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Popular Content

Showing content with the highest reputation since 02/18/25 in all areas

  1. Version 25.02.23

    9787086 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
    3 points
  2. About this release General idea Explorers of Alpha has been developed with replayability and accessibility in mind. Ever since injecting custom code has been normalized in the Sky modding community, most of the changes aim to implement new mechanics and provide the most complete and interesting experience possible while retaining the core Explorers of Sky story and environment. About starters and getting started All leader/partner combinations are available to the player, meaning the starter and partner can now share the same type or species (credits to Frostbyte). Starter List Selector - You can choose any player and partner independently from the six following lists: - If you'd like your starter to be randomized, a "Surprise me!" option is available. Each time it's selected, it generates a fully random list. - The starters screen has proper descriptions for all normal starters, explaining their stat curves, moves, starter moves, typing, IQ group, and more (credits to Adex for the code). The base game's starter and partner restrictions have been lifted. Starter Selection by Inputting an ID This ID corresponds to the entry's internal ID and is strictly between 1 and 552. No guide is linked to this option as it is not intended to be fully user-friendly but rather an option for those who want a fully customized game experience. The game lets you preview the selected entry as both leader and partner so you can decide before starting a playthrough. With both options, your starter receives an egg move depending on its ID: Additionally: Ascend Stone Mark I and Mark II are now the common evolution items for your starter and partner. They evolve via normal means otherwise. Completing a one-attempt optional dungeon after Sky Peak grants you two Mark I stones, unlocking earlier evolution. 2 Mark II stones are awarded after clearing Zero Isle Center. General game feel changes The general game UI has been overhauled. This includes Arceus-themed splash screens for the start menu, taken directly from HeartGold/SoulSilver. You start the game with a 48-slot bag and 1,000 slots in storage. Super Mystery Dungeon-style item icons appear before item names (patch created by me). Upon joining the guild, you will receive a set of useful starting items. Game modes After finishing Beach Cave and registering as a new Exploration Team, you can choose from the following game options: L-Trigger Overworld Menu The L-trigger in the overworld opens a menu where you can manage various in-game options: Recruitment Toggle Enable or disable recruitment at any time (still disabled in certain story dungeons). Experience Share Toggle Exp. Share on or off. The default experience amount depends on the upgrade level (see below). Challenge Management Forfeit challenges (if allowed) or switch challenges if new ones are unlocked. Level Scaling Enable or disable level scaling. Inverse Mode Toggle Reverse type matchups. Unlock this mode by recruiting Palkia. Note: Inverse mode interactions account for special mechanics such as Psychic moves on Dark-types affected by Miracle Eye or the Metang Scarf, and Scrappy effects on Ghost-types. Inverse mode can be disabled even during forced scenarios. Daily cutscenes Enable or disable daily cutscenes (Sharpedo Bluff, Guild eating). Allows to circumvent some game issues. Difficulty Adjustment Before Darkrai, you can only lower your difficulty if it's too challenging. All difficulties are unlocked after defeating Darkrai. Vanilla and Difficult difficulties can be switched freely at all times. Text Speed Change the speed of in-game text at any time. Custom Typings Toggle custom typings on or off. Player oriented Quality of Life An update system ensures that save files from previous versions are compatible with the latest version. The FAQ board in Guild Sublevel 1 has been revamped to provide an actual Explorers of Alpha FAQ. It also includes a section crediting everyone who contributed to the game. NPC changes Croagunk’s Swap Shop - Costs have been increased to 250 (previously 150). - With a password, Croagunk allows access to higher-quality items even if you lack the full requirements. - No items are needed for transactions in God Mode. Chimecho’s Assembly Menu - Menu options have been optimized for faster navigation (credits to an anonymous contributor). Xatu’s Appraisal - Appraisal cost has been reduced to 100 (previously 150). - An "Appraise All" option has been implemented to uncover every box in your inventory at once (credits to an anonymous contributor). Electivire’s Link Shop - Linking costs are increased to 1,000 (previously 500). - Shop options have been reorganized for a more natural flow. Wynaut’s Recycle Shop - Expanded item selection and reorganized menu options for clarity. - Stat-boosting items (Protein, Iron, Calcium, Zinc, and Life Seeds) become available after recycling 50–55 items. - Recycle Shop has even more offers ! New Normal offers: Special offers: Spinda’s Juice Bar - Ginseng can no longer be selected for a drink. - New items (Sweet Heart, Aspear Berry) added for juice recipes. - Juices provide stronger effects (e.g., +4 Max HP instead of +2 for status berries). - Golden Apple juice has a 50% chance of giving a Miracle Drink or Event Drink effect. - Plain Seed juice guarantees a reduction in stats by 1–3 points. Clefairy - She is found outside of Wigglytuff’s Guild and gives rewards based on the number of unique species recruited Wigglytuff - He grants rewards for recruiting legendary Pokémon, They can be claimed after unlocking Marine Resort. Dusclops - Dusclops is unlocked after increasing your money pouch capacity. He lets you store and withdraw stacks of $99,999, allowing more than $100,000 in your bag. Porygon2 (New NPC at Crossroads) - Porygon2 is a very important NPC now found at Crossroads. They offer a bunch of utilities: some are always available like the Password menu, some are based on your rank. Gliscor - Gliscor is found at the Passage of Time after unlocking Destiny Tower. He trades some of the best items in the game for rare resources. System changes Crossroads Adventure Menu has been changed: - After graduating from the