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About Me

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Found 138 results

  1. Version 1.0.0


    This is Red's team since Gen 4 with perfect IVs and the same movements, abilities, and objects that trainer Red has. This is based on HeartGold/SoulSilver and you can use it in any main pokemon game since Gen 4. Tips: If in a 3DS or in a Nintendo Switch use Hombrew with caution. Warning: Do not use in any game before Gen 3. PKHeX credits to: PKHeX.exe
  2. Hi, I'm currently hacking Pokemon Omega Ruby, and I went through most of the game's files, but I couldn't find anything with Team Magma's logo (the one that appears in battle). I just want to know where in the game's files it is. Thanks!
  3. Hi I am new to the competitive scene and could use some help... This is what I had in mind, but I'm not sure how to finish the team, any ideas?
  4. Does Anyone Have An AR Code To Reactivate Spear Pillar/Distortion World/Team Galactic Event For Platinum
  5. Hello there! Fox here, I'm new, so you probably don't know this is a shared account with my brother, Dusk. I'm a girl, he's a guy. We share 'cuz we're too lazy to log in or out Anyway enough messing around; I want you people to tell me if my team is good or bad C: THIS IS MAH FUTURE TEAM :C I HAVE PIKACHU EEVEE HOUNDOUR AND GHASTLY RIGHT NAO. Also a star next to the move means they already know it Raichu female Moveset -Volt tackle* -Thunderbolt* -Thunderpunch -Irontail* Houndoom male Moveset -Crunch -Flamethrower -Fire fang -Rock climb Gengar male Moveset -Hypnosis -Dream eater -Shadowball -Mean look (for those annoying Entei and Raikou) Vaporeon female Moveset -Surf -Waterfall -Aqua tail -Water pulse Marrowak male Moveset -Rock smash -Strength -Bone rush -Skull bash Dragonite female Moveset -Fly -Dragon breath -Whirlpool -Hyperbeam Please correct me if these pokemon can't learn these moves, I'm not all that familiar with pokemon moves ^^; Also if anyone has an idea on where to fit in cut, it was originally for Raichu but Pikachu couldn't learn it.
  6. This team is designed for OU competative play and is focused on luring out apozing steels and threats to my dragons so that I may kill them and then allow my dragons to continue to sweep on. Here is the line up in a glance: First up Salimance (Draco) @ Life Orb Nature: Mild (+SpAtk / -Def) Ability: Intimidate EVs: Atk 72, Spe 220, SpAtk 216 Role: Crushing Lead Draco Meteor Outrage Hidden Power (Ice) Earthquake Draco has three simple jobs. To crush the oposing lead, have the opponent show their dragon counter, and optionaly to return later as a wall breaker. I know i will get a fit over not having a SR lead but the point of this is to throw off my opponent. This Dragon also handels the two most common leads easily. Taunt leads are normaly frail and suicidal already and if they expect to stop a DD Mance they are sadly mistaken. If it is a trick lead I will benefit all three ways! I get a scarfed Mance, Band Mance, or a Specs Mance! Now were is the problem with that? Hidden Power Ice is effective against more Leads than Fire Blast (Aerodactyl, Togekiss, Glyscore to name a few) and the EVs were only moved slightly to Beat out all base 95 pokemon who chose a speed positive nature and max out the speed stat. (Like glyscore leads) Next is Metagross (Meta) @ Expert Belt Nature: Naughty (+Atk / -SpDef) Ability: Clear Body EVs: Atk 252, Spe 134, SpAtk 124 Role: The Trick Meteor Mash Thunder Punch Hidden Power (Fire) Grass Knot Metagross is so common that many teams carry a counter. This counter would normaly be a bulky water and is used to counter all steels and some dragons. Metagross is setup bait to some of those with the wrong set. Meta has a set designed to counter these counters though and clear the way. and he can use HP Fire to dent any steel dumb enough to come in as well. This opens the way for Scizor, Kingdra, and also scouts the team to a good level that i should know at least one or two partners to the bulky water or the lead that has not come out yet. My only question is should i add earthquake over meteor mash to counter absolutly everything that may come in? (heatran and magnezone come to mind) Now the fun parts (and yes we are still in Hoenn) Latias (Purity) @ Choice Scarf Nature: Timid (+Speed / -Atk) Ability: Levitate EVs: Hp 80, SpAtk 252, Spe 176 Role: Dragon / Gyara Counter Draco Meteor Surf Thunderbolt Trick This Latias is now changed to handel DD Mance and DD Gyara as well as some other common threats to the over all line up. (Thanks Dimi) The Alternate Scizor (Big Red) @ Choice Band Nature: Adamant (+Atk / -SpAtk) Ability: Technician EVs: Hp 248, Atk 252, Spe 8 Role: Latias Partner / Mid game Sweeper / Scout / Revenge Killer (A lot I know lol) Bullet Punch Pusuit U-Turn Superpower As I said in the previous paragraph Big Red's main job is to counter latias's counters. He also scouts for me with U-Turn. Revenge kills alot with Bullet Punch + STAB + CB + Technician. Destroys with pursuit. And finaly sweeps later game with moreBullet Punch + STAB + CB + Technician. The last Dragon of Johto Kingdra (Drache) @ Leftovers Nature: Naughty (+Atk / -SpDef) Ability: Sniper / Swift Swim EVs: 252 Atk, 232 Spe, 24 SpAtk Role: Mid Game Sweeper Dragon Dance Outrage Waterfall Hydropump Drache is dragon in German if the name confused you. Drache is only resisted by empoleon and shedinja so late game should have no problems with only dragons as his weakness. If an opening comes up early I take it though. The Speed EVs are just enough after one DD to out speed base 130s. Sniper is nice with a Critical hit but Swift Swim will let me abuse Rain Dance teams... Advice? The only Native to the Region Heatran (Hot Head) @ Choice Scarf Nature: Naive (+Spe / -SpDef) Ability: Flash Fire EVs: Hp 6, Spe 252, SpAtk 252 Role: Fire Counter / Steel Counter / Revenge killer Fire Blast Earth Power Hidden Power (Grass) Explosion Hot Heat gets out early in the game but I just like to keep things organized. He generaly comes in on the steels that came on one of my dragons or he took the heat from a fire type that came out on my Metagross or Scizor and got Flash Fired. He helps round off the team and keeps things flowing. I would like to thank you now for taking the time to comment on and rate my team. All advice is greatly apreciated.
