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Found 345 results

  1. PKHeX for Mac Made with Wineskin Welcome to PKHeX for Mac Discussion thread! Please post here if you need help or are experiencing issues related to this Wineskin wrapper, and use the PKHeX Support forum for issues related to the program. This is a Mac App that was made using Wineskin; it is not a port of PKHeX onto the Mac operating system. With Wineskin, we can recreate an environment where executable files will launch on Mac. As far as what is known, all features in the original program work in this wrapper. There are a few differences though. PKHeX for Mac is styled with MacOS. Also, the app's icon is different from the original PKHeX program to better fit in with the theme of the app. Download Credit to Kaphotics Source: https://projectpokemon.org/home/files/file/1-pkhex/ Issues with Wine and PKHeX? This app not working for you? Check out the PKHeX on Mac guide:
  2. Hi! I am new here in this sort of forum section. I need those 15 Pokemon in my non-hacked Switch Lite's Pokémon Shield to complete the Dex as well as having some G-Max Pokémon that I can't have due to the lack of the Nintendo Online Membership. HOWEVER I could activate my 7-day trial to get these Pokémons into my game along with their items. Otherwise we could do a HOME Transfer with only 10 Mons out of 15 due to the daily limit. Please PM me or reply here if you can fulfill my request. I'll make 15 Alolan Pokémons for you in exchange ( I can transfer Pokemon from USUM, so if you need some Mons in HOME, please tell me! I'll be glad to help :) Then we could arrange the trade. NOTE : I usually don't go online and I DO NOT battle online. Also, these Pokémons are for MYSELF ONLY. I don't intend to trade them at all to other people. Pokemon Shield Dex Request.zip
  3. Can I inject every single key to a fresh and new B2 save file right off the bat (literally haven't chosen a starter yet) and activate them immediately or would that complicate things? P.S. -> I'm using PKHex btw This is my first time learning about these keys! Cheers!
  4. PKHeX on Mac A User Friendly Guide for WINE Intro This guide will hopefully clarify a few things regarding WINE and PKHeX running on MacOS as well as help anyone start from scratch with WINE [in order to run PKHeX]. WINE is a fickle thing; it's not guaranteed to work (at all) but the success rate these days is impressive! So, don't get discouraged if things do not work the first time around. Nothing we do in this guide is permanent, although I encourage you to make a Time Machine backup of your system or at least backup your important data. With that being said, I have been using WINE for quite some time. Regarding PKHeX, It's going on almost a year and I have yet to experience any depressive issues using WINE to run it. I have done several clean installs of macOS Sierra and macOS High Sierra in order to give you the most accurate information possible. If I have missed something or you know any tips or tricks, I would appreciate the feedback! Also, you'll find only the bare minimum information in this guide of what you will need to get PKHeX up and running. I say this because without any theming, the app will look like an old school Windows program. NOTE: Aesthetics may not be the most important thing to consider (especially if you're in a hurry or maybe don't care) however there are some dependencies (winetricks) that are absolutely necessary for some programs to run. Fortunately PKHeX isn't too picky. Choices Download the PKHeX app in the PKHeX for Mac thread Use Winebottler to make a PKHeX.app for yourself Use Wineskin Winery to make a PKHeX.app for yourself (no support here) Use WINE to run the PKHeX executable via Terminal Use a Virtual Machine (VM) or something along those lines (no support here) Winebottler Pretty straight forward process. Tick all of the items with arrows next to them, like in the screenshot below. Also necessary winetricks for PKHeX: dotnet461; corefonts; cjkfonts; tahoma. May need to change security preferences to run the app: NOTE: Winebottler is the fastest, easiest "DIY" option for a beginner. (Some argue that Wineskin Winery is the fastest and most easy way to whip up an app. I'll say it just depends on your skill level, though I agree.) Another thing, apps may be less stable than if they were launched using other methods basically because of the lack of options Winebottler has to fine tune things (e.g.; adding a string in the Registry Editor to enable Retina compatibility.) Install WINE on your Mac [Run PKHeX Using Terminal] Installing WINE on your system using Homebrew is the most