guild, a direct access to Luminous Spring is unlocked. - After starting the Shaymin event, a direct access to Shaymin Village is unlocked. - After finishing Special Episode 5 and completing the Darkrai events, a direct access to the Passage of Time is granted. This is the only way to explore Future Dungeons, including Atomic Wastes and Forgotten Inlet in future versions. Some NPCs can only be found in this location. Mission Rankings - Missions now reflect the actual difficulty of the game and rewards have been adjusted to align with these rankings. Sharpedo Bluff - The base warp now provides direct access to Crossroads, with the option to choose Sharpedo Bluff’s outside area. Wonder Mail S - It is automatically unlocked at the start of the game in God Mode. In other modes, it is unlocked after completing Destiny Tower on any difficulty. Gameplay Additions and Changes - A new overworld section has been added between the Stockade and Chasm Cave. This segment includes a unique challenge that impacts gameplay if failed. - The Fairy-type, Fairy Gummi, and Fairy-type relationships have been introduced (credits to an anonymous contributor). Several Pokémon now have the Fairy typing, and Fairy-exclusive items are available. - Following new quests and game events, a bunch of new dungeons have been added and others have been updated: - You can now rematch story bosses in harder fights by using a Dream Catcher in specific places. Dream Catchers can be found at the end of certain dungeons. Rewards include the boss's 3-star exclusive item and a high chance of receiving a Dream Shard. - An Emergency Bag is available through Porygon2 mid-dungeon NPCs in Vanilla and Difficult difficulties. It provides useful supplies to ensure success in story dungeons. In Difficult mode, the bag is available only once per dungeon and requires clearing a dungeon to refresh the option. - Pelipper Island offers additional support for story dungeons before Darkrai events (excluding Hardcore difficulty). Major dungeon changes Revamped Dungeon UI - HP Bar displays the HP ratio instead of just the first 112 HP. Thanks to an anonymous contributor and Frostbyte for implementation support. - New UI indicators show current difficulty, level scaling option, and Pokémon Belly on the main screen. - When pressing L, players can see their Pokémon's raw stats, stat boosts, and whether Inverse Mode is active alongside the move list. Thanks to Nov for key implementation help. Story Dungeon Adjustments All story dungeons now emphasize unique mechanics across all difficulties. Changes include: Beach Cave: Contains general supplies on each floor. Mystifying Forest: Kecleon Shops guarantee Evolution Items every three floors, starting from Floor 1. Oran Forest: Replaced with Nectar Forest, a dungeon for farming Nectars. Aegis Cave: Puzzle mechanics are now less frustrating. A new section has been added, housing Regidrago and Regieleki. Destiny Tower: Adjusted to match the Super Mystery Dungeon (SMD) variant. Mazes: Offer a gradual difficulty curve and opportunities to farm Gummies. Access is limited to once per day before defeating Dialga. Grid Rooms, taken from Gates to Infinity, are special in-dungeon sections featuring puzzles, mini-bosses, or unique encounters with special enemies. Their availability varies based on dungeon difficulty. They are often found in story dungeons. New Gameplay Mechanics Enemy rosters are now more varied. Spawn rates for enemies, traps, and items now scale based on difficulty settings. When a Pokémon’s HP is critically low, a pain portrait is shown (if available), thanks to Chesyon’s patch. The map dynamically updates like in recent Pokémon Mystery Dungeon titles, courtesy of Chesyon. Free Camera Mode: A new mode allows players to look around a room using Select and the D-pad: Enemy Inspection: Pressing A on an enemy shows its typing, level, and abilities. Target Display: Holding R and pressing Y when facing a target provides similar details. Team members are teleported to the team leader before purchases to prevent exploitative setups. Enemies can now regenerate HP, preventing exploits that break the game balance. Improved Visual Feedback Enemies in a "pinch" are now marked with an exclamation mark above their heads, signifying abilities like Blaze could be active on it. Level-up summaries are more concise and faster to process. Using the last PP of a move now triggers an animation and notification. Other Adjustments Stat boosts and drops have been overhauled for balance. Offensive stat caps have been lifted. The turn-based speed system has been adjusted for fairness: Pokémon can no longer chain infinite movements after attacking. This change is disabled in Vanilla mode for players seeking a classic experience. A new status condition, Frostbite, behaves as a special burn: It reduces special attack and causes damage over time. The chance of inflicting Frostbite with moves is higher in Hail or Snow. Ice-types are immune to Frostbite. It is cured by walking on lava or being afflicted with burn, poison, or paralysis. Permafrost is introduced as a Frostbite-inflicting move with its own TM. Critical Hits now ignore the attacker’s drops and the defender’s buffs, matching main-series mechanics. Default chance is 1/32. High critical-hit ratio moves have a 1/16 chance to crit. Scope Lens, Super Luck, Sharpshooter, and Patsy Band now double chances. Focus Energy multiplies critical-hit chances by 8 and lasts 15 turns. Type-Advantage Master now grants +50% critical-hit damage on super-effective hits, stacking with Sniper. Complete Team Control (by Cipnit) - Automatic mode only allows you to control the party leader. - Manual mode allows you to control party members individually. Following action order, you decide how to spend each party members turn. They can do anything the leader can do, even opening the Treasure Bag! However, their Belly will deplete during their turn. This mode can be triggered on and off by pressing Start on your Leader's turn. A Manual mode indicator has been added to improve clarity for players. - Belly consumption is applied correctly to all allies, preventing exploits like walking through walls without Belly depletion. Mysteriosity System The Mysteriosity System, inspired by Gates to Infinity, introduces a dynamic layer of unpredictability to dungeon exploration. This feature becomes available after defeating Darkrai and operates daily based on two variables: V-Wave Type The Windmill at Crossroads reveals the V-Wave type for the day. Effects: Pokémon of the V-Wave type (both allies and enemies) deal 50% more damage in dungeons. Level of Weirdness Determined each morning by your partner’s dialogue: - Great day: Level 0 (15% chance) - Bright day: Level 1 (25% chance) - Fantastic day: Level 2 (25% chance) - Amazing day: Level 3 (20% chance) - Fascinating day: Level 4 (10% chance) - Wonderful day: Level 5 (5% chance) - Stressful day: Level 6 (0.025% chance) Effects by Weirdness Level - Level 1 Increased item density (+70%), enemy density (+50%), and trap density (+20%). Sticky items have a 5% chance of appearing. 