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  1. Hi, I'm currently hacking Pokemon Omega Ruby, and I went through most of the game's files, but I couldn't find anything with Team Magma's logo (the one that appears in battle). I just want to know where in the game's files it is. Thanks!
  2. Version 1.0.0

    1449 downloads

    This is Red's team since Gen 4 with perfect IVs and the same movements, abilities, and objects that trainer Red has. This is based on HeartGold/SoulSilver and you can use it in any main pokemon game since Gen 4. Tips: If in a 3DS or in a Nintendo Switch use Hombrew with caution. Warning: Do not use in any game before Gen 3. PKHeX credits to: PKHeX.exe
  3. Hi I am new to the competitive scene and could use some help... This is what I had in mind, but I'm not sure how to finish the team, any ideas?
  4. With the game's official release, you can now direct all of your small questions/game help related questions here. All Project Pokemon forum rules apply. Please do not ask for cheat or hacking assistance here. Take that to the appropriate Game Mechanics and Research forum.
  5. Hello there I would love to have this team to battle with. I already made the PKHex files. I hope you can acces the files by clicking the link? If not, please let me know. I would like to Wi-Fi Trade them. IGN: Ben FC: 2466-4209-0751 Thank you in advance.
  6. I want to challenge myself and was wondering if people could help me chose a team to beat the game with. I dont want any legendarys and would like 1 fire, water, grass, electric, and flying type. The final pokemon is up to you and they all need to be obtainable before the elite four and no pokemon with trading evolutions please. Thx for the help.
  7. Hello there! Fox here, I'm new, so you probably don't know this is a shared account with my brother, Dusk. I'm a girl, he's a guy. We share 'cuz we're too lazy to log in or out Anyway enough messing around; I want you people to tell me if my team is good or bad C: THIS IS MAH FUTURE TEAM :C I HAVE PIKACHU EEVEE HOUNDOUR AND GHASTLY RIGHT NAO. Also a star next to the move means they already know it Raichu female Moveset -Volt tackle* -Thunderbolt* -Thunderpunch -Irontail* Houndoom male Moveset -Crunch -Flamethrower -Fire fang -Rock climb Gengar male Moveset -Hypnosis -Dream eater -Shadowball -Mean look (for those annoying Entei and Raikou) Vaporeon female Moveset -Surf -Waterfall -Aqua tail -Water pulse Marrowak male Moveset -Rock smash -Strength -Bone rush -Skull bash Dragonite female Moveset -Fly -Dragon breath -Whirlpool -Hyperbeam Please correct me if these pokemon can't learn these moves, I'm not all that familiar with pokemon moves ^^; Also if anyone has an idea on where to fit in cut, it was originally for Raichu but Pikachu couldn't learn it.
  8. Does Anyone Have An AR Code To Reactivate Spear Pillar/Distortion World/Team Galactic Event For Platinum
  9. you could say this is an extremely customized AR Code request. I need specific moves for the specific pokemon. I'll still try to follow traditional format. also note i need these to replace my current party pokemon. thank you for your patience and understanding!!!
  10. Firstly I would like to say thanks to everyone who will help me along the way. This is my OU Team and how I would use it. First of all, my team contains these following pokemon; Lucario, Swampert, Rhyperior, Torterra, Blaziken, Togekiss --- Lucario @ Life Orb Inner Focus @ Timid Hp: 259 Atk: 242 Def: 198 Sp.Atk: 285 Sp.Def: 187 Speed: 233 - Aura Sphere - Close Combat - Extremespeed - Sword Dance Lucario is my sweeper. With Sword Dance I'll be able to raise my Atk greatly at the begining of the battle. Aura Sphere will likely never miss. Close Combat is like Aura Sphere, but much stronger except it will most likely miss a lot. Extremespeed is my finisher move because at the end of the battle when the opponite pokemon has a little bit Hp left, thats when I'll use it. Weakness: Fire, Ground, Fighting, Flying Super Effective Against: Rock, Ice, Steel, Normal Resistence: Poison --- Swampert @ Leftovers Torrent @ Mild Hp: 317 Atk: 257 Def: 202 Sp.Atk: 243 Sp.Def: 223 Speed: 176 - Surf - Ice Beam - Earthquake - Protect Swampert is my mixed tank. Surf is my power house move. Ice Beam provides with much coverage. Earthquake provides with deffense. Protect is very useful against pokemon who are faster than me. Weakness: