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    theSLAYER

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    Atrius97

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  3. Kaphotics

    Kaphotics

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    BlackShark

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Showing content with the highest reputation since 04/24/22 in all areas

  1. Kurt/Kaphotics figured this issue out in the PKHeX Dev server. You need to progress the game further/open your boxes at least once before trying to edit the game in PKHeX. This isn't a bug with PKHeX, it's a feature of Pokemon Yellow.
    2 points
  2. Hello everyone, I've been working on a project that I started last year, and decided to share my progress with you all. My goal with this project is to extract as much wonder card information as I can from whatever distribution methods that exists to maintain 100% accuracy with said wonder card information. Generations IV and V are my current priorities given all the newer generations seem to be accounted for well enough for the time being. The difference between these extractions versus the traditional save extraction variants, they lack date received information, and in some cases, my extractions have encrypted data where some of the save extracted variants are decrypted (not that it's a bad thing of course, but distributions for these generations are always encrypted so, take that as you will). This is of course all work in progress and I will keep updating this for the future. Download: https://mega.nz/file/cJZkCZiA#Vz1HWL5i_-k_cyWCKqGt-P5pMC2raxk67UVnfc_NmUA As a small side project, I decided to invent wonder cards of my own for events that never got distributed (currently only for generation IV), I made sure to keep them in line with official wonder cards to make them as authentic as possible down to the data, making these technically 100% accurate. While some of these events are available in one form or another, this is my attempt at a "clean" distribution as if it was official. I provided PGT and WC4 variants of these wonder cards, that way you can use what you feel for your game(s). Just keep in mind there is a PCD box limit of three, PGTs carry the event data needed in-game. Mystery Gift Wonder Card List: Download: https://mega.nz/file/RV4AELaI#Potm-P8W8WWcaErmjO_aSSLba78mApmsuxABc6bZNDc
    2 points
  3. If you have access to a hacked switch, you can easily add this Swampert to your savefile. (Back the save up with JKSV or Checkpoint, open in PKHeX, drop the Swampert in) If you do not have a hacked switch/have an unhackable switch, you can use one of the various Sysbot.NET discord bots to have them trade you your Swampert.
    2 points
  4. You need at least one Pokémon on each box, then the next time you use the PC you'll have more boxes.
    2 points
  5. OHHHHHHH Ok, thank you. I'm sorry, that was a dumb question then. So then is it ok to still play with those Pokemon and still mod them, or should I wait to at least do the latter after the update? Or am I just overthinking it? Thanks so much for the answer though, I wasn't aware of that.
    1 point
  6. General guidelines for 2.0.0, still under development, so they may change at any time without notice: In general: If you make any edits to immutable stuff, like PIDs, EC, IVs, etc, clear the HOME tracker. For injecting new mons into HOME: Switch games origin mon - If game of origin is SWSH, transfer from SWSH - If game of origin is BDSP, transfer from BDSP - If game of origin is PLA, transfer from PLA - If game of origin is LGPE, transfer from LGPE Mons of non-Switch origin games, priority list: - If possible, transfer from Bank -> HOME. Skips a lot of weird stuff. Move restriction stated below doesn't apply. - If the species exist in SWSH, transfer from SWSH * - If the species exist in BDSP, and also don't exist in SWSH, transfer from BDSP * - If the species exist in PLA, and also don't exist in both SWSH and BDSP, transfer from PLA * * I'll advise only having one move on it. Make sure it has a move in its level up moveset, from both its origin game, and the game you're transferring from. That means no event moves! Do note that there may still be weirdness if there's event moves in the relearn moves area, and someone peeks into your data. Just don't transfer stuff that has exotic moves, in moveset or relearn!
