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Mystery Dungeon Pokemon Mystery Dungeon - Explorers of Skies
Staro posted a topic in ROM - NDS ROM HacksHello! I'd like to showcase my first ever ROM hack - A slight difficulty and quality of life hack for Pokémon Mystery Dungeon Explorers of Sky. My main goal with this hack is to introduce quality of life changes, new dungeon variety, new Pokémon spawn lists all while making the original game harder! (But not Kaizo hard) I am also trying to steer away from unnecessary dialogue additions and anything that could take away from a player's experience or ruin immersion. While not directly influenced by Drayano or his hacks, this ROM hack shares similarities in the way Drayano approaches hacks, keeping the original game vanilla and building onto it's gameplay systems all while slightly increasing difficulty. Exact specifications of what has and will be changed will be included with every version I release with previous changes always archived in each and every changelog as there already is way to much for me to include as is without keeping this post short and simple. The hack is fully completed in terms of revamping every dungeon and improving the base game, but additional features are to be added in the future. Trailers: Special features include: - Arceus is now in the game! Recruit the Alpha Pokemon at the top of Destiny Tower! - Exp. Points are now distributed to the entire team -- including off-roster team members! (Like in Gates to Infinity and Super!) - You can now select whatever starter you want if you don't like your Personality Quiz result! (Like in Super!) - Complete Team Control, You can manually control your partner and team members turns in dungeon! - New postgame events! -- Revisit the Future after recruiting Dialga, Explore a new Ruin dungeon after defeating Regigigas, visit new unique Far Away dungeons after recruiting Palkia or explore the Magnagate after collecting all Seven Treasures! - New moves! Unused moves like Spin Slash and Excavate are back in the game! - Fairy Type moves with custom move animations: - Sweet Kiss, Charm, Moonlight, Dazzling Gleam, Disarming Voice, Fairy Wind, Play Rough, Draining Kiss, Moonblast, Crafty Shield, Baby-Doll Eyes and more! - Moves from future generations too: - Petal Blizzard, Bulldoze, High Horsepower and more! - Fairy Type, with Fairy Type gummis in game too! - Sylveon! - Custom Frames! - Revisitable Future -- with recruitable shiny Celebi! - The weather trio now have their exclusive moves, Precipice Blades, Dragon Ascent and Origin Pulse! - The Luxio Tribe is back from Time/Darkness, fully replacing the Manectric gang. (Complete with a Luxray Clear Mark icon.) - New dungeons! Explore the all new Metal Crag, Magic Alcove, Avian Terrene, Drake Fjord, Poison Bog and Battle Hill! - All starter evolutions now have overworld sleeping sprites for the postgame (Including gender differences!). - All new spawnlists, revamped difficulty, and a whole new way to play the game! - Some dungeons now have certain gimmicks, EX: Drenched Bluff has a dangerous 6th floor, Waterfall Cave is always rainy and max darkness, there's no food in the Northern Desert, etc. - Alolan Vulpix has replaced normal Vulpix as a starter/partner - A quick tunnel from Sharpedo Bluff to Crossroads - Espurr is now a partner Pokemon! - Chikorita isn't useless now! - Completely reworked Marowak Dojo system! - All Starters and Partners have reworked level up movepools, and will always have access to a powerful STAB move at level 50. Some starters/partners have had ability reworks like Eevee having Anticipation instead of Run Away, Skitty having Scrappy instead of Normalize, and Riolu having Own Tempo instead of Inner Focus! - Quality of Life improvements. Tired of all those tips trying to help you out? Say no more, they're all disabled thanks to DisableTips. Want to hold the L button and use one of your four moves without opening the move menu? Move Shortcuts has got you covered! Ever wanted to have a partner that matches your type? SameType Partner allows you to do just that! Tired of watching and suffering through Spinda's Café animation every time you want to make a drink? I removed it! Tired of Far-Off Pals taking too long to play out? It's quicker now! Kangaskhan Rocks in the Marowak Dojo Hub and Spinda Cafe! - Revamped Item values - Vitamins, Joy Seeds and Ginsengs now rarely appear in the Kecleon Shop - Revamped Rank-Up rewards! - All Evolution Items now have an equal chance to spawn in the Kecleon Wares Shop - Xatu now unboxes faster! -Optional dungeons are automatically unlocked after graduating! - Seven Treasure dungeons are unlocked after Dark Crater! - Aegis Cave is no longer