Jump to content

Leaderboard

  1. theSLAYER

    theSLAYER

    Administrator


    • Points

      23

    • Posts

      22134


  2. Kaphotics

    Kaphotics

    Helpful Member


    • Points

      22

    • Posts

      6576


  3. ReignOfComputer

    ReignOfComputer

    Super Moderator


    • Points

      9

    • Posts

      1469


  4. RainingChain

    RainingChain

    New Member


    • Points

      7

    • Posts

      4


Popular Content

Showing content with the highest reputation since 08/24/23 in all areas

  1. Version 23.09.16

    7471791 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    11 points
  2. It'll be out whenever it's out.
    3 points
  3. Here's what I've discovered about Mystery Gifts in Pokemon Stadium 2. Similarities with GameBoy Color Infra-Red Mystery Gifts The logic is the mostly the same between Pokemon Stadium 2 and Mystery Gift between GameBoy Color using infra-red system. The game chooses a random item and decoration separately. The game first tries to give the decoration but you already have that decoration, you will get the item instead. Choosing a specific item or decoration gift to send occurs in two stages. First, the game selects a set from which the gift will come. Then, it uses a part of the player's Trainer ID number to determine which gift from that set to send. (Below, bit 0 refers to the least significant bit of the Trainer ID and bit 15 refers to the most significant bit. Given the Trainer ID 32768, which translates to 1000000000000000 in binary, bit 15 is 1 and bit 0 is 0.) The logic for determining the item given is the same as the logic for Mystery Gift between GameBoy Color using infra-red system. See https://bulbapedia.bulbagarden.net/wiki/Mystery_Gift for more info. Decoration Logic The logic for determining decoration is different however. Random number. Range . Gift set . Overall rate 1st 36-255 Common 223/256 0-35 N/A (pick a 2nd number) 2nd 72-255 Uncommon 25/256 0-71 N/A (pick a 3rd number) 3rd 72-255 Rare 7/256 0-71 N/A (pick a 4th number) 4th 154-255 Very Rare 1/256 77-153 Tentacool Doll 0/256 0-76 Tentacool Doll or Pikachu Bed 0/256 Common, Uncommon, Rare and Very Rare follows a similar logic as GameBoy Color Infra-Red Mystery Gifts (using Trainer ID). The exact bit used for each item and decoration is slightly different. Check https://bulbapedia.bulbagarden.net/wiki/Mystery_Gift for the detailed list. Upon reaching the 4th roll with 0-76, Tentacool Doll is given if Round 2 has not been unlocked and Pikachu Bed is given if Round 2 has been unlocked. No code exists to return Unown Doll (internal decoration ID 35). Why Tentacool Doll and Pikachu Bed are unobtainable You may have noticed that Overall rate for Tentacool Doll and Pikachu Bed is 0/256. Here's why: To obtain Tentacool Doll, the game must roll 0-35, 0-71, 0-71, 0-153 (assuming Round 2 hasn't been unlocked). To obtain Pikachu Bed, the game must roll 0-35, 0-71, 0-71, 0-76 (assuming Round 2 has been unlocked). Those sequences of numbers are not possible. The game uses a 32-bit linear congruential generator: result = (seed * 0x19660D) + 0x3C6EF35F; Mystery Gift logic only uses the last 8 bits of the generated random number. The last 8 bits of the generator follows a cyclic pattern: 0,95,50,233,52,3,134,45,168,231,26,177,92,11,238,117,80,111,2,121,132,19,86,189,248,247,234,65,172,27,190,5,160,127,210,9,212,35,38,77,72,7,186,209,252,43,142,149,240,143,162,153,36,51,246,221,152,23,138,97,76,59,94,37,64,159,114,41,116,67,198,109,232,39,90,241,156,75,46,181,144,175,66,185,196,83,150,253,56,55,42,129,236,91,254,69,224,191,18,73,20,99,102,141,136,71,250,17,60,107,206,213,48,207,226,217,100,115,54,29,216,87,202,161,140,123,158,101,128,223,178,105,180,131,6,173,40,103,154,49,220,139,110,245,208,239,130,249,4,147,214,61,120,119,106,193,44,155,62,133,32,255,82,137,84,163,166,205,200,135,58,81,124,171,14,21,112,15,34,25,164,179,118,93,24,151,10,225,204,187,222,165,192,31,242,169,244,195,70,237,104,167,218,113,28,203,174,53,16,47,194,57,68,211,22,125,184,183,170,1,108,219,126,197,96,63,146,201,148,227,230,13,8,199,122,145,188,235,78,85,176,79,98,89,228,243,182,157,88,215,74,33,12,251,30,229,0 The first random number is selected randomly in that list, then at every new roll, the next random number is the next one in the list. The issue is that there are no 4 consecutive numbers that are 0-35, 0-71, 0-71, 0-153 respectively. This means Tentacool Doll (and Pikachu Bed) can't be obtained. The sequence to obtain a Very Rare decoration (0-35, 0-71, 0-71, 154-255) appears once (15,34,25,164). In short, none of the Pokemon Stadium 2 exclusive decorations are actually obtainable. Special thanks to Lincoln for providing the initial disassembly of Mystery Gift functions of Pokemon Stadium 2. https://github.com/Lincoln-LM/stad2