  7. This is my team request. CuleX has agreed to make the .pkm files for me, but since his wifi isn't working I'll need someone else to do the trade with me. :3 Note: none of these pokemon should be shiney, and all pokemon should be at lvl 100. Pkmn@Item Ability Effort Values -> [sca = special attack, scd = special defense] Nature ~Moveset [ivs: HP, ATTACK, DEFENCE, SPEED, SPC. ATTACK, SPC. DEFENCE] HATCHED AT... ROUTE / CARTRIDGE / DATE ___________ Smeagol Smeargle@Choice Scarf [MALE] O W N T E M P O 252hp / 4def / 252spd j o l l y ~Spore ~Transform ~Trick ~Explosion IVs: 31hp / 23atk / 29def / 30spd / 21sca / 24scd HATCHED AT SOLACEON RUINS / PEARL / DEC. 06, 2008 __________ Skarmee Skarmory@Leftovers [FEMALE] S T U R D Y 252hp / 64atk / 176def / 16spd i m p i s h ~Stealth Rock ~Spikes ~Roost ~Brave Bird IVs: 29hp / 25atk / 30def / 24spd / 19sca / 31scd HATCHED AT ROUTE 210 / PEARL / JAN 08, 2009 __________ Tekno Bozo Porygon-Z@Choice Scarf [MALE] A D A P T A B I L I T Y 252hp / 220spd / 36sca l o n e l y ~Tri Attack ~Hidden Power [fighting] ~Thunderbolt ~Dark Pulse IVs: 28hp / 24atk / 24def / 30spd / 30sca / 30scd HATCHED AT ROUTE 210 / PEARL / MARCH 21, 2008 ___________ Queendra Kingdra@Leftovers [FEMALE] S N I P E R 252hp / 252atk / 6spd j o l l y ~Outrage ~Hidden Power ~Waterfall ~Hydropump IVs: 29hp / 29atk / 29def / 31spd / 30sca / 31scd HATCHED AT MT. CORNET / PEARL / MAY 19, 2008 ___________ Nurse Joy Blissey@Leftovers [FEMALE] N A T U R A L C U R E 252def / 40sca / 396scd q u i e t ~Ice Beam ~Toxic ~Wish ~Softboiled IVs: 24hp / 23atk / 18def / 14spd / 23sca / 9scd ---SPECIAL NOTE: This Blissey must be pal-parked from KANTO (FireRed) as it is based on the NYPC event Chansey from 2004. __________ Mewtwo Hippowdon@Life Orb [MALE] S A N D S T R E A M 252hp / 124atk / 132def a d a m a n t ~Earthquake ~Crunch ~Fire Fang ~Slack Off IVs: 30hp / 27atk / 28def / 18spd / 20sca / 31scd HATCHED AT SOLACEON TOWN / PEARL / APRIL 01, 2009
  8. This is my first attempt at getting something even closer to a Competitive Team. In this case we're talking about UU. Please, be kind, polite and try to explain :biggrin: FOXee (Ninetales) (F) @ Life Orb Ability: Flash Fire EVs: 252 Spd/252 SAtk/4 SDef Adamant nature (+Atk, -SAtk) - Energy Ball - Nasty Plot - Flamethrower - Hypnosis Let's start with the gorgeous shiny Ninetales. First of all I'll set to sleep the opponent and then use Nasty Plot in order to boost Ninetales stats. Energy Ball gives a nice coverage against Water and Rocks, especially with Life Orb. --- Greenpeace (Ludicolo) (M) @ Leftovers Ability: Swift Swim EVs: 252 HP/76 SAtk/180 SDef Adamant nature (+Atk, -SAtk) - Leech Seed - Protect - Grass Knot - Ice Beam And here we've got the wonderful Staller. Protects on the switch then starts Leech Seeding everything. Grass Knot gives me coverage against Gyarados, Suicune, Vaporeon and Milotic, while Ice Beam puts down freaky Dragons. --- Big smoke beast (Weezing) (M) @ Leftovers Ability: Levitate EVs: 252 HP/252 Def/4 SAtk Bold nature (+Def, -Atk) - Flamethrower - Thunderbolt - Pain Split - Haze He's my physical wall. Flamethrower kicks away ugly bugs. Thunderbolt scares Gyarados while Haze is good for hindering Baton Pass teams. --- Steel Heel (Registeel) @ Leftovers Ability: Clear Body EVs: 252 HP/100 Atk/156 SDef Careful nature (+SDef, -SAtk) - Iron Head - Earthquake - Stealth Rock - Thunder Wave Here it comes the Tank! Registeel is scared by Fire-, Fightning- and Ground-tipe attacks, but Earthquake kills the nasty ground/fire pokèmon such as Blaziken or Arcanine and Thunder Wave helps me stop fast Fire and Fightning types on the switch. --- Dunno (Slowbro) (F) @ Leftovers Ability: Own Tempo EVs: 252 HP/252 Def/4 SDef Timid nature (+Spd, -Atk) - Slack Off - Surf - Psychic - Toxic He's Registeel perfect partner. Protects him from Fire and Fightning types and it's a one of the most powerful Bulky Water pokèmon. Slack Off provides walling against physical sweepers, while Psychic helps him super-effectively hit both Poison and Fightning types. --- The doll (Claydol) @ Leftovers Ability: Levitate EVs: 252 HP/144 Def/114 SAtk Bold nature (+Def, -Atk) - Rapid Spin - Stealth Rock - Earth Power - Shadow Ball Last but not least my Rapid Spinner. With Levitate she's also immune to Spikes or Toxic Spikes. Shadow Ball hits big black ghosts who come in on the switch and he can set Stealth Rocks. ---
  9. Hello all. This is my first foray into competitive battling, and after a few battles on Smogon, this is my team: Hippowdon (M) @ Leftovers Ability: Sand Stream EVs: 252 HP/168 Def/88 SDef Impish nature (+Def, -SAtk) - Earthquake - Slack Off - Stealth Rock - Toxic --- Tyranitar (M) @ Choice Band Ability: Sand Stream EVs: 176 HP/252 Atk/80 Spd Adamant nature (+Atk, -SAtk) - Stone Edge - Crunch - Pursuit - Aqua Tail --- Porygonz @ Choice Specs Ability: Adaptability EVs: 2 HP/4 Def/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Tri Attack - Hidden Power [Fighting] - Dark Pulse - Hyper Beam --- Heatran (M) @ Choice Scarf Ability: Flash Fire EVs: 4 HP/252 Spd/252 SAtk Rash nature (+SAtk, -SDef) - Earth Power - Flamethrower - Explosion - Hidden Power [Electric] --- Blissey (F) @ Leftovers Ability: Natural Cure EVs: 252 HP/252 Def/2 Spd/4 SDef Bold nature (+Def, -Atk) - Seismic Toss - Wish - Protect - Thunder Wave --- Rotom-c @ Choice Specs Ability: Levitate EVs: 4 Def/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Leaf Storm - Thunderbolt - Hidden Power [ice] - Will-o-wisp --- Rotom seems to die really quickly, I am thinking of replacing him with a Gengar. I need Ice moves, and Brelooms have come close to destroying my team late game. I know it is not so good, and some tips would be advisable. Thank you!
  10. Because we all know that everyone has one, and no one can get it without hacking...well, maybe some fanatics can, but hey, that's them. So my Dream Diamond Team would have to be, in order from best liked to least: Darkrai, Giratina, Luxray, Mammoswine, and Abomasnow. Ad they're all especially cool when Shiny. So, what's yours?