noob-friendly way [to install WINE on Mac] that I have found, so let us just use that. To start, I'll tell you that you will be installing 4-5 minuscule things on your Mac; Xcode CLT, Homebrew Package Manager, XQuartz, WINE, and some Winetricks depending on the executable your are attempting to run. In this instance, our target is PKHeX. So onto the first thing, Homebrew. Before you can use "brew commands" in Terminal, you must have Xcode Command Line Tools installed. If you already have Xcode installed on your Mac, you should be peachy. If not, no problem! Open Terminal to get started! Xcode CLT: xcode-select --install If you're asked to agree to Xcode's ToS, next type: sudo xcodebuild -license Homebrew Package Manager: /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" When that finishes up, you'll want to make sure everything is in order: brew doctor For future reference, you can update Homebrew using: brew upgrade XQuartz: brew cask install xquartz WINE: brew install wine brew upgrade wine # For future reference That will create a 64-bit WINEPREFIX which will be located at: ~/.wine NOTE: If you would rather use the developer version of WINE, use these instead: brew install wine --devel brew upgrade wine --devel # For future reference Winetricks: brew install cabextract brew install winetricks brew upgrade winetricks # For future reference NOTE: You DO NOT need to install every winetrick available, just the ones your programs depend on to function. For PKHeX, you will need to install these; dotnet461, corefonts, cjkfonts, and tahoma (why not). Install the "tricks": winetricks "trick" # (e.g.; winetricks dontnet461) Complete list of Winetricks For some, the winetricks process will be easier with a GUI. I suggest installing Zenity if you want one: brew install zenity # After installation finishes, you will have a neat GUI for winetricks. Use: winetricks --gui Attention Okay, this is important, so listen up. It's a known issue that .NET Framework 4.5 and up, (dotnet45 and up) does not install properly on a 64-bit WINEPREFIX, which was installed by default earlier (brew install wine). That is okay because a 64-bit WINEPREFIX may come in handy in the future. To get around this issue, you will create a 32-bit WINEPREFIX. Creating the 32-bit prefix: WINEPREFIX=~/.wine32 WINEARCH=win32 wine wineboot You will now have a 32-bit prefix located at: ~/.wine32 Next, install the aforementioned winetricks in your new prefix. It is important that you use these next commands any time you want to run or install ANYTHING inside of that 32-bit WINEPREFIX. Remember, we need at least .NET Framework 4.6 to run PKHeX and we must install .NET Framework 4.6 in the 32-bit prefix, therefore we will be running PKHeX from inside of the 32-bit prefix. (I know, don't ask, lol) WINEPREFIX=~/.wine32 WINEARCH=win32 wine "Program.exe" WINEPREFIX=~/.wine32 WINEARCH=win32 winetricks "trick" Senario: You have done all of the above and you're ready to run "PKHeX.exe". Download PKHeX and remember its location. It's usually in the Downloads folder. Open Terminal and change directories to the PKHeX (version) folder. For example: cd ~/Downloads/PKHeX\ \(171205\) Then, run the executable: WINEPREFIX=~/.wine32 WINEARCH=win32 wine PKHeX.exe
  5. So I’ve been playing several older games and accumulated quite a lot of legitimate shiny/high IV stuff by rng abuse, all now stored on a platinum rom. I want to move everything to black 2 version via PKHex without actually modifying anything to keep everything as legit as possible. My issue is that having Pokemon in gen v with all caps names really irritates me, so using PKHex I transferred them and then checked, unchecked and checked the nickname box for each one to so they’re all registered as having nicknames and in the correct case (the idea was that they would look as though I’d used the gen 4 name rater although at this point it wouldn’t be practical since they had come from many different save files and so obviously I couldn’t rename them all in the same game). Afterwards I was told that altering the nicknames as I did can alter your trashbytes, thus making your Pokemon illegal. To rectify this I used PKHex to wipe all the trash bytes as I heard the name rater is able to do this anyway by renaming each one to a 10 character name and then back to the desired name. My question is are my Pokemon now completely legal down to the last byte of data? Also how does the name rater remove trash bytes? Can he be used to remove every single one in all Pokemon or is it just the trash bytes that are associated with the nickname? Any advice appreciated. Thanks in advance. Apologies for the wall of text.