    2 points
  4. Keep your comments constructive, thanks. So, we're missing: 1. 0x4329A0 (4401568) 2. 0x4329B2 (4401586) 3. 0x432EBB (4402875) Please wait for a hotfix/update to PKHeX.
    2 points
  5. For More Details refer to this blog. What's new: 1. Main bug fixs 2. Bettter user experience At least, we can happily use the editor edit and saving pokemon stats, moves and texts for gen4 ! I reversion it as PPRE2 v0.2 Download: from github release [both linux and windows] or from attachment [only windows]ppre2.zip
    2 points
  6. I just tested Mystery Gifts on Japanese version. The RNG function and the 4 consecutives check (< 36, < 72, < 72 < 77) are the same. I confirm that the Tentacool Doll and Pikachu Bed decorations can't be obtained on Japanese Pokémon Stadium either.
    2 points
  7. By using hacks, it is possible to receive Pikachu Bed, Unown Doll, and Tentacool Doll. In Pokemon Stadium 2 USA 1.0, place a breakpoint at command 0x801454F8 and alter the register V0 to 0x22 for Pikachu Bed, 0x23 for Unown Doll, or 0x24 for Tentacool Doll. Note that the Unown Doll is displayed as "DECORATION".
    2 points
  8. That’s not really a solution I reckon. If the issue was the OT name changing when they received it via trade from sysbot, well.. they’re gonna need to use sysbot to trade to them the file that you fixed, which probably will get changed upon trade again. (assumption here is that they don’t have a CFW Switch, hence why they used Sysbot in the first place) Thus we’ll need to identify *why* it changes. While it’s not a bug on our side, it’ll be good to know why the server insists on changing it.
    2 points
  9. The only way to tell that a Pokémon is 100% hacked is to find a trait that is 100% impossible. If you do not have access to the data and can only view in-game summary screens, that will limit your ability to see impossible traits. Even with access to PKHeX, there are some traits that are highly improbable but still legal. As others have said before, knowing what is an impossible trait or an improbable trait requires knowledge about the game and encounter. That kind of information could fill textbooks. An impossible trait might be easily visible, such as an impossible Poké Ball or a shiny-locked Pokémon that is shiny. Likewise, an impossible trait may require you to have the data, such as calculating the RNG correlation for SWSH Pokemon which requires hidden values such as PID and EC. Many users use common streamer OTs as a sign that a Pokémon is very likely to be hacked, even if the Pokémon is fully legal. The chance of a random wild Pokémon in SV with no fixed IVs to be shiny and 6 IV is at best 1 in (512 x 32^6) and it's very common for people to use these kind of odds as reason to find a mon suspicious. You're looking for something like this page, but there isn't a resource with every tell possible for every game. That requires the user to do the research. I believe that page is also not completely up-to-date, so some of the information on there has since changed due to new mechanics.
    2 points
  10. Pokedex seen / caught Doesn't work on Violet
    1 point
  11. Fixed nearly a week ago; use the latest dev build or wait for the next release. https://github.com/kwsch/PKHeX/commit/96c0e199e1c6e9800265938be0b88d49e8604b6a
    1 point
  12. Well, you could turn on HaX mode in PKHeX to give a Pokemon the GS Ball, but that won't work. Having the GS Ball alone is not enough. There are also 2 event flags that have to be set. For that you have to edit your save.
    1 point
  13. 242 downloads

