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Found 21 results

  1. We probably all know that some types are objectively better or worse than others - so as a mental exercise I've tried to change the type chart and make every single type equally good, with the same amount of strong and weak points. I am aware that stats, Abilities, movesets and more are all elements that will still make some Pokémon better than others, but it's a step in the right direction. Now I'd love to see a rom edit of XY and/or ΩRαS that uses my new type chart. No other changes necessary, just modified type effectiveness. First of all, my thought process. Every existing type I gave points according to the following: STRENGTHS: - resisting a type = +1 point - being super-effective = +1 point - being immune = +2 points WEAKNESSES: - being hit super-effectively = -1 point - being resisted = -1 point - being immune'd = -2 points And here is what I found: STEEL — 15 strengths VS 7 weaknesses | Overall score: +8 FAIRY — 8 strengths VS 5 weaknesses | Overall score: +3 FIRE — 10 strengths VS 7 weaknesses | Overall score: +3 GHOST — 8 strengths VS 5 weaknesses | Overall score: +3 GROUND — 9 strengths VS 7 weaknesses | Overall score: +2 WATER — 7 strengths VS 5 weaknesses | Overall score: +2 FLYING — 8 strengths VS 6 weaknesses | Overall score: +2 ROCK — 8 strengths VS 8 weaknesses | Overall score: 0 DARK— 6 strengths VS 6 weaknesses | Overall score: 0 POISON — 7 strengths VS 8 weaknesses | Overall score: -1 ELECTRIC — 5 strengths VS 6 weaknesses | Overall score: -1 DRAGON — 5 strengths VS 6 weaknesses | Overall score: -1 FIGHTING — 8 strengths VS 10 weaknesses | Overall score: -2 ICE — 5 strengths VS 8 weaknesses | Overall score: -3 PSYCHIC — 4 strengths VS 7 weaknesses | Overall score: -3 NORMAL — 2 strengths VS 5 weaknesses | Overall score: -3 BUG — 6 strengths VS 10 weaknesses | Overall score: -4 GRASS — 7 strengths VS 12 weaknesses | Overall score: -5 Next was the difficult part - changing type effectiveness in a way that would make all type come to zero points, perfectly balanced. I tried for my changes to make as much sense as possible, though the results are debatable - and that's why I feel a hack is necessary. To test it out and see whether or not doing it this way would make the game more fair. Here it is: Potentially Perfect Type Chart Important: The below changes were the first version, see this post below for a revised one (link leads to the revised version). Other things to do in the hack would include: - changing the effectiveness of Flying Press accordingly; - make Scald a reverse Freeze-Dry? I mean, it would be weird if that attack was resisted by Ice; - no need to worry about Shedinja, no weaknesses were gained or removed from either Bug and Ghost type; - make sure Will-O-Wisp still hits Rock-types, despite the new immunity; - make sure Steel remains immune to poisoning as a status, despite losing the Poison-type immunity. - maybe change some related NPC dialogue? At least the Gym Guide Guy could be checked for possible lies.