1-species floors (10% chance, not present at Level 5 or higher). - Level 2 Adds random effects such as Embargo, Heal Block, Gastro Acid, Taunt, or Mist. Monster House spawn rate increases (10% chance). - Level 3 Locked rooms appear, requiring a key to access rare items. Golden Rooms have a 10% chance to appear. - Level 4 Golden Halls have a 1% chance of appearing, transforming entire floors into Golden Rooms with Sitrus Berries, Golden Apples, Joy Seeds, etc... Cursed Halls (4% chance) appear, tripling Belly depletion. - Level 5 Enemies no longer experience damage reduction. Terra Incognita, a mysterious location, becomes accessible (planned for future updates). Managing Mysteriosity - Flygon is a new NPC found in Shaymin Village. He will use a Mystery Part in your bag to manually adjust the Weirdness Level. He also can disable the Mysteriosity System for free if desired. - Mystery Parts are found in dungeons like Mysterious Geoglyph, Fallen Star Remains, Fire Field, and Trackless Forest through wall excavation. Restrictions Mysteriosity is disabled in certain key dungeons, including Future Dungeons, Hidden Land, Temporal Tower, Chaotic Wilds, Spacial Rift, Zero Isles, Destiny Tower, and Special Episodes. Ginseng System The Ginseng mechanics have been completely reworked, adding depth to move upgrades and power scaling. Previously, using a single Ginseng increased a move’s base power by 1. Moves now level up with Ginseng, affecting multiple aspects such as base power, accuracy, and PP: - Levels 1–10: Requires 1 Ginseng per level. - Levels 11–20: Requires 2 Ginsengs per level. - Level 20–Crown: Requires 3 Ginsengs per level. - Level Crown: The maximum upgrade level through regular Ginsengs. Crowned moves gain significant power, accuracy, and PP boosts. - Level Infinity: Achieved with a Ginseng Infinity after reaching Level Crown. Unlocks ultimate evolution, granting even greater stat boosts and PP. Note: PP boosts vary by move type and are capped differently for balance. Pokemon additions Several new forms and species have been added, each with unique portraits, stats, movesets, exclusive items, and sprites: - Unovan Forms: Zoroark-line. - Alolan Forms: Raticate-line, Raichu, Sandslash, Ninetales, Dugtrio, Persian, Muk, Golem, Marowak. - Galarian Forms: Rapidash-line, Cursola-line. - Hisuian Forms: Arcanine-line, Electrode-line, Sneasler-line, Overqwil-line, Zoroark-line. - New Evolutions: Ursaluna, Annihilape, Farigiraf. Exclusive Evolution Methods: - Ursaluna: Evolves from Ursaring using a Coronet Rock and Lunar Ribbon. - Annihilape: Evolves from Primeape with a Broken Bangle and Lunar Ribbon. Gains damage reduction while under the Rage status. - Farigiraf: Evolves from Girafarig when its IQ reaches 950+ and it knows Double Hit. The move Psybeam hits twice instead of once. Legendary Pokémon Additions: - Regidrago and Regieleki: Both have been added with exclusive items: Volt Sash: Protects Regieleki from stat reduction. Drake Sash: Protects Regidrago from stat reduction. - Genesect comes with three exclusive items: G-Pulse: Prevents PP consumption when attacking. G-Drive: Protects Genesect from move-disabling effects. G-Fuel: Absorbs Fire damage and converts it into HP recovery. - Diancie: Comes with the Royal Jewel, which protects her from critical hits. - Marshadow: Comes with the Zenith Torc, granting a chance for invisibility when taking a hit. - Eternatus: Comes with the Nuclear Core, which allows him to ignore Reflect and Light Screen when attacking. Note: Exclusive items for all non-legendary Pokémon are available in Croagunk’s Swap Shop. Pokemon changes Many Pokémon have received updated typings to reflect modern games and provide a different gameplay experience: NOTE: A toggle in the L-menu allows players to disable non-Vanilla typings if desired. The standard for Vanilla typings is Generation 6. - All stages of evolution now benefit from rebalanced and personalized level-up stats, allowing them to remain viable throughout all the game's content. - Dialga, Palkia, and Giratina can hold their respective items (Adamant Crystal, Lustrous Globe, or Griseous Core) to switch between Alternate and Origin forms. Origin forms provide significant boosts to STAB moves and alter stats. - Kyogre and Groudon can undergo Primal Reversion by holding Alpha or Omega Shards. Their primal forms summon super-weather conditions (Harsh Sunlight or Heavy Rain) with enhanced effects. - Rayquaza can Mega Evolve when holding the Delta Shard. It also summons Strong Winds, reducing Flying-type weaknesses. - Diancie Mega Evolves with the Diancite, trading defensive stats for heightened offenses. Shiny system - Strong Foes from RTDX have been added to the game, they are Shiny Pokémon that can now appear in specific dungeons, offering recruitment opportunities for rare species. Shiny Pokémon have enhanced stat curves, sometimes unique ability sets and special IQ groups. Item Changes - Golden Mask: Boosts recruitment rates by 25%. - Miracle Chest and Wonder Chest: Adjusted boosts for balance. Miracle Chest provides 1.5× the previous Wonder Chest boost, while Wonder Chest now provides 1.3× the previous Miracle Chest boost to account for rarity differences. - World Treasures now boost recruitment rates by 30%. The term "World Treasures" has replaced "Seven Treasures" to reflect the expanded pool of treasures and related events. - Amber Tear has been replaced with Holy Lyre, granting a 100% recruitment boost. - Updated exclusive items following Fairy-type implementation: Stern Sash, Afire Collar, Barrier Bow, Friend Torc, and Fairy Bow. - Exclusive effects from Nidoking-line, Dewgong-line, Blissey-line, Pelipper-line, Plusle, Minun, Roserade-line, Wailord-line, and