    Event description This is an event raid held by Scarlet and Violet. Notably, with this event you get a chance to encounter Tera raids featuring a level 75 Slither Wing (Scarlet) or Iron Moth (Violet). This ran from September 22 to 24, 2023. What can be done with these files The files to be imported into your save file are placed in the Files directory. We also provide human-readable data in Json format, and an Identifier.txt file containing the event index. Use our tutorial to import these files into your save. After importing you might need to advance one day in the Date/Time from your console System Settings, to reroll the dens. To see other Poké Portal Events, here.
    1 point
  14. Thought I could scan in inside its acrylic case...but I cannot. Here are hi-res photos though.
    1 point
  15. Esta en la Informacion Pokemon Sapphire (ENG) Jirachi Shiny Square PID: 0DEED608 TID: 40122 SID: 18268 OT: CHANNEL Level: 5 Nature: Bashful Ability: Serene Grace(1) Languege: ENG HP: 30 Atk: 31 Def: 30 SpA: 6 SpD: 30 Spe: 31 Move 1: Wish Move 2: Confusion Move 3: Rest Move 4: (None) 0385 ★ - JIRACHI - 3B400DEED608.pk3
    1 point
  16. dude 1st no PKHeX update yet, 2nd they still figure out that
    1 point
  17. Thank you! Friends and I ran a team of three of these and we won vs. Mewtwo! But we did have to adjust our strats with what moves to use when.
    1 point
  18. I could be wrong but I am assuming you are just changing the data on another Frogadier to match the Friend Safari and that is why it is causing problem. If that is true, then what you could do is open Tools>Data>Encounter Database and then search for Frogadier.
    1 point
  19. 1 point
  20. Main file sizes are incompatible. The latest backup size is 4299KB and cannot be opened.
    1 point
  21. Hello, I figured out how RNG works in the Battle Subway in Pokemon Black 2 and White 2. I made a tool that predicts the trainer pokemons you'll face depending on your initial seed. The tool can also be used to determine the best time to boot the game in order to face 21 easy pokemons that you are guaranteed to defeat. For more information and download link, check: https://github.com/RainingChain/PokemonB2W2BattleSubwayRNG Special thanks to Admiral Fish for his PokeFinder project. Battle Subway RNG Mechanisms: The map where the player starts the Battle Subway has no wandering NPCs, which makes it perfect for RNG abuse. Battle Subway only uses PID RNG to determine trainers and pokemons. Upon loading the game, an initial seed and initial frame advance is determined based on the boot time, mac, ds type etc. Afterwards, when starting the battle subway, the player must save the game, which advances the RNG frame by 1. Then, the game selects 7 trainers. The game selects a pool of possible trainers based on the number of wins you'll have when reaching that trainer. The following info is for Super Single subway: 0-5 wins: Trainers with IDs 110-159 6-12 wins: Trainers with IDs 140-179 13-19 wins: Trainers with IDs 160-199 20-26 wins: Trainers with IDs 180-219 27 wins: Trainers with IDs 200-239 28-47 wins: Trainers with IDs 200-299 48 wins: Trainers with ID 307 (Boss) 49+ wins: Trainers with IDs 200-299 The formula used is Idx = ((((seed >> 32) >> 16) + (seed >> 32)) >> 16) % NumberOfTrainers; If there is only 1 possible trainer (ex: at 48 wins), then the RNG frame is not advanced. If the selected trainer has already been selected, a new roll is performed until an unused trainer is generated. After selecting all 7 trainers, the player character moves inside the subway vehicle, which changes the map. Changing map after changing the DS clock date may trigger the daily event reset which will advance the RNG frame uncontrollably. This will cause pokemons predicted by the tool to be incorrect. Note that the trainer prediction is still valid because it was generated before changing map. To avoid this issue, change the DS clock, load the game, go outside, save the game, go inside, save the game again. After entering the vehicle, the pokemons of the first trainer are calculated. Each trainer has a list of possible pokemons. The same formula as the trainer is used. Idx = ((((seed >> 32) >> 16) + (seed >> 