full of unnecessary unowns! - Mt. Blaze and Mt. Thunder are back in the game! Along with Zapdos and Moltres boss fights! - Region Variants! (Note that these new varients DO NOT replace the original games Pokémon, normal Vulpix/Ninetales are still in the game, just no longer a starter/partner.) - Zero Isles now have rare evolution items at the end of the dungeon to reward players for exploring them! - Destiny Tower now allows recruiting, has had it's grudge traps removed, and has had wonder tiles added into upper floors. - All dungeons have been revamped! Special Thanks: *** Thank you to End45 for creating the Move Shortcuts, DisableTips, and SameType Partner patches. *** Thank you to Irdkwia for creating the ChangeMoveStatDisplay, ChangeEvoSystem, ExpandPokeList, Exp. Share, Fairy Type, and Choose Starter patches. Thank you for also working on Move Shortcuts. *** Thank you to Cipnit for creating the Complete Team Control patch. *** Thank you to NeroIntruder for creating Espurr, Meowstic (Male and Female), and Alolan Ninetails portraits/sprites. *** Thank you to DunkinDo for creating Arceus sprites, Galar Corsola sprites, Cursola sprites and my commissioned Regidrago/Regieleki sprites. *** Thank you to CamusZekeSirius for creating Regidrago and Regieleki sprites. *** Thank you to Davilos for creating Arceus portraits. *** Thank you to Emmuffin for creating Sylveon and galarian Corsola portraits. *** Thank you to EZERART for creating Cursola's portrait. *** Thank you to MonochromeKirby for creating Victini's sprites and portraits. *** Thank you to whoever created Sylveon's sprites, I'm unable to find whoever originally submitted it. *** Thank you tofor creating art and a menu background featuring Silveon, Espurr and Alolan Ninetales! Massive thank you to my Discord community for feeding me ideas, suggestions, advice and inspiration to keep working this hard! Thank you to the reader for reading all of this and mayhaps even playing my take on the game! Here's a hyperlink to my Discord where you can report any issues, suggestions, or problems with the game and talk directly to me. We also have a channel with instructions on how to patch and what you will need (We do NOT distribute ROMS): v v v v v v v >>>>>> My Discord <<<<<< ^^^^^^^^ PLEASE DO NOT USE SAVE STATES, IF YOU USE SAVE STATES THOSE SAVES WILL NOT BE COMPATIBLE WITH ANY FUTURE RELEASES/PATCHES. SAVE WITH THE IN-GAME SYSTEM IF YOUR EMULATOR SUPPORTS IT. Downloads: Version 1.17.1 (12/11/2021) Explorers of Skies Patch (V1.17.1).xdelta Changelogs contain ALL changes made, and documents the newest changes as well. Version 1.17 Changelog ChangelogV1.17.txt There are multiple versions of Explorers of Sky, this Hack uses a specific one, you can read more below. Instructions on how to patch Patching Skies for Dummies.txt (You can also get help through my Discord with the link above) Known Issues: Dungeons that reset the player to Level 1 don't restore when being defeated -- This can be fixed by using Chimecho's Assembly. Screenshots/Pictures: New Dungeons:
I'll showcase here my first PMD Hack: Pokemon Mystery Dungeon: Explorers of Alpha! This hack is named after the Alpha Pokemon Arceus, and you got it: the crux of this hack is the implementation of Arceus in the game as the final battle. Already present in the game, but unused and lacking both sprites and portraits, I first wanted to add Arceus to the game. But that's not the main goal of this hack. I've spent a lot of time in my childhood playing Explorers of Sky, grinding mons up to stats cap by hand, figuring out the game mechanics etc... But I felt like the game could be optimized and made harder, with more QoL features and Pokemon reworks like you could see in Drayano hacks. 2.0 Patch Notes (STILL UNDER HEAVY DEVELOPMENT): FYI: Explorers of Alpha has a Twitter where I post updates from time to time ! Follow @EoA_off on Twitter if you wish to see more updates on Alpha ! SkyTemple's Discord is the PMD Discord I'm active on, so don't hesitate to hang out here for informations about my work too ! I know it's been a while I haven't shown anything here about the new Explorers of Alpha version. Supposedly 1.3 before, the amount of implemented stuff convinced me in changing the naming for 2.0 (a kind of Explorers of Alpha: Platinum Version if you want). No ETA, I'm having issues with my life but still slowly working on my new update ! However, because I know there are people thinking this project is dead, I will post patch notes about Explorers of Alpha 2.0 down below. Without further ado, let's get started. I'm not mentioning bug fixes for now, it's not needed and the patch notes are already full of things to read lol I may have forgotten some stuff because