Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation since 08/22/19 in all areas

  1. 2 points
    As nobody seems to know of any tool around, I decided to create one myself. I've used the "GBA rtcread" tool as base code for GUI, so if you used that tool before, you should be familiar with it. Just be advised that you are responsible to sync the "week day" value too when changing the Date. I was able to successfully do in-game events without penalties, like growing berries by changing time in increments of 4 hours, and saving again. This tool changes the RTC without modifying the "RTC Offset" data in the firmware, so games cannot detect time changes. Source code is included. RTCChangerNDS.zip
  2. 2 points
    Hello everyone, today I have something different to play with. I am sure all of you are aware of the countless amount of items that sit around all over the overworld in the Pokemon series. However, finding such items can be a pain at times, sometimes no guides on the internet help with situations like this either (especially when one doesn't exist). I decided to run through the game and pick up every item, including both the hidden items and the regular items you see along your journey. After doing so, I went ahead and made a code that basically tricks the game into thinking you found every item in the overworld. This will make it easier if you wish to complete your game 100%, especially if you missed out on the hidden HP Up in Lake Valor while it is drained (once it fills up, you can't grab it anymore). Without further ado, here is the overworld items cheats for the games respectively! Note: I will not guarantee this list to be finalized as I may improve the codes more to prevent any sort of issues these codes may bring to their respected games. I prefer being thorough about making codes so I can ensure only the best for everyone and not some silly joke(s). Note #2: Using these codes WILL NOT give you the items, you will have to use other item cheats in order to get any of them. DO NOT use these cheat codes early in the game as certain items, such as the Suite Key, will disappear if you haven't picked it up already, thus locking you out of certain things, unless of course you use item cheats to fix that. Diamond and Pearl: Pokemon Diamond/Pearl Overworld Items Cheats Pokemon - Diamond Version + Pokemon - Pearl Version (USA) (Demo) (Kiosk): Pokemon - Diamond/Pearl Version (USA/Europe): Pokemon - Version Diamant/Perle (France): Pokemon - Versione Diamante/Perla (Italy): Pokemon - Edicion Diamante/Perla (Spain): Pokemon - Diamant/Perl-Edition (Germany): Pocket Monsters DP - Dialga/Palkia (Korea): Pocket Monsters - Diamond (Japan) (Debug Version): Pocket Monsters - Diamond/Pearl (Japan): Pocket Monsters - Diamond/Pearl (Japan) (Rev 6): Platinum: Pokemon Platinum Overworld Items Cheats Pokemon Platinum Version (USA/Europe): Pokemon - Version Platine (France): Pokemon - Versione Platino (Italy): Pokemon - Edicion Platino (Spain): Pokemon - Platin-Edition (Germany): Pocket Monsters Pt - Giratina (Korea): Pocket Monsters - Platinum (Japan): HeartGold and SoulSilver: Pokemon HeartGold/SoulSilver Overworld Items Cheats Coming Soon!!!
  3. 2 points
    You can now register for the Ultra Final Online Competition, where the whole Pokédex is eligible for you to use to make your team. Plus, you can use duplicate Pokémon and duplicate items. And every Pokémon will be set to Lv. 50 for the duration of these Single Battles. Every Pokémon in the National Pokédex No. 001 through 807 is permitted. All qualified participants in the Ultra Final Online Competition will receive a Shiny Tapu Koko. Players must complete at least one battle to qualify. Sign-up period is Friday, September 27, at 00:00 UTC, through Thursday, October 3, 2019, at 23:59 UTC The competition goes from Friday, October 4, at 00:00 UTC, until Sunday, October 6, at 23:59 UTC. Tapu Koko details to be added later Source
  4. 2 points
    Well for me personally, we have all these editors out there, we surely do have all those Pokémon in there, but the way I see it, extra options doesn’t hurt, it adds a challenge for me. There is a problem though, Pokewalker data isn’t saved like normal game data is, therefore the data for the Pokewalker will reset each time the game is restarted, in his case, his save will still act as a clean slate as if he never used a Pokewalker, UNLESS I personally edit his save manually, which I can also do. Yes codes can make this work, but since the data can’t be saved, it would be partially pointless, that’s why manual is the way to go. Edit: Just did some testing, doesn’t matter with a cheat code or manual typing, the save doesn’t want to take the modifications without corrupting the save (resulting in it using your last save point), there must be some type of check between the Pokewalker device and the game where it just doesn’t allow any modifications to the that section of the save, could also be a checksum not matching up with the data at hand. Either way, I would just avoid editing the Pokewalker data altogether.
