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  1. theSLAYER

    theSLAYER

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  2. Kaphotics

    Kaphotics

    Helpful Member


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  3. Poke J

    Poke J

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  4. SkyLink98

    SkyLink98

    Event Staff


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Popular Content

Showing content with the highest reputation since 08/20/21 in all areas

  1. Version 1.0.1

    79 downloads

    PKHeX plugin to edit GO Park Storage. User can click on the slot to view the content of the slot. User may edit the GP1 in the viewed slot. User can also import a GP1 into the viewed slot via the button or dragging it in. User may also delete the GP1 in the viewed slot. Given the GO CP on file isn't carried into the game visually, and appears to be unused data, GO CP calculation isn't included. (If you need it, it is here on an external program) How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Let's Go Pikachu and Let's Go Eevee is supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). [You may have to unblock, reblock, then unblock again to get it to work] Credits Kaphotics for the making of PKHeX, as well as documented structure for various GP1 parts. BlackShark for his meticulous work with the Feebas Locator [Full disclosure: I've never made a PKHeX plugin before, so had to look at his work to figure it out]
    3 points
  2. @ozderya I know it's a bit late, but based on recent findings across the community, it appears they found the source of the issue. All Ho-Oh from Colosseum, that is *still in Colosseum/Pokemon in Colosseum format* (like yours) will have the Fateful Encounter flag checked. This appears to be a mistake related to the Fateful Encounter flag being incorrect documented for Colosseum. Additionally, if you trade your Ho-Oh out from Colosseum to a GBA game normally, then proceed to use PKHeX to check the GBA Gen 3 save, it would not have the Fateful Encounter flagged. Just keeping you updated :3
    3 points
  3. For this particular use case, the latest stable release of PKHeX works fine with editing trainer customization values for Gen6, both male and female. I recently updated the structure to fix any past issues: https://github.com/kwsch/PKHeX/commit/3fdf1396aa8a042566410e7dd180011da8b4fc76
    3 points
  4. With the movie now coming to Netflix October 8, 2021 called Pokemon the Movie: Secrets of the Jungle, you'll be able to receive a Dada Zarude as well as a Shiny Celebi via serial code distributed by the Pokemon Trainer Club Newsletter. Sign up to the Newsletter by September 25, 2021 to be eligible to receive the codes. SOURCE: https://zarude.pokemon.com/en-us/
    2 points
  5. 70 downloads

