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Found 334 results

  1. I'm pretty sure this or similar questions have been asked before, but all I see are different answers. I would like to know if anyone has managed to build PKHeX to use it on Linux. At least in part. I ask because I've pretty much been trying to build, find and use PKHeX for Linux Ubuntu 20.04. I don't know a lot of coding, but I don't see guides that really helps with knowledge. I've been trying to build with Visual Studio, MonoDevelop... And there is always an error or warning. Is it even POSSIBLE for me to build it in a way so I can I use on Linux without needing Windows or its .NET Core? I really don't like Windows. I've tried wine. It loads, but with a lot of errors and it can't open Sword or Shield saves. Whenever I move the mouse to the box, it shows and error, so, basically I can't do anything with it. PKHeX for me does not work since Sword and Shield support came. I'm pretty sure it has to do with .NET Framework, I believe. Trying to find a solution that doesn't require Windows. If some of its dependencies are required, I prefer the minimal. Thanks in advance.
  2. PKHeX for Mac Made with Wineskin Welcome to PKHeX for Mac Discussion thread! Please post here if you need help or are experiencing issues related to this Wineskin wrapper, and use the PKHeX Support forum for issues related to the program. This is a Mac App that was made using Wineskin; it is not a port of PKHeX onto the Mac operating system. With Wineskin, we can recreate an environment where executable files will launch on Mac. As far as what is known, all features in the original program work in this wrapper. There are a few differences though. PKHeX for Mac is styled with MacOS. Also, the app's icon is different from the original PKHeX program to better fit in with the theme of the app. Download Credit to Kaphotics Source: https://projectpokemon.org/home/files/file/1-pkhex/ Issues with Wine and PKHeX? This app not working for you? Check out the PKHeX on Mac guide:
  3. Hi team, So recently we have had an outbreak of people hosting loads of new legendary dens online. I personally caught a Verizion and Mewtwo an hour ago. I was wondering... Can someone provide me a step by step process on how to edit the pokemon inside the den to the illegal ones? I use PKHEX and create all the dens I want at the moment, but how to turn one into a Mewtwo? Or a Squirtle?
  4. Kaphotics

    PKHeX

    Version 20.06.22

    2842020 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Decrypted 3DS Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler). We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
  5. PKHeX only has 59 available DLC1 Raid Dens in the program, when there are 90 total dens in the entirety of the Isle of Armor. Is there something I'm missing? An update that I didn't notice? Because I can't access 1/3 of the new Dens to edit them currently. Info and feedback appreciated!
  6. Poring

    20.06.19 PKHeX bug

    can`t raids den seed value modify patch is needed.
  7. i wanted to edit my den to get a solar power gmax-charizard but noticed in the new update there are only 93 raid dens. i searched everywhere but couldn't find 94-99 dens, can someone please help me with this issue or just confirm its an issue from the devs like save and cancel swap. Thanks
  8. I've noticed for a while now that in the 'Other Items' pocket of the bag, when giving yourself All Items it gives you a tonne of random items with stars at the beginning. Is this a bug or something I'm missing.
  9. I don’t understand how to use the edit raid function. Like how do I turn it shiny or like how do I know what number Pokemon are
  10. Version 1.0.0