32)) >> 16) % NumberOfPokemons; If the selected pokemon has already been selected or if it has the same item as an already selected pokemon for that trainer, a new roll is performed until a valid pokemon is generated. After selecting all 3 pokemons, there is a 2-frames advance with unknown impact. Afterwards, the gender and ability for each pokemon is selected, according to this formula: AbilityIdx = (seed >> 32) % 2 After that, there is a 6-frames avance with unknown impact (most likely battle setup?). During the battle, PID RNG is not advanced (thankfully!). After defeating the first trainer, the 3 pokemons of the next trainer is calculated with the same formula, all the way until the 7th trainer. If you have any questions, you can contact me on Discord, RainingChain.
    1 point
  22. Whoops, hard coded some sizes for the width and height that apparently change (for reasons unknown) e.g. *UInt32 KPictureProfileCurrentWidth was observed to be either 960 or 1440. Changing the values allows for a higher quality image to be rendered onto the Profile and Icon but also means you need to check/change the values every time you want to inject an image. Did testing on my old save file which had 960 as width but then when I tried it on a newer save file, it has 1440 as a width, which made the image come out incorrectly. I will remedy this issue (or try) as soon as I can. Damn these inconsistent sizes!
    1 point
  23. If banned you won’t be able to. Next option would be to import all necessary event files as we provided, then move the clock forward by one day.
    1 point
  24. oh i see! also i noticed it says lycanroc dusk form isnt avialable but doing a little search i think ive found it (https://sprites.pmdcollab.org/#/0745) just changing it from normal to dusk and it shows all the sprites. hopefully it gets added soon :' ) i love me my lycanroc dusk form (ah my mistake it says it isnt added into the mod yet not that its not available)
    1 point
  25. The game is probably sanity checking and reverting the hacked stats. Nothing you can do.
    1 point
  26. Today you can simple rename the .exe file to "pkhax.exe" and have both
    1 point
  27. Nah I’ll have to play it up to that stage, which at that point, you can do it as well ><
    1 point
  28. PKHeX does not handle "crossover" behavior for these encounters; nobody has documented the A<->B location bleed permissions or described if every single species/encounter-type is possible of bleed.
    1 point
  29. The 3DS and Wii U comunication protocols do not have the same security flaws the DS and Wii protocols had. NDS-constraint doesn't work with 3DS and Wii U. 3DS fan servers exists (for a limited number of games), but they require an SSL patch to the game, which requires an Hacked console.
    1 point
  30. If you place a cloned Pokémon with an existing Tracker into Home, the Tracker gets changed while keeping all the record/details related to the old tracker. So far that's the safest way to place into Home a Pokémon that should already be passed through Home. Don't wipe/edit the tracker from the Go entries.
    1 point
  31. If it was affordable then probably. See if there selling multiple copies
    1 point
  32. Gen6 contest ribbons depend on both visiting ORAS (eg can't be from XY with no Handling Trainer) as well as having OT Affection. Winning a contest in ORAS grants +20 affection to the OT Affection property, not to the current handler (game bug, never fixed). You likely are missing the affection value. It works in Gen8+ because the Affection property is no longer present in formats above Generation 7. As for the Gen3 in-game trades, unable to replicate on either Gen3 or Gen4 formats; they are created and appear legal on the latest release (23.08.23). It makes it easy for me to try replicating your errors if you upload pk* files.
    1 point