    This is a Wild Area event held by Sword and Shield. This event gives players a chance to find a Shiny Cinccino in 5-star raids. Only the files "normal_encount", "normal_encount_rigel2" and "normal_encount_rigel3" were actually updated to Index 83. To import these files into your save, use PKHeX's block importing function. Our tutorial should guide you through it. Our first post of this page contains some data relevant to the importing stage. There's info and some common questions regarding Wild Area Events here. To see other Wild Area Events, here.
    2 points
  6. After the next stable release (or if you use the current development build), all Colosseum Ho-Oh will correctly no longer appear with the fateful encounter flag.
    2 points
  7. Hello, I noticed that the latest version of the useful plugin Mirage Island Tool doesn't work in the latest PKHeX build, but it's ok in the previous one (210521). I tried multiple times both with Sapphire and Emerald. (Feebas Locator still works) @BlackShark
    2 points
  8. Programs don't magically become "smart". It takes time to add features. Old versions of the program don't have all the smarts that a prior version would have. We're skeptical of your memory, because multiple different tools are telling us the data did not originate how you're saying it originated. Programs don't magically become "smart". It takes time to add features. Old versions of the program don't have all the smarts that a prior version would have. If you use cheat codes, don't assume they have no side effect. The game generates data according to patterns, because that's how the game code works. If your data does not follow a pattern, then obviously you did something outside the bounds of normal gameplay (cheats). Again, programs don't become "smart" without effort. Nobody has documented, organized, and codified receivability restrictions for all games.
    2 points
  9. I will try to provide a brief explanation as best I can, using random snippets of info I found. At times, we'll refer Method (Value) or bunch of letters like ABCD or BACD. These are just examples of terminology used across the ages. (Though, I cannot imagine this post ending up being brief. It gets pretty darn technical) What is RNG? Before Methods and PIDIVs, we need to talk about how Random Number Generators (RNG) in Gen 3/4 works. They use RNG to achieve certain 'randomness' to the generated stats/values, however the mathematical formula for their RNG system is known. Thus, we know how what each subsequent "random number" would be. Explanation Kaphotics given ten years ago: They used this thing called a Linear Congruential Generator. So with an initial seed, we will know what the result seed+n would be, based on the simple calculation. By knowing how many frames go by in a second, and how each frame corresponds to an RNG call, people have tried to use a combination of timers and RNG tools to abuse this RNG to obtain stats they want on a Pokémon, hence explains the term RNG abuse. Short answer: We know the algorithm to their Random Number Generators (RNG), so we know the values that would come. Their RNG isn't truly random. Abusing this to get the stats you want on retail hardware is known as RNG abuse. Why do Gen 3 or Gen 4 Pokémon have "correlated stats" or "PIDIV correlations"? Now that we talked about RNG, we can talk about what these "Methods or ABCD" is. Even with minor interruptions between the sequential calls, we know it'll follow the pattern of: PID-High, PID-Low, IVs-High, IVs-Low. (beside certain exceptions. We'll get to it later) For this question, we'll first give the short answer. A slightly longer explanation is part of Method 1's explanation. Short answer: Because we know how their RNG functions, and we know what values would be produced when the RNG function is called in succession, we know what values the following stats are supposed to have. What is Method 1? Once again, to quote Kaphotics (with minor alterations on my part, in the square brackets): In this case, ABCD is [A] PID-High, [B] PID-Low, [C] IVs-High, [D] IVs-Low. Reverse Method 1 swaps the PID generation around. Hence [B] PID-Low, [A] PID-High, [C] IVs-High, [D] IVs-Low. Thus that explains what the letters mean to Method 1 and Reverse Method 1. Summary: Successive RNG calls are understood, and how those successive calls translates to stats are also understood. There are a few variations to these "chain of calls that become stats", and they are called Methods. Method 1 is basically the most common generation method. A breakdown of the sequential calculations of ABCD (and what it enatails) are seen above. Reverse Method 1 swaps the PID generation around. In terms of letters, it is identified by the swapping of AB to BA. When talking about Highs and Lows, what do they mean? This is in reference to PID-High, PID-Low or IVs-High, IVs-Low. The RNG calls generate a 16bit number at a time. The PID itself is a 32bit number. So in order to get a 32bit number from the RNG calls, it calls two 16bit numbers then concatenates them together. The high and low in this example refers to the generation of the highest and lowest 16 bits of the 32-bit personality value respectively. The full set of IVs is also determined from a 32bit number. This number is generated in succession, first high then low. The IVs for each of the stat, from HP to Special Defense, take up the lowest 30 bits of this 32bit number, each IV taking 5 bits. What is Method 3 and 4? A quote from Sabresite: and another quote: So in this case, for example, Method 3 is [A] PID-High, [B] V-blank, [C] PID-Low, [D] IVs-High, [E] IVs-Low. Remove the V-blank letter, you get ACDE. Summary: An interruption called vblank is responsible for creating slight