  6. What Defender says its finding: Category: Trojan Description: This program is dangerous and executes commands from an attacker. Recommended action: Remove this software immediately. Items: file:C:\Users\Kyle\Desktop\PKHeX (170922)\PKHeX.Core.dll Get more information about this item online. Excluding the files seems not to work either... I have to use the "Run Anyway" option when wanting to use the program Just wanted to get this out and let the developers know that for some reason Windows Defender is marking their program as a Trojan virus.
  7. I am sorry for the inconvenience of this post, as I have seen someone else mention this issue as well. I am using Citra to play Pokémon X, and the one thing I am not able to do is to change clothes without freezing. I could just hack in money or give all accessories, but the game freezes when I put on any new clothes, so my only option is to inject clothes using PKHEX. I spent about 2 days injecting clothes using PKHEX, and I know it is extremely tedious. The 'E', 'F', and 'G' values refer to the clothes, but I don't know the values for specific clothes items. I used this guide: The game freezes every time I change my clothes. Here is a screenshot of what my character is supposed to look like: Can someone who has access to both, PKHEX and Pokémon X/Y, help me with this issue? I need the outfit values that have to be entered in PKHEX to achieve the above customization options (Pangoro Sprig Hat, Zipped Shirt Combo Black which corresponds to 'E' with value 17, Short Cargo Pants Black, Loafers Brown, Vinyl Messenger Bag Brown). The skin color is a bit less white which corresponds to 'A' with value 136, hairstyle is very short which corresponds to 'C' with value 33, Mega Ring accessory corresponds to 'D' with value 5. Any help would be greatly appreciated. Thank you
  8. So I recently looked around the web for a decent "Pokemon XY Clothing/accessory injection guide" for PKHeX, but most of them seem outdated (using the A-P table method and not the current "Current Appearance (X/Y)" tab). I was wondering if anyone has an idea how to toggle things like mascara/blush on Serena or facial hair/cheeks for Calem on the newest PKHeX version? I'm having trouble figuring out the values these facial accessories should be, since they show up as a number instead of a text option like "Felt_Hat_Black".
  9. Hello, I have been trying to generate a legit shiny manaphy from pokemon ranger but when i turn it shiny, it says wrong PID. I got my saves from a r4 so i can only mods my save file in these generation. So How do I get a legit PID with shiny
  10. Ok so I've been trying to do some research about this - trying to get in contact with people who can help and I thought reaching out on a communal platform might yield more results. I've been trying to research all day about how to correctly mod my 3DS so that I may use PKHeX and transfer the pokemon created there to my UsUm game. I apologize as I am new do doing things like this so I'm not really up to code with the lingo used around it... I have been trying to complete my living dex and I am now only missing some rare event pokemon that are "uncatchable" in the wild - I was hoping to use this program to create these pokemon and have them included in my dex! The only thing is that with the new app for pokemon home having been released this year I am curious as to whether these pokemon will be able to be transfered to the bank and then into home. I know that I have seen other community discussions regarding this topic but I guess I just don't quite understand the answers fully being that I am so new to this type of thing. So I know that, like a switch, a modded 3DS can be banned when connected to the internet and since you need to connect to the internet. I have seen answers saying that this is possible to do and that I need to gen the pokemon to an exsisting save file. While I understand in general what that means I'm still a little confused. Looking into modding a 3DS I saw that you must download your save files onto an SD card and I know that removing the pokemon cartage from the 3DS that it will not have the saved modded materials on it (i'm not 100% sure this is true) so my question being where do you access the exsisting save file that you need in order to save pokemon from PKHeX that makes it possible for you to transfer these pokemon to the bank? Are there any good tutorials on how to do this properly? I've been looking everywhere but I may not be looking in the right places as after searching all day I only just found this site and it's programs. I know that this may seem like a stupid question and that the answer should be right in front of me but I'm really new to doing stuff like this and I don't want to screw it up so I want to make sure that i learn everything backwards and forwards and unfotunately I think that i've only learned like 1/3 of what I need to inorder to do this properly...I would very much appreciate some help on this...
