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Found 11 results

  1. Hey guys I wanted to start a LEGIT shiny collection. I've been a shiny collector for years and just got into .sav files. I'll be uploading a .sav file soon with a collection of the shinies I've caught over the years as well as some I've gotten some friends. (I'm just waiting for my package) My collection does include some RNG shinies since I did a bit of experimentation with it but the rest are full odds. I'm we can all pool our shinies to make a complete shiny-dex of non RNG pokemon.
  2. Hey guys I was just wondering if anyone had/ could please make me a sav file with any of the shiny starters in any of the gen 3 games. Either fire red/ leaf green or Emerald. Also could you please put the name of the player to Ryan and select the male character. Thank you so much! I appreciate it! P.S. If possible would Could I also get max money and the aurora ticket.
  3. This thread contains all the Master Codes and DMA-Disablers for all language versions of third generation games. They are in ARv3/4 format which is the most used and should be supported by all current real hardware Action Replays and emulators. English French German Italian Japanese Spanish
  4. Is anyone selling their AuroraTicket Distribution Cartridge? I am looking for one.
  5. Hi everybody! I need your help. Anyone have cheats that can modify the stats of pokémon in Fire Red? I may have easily found out on the internet the gameshark code for max all stats of party pokémon in FR - LF, but which I need is code for max each stats of a pokémon. I searched out max each stats only in Ruby, but not in FR-LG. 1st Pkm max all stats in FireRed: 38A014382724 3FF453949219 => This code set HP/Atk/Def/Spc.Atk/Spc.Def/Spd of your first pokémon to 999 points 1st Pkm max each stats in Ruby: 830043B8 03E7 (999 HP) 830043BA 03E7 (999 Atk) 830043BC 03E7 (999 Def) 830043C0 03E7 (999 Spc.Atk) 830043C2 03E7 (999 Spc.Def) 830043BE 03E7 (999 Def) => With 03E7 in hex is 999 in decimal, I can modify the stats of pkm as I wish in Ruby. I need the similar of this code in FireRed. More details: In FireRed I want to mod my Mewtwo's stats as follows: 584 HP 674 Atk 494 Def 996 Spc.Atk 549 Spc.Def 734 Spd Could anybody help me to solve this?
  6. Does anyone know if there's a gen 3 save editor tool for firered and leafgreen which is able to view the roamer legendary beast's stats (suicune/entei/raikou)? I just thought if there's one as I'm trying to shiny hunt the roaming suicune on my leafgreen and looking for other ways of determining its stats without encountering it in the wild
  7. Hello people of the internet, I was wondering if there is a working walk through walls action replay code (V3) for Pokemon Leafgreen (US) V 1.0. I have tried several codes I could find online, even Gameshark codes (which sometimes work apparently), and none of the codes I have tried work. My Action Replay cartridge is V 3.3 (the latest version). I do not have any coding knowledge, but I have used Action Replay for DS Games, and Powersaves for 3DS. I have tried using ARcrypt to attempt to convert the code, and have likely done it incorrectly, as the converted codes wouldn't work via the action replay device. In addition, I have tried using this online tool for converting GBA Codes with no luck, https://gamehacking.org/?sys=gba. I have made sure I entered the codes properly. I used the same exact 3 codes in VBA and on my AR Cartridge. I can confirm I have the right version of the game (V 1.0) because the game boots up to "Game Freak", without the "Presents" text in the logo. I have tried using the standard version of Visual Boy Advance-1.8.0-511, along with version 1.0 of the game (I dumped my version 1.0 cartridge using a homebrew app on my wii to avoid ambiguity). I was able to get these codes to work entering them through the "Gameshark..." option, the other existing options being "Code...", "Cheat...", and "CodeBreaker...". The master code works fine with other codes on my AR Cartridge, but I am unsure about the DMA Disable code. Walk Through Walls (Supposedly V. 1.0) This code only works in VBA and NOT on my Action Replay Device. Oddly enough, I have tested it, and walk through walls works with just the first two lines of code in VBA, however, I have failed to replicate this via the Action Replay Hardware, including with the DMA Disable code completely off. This has led me to believe this may be a gameshark code that is not compatible with my Action Replay V3.3 cartridge, but I am not 100% certain. 