variation in the RNG calls used to determine Pokémon stats. We call these variations Methods. For Methods 2-4, they have a dead RNG call in between the sequential generation of stats. While not mentioned, dead RNG calls that is a consequence for rendering new visual frames occurs more commonly in situations related to fishing and/or cave encounters. What is this Method H listed above (and also in some tools) Quote from Sabresite Method H(value) primarily uses the same calculations as the Methods 1 discussed above, except it does the extra things listed in the quote. In addition to Method H(value), there's also Method J and Method K, which DPPt and HGSS respectively perform their own wild battle extension checks for wild encounters, somewhat similar to what Method H is doing here. What scenarios do these Methods generally show up for? Just some scenarios listed: Primary methods are also listed at the bottom of the page in the link: Why does BACD end with "U" or "R"? The "_U"/"-U" and "_R"/"-R" stands for unrestricted and restricted respectively. As we've discussed earlier, each Method's RNG starts calculation with a seed. Unrestricted and restricted refers to whether the seed is allowed to be any value (hence unrestricted), or has restrictions to what value it could be (hence restricted). Quote from Sabresite: So BACD_R mostly appears on event mons, tho without knowing all the stats it should be based on calculation from seed (including OT Gender), I say don't gen them. So far, the only BACD I remember seeing being generated in-game is Unown in FRLG. They are flagged as Method_1_Unown in PKHeX. What is Overworld8? unrelated, but also: Why am I being told my Max Den Pokémon is illegal even though it is flagged legal by PKHeX? While newer games are properly randomized for the most part, in order to for you to encounter the same overworld mon on every reset when you saved before it, as well as in order for you to share the same raid when you reload the save, the RNG "seed" is stored in the save. Even tho the RNG algorithm is different from previous gens, we also understand how that works [It uses xoroshiro]. We also understand how the stats are generated sequentially. Thus, correlated stats. You can read more about it here: So this has been one heck of a long post. Any corrections, post in the thread. If you don't get it.. well there's nothing I can do to elucidate further, probably. Worse come to worst, just use the proper generation methods as per recommended at the bottom of the PID Mismatch thread.
    2 points
  10. After looking through all 4 RAM dumps it turns out the Legendary Beasts will always occupy the same section of RAM. It seems you will always find the Beast at offset 0026E5A0 and it take up 136 bytes since it is encrypted. There is 102 bytes that proceeds the Pokémon which I don't know what it is for and at this point I don't care enough to find out. To determine this I encrypted all 4 PKM files and then searched for them in their RAM dump.
    2 points
  11. Hi, I just managed to dump my save with submodule's gb01 cartridge reader. It contains my childhood Mew. I'd gotten 2 Mews for my Blue and Yellow German Versions in Bremen, Germany in 2000 or so (whenever that was) It was the official distibution event with the mew machines etc. Unfortunately I transferred my Blue Version Mew to my silver one, which died a while ago . However the yellow one lasted, and I transferred the Mew to a battery swapped Blue version and finally to Stadium 2 while waiting for the cartridge reader. It arrived today, and here's the save. It's OT is HAMBURG ID: 00230 Unfortunately it's Level is 100 for I used it as a kid in my team. Pokémon Gelbe Edition Special Pikachu Edition Mew.sav
    2 points
  12. Hi! I'm new here for I wanted to share my save or whatever file, containing my legit 1st generation german mew (From the distribution 2000 or so in Bremen Germany, Trainer ID 00230, OT HAMBURG). After I lost my first one on my silver version to an empty battery I prayed for my yellow one, containing my other mew, not to fail and ordered a submodule gb01. Meanwhile I saved that Mew on a newly bought battery swapped Blue version and finally on my newly bought n64 stadium 2. Finally the submodule gb01 arrived today after months of delay and I was able to create the save, containing the mew. So my question would be, where ist the best location to upload the file? should I edit the save and somehow extract the pokemon? or do I simply upload the save file? Thanks and cheers!
    2 points
  13. I think @theSLAYER meant here, since that other link is for information about Japanese Contributions: You can upload the save or the Pk1 file by extracting it with PkHex, both methods are valid!
    2 points
  14. Today out of curiosity I was wondering if the Black White Zoroark event was scripted for Zoroark to appear as the correct Legendary Beast without any Pokémon being in memory or was the correct Legendary Beast that it would appear as was actually loaded into memory. Well it turns out when you encounter this Zoroark the Legendary Beast it appears as is also stored in the memory. The Legendary Beast is generated separately from Zoroark thus the two will have different PIDs, IVs, and natures from each other. Additionally, the Legendary Beast does not have a set PID, IV, or nature and is generated each time you encounter Zoroark. The Legendary Beast is at level 25 and will have it usual level up move for the level. Edit: I added a second Suicune to show that the Legendary Beast isn't a static Pokémon in memory. Lostlore Forest Zoroark Entei.pk5 Lostlore Forest Zoroark Raikou.pk5 Lostlore Forest Zoroark Suicune.pk5 Lostlore Forest Zoroark Suicune 2.pk5
    2 points
  15. Version 1.0.0