Grass Super Effective Against: Rock, Ground, Fire, Grass, Bug, Flying, Steel, Poison, Dragon, Electric --- Rhyperior @ Life Orb Lightningrod @ Lax Hp: 371 Atk: 337 Def: 342 Sp.Atk: 142 Sp.Def: 153 Speed: 122 - Rock Polish - Stealth Rock - Earthquake - Rock Wrecker Rhyperior is my physical attacker. Rock Polish is to boost its speed since it lacks speed. Stealth Rock is a great move on switching pokemon. Earthquake is a great coverage for it. Rock Wrecker is my power house move. Torterra @ Leftovers Overgrow @ Mild Hp: 303 Atk: 269 Def: 242 Sp.Atk: 210 Sp.Def: 222 Speed: 173 - Razor Leaf - Sunny Day - SolarBeam - Earthquake Torterra is my second mixed tank. Razor Leaf is a great sweeper attack with a high critical hit ratio boosted with the ability Overgrow which is excellent. Sunny Day and SolarBeam is a strong combo against stronger pokemon. Earthquake is a coverage against stronger pokemon. Weakness: Fire, Ice, Flying, Poison Super Effective Against: Water, Electric, Rock, Ground, Fire, Poison, Steel --- Blaziken @ Life Orb Blaze @ Serious Hp: 286 Atk: 280 Def: 198 Sp.Atk: 267 Sp.Def: 177 Speed: 216 - Brave Bird - Sky Uppercut - Flamethrower - Bulk Up Blaziken is my special and physical attacker. Brave Bird is a strong long distance attack. Sky Uppercut is a fast and strong physical attack boosted with the move Bulk Up. Flamethrower is a great fire type move for long distance attack that will never likely miss. Weakness: Ground, Water, Flying, Psychic Super Effective Against: Grass, Bug, Steel, Rock, Normal --- Togekiss @ Life Orb Serene Grace @ Bashful Hp: 288 Atk: 135 Def: 234 Sp.Atk: 283 Sp.Def: 288 Speed: 221 - Sky Attack - Roost - Aura Sphere - Thunder Wave Togekiss is my special attacker. Sky Attack is a great combo with Thunder Wave boosted with Serene Grace. Aura Sphere is a great move that will likely never miss. Weakness: Ice, Rock, Electric Super Effective Against: Fighting, Bug, Grass Resistence: Ground, Ghost No legendary pokemon at all.
  11. I have a team that has an uber pokemon in it but I don't really feel like it's complete especially with my Magnezone.Here's the team and info: the team is currently used in heartgold and is for all-over gaming/ wifi competitive I don't know the specific EVS for this team ill have to get a ne action replay to be certain Tyranitar@ Dread Plate Garchomp@Life Orb Charizard@Flame Plate Spiritomb no item yet Gallade@scope lens Magnezone@quick powder (whyd I put that there?) if you need any more info just message me.... am I doing ok with this team or do I need to change something? answer the poll up top and give me advice if you think I need it Ive noticed that magnezone's best attacks are only electric or steel type moves and remedy for such? Im not looking for pokemon that cover their own weaknesses but a team that covers everyone's weaknesses any advice?
  12. I probobly should have done this a long time ago, but anyway; I'm ShinyLucario889; My name, you might realize, represents my favorite pokemon and more... that's about it.
  13. A new team has been made on pojo.com under the pokemon topic and we are looking for recruits to help us. Pojo is a great site especially for pokemon. We all have different teams sometimes they get into wars. If you would like to join team lightningburst please contact me by pm or go to http://xat.com/PojoTeam_Lightning where the teams chat room is. You will be tested so we can put u in a rank. :biggrin:
  14. Could someone please rate my team/moveset and suggest moves/team replacements. Charizard LV: 42 Move 1: Return Move 2: Flamethrower Move 3: Quick Attack Move 4: Cut Giratina LV: 48 Move 1: Fly Move 2: Ancient Power Move 3: Dragon Claw Move 4: Shadow Force Empoleon LV: 52 Move 1: Surf Move 2: Waterfall Move 3: Defog Move 4: Metal Claw Torterra LV: 37 Move 1: Rock Smash Move 2: Earthquake Move 3: Bite Move 4: Razor Leaf Rotom LV: 35 Move 1: Thunder Shock Move 2: Confuse Ray Move 3: Shock Wave Move 4: Hydro Pump Alakazam LV: 64 Move 1: Psychic Move 2: Thunder Punch Move 3: Fire Punch Move 4: Ice Punch
