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Showing content with the highest reputation since 01/22/19 in all areas

  1. 2 points

    Version 1.3.2

    238 downloads

    Description Basic Version for Hall of Fame Viewing and Extracting and Editing (via Injection). Generation Support Status Info Stored on Save Manual Save Detection Functionality III Extraction only Species, Level, PID, TID, SID, Nickname No IV Extraction and Injection Species, Level, PID, TID, SID, Nickname, OT Name, 4 Moves Yes V Extraction only Species, Level, PID, TID, SID, Nickname, OT Name, 4 Moves Yes VI Extraction only Species, Level, Encryption Constant (not PID), TID, SID, Nickname, OT Name, 4 Moves Forme, Shininess, Held Item No VII (SM/USUM) No immediate plans (PKHeX has a working viewer) Unknown, under investigation No VII (LGPE) No immediate plans Unknown, under investigation No Author's Note Hello all, always save twice in-game before using this program, and always keep a safe backup of your saves, as a safeguard against unforeseen corruption. Note that Gen 3 info stored on the save is rather bare, compared to Gen 4 and Gen 5 entries. In any case, you gotta use PKHeX to fix all the legality problems (ball, location, IVs, moves, abilities etc). Use at your own risk. Information regarding PID->IVs calculation Purpose for adding this, is to aim to make it easier to revive possibly legal mons from the Hall of Fame. All entries generated are using some form of Method 1 method. Event/XD/Colo Pokémon will need to fixed manually by users (since most identifiers for those aren't retained in HOF, so only user would know) 1. Legends/Unown will directly use Method 1/Reverse Method 1 IV calculation based on PID. 2. Other mons (which were set to be hatched by the program) will still use Method 1 for calculation, but for legality sake on PKHeX, it's HP IV has been reduced by 1. (Hatched mons cannot have Method 1 IVs; will be read as illegal on PKHeX) 3. For Gen 5 and onwards, in most scenarios PID and IVs are no longer linked. Known issues in general Any of these entries should be fixed by the user: 1. Using the default loaded mon on a Hidden Grotto capture will likely cause it to be illegal. 2. Event mons will likely be illegal 3. Pokémon of XD or Colosseum origin will likely be illegal 3. Cute Charm mons in Gen 4 will likely be illegal. (I'm imagining if they were imported up, this issue will also exist on later gens) 4. In Gen 5, shiny Tornadus, Thundurus, Landorus, Ho-Oh, Lugia, Dialga, Palkia, Giratina will be illegal (cause their default load entry is the Dream Radar version) 5. Legends/Unown separate default loading has not been implemented for Gen 6. 6. In-game trades from Gen 4-6 have not yet been implemented. 7. In-game trades from Gen 3 have not been implemented in Gen 4-6. 8. Beyond Gen 3, extracting Pokémon that couldn't learn Hidden Power would end up illegal. () 9. Most Pokémon extracted in Gen 6 would probably be illegal, due to lack of Egg Moves. 10. If your Pokémon had an illegal PID/Moves/Nickname-OTname combination etc, PKHeX would naturally flag it (duh)
  2. 2 points
    I wrote a small program that edits a/0/5/6 (trpoke) from HGSS, increasing the level curve to smoothly rise from 5 to 100 (Elite 4 are roughly the same level as they are in RBY, post-E4 trainers scale from their through 100 (by distance from Vermillion City)). The beta release can be downloaded from my Github at: https://github.com/ABZB/Gen-IV-Level-Recurver/releases/tag/0.9
  3. 1 point
    For Pokemon Ranger Guardian Signs (from digiex) two saves exist. One includes the downloadable missions with no story data, so that might help. The saves had been dumped with a gameshark / action replay, so I converted them to the standard .sav format so they can be wrote back to real game carts and used on emulators / flash cards. That's about all I can tell you unfortunately, I never personally played through any of the ranger games. Pokemon Ranger Guardian Signs - Deoxys, Manaphy Egg, Heatran & Shaymin Save.zip
  4. 1 point
    Yeah, it seems like the “reset game/restart game” feature probably blanks out everything but that special flag on the save. At least that’s the conclusion we came too, since homebrew deletion works. If the save isn’t encrypted, and there’s a direct before sending egg AND direct after sending egg save for Ranger, I could take a look, see if anything jumps out in a hex editor. though probably should check if they info isn’t documented anywhere on the web too
  5. 1 point
    Never modified you know
  6. 1 point
    Cant exactly remember if the player is in default clothes or not but here you go!
  7. 1 point
    You need to fill in the TID/SID when creating the pokemon in order for it to be shiny even with an egg
  8. 1 point
    This program is a mass editor for every Pokémon file you can open or create with PKHeX, so that you don't have to do it for several Pokémon manually. Originally this idea came up here: http://projectpokemon.org/forums/showthread.php?44675-PKM-mass-editor and got then realized by me But let's show pictures and not words: It's really simple: You just drag and drop the folders or files that should be edited into the free space Click on the changes you want to apply and configure it as much as you want After you configured everything the way you want it, you just click the big "Mass Edit" button and your Pokémon have been edited Since "Manage Attachments" won't work for me, here is the download link: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Mass%20Editor.exe?raw=true (Here is the download link for the Gen 6 version: https://github.com/FullLifeGames/Mass-Editor/blob/master/bin/Release/Gen 6 Mass Editor.exe) How does this work?: I use C# and this whole tool is based off PKHeX's source if you really are interested in it, here is the source code: https://github.com/FullLifeGames/Mass-Editor Thanks to vinnycl for supporting and testing and credits to SunWukong for the idea!