    98 downloads

    hi
    2 points
  16. Version 1.0.0

    10 downloads

    PKHeX plugin to import Wonder Cards as Wonder Record (entries that show up in the Gift Album). This edit is merely affects what show up in the Gift Album (cannot be redeemed in-game), but some people want it, so here it is. Reminder: Due to changes made starting from LGPE, injecting Wonder Cards (or Wonder Records, for that matter) won't allow the gift to be redeemed in-game. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). [You may have to unblock, reblock, then unblock again to get it to work] Usages Used to view the Wonder Records in the KMysteryGift block in the save. Can be used to inject and extract WR8. Can be used to convert WC8 to WR8. Both injections can be used via the button or dragging the file into the form. Do note the conversion is based on best approximation from the data observed. Use at your own risk! Can be used to manipulate the timestamp on entries. Presently, only Sword and Shield are supported. Always back up your saves before you perform any edits. Credits Kaphotics for PKHeX.
    1 point
  17. Details for Index 85 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Rewards for Index 85 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Details for Index 85 of dai_encount Rewards for Index 85 of dai_encount
    1 point
  18. Before you read this stuff, please note that I will update the thread on GBATemp before I update this one. Progress updates will be seen much quicker there than they will be here. You might want to check that thread if you are really interested in looking at the progress of this hack. Also the downloads are there, since I'm not allowed to put them here anymore. Rayless Ruby and Shadow Sapphire are rom hacks that I am currently developing. There are many changes to this game, including plot, wild encounters, trainer battles, and much more! NOTE: The current game only goes up to the 3rd badge, and the game will continue normally after that. I will link several tutorials to this post including how to install it on both gateway and hans, as well as updating the file without losing your save. One of the main changes of this hack is the addition of shadow pokemon. Mysterious shadows from within the region are corrupting pokemon into shadow forms, making them more hostile, and giving them slight but noticeable stat boosts. Due to this corruption, pokemon with shadow forms do not have shiny forms, and each shadow pokemon also loses its secondary typing to gain the dark, or sometimes ghost typing. Now, you may think that this is OP to have in a game. I agree, which is why the shadow pokemon will always have 1%-5% encounter chance(with the exception of treecko, torchic, and mudkip), meaning that they are very rare to find. There are a lot of evolutions that have also been changed. All of the trade evolutions have been made easier to obtain(so you don't need to trade), and a few other evolution methods have changed. I would list them, but right now they are one of the WIP parts that I'm still working on. The overall game difficulty has been increased, giving trainers higher AI's and IV increases, and giving most trainers competitive items. To give you an idea of the changed level curve, the Elite 4 will be around lvls 70-80 instead of lvls 50-60, and the 3rd gym will be at about lvl 30-35 instead of 20-25(the reason I used the 3rd badge for an example is that it's one of the main level curves in the game). I am also looking for a team to put this game together. I want to make this a great rom hack, but if I do it alone, it would either be terrible, or it wouldn't be out for another few years. Anyone that contributes will of course be given full credit. The main reason I need help is because the way the story text and battles are ordered is seriously confusing, and I want to make sure it is all done correctly. If you are interested in helping with the development of the game, the best way to contact me would probably be through skype. My skype is zangoose95(Also send me a message here because I usually deny people I don't know of). NOTE: It is recommended that once the full version(1.0.0) comes out, anyone that had previously played it play it again. There will most likely be changes to battles, some plot, as well as wild encounters. By 1.0.0 I plan to have all 721 Pokemon available without trading. Also, when you play this game, nuzlocke at your own risk. This rom hack is made for all 3ds users, as long as you have homebrew access. There might eventually be a "pro" or "full" version for CFW only, but for now there will only be one version. Edit to the previous paragraph: Since starting this, using a cfw for hacking has become more mainstreamed (since it is much easier and can be done on most versions), so I will likely just incorporate the features of the "pro/full" version into the main version. Sorry That you've been waiting for so long! I've never gotten around to really trying to come back to working on this! I'm going to try to much more frequently (at least every day) so I can increase the frequency of these betas! Known Glitches Some of the story text might be messed up; haven't been able to do a playthrough with the full story text yet. The DexNav will crash the game on some routes! If you want to try to use the DexNav, save before turning it on and save before entering a new route or a new part of a route! Downloads Changelog Progress Special Thanks To Youtube users Mixeli and Shadowth117 for the player models To TyranitarTube, because his Alpha Sapphire Extreme Randomizer series inspired me to make a game based on shadow pokemon. To Asia81, for making a tutorial on how to dump and decrypt roms. To Kaphotics, for making pk3ds, which I used to edit encounters, trainer battles, pokemon stats/level-up/TM & Tutor moves, and the shops; and also for garctool, which I used to decompress the files within the 'a' folder in RomFS To Reisyukaku, for making ohana3ds, which I used to edit the title screen and sprites. To all of the people on my Discord server for helping to give me ideas To all of the Rom Hackers and Homebrew/CFW Developers that made these hacks possible Not going to be too pushy with this, but if you want to see my progress updates, my twitter is the best place to go(@PrimalKyurem) Occasionally I'll also play this game on my youtube channel as I work on it live. All of the streams are archived an can be found on my channel (haven't done one in a while) Okay, this is really going to be the last place to check updates. I have a discord server for it now yay! https://discord.gg/7c6kCny
    1 point
  19. @Spica unlike gen 4 RAM gen 5 RAM doesn’t store much of the enemy Pokémon data unencrypted. The complete Pokémon is encrypted so you’ll need to decrypt then first to have it in a readable format. The tool @theSLAYER linked you to will help you if you’re wanting the current Pokémon on the screen, but if you’re needing the info for scripting reasons then this post of mine might give you a little more information
    1 point
  20. It's probably stored as a full encrypted Pokemon file (an ek5). So if you already know where the PID is, just rip out the section (the size of an ek5), save it as a ek5, and see if PKHeX would read it. Also, this tool rips out all pkx in your ram (if you need it):
    1 point
  21. PKHeX converts between formats automatically, using transfer logic to mimic the games.
    1 point
  22. Only the 3 normal encounts in Index 84. The other 3 files are Index 80. Details for Index 84 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (no differences) Rewards for Index 84 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (no differences) Details for Index 80 of dai_encount Rewards for Index 80 of dai_encount
    1 point
  23. So here's an answer I got from a dev: Sysbot doesn't write memories, however receiving a mon via trade does update it's memories. So the memory you got is probably due to you receiving it via trade.. edit: I was told how trading updates memories is how the game behaves normally. So if you want a specific memory, you gotta save edit.
    1 point
  24. Version 1.0.0

