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Found 19 results

  1. Here I have some Codes or Action Replays that work in Pokémon Super Mystery Dungeon. I hope you enjoy it! North America/USA ID: 0004000000174600 [Max Money (Press X+Y)] DD000000 00000C00 00A14AC8 0001869F [1st Member (Hero/Leader) Pokémon: Stats] 10A130D0 00000XXX HP 10A130D4 00000XXX 20A13104 000000YY Attack 20A13108 000000YY 20A1310C 000000YY Defense 20A13110 000000YY 20A13114 000000YY Sp. Attack 20A13118 000000YY 20A1311C 000000YY Sp. Defense 20A13120 000000YY 20A1313C 000000YY Speed 20A13140 000000YY [2nd Member (Partner) Pokémon: Stats] 10A131D8 00000XXX HP 10A131DC 00000XXX 20A1320C 000000YY Attack 20A13210 000000YY 20A13214 000000YY Defense 20A13218 000000YY 20A1321C 000000YY Sp. Attack 20A13220 000000YY 20A13224 000000YY Sp. Defense 20A13228 000000YY 20A13244 000000YY Speed 20A13248 000000YY [3rd Member Pokémon: Stats] 10A132E0 00000XXX HP 10A132E4 00000XXX 20A13314 000000YY Attack 20A13318 000000YY 20A1331C 000000YY Defense 20A13320 000000YY 20A13324 000000YY Sp. Attack 20A13328 000000YY 20A1332C 000000YY Sp. Defense 20A13330 000000YY 20A1334C 000000YY Speed 20A13350 000000YY [1st Member (Hero/Leader) Pokémon: Move Modifier] 10A13174 00000ZZZ 10A13180 00000ZZZ 10A1318C 00000ZZZ 10A13198 00000ZZZ [2nd Member (Partner) Pokémon: Move Modifier] 10A1327C 00000ZZZ 10A13288 00000ZZZ 10A13294 00000ZZZ 10A132A0 00000ZZZ [3rd Member Pokémon: Move Modifier] 10A13384 00000ZZZ 10A13390 00000ZZZ 10A1339C 00000ZZZ 10A133A8 00000ZZZ [Team: MAX Exp] 00A130E4 004C4B40 00A131EC 004C4B40 00A132F4 004C4B40 [Team: 0 Exp] 00A130E4 00000000 00A131EC 00000000 00A132F4 00000000 [Team: Max Belly (Press L+R)] DD000000 00000300 10A130D8 00004E20 10A131E0 00004E20 10A132E8 00004E20 D0000000 00000000 [Team: Refill PP (Press L+B)] DD000000 00000202 20A13178 00000063 20A13184 00000063 20A13190 00000063 20A1319C 00000063 20A13280 00000063 20A1328C 00000063 20A13298 00000063 20A132A4 00000063 20A13388 00000063 20A13394 00000063 20A133A0 00000063 20A133AC 00000063 D0000000 00000000 [9999 Gold Bars] 00A14AD8 0000270F [Max Team Points] 00A150D4 000FF0B4 Europe/EUR/PAL ID: 0004000000174400 [Infinite Money (Press X+Y)] DD000000 00000C00 00A19588 0001869F [1st Member (Hero/Leader) Pokémon: Stats] 10A17B90 00000XXX HP 10A17B94 00000XXX 20A17BC4 000000YY Attack 20A17BC8 000000YY 20A17BCC 000000YY Defense 20A17BD0 000000YY 20A17BD4 000000YY Sp. Attack 20A17BD8 000000YY 20A17BDC 000000YY Sp. Defense 20A17BE0 000000YY 20A17BFC 000000YY Speed 20A17C00 000000YY [2nd Member (Partner) Pokémon: Stats] 10A17C98 00000XXX HP 10A17C9C 00000XXX 20A17CCC 000000YY Attack 20A17CD0 000000YY 20A17CD4 000000YY Defense 20A17CD8 000000YY 20A17CDC 000000YY Sp. Attack 20A17CE0 000000YY 