  5. 2 points

    Version .

    1344 downloads

    This gift is distributed to players who registered with the Secret Club, to commemorate the registration of 55,555 members with the Pokémon Secret Club! In order for players to join the Secret Club, players must pre-order Sword & Shield from a participating Japanese retailer. Players would then receive a code that is required to register with the Secret Club. The Trainer ID 000132 appears to be a pun based on Secret Club: 1 (hi from hitotsu - first) 3 (mi from mitsu - third) 2 (tsu; Japanese' roman pronunciation of 2) -> Himitsu (means secret) Species Necrozma Nickname (default, save lang) OT ひみつ TID 000132 Distribution Serial Code Location a lovely place Dates Sep 06, 2019 to Feb 03, 2020 PID Shiny PID Games JP: SM USUM Lv. 75 Nature Random Ability Prism Armor (1) Item None Bundled Item None Card Per Save Only One Allowed Moves (ITALIC means Relearnable) Light Screen Substitute Moonlight (None) WC ID 305: 「ひみつの ネクロズマ プレゼント」's receiving text 0x2C Thank you for playing Pokémon! Please pick up your gift from the deliveryman in any Pokémon Center. Classic ひみつの ネクロズマ プレゼント ポケモンひみつクラブの かいいんが 55,555にんを こえた きねんに いろちがいの ネクロズマを プレゼント! Format Ver.1.0.8-2, Post Updated Date:20190906_1856 Original post: https://projectpokemon.org/home/forums/topic/54475-sm-usum-pokémon-secret-club-shiny-necrozma/
  6. 2 points
  7. 2 points
    The picture of the Charmander isn't only in the European FireRed manual and is also in the North American manual. My scanner is really bad so this is the information of the Charmander is as followed: Nature: Serious Met Location: Viridian City Met Level: 5 OT: RED ID: 40060 Current Level: 13 In the LeafGreen manual the picture is replaced with a legal looking Bulbasaur. I've also took the liberty to check all of the instruction manuals for gens 3, 4, and 5 and this is the only potential debug Pokemon that I could find.
  8. 1 point
    Be sure to decrypt the ROM in GodMode9 first.
  9. 1 point
    Thanks for reporting, I've reuploaded the exe with the legality fix & box data as a "hotfix".
  10. 1 point
    Created and added the overworld item codes for Diamond and Pearl. Enjoy!
  11. 1 point
    Korean pre-order bonus between 27 Sep 2019 to 14 Nov 2019! When players pre-order Sword or Shield or the Double Pack from participating retailers, they'll get a serial code for either Shiny Solgaleo or Shiny Lunala. Limited codes, while stocks last. Source: https://pokemonkorea.co.kr/sword_shield?Smfh6cxmWCVi&contentId=0RXBZ3G57pz
  12. 1 point
  13. 1 point
    i think this is meant to be 14 Sep 2019 to 27 Sep 2019 Just correcting the mistake you made @theSLAYER
  14. 1 point
    Here the Picture, i hope the Quality is okay
  15. 1 point
    Players can obtain a code for an early purchase of the downloadable versions of Pokémon Sword & Shield. If players have a download card for the Double Pack version, they will get 2 sets of codes. US Source: https://swordshield.pokemon.com/en-us/buy-now/quickballs_offer/ EU source: (none at the moment) JP source: https://www.pokemon.co.jp/ex/sword_shield/lineup/190708_03.html KR source: https://pokemonkorea.co.kr/sword_shield?Smfh6cxmWCVi&contentId=2LKnvb1S9h1
  16. 1 point
    Event flag names are dumped from the game data; I included some which looked interesting enough as a "starter kit" for event flags for LGPE. BGM_SILENT would possibly mute the game background music, which can be useful for people wanting to play with sound effects and their own external music. WAZA OMOIDASHI is Japanese for "Move Reminder" which is for the move relearner in indigo plateau, assumedly unlocking him (he'll unlock by the time you get there, I assume). ZUKAN is Japanese for PokeDex.