    28054 downloads

    This file that I have posted contains all Pokemon that have been introduced into Generation 7 This Includes: ~ All Ultra Beasts! ~ All Alola Form Pokemon! ~ All New Generation 7 Pokemon ~ All Legendary Pokemon! Such as: Solgaleo Lunala Magearna Necrozma All Tapu Pokemon (Except Marshadow) Happy Genning! ~ Z
  11. PKHeX on Mac A User Friendly Guide for WINE Intro This guide will hopefully clarify a few things regarding WINE and PKHeX running on MacOS as well as help anyone start from scratch with WINE [in order to run PKHeX]. WINE is a fickle thing; it's not guaranteed to work (at all) but the success rate these days is impressive! So, don't get discouraged if things do not work the first time around. Nothing we do in this guide is permanent, although I encourage you to make a Time Machine backup of your system or at least backup your important data. With that being said, I have been using WINE for quite some time. Regarding PKHeX, It's going on almost a year and I have yet to experience any depressive issues using WINE to run it. I have done several clean installs of macOS Sierra and macOS High Sierra in order to give you the most accurate information possible. If I have missed something or you know any tips or tricks, I would appreciate the feedback! Also, you'll find only the bare minimum information in this guide of what you will need to get PKHeX up and running. I say this because without any theming, the app will look like an old school Windows program. NOTE: Aesthetics may not be the most important thing to consider (especially if you're in a hurry or maybe don't care) however there are some dependencies (winetricks) that are absolutely necessary for some programs to run. Fortunately PKHeX isn't too picky. Choices Download the PKHeX app in the PKHeX for Mac thread Use Winebottler to make a PKHeX.app for yourself Use Wineskin Winery to make a PKHeX.app for yourself (no support here) Use WINE to run the PKHeX executable via Terminal Use a Virtual Machine (VM) or something along those lines (no support here) Winebottler Pretty straight forward process. Tick all of the items with arrows next to them, like in the screenshot below. Also necessary winetricks for PKHeX: dotnet461; corefonts; cjkfonts; tahoma. May need to change security preferences to run the app: NOTE: Winebottler is the fastest, easiest "DIY" option for a beginner. (Some argue that Wineskin Winery is the fastest and most easy way to whip up an app. I'll say it just depends on your skill level, though I agree.) Another thing, apps may be less stable than if they were launched using other methods basically because of the lack of options Winebottler has to fine tune things (e.g.; adding a string in the Registry Editor to enable Retina compatibility.) Install WINE on your Mac [Run PKHeX Using Terminal] Installing WINE on your system using Homebrew is the most noob-friendly way [to install WINE on Mac] that I have found, so let us just use that. To start, I'll tell you that you will be installing 4-5 minuscule things on your Mac; Xcode CLT, Homebrew Package Manager, XQuartz, WINE, and some Winetricks depending on the executable your are attempting to run. In this instance, our target is PKHeX. So onto the first thing, Homebrew. Before you can use "brew commands" in Terminal, you must have Xcode Command Line Tools installed. If you already have Xcode installed on your Mac, you should be peachy. If not, no problem! Open Terminal to get started! Xcode CLT: xcode-select --install If you're asked to agree to Xcode's ToS, next type: sudo xcodebuild -license Homebrew Package Manager: /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" When that finishes up, you'll want to make sure everything is in order: brew doctor For future reference, you can update Homebrew using: brew upgrade XQuartz: brew cask install xquartz WINE: brew install wine brew upgrade wine # For future reference That will create a 64-bit WINEPREFIX which will be located at: ~/.wine NOTE: If you would rather use the developer version of WINE, use these instead: brew install wine --devel brew upgrade wine --devel # For future reference Winetricks: brew install cabextract brew install winetricks brew upgrade winetricks # For future reference NOTE: You DO NOT need to install every winetrick available, just the ones your programs depend on to function. For PKHeX, you will need to install these; dotnet461, corefonts, cjkfonts, and tahoma (why not). Install the "tricks": winetricks "trick" # (e.g.; winetricks dontnet461) Complete list of Winetricks For some, the winetricks process will be easier with a GUI. I suggest installing Zenity if you want one: brew install zenity # After installation finishes, you will have a neat GUI for winetricks. Use: winetricks --gui Attention Okay, this is important, so listen up. It's a known issue that .NET Framework 4.5 and up, (dotnet45 and up) does not install properly on a 64-bit WINEPREFIX, which was installed by default earlier (brew install wine). That is okay because a 64-bit WINEPREFIX may come in handy in the future. To get around this issue, you will create a 32-bit WINEPREFIX. Creating the 32-bit prefix: WINEPREFIX=~/.wine32 WINEARCH=win32 wine wineboot You will now have a 32-bit prefix located at: ~/.wine32 Next, install the aforementioned winetricks in your new prefix. It is important that you use these next commands any time you want to run or install ANYTHING inside of that 32-bit WINEPREFIX. Remember, we need at least .NET Framework 4.6 to run PKHeX and we must install .NET Framework 4.6 in the 32-bit prefix, therefore we will be running PKHeX from inside of the 32-bit prefix. (I know, don't ask, lol) WINEPREFIX=~/.wine32 WINEARCH=win32 wine "Program.exe" WINEPREFIX=~/.wine32 WINEARCH=win32 winetricks "trick" Senario: You have done all of the above and you're ready to run "PKHeX.exe". Download PKHeX and remember its location. It's usually in the Downloads folder. Open Terminal and change directories to the PKHeX (version) folder. For example: cd ~/Downloads/PKHeX\ \(171205\) Then, run the executable: WINEPREFIX=~/.wine32 WINEARCH=win32 wine PKHeX.exe
  12. Hey there! I have a few questions about Homebrew and PKHeX, so please answer in the comments! Is there a simple free way to get the Homebrew Channel in 2020? Is there a way to create a PKHeX directly into the Homebrew launcher (So I don't have to use JK's Save Manager and move over to PC)? How do you use Homebrew undetected (Just in case)? Just for clarification, when you use PKHeX when connected to a save, you can edit Shiny Rates and do Randomizers, right? I believe I saw a video somewhere about it, but I don't know where it is. I also believe you can generate items... As you guys can tell, I'm a newbie at hacking, so I'd appreciate some help. You can probably also tell that my PKHeX hasn't been connected to any of my saves. Thanks! If you ever need me to generate an optimal stat Pokemon, just ask and I'll send the file!
  13. I have an idea for a PKHeX update! Using the R4i save dongle, PKHeX edits data on the game as if it were a USB device. It targets the save file found in the connected game card then edits it. This would not require a save editor or Homebrew, or would not have anything to do with the Save Dongle Software. Sadly, this would not work for people who have digital copies. I know many have wondered if this worked, and I am aware that that people have asked in and out of Project Pokemon forums. I am primarily posting this to ask a PKHeX Developer to consider putting this feature in their software. Edit: I forgot to mention that in some way or another the 3DS files would be decrypted.
  14. Hi guys! A friend of mine kindly shared this useful document with me (I hope you enjoy) but we're now looking for seeds that aren't all just 6iv. I must point out that I haven't checked each and every seed (this would take years) but so far all the ones we have used from this document have been 6iv. Shiny-Raid-Seeds.rtf In an ideal world we would create our own seed using the "SeedFinder" plugin tool in PKHeX but that often generates a "No seed found" message As you can see below the SeedFinder plugin cannot generate a seed for this Hatterene, sad times... So as an alternative I'm asking for anyone that has working seeds to share on this post for all to enjoy. Specifically seeds that aren't 6iv but can actually be used for competitive Singles/VGC such as this Shiny, 4iv, Hidden Ability, 0 ATK, 0 SPE Hatterene in my example above. Any help would be muchly appreciated! Thanks in advance!!!
  15. Foxhax