20A17CE4 000000YY Sp. Defense 20A17CE8 000000YY 20A17D04 000000YY Speed 20A17D08 000000YY [3rd Member Pokémon: Stats] 10A17DA0 00000XXX HP 10A17DA4 00000XXX 20A17DD4 000000YY Attack 20A17DD8 000000YY 20A17DDC 000000YY Defense 20A17DE0 000000YY 20A17DE4 000000YY Sp. Attack 20A17DE8 000000YY 20A17DEC 000000YY Sp. Defense 20A17DF0 000000YY 20A17E0C 000000YY Speed 20A17E10 000000YY [1st Member (Hero/Leader) Pokémon: Move Modifier] 10A17C34 00000ZZZ 10A17C40 00000ZZZ 10A17C4C 00000ZZZ 10A17C58 00000ZZZ [2nd Member (Partner) Pokémon: Move Modifier] 10A17D3C 00000ZZZ 10A17D48 00000ZZZ 10A17D54 00000ZZZ 10A17D60 00000ZZZ [3rd Member Pokémon: Move Modifier] 10A17E44 00000ZZZ 10A17E50 00000ZZZ 10A17E5C 00000ZZZ 10A17E68 00000ZZZ [Team: MAX Exp] 00A17BA4 004C4B40 00A17CAC 004C4B40 00A17DB4 004C4B40 [Team: 0 Exp] 00A17BA4 00000000 00A17CAC 00000000 00A17DB4 00000000 [Team: Max Belly (Press L+R)] DD000000 00000300 10A17B98 00004E20 10A17CA0 00004E20 10A17DA8 00004E20 D0000000 00000000 [Team: Refill PP (Press L+B)] DD000000 00000202 20A17C38 00000063 20A17C44 00000063 20A17C50 00000063 20A17C5C 00000063 20A17D40 00000063 20A17D4C 00000063 20A17D58 00000063 20A17D64 00000063 20A17E48 00000063 20A17E54 00000063 20A17E60 00000063 20A17E6C 00000063 D0000000 00000000 [9999 Gold Bars] 00A19598 0000270F [Max Team Points] 00A19B94 000FF0B4 -------------------------------------------------------------------------------- XXX - HPs Digits. Examples: 000 = 0 HP 064 = 100 HP 0C8 = 200 HP 12C = 300 HP 190 = 400 HP 1F4 = 500 HP (Max HP in the Game!) YY - Stats Digits. Example: 00 = 0 Stat (Lowest Stat) 19 = 25 Stat 32 = 50 Stat 4B = 75 Stat FF = 255 Stat (Max Stat) ZZZ - Moves Digits Here are some digits. 000 No Move 001 Pound 002 Karate Chop 003 DoubleSlap 004 Comet Punch 005 Mega Punch 006 Pay Day 007 Fire Punch 008 Ice Punch 009 Thunderpunch 00A Scratch 00B Vicegrip 00C Guillotine 00D Razor Wind 00E Swords Dance 00F Cut 010 Gust 011 Wing Attack 012 Whirlwind 013 Fly 014 Bind 015 Slam 016 Vine Whip 017 Stopm 018 Double Kick 019 Mega Kick 01A Jump Kick 01B Rolling Kick 01C Sand-Attack 01D Headbutt 01E Horn Attack 01F Fury Attack 020 Horn Drill 021 Tackle 022 Body Slam 023 Wrap 024 Take Down 025 Thrash 026 Double-Edge 027 Tail Whip 028 Poisoh Sting 029 Twineedle 02A Pin Missile 02B Leer 02C Bite 02D Growl 02E Roar 02F Sing 030 Supersonic 031 Sonicboom 032 Disable 033 Acid 034 Ember 035 Flamethrower 036 Mist 037 Water Gun 038 Hydro Pump 039 Surf 03A Ice Beam 03B Blizzard 03C Psybeam 03D Bubblebeam 03E Aurora Beam 03F Hyper Beam 040 Peck 041 Drill Peck 042 Submission 043 Low Kick 044 Counter 045 Seismic Toss 046 Strength 047 Absorb 048 Mega Drain 049 Leech Seed 04A Growth 04B Razor Leaf 04C Solarbeam 04D Poisonpowder 04E Stun