  17. 1 point
    Just an FYI: Timid is one of the best natures for Suicune. Regardless, you could simply edit the nature of your Suicune to be Calm - it wouldn't impact the legality of it.
  18. 1 point
    Are you perhaps one of the developers of PKHeX? I beg you to bring back the following missing functionalities for the games Omega Ruby & Alpha Sapphire: unlock all flying locations, unlock all public trainer icons, unlock Mega Rayquaza, unlock mega evolution ring, and the message editor. Thank you and my blessings to you
  19. 1 point
    The user already asked me directly via private message, here's my response: Research it and document it on the forums. The program is open source as is community research; I only have so much time to do things for free. Rayquaza and mega flags are already in the Trainer Editor. The others can be unlocked by progressing through the game and beating the story.
  20. 1 point
    Not for the moment unless we found the cardriges used for. @BlackSharkfound in game text mentions about Hoenn Pokemon in hidden grotto which is a discovery but that's all we can do for now.
  21. 1 point
    Your save will be fine because the game has no in game legality check. So the game does not care what Pokémon you edit onto your save just as long as the Pokémon is a valid Pokémon in that game. Ex 1) Hack a Darkrai into a gen 4+ game at the beginning is fine. Ex 2) Hack a Darkrai into Let’s GO Eevee or Pikachu is bad.
  22. 1 point
    Has nothing to do with difficulty (as I stated, I have zero issues with the encryption and the data at hand, come on I did it with the Cute Charm Glitch cheats I made a while back), you missed my point. I can do it, the problem is the data of the Pokémon itself, me simply adding in data like that and releasing it publicly would cause duplicates of that Pokémon to flood all over the place. I want to avoid that, what I can do is make a code custom to the Pokémon you want, but I don’t want you handing it out to others, I’d send it to DM’s. Honestly though I don’t see the purpose of wanting to go this far, it is a very odd reason when really there’s nothing you get since you don’t have a Pokewalker.
  23. 1 point
    Decided to look into this on my own for the sake of challenging myself. Afterwards I took a look at the documentation and found an error with it. First off, here is the code you wanted: Pokemon HeartGold/SoulSilver Pokewalker Steps Cheats Second off: 0xE704 - Pokewalker Steps (32-bit) 0xE708 - Pokewalker Watts (32-bit) The documentation marked 0xE708 as the Pokewalker steps as well when it should have been the watts. Very weird nobody else made a code like this knowing a code for the watts exists, nonetheless, this will be in my cheat databases for the upcoming update!
  24. 1 point
    Thanks! This reminds me, I actually made a step cheat code a while back for all the generation four series titles (even did codes for Amity Square steps for the items), I didn't release it because I wanted to save it for the database update coming up soon. Thanks for the documentation, I will surely look into this!
  25. 1 point
    Also because it's used to promote Cosmic Eclipse TCG expansion. But it's more perfect for your reason I really love the Blood Moon look you've mentioned ><
  26. 1 point
    Oh man, the OT Eclipse is perfect because of the "blood moon" look they have going on. I'll probably actually have to go out of my way to try to RNG an ID for these so I can nickname them. It's the first real event that is making me feel obligated to do so since Gen 5.
  27. 1 point
    Wow, this brings back a ton of memories!