the next update is full of things I've implemented in Alpha... But I hope you are hyped for the next update. Just remember there's no ETA, but it should be out by June (I think) 1.2 Patch Notes: 1.1 Patch Notes: 1.0.1 and 1.0.2 Patch Notes: Here are the features this game has so far Global dungeon related features: - you can now change leader after graduation in a large majority of dungeons - an increased spawn rate: in base games, an enemy spawns every 36 turns and a Kecleon spawns every 3 turns. Now an enemy spawns every 5 turns and a Kecleon spawns every turn. - as a result you will have to face more enemies and use more moves: moves PP and move Accuracy have been increased for a large majority of them, some other deserved nerfs like Imprison or Teleport being great all around moves. - along with Accuracy and PP fixes come what I'd call "AI Fixes" of Blizzard, Powder Snow and Ice Shard, not being handled correctly by the AI - moves are updated so they behave like in Rescue Team DX or Super Mystery Dungeon in terms of range (Light Screen benefits to the whole team, Air Slash is a line of sight move) - Gen 6+ Steel-Type - recruitment rate is higher in dungeons - post-credits Kecleon shops now feature all evolutionary items, including Sun Ribbon and Sun Stone - Shiny System: now some gender-exclusive pokemon have a shiny form, working in a similar way as Strong Foes in RTDX during early main dungeons. Way stronger than normal, they have a low spawn rate and a very low recruitment rate, which as a result gives you 1/4000 chance to recruit a shiny without any recruitment boost applied Pokemon related features: - Pokemon having an hidden ability already present in Gen 4 now have this ability in some way. This include Drought Ninetales for instance, but doesn't include Unburden Sceptile for Balancing reasons - gender dependant abilities - Pokemon having a mega now have their mega typing (Normal/Fighting Lopunny or Grass/Dragon Sceptile). Other pokemons deserving a better typing are changed aswell, following some of Drayano hacks changes (Electric/Dark Luxray for instance) - a large majority of Pokemons now have a moveset according to their Gen 8 movesets. It includes (but isn't limited to) Close Combat Lopunny, Brave Bird Ho-oh or Earth Power Venusaur. Other Pokemon having their types changed now learn stab moves more frequently (like Dragon Pulse Charizard as Level-up) or even learn new moves (like Bug Buzz Flygon) - new TMs: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head (1.2.1), Outrage, Seed Bomb (1.2.1), Signal Beam (1.2.1), Superpower (1.2.1), Zen Headbutt (1.2.1), Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, and Power Whip. Note that only a few are available in 1.2.0, but all will be available in 1.2.1 with a new NPC - egg moves are now part of level up moves - pokemon have a better stats curve/better base stats, so they are easier to grind for endgame dungeons (still need to implement stats curve for a large majority of final evolutions tho). That means as the game goes, pokemon are better all-around. - experience buffs to some final evolved mons, to stick with the global level curve of the hack - legendary Pokemon now have a shiny form with other abilities and better stats QoL features: - you start the game with a 48-Sized bag and 1000 slots in Storage - your starting bag has a plethora of useful items - GtI experience share, giving Standby Pokemon 50% the exp gain you get in dungeon (credits go to Irdkwia) - Move Shortcuts, Disable Tips and Same Type Partner patches are included in this hack - Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons - IQ gains are increased: Wonder Gummi gives +50 IQ, same type Gummies give +25, favored type Gummies give +16, neutral type Gummies give +9, unfavored type gummies give +4, Nectar gives +25 - Dojo Dungeons have a high replay ability, permiting an easier gummi farm for Type-Exclusive Mazes, and an easier vitamins farm for Final Maze - though Mazes are restricted to one visit per day before you beat the game. The purpose of this change is mainly because of Gummies being present in here, virtually allowing a quick and infinite Stat boosts farm - Juice Bar animation has been cut - an Experience farming dungeon is unlocked after beating the full game (not Dialga mind you). You can grind your team here, as well as farming gummies and Reviver Seeds in the second floor - you have an higher chance to have a Big Win in Spinda Café - Sentry Duty rewards are more generous - Kangaskhan Rocks are replaced by Porygon2 in dungeons, having more options for the player - IQ Groups have been reworked: Lava Evader and Course Checker are replaced by Multitalent and Gap Prober for every IQ group. IQ Groups already having these skills now have other skills, PP Saver or Erratic Player for example - a new IQ Group: Group S. This group has an unique combination of IQ Skills and is exclusive to shiny legendaries and some other specific species - Mission ranking now follows the real difficulty of the game. Mission rewards are now more relevant for harder missions. - Kecleon Supply shop now offers better items at the end of the game - Surrounded Sea have 2 Blue Gummies in first visit (yes, it's a QoL feature lol) - you can now recruit Shiny Celebi and Purple Kecleon Gameplay related features: In order to offer a better experience to the player, this game proposes hard-but-fair challenges: - Complete Team Control Patch from Cipnit, you can now control the whole team, permiting new strategies and combinations. You can toggle on and off full team control by pressing Start at the beginning of a turn - allies can now trigger traps - dungeon have new gimmicks (weather oriented dungeons, debuffing enemies, PP consuming dungeons, etc...) - in these dungeons, some floors have Reviver Seeds guaranteed to spawn (Quicksand Pit B10F for instance) - dungeon partners are more reliable (Cresselia is no longer a burden lol) - some dungeons now have a completely revamped spawn table according to a specific "property" of the species in it (typing, IQ Group, abilities, starter exclusive dungeon, sudo exclusive dungeon, etc...) - dungeons now have increased IQ enemies (expect 330 IQ enemies after Chasm Cave) - Burn damage now occurs every 10 turns - Intimidator IQ Skill now activates 24% of the time instead of 32% of the time - you can no longer stall bosses: you have a low number of turns required to beat a boss (50 Turns for Spiritomb, 30 for Dialga) - bosses are made harder and also have new gimmicks - Aegis Cave puzzle has been removed - new quests and endgame challenges - speed related effects last earlier, it does include Slow Start - level curve adapted to the fact you gain more exp. Expect yourself to be level 100 by the end of the story! - an anti-cheat was added: you can no longer use Type-Exclusive gems in story dungeons. If you try to bring them to a dungeon, they'll be removed from your inventory before post-Dialga, and removed from your bag during story missions - along with that, you can no longer enter Wonder Mail S from the main menu. If you try to generate basic missions for first floors in order to have free Exploration Points, it'll not work anymore. You can't generate missions targeting the first floor of a dungeon too. - some dungeons have more floors, it includes Seven Treasures dungeons, Surrounded/Miracle Sea, and Spacial Rift Depths - Zero Isle has been made harder (North doesn't allow rescues and items when entering it, South scales up to level 45, Center expects you to beat it in one blow with IQ Skills disabled) - Destiny Tower is now SPMD one, allows recruiting and has unique species in it Screenshots: Title screens were changed so they use HGSS' Mystri Stage cutscene images UI has been revamped: it's now constant dark mode This hack features Item Icons like in SPMD (patch made by me) Here's a screen showing other QoL features More diverse recruitment tables, along with recruitment enabled in a large majority of dungeons, and even new species recruitable! New dungeons, and even more boss battles/gimmicks Speaking of bosses, here are screenshots of harder boss fights In order to make the game harder, some bosses were changed New events showcase, including new boss fights Bosses are now indefinitely repeatable, and now give better rewards New exclusive items for new Pokemon, along with Arceus exclusive items New TMs, with flavor text. Here are 4 examples Shiny System and more! As of 1.2.0, here are the main "issues" you can expect: - Arceus still has the dummy sprite - Rotom-Forms have Rotom sprite, though portraits, stats, movesets and typings are implemented - You can't enter Spacial Rift from Crossroads with more than 24 items - Some TMs may have incorrect compatibilities/some compatibilities missing, don't hesitate to DM me on Discord so I can correct these moveset errors on further releases - 1.0 and 1.1 Saves may have some pokemon reverted to Shiny in 1.2 - I haven't uploaded any documentation yet Here's the to do list: - adding Arceus and Rotom forms sprites (since I'm not a spriter, it doesn't depend of me) - for 1.3: finish new TMs compatibility, add the reward intended for Special Episode 5 completion, improve the Dojo anti-abuse check, custom move effects, custom moves such as Shell Smash, and move fixes like Gen 5+ Tail Glow - documentation Special thanks: The most important part of this post for me! Because this project wouldn't have