Spore 04F Sleep Powder 050 Petal Dance 051 String Shot 052 Dragon Rage 053 Fire Spin 054 Thundershock 055 Thunderbolt 056 Thunderwave 057 Thunder 058 Rock Throw 059 Earthquake 05A Fissure 05B Dig 05C Toxic 05D Confusion 05E Psychic 05F Hypnosis 060 Meditate 061 Agility 062 Quick Attack 063 Rage 064 Teleport 065 Night Shade 066 Mimic 067 Screech 068 Double Team 069 Recover 06A Harden 06B Minimize 06C Smokescreen 06D Confuse Ray 06E Withdraw 06F Defense Curl 070 Barrier 071 Light Screen 072 Haze 073 Reflect 074 Focus Energy 075 Bide 076 Metronome 077 Mirror Move 078 Selfdestruct 079 Egg Bomb 07A Lick 07B Smog 07C Sludge 07D Bone Club 07E Fire Blast 07F Waterfall 080 Clamp 081 Swift 082 Skull Bash 083 Spike Canon 084 Constrict 085 Amnesia 086 Kinesis 087 Softbiled 088 Hi Jump Kick 089 Glare 08A Dream Eater 08B Poison Gas 08C Barrage 08D Leech Life 08E Lovely Kiss 08F Sky Attack 090 Transform 091 Bubble 092 Dizzy Punch 093 Spore 094 Flash 095 Psywave 096 Splash 097 Acid Armor 098 Crabhammer 099 Explosion 09A Fury Swipes 09B Bonemerang 09C Rest 09D Rock Slide 09E Hyper Fang 09F Sharpen 0A0 Conversion 0A1 Tri Attack 0A2 Super Fang 0A3 Slash 0A4 Substitute 0A5 Struggle 0A6 Sketch 0A7 Triple Kick 0A8 Thief 0A9 Spider Web 0AA Mind Reader 0AB Nightmare 0AC Flame Wheel 0AD Snore 0AE Curse 0AF Flail 0B0 Conversion 2 0B1 Aeroblast 0B2 Cotton Spore 0B3 Reversal 0B4 Spite 0B5 Powder Snow 0B6 Protect 0B7 Mach Punch 0B8 Scary Face 0B9 Faint Attack 0BA Sweet Kiss 0BB Belly Drum 0BC Sludge Bomb 0BD Mud-Slap 0BE Octazooka 0BF Spikes 0C0 Zap Cannon 0C1 Foresight 0C2 Destiny Bond 0C3 Perish Song 0C4 Icy Wind 0C5 Detect 0C6 Bone Rush 0C7 Lock-On 0C8 Outrage 0C9 Sandstorm 0CA Giga Drain 0CB Endure 0CC Charm 0CD Rollout 0CE False Swipe 0CF Swagger 0D0 Milk Drink 0D1 Spark 0D2 Fury Cutter 0D3 Steel Wing 0D4 Mean Look 0D5 Attract 0D6 Sleep Talk 0D7 Heal Bell 0D8 Return 0D9 Present 0DA Frustration 0DB Safeguard 0DC Pain Split 0DD Sacred Fire 0DE Magnitude 0DF Dynamicpunch 0E0 Megahorn 0E1 Dragonbreath 0E2 Baton Pass 0E3 Encore 0E4 Pursuit 0E5 Rapid Spin 0E6 Sweet Scent 0E7 Iron Tail 0E8 Metal Claw 0E9 Vital Throw 0EA Morning Sun 0EB Synthesis 0EC Moonlight 0ED Hidden Power 0EE Cross Chop 0EF Twister 0F0 Rain Dance 0F1 Sunny Day 0F2 Crunch 0F3 Mirror Coat 0F4 Psych Up 0F5 Extremespeed 0F6 Ancientpower 0F7 Shadow Ball 0F8 Future Sight 0F9 Rock Snash 0FA Whirlpool 0FB Beat Up 0FC Fake Out 0FD Uproar 0FE Stockpile 0FF Spit Up 100 Swallow 101 Heat Wave 102 Hail 103 Torment 104 Flatter 105 Will-O-Wisp 106 Memento 107 Facade 108 Focus Punch 109 Smellingsalt 10A Follow Me 10B Nature Power 10C Charge 10D Taunt 10E Helping Hand 10F Trick 110 Role Play 111 Wish 112 Assist 113 Ingrain 114 Superpower 115 Magic Coat 116 Recycle 117 Revenge 118 