  11. ok dont ask me why but my ards wont work on my comp so i need a team that i cant make :[ Plz and TY :]:bidoof: FC:5199 1772 3789 SodaPOP.pkm Ketchup.pkm Frenchy.pkm Meaty.pkm Nacho.pkm Nugget.pkm
  12. Well, I thought that I would start a new game on my emerald version. I just wanted to see what people would think of my ingame team. I'm currently taking on the Mossdeep gym so I have a ways to go. [sprite]260[/sprite] Lv 43 Swampert Mudkipz are the best Sassy nature so SDef is up. Defences are nice and even. [sprite]286[/sprite] Lv 42 Breloom Breloom is next. He majors in fighting. No spore but he can still put a dent in any enemy. Except ghost >.> Jolly nature so he's speedy [sprite]282[/sprite] Lv 42 Gardevior In most of my games I have used Gardevior. She's a special sweeper/wall. Mild nature is the best I could get. ----------------------------------------------------------------------- Pokemon I need to get or raise [sprite]121[/sprite] Another special sweeper. I thought I would try Starmie for a change. It took FOREVER! but I got one with a modest nature and natrual cure ^-^ It's a lv 29 staryu right now and I still need to get a water stone. [sprite]171[/sprite] Another staple on my team. I'm hoping on getting one with V-absorb and maybe a + Sdef nature. I need to get dive first. The last slot is my HM slave. I need to find where a water stone is located. If people have any Ideas for nicknames please post. My nicknames need a little work ^^" I just felt like posting this but I'm not sure if it is approprite so if it needs to be moved or deleted Etc. be my guest.=/
  13. Curse Of Darkness Team inspired by Legacy Raider's Curse Tyranitar team ------------------------------------------------------------------ Introduction: ------------------------------------------------------------------ Around the D/P Era as well as early Platinum I ran a bulky offensive team on shoddy as well as WiFi, the basic strategy behind it was to use Dual Screen Bronzong lead to set up rocks and D/S so it could make things easier for DD Tyranitar to sweep. http://www.smogon.com/forums/showthread.php?t=46608 This was by far one of the best teams I ever used, it got me the most wins and hardly more than 3 members died, after a while I believed the team reached it's limits so I retired it till a few days ago. On smogon I saw a RMT post by Legacy Raider promoting (I believe) Curse Tyranitar using Pokemon like Gliscor and co to make things easier for him to sweep (Gliscor dealing with fighting moves as well as psychics and other stuff dealing with things that hinder Tyranitar's sweep don't remmber the details as for some reason it got deleted). With the team posted I noticed the team resembled my team with new additions to fit the Platinum metagame, basically what the team did was make me want to rework my old team using some things LR used. ------------------------------------------------------------------ Team Line Up ------------------------------------------------------------------ ------------------------------------------------------------------ In-depth look ------------------------------------------------------------------ Metagross @ Leftovers Ability: Clear Body Nature: Adamant (+Attack, - Special Attack) EVs: 252 HP | 236 Attack | 12 Defense | 8 Speed Bullet Punch Earthquake / Meteor Mash Stealth Rock Explosion ....................... Comments & Suggestions: Taken straight from the Smogon dex with Leftovers over Occa Berry. Metagross as a lead is very interesting, the purpose of this set is to set up rocks while dealing with some of the common leads in the metagame like suicide leads. With his typing and ability Metagross provides my team with useful resists, when Stealth Rock is up normally save Metagross for later so I can check some dragon Pokemon (predicted Outrage etc), normally this Pokemon is Salamence as Salamence can be a pain to kill when played right so it is important I keep Metagross alive as long as I can. The EVs give Metagross a bit of bulk as as I am not really interested in out speeding other Pokemon, the move sets goes either way for me, I tend to use Meteor Mash over Earthquake most of the time so I can attempt an early sweep but that would mean steel types resist all of my moves, Explosion is to take out a key member as a perfectly timed Explosion can be game breaking for this team. Gliscor @ Leftovers Ability: Hyper Cutter Nature: Jolly (+Speed, - Special Attack) EVs: 252 HP | 40 Special Defense | 216 Speed Swords Dance Earthquake Roost Stone Edge ....................... Comments & Suggestions: Now this is a member I am very fond of. Gliscor acts as a fighting check (I think) as well as a great supporting Pokemon for my team, with his speed, decent attack and defense stats he is normally one of the last members standing late game. The move set is so that i can stop stat up users that are outsped by Gliscor as well as ruin some other sets for Pokemon, this has helped me stop Pokemon from stalling with Recovery as well as screw up switch ins, Roost gives Gliscor well needed recovery and the rest deals with fighting Pokemon and Heracross as well as Pokemon weak to ground. The EVs are so that Gliscor can have as much health and speed as possible while having a ok attack and defense stats, I haven't used this set in a while so I don't know remember it fares against Lucario. Zapdos @ Leftovers Ability: Pressure Nature: Timid (+ Speed, - Attack) EVs: 252 HP | 80 Special Attack | 176 Speed Thunderbolt Heat Wave Roost Hidden Power [Grass] ....................... Comments & Suggestions: Zapdos is one of the defensive cores of the team that is able to check stuff like Swampert that give this team a lot of trouble, I felt that Salamence was dead weight on the team, which died too soon because of the Life Orb + Stealth Rock + Sandstream combination. Zapdos also aids in beating Scizor which is a thorn to Tyranitar, my old team used to have major problems with SD Scizor especially but the addition of Zapdos with recovery as remedied that. Uxie @ Light Clay Ability: Pressure Nature: Impish (+Defense, - Special Attack) EVs: 252 HP | 180 Defense | 76 Speed Reflect Light Screen Memento U-Turn ....................... Comments & Suggestions: This is the first time I have ever used Uxie and I must say he/she is a fine addition to this team. I consider Uxie to be the Mesprit and Bronzong mixed together, my old team had Bronzong set up screens while crippling another pokemon while I had a psychic immune to ground scout what my opponenet does, Uxie accomplished these taaks by setting up screens and crippling with memento, if I want to save him/her for later I U-Turn out of there. Scizor @ Choice Band Ability: Technician Nature: Adamant (+ Attack, - Special Attack) EVs: 248 HP | 252 Attack | 8 Speed Bullet Punch Superpower Pursuit U-Turn ....................... Comments & Suggestions: Scizor with Choice Band is an excellent addition to any offensive team that needs a raw revenge killing Pokemon, with Choice Band + Stealth Rock you are looking at killing alot of Pokemon denting enough to be killed by other offensive pokemon. The key to this set is making sure you are not predicable, this means most of the time you are going to need to use the odd pursuit, but I mainly stick to U-Turning ass scouting is a massive help, with U-Turn I can plan what my next move is gonna be, though this does not work against his main counter that being Heatran, a well predicated Superpower decimates his ass, and if it is not Scizor I am still doing hells worth of damage providing a ghost does not come in and kill me. This is also the perfect trapper imo as well as the best set for Scizor, Choice Band + Bullet Punch will indefinitely deal with Gengar, and if he decides to switch out, Pursuit deals with him, Gengar as well as everything that is weak to Pursuit is in a no win situation when in the same ring as Scizor. (Another lazy repost) Tyranitar @ Leftovers Ability: Sand Stream Nature: Careful (+Special Defense, - Special Attack) EVs: 74 HP | 252 Attack | 8 Defense | 176 Special Defense Curse Crunch Substitute Stone Edge ....................... Comments & Suggestions: Credits go to Randomspot for showing the set. Anyways Curse Tyranitar is a beast, that is all I have to say, after two curses and stuff Tyranitar becomes a very difficult Pokemon to take down providing everything that kills him is weakened/taken otu beforehand. This set is a little different to the the normal set found on Smogon, as I don't like Rest I decided to use this set. Basically you sub as early as possible and curse up behind the sub, with Tyranitar's decent special defense and attack while being boosted by Curse he should be able to clean up late game. The move set is what I am having problems with, Payback is a powerful move but I feel Crunch will be better suited for that move slot, with the other moves I have the option of using Stone Edge, Earthquake or Crunch, it is hard choosing a good move for it. ------------------------------------------------------------------ The End ------------------------------------------------------------------ Ok so I know that the team is not perfect, I am considering dropping Salamence for a Latias as well as trying out Celebi, the Curse set has been working well for me. (I have been lazy in this rmt, sorry). ------------------------------------------------------------------ Change Log ------------------------------------------------------------------ Gave Tyranitar Crunch and Stone Edge Changed Gliscor's spread Changed Gliscor's move set Changed Gliscor's nature and ability Mesprit and Salamence gone New members being Uxie and Zapdos ------------------------------------------------------------------ Change Log ------------------------------------------------------------------ Coming soon