  33. No, this is not fully accurate. I think you are confusing legality and legitimacy. This is probably a problem with translators giving the same word in other languages, but the two words are used differently when discussing hacked Pokémon. Again, it will depend on the encounter. Some encounters are more thoroughly checked by PKHeX, others are not. When knowledge is fully known, yes it is possible to fully determine the legality of a wild-caught Pokémon. Legality checks are always improving, so something that is currently not flagged may be flagged in the future. If you rely on a program like PKHeX and want to know how good each check is, that would still require you to do research into the encounter and the program. Remember that legality is not legitimacy. PKHeX does not do legitimacy checks. It does legality checks. Legality is whether it is possible to obtain a Pokémon that has those details. A legitimate Pokémon was obtained properly through the correct methods in-game. Fully determining legality does not fully determine legitimacy. A hacked Pokémon can be legal, but a hacked Pokémon is by definition not legitimate. The only way to know that something is fully legitimate is to know the exact circumstances used to capture the Pokémon. Otherwise, without knowing how it was obtained, the best you can do is compare to what is known to be possible. As I said before, it is possible to prove something is 100% hacked if it has 100% impossible features. Otherwise, you should take into account how likely that Pokémon is. It would be wrong to say that a 6 IV wild shiny Pokémon with 1/549755813888 chance is equally likely as a random IV, nonshiny Pokémon with nothing outstanding, simply because there are no strictly illegal features. PKHeX does not rate whether one Pokémon is more likely than another; that is for the user to research and understand. Yes, it is possible for a hacker to completely copy the details of a legitimate Pokémon. But you are not likely to see people hacking Pokémon that are exactly the same as random wild Pokémon. You have to look at the Pokémon yourself, research to know what is possible to figure out the chance of it occurring, and make the decision based on that knowledge. PKHeX can tell you that the values are possible, but that does not mean a sensible human should believe that odds of 1 in billions is as reasonable as a random Pokémon. Most trade communities do not expect casual users to have full access to the Pokémon data and research, so that is why they use methods such as listing known hacker OTs and general tells that are more associated with hacked than legitimate Pokémon. For example, Mitsuki.TV is a known streamer who distributes hacks. Yes, it's possible that someone innocent might pick Mitsuki.TV as their name. But do you really think an innocent user picked the same name as a streamer, found a legitimate shiny 6 IV legendary, and then gave it to you for free?
    1 point
  34. Statistics. When you stack multiple improbabilities, the odds in the end is practically impossible. Check out Matt Parker’s breakdown on Dream’s cheated Minecraft run. There are some cut and dry cases, then there are some that requires nuance and context and tons of research, then there are those are legal and indistinguishable from the real deal but hacked in the hearts of the players. It’s going to be a lot to unpack and you’re gonna need to read it all up.
    1 point
  35. legality, not legitimacy. just because the odds aren't 0% doesn't mean it's not an immediate red flag. a 6IV shiny wild pokemon in S/V that has a mark has absurd odds, or things like having a specific Height/Weight value for multiple pokemon in the party. just because pkhex says an individual pokemon is "legal" does not mean it will always be viewed as "legal" or truly is. see the latest release, which now flags modified raids. there are a ton of things that pkhex doesn't look at in detail, as they are not currently implemented. only way to know for sure is to know everything there ever is about the intricacies of every single game, or write a program to do it for you.
    1 point
  36. SWSH Regis are not raid Pokémon or overworld Pokémon, so they do not use those spreads. They are scripted static encounters that are purely csprng, so any values you want to set are legal, including if you simply catch one and shinify it. And yes, even though Regigigas appears in a raid den, it's not a real raid den and doesn't use raid correlation. It's still a scripted static encounter.
    1 point
  37. 651 downloads