  2. I've been co-writing the BCH viewer/exporter/modifier known as Ohana3DS (originally created by gdkchan) I thought you guys would find this very useful so here it is Screenshots: Features: - Loads just about any BCH you throw at it (maps, pokemon, OW models, in-battle models, some BCH models from other games, etc) - Exports models to SMD (source model) - Loads textures from BCH - Import/Export Textures to allow BCH texture editing - Import/Export OBJ to allow BCH model editing(beta feature; gotta keep the same amount of verts) - Can view map tile properties (thanks Kaphotics for providing code for that idea) - Left and right arrow keys to load other models in the same folder as the loaded model - Drag and drop to load files - Unpack garcs and much more Controls: - Left click = rotate - Right click = pan - Mouse scroll = zoom - Ctrl = finer zoom speed - F9 = Toggle Lighting - C = Change background render color Future Plans: - Finish BCH research Romfs Locs: OW models = a/0/2/1 In-Battle models = a/1/3/3 Map models = a/0/3/9 Map Textures = a/0/1/4 Map tex reference sheet: http://pastebin.com/E0NQgGhL Other: Github: https://github.com/gdkchan/OhanaXY FAQ: Q - Why do I get some weird exception/overflow on the latest push? A - force 32bit and disable overflow checks (yay VB) Q - Why does the exe crash/not work on my computer? A - Make sure you have .Net 3.5 or higher and latest Direct X installed Tutorials: http://reisyukaku.org/prog/ohana.html Enjoy~ Update: The current Ohana is becoming depricated and will be replaced by 'Ohana-Rebirth'. This new program was written from scratch (in C# this time), optimized and will have ton of more features. It's still in the beta phase, but i'll update a compiled one here every so often for those curious to try it out. Ohana3DS Rebirth.zip
  3. Hello, so far I've been looking through this website, and even GBATemp, and unfortunately wasn't lucky in finding a save that had everything unlocked, including the secret mission. Can somebody upload the completed save? Thanks in advance.
  4. Hey! You may remember XYTE and XYWE, which both have their own threads in this forum. I went ahead and updated them for ORAS: RSTE can edit and resave trainer data. RSWE can edit and resave wild encounter data. Note: Don't attempt to add encounters to a map that doesn't have any or remove all encounters from a map that does have them. ORAS Encdata is 1/0/1/3. ORAS trdata is a/0/3/6. ORAS trpoke is a/0/3/8. I can provide the source code of RSTE on request (PM me), but I'm warning you now that RSTE's source is garbage. RSWE Source: https://github.com/SciresM/RSWE Enjoy: RSTE.zip RSWE.zip
  5. Greetings, all. I am new here, so I apologize if this is in the wrong subforum. Now, what I am needing to do: My girlfriend and I are planning on playing all of the Pokemon games from gen 4 right up to gen 7. We both have homebrewed 3DSs with CFW and have the NDS Pokemon games as ROMS on R4i cards. The idea is to play HeartGold and SoulSilver> Platinum and Diamond> Black and White> Black 2 and White 2> X and Y> Omega Ruby and Alpha Sapphire> Sun and Moon, in that order. What we want to do is transfer Pokemon over each time we move over to the next pair of games. Each time we play a pair, we plan to catch all Pokemon available in that respective game, then move them all forwards to the next game. HeartGold/SoulSilver can trade to Platinum and Diamond, and Platinum and Diamond can trade to Black and White, and Black and White can trade to Black 2 and White 2, but each of these processes will take ages to accomplish, and there seems to be no way to trade Pokemon from Black 2/White 2 to X/Y when using an R4i card and a legitimate card is impossible to get in my country. So: Is there a way that I can batch export all Pokemon from a save (All .pkm/whatever files from the .sav) and the inject it into the next save? PkHex and PokeGen only allow for exporting and importing 1 Pokemon at a time, whereas I would like to do so as a batch to save a lot of time. I have .sav files on R4i and can make .sav backups for 3DS Pokemon games, I just need a way to transfer the Pokemon between them as a batch rather than individually. As a nitpick: Is there also a way that I can have Pokemon moved via this method be registered in the Pokedex for the game I inject them into? Thanks in advance and sorry for repeating myself in some parts