  28. 1 point
    Let me know if we need a wc7full for Necrozama when it releases in a few days. I can dump it, but I'm assuming I'll need to update my firmware in order to redeem it (because my JPN CFW 3ds is on 11.6.0-39J lol) Otherwise, I'll just redeem it on my normal JPN 3ds.
  29. 1 point
    I finally got it working! It was my dump- I instead decrypted the catridge from godmod9 instead of dumping or using anything else. Then I used ctrtool to extract it into romfs and exe folders. I knew as soon as I loaded it into pk3DS I had done something right- the exe was editable! Turns out the Youtube tutorial was correct, just a slightly different dumping method was required to make it work properly. Maybe it is different for US/UM but I'll be using this method from now on regardless. So I now have fully randomized X and Y versions up and running, and the technique down! Not to mention I increased shiny rate to 30% for fun and have been having some amazing encounters lol. Now that I know how to do it... I'm gonna one day build the impossible game that's incredibly hard to beat lol.
  30. 1 point
    Finally got it working!! Thank you for all the help!!
  31. 1 point
    Just looking at your team I’d say you need either a spinner or a defogger on your team. Also, it might be a better idea to ask this question on Smogon since that is a competitive battle community verses asking it here.
  32. 1 point
    This is a new save editor for Pokemon RBY, loaning its design (and a lot of its internals) from PKHeX. Open or drag/drop a Gen I save file or a .pk1 Pokemon file, edit, then export the sav/pk1. Currently (as far as I know) only supports US save files, from game cartidges, emulators, or the 3DS VC re-releases. If someone can link me to documentation of the JP save offsets, I'd be happy to add support for JP games. Using the original RBY-style sprites can be toggled from the options menu. Source Code is available here: https://github.com/SciresM/Rhydon And you can download it here: https://github.com/SciresM/Rhydon/releases More images:
  33. 1 point
    As long as you have a Japan region 3DS, whether it's stock or you changed your emuNAND region to display Japan, you will be able to redeem the Necrozma code. It won't work on NA/PAL/TW/KOR region 3DS.
  34. 1 point
    HEY! You were right, it does not have to be an trade for GTS, to do so with the Union Room and having the other game registered in another location was enough to activate the ship. What happens in the guide in Spanish did not clarify that ... Another doubt, Pkhex does not have the function of 49 consecutive victories in the Subway battle. Is there any editor that has that? Thanks for the inconvenience ^^
  35. 1 point
    Gen 1 and 2 do not save the ball that the Pokemon was captured in, so when transferred into gen 7 all VC Pokemon end up in the basic Pokeball.
  36. 1 point
    After reading this 2 times I understand how it works wow. YOU ARE AMAZING THANKS ILL TRY TO GET THE REST OF IT TOO THANKS SM
  37. 1 point
    There is no need to make the same request twice. I'm hiding the other post. Also, codes for underground goods already exist: Or you want to specifically receive them from Mr. Goods? Without a save that is about to receive em, and without research, one can't create a code out of nowhere.
  38. 1 point
    Two more questions, if you don't mind. 1. Do you know where the Light Clay is located? 2. Is it possible for Magneton to learn Flash Cannon? Chobin's Magneton knows Flash Cannon but the move is not listed in the game documentation.
  39. 1 point
    Not at my knoweldge, Nintendo seems to be more concerned with the demo recently but not retroactively. I visited 2 months ago the french national video game conservatory and unfortunately they don't have any of them too. I should however ask them again for FireRed manuel guide if nobody have it now. Whereas I think we'll get one day RS/FRLG/BW demos because they were in cardriges and collectors will get them one day I'm not very confident for XY demo as it was a downloaded programm. But if you want to investigate you're welcome, I really miss time to do more sorry.