Brick Break 119 Yawn 11A Knock Off 11B Endeavor 11C Eruption 11D Skill Swap 11E Imprison 11F Refresh 120 Grudge 121 Snatch 122 Secret Power 123 Dive 124 Arm Thrust 125 Camoflauge 126 Tail Glow 127 Luster Purge 128 Mist Ball 129 Featherdance 12A Teeter Dance 12B Blaze Kick 12C Mud Sport 12D Ice Ball 12E Needle Arm 12F Slack Off 130 Hyper Voice 131 Poison Fang 132 Crush Claw 133 Blast Burn 134 Hydro Cannon 135 Meteor Mash 136 Astonish 137 Weatherball 138 Aromatherapy 139 Fake Tears 13A Air Cutter 13B Overheat 13C Odor Sleuth 13D Rock Tomb 13E Silver Wind 13F Metal Sound 140 Grasswhistle 141 Tickle 142 Cosmic Power 143 Water Spout 144 Signal Beam 145 Shadow Punch 146 Extrasensory 147 Sky Uppercut 148 Sand Tomb 149 Sheer Cold 14A Muddy Water 14B Bullet Seed 14C Aerial Ace 14D Icicle Spear 14E Iron Defense 14F Block 150 Howl 151 Dragon Claw 152 Frenzy Plant 153 Bulk Up 154 Bounce 155 Mud Shot 156 Poison Tail 157 Covet 158 Volt Tackle 159 Magical Leaf 15A Water Sport 15B Calm Mind 15C Leaf Blade 15D Dragon Dance 15E Rock Blast 15F Shock Wave 160 Water Pulse 161 Doom Desire 162 Psycho Boost 163 Roost 164 Gravity 165 Miracle Eye 166 Wake-Up Slap 167 Hammer Arm 168 Gyro Ball 169 Healing Wish 16A Brine 16B Natural Gift 16C Feint 16D Pluck 16E Tailwind 16F Acupressure 170 Metal Burst 171 U-Turn 172 Close Combat 173 Payback 174 Assurance 175 Embargo 176 Fling 177 Psycho Shift 178 Trump Card 179 Heal Block 17A Wring Out 17B Power Trick 17C Gastro Acid 17D Lucky Chant 17E Me First 17F Copycat 180 Power Swap 181 Guard Swap 182 Punishment 183 Last Resort 184 Worry Seed 185 Sucker Punch 186 Toxic Spikes 187 Heart Swap 188 Aqua Ring 189 Magnet Rise 18A Flare Blitz 18B Force Palm 18C Aura Sphere 18D Rock Polish 18E Poison Jab 18F Dark Pulse 190 Night Slash 191 Aqua Tail 192 Seed Bomb 193 Air Slash 194 X-Scissor 195 Bug Buzz 196 Dragon Pulse 197 Dragon Rush 198 Power Gem 199 Drain Punch 19A Vacuum Wave 19B Focus Blast 19C Energy Ball 19D Brave Bird 19E Earth Power 19F Switcheroo 1A0 Giga Impact 1A1 Nasty Plot 1A2 Bullet Punch 1A3 Avalanche 1A4 Ice Shard 1A5 Shadow Claw 1A6 Thunder Fang 1A7 Ice Fang 1A8 Fire Fang 1A9 Shadow Sneak 1AA Mud Bomb 1AB Psycho Cut 1AC Zen Headbutt 1AD Mirror Shot 1AE Flash Cannon 1AF Rock Climb 1B0 Defog 1B1 Trick Room 1B2 Draco Meteor 1B3 Discharge 1B4 Lava Plume 1B5 Leaf Storm 1B6 Power Whip 1B7 Rock Wrecker 1B8 Cross Poison 1B9 Gunk Shot 1BA Iron Head 1BB Magnet Bomb 1BC Stone Edge 1BD Captivate 1BE Stealth Rock 1BF Grass Knot 1C0 Chatter 1C1 Judgement 1C2 Bug Bite 1C3 Charge Beam 1C4 Wood Hammer 1C5 Aqua Jet 1C6 Attack Order 1C7 Defend Order 1C8 Heal Order 1C9 Head Smash 1CA Double Hit 1CB Roar of Time 1CC Spacial Rend 1CD Lunar Dance 1CE Crush Grip 1CF Magma Storm 1D0 Dark Void 1D1 Seed