its a bit, whenever i try to randomize wild encounters this message shows up and pk3ds crashes: Exception Details: System.ArgumentOutOfRangeException: Der Wert 10 ist für Value ungültig. Value sollte zwischen 'Minimum' und 'Maximum' liegen. Parametername: Value bei System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) bei System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) bei pk3DS.Main.<B_Wild_Click>b__36_0() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Main.cs:Zeile 648. bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) bei System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.402, Culture=neutral, PublicKeyToken=null C:\Users\Lukas\Desktop\Pk3ds\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll System.Windows.Forms.resources, Version=4.0.0.0, Culture=de, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_de_b77a5c561934e089\System.Windows.Forms.resources.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\Lukas\Desktop\Pk3ds\pk3DS.Core.dll mscorlib.resources, Version=4.0.0.0, Culture=de, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_de_b77a5c561934e089\mscorlib.resources.dll -------------------- User Message: An unhandled exception has occurred. The program must now close.
  12. Hello there, I've been making a Rom hack of Pokemon Ultra Sun and I've run into an issue. I've looked around on the forums and I haven't been able to find a similar issue, but if there already is sorry for asking. In short, every time I try to open static encounters, I run into an error message. Here is the message. Exception Details: System.ArgumentOutOfRangeException: InvalidArgument=Value of '65535' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex at System.Windows.Forms.Control.MarshaledInvoke(Control caller, Delegate method, Object[] args, Boolean synchronous) at System.Windows.Forms.Control.Invoke(Delegate method, Object[] args) at pk3DS.Main.<B_Static_Click>b__60_0() in C:\BuildAgent\work\ccf72a59f9911202\pk3DS\Main.cs:line 1126 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll pk3DS, Version=1.0.0.402, Culture=neutral, PublicKeyToken=null C:\Users\Omikaye\Desktop\Ultra Sun Rom Hack\pk3ds epic\pk3DS.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll pk3DS.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null C:\Users\Omikaye\Desktop\Ultra Sun Rom Hack\pk3ds epic\pk3DS.Core.dll -------------------- User Message: An unhandled exception has occurred. The program must now close. I have tried to fix the problem myself with no progress. I've tried grabbing a new rom and starting from scratch in case it was any of the edits I made, but even on a fresh rom, it crashes and gives the same error. I've also tried opening pk3ds in Visual Studio, but I'm not good enough at coding to find out why there is a problem with SelectedIndex finding a value of 65535. Even when I try to use a different rom, (say X or Omega Ruby) static encounters still crashes and gives the same message. If possible, I'd really appreciate any help I can get, as my hack wouldn't be complete if I couldn't edit Totem Pokemon. Thanks in advance!
  13. Hi all I have recently benn trying to randomize pokemon sun and moon and i keep getting a recurring issue. Everytime i try and randomize trainers PK3DS just decides to crash and i dont know the resolution and i need help to resolve this issue if any of you know anything to help me with a resolution to this subject. -MasterADogg
  14. 1. Are you able to edit totem pokemon battles? (eg. I change Gumshoos to a Pikachu) 2. If so, will the models used in cut scenes be replaced or nah 3. How can I change a battle from a single battle to a double battle? 4. What does "AI Val" mean 5. Can you change the z crystal rewards using Pk3DS? Hope somebody can help. Many thanks, Ben
  15. Agregar esto ayudaría a muchos youtubers o solo a los jugadores que quieren hacer un aleatorio o cualquiera de ellos, en mi caso con amigos jugamos el pokemon randomlocke ultra-aleatorio, en el que hicimos una regla para elegir qué haríamos o si moriríamos. un pokemon, etc., pero el problema es que pk3ds elimina el juego guardado y luego no hay otro editor, sabemos que pkhex es mucho más fácil de usar, pero sin la capacidad de cambiar la habilidad a elección, esto nos serviria para cambiar la habilidad a el otro o para nosotros mismos. Al final terminamos sin usar pkhex cuando sabemos lo fácil y rápido que es usarlo, Nos gustaría mucho que lo agregaran y gracias. Adding this would help many youtubers or only the players who want to make a random or any of them, in my case with friends we played the ultra-random random-pokemon pokemon, in which we made a rule to choose what we would do or if we would die. a pokemon, etc., but the problem is that pk3ds eliminates the saved game and then there is no other editor, we know that pkhex is much easier to use, but without the ability to change the ability to choose, this would be useful to change the ability to the other or to ourselves. In the end we ended up without using pkhex when we know how easy and fast it is to use it, We would like very much to add it and thank you.