made this far without them! - Parakoopa: he's SkyTemple developer and always here to help when it's necessary for me. The community around SkyTemple is so kind and so cheerful that I couldn't thank him enough for that. Here's the link of SkyTemple Discord. - PsyCommando: one of the very first to research and investigate PMD Sky in this post. His tool gfxcrunch helped me with sprite editing in the early days. - UsernameFodder: the author of this Google Doc where you can find a useful list of IDs by index for quite everything, from Item IDs to Dungeon IDs. A great help when scripting! - Audino: he programmed SpriteBot featuring a more than never easy way to import sprites in a PMD Sky Rom - gromcrunch for Tilesets - Fable_Amare for Arceus portrait and Rotom Forms portrait. Make sure to check their work! - Lumi for Grovyle's asset Lasts but no least: - Cipnit/Jirt: The one who made this Complete Team Control Hack - techticks: worked on an ASM Editor which works similar to softs like algobox. It still lacks a lot of structures, but for now the UI itself is huge to build at least 80% of Gen V+ move effects along with eos-move-effects project examples - Irdkwia: he helped the community a real lot recently with his research. Fixed Room, Mission Ranking, Treasure Town Shops and a plethora of sprite assets are editable thanks to him. GtI experience system and future custom move effects ASM hack are by him. - End45: this man is cracked. Without him, half of this hack features wouldn't be possible. I'll list all the help he provided to me: IQ Gain table editing, Type Table editing, IQ Groups editing, Doom Desire move effect, exclusive items editing, control patches, and even more! Always knowledgeable, and always reseaching a ton of stuff, helping others to succeed in their own research, I think we can't thank him enough for all the stuff he's doing for the community The xdelta patch is found here (last update: 2/22/2021): PMD Explorers of Alpha 12.xdelta. You need to patch an US Explorers of Sky Rom in order to make it work. This hack is expected to be played on an emulator so I'm clueless about playing it on real hardware (it seems to work on real hardware from what I've heard). Don't hesitate to join SkyTemple Discord if you want to ask me for help or report any bug (Discord Tag: Solace?#7229 or Mond#3823), however even with my Discord tag, I highly recommand you to join SkyTemple Discord since I'm mostly active here
platinum Pokémon Platinum Redux
David van Patten posted a topic in ROM - NDS ROM HacksPokémon Platinum Redux Latest Version: v2.3 Summary Platinum Redux is a difficulty rom hack of Platinum. The changes listed below aim to provide a more challenging Platinum experience with focus on teambuilding and battling. The rom currently has a roster of 479 Pokémon. The drive link includes documentation on Pokémon and move changes as well as information on boss fights and much more. It also includes a "How to Patch" and the xdelta patcher for 3 different versions of Platinum Redux (more on these versions below). Primary Goals Differentiate Platinum Redux from Renegade Platinum Renegade Platinum is one of the best and most polished Pokémon ROM-Hacks. Every Platinum ROM-Hack will inadvertently be compared to Renegade Platinum. Platinum Redux has a lot of things like quality of life changes in common with Renegade Platinum but there are also massive differences. The Pokémon and move changes are more extreme in Platinum Redux. Therefore, the ROM-hack is less like the mainline Pokémon games. There are also a lot of regional forms in Platinum Redux with changed typings. Furthermore, every single Pokémon has adjusted stats, abilities or learnsets. Players new to Platinum Redux will be constantly surprises by different Pokémon forms, new moves and changed abilites. For anyone who doesn´t like being surprised, there is documentation for every change in the drive link. If you want to play a game more similar to mainline Pokémon games, Platinum Redux is sadly not the ROM-Hack you are looking for. Make every fully evolved Pokémon viable until lategame I really dislike that in mainline Pokémon games some Pokémon are straight up useless later in game. To ensure that every fully evolved Pokémon is useful up until the champion fight, most Pokémon got some sizable buffs to stats, moves or abilities. On the other hand some Pokémon (mostly legendaries) have received slight nerfs. Legendaries have, however, still the highest base stats. There is no way to perfectly balace hundreds of Pokémon but in Platinum Redux every Pokémon should be useful throughout the whole game. All stats, typings, abilities, learnsets and much more can be found in the documentation. All fully evolved