  11. Hi everyone I have a question for anyone that can help. Been using cfw pkhex on my 3ds and it's been working fine. However I am now trying to do it on my Switch and Checkpoint will back up my save properly but when I plug in my SD card into my Computer and load the save into PKHeX the save that loads is a save that was saved shortly before I tried to hex where I went into pokemon home and transferred some mon over to Sword and released some from my sword bank. I went into sword after homr and the mon were there so I saved and proceeded to do the hexing process and like I said checkpoint backs up my sword save with the mon that were released still in it and the transfer mon not there. I'm very lost and any help would be greatly appreciated. P.S. idk if it matters but there is a cloud symbol where sword game is when I boot up cfw to load homebrew and stuff. It asks me to download "necessary data" but an error occurs when I try and download this data and an error occurs, idk if it"s because I'm in incognito mode and 90dns but when I boot to stock fw it shows the cartridge and I can play the game fine please help lol
  12. I'm reopening the Colosseum discussion about the RNG that never seems to end! In short, PkHex is returning an illegal flag on my Espeon/Umbreon (Unable to match encounter conditions to a possible RNG frame) because I altered the TID/SID on them to match my trainer (I'm one of those who uses the same TID/SID for every game). After a little research, looks like this is because I changed my TID/SID AFTER starting the new game save, which of course would have been inconsistent with the PRNG from when I started the save file and whatever TID/SID and Espeon/Umbreon I generated upon startup. Here is what I care about and don't care about for my Espeon/Umbreon's legality: I DON'T care about: IVs, Nature, Shinyness, Ability, Gender, basically anything that isn't TID/SID. We Gen VIII now, the world of mints and ability capsules and hyper training and all that shtuff. My Espeon and Umbreon can look like literally whatever within the following parameters: I DO care about: TID/SID/PID matching. My TID is 00008 and my SID is 00000, and despite my best efforts I cannot come up with a PID that marks the Esp/Umb as legal. To fix this, I have tried various strategies from this site and others, and seem to always come up short with generating the right PIDs for Esp/Umb. Most tools available are designed to help generate shinies, but as stated above this isn't important to me. I now have two questions. 1. Is it possible that the PRNG doesn't produce all theoretically possible TID/SID combinations? is 00008/00000 unobtainable given Colo's coding? I was able to generate PIDs for both TID00008 and SID00000, so those are both possible, I just haven't been able to get them together 2. Please help??
  13. Can’t have gligar in Pokémon diamond so I want to use PKHeX to get him in the game.Do I need to download PKHeX on 3ds or can I download it on my pc? If it’s possible I want to send a Pokémon file on the root of 3ds and send it to Pokémon diamond.Anyone know how to do this and more info about it?
  14. Hi all! New time user of PKHeX but an average user of PokeGen from back in the day. I have some transparency, ease-of-access suggestions for the PKHeX UI that could help with intuitive navigation. 1) Relocate the Blank Save Version option from Options>Settings to File. 2) Relocate the Shortcuts menu from Options>About PKHeX to Tools 3) When using the "Reset All" button from Option>Settings, it closes the PKHeX as a requirement but doesn't not auto-launch afterward. Enable it to auto-relaunch when using this feature. 4) The Origin Marks of Pokemon aren't interact-able. Apply a feature that clicking on the mark would redirect the user to the Met tab and drop down the Origin Game options automatically. 5) Buttons that are interact-able, but not apparent should have a button outline. This includes Trainer and Pokemon gender, the Legality Checker, the PKM Ouicksave; and any others I could of missed since I didn't know they were a button. Next are legacy features from PokeGen: 6) There was this tooltip feature that detailed what options meant when rolled over. Some examples of these would be Nature, IVs, EVs, ability, etc. This would be great on the Origins Marks. 7) Pokemon Box drop-downs always displayed amount of Pokemon in specific boxes. Thanks and if there's any concerns or elaborations needed to break down the points, please let me know.