  16. Hi I would like to create a .3ds file after editing with pk3ds. How do I do that? I want a .3ds file to play on the pc Initially, I'm Brazilian, and hacking using guides in English is not the easiest thing in the world. Please be patient. How I got here: I extract the file from a .3ds file using HackingToolkit (by Asia81 - I think) Uncompressed .bin file in edit form on PK3DS using ctrtool And after editing in PK3DS I can not make the output files become a .3ds file. How do I do this? How should I save on PK3DS, and what software should I use? If it is something that uses a siftware based command prompt, tell me which commands. Very grateful, Renato
  17. Hello! I wanted to know how one would go about editing the moves of a ROM: adding new ones, change/recycle the animations, change the effects, change the descriptions, etc. All the hacks I've played of X/Y seem to be limited to changing things with pk3DS (power, accuracy, type, etc.) Isn't there a way to edit the actual raw code? By using pk3DS, I've noticed that the code in a/2/1/2 doesn't change a bit. So how come when I rebuild the ROM, I see the changes? Does that mean that the actual code that controls the move is somewhere else? Perhaps in the ExeFS folder's files? If so, how can I edit the .bin files? I tried to change the code in a/2/1/2 myself but I don't understand what a part of the code does. This part comes before all the move data that pk3DS actually shows me. (This is all translated hex to dec) What does this control? I was thinking that it could be making space for the move data but I have literally no idea. WARNING: LONG Interestingly enough, I've noticed another thing. When a number will surpass 255 (dec), it will be counted as 0 1 (the 1 meaning 256). There's 380 effects in X/Y. If I subtract 256 from 380 I get 124. The code above has two blocks, the first one ends in 38 and the second one in 86. Which added result in 124. Maybe this code somehow control the effects after all? Sorry if this is the wrong subforum, btw
  18. So i used pk3ds to randmoize my USUM everything works and i can run the game just fine but the trainers that I randomized have random levels which makes no sense and I dont know why... They have random pokemon names and classes which is what i checked off in the settings but my first rival battle was versus lvl 54! The game that I randomized is USUM please help!
  19. I've been trying to randomize my pokemon sun game, and when I try to load the folder where all the information is kept onto pk3ds, this happens: When I press yes or no, this pops up, but when I press continue or quit the buttons stay gray: When I press cancel, this pops up, and the buttons also stay gray no matter what: When I say gray buttons, I mean this: I don't know what's wrong, and any help is appreciated. Thanks!
  20. Before I ask this, I AM AWARE THIS IS ILLEGAL BUT I DO NOT PLAN ON USING IT AGAINST ANYONE, ITS JUST A PERSONAL THING THAT I WILL REVERT TO NORMAL LATER. So I wanted to edit the zygarde encounter in Ultra USUM for him to be in his perfect/complete form. Just for the battle, my question is that what form should he be in? I've attached a screenshot for what i did, from what i gathered from testing, Form 0 is his 50% form, 1 is his 10%, 2 is his 10% form again BUT he will go into his perfect form when he drops below 50% health. My question is, is there a way for me to encounter him already in his 100% form? If not, can I have him be in his 50% form with power construct?
  21. So I want to make the zygarde encounter in Ultra sun/Ultra moon permenantly shiny (I'm aware this isn't legal). Basically every time I encounter him, I want him to be garunteed to be shiny. Can I do this with either pkhex or pk3ds? Preferably with pkhex, if its not possible with either of these, its possible i can edit the hex values of the game. I have cfw and luma and all of that. Much appreciated
  22. Hello everyone. PK3ds has given me alot of issues and I just started using it. There are two errors that are in my way of randomizing pokemon Ultra moon. The first being not being able to access the TM move randomizer in the ExeFS tab, this one allows me to continue using the program, just not open it. The second one crashes my whole program. This happens when I exit out of a tab after randomizing, for example, I randomize wild encounters, the moment I click X on that menu, an error shows up and it forces me to abort. I'll attach both errors I get with the first being the one that crashes me, and the second being the one that doesn't allow me to access ExeFS tabs. If someone knows what the problem is can they please assist me? I've tried to delete the contents of the Temp folder but no luck, I've been wanting to randomize my game for years and now i finally have a chance at it, the only thing in my way is the only thing that can help me accomplish this. It even crashes when I X out of it!
  23. Excuse me , can anyone teach me how to dump out pokemon move to a .txt file by pk3ds ,,, I have downloaded a personal entries file like this one on Internet , it include move tutors ,,, but when I tried to dump personal entries by using pk3ds Build 207 by myself , the move tutors is missing ,,, how can I dump out a pokemon's move ? ,,, And how can I dump TM which can pokemon learn into .txt file .. like this ... Thank you ,,,
  24. The pokemon games started to feel VERY easy some years ago and i always looked for roms hack that made the game way more difficult and challenging to enjoy the game, but now im working on my own little project and modding some pokemons that needed a change for the greater good. A few examples: Mega-Absol instead of wasting those 40 points on special attack i placed them on Sp.Def. and still thinking if i should change the types to Dark/Psy or Dark/Fairy Gyarados is Water/Dragon on both normal and mega forms Ditto has the same stats of Mew Arceus was my favorite to mod since it was so TERRIBLY done!! He is the god of all pokemons, so i gave him the best stats of every pokemon + a little more: HP 255, Atk 200, Def 230, Sp.Atk. 200, Sp.Def.230, Speed 200 Etc... As for the Kahunas and Trial Captains, now they have 5+ levels for all their pokemons and full team of 6 pokemons with perfect ivs and evs in the right stats along with strategies with items and moves combined and gave them a few healing items to use, also made Hau a decent rival and im still trying to see how to mod the totem pokemons. Hala's first battle team now is: Machop, Makuhita, Crabrawler, Stufful, Poliwhirl & Jangmo-o (Next time you fight him, all the team is fully evolved ofc) In the future i would like to be able to add a "Legendary Pokemon Master" like some kind of alternative final boss in the game. (No story, just an epic battle) Im using Pokemon Moon and Pk3ds
  25. So I've been working to randomize my copy of pokemon moon. When I get into Pk3ds, I can edit things like story text or personal stats with no trouble. However, whenever I attempt to go into wild encounters, trainers, or static encounters, PK3DS crashes and forces me to exit out. Does anyone else have this problem? Does anyone know how to fix it? Any help is appreciated.
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