  6. I have an idea for a ORAS hack that's similar to TyranitarTube's alpha sapphire extreme randomizer. And by Similar, I mean having the theme of shadow pokemon, but not just shadow ho-oh or lugia. Right now I have a gateway card, but it doesn't work(I think it's a factory error, and am getting a new one soon). So, I need people to help me with this. Also, I might need a different name for Rayless Ruby. thanks for reading :biggrin: (ALSO: I meant a not randomized version) UPDATE: I have started editing the files and have a new Gateway card, but I can't edit the ExeFS for some reason. If anyone knows how to, I'd appreciate the help. I've also started going through the garc files, changing things such as the title and the sprites of pokemon. I am going to probably edit the encounter tables to include some shadow pokemon, and also to include more pokemon in general. Another thing I am going to do is change is the evolutions, to give trade evolutions alternate evolutions that you can use instead, and to change some evolutions(not all) like friendship evolutions to be easier. I know I put a poll in the thread, but I will probably not make the clothes purple because that would make it seem like the main character is corrupted, but he/she isn't. UPDATE 2: I know this should probably be going in the progressing edits page instead of the rom edit ideas, but I have no clue how to move it. Also, I've lost the USB flashdrive that contained the files that I was . However, the only thing I actually did was the respriting of several shadow pokemon that are in the game. I plan to make more changes now that I figured out how to edit the ExeFS, and am also going to dedicate more of my time into editing it(before I dedicated most of my time to my youtube channel, but now Im going to spend more time doing this). Another change to note will be that I will definitely give shadow pokemon a slight, but noticeable stat boost, yet making them a rare incounter(2%-3% chance to find them, and only 1 every 3 or so routes, and each having a lower catch-rate). Now, because there are these good pokemon with higher stats, the games difficulty will be harder, and I plan to have the Elite 4 have lvl 70-80 pokemon on the first match. NOTE:Playing a nuzlocke of this game is definitely possible, but [unless you are really lucky,] you will probably not find many non-legedary shadow pokemon, which is one of the main parts of the game. UPDATE: I made a post in the progressing edits page, check there for future updates!
  7. I recently started using Ohana3DS to extract assets from ORAS and noticed it's tedious to find a particular pokemon's model and texture. These files are found in folder a/0/0/8, and are labelled with file_#### instead of pokemon names. I searched around for an easy way to find which file goes with which pokemon, like a search function or list, but haven't found anything. Has anything like this been made yet? If yes then it should be made more public. Well anyway I started mapping the files to pokemon on my own, and it's pretty crazy. There are over 8000 files! So I'd like some help with this, and possibly make it a public project to identify all the model and texture files in a/0/0/8. Here's what I've got so far: https://github.com/mradocy/pokemonModelList. I've also discovered some things that would make this easier. About half the files can't even be opened in Ohana3DS, so that reduces the work a lot. There all also patterns with how the files work. In general, it seems a pokemon consists of a block of 8 files. These blocks tend to contain the following files: Pokemon model (geometry) (.pc file) A (<10 KB) .pf file that can't be opened. The texture of the pokemon (.pt file) The texture (shiny version) of the pokemon (.pt file) A .pt file that can't be opened, size varies a lot A medium (<100 KB) .pb file that can't be opened A medium (<100 KB) .pk file that can't be opened A small (<10 KB) .pc file that can't be opened Also, does anyone know what the significance of these extra files are? Are they animations? Note there are separate blocks for different forms of pokemon, which includes gender differences. This makes it hard to come up with a general formula for mapping pokemon to their corresponding files. Even if there was such a formula, there is still value in attempting to open the files. It'll be useful for bugtesting Ohana3DS; for example finding pokemon whose textures don't render correctly, or at all (Charizard, for instance). So would anyone like to help? A list like this would be very handy to have. Most importantly, if someone already did this please share it before we do a lot of work for nothing... (wouldn't that be embarrassing huh?)