Flare 1D2 Ominous Wind 1D3 Shadow Force 1D4 Hone Claws 1D5 Wide Guard 1D6 Guard Split 1D7 Power Split 1D8 Wonder Room 1D9 Psyshock 1DA Venoshock 1DB Autotomize 1DC Rage Powder 1DD Telekinesis 1DE Magic Room 1DF Smack Down 1E0 Storm Throw 1E1 Flame Burst 1E2 Sludge Wave 1E3 Quiver Dance 1E4 Heavy Slam 1E5 Synchronoise 1E6 Electro Ball 1E7 Soak 1E8 Flame Charge 1E9 Coil 1EA Low Sweep 1EB Acid Spray 1EC Foul Play 1ED Simple Beam 1EE Entrainment 1EF After You 1F0 Round 1F1 Echoed Voice 1F2 Chip Away 1F3 Clear Smog 1F4 Stored Power 1F5 Quick Guard 1F6 Ally Switch 1F7 Scald 1F8 Shell Smash 1F9 Heal Pulse 1FA Hex 1FB Sky Drop 1FC Shift Gear 1FD Circle Throw 1FE Incinerate 1FF Quash 200 Acrobatics 201 Reflect Type 202 Retaliate 203 Final Gambit 204 Bestow 205 Inferno 206 Water Pledge 207 Fire Pledge 208 Grass Pledge 209 Volt Switch 20A Struggle Bug 20B Bulldoze 20C Frost Breath 20D Dragon Tail 20E Work Up 20F Electroweb 210 Wild Charge 211 Drill Run 212 Dual Chop 213 Heart Stamp 214 Horn Leech 215 Sacred Sword 216 Razor Shell 217 Heat Crash 218 Leaf Tornado 219 Steamroller 21A Cotton Guard 21B Night Daze 21C Psystrike 21D Tail Slap 21E Hurricane 21F Head Charge 220 Gear Grind 221 Searing Shot 222 Techno Blast 223 Relic Song 224 Secret Sword 225 Glaciate 226 Bolt Strike 227 Blue Flare 228 Fiery Dance 229 Freeze Shock 22A Ice Burn 22B Snarl 22C Icicle Crash 22D V-Create 22E Fusion Flare 22F Fusion Bolt
  2. Version 1.1

    4506 downloads

    Use these files to skip ahead of the story to the climax of Ultra Sun and Ultra Moon. The game is saved at the altar so just walk up to watch and enjoy the cutscene with Necrozma. You can use PkHeX to edit these files to your liking.
  3. Zeraora Wild Pokemon Modifier Code (works on both Pokémon Ultra Sun & Ultra Moon) if it doesn't work change YY to any number below 99. [Wild Pokemon Modifier v1.0] *citra_enabled 005B9FC0 E1D500B0 005B9FC4 E12FFF1E 005B9FC8 E5C40004 005B9FCC E59F0000 005B9FD0 E12FFF1E 005B9FD4 00000327 005B9FD8 000000YY 003A7298 EB084B48 003A72A8 EB084B44 003A72C4 EB084B3D DD000000 00000004 005B9FC4 E59F000C D0000000 00000000 Now catch and enjoy your new Zeraora! Extra Mythical and Legends are listed below. If you change the code on row six from 327 each time you can catch a different mythical or legendary pokemon every time. 326 - Blacephalon 325 - Stakataka 323 - Poipole 322 - Marshadow 321 - Magearna 320 - Necrozma 289 - Genesect 288 - Meloetta 287 - Keldeo 286 - Kyurem 284 - Zekrom 283 - Reshiram 182 - Deoxys 181 - Jirachi 180 - Rayquaza 097 - Mew 096 - Mewtwo I'll add a lot more codes once I've researched what is what and which ones doesn't work (a lot of pokemon don't match their number at all!). All encounters are Level 1 unless you change YY value.