    Event description This is an event raid held by Scarlet and Violet. Notably, with this event you get a chance to encounter Tera raids featuring Hatterene, Grimmsnarl and Blissey at level 75. The event is intended to prepare players for the upcoming event Mewtwo the Unrivaled. This event ran from August 18 to 31, 2023. What can be done with these files The files to be imported into your save file are placed in the Files directory. We also provide human-readable data in Json format, and an Identifier.txt file containing the event index. Use our tutorial to import these files into your save. After importing you might need to advance one day in the Date/Time from your console System Settings, to reroll the dens. To see other Poké Portal Events, here.
    1 point
  38. Verify that their PP count is actually legal. Bulbapedia lists Low Kick as a 20 PP move.
    1 point
  39. The project uses .NET 7 to install, so you need the .NET 7 SDK https://dotnet.microsoft.com/en-us/download/dotnet/7.0 Use Visual Studio 2022 Community, as it's always going to be better than 2019. I myself use GitHub Desktop, which makes it incredibly easy to manage GitHub projects. Once you've forked the project to your own account/repo (you've already figured this out), open up GitHub Desktop and File->Clone Repository (this will clone it from GitHub's server to your local machine) Once it is loaded, you can view the files (ctrl-shift-f), which will show the root folder of the code project We want to open and edit the .sln (solution) file. With the sln open, you want to update the NuGet code libraries that Pokefilename reuses. Manage... Install the NuGet for PKHeX.Core to the latest: With NuGet updated, you can rebuild the entire project to get the outputs. Since the project is kinda outdated, the methods it uses in PKHeX.Core have been relocated. You'll see the following errors in the bottom pane: The first error indicates it was unable to build the application (csharp compiler), and the second indicates it was unable to reference a specific method in PKHeX.Core. We need to correct that. `PokeCrypto.GetCHK` was relocated to a different class & method name, namely: `Checksums.Add16`. With that fixed, we can rebuild the sln again (CTRL-SHIFT-B) and it succeeds (with some warnings)... but the output folder (PokeFilename\PokeFilename.GUI\bin\Debug\net7.0-windows) should have your *GUI.dll plugin file. Now, you don't need to do the remainder, but here's how you can contribute these fixes/updates back to the owner's repo: In the GitHub Desktop UI, it'll show you a diff of the files you changed, and the ability to "commit" them to your local repository. Go ahead and "commit" to "master". Once committed, the commit will only live in your local repository. You can "push" it to the remote host (origin) on GitHub. You can then create a "Pull Request" to request your commit be integrated into the main repo codebase. Branch -> Create Pull Request Create a new Pull Request, which will allow you to send it to the owner's repo (whoever you forked it from) and they can accept & merge the pull request.
    1 point
  40. Pls someone can tell me how insert in pkhex a NOGBA/NO ZOOMER SAV File?
    1 point
  41. Version 3.0.0