    63 downloads

    Archivos de Pokémon transferidos desde Pokémon Go ha HOME, tienen 100ivs cada uno de ellos, los niveles de Zacian y Zamacenta, por ser de GO son en nivel 20, estos pokémon ya son permitidos para uso online (incursiones o intercambios regulares), pueden ser pasados a HOME y de ahí a los juegos de Espada y Escudo. Pokémon files transferred from Pokémon Go to HOME, they have 100ivs each, the levels of Zacian and Zamacenta, because they are from GO are at level 20, these pokémon are already allowed for online use (regular raids or exchanges), they can be passed to HOME and from there to Sword and Shield games.
    1 point
  25. That's not an icon. Anyway, from what I can tell, there was no real reason for you to create another thread. If no one replied, just wait patiently alright? Since you're new, let me teach you about forum etiquette, don't go around posting multiple times asking about the same thing. Just wait for people to reply :3 Anyhow, I've merged your threads :3 Back to the question, yeah, you can edit your Mystery Gift Block, and remove the data via hex editing. The question is: why? There is no real need to do that. What is your purpose for wanting it deleted? Bringing this up just in case you had these thoughts: 1) You can receive another Poke Ball Mew, even if the record still shows in the gift album, as long as you buy another Poke Ball Plus. Explanation: This gift is set to be multi-receivable. For every ball you purchase, you can redeem another Mew from it. 2) Deleting the record won't allow you to receive another Poke Ball Mew from the same Poke Ball Plus you used to redeem this Mew. Explanation: think of the redemption as a one time serial code; the serial code was used when you redeemed it the first time round. Since it's a one time serial code, you cannot reuse it once it is used.
    1 point
  26. Good choice ! Chikorita has a more expansive moveset in 1.3 and Fairy-Moves, including TM Compatibility with Dazzling Gleam (Bayleef and Meganium are even part-Fairy). Hell takes some elements from Alpha, but Alpha is far less extreme, I hope you'll like it !
    1 point
  27. Version 1.0.0

