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  1. 5 points
    Hasn't been documented anywhere yet I think: FRLG/E e-Berry Structure FRLG: Section 4 - 0x026C E: Section 4 - 0x0378 0x00 - 0x06 berry name + 0xFF string terminator 0x07 firmness 0x08 - 0x09 size (in mm) 0x0A max yield 0x0B min yield 0x0C - 0x0F berry tag line 1 ROM offset 0x10 - 0x13 berry tag line 2 ROM offset 0x14 growth time per stage (in hours) 0x15 - 0x19 flavor 0x1A smoothness 0x1B 0 0x1C - 0x1F effect in bag 0x24 - 0x27 unknown pointer 0x28 - 0x2B unknown pointer 0x2D - 0x2E unknown 0x2E - 0x2F effect as held item 0x30 - 0x33 checksum The size is 52‬ bytes. Checksum is calculated the same way as in RS, except that it does not skip 0xC - 0x14 for the sum.
  2. 5 points

    Version 1.2.0

    150 downloads

    PKHeX plugin to import and export generation 3 event files. This includes the following: Mystery Gifts (WC3) for FireRed, LeafGreen and Emerald Mystery Events (ME3) for Ruby, Sapphire and Emerald e-Card Trainers (ECT) for all generation 3 games e-Card Berries (ECB) for Ruby, Sapphire and Emerald Wonder News (WN3) for FireRed, LeafGreen and Emerald All checksums are fixed on import. If you want to edit any of the files you need to use suloku's Gen 3 Mystery Gift Tool. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Credits Kaphotics for PKHeX. suloku for his Gen 3 Mystery Gift Tool. Source
  3. 3 points
    In my opinion 3DS or 2DS is the best route since you can send all Pokémon to HOME and store them until they are available in game. This is compared to the Switch option where you can only send Pokémon the are available in Sword and Shield.
  4. 3 points
    well, the guide for it may be a bit wordy, but considering the early days of 3DS hacking, as long as you have a hackable Switch, I think hacking the Switch is easier. yes any 3DS or 2DS can be hacked right now.
  5. 3 points
    Unfortunately the game acts as if the Link Cable is used even when choosing Wireless Adapter in the settings. Too bad, besides that No$gba still has the most stable link emulation. @Liger0 However I got it to work on an old version of VBA-M https://projectpokemon.org/home/applications/core/interface/file/attachment.php?id=37343 Open 1 instance of the emulator and configure your settings. Most important: - disable "Pause when inactive" - set and enable the GBA BIOS file - choose link type "Wireless Adapter - Single Computer" - set link timeout to 500 and check "Auto-start link" Close VBA again to make sure the settings are saved correctly. Then open 2 instances of VBA and open your games. By the way the save file of the second instance needs a "-2" appended to its name, e.g. "Emerald-2.sav". I tried it a few times with this setup and it worked each time! Edit: It actually also works on the latest nightly https://win.vba-m.com/nightly/ if you use local mode for linking.
  6. 3 points