  40. 1 point
    Note: Please read the full topic, to understand how all this stuff works. Thanks! NDSMM -by Mikelan98 So before the NDSMM (Nintendo Ds Map maker) was released, it was pretty hard to create a map for Pokemon DPPT. You needed illegal nitro plugins and some 3d software. Now, with this Map Maker, you only need: MatLab (for the mapping programs) NDSMM Excel SDSME G3DCVTR Download Links, at the end of this Guide. Quick guide: To use the Map Maker you need to get MatLab first. When you open the map in excel you will get an error, it will say something, like: "The macros are deactivated", to fix that simply click on Options and activate all macros Now when you want to insert new objects, you need to click on the "Insert new Object to Map" Button and choose a tile, from the "pokemonplatinumtileset" folder. To avoid glitches on the map, don't put the tallgrass or flowers or path etc over the grass. If you do so, it will glitch out. Place it like that, and not over the grass. Use the "Snap to Grid" button, it helps alot for better mapping. When you finished your map, click on the generate txt list button, and copy the text into the (/Map maker/temp.txt) file Now click on Imd Builder and build your imd file. (needs 5-20 seconds) After you did that, move your imd file to the G3DCVTR Folder and open (imd_and_ita_converter.exe) select your imd file, check (nsbmd) and click on "go" Open SDSME and Load your DPPT Rom, go to Map Editor, and click on import 3d model After that, your map will be white. Choose tileset 6 to view the textures. Now you can save the rom and enjoy your map! Ty for reading this. Here is a map I created recently: Link to the Tools: MatLab G3DCVTR NDSMM by Mikelan98 SDSME
  41. 1 point
    Erm, do you know how to build a website? Have you got a functioning website up yet? Also, regarding how to "transform the value into hex", most programming languages (including whatever language your site uses) should have simple to hex and to dec operations, though if you're modifying a value, it isn't necessary to transform a value to hex, because hex and decimal is basically just different ways to represent the same value. All you gotta do is to write the value as byte (or however it is expressed in the programming language you're using) Congratulations, I see you understood what the documented data on bulbapedia mean. What is this "SEC00" you speak of? As in you don't understand how they're stored, or don't understand how to find it in the save? If it's how they're stored (if I'm not mistaken): Think of the hex 0xFF, in binary it's: 11111111 Now look at 0xFE: 11111110 and 0xFD: 11111101 Each 1 or 0 represents whether a Pokémon is seen/caught (depending you're at seen or caught offset). For each byte->binary, the furthest right is the smallest value, starting from 0, and ascends up for everything Pokémon seen/caught.
  42. 1 point
    There was a file attached to my post that contained some data, but this is obsolete anyway so use suloku's tool instead (it's easier to use as well)
  43. 1 point
    There are several ways to edit saves on real cartridges, check out the tutorial. https://projectpokemon.org/tutorials/save-editing/managing-nds-saves/ Once you got your save file you can open it in PKHeX, go to Misc Edits > Pokewalker and select Unlock all, you don't need the wondercards. https://projectpokemon.org/home/files/file/1-pkhex/
  44. 1 point
    This guide to resolve any issues users get when they try to change nature or PID of a Pokémon from Gen 3 or Gen 4. DO NOT USE ANY POKéMON WITH MODIFIED PID ONLINE! Foreword The reason why people get various PID-Mismatch or Invalid Encounter type of messages, is because they did not modify the Pokémon correctly. In Generations 3 and 4, due to an in-depth understanding of how the Pseudo-Random Number Generator works (as well as game mechanics), the Personality Value (PID) is tied to various other values related to the Pokémon generation procedure in-game, such as Individual Values (IVs), Gender, Ability slot, Nature, and Encounter Slot. (Encounter slot refers to the programmed data in a table, that hosts a list of level and species that can be encountered in a map) TL;DR: Due to how RNG is called, PID, IVs, Nature, Gender, Ability, Encounter slot are related and can be derived. Basic Preparation 1. Pokefinder will be the tool we use to find correct information (PID/IVs etc) 2. Time and patience. I cannot stress this enough. 