    7443 downloads

    This Plugin is meant to dump and view infos from Pokémons deposited into Pokémon HOME. This Plugin is not intended to allow users to edit Pokémon Infos directly from HOME and it will never allow to. Notably, this can be used for those Pokémons that are stuck in HOME beyond the first Box, or that for some reason the owner does not want to transfer away (eg. Unique GO/HOME Symbol sticker or game-specific unavailable mons). If you need support, please write in the appropriate thread. The creators of this tool are not responsible for any adverse outcomes or side effects of using this tool. We do not condone use of cheating and modified data to take advantage of others. Trading converted files without disclosure could be considered scam. GitHub Source code These Plugins need PKHeX 23.06.03 or above. During the dumping processes, the Pokémon HOME application may act lagghy. This is normal. Compatible save file formats are: LGPE, SwSh, BDSP, PLA, SV. Don't forget to unblock the DLL. Example of how to unblock:
    1 point
  42. Updated with new Pokemon that Home has enabled, and split the files by Generation for easier downloading. https://github.com/ReignOfComputer/RoCs-PC/compare/a2e0862...2e9a0fb
    1 point
  43. Find PKMDS for Web on... the web! https://delightful-grass-0e57f8c0f.2.azurestaticapps.net/ GitHub Repo: https://github.com/codemonkey85/PKMDS-Blazor Issue tracker: https://github.com/codemonkey85/PKMDS-Blazor/issues Hello all. Some of you might remember me and / or PKMDS, but most likely not. But I have returned from years of quiet meditation (work and family) to bring PKMDS back to a modern generation of gamers. Introducing: PKMDS for Web! Built as an ASP.NET Core web app using Blazor WebAssembly for UI, and leveraging PKHeX.Core as the logical foundation, PKMDS for Web is intended to be a save editor for all Pokémon games, with support for all modern browsers (including mobile). Development will probably be very slow, since this is just a fun side-project for me. Contributions and suggestions are welcome - feel free to create an issue and / or pull request on the GitHub repo. Special thanks to @Kaphotics and everyone who contributed to PKHeX over the years. I'm standing on your collective shoulders (although feel free to steal as much as you want if you ever intend to make a web-based PKHeX ). EDIT: Please note, the app is under development and is super unfinished. Like, "construction zone" unfinished.
    1 point
  44. Upon an initial check of the data of Pokémon from the Trainer House compared to the actual data that is and isn't transferred to the Pokewalker is as follows. Data that is transferred to the Pokewalker includes: PID, EXP (but if it has the Pokémon be above Lv 50 the Pokémon is rounded down to Lv 50), nature item, ability, friendship, IVs, EVs, attacks, TID, SID, and trainer gender. Data not transferred over to the Pokewalker includes: origin game, met location, Poke Ball, met level, met date, fateful encounter flag, encountered on, egg met conditions, OT, and ribbons. Data not checked includes: language, Pkrus flags, shiny leaf flags, nickname (but if my memory is right that data is transferred), contest stats, and extra bytes.
    1 point
  45. Version 23.9.17-PullRequest4015.28