    Version 1.0.32

    89908 downloads

    Non Shiny Living Dex | Shiny Living Dex Key Description: This is probably one of the most comprehensive collections out there! This page hosts several save files, that have stored all available Pokemon in the Boxes. Presently, there are saves for RBYG, GSC, RSE, FRLG, DPPt, HGSS, BW, B2W2, XY, ORAS, SM, USUM, LGPE and SWSH. As of update 1.0.16, the RS save is ready for Eon Ticket distribution to Emerald via Record Mixing (RS needs to be player 1) Extra Note: Note that variants for a few form change Pokemon were excluded from the main sets, as the saves were already full. Those are: Arceus, Furfrou, Silvally, Unown, Vivillon. Additionally, these form changes were not included, as they cannot legitimately exist in PC: Deoxys Pre Gen IV, Castform, Cherrim, Shaymin Pre Gen VII, Darmanitan, Kyurem only one at a time, Meloetta, Aegislash, Hoopa Pre Gen VII, Wishiwashi, Minior (the shelled up versions), Mimikyu (the busted disguise versions) Also, on an unrelated note, Celebi on ENG Gen II will show up as illegal, if the save isn't named sav.dat, as for the English versions, Celebi was only available to the Virtual Console versions. (so it is legal for VC versions [hence renaming to sav.dat]) Last Word: Despite these Pokemon being legal, I still need to say this: ProjectPokemon.org is not liable, if you somehow managed to get yourself banned with these Pokemon.
  7. 2 points
    Click on the SAV tab and there you'll be able to edit inventory and other things.
  8. 2 points
    Just for anyone not aware yet, the Nintendo WFC, which was shut down in 2014, is accessible WITHOUT USING ANY HACKS in generation 4 and 5 pokemon games (other games as well) using Wiimmfi and other custom servers. Here is the tutorial on how to connect: Video Tutorial Here is the invite link to the Pokemon Generations 4 & 5 Custom Wi-fi Servers discord: Discord Server Invite
  9. 2 points
    There are 2 ways to transfer those Pokémon. 1) Get a Switch and hack the Switch so you can get the save file for Sword or Shield. Then add them via PKHeX. 2) Get a 3DS and hack it or find someone with a hacked 3DS. Put the save onto a real copy of the game, put them into Pokémon Bank, get a Pokémon HOME premium subscription, and then transfer them to HOME.
  10. 2 points
    1. Homebrew Channel was used for the Wii; if you're referring to the 3DS, that's the Homebrew Launcher, to which the answer is yes (see this guide). If you mean Switch, see this guide. 2. There are Homebrew alternatives to PKHeX such as PKSM, though they are different in terms of use and I'd personally recommend PKHeX + Checkpoint as your save manager of choice. You can also use ftpd to quickly move your save data over from 3DS/Switch to PC. 3. On 3DS, you're basically as safe as can be and nobody's been banned for just running Homebrew. On Switch, nobody's been banned for just using Homebrew, mainly only for piracy and cheating online. If you're only using Homebrew to do save edits and offline ROM hacks (such as a randomizer) then you'll be fine. 4. PKHeX is strictly a save editor and only deals with editing what your save file has in it (Pokémon, Items, Trainer Info, etc). pk3DS and pkNX are ROM editors which serve the purpose of editing/randomizing your game.
  11. 2 points
    Germany is 78, Austria is 66. See here https://github.com/kwsch/PKHeX/blob/master/PKHeX.Core/Resources/text/locale/countries.txt
  12. 2 points
    Please, always keep a backup of your savegames! To know where this comes from, please read this thread: https://projectpokemon.org/forums/showthread.php?46883-GEN-3-Mystery-Gift-Research PC Version: https://github.com/projectpokemon/Gen3-WCTool/releases/ GC/Wii Homebrew: https://github.com/suloku/gba-link-cable-dumper/releases/ NDS Homebrew: https://github.com/suloku/savegame-manager/releases/ e-Reader savegames for Eon Ticket transfer (all regions) via Link Cable with real hardware: EON_ticket_ereader_savegames.zip Sorry, I can't make a propper post right now. I'll try to get this decent tomorrow. There are some readme included. FAQ: Q: What's the diference between using any of these