3. Know whether the specific Pokémon is Stationary/Gift or Grass/Cave/Surfing/Fishing/Rock Smash wild encounters. 4. Begin with 'priority of information' in mind. Which is more important: PID or IVs? That will be your starting point. This will be basis for choosing Search via PID or Search via IVs below. Note: Do know that there are scenarios where the PID or IVs you want would be impossible. Learn to adapt to such scenarios. 5. If you're trying to make a shiny, and TID/SID isn't all that important to you, ignore shininess for now. (There's a Shinification portion further down. Run through the regular steps first) Search via PID - Stationary/Gift Search via PID - Wild Encounters Search via IVs - Stationary/Gift Search via IVs - Wild Encounters Shinification
  45. 1 point

    Version 20190304

    15500 downloads

    A collection of Pokemon from every game. See thread for more information and progress: And GitHub for latest updates: https://github.com/ReignOfComputer/RoCs-PC
  46. 1 point
    The phonebook is in the save file at 0xC0EC - 0xC136. An empty book is filled with 0xFF, a full book can be filled with the following values 0x4B and any higher value results into a duplicated entry of the mother. If the first entry is empty (0xFF) the game will crash. A trainer will get added again when you battle him after he was removed. Fill Phonebook with non-Trainer numbers only (Press L+R) 94000130 FCFF0000 62111880 00000000 B2111880 00000000 D5000000 00000000 2000C0FC 00000000 2000C0FD 00000001 2000C0FE 00000002 2000C0FF 00000005 2000C100 00000006 2000C101 00000007 2000C102 00000009 2000C103 0000000F 2000C104 00000018 D5000000 000000FF C0000000 00000041 D8000000 0000C105 D2000000 00000000 Edit: if any important person is missing or if any person that isn't useful gets added with my code, let me know and I will fix it!
  47. 1 point
    Hello everyone, I bring you a list of codes that allow you to change how polished your badges are. I noticed that the ones that someone made for Pokemon Platinum a long time ago didn't work as intended. So I took it upon myself to whip up a new and improved list for not only Pokemon Platinum, but for Pokemon Diamond and Pearl as well. Note: I will not guarantee this list to be finalized as I may improve the codes more to prevent any sort of issues these codes may bring to their respected games. I prefer being thorough about making codes so I can ensure only the best for everyone and not some silly joke(s). Diamond and Pearl Pokemon Diamond/Pearl Polish Badge Cheats Pokemon - Diamond/Pearl Version (USA/Europe): Very Filthy (Press Start+Select) 94000130 FFF30000 621C489C 00000000 B21C489C 00000000 C0000000 00000007 0000585E 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621C489C 00000000 B21C489C 00000000 C0000000 00000007 0000585E 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621C489C 00000000 B21C489C 00000000 C0000000 00000007 0000585E 000000C7 DC000000 00000004 D2000000 00000000 Pokemon - Version Diamant/Perle (France): Very Filthy (Press Start+Select) 94000130 FFF30000 621C4A1C 00000000 B21C4A1C 00000000 C0000000 00000007 0000585E 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621C4A1C 00000000 B21C4A1C 00000000 C0000000 00000007 0000585E 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621C4A1C 00000000 B21C4A1C 00000000 C0000000 00000007 0000585E 000000C7 DC000000 00000004 D2000000 00000000 Pokemon - Versione Diamante/Perla (Italy): Very Filthy (Press Start+Select) 94000130 FFF30000 621C497C 00000000 B21C497C 00000000 C0000000 00000007 0000585E 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621C497C 00000000 