  15. Hey everyone, here's my current Platinum team, I'm ashamed to say that my strategy isn't overly complex, and that might leave the team slightly less than top par, but I'm not 100% sure of that, so C&C welcome. The idea is to use Bronzong and Blissey as Meatshields while switching in favourable Sweepers to take care of enemy threats, than have Salamence Outrage to finish off whats left. Metagross @Occa Berry EVs: 252 HP / 252 Atk / 4 Def Adamant Nature -Stealth Rock -Meteor Mash -Bullet Punch -Explosion My standard opener in my last few teams, I have him lay down Stealth Rocks (of course) and then if they aren't resistant to steel I use meteor mash, followed by bullet punch if i survive. Otherwise I just either switch out or explode (which is especially useful if their opener is a threat) Blissey @Leftovers EVs: 148 HP / 252 Def / 108 SAtk Bold Nature Ability: Natural Cure -Ice Beam -Seismic Toss -Softboiled -Aromatherapy A large fluffy pink wall is the best way to describe her IMO, and that is just how I use her. Softboiled keeps her alive, Aromatherapy is great when you switch out a sleeper (sleep in particular is the bane of my existence) or any other status effect. Seismic Toss is very reliable and makes up for her lack of Atk, and Ice Beam has a lot of coverage, along with her not too bad SAtk. Infernape @Choice Scarf EVs: 6 HP / 252 Atk / 252 Spd Jolly Nature -Close Combat -Flare Blitz -Stone Edge -U-Turn Now onto the Sweepers. The point of Infernape is to hit things fast and hard. After killing something, I then U-Turn and high tail it outta there, usually for Blissey or a different Sweeper. Starmie @Choice Specs EVs: 6 HP / 252 SAtk / 252 Spd Timid Nature Ability: Natural Cure -Surf -Thunderbolt -Ice Beam -Psychic This girl is great for switch ins, because she hasn't got an enormous number of weaknesses, and her coverage always catches people off guard. I've found that its not really possible to prepare for an all round moveset like this, so she can switch in and super effect almost anything. Gengar @Life Orb EVs: 6 HP / 252 SAtk / 252 Spd Timid Nature -Shadow Ball -Thunderbolt -Focus Blast -Hypnosis Like Starmie, Gengar has great coverage, but with the Life Orb instead of Specs, he can Super effect one pokemon after another, and if there is one he is helpless against, I throw out a quick Hypnosis, if it works I switch out, if not, he dies and I switch out anyway . Salamence @Life Orb EVs: 252 Atk / 6 SAtk / 252 Spd Naughty Nature -Outrage -Earthquake -Fire Blast -Dragon Dance And last but most certainly not least, the monster himself. Salamence is there to jump in after all threats to him have been nullified and wipe up the mess. He's reasonably fast, very strong, and Outrage does brutal amounts of damage. All in all a great finisher. I don't get much chance to play 6v6 as Battle Rev is 3v3 only, and I don't know many people online (I'm hoping that will change) so as I said at the start any comments are most welcome.
  16. I accidentally posted this in the wrong section. But I've got it right now. And before anyone says otherwise, this is my competitive team, not in-game (though it works there too.) Anyway, here they are: Blaziken (male) Nature: Jolly Ability: Blaze Item: Scope Lens Moves: Blaze Kick Shadow Claw Thunderpunch Sky Uppercut EVs: 252 ATK / 252 SPEED Stats: HP: 301 Atk: 339 Def: 176 Sp.Atk:230 Sp.Def: 176 Speed: 284 Gardevoir (female) Nature: Timid Ability: Synchronize Item: Lum Berry Moves: Psychic Calm Mind Focus Blast ThunderboltEVs: 188 SP.ATK / 64 DEF / 252 SPEED Stats: HP: 277 Atk: 149 Def: 182 Sp.Atk: 333 Sp.Def: 266 Speed: 284 Salamence (male) Nature: Jolly Ability: Intimidate Item: Yache Berry Moves: Outrage Fly Fire Blast (may replace with Fire Fang) Dragon Dance Stats: EVs: 252 ATK / 252 SPEED HP: 331 Atk: 369 Def: 196 Sp.Atk: 230 Sp.Def: 196 Speed: 328 Roserade (female) Nature: Timid Ability: Natural Cure Item: Black Sludge Moves: Energy Ball Shadow Ball Sludge Bomb Sleep Powder EVs: 190 SP. ATK / 66 DEF / 252 SPEED Stats: HP: 261 Atk: 158 Def: 162 Sp.Atk: 333 Sp.Def: 246 Speed: 306 Milotic (female) Nature: Modest Ability: Marvel Scale Item: Salac Berry Moves: Ice Beam Recover Hydro Pump Mirror Coat EVs: 252 SP.ATK / 252 SPEED Stats: HP: 331 Atk: 140 Def: 194 Sp.Atk: 328 Sp.Def: 286 Speed: 261 Metagross (genderless) Nature: Adamant Ability: Clear Body Item: Life Orb Moves: Meteor Mash Agility Ice Punch Earthquake EVs: 202 ATK / 152 SP.DEF/ 152 SPEED Stats: HP: 301 Atk: 392 Def: 296 Sp.Atk: 203 Sp.Def: 254 Speed: 214 Tell me what you think. I'm not sure how to calculate EVs, but what I have listed are my closest estimates. Oh, and one thing, I don't like to teach two of my team pokemon the same moves, or give them the same items. Its kind of my style.