    PK XCHANGE!

    Every Monday, exchange OP PKHeX PK files here! Make sure their legal, and have fun!
  16. I'm having a problem with my Pokémon Crystal save. I loaded it on Project64 to use my Pokémon on Stadium 2. I completed Little Cup with the save and the Crystal .sav file worked fine in PkHex. However, after I completed Poké Cup, I wasn't able to load it on PkHex anymore. The .sav still works on my VBA. I did the same thing with my Pokémon Red save on Stadium 1 and this never happened. I'm using the latest PkHex version and Project64 2.3.2.202. I use the N-Rage 2.5.2.202 plugin to load my GB saves on PJ64. Here's the PkHex error message: Exception Details: System.IndexOutOfRangeException: Index was outside the bounds of the array. at PKHeX.Core.SAV2.get_Gender() at PKHeX.Core.EditPKMUtil.TemplateFields(PKM pk, ITrainerInfo tr) at PKHeX.WinForms.Main.ResetSAVPKMEditors(SaveFile sav) at PKHeX.WinForms.Main.OpenSAV(SaveFile sav, String path) at PKHeX.WinForms.Main.OpenFile(Byte[] input, String path, String ext) at PKHeX.WinForms.Main.OpenFromPath(String path) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll PKHeX, Version=20.4.14.0, Culture=neutral, PublicKeyToken=null C:\Users\-\OneDrive\Desktop\PKHeX.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll Accessibility, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\Accessibility\v4.0_4.0.0.0__b03f5f7f11d50a3a\Accessibility.dll System.Windows.Forms.resources, Version=4.0.0.0, Culture=pt-BR, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_pt-BR_b77a5c561934e089\System.Windows.Forms.resources.dll PKHeX.Drawing, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null mscorlib.resources, Version=4.0.0.0, Culture=pt-BR, PublicKeyToken=b77a5c561934e089 C:\WINDOWS\Microsoft.Net\assembly\GAC_MSIL\mscorlib.resources\v4.0_4.0.0.0_pt-BR_b77a5c561934e089\mscorlib.resources.dll -------------------- User Message: Unable to load file. Path: C:\Users\-\OneDrive\Documents\\VBA\Games\GB or GBC\Pokemon - Crystal Version\Pokemon - Crystal Version (UE) (V1.1) [C][!].sav
  17. LieverdUwU