    1 point
  7. I'll showcase here my first PMD Hack: Pokemon Mystery Dungeon: Explorers of Alpha! This hack is named after the Alpha Pokemon Arceus, and you got it: the crux of this hack is the implementation of Arceus in the game as the final battle. Already present in the game, but unused and lacking both sprites and portraits, I first wanted to add Arceus to the game. But that's not the main goal of this hack. I've spent a lot of time in my childhood playing Explorers of Sky, grinding mons up to stats cap by hand, figuring out the game mechanics etc... But I felt like the game could be optimized and made harder, with more QoL features and Pokemon reworks like you could see in Drayano hacks. 2.0 Patch Notes (STILL UNDER HEAVY DEVELOPMENT): FYI: Explorers of Alpha has a Twitter where I post updates from time to time ! Follow @EoA_off on Twitter if you wish to see more updates on Alpha ! SkyTemple's Discord is the PMD Discord I'm active on, so don't hesitate to hang out here for informations about my work too ! I know it's been a while I haven't shown anything here about the new Explorers of Alpha version. Supposedly 1.3 before, the amount of implemented stuff convinced me in changing the naming for 2.0 (a kind of Explorers of Alpha: Platinum Version if you want). No ETA, I'm having issues with my life but still slowly working on my new update ! However, because I know there are people thinking this project is dead, I will post patch notes about Explorers of Alpha 2.0 down below. Without further ado, let's get started. I'm not mentioning bug fixes for now, it's not needed and the patch notes are already full of things to read lol I may have forgotten some stuff because the next update is full of things I've implemented in Alpha... But I hope you are hyped for the next update. Just remember there's no ETA, but it should be out by June (I think) 1.2 Patch Notes: 1.1 Patch Notes: 1.0.1 and 1.0.2 Patch Notes: Here are the features this game has so far Global dungeon related features: - you can now change leader after graduation in a large majority of dungeons - an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn. - as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves. - along with Accuracy and PP fixes come what I'd call "AI Fixes" of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI - moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move) - Gen 6+ Steel-Type - recruitment rate is higher in dungeons - post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone - Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost applied Pokemon related features: - Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn't include Unburden Sceptile for Balancing reasons - gender dependant abilities - Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance) - a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn't limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon) - new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC - egg moves are now part of level up moves - pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around. - experience buffs to some final evolved mons, to stick with the global level curve of the hack - legendary Pokemon now have a shiny form with other abilities and better stats QoL features: - you start the game with a 48-Sized bag and 1000 slots in Storage - your starting bag has a plethora of useful items - GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia) - Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack - Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons - IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25 - Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze - though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm - Juice Bar animation has been cut - an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor - you have an higher chance to have a Big Win in Spinda Café - Sentry Duty rewards are more generous - Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player - IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example - a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species - Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions. - Kecleon Supply shop now offers better items at the end of the game - Surrounded Sea have 2 Blue Gummies in first visit (yes, it's a QoL feature lol) - you can now recruit Shiny Celebi and Purple Kecleon Gameplay related features: In order to offer a better experience to the player, this game proposes hard-but-fair challenges: - Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn - allies can now trigger traps - dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc...) - in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance) - dungeon partners are more reliable (Cresselia is no longer a burden lol) - some dungeons now have a completely revamped spawn table according to a specific "property" of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc...) - dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave) - Burn damage now occurs every 10 turns - Intimidator IQ Skill now activates 24% of the time instead of 32% of the time - you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga) - bosses are made harder and also have new gimmicks - Aegis Cave puzzle has been removed - new quests and endgame challenges - speed related effects last earlier, it does include Slow Start - level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story! - an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they'll be removed from your inventory before post-Dialga, and removed from your bag during story missions - along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it'll not work anymore. You can't generate missions targeting the first floor of a dungeon too. - some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths - Zero Isle has been made harder (North doesn't allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled) - Destiny Tower is now SPMD one, allows recruiting and has unique species in it Screenshots: Title screens were changed so they use HGSS' Mystri Stage cutscene images UI has been revamped: it's now constant dark mode This hack features Item Icons like in SPMD (patch made by me) Here's a screen showing other QoL features More diverse recruitment tables, along with recruitment enabled in a large majority of dungeons, and even new species recruitable! New dungeons, and even more boss battles/gimmicks Speaking of bosses, here are screenshots of harder boss fights In order to make the game harder, some bosses were changed New events showcase, including new boss fights Bosses are now indefinitely repeatable, and now give better rewards New exclusive items for new Pokemon, along with Arceus exclusive items New TMs, with flavor text. Here are 4 examples Shiny System and more! As of 1.2.0, here are the main "issues" you can expect: - Arceus still has the dummy sprite - Rotom-Forms have Rotom sprite, though portraits, stats, movesets and typings are implemented - You can't enter Spacial