Lunatone who recover their PP upon being damage have a chance reduced from 30% to 10%. - Old Brooch (Aerodactyl) now protects from thrown items. - Life Ring (Mew) extends self-move effects to the entire team. - Silver Veil (Lugia) matches Rainbow Veil, occasionally bouncing status moves back to the attacker. - Ice Sash (Regice) halves damage taken from special moves. - Steel Sash (Registeel) reflects status moves back to the user with a chance. - Revive Robe (Deoxys) now gives a chance to consume no PP when using a move. - New Exclusive Items: Manaphy: Oceanic Globe increases Movement Speed by 1 in Rainy Weather. Shaymin: Gratitude Bouquet extends self-move effects to the entire team. Primal Dialga: Corrupted Shield protects from status problems and boosts Defense/Special Defense. Primal Palkia: Corrupted Blade protects from status problems and boosts Attack/Special Attack. Antagonist Darkrai: Harbinger’s Robe allows attacks to bypass Reflect and Light Screen. Moves Changes General Updates - Move Names have been updated to match the most recent names from the main series. - Certain outdated moves, such as Kinesis, Sharpen, Spider Web, Barrage, and Vacuum-Cut, have been removed. These are replaced with newer-generation moves in learnsets. Balance changes - Moves generally have increased accuracy and PP to match higher spawn rates and enemy difficulty. - Fixed AI behavior for moves that previously acted incorrectly like Ice Shard. Move additions A variety of moves from Gen V onward have been implemented, complete with unique animations and effects: Moves down below have been introduced following Fairy-type implementation: Move reworks - Regular attacks now always hit their target. To balance this, their power is quartered instead of halved. All instances of the Sure-Hit Attacker IQ Skill have been replaced by Cautious Creeper. - Bone Club, Bone Rush, and Bonemerang deal double damage when used by Marowak or Alolan Marowak. When used by Alolan Marowak, these moves become Ghost-type and gain Same Type Attack Bonus. - SmellingSalt, Mega Kick and Mega Punch are now Fighting-type - Dream Eater has been replaced by Soul Eater, a Ghost-type clone of Giga Drain. When used by Drowzee or Hypno, it becomes Psychic-type instead. - Thrash functions as a clone of Outrage or Petal Dance. - Pursuit now deals damage, with power doubled if the target has a status condition. - Avalanche deals direct damage, with power doubled if the target is below 50% HP. - Tail Glow boosts Special Attack by 3 stages. - Growth boosts Attack and Special Attack by 1 stage by default and heals some HP if used under Sunlight. - Moonlight, Synthesis, and Morning Sun heal a percentage of HP based on the weather instead of a fixed amount. - Roost now heals a percentage of Max HP instead of flat 40 HP. - Recoil Moves now deal recoil damage based on the actual damage dealt. Most recoil moves now also pounce the user toward the target, allowing them to hit from a distance. - Memento reduces the target’s Attack and Special Attack by 5 stages, sets the user’s HP to 1 but no longer warps them. It also fails on boss floors. - Charm lowers the target's Attack by 3 stages. - Screech lowers the target's Defense by 3 stages. - Aurora Beam lowers the target's Attack by 2 stages. - Hidden Power now always has a base power of 12. - Crush Grip deals damage while ignoring the target's stat boosts. - Aqua Ring triggers every 2 turns and restores 1/16th of the user’s Max HP. - Magic Coat reflects status moves, even those used at a distance. - Wish affects the entire party and lasts 100–150 turns, but its PP has been heavily reduced. - Stealth Rock deals 1/6th of the target's Max HP to all non-Rock-type Pokémon. - Frustration and Return now scale damage based on IQ, with fixed-damage variants available by holding the corresponding item (available via Kecleon Shops in Zero Isles) - U-Turn, Flip Turn and Volt Switch now swap the user with the Pokémon directly behind, following GtI+ mechanics. - Rage deals damage while maintaining its classic effect like in GtI+ games (credits go to Kuz) - Knock Off deals bonus damage to targets holding items; removes the item if the target survives. (credits to Adex once again) - Hyper Beam/Giga Impact has range extended to 10 tiles and causes wall-breaking explosions. - Nature Power has more diverse effects in dungeons. Here's the list of available moves: Status duration reworks Area and Range adjustments Abilities Updated abilities Removed Duplicate Abilities Added abilities IQ Mechanics overhaul - All IQ groups now have 32 skills (previously 24). - IQ Group S contains 48 skills, exclusive to Shiny Legendaries and Purple Kecleon. - IQ Group Alpha contains 56 skills, exclusive to Arceus. - Feeding gummies and Nectars grants way more IQ points. Skill Adjustments - Lava Evader is replaced with Heat Protector, granting immunity to burns. - Sure-Hit Attacker is Removed and replaced by Cautious Creeper, which prevents waking sleeping enemies when walking past them. - Multitalent now increases max PP by 25% of the base value instead of +5 PP. - Trap Buster no longer destroys Wonder Tiles. - Brick-Tough now increases HP by 1/8 of the Pokémon’s max HP instead of a flat +10 boost. - Intimidator has its proc rate reduced from 32% to 18%; no longer drains PP unless interrupting multi-hit moves. Boss fights Important Notes - In Expert and Hardcore, bosses no longer run out of PP. This change prevents defensive setups from forcing bosses into a self-KO using Struggle. - Field effects are disabled in Vanilla and Difficult. - Boss stats (except HP) scale with difficulty: Vanilla: Approximately 75% of Expert stats/levels. Difficult: Approximately 88% of Expert stats/levels. - In Expert and Hardcore, bosses deal more damage than regular enemies. - Items cannot be stolen or knocked off during boss floors to prevent the loss of critical items. Field effects Boss battles sometimes operate under certain conditions. When the message "A mysterious aura flared to life!" appears at the start of the fight, it means you are under these conditions! Currently, the active field effect is only displayed in the message log, with no direct visual indicator. When the aura strengthens the boss, it may recover from status effects more quickly. Depending on the location, here are the auras that can affect bosses: Sometimes, auras