Pokémon have a unique niche/purpose To ensure that no two Pokémon have the exact same purpose, there are no fully evolved monotype Pokémon in Platinum Redux. All fully evolved monotype Pokémon in Platinum received a regional form with an additional typing. Some dual types also received a type change. All Pokémon with changed typings have an adjusted color palette that indicates the type change. Around 50% of fully evolved Pokémon have regional forms so there will be a lot of surprises if you play blind. Every type combination is distributed at least once. It is very difficult for every Pokémon to have a niche if many Pokémon with the same (mono)typing exist; with these regional forms, every Pokémon is unique. Some of the regional forms are very obvious (Bug/Dragon Flygon), some are more unique (Dark/Psycho Absol) and some are very experimental (Gras/Water Venusaur; it is a toad right?). If you are just looking through the documentation and ask yourself how on earth Beautifly is a Bug/Ice type, remember that the sprites have different colors that reflect the type changes. Increased but fair difficulty There are no EVs in Platinum Redux. This increases difficulty but also reduces tedious grinding. Every trainer has champion level AI, better movesets, held items and more trainers are unavoidable. Platinum Redux is not supposed to be a super difficult hack (such as Radical Red or the Kaizo games). Thats why all trainer Pokémon have 16 IVs in all stats (31 in Kaizo game for comparison), so they should on average be as strong as your Pokémon. Some changes also decrease difficulty a bit, such as infinite TMs and early access to powerful battle items. In summary Platinum Redux will be a lot more challenging than the mainline Pokémon games but not as hard as ROM-Hacks designed to be super difficult. Catch 'Em All Every single Pokémon is catchable somewhere in tall gras. Easy as that. You will find Charmander, Charmeleon, Charizard and even Mew somewhere. Features Type chart and different versions Platinum Redux has 10 type chart changes. These impact around 3% of all interactions and should decrease the strength of the steel-type and make the normal-type more interesting. The changes are in the documentation. Many people don´t like type chart changes; that´s why there are 3 different versions of Platinum Redux. One version has the above listed type chart changes included, one version has the vanilla type chart and one version has the vanilla type chart but with the Gen 6 change that both ghost and dark attacks are neutral to steel. The 3 versions only differ in the type chart and nothing else. All patches can be found in the drive link. Features for nuzlocking You have the option to get an infinite amount of rare candies, max elixers, EXP shares and max heals on the first route. You are also informed about the levels of upcoming boss fights. There is also gras in areas where you couldn´t get an encounter in vanilla Platinum and there are some new areas with encounters. New events There are many new events, fights and storylines in Platinum Redux. All story beats are, however, the same as in vanilla Platinum. Screenshots Quality of life features, Speedup patch and Damage calc There exists a speedup patch for Platinum Redux. In the drive link you will find 2 different speedup patches and a "How to patch". You simply patch the speedup patch onto your Platinum Redux ROM. If you are having trouble you should visit the discord. An invite link for the discord is on the bottom of the post. Both speedup patches uncap the FPS limit and have instant text. The only difference between the 2 patches is that one has instant EXP and HP bars which the other one does not have. Thanks to Everken there also exist a custom damage calculator for Platinum Redux. In the drive link you can find an introduction on how to use it. The move reminder and move forgetter are in every Pokécenter from Sandgem Town onwards. You also don´t have to pay anything for the move reminder. Trade Pokémon always obey. The shiny rate is increased to 1/257. You will receive every useful hold item, Tm and berry at an infinite amount during your playthrough. Wild encounter rates are much lower. Every Pokémon evolves by level. There are no encounters while surfing. Move and ability informations are more detailed with exact numbers. The nature names show stat increases and decreases (for example: Jolly (+Spe/-SpA)). Minimize the necessity of HMs. You receive the National Pokédex early on. And much, much more. Credits Platinum Redux is a solo project by Hennus. Damage Calculator: Everken Logo: Five Patcher, Documentation and Discord You can find Platinum Redux patches, a "How to Patch", documentation and the damage calculator here: drive link If you are having trouble patching or you just want to talk about Platinum Redux with other players, join the Discord: discord invite