injection apps and sending my cartridge to nintendo? A: None. Q: I have a ESP/GER/ITA/FRE game. If I inject the USA Mystic ticket, will this be legit? A: All evidence suggests that the USA Wondercard distributions were compatible with all non-japanese games. Game release dates make it also technically possible to have received an Emerald Mystic ticket on an European game, and we know the USA Aurora Ticket distribution device is compatible with European games (but it only distributed the english wondercard, fully opetational though). - USA and UK games are the very same game rom, so all the english events apply to both, regarless of being European or USA. - The spanish Emerald Aurora ticket wondercard is fine, Nintendo messed up and left Vermillion city instead of updating the wondercard text to Hoenn. The event was never done in Spain, but it could be received at other countries if you used the spanish cart, so it is totally legit, so don't worry, nintendo was very sloppy with this. - Nintendo also messed up the german Eon Ticket (there is photo proof from oficial german distribution that this was already known). EON_ticket_ereader_savegames.zip WC3Tool 0.1e.zip
  13. 2 points
    ID Species Level Chance Shiny Status Ability? Catch rate? Set IVs Move 1 Move 2 Move 3 Move 4 Extra Move 1? Extra Move 2? Shield Thickness Game Tier Shield at Health 59 Meowth 17 15 Regular Odds RND 1, 2, HA 5 1 Fake Out Bite Scratch Feint Splash Splash 0 SW 1★ 0% 58 Meowth 17 15 Regular Odds RND 1, 2, HA 5 1 Fake Out Bite Scratch Feint Splash Splash 0 SW 1★ 0% 57 Meowth 17 20 Regular Odds RND 1, 2, HA 5 1 Pay Day Bite Scratch Feint Splash Splash 0 SW 1★ 0% 56 Meowth 17 15 Regular Odds RND 1, 2, HA 5 1 Fake Out Bite Scratch Feint Splash Splash 0 SW 1★ 0% 55 Meowth 17 15 Regular Odds RND 1, 2, HA 5 1 Fake Out Bite Scratch Feint Splash Splash 0 SW 1★ 0% 54 Meowth 17 20 Regular Odds RND 1, 2, HA 5 1 Pay Day Bite Scratch Feint Splash Splash 0 SW 1★ 0% 53 Meowth 30 15 Regular Odds RND 1, 2, HA 5 2 Fake Out Bite Taunt Fury Swipes Splash Splash 0 SW 2★ 0% 52 Meowth 30 15 Regular Odds RND 1, 2, HA 5 2 Fake Out Bite Taunt Fury Swipes Splash Splash 0 SW 2★ 0% 51 Meowth 30 20 Regular Odds RND 1, 2, HA 5 2 Pay Day Bite Taunt Fury Swipes Splash Splash 0 SW 2★ 0% 50 Meowth 30 15 Regular Odds RND 1, 2, HA 5 2 Fake Out Bite Taunt Fury Swipes Splash Splash 0 SW 2★ 0% 49 Meowth 30 15 Regular Odds RND 1, 2, HA 5 2 Fake Out Bite Taunt Fury Swipes Splash Splash 0 SW 2★ 0% 48 Meowth 30 20 Regular Odds RND 1, 2, HA 5 2 Pay Day Bite Taunt Fury Swipes Splash Splash 0 SW 2★ 0% 47 Meowth 40 15 Regular Odds RND 1, 2, HA 5 3 Fake Out Bite Nasty Plot Slash Pay Day Splash 2 SW 3★ 40% 46 Meowth 40 15 Regular Odds RND 1, 2, HA 5 3 Fake Out Bite Nasty Plot Slash Pay Day Splash 2 SW 3★ 40% 45 Meowth 40 20 Regular Odds RND 1, 2, HA 5 3 Pay Day Bite Nasty Plot Slash Pay Day Splash 2 SW 3★ 40% 44 Meowth 40 15 Regular Odds RND 1, 2, HA 5 3 Fake Out Bite Nasty Plot Slash Pay Day Splash 2 SW 3★ 40% 43 Meowth 40 15 Regular Odds RND 1, 2, HA 5 3 Fake Out Bite Nasty Plot Slash Pay Day Splash 2 SW 3★ 40% 42 Meowth 40 20 Regular Odds RND 1, 2, HA 5 3 Pay Day Bite Nasty Plot Slash Pay Day Splash 2 SW 3★ 40% 41 Meowth 50 15 Regular Odds RND 1, 2, HA 5 4 Fake Out Play Rough Nasty Plot Slash Pay Day Splash 2 SW 4★ 60% 40 Meowth 50 15 Regular Odds RND 1, 2, HA 5 4 Fake Out Play Rough Nasty Plot Slash Pay Day Splash 2 SW 4★ 60% 39 Meowth 50 20 Regular Odds RND 1, 2, HA 5 4 Pay Day Play Rough Nasty Plot Slash Pay Day Splash 2 SW 4★ 60% 38 Meowth 50 15 Regular Odds RND 1, 2, HA 5 4 Fake Out Play Rough Nasty Plot Slash Pay Day Splash 2 SW 4★ 60% 37 Meowth 50 15 Regular Odds RND 1, 2, HA 5 4 Fake Out Play Rough Nasty Plot Slash Pay Day Splash 2 SW 4★ 60% 36 Meowth 50 20 Regular Odds RND 1, 2, HA 5 4 Pay Day Play Rough Nasty Plot Slash Pay Day Splash 2 SW 4★ 60% 35 Meowth 60 15 Regular Odds RND 1, 2, HA 5 5 Fake Out Play Rough Nasty Plot Body Slam Growl Pay Day 3 SW 5★ 85% 34 Meowth 60 15 Regular Odds RND 1, 2, HA 5 5 Fake Out Play Rough Nasty Plot Body Slam Growl Pay Day 3 SW 5★ 85% 33 Meowth 60 20 Regular Odds RND 1, 2, HA 5 5 Pay Day Play Rough Nasty Plot Body