Rift from Crossroads with more than 24 items - Some TMs may have incorrect compatibilities/some compatibilities missing, don't hesitate to DM me on Discord so I can correct these moveset errors on further releases - 1.0 and 1.1 Saves may have some pokemon reverted to Shiny in 1.2 - I haven't uploaded any documentation yet Here's the to do list: - adding Arceus and Rotom forms sprites (since I'm not a spriter, it doesn't depend of me) - for 1.3: finish new TMs compatibility, add the reward intended for Special Episode 5 completion, improve the Dojo anti-abuse check, custom move effects, custom moves such as Shell Smash, and move fixes like Gen 5+ Tail Glow - documentation Special thanks: The most important part of this post for me! Because this project wouldn't have made this far without them! - Parakoopa: he's SkyTemple developer and always here to help when it's necessary for me. The community around SkyTemple is so kind and so cheerful that I couldn't thank him enough for that. Here's the link of SkyTemple Discord. - PsyCommando: one of the very first to research and investigate PMD Sky in this post. His tool gfxcrunch helped me with sprite editing in the early days. - UsernameFodder: the author of this Google Doc where you can find a useful list of IDs by index for quite everything, from Item IDs to Dungeon IDs. A great help when scripting! - Audino: he programmed SpriteBot featuring a more than never easy way to import sprites in a PMD Sky Rom - gromcrunch for Tilesets - Fable_Amare for Arceus portrait and Rotom Forms portrait. Make sure to check their work! - Lumi for Grovyle's asset Lasts but no least: - Cipnit/Jirt: The one who made this Complete Team Control Hack - techticks: worked on an ASM Editor which works similar to softs like algobox. It still lacks a lot of structures, but for now the UI itself is huge to build at least 80% of Gen V+ move effects along with eos-move-effects project examples - Irdkwia: he helped the community a real lot recently with his research. Fixed Room, Mission Ranking, Treasure Town Shops and a plethora of sprite assets are editable thanks to him. GtI experience system and future custom move effects ASM hack are by him. - End45: this man is cracked. Without him, half of this hack features wouldn't be possible. I'll list all the help he provided to me: IQ Gain table editing, Type Table editing, IQ Groups editing, Doom Desire move effect, exclusive items editing, control patches, and even more! Always knowledgeable, and always reseaching a ton of stuff, helping others to succeed in their own research, I think we can't thank him enough for all the stuff he's doing for the community The xdelta patch is found here (last update: 2/22/2021): PMD Explorers of Alpha 12.xdelta. You need to patch an US Explorers of Sky Rom in order to make it work. This hack is expected to be played on an emulator so I'm clueless about playing it on real hardware (it seems to work on real hardware from what I've heard). Don't hesitate to join SkyTemple Discord if you want to ask me for help or report any bug (Discord Tag: Solace?#7229 or Mond#3823), however even with my Discord tag, I highly recommand you to join SkyTemple Discord since I'm mostly active here
    1 point
  8. It is how HOME works currently. They're not good with edge cases. The same thing happens when you take a PLA Origin Mime Jr, bring it to SWSH, evolve to Galarian Rime, and place it back into HOME, then try to trade.
    1 point
  9. Oh ok lol I’ll try those options and absolute last option is I’ll just SOS for one in USUM lol thank you for your help!
    1 point
  10. I don't think there's any e-reader methods to send WC3 mystery gifts, so no.
    1 point
  11. Your save is empty. Do not use save states, you have to save ingame normally to produce proper save files.
    1 point
  12. If you know the PID of the Spinda of BDSP, we can just reverse it to become the Spinda you want.
    1 point
  13. Please stop multi-posting. If no one responded to your latest unanswered post, edit the new info into your latest unanswered post, and continue to wait for a response. It's possible no one that continues to browse here has the information you want. Or maybe someone with the info wouldn't be here until a few days later. So instead of asking every day, just wait, alright? :3
    1 point
  14. Hey i definitely do not have the skills currently but i will learn how to do it
    1 point
  15. Search for Wild Area Events in the Events Gallery https://projectpokemon.org/home/search/?&q=Wild Area Event&type=downloads_file&search_in=titles
    1 point
  16. Thank you so much for the kind words ! The whole purpose of 2.0 is to step up the game to a point where everyone can play it without worrying about the game being too hard or lacking features I hope it will fit your tastes too !
    1 point
  17. Only the language has to be different. OT/IDs don't matter, as far as I'm aware it literally only checks the language tag.
    1 point
  18. That is, in this case, incorrect, Kaphotics. Retroarch mupen64 uses the .srm file extension, but it is not a save state - it's the cartridge save file bundled together with four controller pak saves. https://github.com/drehren/ra_mp64_srm_convert has a tool that can extract them, and when I do that it loads in pkhex fine (All your boxes are empty and there's teams registered for Anything Goes and Poké Cup, correct?)
    1 point
  19. If I’m not mistaken VBA should have a memory viewer/memory dump options. Just look through options/debugger options, if any. well, you need to be battling the trainer, if you want to dump their mons. basically, for any device, even phones, whatever is shown on screen is a result of the data being in Random Access Memory (RAM). So if you want something to be in RAM, gotta make sure you’re in that scenario on screen. also, as an added note, don’t upload the RAM. The ROM data is in the RAM. (The ROM needs to be loaded into the devices’ temporary memory, in order for the device to do whatever)
    1 point
  20. ROM != RAM. RAM is internal memory of the device. Makes me wonder if you even gotten the RAM at the first place. If you're using an emulator, either a) the emulator has an option to dump RAM/Memory; or b) use Task Manager on the emulator while it's running the game, then Right Click > Create Dump File
    1 point
  21. Yeah then your conclusion doesn’t really help >< If the issue is their cart, and the save is being saved on some other physical chip, hence why the device can’t recognize it, playing on an emulator doesn’t really help to get to the bottom of that problem. It does confirm that the ROM isn’t the problem, but it usually isn’t the problem anyway, and we’ve been operating with the reasonable assumption that the ROM isn’t the problem. We’re back to square one, being the cart being the problem. Anyhow, you mentioned something I missed. Another device can play the game more consistently? In the case dump using that device. As per my previous post, if the device can play it, try to dump from there.