  17. battle frontier is getting on my nerve lol, so now i tried to build a team specifically for it. Dragonite w/Dragon Fang -Dragon Pulse -Fly -Brick Break -Aqua Tail Hitmonchan w/Fist Plate -Thunderpunch -Firepunch -Icepunch -Close Combat Shedinja w/Spell Tag -Shadow Ball -Toxic -X-Scissor -Aerial Ace what do you think ???
  18. First Glance: Introduction: Hello, my name is Sondre(HeatVire and Electivire on Shoddy) and this is what I consider to be the best team I've ever made for the DPP OU metagame. This team ended my slump of bad teams that had been plaguing me for about a month. After the summer ended I really couldn't get my shit together and was making what were frankly unoriginal, boring mediocre teams. Then one day I watched Panamaxis from Smogon battling and he was using a combination of the utmost strength that intrigued me. And that's where our story begins... Roserade (M) @ Focus Sash Ability: Natural Cure EVs: 4 HP/252 Spd/252 SAtk Timid nature - HP Fire - Toxic Spikes - Sleep Powder - Leaf Storm The strongest of leads! Actually usually only works against slower leads. But Sleep right from the get-go when most teams are pretty ill prepared to let anything go to sleep is always good. Also early Toxic Spikes is very beneficial to my team as it helps me deal with some big threats and help out my main sweeper. Usually I only lay 1 layer down to begin with since I like the immediate 12% damage on things like ttar and infernape. The 2nd layer only comes later if I'm playing full stall. I don't like to let Roserade die early. So it's not a suicide lead per-say. However I don't like to use it lategame since it really is Salamence bait, a Pokemon that when wielded correctly is one of the few deuteronomys who can really give me problems. Latias (F) @ Leftovers Ability: Levitate EVs: 252 HP/252 Spd/4 SAtk Timid nature - Dragon Pulse - Substitute - Recover - Surf An odd set, but it really holds the team together. It provides me with a second fire resist that you'll see later that I lacked for a while and really bit me on the ass whenever Blissey got boomed on. Substitute is great on Latias and if I get into a groove with Latias my opponent can really be in a world of trouble. The speed is really what drew me to using Latias, as having a good revenge answer for Mixmence is something any team needs. Sometimes if I'm feeling randy I'll even try and bait Mence into Fire Blast! Fuck Mence though... Machamp (M) @ Choice Band Ability: Guts EVs: 128 HP/252 Atk /128 Spe Adamant nature - Close Combat - Payback - ThunderPunch - Ice Punch With a Choice Band, Machamp reaches an attack stat of 591. With 120 Base Power a STABbed Choice Band Close Combat will make the hell out of my opponent. It 2HKOes every Pokemon that doesent ressist it. Payback OHKOes Gengar,Rotoms and Cresselia. ThunderPunch is there for Gyarados. Ice Punch make pringles out of Salamence,Flygon,Dragonite and Gliscor. If it get statused, the 1.5x boost from Guts alongside the boost from Choice Band, making Machamp even a bigger beast. All in all, the star of the team. Electivire (M) @ Expert Belt Ability: Motor Drive EVs: 36 Atk/252 SpA/220 Spe Mild nature - Cross Chop - HP Ice - ThunderBolt - Flamethrower Do not come and tell me that electivire sucks. Because this shit has saved me many times. It is absolutely amazing, when Gyara is out, and the opponent will use the electric attack comes this guy in and takes the attack. Motor Drive increases the speed and it is ready and sweep your team. Gyarados (M) @ Salac Berry Ability: Intimidate EVs: 4 HP/252 Atk/252 Spe Adamant nature - Dragon Dance - Bounce - Substitue - Waterfall DD is my basic setup move, and without it the set almost crumbles. Waterfall is my STAB, Substitute on somthing that will give me a free round, and Bounce for Fighting pokes. I ran Salac over Liechi for hunging up with allt the Scarfs around. Is there anything more to write about this thing? You all know how it works. Magnezone (M) @ Choice Scarf Ability: Magnet Pull EVs: 4 HP/252 SpA/252 Spe Timid nature - ThunderBolt - HP Fire - Flash Cannon - Explosion For the record this thing has saved my butt so many times its not even funny. This thing is the worlds best steel killer. I can normally threaten dragons that i have hp ice and scare them away. I only use this guy once its late in the game and i can come in and revenge kill everything with flash cannon or thunderbolt, if he gets low on health i will normally save him for later so he can come in and explode. If mmy opponent threatens me with a possible ground attack i switch in togekiss or salamence then i can either wish with togekiss or i can be OUTRAGEOUS with salamence. That concludes my team, i beilieve that this team works really well and is able to counter nearly everything. But i need you to help me, so please. Dont be afraid of rating! Thank you. Many people has helping me building it also, thank you everyone.