Slam Growl Pay Day 3 SW 5★ 85% 32 Meowth 60 15 Regular Odds RND 1, 2, HA 5 5 Fake Out Play Rough Nasty Plot Body Slam Growl Pay Day 3 SW 5★ 85% 31 Meowth 60 15 Regular Odds RND 1, 2, HA 5 5 Fake Out Play Rough Nasty Plot Body Slam Growl Pay Day 3 SW 5★ 85% 30 Meowth 60 20 Regular Odds RND 1, 2, HA 5 5 Pay Day Play Rough Nasty Plot Body Slam Growl Pay Day 3 SW 5★ 85% 29 Meowth 17 15 Regular Odds RND 1, 2, HA 5 1 Fake Out Bite Scratch Feint Splash Splash 0 SH 1★ 0% 28 Meowth 17 15 Regular Odds RND 1, 2, HA 5 1 Fake Out Bite Scratch Feint Splash Splash 0 SH 1★ 0% 27 Meowth 17 20 Regular Odds RND 1, 2, HA 5 1 Pay Day Bite Scratch Feint Splash Splash 0 SH 1★ 0% 26 Meowth 17 15 Regular Odds RND 1, 2, HA 5 1 Fake Out Bite Scratch Feint Splash Splash 0 SH 1★ 0% 25 Meowth 17 15 Regular Odds RND 1, 2, HA 5 1 Fake Out Bite Scratch Feint Splash Splash 0 SH 1★ 0% 24 Meowth 17 20 Regular Odds RND 1, 2, HA 5 1 Pay Day Bite Scratch Feint Splash Splash 0 SH 1★ 0% 23 Meowth 30 15 Regular Odds RND 1, 2, HA 5 2 Fake Out Bite Taunt Fury Swipes Splash Splash 0 SH 2★ 0% 22 Meowth 30 15 Regular Odds RND 1, 2, HA 5 2 Fake Out Bite Taunt Fury Swipes Splash Splash 0 SH 2★ 0% 21 Meowth 30 20 Regular Odds RND 1, 2, HA 5 2 Pay Day Bite Taunt Fury Swipes Splash Splash 0 SH 2★ 0% 20 Meowth 30 15 Regular Odds RND 1, 2, HA 5 2 Fake Out Bite Taunt Fury Swipes Splash Splash 0 SH 2★ 0% 19 Meowth 30 15 Regular Odds RND 1, 2, HA 5 2 Fake Out Bite Taunt Fury Swipes Splash Splash 0 SH 2★ 0% 18 Meowth 30 20 Regular Odds RND 1, 2, HA 5 2 Pay Day Bite Taunt Fury Swipes Splash Splash 0 SH 2★ 0% 17 Meowth 40 15 Regular Odds RND 1, 2, HA 5 3 Fake Out Bite Nasty Plot Slash Pay Day Splash 2 SH 3★ 40% 16 Meowth 40 15 Regular Odds RND 1, 2, HA 5 3 Fake Out Bite Nasty Plot Slash Pay Day Splash 2 SH 3★ 40% 15 Meowth 40 20 Regular Odds RND 1, 2, HA 5 3 Pay Day Bite Nasty Plot Slash Pay Day Splash 2 SH 3★ 40% 14 Meowth 40 15 Regular Odds RND 1, 2, HA 5 3 Fake Out Bite Nasty Plot Slash Pay Day Splash 2 SH 3★ 40% 13 Meowth 40 15 Regular Odds RND 1, 2, HA 5 3 Fake Out Bite Nasty Plot Slash Pay Day Splash 2 SH 3★ 40% 12 Meowth 40 20 Regular Odds RND 1, 2, HA 5 3 Pay Day Bite Nasty Plot Slash Pay Day Splash 2 SH 3★ 40% 11 Meowth 50 15 Regular Odds RND 1, 2, HA 5 4 Fake Out Play Rough Nasty Plot Slash Pay Day Splash 2 SH 4★ 60% 10 Meowth 50 15 Regular Odds RND 1, 2, HA 5 4 Fake Out Play Rough Nasty Plot Slash Pay Day Splash 2 SH 4★ 60% 9 Meowth 50 20 Regular Odds RND 1, 2, HA 5 4 Pay Day Play Rough Nasty Plot Slash Pay Day Splash 2 SH 4★ 60% 8 Meowth 50 15 Regular Odds RND 1, 2, HA 5 4 Fake Out Play Rough Nasty Plot Slash Pay Day Splash 2 SH 4★ 60% 7 Meowth 50 15 Regular Odds RND 1, 2, HA 5 4 Fake Out Play Rough Nasty Plot Slash Pay Day Splash 2 SH 4★ 60% 6 Meowth 50 20 Regular Odds RND 1, 2, HA 5 4 Pay Day Play Rough Nasty Plot Slash Pay Day Splash 2 SH 4★ 60% 5 Meowth 60 15 Regular Odds RND 1, 2, HA 5 5 Fake Out Play Rough Nasty Plot Body Slam Growl Pay Day 3 SH 5★ 85% 4 Meowth 60 15 Regular Odds RND 1, 2, HA 5 5 Fake Out Play Rough Nasty Plot Body Slam Growl Pay Day 3 SH 5★ 85% 3 Meowth 60 20 Regular Odds RND 1, 2, HA 5 5 Pay Day Play Rough Nasty Plot Body Slam Growl Pay Day 3 SH 5★ 85% 2 Meowth 60 15 Regular Odds RND 1, 2, HA 5 5 Fake Out Play Rough Nasty Plot Body Slam Growl Pay Day 3 SH 5★ 85% 1 Meowth 60 15 Regular Odds RND 1, 2, HA 5 5 Fake Out Play Rough Nasty Plot Body Slam Growl Pay Day 3 SH 5★ 85% 0 Meowth 60 20 Regular Odds RND 1, 2, HA 5 5 Pay Day Play Rough Nasty Plot Body Slam Growl Pay Day 3 SH 5★ 85% No changes in Dynamax Crystal encounters.
  14. 2 points
    Where has this been all my life. Just perfect.
  15. 2 points
    tfw you export a pkm file, rename it "main", and expect it to behave as if it were a save file PKHeX can work on Mac too. You should really be playing this on your legitimately purchased 3DS and cartridge/digital purchase, rather than on an emulator where you've dumped your legitimately purchased game via your legitimately purchased 3DS. Just sayin'
  16. 2 points