B21C497C 00000000 C0000000 00000007 0000585E 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621C497C 00000000 B21C497C 00000000 C0000000 00000007 0000585E 000000C7 DC000000 00000004 D2000000 00000000 Pokemon - Edicion Diamante/Perla (Spain): Very Filthy (Press Start+Select) 94000130 FFF30000 621C4A3C 00000000 B21C4A3C 00000000 C0000000 00000007 0000585E 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621C4A3C 00000000 B21C4A3C 00000000 C0000000 00000007 0000585E 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621C4A3C 00000000 B21C4A3C 00000000 C0000000 00000007 0000585E 000000C7 DC000000 00000004 D2000000 00000000 Pokemon - Diamant/Perl-Edition (Germany): Very Filthy (Press Start+Select) 94000130 FFF30000 621C49DC 00000000 B21C49DC 00000000 C0000000 00000007 0000585E 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621C49DC 00000000 B21C49DC 00000000 C0000000 00000007 0000585E 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621C49DC 00000000 B21C49DC 00000000 C0000000 00000007 0000585E 000000C7 DC000000 00000004 D2000000 00000000 Pocket Monsters DP - Dialga/Palkia (Korea): Very Filthy (Press Start+Select) 94000130 FFF30000 621C1E9C 00000000 B21C1E9C 00000000 C0000000 00000007 0000585E 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621C1E9C 00000000 B21C1E9C 00000000 C0000000 00000007 0000585E 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621C1E9C 00000000 B21C1E9C 00000000 C0000000 00000007 0000585E 000000C7 DC000000 00000004 D2000000 00000000 Pocket Monsters - Diamond (Japan) (Debug Version): Very Filthy (Press Start+Select) 94000130 FFF30000 621DD2B8 00000000 B21DD2B8 00000000 C0000000 00000007 0000585E 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621DD2B8 00000000 B21DD2B8 00000000 C0000000 00000007 0000585E 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621DD2B8 00000000 B21DD2B8 00000000 C0000000 00000007 0000585E 000000C7 DC000000 00000004 D2000000 00000000 Pocket Monsters - Diamond/Pearl (Japan): Very Filthy (Press Start+Select) 94000130 FFF30000 621C60FC 00000000 B21C60FC 00000000 C0000000 00000007 0000585E 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621C60FC 00000000 B21C60FC 00000000 C0000000 00000007 0000585E 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621C60FC 00000000 B21C60FC 00000000 C0000000 00000007 0000585E 000000C7 DC000000 00000004 D2000000 00000000 Pocket Monsters - Diamond/Pearl (Japan) (Rev 6): Very Filthy (Press Start+Select) 94000130 FFF30000 621C623C 00000000 B21C623C 00000000 C0000000 00000007 0000585E 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621C623C 00000000 B21C623C 00000000 C0000000 00000007 0000585E 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621C623C 00000000 B21C623C 00000000 C0000000 00000007 0000585E 000000C7 DC000000 00000004 D2000000 00000000 Platinum Pokemon Platinum Polish Badge Cheats Pokemon Platinum Version (USA/Europe): Very Filthy (Press Start+Select) 94000130 FFF30000 621BF65C 00000000 B21BF65C 00000000 C0000000 00000007 00005AFE 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621BF65C 00000000 B21BF65C 00000000 C0000000 00000007 00005AFE 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621BF65C 00000000 B21BF65C 00000000 C0000000 00000007 00005AFE 000000C7 DC000000 00000004 D2000000 00000000 Pokemon - Version Platine (France): Very Filthy (Press Start+Select) 94000130 FFF30000 621BF83C 00000000 B21BF83C 00000000 C0000000 00000007 00005AFE 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621BF83C 00000000 B21BF83C 00000000 C0000000 00000007 00005AFE 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621BF83C 00000000 B21BF83C 00000000 C0000000 00000007 00005AFE 000000C7 DC000000 00000004 D2000000 00000000 Pokemon - Versione Platino (Italy): Very Filthy (Press Start+Select) 94000130 FFF30000 621BF7BC 00000000 B21BF7BC 00000000 C0000000 00000007 00005AFE 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621BF7BC 00000000 B21BF7BC 00000000 C0000000 00000007 00005AFE 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621BF7BC 