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Pokemon LeafGreen Gen 3 Shiny
Shellyz posted a file in User Contributed Saves
Pokémon Fire Red reproduction
TurkeyTape posted a topic in Generation 3Hi, this is my first post to this forum (and any forum in general lol) so I hope I'm doing this right. A few days ago i ordered a copy of Fire Red from Amazon to complete a game from each set of games and I looked over some stuff to find out if it was fake following getting it and it looked like kt was almost certainly real. Reading the listing again as well as numerous other things (like the game locking up for maybe a second or 2 while saving and the "the save file is ok" message at the start up) it said it was a 'reproduction', fake, obviously. But looking over it, it seems like a really solidly doen fame to the point where the cartridge looks damn near identical and the listing said in the description it was a reproduction, not hiding it. So if anyone has a copy like this, could you please tell me how your experience with it was. Did it do the typical 'erase after defeating Lance/Blue' like many fakes are known to do. Could it transfer to DPP/HGSS? Thanks in advance cause I wanna know before I dedicate some time to this game only for it to get erased after defeating Blue.
Pokemon max stats cheat code for FireRed - LeafGreen
HaiPhuong posted a topic in RAM - GBA HelpHi everybody! I need your help. Anyone have cheats that can modify the stats of pokémon in Fire Red? I may have easily found out on the internet the gameshark code for max all stats of party pokémon in FR - LF, but which I need is code for max each stats of a pokémon. I searched out max each stats only in Ruby, but not in FR-LG. 1st Pkm max all stats in FireRed: 38A014382724 3FF453949219 => This code set HP/Atk/Def/Spc.Atk/Spc.Def/Spd of your first pokémon to 999 points 1st Pkm max each stats in Ruby: 830043B8 03E7 (999 HP) 830043BA 03E7 (999 Atk) 830043BC 03E7 (999 Def) 830043C0 03E7 (999 Spc.Atk) 830043C2 03E7 (999 Spc.Def) 830043BE 03E7 (999 Def) => With 03E7 in hex is 999 in decimal, I can modify the stats of pkm as I wish in Ruby. I need the similar of this code in FireRed. More details: In FireRed I want to mod my Mewtwo's stats as follows: 584 HP 674 Atk 494 Def 996 Spc.Atk 549 Spc.Def 734 Spd Could anybody help me to solve this?
Pokemon LeafGreen Gen 3 Shiny 1-386
Shellyz posted a file in User Contributed PKM files
Firered & LeafGreen GBA VC Help?
Sirnight posted a topic in Miscellaneous HelpSo I've injected a region-free cia of FireRed into my system, and it works fine (aside from the obligatory 'save file is corrupted' message that does nothing at all) But when I go to back it up via JKSM to do some editing, I get an error stating 'error opening save archive'. I tested with a USA version of LeafGreen, and got the same result, however the cias of Yellow and Crystal work just fine. I also have a cia of Emerald that I have yet to test, but I'd imagine it would get the same result. Is it something about the GBA games that messes things up? How can I fix it? EDIT: I managed to somehow get it backed up (through a slew of error messages) and got my editing done, but now I can't figure out how to import it back in. I probably just suck, and the solution is simple, but for the life of me I can't get Decrypt9 to cooperate. EDIT 2: Apparently the Decrypt9 error message means nothing, because it imports regardless. Well then. At least I know what to do now.
Pokemon Soul Link Emulator
vMarik posted a topic in Systems, Flashcards, and EmulationI've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
PokemonPlayer64634 posted a topic in Pokémon LegalityI have a MYSTRY Mew and was wondering if anyone could confirm if it's legit or not, please. OT: MYSTRY, ID: 06930, Nature: Serious, Characteristic: It's very finicky! IVs: HP: 23, Attack: 21, Defense: 6, Sp. Atk: 29, Sp Def: 8, Speed: 6,
Gen 3 Shiny Collection Non-RNG (Complete Shiny-dex)
roots313 posted a topic in Pokémon RequestsHey guys I wanted to start a LEGIT shiny collection. I've been a shiny collector for years and just got into .sav files. I'll be uploading a .sav file soon with a collection of the shinies I've caught over the years as well as some I've gotten some friends. (I'm just waiting for my package) My collection does include some RNG shinies since I did a bit of experimentation with it but the rest are full odds. I'm we can all pool our shinies to make a complete shiny-dex of non RNG pokemon.
Gen 3 shiny starter .sav
roots313 posted a topic in Pokémon RequestsHey guys I was just wondering if anyone had/ could please make me a sav file with any of the shiny starters in any of the gen 3 games. Either fire red/ leaf green or Emerald. Also could you please put the name of the player to Ryan and select the male character. Thank you so much! I appreciate it! P.S. If possible would Could I also get max money and the aurora ticket.
Gen III Master Codes & DMA-Disablers (all languages)
BlackShark posted a topic in RAM - GBA CheatsThis thread contains all the Master Codes and DMA-Disablers for all language versions of third generation games. They are in ARv3/4 format which is the most used and should be supported by all current real hardware Action Replays and emulators. English French German Italian Japanese Spanish
Distribution Cart Pokémon Aurora Ticket
EeveeEvolution posted a topic in Generation 3Is anyone selling their AuroraTicket Distribution Cartridge? I am looking for one.