  8. Hi, I was wondering if there's any way I could fix this. Had used pkhex yesterday on Y and AS at ease , the problem upon using it this morning I made a mistake of importing my Y safe file onto AS, so now my AS is corrupt, very stupid of me I know . Anyways, I do have the original save on my new3ds, but they're in multiple files within the folder 000011c5. There's 18 files within that folder. Was hoping someone would be able to help or direct me where to go to get help, if possible. I have tried using save manager and svdt-master, although I'm not quite sure I'm using svdt properly. Also, to add to the problem, I have two hard copies of AS, as I wanted to start a new game awhile ago but not delete my original AS data, so not sure if both saves are saved to the same folder, and if so would it be possible to decipher which files belong to the game save I'm trying to recover? Thank you for reading this, as it is greatly appreciated, and if there's any way to solve this, please let me know. Thanks again
  9. Hey, I started to make this romhack that I'm planning to release publicly here. Pokémon: NeΩ Ruby and Pokémon: Aslαt Sapphire are romhacks of Pokémon:Omega Ruby and Pokémon:Alpha Sapphire. They are planned for being a little more difficult than the normal ORAS and the storyline has been slightly edited for make it more interesting and funny. Most of the trainer are edited,and the Pokémon encounters are randomized,but without random legendary encounters. Currently I'm working only for the NeΩ Ruby one,since I don't got any AS cartridge,but I will also make that sooner or later. Note:This is a work-in-progress so there won't be screenshots for now First Release: ??? Main Changes Pokémon Changes -Some Pokémon had their typing changed for a better fitting type. (ex.Haunter types are now Dark/Ghost) -Pokémon who evolves with trades can now evolve in other methods. -New Evolutions! Pokémon Encounters Changes -The encounters are totally randomized -Legendary won't appear randomly -All Hold Items are randomized,Pokémon that have a Mega-Evolution have a great chance of carrying their Mega Stones. -Because of the randomizer,Pokémon from other regions can be already caught at the start of the game Moves and Tutors -All TMs are edited. -Moves (such as TM and Tutors) that the Pokémon can learn are randomized. Trainer Changes -Trainers (beside rivals,Wally,Zinnia,Steven,Gym Leaders and Elite Four; those are just edited) have their Pokémon and Hold Items randomized with max AI value and level boosted by 35%. Mega-Evolutions -Many Pokémons that didn't had a M-Evolution previously now have it. Storyline -The storyline has been edited slightly for making it little more interesting and funny. -Delta Episode is now named "ChΔoS Episode" and main text of it are edited. Minor Changes -Eggs hatch quickly -Some hidden features you'll notice... To-do list! -Change May's/Brendan's outfit -Title Screen edit. -Gateway or CFW logos and banner... Notes -If you got any other ideas you're welcomed. -If some one could help with Icon,Banner and title screen (since I'm not that good at this) I'll be gratefully. -If there are some horrible grammar errors,I'm sorry about that... Note: This is going to be released! I've worked on it a long time! Big Thanks: -Kaphotics for PK3DS -Asia81 for PackHack and the tools -SciresM for 3DS Builder -Reisyukaku for Ohana3DS
  10. I keep forgetting to post this and I don't even have the time to test this out, but when hacking a ROM, if you set fully evolved Pokemon to evolve to themselves at level 100, would they then be considered "NFE" thereby making eviolites give them Def/SpDef boosts? I haven't done any ROM hacking/editing in a while, but I know you can change the way Pokemon evolve and choose what they evolve into. If someone can test this out, it should theoretically work on both Black/White(2) and XYORAS. Otherwise, I guess you could set them to evolve to a dummy 'mon (Mewtwo evolves to Caterpie at level 50). Let me know if this works for anyone