  15. Hi everyone, I'm new in pkhex , I just updated my PKHex to the latest version but all my Pokemon are invalid and the only thing that appears is this error: Invalid: Unable to match an encounter from origin game. Did someone knows how to fix it , please help me i leave a picture of the issue PKHeX (20.07.18).zip
  16. i need help with editing my spinda, i got the pattern i want but no way of putting the pattern values in pkhex... plz comment if you can help
  17. Hi guys, I've been having some trouble with saving data on my soulsilver retail cart. After completing the game myself, I decided to save a backup and play in one of the contributed saves in the threads, this was about a year ago and everything seemed to work fine (i could save and open the game without difficulty). Recently I wanted to get into rng and decided to change both the sid and tid of the save through pkhex. Exported it and it restored perfectly. After about an hour of playing I decided to save the game and edit a few Pokemon through pksm (just a bit of fun, added pokerus into a chatot). Booted the game up, played a bit, saved and soft resetted. After the opening cutscenes, I got the blue corruption screen. Now whatever save I use, either a file found in the user contributed saves thread or a backup of the previous saves, the same results after saving the game happens. The main issue now that I think about it would be because I changed the OT/SID/TID of these saves? PS After a while of researching, I've realised that when saving the message reads 'saving a lot of data'. This lead me to the github page about an issue from editing box data in HGSS which caused this bug. Does anyone know any other ways to resolve this (don't really want to save multiple times due to the nature of RNG Heres the page https://github.com/kwsch/PKHeX/issues/2697 EDIT: Ignore this, ive found solutions
  18. I'm pretty sure this or similar questions have been asked before, but all I see are different answers. I would like to know if anyone has managed to build PKHeX to use it on Linux. At least in part. I ask because I've pretty much been trying to build, find and use PKHeX for Linux Ubuntu 20.04. I don't know a lot of coding, but I don't see guides that really helps with knowledge. I've been trying to build with Visual Studio, MonoDevelop... And there is always an error or warning. Is it even POSSIBLE for me to build it in a way so I can I use on Linux without needing Windows or its .NET Core? I really don't like Windows. I've tried wine. It loads, but with a lot of errors and it can't open Sword or Shield saves. Whenever I move the mouse to the box, it shows and error, so, basically I can't do anything with it. PKHeX for me does not work since Sword and Shield support came. I'm pretty sure it has to do with .NET Framework, I believe. Trying to find a solution that doesn't require Windows. If some of its dependencies are required, I prefer the minimal. Thanks in advance.
  19. Hi team, So recently we have had an outbreak of people hosting loads of new legendary dens online. I personally caught a Verizion and Mewtwo an hour ago. I was wondering... Can someone provide me a step by step process on how to edit the pokemon inside the den to the illegal ones? I use PKHEX and create all the dens I want at the moment, but how to turn one into a Mewtwo? Or a Squirtle?
  20. Kaphotics

    PKHeX

    Version 20.08.07

    3023856 downloads

    Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Decrypted 3DS Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. Nintendo 3DS savedata containers use an AES MAC that cannot be emulated without the 3DS's keys, thus a resigning service is required (svdt, save_manager, JKSM, or SaveDataFiler). We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs
  21. PKHeX only has 59 available DLC1 Raid Dens in the program, when there are 90 total dens in the entirety of the Isle of Armor. Is there something I'm missing? An update that I didn't notice? Because I can't access 1/3 of the new Dens to edit them currently. Info and feedback appreciated!
  22. Poring

    20.06.19 PKHeX bug

    can`t raids den seed value modify patch is needed.
  23. i wanted to edit my den to get a solar power gmax-charizard but noticed in the new update there are only 93 raid dens. i searched everywhere but couldn't find 94-99 dens, can someone please help me with this issue or just confirm its an issue from the devs like save and cancel swap. Thanks
  24. I've noticed for a while now that in the 'Other Items' pocket of the bag, when giving yourself All Items it gives you a tonne of random items with stars at the beginning. Is this a bug or something I'm missing.
  25. I don’t understand how to use the edit raid function. Like how do I turn it shiny or like how do I know what number Pokemon are
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