  19. The goal of the team Sweep with lucario after revealing and clearing out counters using the other pokemon Uxie @ Choice Scarf Ability: Levitate EVs: 252 HP/106 Def/152 Spd Impish nature (+Def, -SAtk) - Trick - Stealth Rock - Yawn - U-turn The lead for this team was a tough decision. Nothing on the team is weak to stealth rock, so stopping it wasn't a priority. Setting up my own stealth rock on the other hand is almost necessary as lucario misses several key OHKOs without it. Another thing I wanted to achieve with my lead is scouting, so uturn would also be great. Statusing an opposing pokemon would also be really handy. All that considered I went for a scarf uxie. Not a common set but very effective in this team. EV'd to outspeed Aero and scarfloom. Against both of these I just SR and take the sleep/wasted taunt Against a lead which is going to use SR i'll trick, forcing them to switch and I can SR on the switch. If they switch in something that is going to set up i'll yawn, and uturn next turn to scout, just like that I either know half their team or they have a sleeping pokemon Its EV'd for bulk and it has one hell of a lot of it, theres not much that can OHKO it (especially not moves run by the common leads) So, a lot of the time uxie survives these initial exchanges, but has limited use in the later stages of the game. Sometimes I use him to yawn some more and rack up switches, sometimes he just becomes death fodder and allows me a free switch. However, his main use later in the game is to play 'mess around with the items' Lucario (M) @ Life Orb Ability: Inner Focus EVs: 252 Atk/4 Def/252 Spd Adamant nature (+Atk, -SAtk) - Swords Dance - Close Combat - Crunch - Extremespeed The main sweeper and general focus of the team. Chosen because of its power to OHKO things after SR even if they resist its attacks (e.g. skarmory) In order for the team to achieve its goal, Lucario's counters need to be removed. Usage should be fairly obvious, swords dance and then CC/Crunch things which are slower than you, ES things which are faster than you and proceed to win the game Common counters for this set are - Gliscor - Gyarados - Celebi - 'Mence - Magnezone - Heatran All 5 of these counters are also drawn out by Scizor, which has U-Turn access for scouting, so along comes... Scizor (M) @ Choice Band Ability: Technician EVs: 244 HP/252 Atk/14 Spd Adamant nature (+Atk, -SAtk) - Bullet Punch - Superpower - U-turn - Pursuit Once again, another pokemon with fairly obvious and standard usage. The switch-ins against lucario and scizor do tend to be very similar so bringing in scizor and immediately using U-Turn tends to draw out a counter, most of which are either dealt with by the following 2 pokemon. Scizor can also act as a backup sweeper in the late game. with bullet punch mopping up for things that Lucario didn't manage to take out Starmie @ Choice Scarf Ability: Natural Cure EVs: 4 HP/252 Spd/252 SAtk Modest nature (+SAtk, -Atk) - Hydro Pump - Ice Beam - Thunderbolt - Trick Gliscor, Gyara and 'Mence are all weak to one side of boltbeam, my personal favourite way of boltbeaming is choice scarfed starmie. Who also has the added advantage of trick to cripple a wall and hydro pump for an exceedingly powerful STAB. Nothing enjoys a scarfed hydro pump, even with things that double resist it sometimes taking as much as 20%. While this isn't the best method of scouting it has proved effective, sometimes even scoring a 2HKO (easy to pull off because of the scarf) Heatran (M) @ Leftovers Ability: Flash Fire EVs: 4 Atk/252 Spd/252 SAtk Timid nature (+Spd, -Atk) - Substitute - Fire Blast - Earth Power - Explosion The second 'Luke counter killer' is this adorable little puppy. Celebi not only commonly carries HP Fire but is also weak to fire itself, heatran makes so much sense for this team especially as Will-O-Wisp is also used commonly against lucario/scizor and heatran's synergy with scizor is amazing I've opted for the substitute version of heatran, as its going to cause switches and can even act as a decent backup sweeper when behind a substitute Rotom-h @ Leftovers Ability: Levitate EVs: 252 HP/168 Def/88 Spd Bold nature (+Def, -Atk) - Thunderbolt - Shadow Ball - Overheat - Hidden Power [Fighting] Having 3 steels makes magnezone a pretty big problem (even though scizor can U-Turn away) The double earthquake weakness from Heatran/Lucario is also something that needs to be dealt with. So for this slot I was looking for something that either resisted or was immune to ground attacks AND can take out magnezone This came in the form of Rotom-H, it is immune to earthquake, resists all of magnezone's common attacks and can OHKO the magnet with overheat. When Magnezone isn't on the other team Rotom is also useful for the handy resists, loads of bulk and coverage support
  20. Hello ^^ well I've recently joined the site... it looks perfectly!!! hope we can be poke friends lol
  21. Hey yall heres a new team im wanting to try out :] Lead.pkm Specail attck.pkm spec attckdef.pkm Phys attck.pkm Wall.pkm Fire.pkm