    Working as intended. Anything transferred from the previous generation cannot be currently-handled by the previous-generation-OT, as we're in a future generation where the OT does not exist. >when in fact, wouldn't the issue exist if the save had the same details as the Zeraora OT? 1:4billion chance to get the same ID, and picked the same exact OT for the save file it's currently on. Statistically never going to happen, hence illegal. The green highlight indicates who is currently handling it. If the green highlight is set for the OT and it cannot be legally set to the OT, then it is flagged as illegal.
  17. 2 points
    There isn’t a way to put them into eggs without hacking, but there are a few you can obtain at egg equivalent levels. Lugia Dream Radar with no badges Ho-Oh Dream Radar with no badges Regigigas Pokémon Platinum Dialga Dream Radar with no badges Dialga HGSS Arceus event Palkia Dream Radar with no badges Palkia HGSS Arceus event Giratina Dream Radar with no badges Giratina HGSS Arceus event Manaphy egg from Pokémon Ranger games Thunderus Dream Radar with no badges Tornadus Dream Radar with no badges Landorus Dream Radar with no badges
  18. 2 points
    The Eon Ticket in Emerald is a special case Besides that there are two different kinds of event distributions: Mystery Gift, which has wondercards and didn't exist in RS, and Mystery Event which already existed in RS but didn't have wondercards. In both cases there's a script downloaded into the save file. It's just that the Mystery Gifts are always bound to the postman in the Pokemon Center while the Mystery Events could be bound to any NPC, not only Norman.
  19. 2 points
    Try an older build like this one https://github.com/visualboyadvance-m/visualboyadvance-m/releases/tag/v2.0.2
  20. 2 points
    I have heard before (along time ago) that emulation can be too slow at times and end up generating the wrong Pokemon. I forget the specifics so someone else more knowledgeable would have to fill that in. But my guess is that it happened here and due to emulation errors it got a Pokemon using the wrong method. Because what you got was a method 2 generated Pokemon. Which you can check in Pokefinder.
  21. 2 points
    Hello, I don't know if this is documented anywhere, but recently I have been trying to find out how Platinum generates PIDs for NPC trainers during the main game. I've mainly been examining Pokemon caught with a catch trainer code, some light hex editing on trpoke/data, and looking at the disassembly. So far, I've made the following observations: The lowest byte is either 0x78 or 0x88 depending on the trainer's gender - 0x78 for female, 0x88 for male. This causes Pokemon to be gendered the same as their owner unless they have any sort of existing gender ratio, in which case it's their preference. It also causes all NPC Pokemon to have their first ability. The highest byte is always 0. The middle two bytes are where it's more complex. It seems the sum of species, difficulty, level, and trainer location (not sure if the trainer number or memory address) is used: On the same trainer, a 250 difficulty Armaldo (species 348) has the same PID as a 200 difficulty Staraptor (species 398). On the same trainer, a Level 31 Combee (species 415) has the same PID as a Level 48 Staraptor (species 398). A Fisherman (trainer 175 in the disassembly) with a Level 42 Gyarados has the same PID as another Fisherman's (trainer 174) Level 43 Gyarados. When any of these factors is changed by 1, the value of the middle bytes is incremented (or possibly decremented by its ffff-complement) by a near-constant amount (like, plus or minus 1). If it reaches 0 or ffff, it loops around. This leads me to believe that the previous sum is multiplied by some value, but I cannot parse what. I have noticed that this increment seems to be determined by solely the trainer class as far as the trainer information is concerned. A Fisherman turned into a Rival class (no other modifications) is incremented by the same amount with each Level/Species/Difficulty/Trainer change as an actual fight against the Rival is. Looking into the disassembly seems to verify a lot of these observations: ldrb r0, [r0, #0x0] @ MainGameData_NPCTrainer_Class + r5*0x34 MainGameData_NPCTrainer_Size bl