  9. 1 point
    Along with your 3DS, just change your Computer time and date to the date the event was active, BEFORE opening PKHeX or downloading or saving the wonder card event. I left an example below, sorry if anything is misspelled or anything, I was in a rush. Example to this Wonder Card Date fix Problem: Lets say you want the (2018) Get a Legendary Pokemon! "Shadowy Yveltal!" Wonder Card, which was only available/redeemable from May 4th 2018 to August 28th, 2018. Step 1. Make sure everything on your computer is closed, internet, photoshop, games, PKHeX, etc. Step 2. On your computer, go to Settings>Date & Time. Step 3. In the Date & Time settings: "Set time automatically" - Make sure this is turned OFF. "Set time zone automatically" - Make sure this is turned OFF. "Change the date and time" - Change the Date to the date the event was active, so from May 4th 2018 to August 28th, 2018. I will set my date to May 4th 2018. (Note you can only change this when everything else is turned OFF) "Adjust for daylight savings time automatically" - Make sure this is turned OFF. Step 4. Close out of settings and open PKHeX. Step 5. In PKHex go to Tools>Data>Mystery Gift Database> and find the Wonder Card your looking for. Mine is the "Shadowy Yveltal!", Right Click on the event and "Save Gift" to Desktop, or whatever folder you choose. Step 6. Load up your games Sav. file into PKHeX, then open the "Mystery Gift" box and drag and drop the event you just saved to your desktop into your events, hit save, then save your Sav. File. Step 7. Take your SD/Micro SD card out of your computer, and put your SD/Micro SD back into your 3DS. Step 8. Turn your 3DS back on, and go to your settings and change your 3DS time and date, to the time and day you set your computers too. So, I would set my 3DS to May 4th 2018. Step 9. Close out of settings, open checkpoint or whatever you use to restore your new Sav files to your game. Step 10. Start your Game and go collect your Event Pokemon, after that save your game and check your wonder card. Step 11. Restore your Computers time and date settings and your 3DS time and date back to normal. Hope I helped.
  10. 1 point
    Project Pokémon does not support or condone cheating at the expense of others. While this community contains research, information, and utilities allowing people to create their own Pokémon, we do not agree with using them against players who are unaware that significantly hacked* Pokémon are in use because they are an unfair advantage and can ruin everyone's online experience. This includes, but is not limited to, Random Match-up and Tournaments. We also do not support the distribution of hacked Pokémon through trading with unsuspecting players. This includes, but is not limited to, the GTS and Wonder Trade. What we do allow using significantly hacked Pokémon for: Private Collections In-Game Use Battling with friends locally if they are aware that your Pokémon are hacked Battling with friends online if you have exchanged Friend Codes and they are aware that your Pokémon are hacked What we do not allow using significantly hacked Pokémon for (will result in infractions if you do any of these): Online battles against unsuspecting opponents Random Match-ups Trading with GTS Trading through Wonder Trade What we especially do not allow using significantly hacked Pokémon for (will result in an instant ban if you do any of these): Tournaments (official or otherwise) Users participating in such discussion will also be infracted. If you see anyone who's clearly cheating, please report the post, and a staff member will take care of it as soon as possible. Please help us keep everyone's online experience as clean as possible by using hacks responsibly. *Please note that when we say "significantly hacked", we mean that a Pokemon's immutable state has changed. Any illegal Pokémon (that is, any Pokémon that cannot ever be obtained using official methods) is also considered "significantly hacked". If official legality checks determine a Pokémon of yours is hacked, then it qualifies as "significantly hacked", and falls under the policy outlined above. Examples of edits that define significantly hacked Pokémon include: Species PID IVs (At least, until Sun/Moon are released) Sun/Moon hyper training doesn't modify IVs Poké-ball OT What is not considered "significantly hacked" includes shortcut-ted efforts, clones, or any edits that could be made in-game using official methods. Examples of edits that do not count as significantly hacked: Maxed out EVs (but not over the maximum) Experience Egg steps Changing an ability using an Ability Capsule Legal form changes Legal move combinations Modifying Events to work on Wonder Trade/GTS (Example: Removal of Ribbons from Event Pokémon) While I think the description above covers everything, if you have any questions about what counts as cheating, feel free to PM a moderator (like me).
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