Pokemon - Bloody Red (Difficulty Hack)
DarkSanae posted a topic in ROM - GBA ROM HacksPokemon Bloody Red is just some generic difficulty hack of Fire Red but a ridiculously high one. Inspired by kaizo games by SHF, Bloody Platinum by Buffy and Touhoumon Insane by Drakuaza =====[Story]===== The mysterious and terrifying alien life forms have invaded region. Mimicking all of the legendary pokemon as their refered weaponry and creating them into a horrific evil clones known as the "Bloody Legendaries". They have fully controlled the elite four and to hunt down to those who roam in the wild alone. All of the pokemon including the legendaries will join forces from the hero to battle agaisnt the otherworldly evil and retreive kanto region back to it's own. =====[Starters]===== Mew Celebi Jirachi =====[Rival Starter]===== Kecleon => Rayquaza => Bloody Rayquaza =====[Gym level curves]===== Brock = 18-20 Misty = 38-40 Lt. Surge = 58-60 Erika = 78-80 Koga = 98-100 Sabrina = 98-100 Koichi = 98-100 Blaine = 100 Giovanni = 100 =====[Rival level curves]===== Route 22 = 20-24 Cerulean City = 40-42 SS Anne = 58-60 Pokemon Tower = 78-80 Silph Co. = 98-100 Route 22 part 2 = 100 Final Battle = 100 =====[Bloody Legendaries]===== The main antagonists of this hack. Features: - Costumized stats, moves, types and abilities - Max EVs - All legendaries except the starters - cannot be caught =====[Difficulties]===== - completely gen 3 experience - cannot get out of gyms until you defeat the boss - trainer battles with ubers - trainers with EVs - boss battles with 6 team and full restores - revives aren't allowed - lvl 100 elite four - flash mazes - unchanged movepools except for the starters - pokeballs and safariballs only - run away ability is replaced with illuminate - no crying allowed =====[Changed Evolutions]===== feebas ====> 40 milotic kadabra ====> 33 alakazam machoke ====> 42 machamp graveler ====> 45 golem seadra ====> 51 kingdra haunter ====> 45 gengar onix ====> 34 steelix scyther ====> 36 scizor porygon ====> 40 porygon2 poliwhirl ====> 52 poliwrath golbat ====> 40 crobat slowpoke ====> slowking w/ sun stone poliwhirl ====> politoed w/ water stone clamperl ====> huntail w/ moon stone clamperl ====> gorebyss w/ sun stone eevee ====> umbreon w/ moon stone eevee ====> espeon w/ sun stone =====[Changed Abilities]===== Venusaur = chlorophyll Blastoise = rain dish Raichu = lightning rod Ninetales = drought Vileplume = effect spore Parasect = damp Rapidash line = flame body Tyrouge = vital spirit Kingdra = damp Electabuzz = vital spirit Magmar = vital spirit Flareon = guts Umbreon = inner focus Zapdos = static Moltres = flame body Dragonite line = marvel scale Typhlosion line = flash fire Ampharos line = plus Beast Trio = inner focus Blaziken line = speed boost Swampert line = damp Dustox = compound eyes Masquerain = rain dish Plusle = lightning rod Minun = volt absorb Sharpedo line = speed boost Cacturne line = water absorb Altaria line = cloud nine Armaldo line = swift swim Huntail = water veil Regirock = sturdy Tyranitar = intimidate =====[Changed Legendary Abilities]===== Articuno = compound eyes Mewtwo / Deoxys = synchronize Lugia = intimidate Ho-oh = drought =====[Gift Pokemon]===== Hitmonlee = Tyrogue Hitmonchan = Hitmontop Lapras = Beldum =====[Move Changes]===== Leaf Blade: power 70 to 90 Mud shot: power 55 to 60 Steel Wing: accuracy 90 to 95 Air Cutter: power 55 to 60 Aeroblast: accuracy 95 to 100, PP 5 to 10 Rock Slide: power 75 to 80, accuracy 90 to 100 Knock Off: power 20 to 65 Cross Chop: accuracy 80 to 95, PP 5 to 10 Razor Leaf: power 55 to 60, accuracy 95 to 100 =====[Extras]===== Changed player sprites =====[Credits]===== Me = all Pokecommunity = help SHF, Buffy, Drakuaza = Inspirations =====[Base Rom]===== Pokemon Fire Red v.1.0 =====[Download Link]===== https://www.mediafire.com/file/rbjhwl0whm2zrxq/Pokemon_-_Bloody_Red.rar/file =====[Bloody Legendary Sprite Gallery]===== https://www.mediafire.com/file/anamaxv1pxmu1ve/Art_Gallery.rar/file
Pokemon Nightmare Moon and Reaper Sun