  22. Team L The object of my team: ... nothing much. Just beat the opponents out of comedic glory via taking roles of Megaman Robot Masters. Other notes: - I will not change the Pokemon I have (unless there are other Pokemon that can fit VERY well with their Robot Master counterparts)... but I am more than happy to switch around the order or their movesets/IVs/roles. So suggestions pertaining to that are always welcome. - This is NOT an insane gimmick team. It is actually quite serious (albeit novelty at best)... and it does win battles (11 wins so far)... and lose some battles (2 losses so far). Some of the reasoning is because of the unexpectedness of certain Pokemon's roles or what it uses, but now that it is in plain sight... whatever =/ [sprite]127[/sprite] Cut Man the Pinsir @ Focus Sash/Lum Berry Adamant Nature Hyper Cutter 252 Atk/4 Def/252 Speed - Stealth Rock - X-Scissor - Earthquake - Quick Attack/Stone Edge This is the lead Pokemon. No one expects Pinsir to SR or anything... and usually forget it has it because his counterparts Heracross and Scyther/Scizor do not. In fact, not many people even know Pinsir exists! It is even less acknowledged than Heracross... who is non-existent because of a certain crimson flash and an aura Pokemon. So here is the deal. Cut Man sets up SR (I would think that is Guts Man's job though) or attacks the lead Pokemon. Focus Sash is good so that it survives super effective attacks like an Arcanine's Flare Blitz. Hyper Cutter is there so that stuff like Intimidate will not work. If the lead is something like a Focus Sash Azelf, I would X-Scissor it and *surprise surprise* Quick Attack. Nobody expects the Spanish Pinsir! Why I selected Pinsir: Well, Cut Man is a very simple robot. Much like Pinsir, he has a pair of blades that resemble scissors in his head. Pretty much the aesthetics got me to select Pinsir to represent Cut Man. And much like Cut Man, he is weak to Rocks and Fire. How interesting. Hyper Cutter seems appropriate enough for an ability. I could have selected Kingler for his coloring and the fact he has some giant pincirs, I thought Pinsir was more appropriate. Pinsir is your beaten off the path Pokemon which no one stares at because there's Scizor and even the obscure Heracross. Cut Man is pretty much the same... people do not take him seriously because... he's a robot playing with a bunch of... scissors? Most people do in fact try playing against him first. Also, Pinsir is slightly agile, but not too much, much like Cut Man. If anything though, I feel Scyther's stats resemble Cut Man's more than Pinsir's, but I chose Pinsir all for its aesthetics. I don't know about you but I felt Pinsir was very similar to Cut Man. Usefulness: |||||||||| Personal Score: |||||||||| He sets up rocks and usually takes down the opposing lead not named Swampert or Metagross or Heatran... but still, he gets up the rocks unless taunted. Sometimes he can retreat and come back to fight another day... but aside from that, he can be easily walled by the likes of Skarmory and the many steels of OU. [sprite]068[/sprite] Guts Man the Machamp @ Leftovers Adamant Nature No Guard 248 HP/252 Atk/8 Speed - Dynamicpunch - Stone Edge/Payback - Rest - Sleep Talk Ah, the scary Guts Man. With Dynamicpunch that never fails to land on non-ghosts and confuse stuff without Own Tempo is just amazing... and scary. Coupled with 130 base attack and STAB, it is bound to land some holes. Scary birds coming in? Stone Edge them to death... and *gasp* it actually hits! No Guard saves the day! The bottom line is... once Machamp comes in, it is SCARY and is bound to cause a couple of KOs. Why I chose Machamp: Guts Man is an iconic character of Megaman. I mean look at him. He's tough, durable, scary, causes earthquakes as he jumps, hurls large boulders at you... this guy is truly tough to fight against if you do not possess his weakness, the Hyper Bomb... and even then it is pretty hard to aim with it. Same thing could be said of Machamp. He is powerful, tough, and pretty much a scary sight. Nobody wants to fight confused... NO ONE (unless they know the RNG is at their side or if their name is Slowbro). Machamp is also one of the original 150s... and is fairly recognizable by people. And Guts Man is pretty much the same way too. He seems perfect... although a "Guts" Hariyama may have sufficed, I think Machamp is more fun to use. Resttalk also makes more durable than usual. Usefulness: |||||||||| Personal Score: |||||||||| He's fun, quite abusable, and very sturdy, but he is quite slow just like Guts Man himself... so he is easily revenge killed near the end. Also low PP is not a good sign. Nevertheless, quite solid and makes a name for himself. [sprite]471[/sprite] Ice Man the Glaceon @ Choice Scarf Timid Nature Snow Cloak 8 HP/252 SpA/248 Speed - Sleep Talk - Hidden Power Fighting - Shadow Ball - Ice Beam Ice Man... and his useless Ice Slasher. I wonder what Capcom was thinking when they made it do 0 damage against everything but Fire Man who only took 4 compared to the normal 10 damage (this was