  14. [sprite]385[/sprite] Jirachi @ Damp Rock Ability: Serene Grace EVs: 252 HP/176 Spd/80 SAtk Timid nature (+Spd, -Atk) - Rain Dance - Thunder - Stealth Rock - U-turn --- Weaknesses: Ground, Fire Resists: Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon Immune: Poison Jirachi is the lead rain dancer, and mid-rain dancer. Stealth rock is to provide additonal dmg against switch ins, and allows Dugtrio to OHKO Tyranitar. U-Turn is to switch out after doing his job, allowing him to return mid-game to restart Rain Dance in case of a long game. Thunder provides a powerful attack in Rain, with a 60% chance to paralyze. [sprite]051[/sprite] Dugtrio (M) @ Choice Band Ability: Arena Trap EVs: 40 HP/252 Atk/216 Spd Jolly nature (+Spd, -SAtk) - Earthquake - Rock Slide - Night Slash - Sucker Punch --- Weaknesses: Grass, Water, Ice Resistances: Poison, Rock Immune: Electric Dugtrio traps and kills Tyranitar and Blisseys. With a choice band and high attack, Dugtrio can OHKO Tyranitars who have been damaged by stealth rock, and 2HKO Blisseys. He can also trap and kill certain electric types such as Electivire. The Jolly nature is to allow him to get first attack on a single DD Tyranitar. Sucker Punch allows a strong priority attack, Night Slash can be used against a switch in who's resistant to ground/rock, and Rock Slide provides a strong attack against fliers. [sprite]419[/sprite] Floatzel (M) @ Life Orb/Left Overs Ability: Swift Swim EVs: 226 HP/252 Atk/8 Def/24 Spd Lonely nature (+Atk, -Def) - Bulk Up - Waterfall - Ice Punch - Return --- Weaknesses: Grass, Electric Resistances: Steel, Fire, Water, Ice Floatzel is a powerful physical sweeper. 24 speed will allow it to outrun all threats in the rain, and Bulk Up is used to enhance it's already powerful attack. STAB Waterfalls provide a powerful attack, Ice Punch takes care of fliers or dragons, and Return gives a strong normal attack for near perfect coverage. Life Orb is used to boost his already powerful attack, although I may use Leftovers instead. [shinysprite]272[/shinysprite] Ludicolo (M) @ Life Orb Ability: Swift Swim EVs: 4 Def/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Surf - Grass Knot - Ice Beam - Hidden Power [bug] Weaknesses: Flying, Poison, Bug Resistances: Ground, Steel, Water Ludicolo was chosen as my special sweeper for it's potent attack and unique typing. Flying, poison and bug moves aren't usual in the OU tier. Surf was chosen over Hydro Pump because I value accuracy over power. Grass Knot was chosen over Energy Ball because it generally deals more damage, and can 2HKO Gyarados. I have to watch out though, because without Energy Ball, Vaporeon can stall out Grass Knot. Ice Beam gives a strong attack against fliers and dragons, and Hidden Power Bug was chosen because it has a high chance to OHKO a Celebi who was struck with stealth rock. [sprite]260[/sprite] Swampert (M) @ Leftovers Ability: Torrent EVs: 240 HP/216 Def/52 SAtk Relaxed nature (+Def, -Spd) - Earthquake - Ice Beam - Surf - Rain Dance Weaknesses: Grass (x4!) Resistances: Poison, Rock, Steel, Fire Immune: Electric Provided Jirachi opens against a Pokemon who counters it, his goal is to set up stealth rocks, then U-turn out to Swampert. Swampert has good resistances, and only one weakness. His immunity to electric attacks also provide a good switch-in against electric types that Dugtrio might not be able to handle. (Zapdos is one). Other then that, Mixpert is a good attacker, with powerful earthquakes, ice beams, and STAB rain-danced surfs. [sprite]212[/sprite] Scizor (M) @ Life Orb Ability: Technician EVs: 176 HP/100 Atk/56 Spd/176 SDef Adamant nature (+Atk, -SAtk) - Pursuit - U-turn - Roost - Bullet Punch --- Weaknesses: Fire (x4!) Resistances: Normal, Bug, Ghost, Steel, Grass, Psychic, Ice, Dragon, Dark Immune: Poison Scizor. He's a strong attacker, and in a rain dance team, fire attacks are lessened against him. It doesn't completely negate his weaknesses, but it does provide some leeway. A slow U-turn allows a good switch-in, pursuit can also handle celebi and latias, and Bullet Punch is the strong attack we all know and love. Roost allows him to heal. I used this set for a surprise value, as most people expect a swords dance Scizor, but I may switch him to standard since I'm not sure how well this will work.
  15. RANDOMSPOT555 EDIT: To stop the random complaining, while at the same time able to maintain some humor in here, all gimmick teams can go in here. As in, teams that would in no way function outside of being complete jokes. Sound good? Okay. Introduction So are you tired of fighting those ugly uber teams unprepared? Well, I devised a team that's foolproof and will ALWAYS defeat. Ready? The Roster [sprite]129[/sprite] Magikarp@Focus Sash Flail Sweeper 6 HP/252 Atk/252 Speed Jolly Nature - Splash - Tackle - Flail - Bounce With Magikarp you're going have a blast! So here is the idea. Since it rains in ubers thanks to the abundance of Kyogre, Magikarp's speed will double. Then Magikarp will get hit by Thunder, and Focus Sash kicks in, absorbing everything. That Kyogre will laugh so hard he will begin setting up, while Magikarp proceeds to Flail the fish, becoming a 5-4HKO to a max HP Kyogre with 1 HP while Calm Mind does 0 damage to the Red fishy! Take that! It's also 25.73% - 30.12% against a minimum HP Kyogre... so it's a guaranteed 4HKO! Also, a max HP Arceus is 6HKOd while the Extremekiller's Swords Dance will do ZERO damage against the fishy! This wonderful fish is gonna own people tonight! [sprite]011[/sprite] Metapod@Leftovers Physical Wall 252 HP/252 Def/6 SpD Impish Nature - Bug Bite - Iron Defense - String Shot - Tackle The premier physical wall of this team. With + 6 defense, he can take an unboosted Arceus's Extremespeed for a total of 12.17% - 14.47%! And he can take him down with a 63HKO Bug Bite while Arceus can only manage 0 damage with Swords Dance! That Bug Bite can also eat off a Pinch Berry... so if Metapod gets Salac or Liechi Berry... they're in for it! [sprite]014[/sprite] Kakuna@Choice Band Choice Bander 6 HP/252 Atk/252 Speed Adamant Nature - Poison Sting - Bug Bite With Choice Band, expect things to die horribly. Max HP Steel-type Arceus is a 25 HKO with a Choice Banded Bug Bite! In an environment where Psychics are prevalent, a Kakuna can easily switch into a Swords Dance or Calm Mind and kill off stuff with Bug Bite. To give you a perspective Deoxys-A can be 2HKOd if its negative natured. This Kakuna will NEVER get walled, EVER! [sprite]266[/sprite] Silcoon@Leftovers Physical Special Wall 252 HP/6 Def/252 SpD Careful Nature - Iron Defense - String Shot - Poison Sting - Bug Bite A backup bug... walls stuff like NOBODY else can do! [sprite]268[/sprite] Cascoon@Choice Band The Tanky Sweeper 252 HP/252 Atk/6 SpD Adamant Nature - Bug Bite - Poison Sting - Tackle Walls stuff AND kills stuff! This thing kills stuff like NOBODY has ever done before! If you are unfortunate to meet up with this member of this team, just hope his awesomeness Cascoon will spare you from the wrath of his evil eye! [sprite]349[/sprite] Feebas@Focus Sash Magikarp's Ugly Stepsister 252 HP/6 Attack/252 Speed Jolly Nature - Mirror Coat/Hypnosis - Protect - Waterfall - Flail You thought Magikarp was awesome? Just wait until you see the ugly stepsister! With Focus Sash, she is not OHKOd by the likes of Kyogre and WILL reflect it back with her UGLY stare (Mirror Coat), frying that poor killer whale into dust. If you opt for Hypnosis, the opponent WILL be outsped by the ugly stepsister in the rain and will be hypnotized into sleeping thanks to her UGLY stare and continue to Flail them and STAB Waterfall in the rain. This one's SURE to cause stuff to die horribly! FEAR the UGLY STARE! Any comments? Please rate!