    1 point
  22. thank you bro, this works perfect for me
    1 point
  23. Bank or HOME will not have any issue with that since there is no way to tell they didn't come from 3 separate saves that just happen to have the same OT, ID, and SID. Neither of those applications are able to draw correlations between separate Pokémon and determine that something odd is going on.
    1 point
  24. As a note to anyone who wants to contribute wrb8 files, do know that there are trash data that seems to occur inconsistently in those files, and their purpose, nor where they come from, are not understood at this time. So if you do wanna share them, do so at your own risk. Alternatively OP can wait for a WB8 -> WRB8 update to be finalized in the plugin. Also, as a final word: wrb8 doesn't affect ones gameplay in any way. They are purely cosmetic. Just thought I should point this out. Cheers all.
    1 point
  25. Here are many Cacturnes I donated thanks to the help of one of my contacts. https://github.com/projectpokemon/EventsGallery/tree/master/Released/Gen 3/ENG/Pokémon Center New York/Monster Week In the folder labeled "Post-event redemptions" are Cacturnes that were generated from the official hardware but did not come from the event location/years.
    1 point
  26. Releases now available on ProjectPokemon's Downloads page! CLICK HERE. Just a note that the latest updates will be posted to GitHub over at https://github.com/ReignOfComputer/RoCs-PC Update: We continue into 2019 and beyond! Little project I'm working on to go through all the Pokémon games and establish a library in 2016-2018. Yes, some people have done so before me - but this is more of a personal goal to well... Complete the PokeDex. Though my Pokémon journey started in ~1998, it never really took off until 2006 with the release of Diamond/Pearl. With the GTS and the going online, meeting many like-minded people from communities such as PokemonGTS, ProjectPokemon, and Secure, I can see how peaking behind the curtain got me to where I am today. Still here? Cool. In this thread you can find my collection, amassed since 2006 through my own game-play, The Global Terminal, friends, and more. This includes quite a number of 3rd Gen events (pre-PalParked, see 13 - Gen IV - Gen III Pal Park, rough file list here). I'm still digging through my archive folders so there's probably a lot more, but with the sheer amount of files this will take some time. Also as a disclaimer, it's been so long that I can't tell if any of the events are hacked (especially those GCEA, WISH, etc). I wouldn't assume everything is legit. I'm working on creating updated 2016-2018 versions of every game's PokeDex since I'm playing through everything from Gen I to VII (#completionist), but you can find my old 2011/2013 5/6th Gen files in zArchive. Lots of files belonging to other people, if I didn't credit you, let me know. Progress: Tools used: Thanks: Download:
    1 point
  27. I highly recommand you to download SkyTemple and change the spawnrate from 5 to 12 if the spawning is too much for you I'm aware of that issue and that's the main reason why I'm inves so much time in 2.0: I want the game to be for everyone As for the sprites I removed the small gender differences to gain the possibility to add new sprites to the game. Since adding new entries easily wasn't possible at the time, I had to replace "useless" sprites
    1 point
  28. Hi, today we begin this huge thread which collect of the other thread I opened about demo, prototype, bug, unused, unreleased Pokemon. The aim is to collect them all. What we did: -Unused trade pokemon in gen 1 Here SUCCESS -Debugger Pokemon in gen 1 Here SUCCESS -Bug Contest Unused Slot Venomoth in gen2 Here SUCCESS -Hidden Event Pokemon in gen3 Here SUCCESS -Altering Cave Pokemon in Gen3 SUCCESS -XD Salamence, Bonsly, Mew SUCCESS -Battle Pyramid and Pike Pokemon Here SUCCESS -Demo Kiosk Pokemon in Gen 4 Here SUCCESS -Azure Flute via Pokemon Ranger Prototype in gen 4 Here SUCCESS -FunFiesta exclusive mission Pokemon in gen5 Here FAILED -Prototype Wondercard in Distro Rom (Bulbasaur done,Litwick done) SUCCESS -ORAS Demo Pokemon in gen 6 ALMOST DONE -Ghost Marowak in Gen1 and Gen3 HERE SUCCESS -Ghetis Kyurem in gen 5 SUCCESS -Japanese Exclusive Pokewalker Pokemon (x18) SUCCESS thanks to @HaxAras and @suloku -Pokemon Sun/Moon uncatchables (totem, allies, demo ...) ! Here SUCCESS thanks to @thaleskpl @theSLAYER and me -Wailord beta test in gen4 SUCCESS thanks to @BlackShark -Extra Shadow Pokemon in Colosseum Here FAILED -X D Beta starters and beta pokestop geodude SUCCESS thanks to @StarsMmd -Japanese Crystal Debuggers pokemon SUCCESS -Tuto Catch Pokemon SUCCESS thanks to @BlackShark -Pokestar Pokemon in B2W2 HERE ALMOST DONE -Main Battle Debuggers Pokemon in Stadium2 Here SUCCESS thanks to @BlackShark -DP IV Ally Pokemon SUCCESS -RFLG TV Teachy Pokemon SUCCESS -GSC Carrie's and Cal's Pokemon SUCCESS -Debug Battle Rhydon SUCCESS -Stadium 1 and 2 Rentals thanks to @SwagKey SUCCESS -Yellow Bug Town