normal in MM1) that every boss's weakness did... when Megaman took 10 damage from Ice Slasher himself (Megaman's weakness perhaps?). Anyhow, it is quite a revenge killer. Nobody expects Glaceon to be THIS fast. With these Speed EVs (HP Fighting has 30 Speed IVs) Glaceon hits 373 speed, enough to outpace + 120s like Alakazam and KO them with Shadow Ball or hit Salamence with STAB Ice Beams off a base 130 SpA. One problem is that I have to use Timid nature... which makes Glaceon lose off a LOT of needed power =/ Nevertheless it is really only relegated to revenge killing or scaring off Salamences and whatnot. Why I chose Glaceon: Ice Man Ice Man... yeah yeah just get the Thunder Beam, zap him instantly, and he dies in 3 hits. Simple as that. Ice Man is often quite neglected... much like this fellow Glaceon here... but still, he is quite powerful against Megaman himself and can be a tough adversary. However it is that weapon of his that serves very little use other than to freeze the fire towers in Fire Man's and Wily's castle and to freeze Big Eyes in midair (but if you shoot at the wrong place...). Ice Slasher is also Fire Man's weakness, but trust me, it is a LOT easier fighting Fire Man with your regular Arm Cannon than with Ice Slasher if you know what to do. Glaceon, like Ice Man, is more trouble than what it is worth. It is powerful but with a base speed of 60 and pitiful HP, it is not going to take hits enough to blast back with its STAB Ice Beams anyhow. Sure that defense of 110 and Special Defense of 95 is actually decent... but the low HP really offsets it. Glaceon is like the Ice Slasher... beaten off the path and no one truly uses one in competitive battles unless they were a die hard fan like I am. Also, this is the first time I made Glaceon Male... most of the time I would pick female if I were ever to make a Glaceon. Ice Man looks pretty "cute" for a male robot master... which is bizarre... or he may just be the third Ice Climber but got rejected and was adopted by Capcom. Nevertheless, Ice Man is pretty cool (no pun intended), much like Glaceon here. I do not know what else would actually fit Ice Man better than Glaceon... unless you were talking about Articuno... but Articuno is even worse. Usefulness: |||||||||| Personal Score: |||||||||| Actually, Glaceon is quite useful. No one expects a really fast Glaceon firing off a really powerful STAB Ice Beam coming... and they usually just let that Salamence stay in thinking their Fire Blast will finish it off or their Alakazams with their Focus Blasts. Denied! [sprite]205[/sprite] Bomb Man the Forretress @ Shed Shell Relaxed Nature Sturdy 248 HP/112 Atk/148 Def (0 Speed IVs) - Toxic Spikes/Spikes - Gyro Ball - Rapid Spin - Explosion Forretress is very useful for tanking physical attacks and fighting the really fast Pokemon with STAB Gyro Ball. It also sets up Toxic Spikes and can spin away entry hazards. Once it has done its job, it can go boom...! It is surprisingly sturdy... even slightly more than Skarmory. Why I chose Forretress: Actually, this decision was tough. There really was not much I could choose aside from Golem... and even then, no one really throws bombs aside from Egg Bombing Exeggutor or something of that sort. Plus Forretress is weak to Fire, much like the original Bomb Man himself; he was weak to Fire Storm. However, unlike Bomb Man, Forretress is actually very powerful... Bomb Man was probably one of the easier bosses in Megaman 1. Aside from that, their differences are large... oh yeah. Forretress explodes. Er... yeah. But Bomb Man does not detonate himself >.< Usefulness: |||||||||| Personal Score: |||||||||| Forretress is always a useful addition to one's team... that is not heavily Fire weak. Setting up stuff and spinning away things is what it does best. And it can also take beastly amounts of hits. Of course, that Achilles's heel, Fire, can be destructive... and it has no reliable recovery move. Aside from that, very solid. [sprite]467[/sprite] Fire Man the Magmortar @ Expert Belt Naive Nature Flame Body 84 Atk/182 SpA/244 Speed - Earthquake - Cross Chop - Thunderbolt - Flamethrower Magmortar is very potent in destroying stuff with its crazy SpA of 125. STAB Fire moves destroy things that do not resist it... and bulky waters go down from Thunderbolts. The Speed EVs allow me to outpace Gyarados and stuff and hit them with super effective attacks. No Electivire wants to get hit from an EQ either as it switches in... and stuff that like to make contact with Magmortar has 30% chance of getting burned as well! Quite an effective wallbreaker I suppose... Heatran will eat an Earthquake and Blisseys do not want to eat Cross Chops... if they hit U_U Why I chose Magmortar: Quite obvious actually. Magmortar has that blaster thingy which resembles the Robot Masters from Megaman. In fact, does it not seem that it is a rejected Robot Master from Megaman? So let me get this straight. Nintendo traded Ice Man to Capcom... so that they get Magmortar from Capcom in return? I sense a conspiracy brewing... Aside from that, Fire