    54 downloads

    another untouched legendary from GO lol
    1 point
  28. Yeah, basically in Gen 5 the Wonder Card can only be received by the intended language. So JPN and KOR events must have Japanese and Korean nicknames respectively (if they can't evolve). There is a certain leeway, but other criteria must be met: Let's say you got a Japanese Pikachu in JPN Gen 5, and traded it to an ENG Gen 5 game. When you evolve it, it will get an English nickname (Raichu). However when you transfer it up, its name would go back to being Japanese Raichu. This reset occurs due to the language on the mon is still tagged to JPN/KOR respectively. I believe you can do the same trade-evolution name BS in Gen 6 (So get a Japanese Pikachu in Gen 5 -> Transfer to Gen 6 -> trade over to an English Gen 6 game and evolve there -> acquire English nickname Raichu) but the visible language tag will still be JPN/KOR. Basically, in Gen 6 and 7, the language tag appears if the game language differs from the language tagged onto the mon. TL;DR: In relation to Gen 5 language exclusive event mons - if the mon have an English nickname in an English Gen 6/7 game, and you do not see the language tag, then it is illegal. If the mon cannot evolve, it must have its language exclusive nickname. edit: when I say English names, I'm saying half width roman characters, not full width ones. Then again, it's not likely that one can legally rename them to full width characters, and those renames are also restricted to the 5 character limit Gen 5 JPN/KOR enforces. yeah sadly that is just the way the world is yeah it is an odd scenario innit. Maybe the game glitched or something. The PID of starters have to be Method 1. (emulators might be inaccurate and cause other Methods). But yours wasn't even following any GBA methods. Without a way to reliable reproduce it, it would stay illegal.
    1 point
  29. Yes I understand you and for me it's hard to -prove- something with such programs that I barely know how to use them, of course there are tutorial, but I need time to understand that stuff. I never lended the game to anyone, I literally played it randomly years and years ago, there is like a cheat gap between games: Gen2 = GameShark for GameBoy, Gen3 = literally no idea, Gen4 = Since I played it on a R4 I already had the .sav game so I was just using PokeSaver or something named like that (it was different for each generation) and I indeed used some cheat to get Mew and Celebi, then many many years later I discovered PKHeX and yeah that's it. How exactly the PID method is generated, I don't know the algorythm, but you can see its not even shiny, level 73? with some exp, pretty bad IV and awful EVs, Didn't check but pretty sure the moves are not even PP-upped. Also it was my starter so I don't see the reason to modify it, I even have Rayquaza in the box, Groudon and the Regi Trio, all with the same -legit charateristics- let's say. Meanwhile, I attach them here. If I drag n drop them into a Gen3 savegame they are perfectly legal, and legit I would say, but that Swampert really I don't know what happened. 377 - REGIROCK - 4D53C968E0AA.pk3 378 - REGICE - 43077B1FAA36.pk3 379 - REGISTEEL - 280577C52816.pk3 383 - GROUDON - 7F4F04B928CB.pk3 384 - RAYQUAZA - 95B10377B150.pk3
    1 point
  30. 107 downloads