    52875 downloads

    An experimental build of PKHeX meant for testing changes since the last stable release, and is not intended for general consumption. This may make certain features inoperable or corrupt your save file. Make backups of your saves before using. Use at your own risk. Looking for where to download PKHeX? Click here!
    1 point
  46. Version 2021316_17468

    6194 downloads

    Original Developer: @suloku Note: Downloads section mirror, will be replaced if the original developer uploads to the downloads page. Description: Multipurpose save game editor. Can edit the Entralink, Medals, Memory Link, Join Avenue, and Hidden Grotto. Original Thread
    1 point
  47. Version 1.1

    6119 downloads

    Original Developer: @suloku Note: Downloads section mirror, will be replaced if the original developer uploads to the downloads page. Description: This tool allows to see the Feebas fishing spot seed in a Pokemon Ruby/Sapphire or Emerald savegame. Original Thread
    1 point
  48. Hack of: Pokémon Ultra Sun and Pokémon Ultra Moon Released: 25th July 2018 Updated: 23rd August 2018 Current Version: 1.05 Summary Named after Necrozma’s signature moves, Photonic Sun and Prismatic Moon are enhanced versions of Pokémon Ultra Sun and Ultra Moon. They include all the usual features you’d expect in this sort of hack; stronger trainers, the ability to catch and train any Pokémon you want, and Ultra Changes easier access to powerful items. Training most Pokémon in the hacks is also much easier; they’ll learn egg moves by simply levelling up, won’t need to be traded to evolve, and will hatch from eggs extremely quickly. Trainers and wild Pokémon are designed around leaving the EXP Share ON from the moment you get it, so switching it off too often isn't recommended. Photonic Sun and Prismatic Moon are each available in two distinct versions – Rebalanced and Standard. Both versions are fully documented; you can click here to browse all the important changes, or keep reading for a quick overview: Rebalanced This version of Photonic Sun or Prismatic Moon includes many changes to Pokémon stats, types, abilities and movesets, making many weaker Pokémon more powerful. Some of these changes are inspired by other ROM hacks, such as Drayano's Blaze Black and Volt White and luuma’s Altered Emerald, but most changes are taken directly from my earlier hacks, Eternal X and Wilting Y. New additions include: Faster Alola – Tsareena, Vikavolt, Decidueye and more now have much higher speed stats. Kommo-o has regained Shell Smash, but this time it’s available to the player! Golisopod can now choose not to make an Emergency Exit, and learns Razor Shell after it evolves instead of before it evolves. Ariados’ signature move, Toxic Thread, now harshly lowers a foe’s Speed, Defense and Special Defense, as well as poisoning them! Water Pulse has been buffed to 80 base power, giving Ice-Types valuable type coverage and boosting the power of Pokémon with Mega Launcher. The Rebalanced version also includes three new TMs and two new move tutors, which have a significant impact on the game: TM60 can now teach Aura Sphere to any Pokémon that can learn Focus Blast. TM79 can now teach any Ice-type Freeze Dry, which has 95 base power. TM100 brings back the classic Curse TM from Gold and Silver, and just like the original, it’s compatible with any Pokémon that can learn TMs! Sucker Punch and Natural Gift can now be tutored to many newer Pokémon. Standard If the changes in the Rebalanced version don’t appeal to you, but you still want to try the hack, this version of Photonic Sun or Prismatic Moon is for you. It omits the Pokémon and move changes from the Rebalanced Version but retains all the hack’s other features, including access to egg moves by leveling up, and the Golisopod/Razor Shell fix mentioned above. Note that Pokémon captured in this version will NOT be legal for online play, but their offspring will be, provided they don’t learn any egg moves they didn’t have when they hatched. I wouldn’t suggest going online with the hack installed, and while transferring Pokémon bred in the hack to Pokémon Bank should be fine, you do so at your own risk. Ultra Difficulty Changes Photonic Sun and Prismatic Moon completely overhaul the game’s difficulty, giving new tools to both the player and their opponents: Unlike the base games, average trainers will commonly have more than one Pokémon! Rising Stars, Ace Trainers and Veterans will be a cut above the rest and should be expected to put up a bit of a fight. Important characters will eventually (not immediately!) be packing full teams of six, complete with held items, beneficial natures, and custom EV spreads. Totem Pokémon have new auras, new allies and new or improved strategies! Easy, early access to Ability Capsules allows players to switch their Pokémon’s abilities at will. Modified in-game trades provide useful items and stronger Pokémon, right when you need them. Pokémon can be EV trained with zero grinding! EV reduction berries are available cheaply at the Thrifty Megamart; using them to remove unwanted EVs occasionally will eventually get you the stats you want. All TMs are available before defeating the Elite Four! The post-game TMs are very expensive, but they can be purchased in Tapu Village if you want access to them earlier. Catch’em All Even though there are now over 800 Pokémon, they have all been carefully placed throughout Alola to ensure that each of them is found somewhere that makes sense. And, much like the base games, Photonic Sun and Prismatic Moon offer players a few unusual team building options, including very early Ice-Types and access to low level Mythical Pokémon via USUM’s Island Scan feature - they’re a little broken, but very fun to use! Additionally, all Legendary Pokémon that were previously version exclusive can now be found in the Ultra Wormhole in both versions of the game (except the Cosmog line; Cosmoem will evolve into the opposite version's cover Legendary instead). Ultra Screenshots Download and Installation Your preferred version of the hack can be downloaded from Google Drive by clicking here (link removed, as it includes files from the rom), then right-clicking the folder you want and selecting download. The files are set up for immediate, easy installation using luma 3DS’ game patching feature, and an installation guide is included in the download if you need it. Note that the hacks require the title update for Ultra Sun or Ultra Moon to be installed in order to work properly. If you don’t have custom firmware on your 3DS, you can follow this guide to set it up. Alternatively, the games can be played on PC via Citra (a 3DS emulator), though I won’t be able to help you set them up for this. A few things worth mentioning: I can't do anything about the endless cutscenes just yet; any attempt to change them causes the game to crash. For the same reason, I can't give players an earlier Mega Ring. If you want to use a save editor to give yourself one anyway (I fully encourage this, but it's not mandatory), the best time to do so would be immediately after defeating Guzma in Malie Garden. Credits I'd like to thank the following people for contributing the hacks in some way: Kaphotics, SciresM and contributors to pk3DS: For creating pk3DS, which was used to edit almost everything in the games. Still the most important tool in making a 3DS Pokémon hack! Maël Hörz: For HxD, which was used to do the few things pk3DS couldn’t (though it can do most of them now anyway). Mucrush: For the Sun and Moon font used in the title image and some documents. Everyone who gave me feedback on Eternal X and Wilting Y: I learned a lot from all of you, and I hope that will be reflected in these hacks. Changelog Finally, any and all feedback is welcome (especially bug reports!), as are any questions related to the hack. Thanks for reading!
    1 point
×
×
  • Create New...