  16. Upon Random's advice, this team is now going to be a Sandstorm team. [sprite]142[/sprite] Aerodactyl (M) @ Focus Sash Ability: Pressure EVs: 4 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Stealth Rock - Taunt - Earthquake - Rock Slide --- Weaknesses: Rock, Steel, Water, Electric, Ice Resists: Normal, Flying, Poison, Bug, Fire Immune: Ground Aero here is my lead in. Taunt can stop the opponents Pokemon from setting up, I try to get Stealth Rocks out as soon as possible. Focus Sash ensures it survives to do this. Earthquake is to counter Infernape and other ground weak lead-ins, and rock slide is another option. I've chosen Rock Slide over Stone Edge due to it's greater accuracy. Basically, get in, set up rocks, then suicide. [sprite]448[/sprite] Lucario (M) @ Life Orb Ability: Inner Focus EVs: 4 HP/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Aura Sphere - Shadow Ball - Hidden Power [ice] - Agility Weaknesses: Fighting, Ground, Fire Resists: Normal, Rock, Bug, Ghost, Steel, Grass, Ice, Dragon, Dark Immune: Poison Considering Tyranitar is a physical attacker, I'm making Lucario a special attacker in case of any physical walls. HP Ice is for dragons, which my team lacks coverage of, and the rest is obvious. [sprite]248[/sprite] Tyranitar (M) @ Leftovers Ability: Sand Stream EVs: 74 HP/252 Atk/8 Def/176 SDef Careful nature (+SDef, -SAtk) - Crunch - Curse - Substitute - Fire Punch --- Weaknesses: Fighting (x4!), Ground, Bug, Steel, Grass, Water Resists: Normal, Flying, Poison, Ghost, Fire, Dark Immune: Psychic Switch in on something that's scared of him, use sub, and then curse my way to good attack/defense. Fire punch is for additional team coverage, and crunch is a basic STAB. [sprite]385[/sprite] Jirachi @ Leftovers Ability: Serene Grace EVs: 240 HP/160 Def/34 Spd/76 SDef Impish nature (+Def, -SAtk) - Wish - U-turn - Body Slam - Ice Punch --- Weaknesses: Ground, Fire Resists: Normal, Flying, Rock, Steel, Grass, Psychic, Ice, Dragon Immune: Poison Jirachi is support with wish, scout with U-turn, and status inflicter with Body Slam. He's actually gotten me a few kills with body slam. Ice Punch is for coverage against dragons, or a last resort against ghosts who switch in. [sprite]472[/sprite] Gliscor (M) @ Leftovers Ability: Sand Veil EVs: 252 HP/40 Atk/216 Spd Jolly nature (+Spd, -SAtk) - Swords Dance - Roost - Earthquake - Stone Edge Weaknesses: Water, Ice (x4!) Resists: Fighting, Poison, Bug Immune: Ground, Electric Jolly nature + speed EV's allow it to outspeed Lucario's and smack them with Earthquake. Swords Dance is to boost attack, and with stealth rock, Stone Edge can then OHKO all Gyaradoes, Salamence and Dragonites. I went with Sand Evasion over Hyper Cutter because the 20% evasion was too good to pass up. I also went with leftovers over a yache berry, since proper prediction can nullify my ice weakness with roost. [sprite]395[/sprite] --- King Dedede (M) @ Petaya Berry Ability: Torrent EVs: 14 HP/232 Spd/252 SAtk/12 SDef Modest nature (+SAtk, -Atk) - Agility - Substitute - Surf - Ice Beam --- Weaknesses: Fighting, Ground, Electric Resists: Normal, Flying, Rock, Bug, Ghost, Steel, Water, Psychic, Ice, Dragon, Dark (Niiiiice) Immune: Poison Empoleon is the special sweeper. Use agility, follow with sub until the berry kicks in, and then sweep. Surf is for the STAB, Ice Beam is to handle dragons/flyers. Well, any comments or suggestions? This is my first team, and I would like any pointers since I am new to competitive battling.
  17. Ok, I'm not sure how well this team will work out, seeing as I just finished making it. I wanted to pick an offensive team, then I think I turned it into a balanced/stalling team, but I'm not sure. So rate my first team, tell me what could be changed, don't be gentle. By GOD do NOT go easy on me. So, without further ado, I have finished my introduction now I introduce to you, my team. Electrode @ Focus Sash Nature: Hasty Ability: Static EVs: 4 HP/252 ATK/252 Spe Role: Lead/Suicide - Explosion - HP Ice - Light Screen - Thunderbolt Starmie @ Choice Scarf Nature: Timid Ability: Natural Cure EVs: 6HP/252 SpA/252 Spd Role: Sweeper - Trick - Surf - Ice Beam - Thunderbolt Weavile ♀ @ Choice Band Nature: Jolly Ability: Pressure EVs: 40 HP / 254 Atk / 216 Spe Role: Counter - Pursuit - Ice Shard - Brick Break - Night Slash Tyranitar ♂ @ Leftovers Nature: Adamant Ability: Sand Stream EVs: 104 HP / 144 Atk / 72 Def / 188 Spe Role: Counter - Dragon Dance - Counter - Stone Edge - Earthquake Ditto @ Focus Sash Nature: Jolly Ability: Own Tempo EVs: 252 HP / 4 Def / 252 Spe Role: The Best Set Ever - Transform Smeargle ♀ @ Focus Sash Nature: Jolly Ability: Own Tempo EVs: 4 HP / 252 Atk / 252 Spe Role: Spike Lead - Spore - Spikes - Endeavor - Protect
  18. I just finished working on a picture of my D/P/Plt team consisting of my starter Tortureign (Torterra), Tyran (Raichu), Veaesuvius (Charizard), Thanatos (Tyranitar), Neptnaeius (Garchomp), and Skorponakh(Gliscor)...Just click the thumbnail...and please comment
  19. So after using the same 3-4 teams (only one of them was really unique, the other 3 were variants with the same premise), I decided to re-construct a Wi-Fi Sandstorm team I used....but from memory. Aerodactyl (M) @ Focus Sash Ability: Pressure EVs: 6 HP/252 Atk/252 Spd Jolly nature (+Spd, -SAtk) - Taunt - Stealth Rock - Toxic - Earthquake Nothing fancy here. I chose Toxic over Stone Edge to help wear down foes such as Swampert. Stone Edge just seemed to never get used, while I'm at least sometimes able to Toxic. The biggest challenge with this lead is against Crobat and Azelf and other Aerodactyls. With Crobat, I tend to switch out. With suicide leads, I hope for the speed tie and SR right away. Against Fake Out Ape, I SR first and anything else I get to do is a bonus. Breloom (M) @ Toxic Orb Ability: Poison Heal EVs: 6 HP/252 Atk/252 Spd Adamant nature (+Atk, -SAtk) - Spore - Substitute - Leech Seed - Focus Punch After testing out Seed Bomb over Leech Seed, I stuck with the standard set. At 212 speed EVs, would I still be able to outspeed most Swamperts and Suicunes? Leech Seed REALLY helps if paired up with a Toxic from Aerodactyl, or recovering health for Curse-Tar. Tyranitar (M) @ Leftovers Ability: Sand Stream EVs: 252 HP/46 Atk/212 SpDef Careful nature (+SDef, -SAtk) - Curse - Substitute - Crunch - Fire Punch The star of the team. I come in on something that's dying or hates T-Tar (I'm really enjoying the increased usage of Psychic that I'm seeing when using the Sinnoh Lake trio and on Scarf/Specs Starmie), Sub up, and see what happens. With Yawn on Vaporeon and Spore on Breloom, I also get a good number of chances to set up on what would otherwise be a threat to Tyranitar (Gyarados). And in an added bit of hilarity, I finally figured out why it sucked so much at taking special attacks. I accidentally assigned all sp Def EVs into sp atk. I'm also testing out Brick Break over Fire Punch, since it'll give me a neutral hit on Scizor, x2 on Heatran, and x4 on other Tyranitars. However, even with that, it also means I lose a good hit on Starmie, Gengar, and also the 20% drop in defense. Vaporeon (M) @ Leftovers Ability: Water Absorb EVs: 252 HP/128 Def/128 SAtk Bold nature (+Def, -Atk) - Yawn - Surf - Ice Beam - Protect I've never been big on Wish Passing, but Yawn passing is just fine with me. I'm having a bit of trouble directly countering Gyarados, so I think I'll be testing out HP Electric over Ice Beam. Scizor (M) @ Choice Band Ability: Technician EVs: 252 HP/252 Atk/6 SDef Jolly nature (+Spd, -SAtk) - Bullet Punch - U-turn - Superpower - Pursuit First time using this baby and I can see why everyone loves it. I'm not getting as much usage out of Pursuit as I'd really like, but every now and then it helps me finish off a switching out Blissey, Starmie, or Gengar. Maybe I should test out Bug Bite or Knock Off? Claydol @ Leftovers Ability: Levitate EVs: 128 Def/252 HP/128 SDef Bold nature (+Def, -Atk) - Rapid