    This gift is distributed to players via a serial code, given in participating stores in Europe, from Aug 27 to Sept 27, 2021. Using the Dynamax Crystal would allow Gigantamax Duraludon to appear at the Watchtower Lair's Den as a max raid. As of LGPE, wonder cards are no longer stored in saves. As such, players will not be able to inject this event into their save using PKHeX. Wonder Card ID #0515: Dynamax Crystal Gift Here's what you got: ★Sgr7121 x1 Serial Code | SWSH | Only One Allowed | Aug 27 to Sept 27, 2021 Format Ver.2.1.2-0, Post Updated Date:20210827_1124
    1 point
  31. I'm just adding on to the answer relevant to this point, cause I think Kaphotics elaborated on the other parts. Anyhow, if what you saw is on eBay of all places, it's almost definitely hacked. There's no way one can keep selling event Pokémon en masse. They would run out. They'll probably just inject it, and move on. Even tho it's not codified, it is known that Japanese Events on Gen 5 are language locked. That means that non-Japanese carts cannot receive them from the distribution beacon. So no, there's no such possibility of "exclusive region Events (not english) can have an English name?". [However, just knowing that knowledge isn't enough. It needs to be written into code for PKHeX to be able to implement that check. Hence Kaphotics mentioning it needs to be codified.] (So far, the only exception that breaks language locking in Gen 5 are known to be WORLD events (the various world championships). Nothing else)
    1 point
  32. I see. Thank you very much for your quick response.
    1 point
  33. This could be a game problem that mitigates any hacking (not just PKHeX), but then again I've only heard this happen on Citra. Here are some other threads: https://projectpokemon.org/home/forums/topic/49788-only-gaining-1-exp-per-battle-ultra-sun/ https://projectpokemon.org/home/forums/topic/47019-exp-gain-reduced-to-1-after-save-edited/ Sadly, there's no known fix. My advice is: don't hack your save at the beginning. Wait till you've unlocked trading before you hack your save. Next, make sure your game is not modified in any way. It would be ideal if it's a fresh dump from your own 3DS. (not a pirated copy. Also reminder: piracy is not allowed on our site)
    1 point
  34. There is no different code there is just one met date in the Pokémon structure . It is overwritten nothing of the original remains. I’ve heard other users speculate there is secret old remnant data left over in transfers, but no that just uses up memory and is useless. Anything not needed during transfer or gets updates that data is just gone. Also you keep mentioning Poke Bank, but Poke Bank does nothing to the met date unless it’s a transfer from a virtual counsel game. Gen 5 is the last time met dates get modified.
    1 point
  35. JERMEY stuff is just wild captures from the game. Literally nothing special besides it was an official cloned PKM. I'm not sure if they've been vetted to RNG conditions being able to encounter the encounterslot with the PIDIV, but I wouldn't be surprised if they were debug-ROM forced encounters (ignoring encounter slot and Method H nature loop).
    1 point
  36. The 00185 one looks good, I think it could be real. 45280 is a hack. クッパ is just like ドンキー from Nintendo Space World '97 .
    1 point
  37. I'm guessing you missed my edits in the previous post. (to be fair, I think I was editing when you replied.) Anyhow, it appears I was right: PKHeX was trying to assign it an encounter/gift that uses no PID type, due to your Pikachu having no PID type. (Based on your Pikachu, it appears you broke PIDIV because you edited all the Pikachu IVs to 30) The issue goes away when I make the PIDIV valid. (this was done on your Pikachu)
    1 point
  38. Consider using this plugin with your PKHeX.
    1 point
  39. I noticed that country of origin is stored at 0x7d (Got info here) Transferring all Pokemons to the italian new save file worked but changing that byte to 0x4 to set country of origin to ITA worked too
    1 point
  40. 260 downloads

    This event has been made available with the code 1STPTCCHAMP, announced during the Korean Pokémon Trainers Cup stream. The Pokémon is based on the Jeong Sang-yoon's Porygon-Z. As of LGPE, wonder cards are no longer stored in saves. As such, players will not be able to inject this event into their save using PKHeX. Wonder Card ID #1023: 정상윤's Porygon-Z Species Porygon-Z TID 210807 Distribution Serial Code Location a Battle Competition Dates Aug 21 to 22, 2021 PID Cannot Be Shiny Games SWSH Nature Timid Ability Adaptability (1) Item Silk Scarf IVs EVs HP 31 6 ATK 0 0 DEF 31 0 S.ATK 31 252 S.DEF 31 0 SPE 31 252 Lv. 50 Moves (ITALIC means Relearnable) Hyper Beam Thunderbolt Dark Pulse Nasty Plot Battle Champion Ribbon Lang Slot Mon's Lang Nickname OT Name OT's Lang JPN 폴리곤Z 정상윤 KOR ENG 폴리곤Z 정상윤 KOR FRE 폴리곤Z 정상윤 KOR ITA 폴리곤Z 정상윤 KOR GER 폴리곤Z 정상윤 KOR SPA 폴리곤Z 정상윤 KOR KOR 폴리곤Z 정상윤 KOR CHS 폴리곤Z 정상윤 KOR CHT 폴리곤Z 정상윤 KOR Only One Redemption Allowed Format Ver.2.1.2-0, Post Updated Date:20210821_1155
    1 point
  41. 148 downloads