darklink1010 posted a topic in ROM - 3DS ROM HacksThere are a lot of things that are randomized, but not too much to completely break pokemon, or pokemon nuzlockling. I DARE SOMEONE TO NUZLOCKE THIS, especially if you are a youtuber, if you can beat this in a Nuzlocke, and I mean Traditional Nuzlocke rules, no adding any of this new age crud, I will put you in the credits of this game, but you have to film everything. I also encourage everyone to play on SET. This game will be hard, but it will not be impossible, that is something we strive to accomplish. This Game is a Hybrid between an Extreme Randomizer, like Ttar's, and a Difficulty hack, like Dio vento's or Drayono's hacks. The Full game is out now! Version v1.1 is out Now! Things that are Randomzied: Level-Up Moves(60% Of It Is STAB Moves) Wild Encounters Egg moves Trainers have randomized teams, except for important trainers, like Hau, the kahuna's, the Elite Four, Plumeria, Title Defense Battles, etc. These important trainers will have hand crafted teams. Abilities will be randomized to an extent. For important pokemon in the game, like starters, customs, legendaries, etc. will be customized and not randomized. Important trainer's will have beneficial nature's and stats It is planned that we have title defense challengers as Poketubers with their 6 favorite Pokemon, for example TKN(thekingnappy) will have his Gengar, shadypenguin with his pokemon, and Nexus with his Magcargo, teams more or less like that, we are for sure going to have TKN as a title defense challenger, not sure about the other two. This game will have an original story, and it will not be the kind of story you are used to seeing in pokemon. It will be a dark, unsettling kind of story. This game will have custom music, all of which is remixed music from previous installments in the pokemon franchise, and a couple will be from other video games, song credits are included with every .rar file we will post, so that we make sure that any song that we use, has credits to the original creator of the individual song, along with which songs replace which tracks in the game. There are over 100 new songs in total to replace all of the old ones. So all you music lovers out there are going to be able to listen to music that will please your ears every step of the way. We are also adding custom clothing and the like, so we will be having all of the previous generations enemy team outfits. Example: Rocket outfit, Magma outfit, Aqua Outfit, Plasma outfit, etc. Note: All legendaries will have new textures and some will even have new typings. We even have a whole slew of new Alolan forms and various shadow pokemon. You will be able to catch every legendary in the game, without having to need the other version of the game. It's really just a preference of which version you like more. Zygarde will be much harder to catch. I'm not kidding, good luck catching him. We have a new pokeball, named the Dark Ball, for catching shadow mons in. It is re textured over the Beast ball. So if you want an extra challenge, catch all of the new Shadow mons in the Dark balls. And yes, they act the same way that the normal beasts balls do. So Dark beasts will be easier to catch, and all other pokemon, it will just act like a normal pokeball. New Ideas are welcome, but we won't be implementing any of the community requested stuff until we are finished with all of our currently planned stuff first. To play on console you must have a Custom Firmware 3ds with Luma installed on it Luma files: Pokemon Reaper sun for luma 3ds cfw layered fs v1.1(Ultra Sun hack) : -Find elsewhere- Pokemon Nightmare moon for luma 3ds cfw layered fs v1.1(Ultra Moon Hack): -Find elsewhere- Go to GBA temp and look for the forum under the same name for the downloads If you are looking for other versions of the hack, they will be located in our discord server. Please get the other files from our discord if you don't intend on playing on console. Our public Discord link [Not allowed to post discord links anymore] To everyone: I moved this page from the old one, because that one was posted and edited by the previous leader Pixel, so I am moving the thread because it has too much outdated information, and on this new one, I will be able to edit it as I please, thank you for understanding. OLD THREAD LINK: [Why was this one even removed? It didn't even have any download links..] Use google to find the romhacks as we aren't allowed to post any links to anything anymore. by The Pokemon Nightmare Project team Unleash the Power of the Shadow Pokemon, teaser fight for Beta Guzma, he gets Destroyed by Shadow Groudon: The_Nightmare_Nuzlocke_Rules.txt
I plan on making a new story for the games, and a new story means much more than a few small text changes. I plan on doing much more. I also plan on making new forms of Pokemon, and customly changing battles. I would like help in the forms of beta testers, writers, general Pokemon fans, and people who have experience in the field of making custom textures for Pokemon. I changed a ton of text on my own time the other day, but I realized if I truly wanted this I would need much more help. I am new to making a lot of different won hacking but I believe I can do this with help.