Man seems quite like the hero of justice type of guy with his zealous flames (according to Powered Up) He is also very powerful and if you shoot him before he shoots you, he will start using his Fire Storm at you at the rate where it is virtually undodgable. Magmortar seems perfect to represent Fire Man. He's fast but not too fast, powerful but can be taken down. I could have went Heatran, but I am saving up Heatran for Heat Man, a supposedly superior Fire Robot Master that appears in Megaman 2. Usefulness: |||||||||| Personal Score: |||||||||| Magmortar does his job quite well. Gyarados thinks it can beat it one on one without even remembering that it has Thunderbolt. Scizor eats Flamethrowers and generally does not want to face it. Predicted Heatran switches means they eat Earthquake. Any Scizor who predicted that I would EQ and KO with something like Superpower gets a farewell gift from Fire Man... a burn! (30% chance guarantee) Overall, Magmortar is quite scary, but it goes down fairly quickly, sometimes even in one hit when faced with its weakness. [sprite]145[/sprite] Elec Man the Zapdos @ Leftovers Modest Nature Pressure 4 Def/252 SpA/252 Speed - Roost - Hidden Power Grass - U-turn/Heat Wave - Thunderbolt The offensive Zapdos... hurts quite a bit actually. The annoying thing is, even without any defensive EVs and with mediocre defenses (90/85/95), this thing still takes hits for some weird reason. And things with higher defenses seem to go down faster. Come on Gamefreak. Thunderbolt is for STAB, HP Grass is for bulky grounds, Roost is there to heal, and U-turn is there over Heat Wave because 1) I don't like Zapdos taking over Moltres (think what you would like) and 2) it strikes Tyranitar for Super-effective damage (er... wut?) and 3) useful for scouting so I know what to switch in. Zapdos stands no chance against Tyranitar anyways... so why bother when you can U-turn and switch into a counter? Why I chose Zapdos: I was debating whether I should use a legendary Pokemon or not, but I have decided, I could find no other parallel that could sum up Elec Man better than Zapdos. Elec Man, the most powerful of the 6 Robot Masters just KILLS with his dreaded weapon... the Thunder Beam. It strikes Megaman for 10 points of damage like the Ice Slasher... but unlike the Ice Slasher this weapon actually rips foes apart. Not to mention it destroys rocks when no other weapons other than the Super Arm can do that (Super Arm was built for that purpose!). Oh yes, and the Thunder Beam has a nifty pause trick that can be abused to maxmize the damage it does against bosses like the Yellow Devil. The Magnet Beam is also hidden in his level. Wow... Elec Man is arrogant, knows he is powerful, and will smirk at anyone who thinks they can defeat him. Ironically, his weakness is the humble Rolling Cutter from Cut Man. Zapdos... is quite the same. He's arrogant, destructive, is the least physically defensive of the legendary trio but he takes hits better than they can, KOs things that are supposed to counter him anyways (HP Grass on Swampert... but usually in simulators), KOs other things with Thunderbolt, stole Moltres's job with Heat Wave (imagine if Zapdos got Ice Beam... fans would either praise Gamefreak or people like me will probably burn them down), Pressure stalls foes, and finally Roosts off all the damage done to it. With all the benefits it got compared to the other two birds, who take 50% damage from Stealth Rocks, does the job worse than Zapdos (Articuno is made to be a tank, then why does it need a spinner to get in everytime... Moltres is a sweeper... then why isn't it as fast or get an electric Heat Wave?) is there any wonder I chose Zapdos? He's just as tough of an adversary as Elec Man himself was. Usefulness: |||||||||| Personal Score: |||||||||| As you can probably guess, I do not like Zapdos. I probably will never like Zapdos... and this is actually the first time I have been using him... and undeniably, I use him the most... much like how the Thunder Beam is the most overused weapon in Megaman 1 aside from the Arm Cannon itself. I won't deny Zapdos's usefulness... even with max SpA and max Speed and no Defensive EVs, it takes hits fairly well (even Stone Edges!) and still hits back with a lot of damage. Yeah... Zapdos is quite broken... but still falls to Tyranitar or Blissey (thankfully). Need some convincing that it works? Fine
  23. (Dr. Light vs Mosquito) Shoddy Warstory Just an interesting themed battle. I made one careless mistake though... but aside from that, it is pretty fun to play with themed teams. Rules: Evasion Clause, Extended Game, Freeze Clause, OHKO Clause, Sleep Clause Pokemon: (In order of appearance) Wraith89 Mosquito
  24. Hi all, I completed SoulSilver on an emulator and was wondering if someone could Wi-Fi trade my team to my Platinum, which I have physically. I saved my team and edited the stats of them to suit the progress I have in Platinum right now. My FC is 3180 5698 0478 Thanks. :smile: PKM Files.zip
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