Pokemon SUCCESS - Beta E-card SUCCESS -Battle Revolution Rental Pokemon thanks to @BlackShark SUCCESS -Unused Roaming Darkrai thanks to @Aurum SUCCESS -XY Unused Static Encounters thanks to @Cstylzzz SUCCESS -Crystal Cavern Glitch Pokemon SUCCESS -German Debug Treecko thanks to @BlackShark SUCCESS -WCS17 QR Rental Teams thanks to @Holla! SUCCESS -SM Unused Static Pikachu thanks to @Cstylzzz SUCCESS -Glitch Gen1 Trades ALMOST DONE -SM Illegal Kommo-o and Shuckle thanks to @Ruby Genseki SUCCESS -USUM Morimoto and Iwao Pokemon thanks to @BlackShark SUCCESS -Test Pidove Wondercard thanks to @Sabresite SUCCESS -USUM Uncatchables thanks to @Ruby Genseki SUCCESS -GSC Safari Beta Zone Pokemon SUCCESS -Unused Entei Script SUCCESS -XD Bingo Pokemon IN PROGRESS -Shiny Trainers Pokemon thanks to @SwagKey SUCCESS -XD Demo Pokemon SUCCESS -Colosseum Demo Pokemon thanks to @BlackShark SUCCESS -Unused Pelago Pokemon thanks to @Ruby Genseki @Poke J and me SUCCESS -Zeraora from Battle Video SUCCESS What we found: XY (with 6 pokemon); BW (with 5 pokemon); Ruby/Saphir; FireRed/LeafGreen; Emerald demos are still unavaible. Maybe one day? Unrelased Proto Pokemon(07-05).rar
    1 point
  29. Incorrect reasoning. As background, Gen 5 only had differently language’d carts, no region. people do use the language to double as a pseudo-region lock, but not always the case. Wifi: language’d wonder cards were only distributed to games carts of the same language. local: for most cases, language’d wonder cards were only distributed to games carts of the same language. it doesn’t matter if you’re physically there. The exceptions would be WORLDS events (like WORLD CROBAT). If you own a JP 3DS, you can be physically outside of Japan and still receive JP events under that criteria. Those specific look for what 3DS model you’re holding, as opposed to actual physical location. Also, there are exceptions: HKTW events using Nintendo zone & serial code can be received by EU 3DS (language only English), as HKTW imports both JP and EU 3DS. So there are a limited amount of JP events that may be receivable on EU 3DS. This isn’t one of them. Someone can trade you a JP Diancie, there’s no issues there. Just make sure the region is JP, and Geolocation is updated under trainer tab. if you want to redeem the event yourself, yes it has to be EU or Region Free (for Gen 6/7). Anyhow, it you do you good to read the entirety of this:
    1 point
  30. In Gen 6, you could start the game with any language. In most scenarios language isn’t a problem. Language is not an issue in this scenario. Since you did the entire “a person going from Spain” spiel, perhaps you’re confusing language with 3DS region. If you look at the summary image in the description, this is only for JP 3DS. (JP as in the region, not the language) If I’m not mistaken, people in Spain most commonly have access to EU units. Thus, those units won’t be able to receive this event.
    1 point
  31. Okay I restarted the game and everything looks normal now. I went to Goldenrod as well and did not get the GS Ball like before in terms of the other topic. Kind of strange to me using a lua script like that to soft reset would cause such changes. I guess I got lucky with the GS Ball but every Pokemon I catch is messed up with the location and what not so that's unlucky. I really wonder what would be changed to just mess up every Pokemon I catch, I can understand the GS Ball being flags. And thank you for your time and help!
    1 point
  32. Well anyhow: I know you said Gen 4, but as long as your mons aren't hatched, using Method 1 from what this gives you should work. For example, I'll use AAAAAAAA: Using those IVs: Darkrai was legal with PID and IVs! For Pokemon caught on routes, you may have to do an extra step, to ensure Poke Finder can generate that PID for that met level and encounter slot (basically, for routes, not every PID can occur for every encounter)
    1 point
  33. Their SysBot is likely based on the latest stable PKHeX. They would need to update it to make Darkrai tradable.
    1 point
  34. Yeah in the future if you got issues with your save, maybe upload the block that seems to be the issue, rather than the save. Last thing you want is someone using your save and getting you banned (if that is at all possible)
    1 point
  35. Cheat codes are often sloppy when editing values. Chances are it just sets everything to 999, doesn't bother to check if that's a possible value. If you have certain impossible values when going to interact with some of the legendaries or mythical pokedex entries, the game just soft-locks, or will even prevent you from catching that legendary/mythical because it refuses to spawn. This is also why you should keep savefile backups, with JKSV or Checkpoint. If you had an older savefile from BEFORE using that cheat, you would be able to just undo the damage yourself by restoring an old clean backup. Now if you want to fix it you unfortunately have to do Slayer's suggestion of fixing your pokedex progress by hand.