boosts stats: Sometimes, auras summon cataclysms: Some fields only trigger for specific species: Sometimes, auras are detrimental to your party: Miscellanous and various dungeon additions Inventory and Item Changes - On Vanilla difficulty and God Mode, you retain your full inventory even if you lose in a dungeon. - A password system allows you to keep your inventory across other modes as well. - Heavenly Apple replaces Mime Jr. in the Secret Bazaar. It is a dungeon-exclusive item that disappears after you leave the dungeon. - An Escape Orb replaces Shedinja in the Secret Bazaar, as both items served the same function. - Grab Bags from Swalot no longer have a fixed 50% chance to provide an Oran Berry. The available items list has been expanded and normalized across all dungeons. - The game’s mechanic, which replaced duplicated items in Fixed Rooms with Reviver Seeds, has been removed. Weather Adjustments - Rain and Sun effects now increase Water/Fire-type damage and decrease Fire/Water-type damage by 25% (previously 50%). - Cloudy weather no longer reduces Ghost-type move damage. - Foggy weather reduces Flying-type move damage. - Hail now boosts Ice-types' Defense, similar to Sandstorm boosting Rock-types' Special Defense. - Weather damage no longer cut you off from running in a hallway (courtesy of Frostbyte). Likewise, this game behavior has been applied to secondary terrain. Status and Mechanics Adjustments - Burn: Reduces physical damage by 25% and no longer affects special damage. - Attempting to poison a Pokémon already poisoned will trigger Bad Poison, which increases damage over time, capping at 20 HP per tick. - Electric-types are now immune to Paralysis. - Grass-types are immune to Powder and Spore moves. - Ghost-types are immune to Shadow Hold. Dungeon Mechanics Updates - "immune" damage has been nerfed (50% -> 25%), Same Type Attack Bonus has also been nerfed (50% -> 33%) - Spammy messages like “is watching carefully” or “protected by Magic Guard” now appear only in the Message Log to avoid slowing down gameplay. - Trying to leave a floor with a pending mission triggers a warning to prevent accidental progression. - After reviving Luminous Spring, you receive a passive 1.25× EXP boost and gain additional Explorer Points from missions, easing the grind toward higher ranks. - Non legendary room moves have an AI range of 2-tiles away - Camera transition are 3 times faster than in normal game - Allies can now trigger traps on their own - Magnezone and Magnemite clients have fixed stats and movesets (and are also Shiny in dungeon now). This has been done to reflect their importance in the Pokémon world. Gameplay Updates - Sentry Duty has upgraded rewards - Kangaskhan Rocks are replaced by Porygon2 in dungeons. They allow for more options in general to prepare for the upcoming boss fight. - An optional evolution-related event has been added after completing Sky Peak. - You can now feed Manaphy with a Blue Gummi or Wonder Gummi. Feeding it a Wonder Gummi triggers a slightly different cutscene. - An optional boss fight against “Cresselia” has been added in The Nightmare. - Some areas now feature permanent dungeon field effects. - Future Dungeons (Chasm Cave, Dark Hill, and others): Pokémon’s most proficient stats are boosted in higher difficulties. In Difficult, the enemy damage reduction is lifted instead. - Hidden Land Segment: Time Gears provide a 1.1× stat boost (except Accuracy and Evasion) during the first visit in all difficulties except Hardcore. - Spacial Rift and Chaotic Wilds: These dungeons feature permanent Inverse Mode. - Explorer Rank upgrade dungeons are unlocked after recycling 150 times along with Zero Isle Center if you have beaten World Abyss. Updating the game won't unlock the dungeons, they will be unlocked instead from the Crossroads menu - Zero Isle North proposes a new restriction: you're given a survival bag, and your goal is to finish the dungeon with it. At the end of the dungeon, you will keep your inventory. The bag pools are fixed and you have a fixed chance to get any of them: 3 bags are at 30% and focus on one specific type of item management, 2 bags are at 5% and focus on overall survivability... or not. - Zero Isle East is a stat-reset dungeon where all entries stats are recalculated following the main series formula. You cannot gain any Exp and the stats return back to normal when leaving the dungeon. For limitation reasons, your stats other than HP are calculated using half your level. That means a level 86 Pokémon will have its HP at level 86 with 252 EVs while it will have its Attack at level 43 with 252 EVs and a neutral nature. The speed stat is also taken in account for the crit chance, which is calculated like in Gen 1 (barring the glitches) depending on the Base Speed. - Zero Isle South is a level-reset centered around item management and replayability inspired by Etrian Odyssey. Legendaries have a special restriction which drains their belly drastically faster, this is to make up for the higher level 1 stats they have. Screenshots New Title Screens New UI More Starter choices Systems added to the game A few game additions Some QoL features A fraction of Porygon2's features Small look into new puzzles and events A bunch of dungeon changes ... and more to experience! Known bugs - Using the Inspector mode with R+Y messes up with your game - Swapping from Alternate to Origin forms or Mega-Evolving Diancie/Manectric has a chance to cause ally sprites to disappear. Also "apparent" forms might not be affected by exclusive item effects - Triggering the anti-steal check or the no-proximity check from Kecleon shops in specific positions might cause a very very long loop of warps - Ultimate Items calculation might work incorrectly. The feature is still experimental, don't forget to post all feedbacks! - Deoxys and Shaymin might be unstable. Report bugs related to them if you find one! - Randomizer and Starter selector don't check for total duo size when validating your party. Don't report bugs related to them as I am currently not in capacity of handling them. Also if you replaced sprites in the game and it crashes, you brought this upon yourself... - MelonDS Mobile is having a lot of issues with the game. The emulator is initially very unstable due to its experimental nature so I'll recommand you change to another emulator if you find bugs on it in order to make sure