  4. Basically, I know of the cheat code that lets you specify the species and level of your next wild encounter. However, I do not know how to modify it to specifically change the forme and shininess. Can anyone here please help? Thank you. This is the code by the way. Thank you. [Pokemon Modifier] xxx - pokemon dex id convert to hex, yy - level D3000000 00000000 105957E0 000000B0 105957E2 0000E1D5 105957E4 0000FF1E 105957E6 0000E12F 105957E8 00000004 105957EA 0000E5C4 105957EC 00000000 105957EE 0000E59F 105957F0 0000FF1E 105957F2 0000E12F 005957F4 00000xxx 005957F8 000000yy 103988DC 0000F3BF 103988DE 0000EB07 103988EC 0000F3BB 103988EE 0000EB07 10398908 0000F3B4 1039890A 0000EB07 DD000000 00000204 105957E4 0000000C 105957E6 0000E59F D0000000 00000000
  5. Hello my name is MasterKirby1982 and I am going to teach you how to activate and add any Code in Citra Emulator? for Android or Mobile versions as you can say. Well... let's get started! First things first if you have Citra Emulator on Android and played your first random game. You have to look for the citra-emu directory (which is your entire Citra directory or folder), well open that folder and then you see the folder that says cheats, well open that folder too and then we go to the next step. To add Cheats in Citra you will have to write the game ID in text format (TXT). The game IDs are different depending on the regions, such as: Mario Kart 7 (USA) ID Game: 0004000000030800.txt Mario Kart 7 (EUR) ID Game: 0004000000030700.txt See the difference between the expectations of Mario Kart 7, well that's how your TXT file should look. Now comes the case of how to add a code, first I'm going to copy a code, for example: [All Characters] D3000000 14000000 0013C99C 01FF003F This is a code for Mario Kart 7 (USA), and well, what goes inside the bracket "[]" is the Name of the code you want to put and below it comes the code below. Bone, the example is like this: ["Code Name"] 00000000 00000000 < Insert Code 00000000 00000000 00000000 00000000 Now comes how to enable and disable the code. To activate or enable the code requires using the term of *citra_enabled placing that term below the code name, here I go as the example: [All Characters] *citra_enabled D3000000 14000000 0013C99C 01FF003F Well, as you saw that, this is how the All Characters code will be enabled in Mario Kart 7 (USA). And now to finish, to deactivate or disable the code, simply delete the *citra_enabled and so the code will be disabled as usual, here comes the example: [All Characters] *citra_enabled < The Code is Activated D3000000 14000000 0013C99C 01FF003F Objective: Disable. Result: [All Characters] D3000000 14000000 0013C99C 01FF003F The code is now disable in this way. And that's it for the tutorial, and also you can add more 3DS codes, enable and disable them in the way I explain. You can add more Cheats on differents titles games of Nintendo 3DS (examples: Pokémon, Kirby, The Legend of Zelda, among others) in this page: GitHub (3DS Cheats Codes) I hope have helped you
  6. Can some one tell me about tool for making pokemon x cheats? I am using windows 7. Please give me link of this tool if you have.
  7. Hi! Newbie in the emulator scene here as I have been mostly playing via Switch. I am well versed with using PKHeX but I cannot seems to find a way to push the changes I did using the Main file in Citra back to the game. This is what my party looks like before I edit it in PKHeX: This is what it looks like up editing and saving via CItra's Save Data Location: However upon opening the game in Citra the part never changed even the box. Any help would be appreciated. Thank you!
  8. So I transferred *saves* from Citra to Checkpoint, so that I could restore it to the original cartridge. However, I couldn't help but notice the "extdata" folder which I have 0 knowledge about. Could anybody explain what this folder does/if its important?
  9. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
  10. So I want to ROM hack Pokemon Ultra Moon. Just some changes to battles and stuff, and I want to make it look better when playing on citra. I've alreadty turned the internal resolution to 5x native which helped a lot. Now I'm trying to get shaders but I don't think it's working. Is there any way to get rid of for instance the black outlines in battles? Or are there maybe other ways to make the game look better?