    1 point
  36. It works correctly now. Thanks for all your hard work!
    1 point
  37. They're not actual event pokemon, these are fan-made and wouldn't be legal in any game, and I'm not sure the "files" for them ever existed in the first place. Whether the creators want to post any illegal fan-made event pkm files is up to them, but chances are they would have done it by now. Also this thread has been dead for 3 years, and clearly isn't going to be completed or see any new activity, so I'm going to lock it. In the future, please don't resurrect long-dead posts like this just to request files for event Pokémon that never existed in the first place.
    1 point
  38. If they had already reported the ones you noticed, and they don't already exist in the dev build of PKHeX, then they either weren't legal, or they weren't feasible/possible to implement. Check if they appear in this version of PKHeX, this is the latest dev build and will contain the newest updates, (before they're released in the stable builds):
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  39. I meant 'show inheritance' for your previous beedrill example, since that's what we're looking at. Tho from this example, it looks like Pokefinder is more accurate than RNGReporter, since you're getting the exact values. So you can continue to progress with Pokefinder, it looks like RNGreporter is just getting the numbers wrong. Probably another reason (or maybe a consequence of) why it is a dropped project.. Regarding the method: https://github.com/zaksabeast/PokemonRNGGuides/blob/main/guides/FireRed and LeafGreen/Egg RNG.md It doesn't mention anything about the method, but it's using a normal one in the screenshot.
    1 point
  40. 396 downloads

    This gift was distributed to celebrate the start of the Europe International Championships. This Pokémon is based on the Marco Fiero Silva's Dracovish, used in the 2020 Oceania International Championsip. The redemption code was EU1C2022G1FT. As of LGPE, wonder cards are no longer stored in saves. As such, players will not be able to inject this wonder card into their save using PKHeX, for the purposes of redeeming it in-game. Wonder Card ID #0523: Marco's Dracovish Species Dracovish TID 220422 Distribution Serial Code Location a Battle Competition Dates April 22 to 25, 2022 PID Cannot Be Shiny Games SWSH Nature Adamant Ability Strong Jaw (2) Item Choice Scarf IVs EVs HP 31 4 ATK 31 252 DEF 31 0 S.ATK 31 0 S.DEF 31 252 SPE 31 0 Lv. 50 Moves (ITALIC means Relearnable) Fishious Rend Rock Slide Crunch Dragon Rush Battle Champion Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN Dracovish Marco ITA ENG Dracovish Marco ITA FRE Dracovish Marco ITA ITA Dracovish Marco ITA GER Dracovish Marco ITA SPA Dracovish Marco ITA KOR Dracovish Marco ITA CHS Dracovish Marco ITA CHT Dracovish Marco ITA Only One Redemption Allowed Format Ver.2.1.2-12, Post Updated Date:20220422_1254
    1 point
  41. Can I somehow change which Pokemon appear in the ending credits? If I change there memories or something through pkhex? I want my starter to show as a shiny torchic. Can someone make me a save file or something?
    1 point
  42. Hello folks! (smiles) So, here I am with a romhack (and it is coming from a noob so don't expect a beautiful gameplay!) It is a Romhack on Pokemon Soul Silver! Just started with the romhack, so just a demo version available, but it will receive frequent updates like an update ever 4 months! Pokemon Energy ============== Introduction ------------ The story is about a young trainer Tabby who sets out his journey along with his friend Lucas to become the champion of Primelea region. But as they go on, rouge organization, Team Rocket, start to emerge and declare their return after they were disbanded in Kanto. Tabby needs to stop Team Rocket as well as solve the mystery of the presence of dark forces in the horizon of Primelea. Events take place in -------------------- Primelea, a region where people live in cooperation with nature. Years ago, the arrival of a mysterious huge shadow in Primelea led to the destruction of its various towns. With time, Primelea has changed rapidly from a rural, small region to a bustling metropolitan centre, with major credit to the Pokeranger organisation. However, the various myths of the region have lived on through its people who still fear the happenings of the past! At the present day the Team Rocket organisation try to uncover this mystery to take over the control of Primelea and declare their eventual return. Features -------- * Brand New Region - Primelea (don't ask me for the region map, I am trying to make one, but, I am no expert at map making) * Better, Bigger, Bulkier story than core series (sorry for the forced repeatation) * No HMs (well they will be there but as a side quest in the post-game) * Gyms replaced with Gym trails (they are the same, but you need to defeat 3 powerful pokemon to access them) * Tons more to come... Tools used ---------- * PPRE 0.14b and PPRE 0.12b - Changing, creating and removing events, editing wild encounters, etc * PDSMS 1.18 - for creating maps, editing tilesets and things related to mapping * SDSME - for editing matrices, trainers, map headers and things related to mapping * BTX Editor - for inserting Custom Sprites * Blender - Ripping tiles * HGSS lua scripts * Desmume emulator - for testing * Pokemon SoulSilver Thanks to --------- * Alpha and creators of PPRE * Spiky, Creator of SDSME * Trifindo, Creator of PDSMS * Kaphotics, Creator of HGSS lua scripts * Creator of BTX Editor * Creators of Blender * Creators of Desmume emulator * Game Freak and Nintendo, Creator of the best Pokemon games, HGSS * Whole Deviant Art community, Pokecommunity and everybody who have helped me (you can't name 'em all) Changelog --------- Demo version(15.06.2020?) - Ancorage Town added - Iparus Mines added(I didn't forget Deeper Caves, no worries folks) - Ice Chamber added (demo ends in rival battle vs Lucas) Bugs ---- ------------------------{Don't worry, you will have a ton of them later...}---------------------------- How to Patch ------------ A patch file has been provided as a link with the video. You can use xDeltaGUI to apply patch on a clean USA version of Pokemon SoulSilver rom. Enjoy! ----------------------------------------------------------------------------------------------------------------------------------------------- You can watch its video here, Here are screenshots for next update (still not added to the game!