Spin - Light Screen - Earth Power - Reflect Basically my spinner. Spikes/Toxic Spikes can be quite annoying, and I figured this d00d would be best for the job on a sand team. He gets to set up screens too, sometimes, and covers fighting weakness. But with Aero basically stopping Roselia setting up Toxic Spikes, I'm not sure how much I really need this. Otherwise I'd love to throw Bronzong into the mix. This team is winning a fair number of battles, but I think it could be improved. Here's my run down so far: Status absorbing has multiple checks. After Breloom is poisoned it has nothing to worry about and can come in on any status. Tyranitar with a sub also provides a check. Finally, Vaporeon can scout out status with Protect. In addition to that, Claydol can take on Thunderwaves. I'm having more trouble than I thought with Gengar. Scizor can come in and finish it off if it's Specsed or Scarfed, but Life Orbed can fire off shadow ball and finish it with Focus Blast. For this reason, I'm seriously considering switching Vaporeon out for Dusknoir, which would also give me a handy spin blocker. Any suggestions for a set? EDIT: I apologize for the wall-of-text but I'm not feeling very creative right now. Also, link to the SPPF RMT: link
  20. Team L The object of my team: ... nothing much. Just beat the opponents out of comedic glory via taking roles of Megaman Robot Masters. Other notes: - I will not change the Pokemon I have (unless there are other Pokemon that can fit VERY well with their Robot Master counterparts)... but I am more than happy to switch around the order or their movesets/IVs/roles. So suggestions pertaining to that are always welcome. - This is NOT an insane gimmick team. It is actually quite serious (albeit novelty at best)... and it does win battles (11 wins so far)... and lose some battles (2 losses so far). Some of the reasoning is because of the unexpectedness of certain Pokemon's roles or what it uses, but now that it is in plain sight... whatever =/ [sprite]127[/sprite] Cut Man the Pinsir @ Focus Sash/Lum Berry Adamant Nature Hyper Cutter 252 Atk/4 Def/252 Speed - Stealth Rock - X-Scissor - Earthquake - Quick Attack/Stone Edge This is the lead Pokemon. No one expects Pinsir to SR or anything... and usually forget it has it because his counterparts Heracross and Scyther/Scizor do not. In fact, not many people even know Pinsir exists! It is even less acknowledged than Heracross... who is non-existent because of a certain crimson flash and an aura Pokemon. So here is the deal. Cut Man sets up SR (I would think that is Guts Man's job though) or attacks the lead Pokemon. Focus Sash is good so that it survives super effective attacks like an Arcanine's Flare Blitz. Hyper Cutter is there so that stuff like Intimidate will not work. If the lead is something like a Focus Sash Azelf, I would X-Scissor it and *surprise surprise* Quick Attack. Nobody expects the Spanish Pinsir! Why I selected Pinsir: Well, Cut Man is a very simple robot. Much like Pinsir, he has a pair of blades that resemble scissors in his head. Pretty much the aesthetics got me to select Pinsir to represent Cut Man. And much like Cut Man, he is weak to Rocks and Fire. How interesting. Hyper Cutter seems appropriate enough for an ability. I could have selected Kingler for his coloring and the fact he has some giant pincirs, I thought Pinsir was more appropriate. Pinsir is your beaten off the path Pokemon which no one stares at because there's Scizor and even the obscure Heracross. Cut Man is pretty much the same... people do not take him seriously because... he's a robot playing with a bunch of... scissors? Most people do in fact try playing against him first. Also, Pinsir is slightly agile, but not too much, much like Cut Man. If anything though, I feel Scyther's stats resemble Cut Man's more than Pinsir's, but I chose Pinsir all for its aesthetics. I don't know about you but I felt Pinsir was very similar to Cut Man. Usefulness: |||||||||| Personal Score: |||||||||| He sets up rocks and usually takes down the opposing lead not named Swampert or Metagross or Heatran... but still, he gets up the rocks unless taunted. Sometimes he can retreat and come back to fight another day... but aside from that, he can be easily walled by the likes of Skarmory and the many steels of OU. [sprite]068[/sprite] Guts Man the Machamp @ Leftovers Adamant Nature No Guard 248 HP/252 Atk/8 Speed - Dynamicpunch - Stone Edge/Payback - Rest - Sleep Talk Ah, the scary Guts Man. With Dynamicpunch that never fails to land on non-ghosts and confuse stuff without Own Tempo is just amazing... and scary. Coupled with 130 base attack and STAB, it is bound to land some holes. Scary birds coming in? Stone Edge them to death... and *gasp* it actually hits! No Guard saves the day! The bottom line is... once Machamp comes in, it is SCARY and is bound to cause a couple of KOs. Why I chose Machamp: Guts Man is an iconic character of Megaman. I mean look at him. He's tough, durable, scary, causes earthquakes as he jumps, hurls large boulders at you... this guy is truly tough to fight against if you do not possess his weakness, the Hyper Bomb... and even then it is pretty hard to aim with it. Same thing could be said of Machamp. He is powerful, tough, and pretty much a scary sight. Nobody wants to fight confused... NO ONE (unless they know the RNG is at their side or if their name is Slowbro). Machamp is also one of the original 150s... and is fairly recognizable by people. And Guts Man is pretty much the same way too. He seems perfect... although a "Guts" Hariyama may have sufficed, I think Machamp is more fun to use. Resttalk also makes more durable than usual. Usefulness: |||||||||| Personal Score: |||||||||| He's fun, quite abusable, and very sturdy, but he is quite slow just like Guts Man himself... so he is easily revenge killed near the end. Also low PP is not a good sign. Nevertheless, quite solid and makes a name for himself. [sprite]471[/sprite] Ice Man the Glaceon @ Choice Scarf Timid Nature Snow Cloak 8 HP/252 SpA/248 Speed - Sleep Talk - Hidden Power Fighting - Shadow Ball - Ice Beam Ice Man... and his useless Ice Slasher. I wonder what Capcom was thinking when they made it do 0 damage against everything but Fire Man who only took 4 compared to the normal 10 damage (this was normal in MM1) that every boss's weakness did... when Megaman took 10 damage from Ice Slasher himself (Megaman's weakness perhaps?). Anyhow, it is quite a revenge killer. Nobody expects Glaceon to be THIS fast. With these Speed EVs (HP Fighting has 30 Speed IVs) Glaceon hits 373 speed, enough to outpace + 120s like Alakazam and KO them with Shadow Ball or hit Salamence with STAB Ice Beams off a base 130 SpA. One problem is that I have to use Timid nature... which makes Glaceon lose off a LOT of needed power =/ Nevertheless it is really only relegated to revenge killing or scaring off Salamences and whatnot. Why I chose Glaceon: Ice Man Ice Man... yeah yeah just get the Thunder Beam, zap him instantly, and he dies in 3 hits. Simple as that. Ice Man is often quite neglected... much like this fellow Glaceon here... but still, he is quite powerful against Megaman himself and can be a tough adversary. However it is that weapon of his that serves very little use other than to freeze the fire towers in Fire Man's and Wily's castle and to freeze Big Eyes in midair (but if you shoot at the wrong place...). Ice Slasher is also Fire Man's weakness, but trust me, it is a LOT easier fighting Fire Man with your regular Arm Cannon than with Ice Slasher if you know what to do. Glaceon, like Ice Man, is more trouble than what it is worth. It is powerful but with a base speed of 60 and pitiful HP, it is not going to take hits enough to blast back with its STAB Ice Beams anyhow. Sure that defense of 110 and Special Defense of 95 is actually decent... but the low HP really offsets it. Glaceon is like the Ice Slasher... beaten off the path and no one truly uses