  11. [ATTACH=CONFIG]13501[/ATTACH] Hello everyone. I haven't used my account in a while so I thought I would show what Im doing on the temp. Today I have started work on a rom hack of OR\AS called Pokémon Inverted. The main Feature is that most pokemon will be able to "invert" into other Pokémon (EX holding your 3ds upside down will evolve Ditto into Mew... Yes this actually works, try it when this gets released.). The starter Pokémon are also different. [ATTACH=CONFIG]13497[/ATTACH] As of now the rival's starter Pokemon is determined by what gender you choose (EX: Male gives you Eevee as the rival's starter and female gives you ditto) Some Pokemon can mega invert, boosting their stats or giving them different properties (EX: Ditto holding a metronome gives you a stronger ditto) The levels of wild pokemon have also been raised and you have a 1% chance of encountering a legendary pokemon in every route. The normal starters can also be caught in the wild. ScreenShots Check List Title screen 50% ( Need a better logo image, also want to change the background. Heard it was possible) Model/Texture Swap 0% ( Will do as soon as I figure out Ohana3ds. Model swaps and questionable character proportions are planned) Inverts 10% (Very rough estimate, almost every pokemon is planned to invert at one point. New type Chart 50% ( small edits are being made, like normal being weak to dragon and fairy being not very effective on bug) Move changes 100% ( Changed transform to "Forced Invert" and made it dark type) Battle Text 99% (Need to change transform in the battle dialogue to "Forced Invert") OV Text 1% (Will mainly be small edits, like edgy memes and reworded text) Icon and banner 100% ( Not much to say here, The banner is 2d for now) Download When the release comes there will be a patch for hans, .3ds, and .cia. The cia build had already been tested to work, It was derived from a romfs, which was made into a .3ds so I can assume those work as well. The .cia and 3ds will be released on that iso site.[ATTACH=CONFIG]13500[/ATTACH]
  12. Hello all. I am new to the forum and overall usage of pkhex. Before buying the equipment and everything I wanted to make sure this does work on 10.7 with home brew and with ORAS. It had me update ORAS so I wanted to make sure this still worked. Thanks in advance
  13. The intent of this is to make a number of Pokemon more viable for use for the entire game, intended for the Neo XY & RR/SS mods. The only changes are to stats & abilities, so the Pokemon can easily be loaded as regular legal mons (all else being equal) simply by loading the game without Hans (using an Ability capsule). The distribution will be the files for stats & moves. The RR/SS patch will begin with the RR/SS hold item changes. The current set of changes are as follows: [b]Move Changes:[/b] [list=1] [*]name: Mystical Fire; Power: 80; PP: 10; other changes: Heal 50% damage dealt (fire destroys & creates (Phoenix force FTW)) [*]name: Noble Roar; 80: 90; PP: 10; other changes: Physical Sound Move. 10% chance of increasing each SA, Att, Speed (separately). 27.1% of at least one [*]name: Tri Attack; 90: 27; : 3; other changes: 8% per hit. 22.1312% 'total'. [/list] [b]Pokemon Changes:[/b] [list=1] [*]name: Arbok; Ability2: Strong Jaw; Type2: Dark; Att: 105; Def: 79; SA: 95; Spd: 115; BST: 533; Or. BST: 438 [*]name: Delphox; Ability1: Magician; Ability2: Trace; Def: 80; Spd: 120; BST: 558; Or. BST: 534 [*]name: Electivire; Ability2: Sheer Force; Type2: Fighting; Def: 75; BST: 552; Or. BST: 540 [*]name: Florges; Type2: Grass [*]name: Magmortar; Ability1: Flash Fire; Ability2: Trace; Type2: Psychic; Att: 72; Def: 95; Spd: 90; BST: 552; Or. BST: 540 [*]name: Mega-Camerupt; Ability1: Desolate Land; Ability2: Desolate Land [*]name: Meganium; Ability1: Pixilate; Ability2: Pixilate; Type2: Fairy [*]name: Mega-Steelix; Ability1: Magic Bounce; Ability2: Magic Bounce; Def: 200; SA: 95; Spd: 20; BST: 610; Or. BST: 610 [*]name: Mega-Tyranitar; Ability1: Solid Rock; Ability2: Sheer Force [*]name: Porygon Z; Type2: Ghost; HP: 105; Att: 60; Def: 100; SA: 125; SD: 105; Spd: 80; BST: 575; Or. BST: 535 [*]name: Pyroar; Ability1: Fur Coat; Ability2: Serene Grace; Att: 109; SD: 72; BST: 554; Or. BST: 507 [*]name: Tyranitar; Ability2: Solid Rock [*]name: Weezing; Type2: Fire; SA: 115; SD: 80; BST: 530; Or. BST: 490; Notes: Poison/Dark also makes sense, but… [/list] If you have any suggestions for any changes, please post. EDIT: You can view the spreadsheet here: https://docs.google.com/spreadsheets/d/1CK-FvFG0qj5oF4hn7kEpvb3y3mOWDS3XCRyGwmbUeGE/edit?usp=sharing It seems this forum doesn't support the Google spreadsheet [gs] embedding...