    pkhex PKHeX error

    Everytime i open PKHeX i get the following error and am propted to report it: Exception Details: System.IO.FileNotFoundException: Unable to find the specified file. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.ReadCore(Byte[] buffer, Int32 offset, Int32 count) at System.IO.FileStream.Read(Byte[] array, Int32 offset, Int32 count) at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost) at PKHeX.Core.SaveUtil.GetVariantSAV(String path) at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext() at System.Linq.Enumerable.FirstOrDefault[TSource](IEnumerable`1 source, Func`2 predicate) at PKHeX.Core.SaveDetection.DetectSaveFile(IReadOnlyList`1 drives, String& error, String[] extra) at PKHeX.WinForms.Main.DetectSaveFile(String& path) at PKHeX.WinForms.Main.FormLoadInitialFiles(String[] args) Loaded Assemblies: -------------------- mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.NET\Framework64\v4.0.30319\mscorlib.dll PKHeX, Version=20.4.14.0, Culture=neutral, PublicKeyToken=null D:\Downloads\PKHeX (200414)\PKHeX.exe System, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System\v4.0_4.0.0.0__b77a5c561934e089\System.dll System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms\v4.0_4.0.0.0__b77a5c561934e089\System.Windows.Forms.dll System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Drawing\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Drawing.dll PKHeX.Core, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null System.Core, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Core\v4.0_4.0.0.0__b77a5c561934e089\System.Core.dll System.Configuration, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Configuration\v4.0_4.0.0.0__b03f5f7f11d50a3a\System.Configuration.dll System.Xml, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Xml\v4.0_4.0.0.0__b77a5c561934e089\System.Xml.dll System.Windows.Forms.resources, Version=4.0.0.0, Culture=nl, PublicKeyToken=b77a5c561934e089 C:\Windows\Microsoft.Net\assembly\GAC_MSIL\System.Windows.Forms.resources\v4.0_4.0.0.0_nl_b77a5c561934e089\System.Windows.Forms.resources.dll PKHeX.Drawing, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null -------------------- User Message: An error occurred while attempting to auto-load your save file. anyway to fix this?
  18. Hello. I've been having issues with changing my skin tone in Sword and Shield. I have been following this post and it actually has been successful in terms of changing skin tone. My specific problem: I cannot do trainer customization. For both clothing and hair. To list everything I have done: 1) I changed from tan female to white female, so nothing wrong with that in terms of gender specific clothing. 2) I changed my mother's skin tone to match mine in case that had to do with anything. Same problems. 3) I have used the fashion blocks on these forums in case it had anything to do with the clothing, still no luck. So... with all the detail I have provided... is there something I am doing wrong? Thanks!
  19. Foxhax