00000000 B21BF7BC 00000000 C0000000 00000007 00005AFE 000000C7 DC000000 00000004 D2000000 00000000 Pokemon - Edicion Platino (Spain): Very Filthy (Press Start+Select) 94000130 FFF30000 621BF85C 00000000 B21BF85C 00000000 C0000000 00000007 00005AFE 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621BF85C 00000000 B21BF85C 00000000 C0000000 00000007 00005AFE 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621BF85C 00000000 B21BF85C 00000000 C0000000 00000007 00005AFE 000000C7 DC000000 00000004 D2000000 00000000 Pokemon - Platin-Edition (Germany): Very Filthy (Press Start+Select) 94000130 FFF30000 621BF7FC 00000000 B21BF7FC 00000000 C0000000 00000007 00005AFE 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621BF7FC 00000000 B21BF7FC 00000000 C0000000 00000007 00005AFE 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621BF7FC 00000000 B21BF7FC 00000000 C0000000 00000007 00005AFE 000000C7 DC000000 00000004 D2000000 00000000 Pocket Monsters Pt - Giratina (Korea): Very Filthy (Press Start+Select) 94000130 FFF30000 621C055C 00000000 B21C055C 00000000 C0000000 00000007 00005AFE 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621C055C 00000000 B21C055C 00000000 C0000000 00000007 00005AFE 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621C055C 00000000 B21C055C 00000000 C0000000 00000007 00005AFE 000000C7 DC000000 00000004 D2000000 00000000 Pocket Monsters - Platinum (Japan): Very Filthy (Press Start+Select) 94000130 FFF30000 621BEA5C 00000000 B21BEA5C 00000000 C0000000 00000007 00005AFE 00000001 DC000000 00000004 D2000000 00000000 Normal (Press Start+Select) 94000130 FFF30000 621BEA5C 00000000 B21BEA5C 00000000 C0000000 00000007 00005AFE 0000008C DC000000 00000004 D2000000 00000000 Very Shiny (Press Start+Select) 94000130 FFF30000 621BEA5C 00000000 B21BEA5C 00000000 C0000000 00000007 00005AFE 000000C7 DC000000 00000004 D2000000 00000000 As usual I will add these codes to the DS cheat databases for the next update! https://gbatemp.net/threads/deadskullzjrs-flashcart-cheat-databases.488711/
  48. 1 point
    so far is not posted in here , today got much free time and poking around PMDS Font. is using pretty simple format where img file is cte format (LA4 as texture format), and dic file as pointing font image on font sheet image just like bitmap font. here for dic format on PMDS font : HeaderMagicHeader - 4 byte - KAND 0x4B414E44u1 - 4 byte - always 0x0CharacterCount - 4 byte - u2 - 4 byte - always 0x0Character Data (20 byte)Character Code (Unicode) - 2 bytePosition X - 2 bytePosition Y - 2 byteLine Feed Width - 2 byteLine Feed Height (?) - 2 byteRight Space Width - 2 byteRight Space Height (?) - 2 byteGlyph Width - 2 byteGlyph Heigth - 2 byte? - 2 byte
  49. 1 point
    Well, you beat the pants off what I was working on. Can't wait to try it out! My only question is: does this only work with the Japanese version, or does this also work with the USA version? I ask because I see that the type images still say ひこう, etc.
  50. 1 point
    i'm not quite understanding this, to be honest. i get that you want to find your seed and delay(and i take it you mean gen 4 since the rng helper is for gen 4), but what does the arm9 have to do with it? the arm9 binary has the advancement routine, but not the rng buffer and learning armv5(the arm9 is an armv5 cpu) isn't going to help. e: oh, i see what you're talking about. you mean the spot on desmume's ram viewer where it says arm9/arm7, right? you don't have to worry about that past knowing that you should keep it set to arm9 because the memory is different in places between them. using the rng helper is really easy. for the frame finder portion, just go to the spot in ram specified by it and enter the number you find there with the ram viewer set to "words", not "bytes" and hit calculate. for the seed finder, enter the number listed in the initial seed location and the frame you're trying to get to from there.
  • Newsletter

    Want to keep up to date with all our latest news and information?
    Sign Up
×
×
  • Create New...