one in competitive battles unless they were a die hard fan like I am. Also, this is the first time I made Glaceon Male... most of the time I would pick female if I were ever to make a Glaceon. Ice Man looks pretty "cute" for a male robot master... which is bizarre... or he may just be the third Ice Climber but got rejected and was adopted by Capcom. Nevertheless, Ice Man is pretty cool (no pun intended), much like Glaceon here. I do not know what else would actually fit Ice Man better than Glaceon... unless you were talking about Articuno... but Articuno is even worse. Usefulness: |||||||||| Personal Score: |||||||||| Actually, Glaceon is quite useful. No one expects a really fast Glaceon firing off a really powerful STAB Ice Beam coming... and they usually just let that Salamence stay in thinking their Fire Blast will finish it off or their Alakazams with their Focus Blasts. Denied! [sprite]205[/sprite] Bomb Man the Forretress @ Shed Shell Relaxed Nature Sturdy 248 HP/112 Atk/148 Def (0 Speed IVs) - Toxic Spikes/Spikes - Gyro Ball - Rapid Spin - Explosion Forretress is very useful for tanking physical attacks and fighting the really fast Pokemon with STAB Gyro Ball. It also sets up Toxic Spikes and can spin away entry hazards. Once it has done its job, it can go boom...! It is surprisingly sturdy... even slightly more than Skarmory. Why I chose Forretress: Actually, this decision was tough. There really was not much I could choose aside from Golem... and even then, no one really throws bombs aside from Egg Bombing Exeggutor or something of that sort. Plus Forretress is weak to Fire, much like the original Bomb Man himself; he was weak to Fire Storm. However, unlike Bomb Man, Forretress is actually very powerful... Bomb Man was probably one of the easier bosses in Megaman 1. Aside from that, their differences are large... oh yeah. Forretress explodes. Er... yeah. But Bomb Man does not detonate himself >.< Usefulness: |||||||||| Personal Score: |||||||||| Forretress is always a useful addition to one's team... that is not heavily Fire weak. Setting up stuff and spinning away things is what it does best. And it can also take beastly amounts of hits. Of course, that Achilles's heel, Fire, can be destructive... and it has no reliable recovery move. Aside from that, very solid. [sprite]467[/sprite] Fire Man the Magmortar @ Expert Belt Naive Nature Flame Body 84 Atk/182 SpA/244 Speed - Earthquake - Cross Chop - Thunderbolt - Flamethrower Magmortar is very potent in destroying stuff with its crazy SpA of 125. STAB Fire moves destroy things that do not resist it... and bulky waters go down from Thunderbolts. The Speed EVs allow me to outpace Gyarados and stuff and hit them with super effective attacks. No Electivire wants to get hit from an EQ either as it switches in... and stuff that like to make contact with Magmortar has 30% chance of getting burned as well! Quite an effective wallbreaker I suppose... Heatran will eat an Earthquake and Blisseys do not want to eat Cross Chops... if they hit U_U Why I chose Magmortar: Quite obvious actually. Magmortar has that blaster thingy which resembles the Robot Masters from Megaman. In fact, does it not seem that it is a rejected Robot Master from Megaman? So let me get this straight. Nintendo traded Ice Man to Capcom... so that they get Magmortar from Capcom in return? I sense a conspiracy brewing... Aside from that, Fire Man seems quite like the hero of justice type of guy with his zealous flames (according to Powered Up) He is also very powerful and if you shoot him before he shoots you, he will start using his Fire Storm at you at the rate where it is virtually undodgable. Magmortar seems perfect to represent Fire Man. He's fast but not too fast, powerful but can be taken down. I could have went Heatran, but I am saving up Heatran for Heat Man, a supposedly superior Fire Robot Master that appears in Megaman 2. Usefulness: |||||||||| Personal Score: |||||||||| Magmortar does his job quite well. Gyarados thinks it can beat it one on one without even remembering that it has Thunderbolt. Scizor eats Flamethrowers and generally does not want to face it. Predicted Heatran switches means they eat Earthquake. Any Scizor who predicted that I would EQ and KO with something like Superpower gets a farewell gift from Fire Man... a burn! (30% chance guarantee) Overall, Magmortar is quite scary, but it goes down fairly quickly, sometimes even in one hit when faced with its weakness. [sprite]145[/sprite] Elec Man the Zapdos @ Leftovers Modest Nature Pressure 4 Def/252 SpA/252 Speed - Roost - Hidden Power Grass - U-turn/Heat Wave - Thunderbolt The offensive Zapdos... hurts quite a bit actually. The annoying thing is, even without any defensive EVs and with mediocre defenses (90/85/95), this thing still takes hits for some weird reason. And things with higher defenses seem to go down faster. Come on Gamefreak. Thunderbolt is for STAB, HP Grass is for bulky grounds, Roost is there to heal, and U-turn is there over Heat Wave because 1) I don't like Zapdos taking over Moltres (think what you would like) and 2) it strikes Tyranitar for Super-effective damage (er... wut?) and 3) useful for scouting so I know what to switch in. Zapdos stands no chance against Tyranitar anyways... so why bother when you can U-turn and switch into a counter? Why I chose Zapdos: I was debating whether I should use a legendary Pokemon or not, but I have decided, I could find no other parallel that could sum up Elec Man better than Zapdos. Elec Man, the most powerful of the 6 Robot Masters just KILLS with his dreaded weapon... the Thunder Beam. It strikes Megaman for 10 points of damage like the Ice Slasher... but unlike the Ice Slasher this weapon actually rips foes apart. Not to mention it destroys rocks when no other weapons other than the Super Arm can do that (Super Arm was built for that purpose!). Oh yes, and the Thunder Beam has a nifty pause trick that can be abused to maxmize the damage it does against bosses like the Yellow Devil. The Magnet Beam is also hidden in his level. Wow... Elec Man is arrogant, knows he is powerful, and will smirk at anyone who thinks they can defeat him. Ironically, his weakness is the humble Rolling Cutter from Cut Man. Zapdos... is quite the same. He's arrogant, destructive, is the least physically defensive of the legendary trio but he takes hits better than they can, KOs things that are supposed to counter him anyways (HP Grass on Swampert... but usually in simulators), KOs other things with Thunderbolt, stole Moltres's job with Heat Wave (imagine if Zapdos got Ice Beam... fans would either praise Gamefreak or people like me will probably burn them down), Pressure stalls foes, and finally Roosts off all the damage done to it. With all the benefits it got compared to the other two birds, who take 50% damage from Stealth Rocks, does the job worse than Zapdos (Articuno is made to be a tank, then why does it need a spinner to get in everytime... Moltres is a sweeper... then why isn't it as fast or get an electric Heat Wave?) is there any wonder I chose Zapdos? He's just as tough of an adversary as Elec Man himself was. Usefulness: |||||||||| Personal Score: |||||||||| As you can probably guess, I do not like Zapdos. I probably will never like Zapdos... and this is actually the first time I have been using him... and undeniably, I use him the most... much like how the Thunder Beam is the most overused weapon in Megaman 1 aside from the Arm Cannon itself. I won't deny Zapdos's usefulness... even with max SpA and max Speed and no Defensive EVs, it takes hits fairly well (even Stone Edges!) and still hits back with a lot of damage. Yeah... Zapdos is quite broken... but still falls to Tyranitar or Blissey (thankfully). Need some convincing that it works? Fine
  21. Hey, I'd like to request these 6 pokemon, please. The first 3 are for a Wifi team while the Regis will help me complete the dex. I the code as well. The code is: Thanks!