  14. Lately I have been messing with the ORAS demo, with RSWE, RSTE, and Ohana. I have managed to do some pretty interesting things, enough to make a public hack. But I don't know what exactly should I change. So the question is, what kind of romhack should I make for the ORAS Demo? I'm thinking of making some Pokemon ORAS: Funky Demo Version where everyone looks like a popstar, lol. See, I have bad ideas, so that's why I am asking the community.
  15. Why don't we mod Pokemon ORAS and put Mega-Flygon into it? (Maybe because he doesn't have another sprite...) Sounds like a funny thing to you?
  16. I made a personal.garc editor for Pokemon X/Y and OR/AS: Use it like you would RSWE or RSTE. XY Garc is a/2/1/8. RS Garc is a/1/9/5. Source is available on my github: https://github.com/SciresM/Personal-Editor Download link: Personal Editor.zip
  17. Hi I'm Benn, I haven't Updated my 3DS yet so I can still do this, but I plan to update it in about a week on the 28th so I can use the e-shop to renew my Pokebank and download other titles (sense it's unlikely I'm going to buy another 3ds). What should I know to best utilize this while I have access to it? PS. The 3ds games I own are Pokemon Alpha Sapphire, Pokemon Y, Mario Kart 7, and Super Smash Bros.
  18. Hello all, i already complete 50% of it and want to post information about it here Like tittle say it would be hack for Alpha Sapphire! What special about it? Well, you would see all pokemon it it! Wait... No, it's not auto randomaized! All pokemons in their first form can be catched in wild, what's more? Pokemons that not have evolutions would be there too (Like legends, Mystic...) 50% was about it compleate, now i would look on update and story part (or maybe i would not touch that) Oh, almost forgot... Pokemons that needs some stones for evolutions would have them (and mega stones too). Better try catch some pokemons many times, because they can have evolve stone and some times mega stone Want to look on ohara3ds and on models (but program not running on my pc...) Well, wait for it)
  19. Hello, I'm french, I try to make a rom hack for my friends. I have questions. It's possible to get Ho-Oh on Sapphire or Lugia on Rubis if i give a clear bell or a tidell bell with a NPC?
  20. Project: Pokémon Alpha Sapphire: Black and White (German: Schwarz-Weiss) (Made by Traiver & Equin0xxx) ​ Google Docs progress list: Click here Project started: 08-13-15 Project release: Until November Custom Serial: CTR-P-ASBW (can be found as download - later) Pokémon Alpha Sapphire: Black and White is a ROM hack of Pokémon Alpha Sapphire for the Nintendo 3DS family and is playable with some CFW's and Gateway 3DS. It will be the first fully Pokémon based 3DS ROM hack! The main purpose is to create every single Pokémon (721) as black and white spirits and models for a lovely new experience. I'll not change the story of the game BUT there comes something more which I do not disclose... Pokémon Changes: - every Pokémon will looks like black and white versions of the current version - shiny Pokémon becomes some lovely look - rarity of shiny Pokémon will become more common (It will not as hard to find them as in the normal game) - there will be some special changes on legendary Pokémon Protagonist Changes: - Brendan and May will become some fitted looks - All gym leaders, too... Wild Pokémon Changes: - more soon... Item Changes: - there will be some unique items for legendary Pokémon, more soon... Evolution Changes: - more soon... Other Changes: - title screen, banner and icons (I need some help with it for more lovely looking fonts) First screenshots: Notes: - If you have more ideas, please let me know. Any idea for a ROM hack is welcomed! - Help needed: Icon, banner and title screen edit for every language (kor, jap, es, it, en, de, fr) Special Thanks: -Kaphotics -Reisyukaku -Asia81 -SciresM
  21. the type effectiveness table is in DllBattle.cro @ 0xDB428
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