the bug isn't emulator-tied. Upcoming plans Explorers of Alpha 4.0 aims to include all the mons, moves, abilities from Gen I to Gen IX in Explorers of Sky's setting while retaining Explorers of Sky's mechanics (Exclusive Items, IQ Skills, etc), expanding on field effects and custom mechanics even more. As per usual, no ETA, it's going to be a long journey doing that alone. Special Thanks Frostbyte, Adex, Hecka, Nov and an anonymous contributor: they helped me a lot with all the tech support all along. Working alone on the tech part of the project is very hard sometimes, they helped me a lot with my bug fixing process and I can't thank them enough for that. Fafnir, Anpyron, VOID, Kalor, Eixalde, Argon, Tokie, Aerophii, FlowerSnek and Picalex: they are my beloved testers and did most of the work for me, testing through the game over and over again, patch after patch, providing bug reports and feedback, helping to make the most fulfilling experience for everyone. NikolaP: he is an idea guy and the best source of ideas I came across in this community. He provided so much gameplay ideas that I'm sometimes frustrated that I don't have time to test them all but I'm still happy to see him post his 452186451th idea nonetheless! CapyPara, Audino, techticks, PsyCommando and UsernameFodder: they worked on documenting the game and developing tools around understanding and editing the game. They completely carry developers on their back at times and I can't thank them enough for the resources they put at our disposal. baroness faron, emmuffin, FunnyKecleonMeme, Soulja, Deeshura, Cait Sith, JaiFain, Garbage, Nooga... They are working on filling in assets for SpriteCollab. I wanted to credit the most active ones because they are absolutely cracked. Here is the xdelta patch for the 3.0.3 patch: Alpha_303.xdelta. It is meant to be patched on a clean US Explorers of Sky ROM with xDelta UI. It should be completely compatible with all supports. If you'd like to contact me, you can try to shoot me a DM on Discord (@lingeringlifeline) or on Twitter (@EoAlpha_off).
    2 points
  3. Thanks for the tip, will definitely look at it, the only downside is that it may come with a hit in performance in strings, arrays and spans, which I'm aware PKHeX Core relies on. If the difference is negligible, I will change it. Thanks a lot
    2 points
  4. @arleypadua You may want to consider disabling SIMD for WebAssembly. I did that to widen support for older versions of Safari. See here: https://github.com/codemonkey85/PKMDS-Blazor/commit/185d448809e365449b647d9480ae5b2d782edee9
    2 points
  5. The Electabuzz and Magmar wondercards were both enabled with a Gift With Friends feature to share with 40 friends, so after receiving it from a slot 2 distribution, another save file could receive it from Local Wireless through Gift With Friends. So I guess you could say both. But yes, at Festa 2006 and the store redistribution in January 2007, it was a slot 2 distribution.
    2 points
  6. Was a bug in PKHeX.Core for D/P, and has been fixed: Gen 4/Diamond - Injected wondercards do not activate gift flag · Issue #4407 · kwsch/PKHeX How to work around it for now? inject both the PGT and PCD. If codemonkey85 wants to add another workaround, I think setting the gifts in reverse order will allow PGT-slot0 to retain its "isActive" status.
    2 points
  7. Emerald.fla - bad ROM dump Emerald(different).sav - only has blocks 8-13,0,1. Blocks 2-7 are missing. By taking another save file and transplanting the blocks you have into it, then opening in PKHeX: Your party and some of your trainer data is stored in blocks 0 and 1, but blocks 8-13 in your save file (latter half of your boxes) were empty. So, if you had anything in your boxes it's gone; it's now whatever was in the donor save file (Twitch Plays Pokémon E merald). donor emerald.sav
    2 points
  8. Firstly, I'd like to say Happy Pokémon Day!!! Today, my long-term project, PokéVault, gets its first release! (well, technically yesterday but don't tell anyone). This project is the culmination of over a year's worth of work & I couldn't be more excited to share it with you all. It's an open source solution for backing up Pokémon you've collected over the years whilst remaining as simple to use as possible. With a main focus on save files, its primary target is emulators & console homebrew (3DS support coming soon), it also has an inclusive Web Form that means you can store Pokémon you thought were long lost forever! This project is not meant to shadow or impede others that offer much of the same experiences (such as PKHeX.EveryWhere, PKHeX For Web & PKMDS) but to build upon them & add to the great variety of solutions out there. I know that this project is incredibly W.I.P but the future looks bright. My intentions are: create a static site/PWA to let everyone backup saves (not just the technically inclined), to make 3ds & switch homebrew apps, support all generations in the web form, port Entralinked (a project that emulates Game Sync) over to C# to interop with the existing backend & create a proxy that reads Pokémon from Pokémon Bank (3DS only) and hopefully many more... If you don't know already, the twist is that this project aims to become a much closer alternative to Pokémon HO a certain service ran by a certain company & to make it easy to circumvent the roadblocks of using PKHeX as a backend. I have nothing but respect for the developers that maintain the existing services & only hope we may work together one day to make something great The PokéVault Project is currently hosted on 2 different sites (GitHub as main & CodeBerg as backup) GitHub: https://github.com/pokevault/PokeVault CodeBerg: https://codeberg.org/pokevault/PokeVault
    2 points
  9. Let's Go, Pikachu and Let's Go, Eevee https://bulbapedia.bulbagarden.net/wiki/Pokémon:_Let's_Go,_Pikachu!_and_Let's_Go,_Eevee!
    2 points
  10. Yes, if you intend to modify anything you should wipe the tracker, then deposit into HOME from the origin game. Just make sure you're not changing it to anything that breaks the Gen8/Gen9 correlations. Do note that if someone decides to review the data with a fine tooth comb, they may notice oddities (like let's say they noticed PID EC is the same as something else in the logs, but oddly IVs are differently, or something), but realistically how likely would that be tho?
    1 point
  11. 188 downloads