Gen 3 (FireRed/LeafGreen) Save Editor Tool
Jovie posted a topic in Saves - ResearchDoes anyone know if there's a gen 3 save editor tool for firered and leafgreen which is able to view the roamer legendary beast's stats (suicune/entei/raikou)? I just thought if there's one as I'm trying to shiny hunt the roaming suicune on my leafgreen and looking for other ways of determining its stats without encountering it in the wild
Hello people of the internet, I was wondering if there is a working walk through walls action replay code (V3) for Pokemon Leafgreen (US) V 1.0. I have tried several codes I could find online, even Gameshark codes (which sometimes work apparently), and none of the codes I have tried work. My Action Replay cartridge is V 3.3 (the latest version). I do not have any coding knowledge, but I have used Action Replay for DS Games, and Powersaves for 3DS. I have tried using ARcrypt to attempt to convert the code, and have likely done it incorrectly, as the converted codes wouldn't work via the action replay device. In addition, I have tried using this online tool for converting GBA Codes with no luck, https://gamehacking.org/?sys=gba. I have made sure I entered the codes properly. I used the same exact 3 codes in VBA and on my AR Cartridge. I can confirm I have the right version of the game (V 1.0) because the game boots up to "Game Freak", without the "Presents" text in the logo. I have tried using the standard version of Visual Boy Advance-1.8.0-511, along with version 1.0 of the game (I dumped my version 1.0 cartridge using a homebrew app on my wii to avoid ambiguity). I was able to get these codes to work entering them through the "Gameshark..." option, the other existing options being "Code...", "Cheat...", and "CodeBreaker...". The master code works fine with other codes on my AR Cartridge, but I am unsure about the DMA Disable code. Walk Through Walls (Supposedly V. 1.0) This code only works in VBA and NOT on my Action Replay Device. Oddly enough, I have tested it, and walk through walls works with just the first two lines of code in VBA, however, I have failed to replicate this via the Action Replay Hardware, including with the DMA Disable code completely off. This has led me to believe this may be a gameshark code that is not compatible with my Action Replay V3.3 cartridge, but I am not 100% certain. 509197D3 542975F4 78DA95DF 44018CB4 (M) Must be on 72BC6DFB E9CA5465 56671F3A 6F4F4D6B Anti-DMA/DMA Disable Code (For whatever reason, the first two lines of this code prevent me from being able to walk through walls while it is active) (This is while playing through VBA). I assume the DMA Disable code is not required like the master code, and is only needed for bag and money codes though, so maybe this is unimportant? 8D671FD9 6F6BEFF2 78DA95DF 44018CB4 I hope someone can help me, as it seems I am not the only one who has struggled to find an answer to this problem, according to this link -> https://forums.glitchcity.info/index.php?topic=7201.0. The link has additional info, including for V 1.1. I apologize if this is not the right place for this topic. Please enlighten me, and please don't delete this if possible. Thanks in advance, ~Kyle
idea Making a pokemon Leaf Green hack.
Pokemongalaxy posted a topic in ROM - GBA Discussion & HelpHello, im making my own pokemon hack called Pokemon Galaxys. I would like some insight please.:redface: Ok so the region is the Bermu (BURM- YOU) region. It is based off the bermuda triangle. The Pokemon Professor is named Amelia Lilac, yes she is based off of Amelia Earheart. The story is that Team Nova tryed to use the energy of the legendary pokemon Hipafuse, Naizero, Aekoro, and Ukuro to break throught the space time continum and create their own galaxy/world. But when attempting this the other Ukuro got into the lab in a last attempt to save the others and is forced to absorb the energy and galaxy. The Ukuro's body could not hold it all and was forced to evolve into a pokemon, now called Cosmikuro, to hold the power and energy of the forming galaxy. Its body was so exhasted by this that it was plungged into a deep slummber. That is not the only thing that happened, when the huge power surge that was supposed to create a new galaxy happened it tore the whole region from this world and left it in a way point. Over generations of not being able to exscape the region the story of this occurence became nothing more than a legand. Because of its suclusion this worlds pokemon have evolved differently. So only six of the original pokemon exsist in this region. These pokemon are magikarp and garadose, Stantler, eevee, tropius, and dunsparce. Stantler and dunsparce have evolutions where as tropius has a pre-evolution. If you like the story tell me and ill start posting pics of pokemon people and other information about my hack. Critisism is welcome and opinions asked for. Thanks and sorry for any grammar or spelling errors.:bidoof::wink:
idea NEW LEAF GREEN edited rom UNDER PROGRESS
youitan posted a topic in ROM - GBA Discussion & Helpim currently making a rom using leafgreen, some hacking and tools. il update with some picktures later. start pokemon edit =99% now im gonna edit the text to the start pokemons. right now its vulpix, dratini and torique. they are REALLY hard to raise for some reason. if u want another starter ill publish a starter pokemon tool with my game later. town edit= 0% talking edit = 8% il make a ash alike player. 100% done pokemon evolution done, now all pokemon can be evolved, including kadabra machamp and other item trade or trade pokeons. if anyone have some ideas i might use one or two. and ifsomeone know what tool can make and edit the trainers pokemon. (i have 1 but it dont tell me where they are.) it woud be apericiated. (plz dont post my spellingfails). its currently day no 2.
resource pokemon FRLG updated graphics
pokehackster posted a topic in ROM - GBA Discussion & HelpI have began Updating the Graphics for Fire Red and Leaf Green and have them ready to release now there will be 2 patch types with the patcher included in the file. Lunar IPS Tsukuyomi I will continue to update the game graphics and hope everyone enjoys them