Function_20793ac cmp r0, #0x1 bne branch_207940a mov r0, #0x78 str r0, [sp, #0x14] b branch_207940e branch_207940a: @ 207940a :thumb mov r0, #0x88 str r0, [sp, #0x14] This preceding code assigns either 0x78 or 0x88 and stores that on the stack, which is definitely the eventual gender byte. branch_2079440: @ 2079440 :thumb ldrh r0, [r7, #TrPkmn0_Species] mov r1, #0x3f lsl r1, r1, #10 and r1, r0 asr r2, r1, #10 @ I think the point of all this shifting and anding is to clear the higher bits (that have no legal reason to exist) on the species? It shouldn't affect the value for any legal Pokemon. add r1, sp, #0x64 strb r2, [r1, #0x3] ldr r1, =0x3ff ldrh r2, [r7, #TrPkmn0_0] @ This data is definitely the difficulty. and r0, r1 lsl r0, r0, #16 ldrh r1, [r7, #TrPkmn0_Lvl] lsr r0, r0, #16 str r0, [sp, #0x34] @ Storing the should-be unaffected species on the stack ldr r0, [sp, #0x38] @ NPCTrainerDataAdress add r2, r2, r1 @ Difficulty+Level ldr r1, [sp, #0x34] @ Retrieving the species ldr r0, [r0, #0x18] @ Getting some offset of the "NPCTrainerDataAddress", I presume the location based on my observations add r1, r1, r2 @ (Difficulty+Level)+Species add r0, r0, r1 @ (Difficulty+Level+Species)+Trainer something str r0, [sp, #0x58] @ Sum stored on the stack bl SetPRNGSeed add r0, r4, r5 add r0, #0x29 ldrb r0, [r0, #0x0] @ MainGameData_NPCTrainer_Class + r5*0x34 (this comment is from the disassembly) mov r6, #0x0 cmp r0, #0x0 ble branch_207948c branch_207947a: @ 207947a :thumb bl PRNG str r0, [sp, #0x58] add r0, r4, r5 add r0, #0x29 ldrb r0, [r0, #0x0] @ MainGameData_NPCTrainer_Class + r5*0x34 .hword 0x1c76 @ add r6, r6, #0x1 cmp r6, r0 blt branch_207947a branch_207948c: @ 207948c :thumb ldr r0, [sp, #0x58] @ Retrieving the earlier sum after...something is done to it lsl r1, r0, #8 @ Left shifting to clear the lowest byte ldr r0, [sp, #0x14] @ Retrieving the gender value add r6, r1, r0 @ Adding that gender value to the middle bytes I am pretty sure this is where the process ends, but as you can tell by the lack of comments, the middle branch confuses me. Based on my limited understanding of assembly, I think loops like this are used to simulate multiplication as I theorized earlier, but there's an actual multiplication instruction so I assume it is more complex than that. The big issue is that even looking at the whole file, I am having trouble keeping track of what r4 and r5 should contain at this point, or if there any significance to 0x29 (an offset? idk) or if it's just being used as a constant. I'm also not sure if there's any significance to PRNG being called every time in the loop since iirc this is how player PIDs are generated, but the trainer PIDs don't seem to be random. Writing this out, I realize it's a lot, but I think I'm close and I'm hoping someone more familiar with assembly and Pokemon internally can crack this final bit. Or this has already been discovered and I've wasted a lot of time. For verification purposes, some observed PIDs: 200 Difficulty Level 48 Staraptor on League Barry (Empoleon team, #481): 0x00877488. Level 46: 0x000ae788. Level 47: 0x00c92e88. Level 49: 0x0045ba88 200 Difficulty Level 48 Staraptor on Elite Four Aaron (#261): 0x00e0fb88, Level 49: 0x00b6ec88 200 Difficulty Level 48 Staraptor on Elite Four Bertha (#262): 0x007b1578. Level 47: 0x00a11e78 0 Difficulty Level 43 Gyarados on Fisherman (#175): 0x0079fc88. Level 42: 0x001f2488 0 Difficulty Level 43 Gyarados on Fisherman (#174): 0x001f2488. Level 42: 0x00c44c88
  22. 2 points
    Maybe the Yellow Triangle is a hint that it's unusable in-game...
  23. 2 points
    Just click on the OT label. See Options > About PKHeX > Shortcuts for more.
  24. 2 points
    Change the origin game to the game that it originates from. Then enter in the TID/SID you want the game to show. The Trainer ID is stored as a 32 bit value. The game does a bitshift for gen6 game-origin and prior. The game does a modulo for gen7 game-origin and up. The value-portion that is discarded is the Secret ID.
  25. 2 points
    ty fixed in latest commit https://github.com/kwsch/PKHeX/commit/5fc15dc9c8619a4348511a222da410330a8aa945
  26. 2 points