    Just my Team

    I have removed this post due to some issues. I accidentally deleted the part where is says not to use the Pokemon in online play, so jut post your teams, I guess.
  20. Hello everyone, saw that we can download .wc8 files nowadays; my question was, how would we inject these into our saves? By dragging the .wc8 files directly into our BOXes? Or is there a different function in PKHeX that allows us to inject .wc8 files in a different (and maybe more legit (?)) way? Thanks in advance EDIT: After checking the injected .wc8 files directly into the BOXes, each event Ponyta has 0 stats, I'm guessing this is not the right way of injecting :0
  21. I have PKHex updated and don't know why I can't make an Alolan Raichu Legal... Please Help
  22. I've seen a few posts of people requesting hacked Pokemon. I can see that they're not very successful/popular going by the lack of comments. Is it frowned upon here? I also know that paying for hacked Pokemon makes you the biggest sucker, but... Okay hear me out; I have PKHeX and have created 72 dream Pokemon for XY/ORAS and have the files. All the details are filled out and they are all legal (except for two) and I wish to have a copy of each on both my Y game and Alpha Sapphire game. So 144 Individual Pokemon (files) in total. My problem is that I just don't have the skills to hack my own 3DS/games and not risk destroying everything. So I'm kind of stuck. I understand if begging for someone's time to provide all these Pokemon is discouraged. Just let me know and I'll shut up about it. Lest...? If there is someone out there with nothing better to do, or if someone knows of someone who can get me my dream team, I would be incredibly grateful. (Assuming this works and someone willing to help sees this, feel free to pm me. I know I am asking for a lot...) Thanks for reading! Ciao! Edit: Is this how you share the file with all the data? pcdata.bin
  23. I'm having a ARM11 error on my 3ds. So, I followed the site instructions to use PKHeX and Homebrew. It's working fine with my pokemon Ultra Moon (downloaded software) but when I try to open my Omega Ruby (physical copy) I get a ARM11 crash. I already tried to use a backup save and even deleting the entire save, but nothing seems to work. I have some crash dump files if needed. Also, I tested the game on my brother's 3ds (no custom firmware) and it works just fine. crash_dump_00000000.dmp
  24. Ok so I've been trying to do some research about this - trying to get in contact with people who can help and I thought reaching out on a communal platform might yield more results. I've been trying to research all day about how to correctly mod my 3DS so that I may use PKHeX and transfer the pokemon created there to my UsUm game. I apologize as I am new do doing things like this so I'm not really up to code with the lingo used around it... I have been trying to complete my living dex and I am now only missing some rare event pokemon that are "uncatchable" in the wild - I was hoping to use this program to create these pokemon and have them included in my dex! The only thing is that with the new app for pokemon home having been released this year I am curious as to whether these pokemon will be able to be transfered to the bank and then into home. I know that I have seen other community discussions regarding this topic but I guess I just don't quite understand the answers fully being that I am so new to this type of thing. So I know that, like a switch, a modded 3DS can be banned when connected to the internet and since you need to connect to the internet. I have seen answers saying that this is possible to do and that I need to gen the pokemon to an exsisting save file. While I understand in general what that means I'm still a little confused. Looking into modding a 3DS I saw that you must download your save files onto an SD card and I know that removing the pokemon cartage from the 3DS that it will not have the saved modded materials on it (i'm not 100% sure this is true) so my question being where do you access the exsisting save file that you need in order to save pokemon from PKHeX that makes it possible for you to transfer these pokemon to the bank? Are there any good tutorials on how to do this properly? I've been looking everywhere but I may not be looking in the right places as after searching all day I only just found this site and it's programs. I know that this may seem like a stupid question and that the answer should be right in front of me but I'm really new to doing stuff like this and I don't want to screw it up so I want to make sure that i learn everything backwards and forwards and unfotunately I think that i've only learned like 1/3 of what I need to inorder to do this properly...I would very much appreciate some help on this...
  25. So I recently decided to start a new game on HeartGold, and wanted to transfer my Pokemon from the previous save file. So... I backed up the save with TWLSaveTool, deleted my old save on the cartridge, started a new game, backed up the new save, used PKHex to transfer all the Pokemon from the old save to the new save (before getting my starter or Pokedex), restored the new, edited save back onto the cartridge, and continued to play through the game. It didn't seem to have any problems until I opened my Pokedex and noticed that the game will crash when I hover over certain entries (namely Nidoqueen, Blissey, Alakazam). However I can view their summaries in my PC just fine. None of these Pokemon appeared illegitimate in PKHex. Did I maybe screw something up by transferring everything BEFORE getting my Pokedex? Should I have waited until after? Noob PKHex user here I'm using a original 3DS if that helps. Thanks! EDIT: Just tested my theory, restarted, played through the game until I got my Pokedex (and a badge just in case), and transferred everything again with PKHex. Didn't work. Still crashes at the same point. Any other ideas?
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