    Event description This is an event raid held by Scarlet and Violet. Notably, with this event you get a chance to encounter Tera raids featuring a level 100 (Shiny Locked) Quaquaval, with the Water Tera Type. This event ran from March 14 to 20, 2025. How to encounter this raid in-game For this raid to be findable by players, they must first have unlocked 6-Stars Raids through story progression. This requires completing the entire game story and the post game until the academy tournament. Players must then complete 10 4-stars or 5-stars raids. Only after all these steps have been performed, the player will receive a call from Jacq, which he will proceed to tell you about dangerous black crystal raids. What can be done with these files The files to be imported into your save file are placed in the Files directory. We also provide human-readable data in Json format, and an Identifier.txt file containing the event index. Use our tutorial to import these files into your save. After importing you might need to advance one day in the Date/Time from your console System Settings, to reroll the dens. To see other Poké Portal Events, here.
    1 point
  12. Thank you very much, I was going crazy XD, I didn't understand the problem very well but thanks for the solution.
    1 point
  13. I am also experiencing this issue with Wine Staging 10.1. This is particularly annoying because I use a tiling window manager (XMonad) which immediately makes the PKHeX window fullscreen per my settings; it “works” if I configure XMonad to instead float the window as it spawns. However, moving it still causes the problem. To elaborate on “stops working properly”, PKHex recognizes a mouse input to any interface element if the mouse is at the original screen position of that interface element, rather than where that interface element is currently displayed because the window has been moved.
    1 point
  14. So this hack has been out for a few months but I've been putting off on posting it here for a while. But now that I've finished 1.1 with a slew of new features, I decided it was finally time! The goal of Explorers of Fortune was to add extra content and quality of life to Explorers of Sky as possible, while keeping the original's difficulty level and spirit! Sky was always a comfort game for me, so I didn't gel with similar hacks that focused more on difficulty. Thus I set out to create my own take on an expanded Sky, and I ended up very pleasantly surprised with the result! So without further ado... Story and characters: QoL and features: Dungeons: Pokemon: -New additions: -Regional Variants: -Added forms: -Shinies: Misc: -The UI is now gold! -Intimidator's activation odds have been lowered. Screenshots: Credits: Anonymous: Appraise All, Choose Starter, Expand Poke List, Add Experience Share, Add Types, Dungeon Interrupt, Implement Fairy Gummies, Move Shortcuts, Fix Evolution Glitch, Change Evo System, Change Fixed Floor Properties, Change Text Box Background, Externalize Mappa File, Externalize Waza File, Extract Anim Data, Extract Bar Item List, Extract Dungeon Data, Extract Hardcoded Item Lists, Extract Item Code, Extract Move Code, Extract Object Table, Extract SP Code, Provide ATUPX Support End45/Frostbyte: Disable Tips, No Weather Stop, Same Type Partner, Better Enemy Evolution, Move Shortcuts, Compress IQ Data, Edit Extra Pokemon, Extra Space Cipnit: Far Off Pal Overdrive, Partners Trigger Hidden Traps, Reduce Jumpcut Pause Time, Complete Team Control Adex: Pitfall Trap Tweak, Special Actor Name, a TOOOOON of special processes psy_commando: Actor and Level Loader Jawshoeuh: Ivy Cudgel Happylappy, Chesyon, and I, with help from Adex, Hecka, Mond, deltaflare, and Frostbyte: StarterMenuTool Quiz Recreation Waaaaaaaaaaaaaaaaaaaaaaaay too many spriters to list here. check the included sprites/portraits credits document for the full list! Misc credits to Mond, happylappy, and Sergey, who were instrumental in me learning SkyTemple, and without, this hack would not be possible. Download You will need a US rom of Explorers of Sky. Use XDeltaUI to install the patch. Enjoy! Explorers of Fortune.zip
    1 point
  15. Thank you so much, makes total sense! I didn’t realize you could input text, just saw the drop down menu option. You’re amazing, I so appreciate this!
    1 point
  16. No. As previously mentioned, it's not documented/implemented in the program. Extremely niche cosmetic edits that have zero impact on your gameplay essentially have zero priority for research/implementation. The data is stored in the "dendou" blocks, somewhere. PKHeX/PKHeX.Core/Saves/SAV8BS.cs at 2fbe2feb5246ddc953e3484a065229bf9aa3a17c · kwsch/PKHeX
    1 point
  17. Start by reading what has already been mentioned in this thread, particularly: Additionally:
    1 point
  18. It wasn't fully fleshed out. Needs more behavior testing, to check if any exp was gained (thus not "just captured") for it to flag bad data.
    1 point
  19. The event was not implemented until it was patched in on a later release. Connect to the Internet and update your game.
    1 point
  20. Sure @Azarelic, I can look into all that.
    1 point
  21. Refer to the changelog. You can check legality directly in the box (without loading to tabs, which has some automated fixes) by holding control when right clicking to bring up the context menu.
    1 point
  22. Ah this is more consistent than I thought, I will extend the cutscene skip to that specific cutscene...
    1 point
  23. I trimmed the file size and forced it to load in PKHeX (bypassing integrity checks via a debugger) and it fails to load the majority of your data, indicating heavy corruption. Party data and trainer stats gone, only really can see a couple boxes without corruption. Nothing really for "useful" mons. There's box with a corrupted Seadra, Seaking, Exeggutor, Weezing, but the only thing that remains is their names.
    1 point
  24. Thanks to @dtingley11222 being kind enough to help me in DMs, I figured I should share his explanation here too. Worked for me first try without any headaches on my M1 Pro: The Cherry On Top What I chose to do, and what I think others might be interested in too, is an app icon that runs this command for you. Using Apple Shortcuts this can be done very easily, and it will even show in Spotlight search. 1) Grab my PKHeX shortcut that leverages a custom launch command: (https://www.icloud.com/shortcuts/2de8268a0547420c86e2c51ca5bea82b) and add it to your library. Follow the setup instructions to add your file paths. File paths can be easily grabbed by right clicking the app/exe, holding the Option key, and choosing "Copy ___ as Pathname". 2) Once added to your Shortcuts library, right click and choose "Add to Dock". Optional, change the icon: 3) Remove it from your dock then locate it in your User > Applications folder. 4) Right click and select "Get Info". You can now drag any image onto the icon at the top left of the window to replace it. 5) Done! You can now run PKHeX on your M-Series Mac by running this "app". The icon can be moved anywhere, or even put back into your dock. Hope someone finds this useful!
    1 point
  25. Explorers of Alpha has been updated to its 3.0 version! To see what's new, see OP. If you have any questions, don't hesitate to ask them here!
    1 point
  26. stable was released a few days ago and Wine/Proton 9 does not support .NET 9. Wine 10 supports it but Proton 10 isn't a thing yet. any way to install Wine 10 on SteamOS (on a SteamDeck edit: nvm. it works. just installed it to the wrong prefix
    1 point
  27. If it's not a specific PID for the wondercard, then the PID is random (unrelated to the main LCRNG; just think of it as uncontrollably random). HGSS is easier because you can RNG abuse for IVs in a mart without a wandering NPC to worry about. You just have to get lucky with the IVs and many attempts until you settle for a specific nature. If you aren't going to be RNG abusing for a result (instead generating), you can just use PKHeX's encounter database and not worry about using other tools to find spreads, since every IV spread is possible (2^30).
    1 point
  28. seems like downloading the latest wine from https://github.com/Gcenx/macOS_Wine_builds/releases works just fine. I used the Wine-Devel release, installed .NET 9 and ran `wine` in terminal. I tried using wineskin to make a portable app for people to use but that kept crashing.
    1 point
  29. edit: latest release hotfixed, re-download from the main link Fixed on latest commit; if it's a dealbreaker you can use the development build until the next release (sometime after Pokémon Day this Thursday).
    1 point
  30. Nope, doesn't look like anything is recoverable. I forced it to load as a Gen1 save file and it's all garbage.
    1 point
  31. 1a. yes, I do plan to add more Pokemon in a future update! 1b. and yes, you can add more Pokemon yourself! 2. no, unfortunately. the size limitations are in place because the game cannot handle several huge sprites in the party.
    1 point
  32. Within the same zip file, BWTE has a "1000" version that enables editing beyond the in-game trainer list that is hardcoded.
    1 point
  33. No, affection is different from friendship. Refer to the memories editor. Training ribbon requires it to have existed in Gen6, as well as having at least 12 super training medals.
    1 point
  34. 1 point
  35. Found a fix, you need to download the 64 bits version of mscoree.dll from a third party website and move it to /home/user/.wine/drive_c/Program Files/dotnet/shared/Microsoft.NETCore.App/8.0.13" After this, you need to open wine regedit and set a new string value in HKEY_CURRENT_USER\Environment, rename it to DOTNET_BUNDLE_EXTRACT_BASE_DIR and set the value data to C:\users\user\AppData\Local\Temp.
    1 point
  36. Tools->Data->Batch Editor Change your Gyarados species back to Magikarp. If it came with the wrong ability, then change the PID to make it end with an even digit,
    1 point
  37. Version 1.0.0