    Version February 18th 2020

    58739 downloads

    All of the 920+ Pokemon in this save file are legal and will pass as legit. Every pokemon that can legally be obtained as a shiny has its shiny form in the save file, the other pokemon are there in non-shiny form. 90% of the Pokemon in this save file were hatched/captured in USUM meaning that they can be used on battlespot. The first evolutions of almost all of the Pokemon will be level 1; the middle evolutions are often level 70. A majority of the final stage evolution pokemon are a smogon set. I hope this save helps some people out there. All of the complete 806 pokemon sets I could find online were either completely riddled with illegal pokemon, or all of the pokemon only knew 1 move; that is not the case with this save file. Enjoy ! Youtube Video showcasing the savefile: https://youtu.be/-YBj6WgP_ro
  27. 2 points
  28. 2 points

    Version 20200513

    25510 downloads

    A collection of Pokemon from every game. See thread for more information and progress: And GitHub for latest updates: https://github.com/ReignOfComputer/RoCs-PC
  29. 2 points
    Sorry I'm on my phone won't be able to get a pid. You will want to use pokegen set to the right method. To get one or find one on a forum Edit: Home now. Heres a quick Mew I made for you. Your free to edit the moves and level DON'T TOUCH the Iv's or nature or shinyness (PID Linked information) as you'll make it non legal. 151 ★ - ミュウ - C01616AFE74D.pk7
  30. 1 point
    Okay, i was just about to downlod an ap patch. Thanks so much for the help!
  31. 1 point
    Open a save with the intended skin color, and copy over their Lips, Brows, Contacts, Hair over, and it should work. I managed to make cloth changing work this way (for a skin tone edited save) (ignore the lack of hat, I copied the hat value over from a save that just started ><)
  32. 1 point
    yeah, so the issue seems to be only because you changed skin color, but neglected everything else. What you're seeing seems to be the game's behaviour, as opposed to a PKHeX issue. I'm presently trying to see what else needs to be changed (I tested, and it's not just hair and eye)
  33. 1 point
  34. 1 point
    Put the code in the box. Copy paste the code over -.- (in this example, I'm clearing box 3)
  35. 1 point
    I just tried dragging wc8 file directly to PC and everything was ok.
  36. 1 point
    Nope, it does all decryption server side. You can hack your 3ds quite easily nowadays; I'd recommend the custom firmware route for editing your saved data.
  37. 1 point
    You would have to change the personal binaries (personal_uu for USUM) and compile PKHeX yourself https://github.com/kwsch/PKHeX/tree/master/PKHeX.Core/Resources/byte
  38. 1 point
    Though this is just a temporary solution. Dragging to the PC shouldn't cause that problem. I'm curious to hear if anyone else has a problem too.
  39. 1 point
    oh. sorry didn't know. still a cool shiny tho.
  40. 1 point
    https://mid-kid.root.sx/pmdrtdx/ https://github.com/mid-kid/pmdrtdx_passwords That is, assuming you meant rescue passwords, and not Wonder Mail. The format of wonder_mail.bin is close to that of GtI and Super. The passwords are just there, but I don't know about the rest of the data. Wonder Mail isn't all that interesting in these games since it's just a way to get predefined items (and missions in RTDX).
  41. 1 point
    You have to search for something. It's not going to give you a list of 100,000 things to scroll through.
  42. 1 point
    I'll try to to my best to remove any doubt: - Bans on 3DS are very very very rare, thousand of thousand people have their 3DS hacked while playing online and still unbanned. There were a few ban waves but they were for specified reason (online game with leaked games, online game cheating or out of value edited game paramters, freeshop). Also, Switch ban as of now are happened only to people who have pirated games, installed custom themes or cheated in an online game. I saw no ban reports for any other cases. I have both 3DS and Switch hacked and i'm going online with both of them. Still no ban. HOWEVER if you're going to do this, it's a your decision and we can't be sure if you will get banned or not. Take your responsability if you want to hack your console. Moreover, Nintendo could change it's behaviour and increase their controls. Who knows. - In case you want to proceed, I suggest you these guides to hack your consoles: 3DS and Switch - In order to use PkHex, you have to backup your original game files into the SD. This is required both on 3DS and Switch. You can do so with homebrew like Checkpoint, it's available both on 3DS and Switch. Checkpoint GitHub Page. - Legal Pokémon created via Pkhex are easily and safely transferable into PokéBank and Home. Illegal Pokémon (like an Alolan Meowth with Earth Ribbon), are not. - To learn how to use Pkhex and some other cool tools, i suggest you This page and This page.
  43. 1 point
    Hi, my team is trying to revive the Global Link/Game Sync for the 3DS pokemon games. We currently need save files that used the Game Sync feature once and connected to the Pokemon Global Link. The save file can be ANY save file as long as the save was used to connect to the Global Link website before the respective shutdowns for each generation of the games. We just need one save file from each of the 8 Pokemon games for the 3DS which are Pokemon X, Pokemon Y, Pokemon Omega Ruby, Pokemon Alpha Sapphire, Pokemon Sun, Pokemon Moon, Pokemon Ultra Sun, and Pokemon Ultra Moon. If you have one, PLEASE let us know by contacting here at ProjectPokemon or through Discord to Cybora#8389. Thank you so much in advance for contributing to our research.
  44. 1 point
    Listen, this probably isn't the right place, but I don't know where else if not 'Project Pokemon'. If you know of a better place, please shoe me away there. I am only 2 cards short of a complete Japanese Fire Red / Leaf Green Battle E Collection, and also have a respectable amount of Emerald cards. I have lots of duplicates, and instead of spending $20+ per card on eBay I would love to just TRADE with someone also working on the sets. All of my cards were pulled straight from the pack and put into storage. I have an active spreadsheet I can share if someone out there is actually interested. Thanks!
  45. 1 point