    This is a Wild Area event held by Sword and Shield. This event hosts Ghost Pokemon, with a chance of encountering a Gigantamax Gengar and a Shiny Chandelure in 5-star raids. This event created a precedent, as only "normal_encount", "normal_encount_rigel2" and "normal_encount_rigel3" files were actually updated to Index 81, whereas "dai_encount", "bonus_rewards" and "drop_rewards" remained unchanged from the old Index 80. To import these files into your save, use PKHeX's block importing function. Our tutorial should guide you through it. Our first post of this page contains some data relevant to the importing stage. There's info and some common questions regarding Wild Area Events here. To see other Wild Area Events, here.
    1 point
  42. Details for Index 81 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Rewards for Index 81 of normal_encount and normal_encount_rigel1 and normal_encount_rigel2 (minor differences, in raid chance) Details for Index 80 of dai_encount Rewards for Index 80 of dai_encount
    1 point
  43. Thanks to @StarsMmd we have now the full list of all cut Shadow pokemon from Colosseum: Spoink, Psyduck, Baltoy, Mightyena, Castform, Roselia, Chimecho, Minum, Teddiursa, Corphish, Whishcash, Porygon2, Wailmer, Breloom, Lunatone, Solrock, Electrode, Snorunt, Spheal, Sandslash, Magikarp, Kecleon, Xatu, Wobbuffet. Hope we'll get at least the cut list from XD one day
    1 point
  44. Mews found on instagram: https://www.instagram.com/p/CRtjhvAhKy7/ OT is HAMBURG: https://www.instagram.com/p/CSH8OFHCBIP/ BENELUX Mew (This one also has "Mew Inside" stickers): Finally, this SWEDEN Mew was found on Facebook:
    1 point
  45. Found new evidences of 2 Proto versions of Pokemon Colosseum. The oldest doesn't show Shadow Pokemon as anything special whereas the newest is just final game with level ajustement. Proto 1 Colosseum Pics -Proto 2 (newest version) If you're interested you can help us by contributing scans of Colosseum from Dengeki GC Magazine or Nintendo Dream Magazine.
    1 point
  46. 1. Can’t support something that isn’t released 2. It’s likely DLC only. From what I’ve seen, the base game doesn’t have them. So gotta wait for DLC to be released..
    1 point
  47. Here's 111 Ageto Celebis from the Japanese Colosseum Bonus Disc, Version 1. All transferred to an Emerald Save if anyone wanted to Pal Park this Event. This should also work with English Emerald, as the saves are compatible with each Region. This many were transferred strictly for variety of stats, different Natures, and helping out with the legality checker. Update #1: Pal Park files added from Heart Gold. Update #2: PokeShifter files added from Black.
    1 point
  48. @GamerKid303 have you used any cheat codes with this game? Or did you try to jump the storyline? You probably used a bad code, which flipped the flag for Drayden. Drayden threw out and withdrew his Haxorus, despite NPC character not displayed on screen. (that's probably a symptom of the issue) If anyone else has a save that's around the same playthrough, I can use their flags, stitch it into your save, and salvage your save. edit 1: My restoration plan is going well. edit 2: Save salvaged! Use this save! test4.sav For those interested in how I did it:
    1 point
  49. Yeah, so basically there are 5 known types of seeding now. - Using RTC data from the Ruby/Sapphire cartridge with the seed algorithm from Ruby & Sapphire. Used for Pokémon Center 5th Anniversary, Negaiboshi Jirachi and potentially Stamp. - Using RTC data from the Ruby/Sapphire cartridges ss + mm + hh. Only for the Shiny Zigzagoon from the Berry Program Update. - Using save file checksum above Save Data Section 0xD. Meteor/Wishmaker Jirachi, potentially Tanabata Jirachi 2004, ANA Pikachu and maybe Yokohama Pikachu as well. - Using RTC included inside the Distribution Cartridge with the RS seed algorithm. GW Pikachu and potentially other Events... - Using all Save Data Section Checksums and XOR them. 10th Anniversary, Aura Mew ect.
    1 point
  50. Version 1.0.0

    1030 downloads

    WonderCard Distribution Patcher What it does: WCDPatcher swaps out wondercards (pokemon and items) in the Deoxys Distribution Cart 2008 and replaces it with a user specified wondercard Supports all Pokemon DS games It also enables selection of the distribution region, setting the friend distribution limit, removing distribution date limits and editing of the ROMs header info What you will need: - Deoxys Distribution Cart 2008 ROM (google for this) - A valid wondercard (Project Pokemon event downloads)
    1 point
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