    102 downloads

    This is a legal PID Extreme Speed Zigzagoon / Linoone with competitively viable IVs + 70 power HP ground. Extreme Speed in Gen 3 is not an egg-move on Zigzagoon but an event-only move. Nature: Adamant IVs: Hp: 30 Attack: 31 Defense: 30 Special Attack: 6 Special Defense: 30 Speed: 31 I EV'd him for my own competitive use. Feel free to change the spread. EVs: 240 hp, 252 attack, 16 speed Outspeeds Adamant max-speed Breloom Outspeeds Modest max-speed Jolteon after Salac Berry HP divisible by 4, to proc Salac Berry with sub-bellydrum
    1 point
  38. Version 25.2.24+36

    76091 downloads

    An experimental build of PKHeX meant for testing changes since the last stable release, and is not intended for general consumption. This may make certain features inoperable or corrupt your save file. Make backups of your saves before using. Use at your own risk. Looking for where to download PKHeX? Click here!
    1 point
  39. Version 1.0.16

    18622 downloads

    PKHeX plugin to check for valid PIDIV and other correlated stats for Overworld8 or Max Raid or Max Lair mons. Once the data is found, the selected row can be sent to PKHeX's viewer, without the user having to copy the data over manually. Other small features include: - Able to update Trainer ID/Secret ID in Searcher based on Save's details or Viewed Pokémon's details - Able to update Trainer ID/Secret ID in Searcher based on viewed Pokémon's details, whenever a different Pokémon is viewed - Able to update Gender Ratio filter (Max Raids/Max Lair searching only) based on the viewed Pokémon - The TSV box updates based on what the user inputs, or the data grabbed from save/viewer. - If a modified IV stat is 31, the Hyper Training Flag would be removed Spiritual successor of IV Searcher portion found here: https://projectpokemon.org/home/files/file/4447-gen-8-ow-shiny-pid-genner/ How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Tutorial, under Searching for Particular IVs: https://projectpokemon.org/home/tutorials/save-editing/using-pkhex/pid-mismatch-origin-game-swsh-r114/ Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). [You may have to unblock, reblock, then unblock again to get it to work] Example of how to unblock: Support Sword and Shield. BDSP For help and bug reporting, go here. Credits Kaphotics for PKHeX, his documentation on Github, as well as other various functions found in PKHeX.Core and PKHeX.Drawing SkyLink98 with helping me figure out how to deal with implementing changes on PKHeX's viewer Leanny's Source code for Ability and Gender determination for raid stats from seed. Admiral Fish's Raid stats generation write-up. SciresM and his Roaming8b code write-up used by PKHeX.
    1 point
  40. Version 1.0.0

    734 downloads

    GAMEBOY MARKED SHINY KANTO STARTERS, also with hidden ability and HOME TRACKER!
    1 point
  41. Version 1.0.7

    12699 downloads

    This page hosts Pokémon that were obtained from direct GO -> HOME transfers. This page was previously online, but has been brought offline for maintenance. As of now, only Legendaries and Mythicals would be uploaded back. The rest are still offline. For this file to be transferable across games without any stats oddities, you cannot modify any immutable values. Read here: Relevance of HOME tracker
    1 point
  42. Version 2.0.2

    9033 downloads

    Introduction Typically dumping savs from bootleg GBA carts will result in a save that won't be usable on emulators nor save editors. That is because the save is typically stored with the ROM data, instead of the designated save location. This program is able to extract and inject saves into bootleg Pokémon GBA ROMs. Usage You can drag and drop the game (.gba/.bin) onto the program, or open it. The save (if available) is then dumped into the same directory as where the game is. You can extract the save for editing, and then choose to inject back the edited save. Technical Explanation This program checks every 0x1000 of the save file, starting from 0xFF8. (if it's a save, the initial 2-words at every 0xFF8 in the save are identical to each other, and the initial 2-words at every 0xFFE in the save are the same, that being blanks) Image example: Tests done. Tested on a copy obtained from here, as well as on an owned bootleg cartridge.
    1 point
  43. Let's say we want to clear box 30 Open your save in PKHeX, open batch editor =Box=30 .Species=0
    1 point
  44. Version 4.5

    13607 downloads

    Original Developer: @Metropolis Note: Downloads section mirror, will be replaced if the original developer uploads to the downloads page. Description: If you need to load Gen 1 to 3 data created by a legacy tool like PikaSav or A-Save, you'll have to fall back on PKX Delta. Original Thread
    1 point
  45. Hi everyone, I was working, last few days, on way to create a shiny encounter cheat. I have now a working version but I would like to check if it works on other games than mine, from other regions for example. So, if there is any volunteer here, please contact me.
    1 point
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