    Version 1.0.0

    589 downloads

    All 721 Pokémon are available and legal, with a few shinies. Bags are always filled with 750 of all items. SAVE FILE MUST BE NAMED: "MAIN" (WITHOUT THE QUOTATION MARKS AND WITHOUT THE .SAV) Pokémon Y: Save 1: Beginning: Ready for a new Pokémon Y adventure! (Starter not chosen). Save 2: Shauna's Fireworks: As a reward for having found the Furfrou, Calem and Shauna receive a romantic Firework display....as well as the Pokéflute to awaken the sleeping Snorlax on Route 7... Save 3: Mega Evolution: Calem is presented the opportunity to attain Mega Evolution, a new discovery, which alongside the recent discovery of the fairy-typing may change the world's understanding of Pokémon... Save 4: End of the World: Lysandre, the head of Lysandre labs and the inventor of the Holo Caster has revealed himself to be the Leader of Team Flare! He intends to destroy the corrupt and ugly world in order to begin anew, by using the ultimate weapon and Yveltal's Infinity Energy! (There is an old man in the house closest to the Anistar City gym, who requests a level 5 Pokémon. I have an Eevee prepared, which you can give him...return after defeating the Pokémon League...) Save 5: Yveltal's Awakening: As Calem approaches Yveltal's Cocoon, within the Heart of Team Flare's base, he has an epiphany...Professor Sycamore mentioned that Yveltal awakens from its' cocoon every 3000 years and AZ mentioned the war occurred 3000 years ago. What if Team Flare revealed their true intentions upon this exact day to coincide with Yveltals' Awakening? ...To Calems' horror his theory is proven correct as he hears both the door closing behind him and the cocoon opening! Calem gets ready to confront the Pokémon of Destruction Incarnate! Save 6: Celebration!: Calem is about to face the Kalos Champion! After his victory there will be a parade within Lumiose city. AZ intends to attend... Save 7: Champion: Calem has become the Champion of Kalos! He could aid Looker capture the Last Team Flare Member: The scientist Xerosic! (Lumiose train station - Kiloude City - participate in the Battle Maison once - fight Serena in the north of Town - Anistar city sun dial - take one step in Lumiose City) Save 8: Postgame: Calem has aided Looker and Emma capture Xerosic and establish Emma as the protector of Kalos! (...There is an old man in the house closest to the Anistar City gym, who requested a level 5 Pokémon. An Eevee was given to him, you can now retrieve it) Pokémon teams based on: Headcanon Pokémon Teams and Timeline and Pokémon Protagonist Teams (Useful Batch Editor tips In PKHex go to tools->data->batch editor->copy paste the text below: .OT_Gender= (0 for male; 1 for female) ; .OT_Name= (your name) ; .OT_Friendship=255 ; .IsNicknamed= (true/false) .Language=(1=Japanese, 2=English, 3=French, 4=Italian, 5=German, 6=Spanish, 7=Korean) (be aware of some event Pokémon being of a certain language; mostly English)
  46. 1 point
  47. 1 point
    ok thanks for the clarification. Truly appreciate the work u do.
  48. 1 point
    Ok, much thanks
  49. 1 point
    Ik this doesn't look the best and the bottom is not easy to read. Tried my best on this. Hope this isn't against any rules. What if someone made a Fire Red/Leaf Green rom featuring the Pokemon from the Galar region and a few other pokemon. Ik it might take time for someone to get the Galar region pokemon cries tho in my opinion. Hope this pic is fine
  50. 1 point
    Hello everyone, I'm theSLAYER, your events moderator and forum manager here! First of all, I'll like to thank everyone for their past contributions and co-operation thus far! Foreword My hopes aside, I expect SWSH's events to be similar to LGPE, namely being non-injectable. As there are distributions for items and clothings/outfits, our contribution system would slightly differ from previous generations. Please please please read the entire section below, especially before you redeem your gift. How to contribute We need both of these: 1. Data that contains the event Provide a before redemption save and after redemption save (you could upload it here or PM it to me) [You're gonna need a modified/hacked Switch in order to extract the saves] or Alternatively, you may PM me and donate to us the serial code, if it's a items or clothings/outfits event. [Do note that with this, I will not be able to return you the code] 2. Details relating to the event If possible provide as much of below as possible: Pictures of the event location, the distribution device etc (if it's a local distribution) Photo/screengrab of receiving screen Serial code card (you can blank out the last 12 digits of the code; we only need the prefix, and a nice look at the card)
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