    1 point
  43. Version 22.05.08

    4887491 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Decrypted 3DS Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler). We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    1 point
  44. Version 20220204

    46746 downloads

    A collection of Pokemon from every game. See thread for more information and progress: And GitHub for latest updates: https://github.com/ReignOfComputer/RoCs-PC
    1 point
  45. Starting a topic related to reverse engineering the romfs, specific for the switch pkm titles. Reverse engineering ROM filesystem data for the Let's Go! Pikachu/Eevee games is easier than the previous games for the 3DS, as the games lack usage of NARC/GARC packed files in favor of having mostly unpacked contents. The romfs is obtained by decrypting the ROM and unpacking with tools such as hactool. The Nintendo Switch patching system uses delta patching and full-file replacement with a virtual romfs. The 3DS patching method only had a virtual romfs file used full file replacement. Smaller patches are now possible, with best results if most files aren't packed together/compressed. The Nintendo Switch uses LZ4 as its primary (de)compression method as it is insanely fast relative to other methods. A fair amount of content is kept between games; certain data structures are reused without change, as there's no need to reinvent the wheel. This is advantageous for reverse engineering, as we can compare known past game data to the current games. By comparing old and new, the updated data structures can be documented quickly and noted for changes. One of the common problems in game development is translating human readable data into concise blobs of data for the game to use. Programs like pk3DS, pkNX, and various parsers are created to visualize the binaries the game uses, but during the game design phase, serialization from words -> data is much more difficult. To alleviate this issue, it appears that GameFreak has employed FlatBuffers as a way to handle irregular data structures like Wild Encounter data, Pokémart data, and others. They likely serialize (with a custom parser) from an excel spreadsheet into json, then compile the json with a flatbuffer schema to get the compiled binary and source code to read the compiled data. Reversing FlatBuffers is much more difficult than concatenated structures due to vtables and other annoyances, but it is possible with enough dedication The NDS and 3DS games used .narc and .garc as their main way to package files; this is no longer the case for LGPE. All files are unpacked, although they still use .sarc, mini, and other various sdk containers to bundle together some files (e.g. GUI assets). To replace the blz/lz11 compressed files, they now use lz4 in addition to 'zipping' into a .gfpak archive. LGPE fortunately include filenames in the 12,000+ files that you'll get with unpacking the romfs. The game retrieves files starting with the root folder ("bin"), followed by the subfolder path (with "/" directory separators). A fair amount of indirect / non-hardcoding is present for loading game assets, which is accomplished by some data structures storing a 64bit hash [hashing a file's path starting with "bin" or only the filename]. This hash is computed via a 64-bit FNV hash one character at a time. The game keeps various hashtables (file magic "AHTB"), which stores the hash and the string that was hashed. This allows for easy retrieval of the value's index within an array (e.g. to set an event flag based off the name of the flag, rather than the absolute index). Feel free to discuss your findings about the game romfs here!