  11. Hello friends, I am new to PKHeX so I will try to keep it short and simple but forgive me if I go into too much detail. I come here after trying everything for hours. I played Pokemon Emerald on VBA using a normal ROM and completed a Living Dex on it. Recently I got a new PC so I downloaded Citra and completed Pokemon X and Alpha Sapphire on it. So I decided to get a shiny charm for shiny hunting. In order to complete the National Dex, I decided to legitimately own every single pokemon in it. I couldn't trade because of emulator, so I decided to legally catch every Pokemon. I caught every single Pokemon that can be caught in Alpha Sapphire. Being new to PKHeX I had no clue how to use it and not a lot of "Simple" guides I could find that were solely for transfering Pokemon. Most of the guides were for making a new pokemon and all that cheating stuff. I opened two windows of PKHeX and in one of them, loaded my Emerald .sav file. In the other one, I loaded my Pokemon X save file (.main). I manually dragged every single pokemon from one window to the other, one tile at a time. Finally I had Boxes 1-6 filled with my Original Pokemon from Pokemon X. Boxes 7-12ish had my Pokemon transfered from Emerald by simple drag and drop. I did the same for Alpha Sapphire. Basically I had all the Pokemon I LEGALLY CAUGHT in each game, now in one game. Here's where the problem began: When I Open Pokemon X's pokedex, I saw that my Grovyle was oddly colored. I opened its summary to see that its Shiny sprite is being displayed and there is no option to display his normal sprite. This was weird because the game showed I had caught "001" normal forms and "000" shiny forms which is correct. So a lot of Pokemon in my National Dex turned out to be appearing shiny when I havent seen their shiny form ever in any game or obtained them. Keep in mind all of the Pokemon in their respective form were caught legitimately using normal catching methods. No cheats no 3rd party programs involved. PKHeX was ONLY used to transfer over 150 Pokemon to one single game. Can anyone please help why this is happening and how I can fix this? Please note the Pokemon appear normal in boxes and everywhere else. Just in National Dex, they appear Shiny and no option to show their normal sprite. I actually have an ACTUAL shiny caught (legal as well). I opened it to check and apparently that one has normal sprite and shiny sprite and I can choose to display either. Would be very glad if you could help me out here. I dont have a lot of info about the program. I am willing to provide any info or files that you may require, from Save game files to Screenshots. In the images attached below, you can see the Grovyle as an example (SO many pokemon are affected) and in other image you can see the ACTUAL Shiny Makuhita I have, and the fact that I can view his normal Skin when I cant do the same with Grovyle. I'll try to reply as fast as possible so please don't give up on the topic if I dont reply in time, ty! TLDR: Legitimately caught pokemon when transfered to Pokemon X using drag and drop of PKHeX, appear shiny in dex without normal sprite available.
  12. So recently I have been playing pokemon AS, and i wanted to send my Citra save game to my 3ds, and as i did it, I overwrited my citra game save for my fresh one on my 3ds. I was looking for save games for a day, and i am now asking if someone has an Alpha Sapphire save, right before Delta Episode (preferably for citra)? Or in Elite 4. I really dont want to restart my game, and I've tried using PKhex, but that doesn't really progress the events of the game. Thank you.
  13. I have been looking for a save that uses a male trainer with popplio that has gotten past the photo club issue and it needs to be a "main" file for citra, If anybody finds one or has one please let me know.
  14. Hey everyone, I was curious, I saw this video: Was curious how to do this myself, I wanted to record some funny animations of other Pokemon using the Exclusive Z-Moves for a funny video. Will be recording the Animations with Citra.
  15. Hello: I want to thank everyone for explaining so well how to use the PKHeX program, and how to import the created file to the Citra emulator. I was successful in creating my own character, specially when I was trying to resolve the problem when the screen freezes on black after selecting my character in Pokemon X. But I still have one problem, and I was hoping if someone would help me. When I load the game in the Citra emulator with the character file I created, and after I placed it in the right folder, this freeze screen appears (see screen capture). Of course, I don't understand what's happening. Would you help me, please? And thank you. =)
  16. For four hours now, I've been trying to randomize a pokemon y rom (I started with a .cia file because it seemed like people used those) I got all the way up to the point where I randomized all the wild pokemon in PK3ds, but I have no idea how to remake my rom again. Every tutorial I see has people setting it up to play on their 3ds and I just want to emulate it. Anyone have any ideas, I have a real headache at this point...
  17. Hi. I need a Pokemon X save file just after the intro. I have problems loading that part. I'd also like a save file after choosing the starter, Incase it doesn't work. Information: Name: Guy Gender: Male Appearance: Middle Starter for second save: Fennekin Thanks in advance.
  18. Trying to install the Citra 3DS emulator on my PC (a desktop with Win10 64-bit, 8 GB of RAM, and a dedicated graphics card I had installed last year) for the first time. I have zero experience compiling code from scratch, but hope to get Citra running so that I can play Gen6/Gen7 Pokémon games on this computer. (Yes, I've seen several YouTubers do just that; I've downloaded both the emulator .zip and some decrypted *.3ds files, but don't own a working 3DS or Gateway device.) Is it still possible to get Citra installed and running on my machine...and will the resulting build do what I've seen on YouTube? If anybody's able to walk me through it, please do!
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