509197D3 542975F4 78DA95DF 44018CB4 (M) Must be on 72BC6DFB E9CA5465 56671F3A 6F4F4D6B Anti-DMA/DMA Disable Code (For whatever reason, the first two lines of this code prevent me from being able to walk through walls while it is active) (This is while playing through VBA). I assume the DMA Disable code is not required like the master code, and is only needed for bag and money codes though, so maybe this is unimportant? 8D671FD9 6F6BEFF2 78DA95DF 44018CB4 I hope someone can help me, as it seems I am not the only one who has struggled to find an answer to this problem, according to this link -> https://forums.glitchcity.info/index.php?topic=7201.0. The link has additional info, including for V 1.1. I apologize if this is not the right place for this topic. Please enlighten me, and please don't delete this if possible. Thanks in advance, ~Kyle
  8. So I've injected a region-free cia of FireRed into my system, and it works fine (aside from the obligatory 'save file is corrupted' message that does nothing at all) But when I go to back it up via JKSM to do some editing, I get an error stating 'error opening save archive'. I tested with a USA version of LeafGreen, and got the same result, however the cias of Yellow and Crystal work just fine. I also have a cia of Emerald that I have yet to test, but I'd imagine it would get the same result. Is it something about the GBA games that messes things up? How can I fix it? EDIT: I managed to somehow get it backed up (through a slew of error messages) and got my editing done, but now I can't figure out how to import it back in. I probably just suck, and the solution is simple, but for the life of me I can't get Decrypt9 to cooperate. EDIT 2: Apparently the Decrypt9 error message means nothing, because it imports regardless. Well then. At least I know what to do now.
  9. Hello, im making my own pokemon hack called Pokemon Galaxys. I would like some insight please.:redface: Ok so the region is the Bermu (BURM- YOU) region. It is based off the bermuda triangle. The Pokemon Professor is named Amelia Lilac, yes she is based off of Amelia Earheart. The story is that Team Nova tryed to use the energy of the legendary pokemon Hipafuse, Naizero, Aekoro, and Ukuro to break throught the space time continum and create their own galaxy/world. But when attempting this the other Ukuro got into the lab in a last attempt to save the others and is forced to absorb the energy and galaxy. The Ukuro's body could not hold it all and was forced to evolve into a pokemon, now called Cosmikuro, to hold the power and energy of the forming galaxy. Its body was so exhasted by this that it was plungged into a deep slummber. That is not the only thing that happened, when the huge power surge that was supposed to create a new galaxy happened it tore the whole region from this world and left it in a way point. Over generations of not being able to exscape the region the story of this occurence became nothing more than a legand. Because of its suclusion this worlds pokemon have evolved differently. So only six of the original pokemon exsist in this region. These pokemon are magikarp and garadose, Stantler, eevee, tropius, and dunsparce. Stantler and dunsparce have evolutions where as tropius has a pre-evolution. If you like the story tell me and ill start posting pics of pokemon people and other information about my hack. Critisism is welcome and opinions asked for. Thanks and sorry for any grammar or spelling errors.:bidoof::wink:
  10. im currently making a rom using leafgreen, some hacking and tools. il update with some picktures later. start pokemon edit =99% now im gonna edit the text to the start pokemons. right now its vulpix, dratini and torique. they are REALLY hard to raise for some reason. if u want another starter ill publish a starter pokemon tool with my game later. town edit= 0% talking edit = 8% il make a ash alike player. 100% done pokemon evolution done, now all pokemon can be evolved, including kadabra machamp and other item trade or trade pokeons. if anyone have some ideas i might use one or two. and ifsomeone know what tool can make and edit the trainers pokemon. (i have 1 but it dont tell me where they are.) it woud be apericiated. (plz dont post my spellingfails). its currently day no 2.
  11. I have began Updating the Graphics for Fire Red and Leaf Green and have them ready to release now there will be 2 patch types with the patcher included in the file. Lunar IPS Tsukuyomi I will continue to update the game graphics and hope everyone enjoys them
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