    1 point
  46. I thought i'd share a story of some really old Pokemon I found this weekend. These we're on a 17 year old floppy disk, dating back to 07/05/2000 by the looks of it. Back then Pokemon Gold / Silver had only been released in Japan and would not be released in Europe until almost a year later, however i didn't know any of that back then. I remember one weekend my friend who's Granddad lived a few houses down the street came around to visit. He said someone at his school said he had a new Pokemon game called Gold and Silver which was only out in Japan and could play it on his PC with something called an Emulator. To us this seemed amazing as we had no idea more Pokemon games than Red and Blue even existed, keep in mind at this point Pokemon Yellow hadn't even been released in Europe yet. Emulators and roms didn't really mean anything to either of us, however I did have limited access to the internet. For some context back then the internet was just becoming affordable, 1p a minute dial-up internet was something Freeserve started to offer here in the UK, which finally persuaded my parents to let us get the internet. I was however limited to 1 hour a week on the internet so we didn't get a really expensive phone bill. As it happened I'd not used my internet allowance for the weekend yet, so I remember we connected to the internet and searched on Yahoo. We found a Geocities site which had the NO$GMB emulator and a vary basic translation of Pokemon Gold, i seem to remember this had the menu's, items and Pokemon names along with the story to around the 3rd gym translated to English. Needless to say we were amazed and slowly downloaded it. What was even more cool at the time was the NO$GMB emulator could emulate the game twice, meaning we could both play using different keys on the keyboard and trade Pokemon with each other. I remember my friend took a copy on a floppy disk home with him so he could play on his PC too. We would then go to eachothers house with our save games on a floppy disk to play Pokemon together and trade. With Windows 98 been as stable as it was back then the younger me was smart enough to backup my save games on floppy disks, as i'd already lost everything more than once due to multiple PC crashes. This floppy with all my save games is something i recently came across, despite not been touched for 17+ years going by the dates of the files on it I was able to copy everything off it. On this disk was a zip with various saves from the NO$GMB emulator, including the save from the somewhat translated Pokemon Gold we used to play. So I now have my very first: Typhlosion at level 58 Feraligatr at level 56 Meganium at 54 I also appear to have in my party: Togepi at level 5, i believe I had the egg in my party for almost the entire game for it to eventually hatch Marill at level 15 Pidgey at level 5 The zip file with my emulator saves: Save game data in PKHex: It appears i'd played for 20 and a half hours back then and managed to get the first 10 gym badges. With the recent announcement of Pokemon Gold and Silver for the 3DS VC I will certainly have to transfer my first GEN 2 Pokemon up to GEN 7! I'd totally forgotten about this until I found the old floppy.
    1 point
  47. As annonced I'm trying to get the developpers leftovers Pokemon in the first version, I successed to obtain the 5 ones from Pokemon Red but I'll need some little help to get those from Pokemon Yellow and the Japanese versions so please anybody interested? Sources: the Video and the forum 051 - DUGTRIO - 74FE.pk1 103 - EXEGGUTOR - 1096.pk1 135 - JOLTEON - 7DA5.pk1 144 - ARTICUNO - A6F9.pk1 151 - MEW - 3380.pk1
    1 point
  48. Done. It was really easy. 049 - AEROMITE - 515C.pk2
    1 point
  49. Project Pokémon does not support or condone cheating at the expense of others. While this community contains research, information, and utilities allowing people to alter the games' behavior or create their own Pokémon, we do not agree with using them against players who are unaware that significantly hacked Pokémon are in use because they are an unfair advantage and can ruin everyone's online experience. See "Significantly Hacked Pokémon" for details about what qualifies. What we do allow using cheats or significantly hacked Pokémon for: Private Collections In-Game Use Battling with friends locally if they are aware that your Pokémon are hacked Battling with friends online if you have exchanged Friend Codes and they are aware that your Pokémon are hacked What we do not allow using cheats or significantly hacked Pokémon for (will result in infractions if you do any of these): Online battles against unsuspecting opponents Link trades with unsuspecting players Random Match-ups Trading with GTS Trading through Surprise/Wonder Trade What we especially do not allow using cheats or significantly hacked Pokémon for (will result in an instant ban if you do any of these): Tournaments (official or otherwise) Promoting activities that could potentially result in safe file damage, account, or console bans for unsuspecting players (see Dangerous Activities below) Users asking for or knowingly providing cheats or significantly hacked Pokémon for use with online play will receive official warnings, as well as users participating in such discussion. If you see anyone who's clearly cheating, please report the post, and a staff member will take care of it as soon as possible. Please help us keep everyone's online experience as clean as possible by using hacks responsibly. Significantly Hacked Pokémon Please note that when we say "significantly hacked", we mean that a Pokémon's immutable state has changed. Any illegal Pokémon (that is, any Pokémon that cannot ever be obtained using official methods) is also considered "significantly hacked". If official legality checks determine a Pokémon of yours is hacked, then it qualifies as "significantly hacked", and falls under the policy outlined above. Examples of edits that define significantly hacked Pokémon include: Species PID IVs Pokéball OT What is not considered "significantly hacked" includes shortcut-ted efforts, clones, or any edits that could be made in-game using official methods. Examples of edits that do not count as significantly hacked: Maxed out EVs (but not over the maximum) Experience Egg steps Changing an ability using an Ability Capsule Legal form changes Legal move combinations While I think the description above covers everything, if you have any questions about what counts as cheating, feel free to PM a moderator (like me). Dangerous Activities Some edits can be dangerous, and are just not worth it, as they can result in save file corruption, account, or console bans. This includes but is not limited to the following: Hacked raids Sword/Shield Egg Glitch Pokémon HOME transfers
    1 point
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