  22. Hadn't slept in awhile when I posted my Platinum BP eon team....... But that's old news. This team is a compilation of my 837x3 hours on Pearl, and my 406 hours on SoulSilver. Mainly based around some of the more common sets you see because they contain alot of my favs. Bred countless times to get the IV's just right, but the EV's were a little easier. Metagross @ Berry* (Fire) Nature: Adamant Ability: Clear Body EVs: Atk-252 Speed-40 Def-218 Role: Phys. Wall/Sweeper - Bullet Punch - Earthquake - Explosion - Stealth Rock *Added Bullet for priority move as suggested, and seems to be better. I'm actually shocked. Slot 2, empty Arcanine @ Life Orb Nature: Adamant Ability: Flash Fire EVs: 4-Hp 252-Atk 252-Speed Role: Lead - Phys. Sweeper - Flare Blitz - Earthquake - ExtremeSpeed - Swords Dance Comment: SD to any attack depending on who's on the other side. Plain job, plain description. Dragonite @ Leftovers Nature: Forgot, but I'm sure it's +Atk Ability: Inner Focus EVs: Atk-252 SpDef-101 Speed-105 Role: Sweeper - Superpower - Fire Punch - Draco Meteor - Roost Comment: Dargon does his job nice, it's clean, like I like. Suicune @ Lum Berry Nature: Timid Ability: Pressure EVs: 252-SpAtk 252-SpDef 4-HP Role: Sp.Sweep/Wall - Calm Mind - Hydro Pump - Ice Beam - Rest Comment: OMG Suicune.. yeah. Vaporeon just didn't cut it, and I'm sorry, but Swampert's sprite is fugly, I just can't. Makes a nice Special Sweeper/Wall, hard to kill. Slot six, empty Please, criticize until you faint. Any and all suggestions are very welcomed. Even after all that work, my team can very well still be better. If I didn't list anything, tell me. Note: I more than likely have a role that needs to be filled, but my mind can't place what....
  23. Could you rate my team so far? Shiny Gardevoir ''Zelda'' @ leftovers Burn Wish Support Evs: 252 HP / 48 SpA / 176 SpD / 32 Spe Ability: Trace Nature: Gentle (+SpD -Def) ~ Wish ~ Will-O-Wisp ~ Reflect ~ Psychic Shiny Umbreon ''Twilight'' @ leftovers Support Evs: 252 HP / 92 SpD / 164 Spe Ability: Synchronize Nature: Gentle (+SpD -Def) ~ Moonlight ~ Toxic ~ Payback ~ Baton Pass Suicune ''Swiicune'' @ leftovers Physical Wall Evs: 252 Hp / 252 Def / 6 Spe Ability: Pressure Nature: Bold (+Def -Atk) ~ Calm Mind ~ Ice Beam ~ Surf ~ Substitute Feraligatr ''Gatorade'' @ life Orb Physical Sweeper Evs: 32 Hp / 252 Atk / 220 Speed Ability: Torrent Nature: Adamant (+Atk -SpA) ~ Dragon Dance ~ Ice Punch ~ SuperPower ~ Substitute Magmortar 'Bowser'' @ life Orb Mixed Sweeper Evs: 84 Atk / 252 SpA / 172 Spe Ability: Flame Body Nature: Adamant (+Atk -SpA) ~ Lava Plume ~ Thunderbolt ~ Hidden Power Ice ~ Cross Chop
  24. Hi there, i'm here again. This time i'd like building up a eeveelutions baton-pass team, as Wright89 suggests in another thread. Since it has been said that toxic spikes is a big problem for this kind of team, i thaught using only 5 eeveelutions and one baton pass/defog gliscor. Anyway i've not much ideas about which eeveelution and which move use. Any idea? :smile:
  25. This is, for the most part, my first team I actually put some thought into on Shoddy. I've greatly enjoyed being able to have nearly every legal move available with a few clicks instead of "ah screw it, too much breeding." Based off of one of the better rater's teams at SPPF. His original team is located here The Lead of Awesome sillyhatsonly (Bronzong) @ Flame Orb Ability: Levitate EVs: 252 HP/88 Def/168 SDef Sassy nature (+SDef, -Spd) - Light Screen - Gyro Ball/Earthquake - Confuse Ray - Trick This is basically THE lead that works against all the common leads nowadays. People who think they'll be keeping that Metagross or Swampert around so they can wall teams to no end HATE this guy. They set up Stealth Rock, I give them a Flame Orb and take their Leftovers. Against other Bronzong leads, well, they NEVER pack Trick. I usually get a Lum Berry if I'm up against a Trick Room Zong. Sometimes Meta might give me a Occa Berry. This serves as a pretty decent special wall without having to resort to Blissey. Confuse Ray helps force out some switches (especially if Magnezone comes in, which can be annoying). Due to Magnezone being a fairly common switch in, I'm thinking of ditching Gyro Ball for Earthquake. Light Screen is great team support, and since Rotom is packing Reflect and WOW, I think LS works best here. The leads that give me problems are quick Taunters, which are usually the common suicide leads, or a few of the Fake Outers. With the exception of Weavile, I usually end up switching in the Rotom form. Weavile w/ Pursuit would screw him over, and that usually isn't seen often. Smeargle/Breloom with Spore usually means Tentacruel is gonna go to sleep. Machamp is seriously annoying, but is a fairly rare lead. --- The Physical Sweeper (pic removed, it was huge) Infernape (M) @ Choice Band Ability: Blaze EVs: 56 HP/252 Atk/200 Spd Jolly nature (+Spd, -SAtk) - Close Combat - Stone Edge - U-turn - Fire Punch Everyone just assumes it'll be some MixApe. But why not just use that ridiculous movepool Ape gets and aim for one stat? With the additional bulk, it helps Ape comes in on NFE hits and still survive, making him a decent check on Scizor and some of the Rotom forms. Flare Blitz is not favorable due to recoil. Thunder Punch was tested out, but I found it fairly redundant with Rotom around. After the inevitable Rotom/other ghost is gone, I've had Close Combat just sweep half of a team. Scizor, Heatran, Kingdra, Vaporeon, Skarmory, they all HATE coming in on it. And the only ones with a chance to do anything are those packing priority (ExtremeSpeed, Bullet Punch), and he resists steel! --- The Lead in the Middle Swag (Swampert) (F) @ Leftovers Ability: Torrent EVs: 252 HP/216 Def/40 SDef Relaxed nature (+Def, -Spd) - Stealth Rock - Roar - Ice Beam - Earthquake After I ditch the Flame Orb and maybe set up Confuse Ray, this guy comes in. He's not vital to my strategy, so I'm okay if he dies off after SR is set up. But man, is it great to scout teams with Roar and let them rack up SR damage. Roar is also a great check on Calm Mind Suicune and other would be sub-abusers. --- Obligatory Rotom Forme (no horrible image available) sledgehammer (Rotom-c) @ Leftovers Ability: Levitate EVs: 252 HP/160 Def/56 Spd/40 SAtk Bold nature (+Def, -Atk) - Will-o-wisp - Reflect - Leaf Storm - Discharge I've gottena lot of "lol no Shadow Ball?" but it's job isn't to fight ghosts. It's a great check on Gyarados and Swampert. Scizor's Pursuit does lol damage after WOW is on, and even worse with Reflect. This is by far the best thing about Shoddy, Rotom forms, and I can't wait to try the others out. I haven't had too many problems with Heatran switch ins, which I haven't seen too much of lately. But they take decent enough damage from Discharge anyway. This is also the guy that handles most of the suicide leads, and I usually end up with 50% or more health left over. --- Spinner shedinja (Tentacruel) (F) @ Leftovers Ability: Liquid Ooze EVs: 252 HP/76 Def/160 SDef Bold nature (+Def, -Atk) - Knock Off - Rapid Spin - Swagger - Surf Yeah, no one is particularly SR weak, but that and Spikes, I just don't like the damage racking up. If it comes out early, I can usually predict a Rotom switch in and Knock Off their Leftovers. RS for obvious reasins. Swagger because Confuse Ray is apparently illegal. Surf because Heatran and others were giving me too much trouble without a decent attack. I originally had Icy Wind to help slow some foes down, but it wasn't worth the move slot. It does add another grass weakness, but honestly, it hasn't effected me too much. I love Knock Off. It screws up so much stuff. --- Obligatory Scizor (actually, this picture is pretty good) gold (Scizor) (M) @ Leftovers Ability: Technician EVs: 252 HP/184 Atk/72 Spd Adamant nature (+Atk, -SAtk) - Brick Break - Bullet Punch - Swords Dance - Substitute With the added speed, Scizor is basically my check on status that isn't early game Spore. I sub up, SD, and see what happens. I can at least weaken a Lucario/Heatran switch in before being forced to switch out. But i've often been lucky enough to get +4 to +6. The only thing is Gyarados rips this d00d apart, so I have to play this for the later part of the game, or at least make sure Rotom is still healthy.
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