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  1. Version 2.9.0

    22702 downloads

    Pokemon Colosseum and Pokemon XD: Gale of Darkness hack tools and randomisers. If you need advice or support you can find me in the Gamecube Pokemon Games ROM hacking Discord. Join the discord server for information on the beta version of the windows tool. The all-in-one tool for hacking and randomising the Gamecube Pokemon Games. The tool can be used for: - Trainers - Pokemon, Move, Item Stats - Pokespots - Gift Pokemon - Type Matchups - Scripts and Game Text - Item Boxes - Textures and Images - Patches like Physical/Special Split - Randomiser - Save editor - Unzip .fsys files The tool can also be used to export/import files from/to any Gamecube ISO.
  2. Version 1.0.1

    400 downloads

    If you want to mix every Pokémon type, you've come to the right place! Presenting Pokémon Colosseum and XD: Type Mayhem, a hack that gives 540 stat total to every Pokémon and mixes every type to make combinations that are not even present in the current Pokémon games! That means that most Pokémon got new move sets, some even got a new color to match their new type! Some type matchups have been changed, and I even introduce a new typing: Dancer type! Trailer Features -New type matchups and a new type. -Every Pokémon have the same stat base total. -Rebalanced moves, types and movesets. Drill Run added (single target Ground attack). -Different Shadow Pokémon, making enphasis in the ones with most changes. -All trainers are changed, specially bosses. Bosses on XD only have one Shadow Pokémon. -Colosseum's Battle Mode has been completely changed, with trainers adapted to make use of the new type combinations. You can use a save editor to transfer Pokémon from XD to Colosseum and to make your team exactly level 50 and 100. - *.xdelta file and the software needed to path your iso. Changes You can read all the changes here. Documentation is also in the download. Here are some of the biggest ones: Known bugs: -The Eldes fight is bugged. He clones his Shadow Pokémon. -CD Battles will probably not work well because of all the changes. Check out my other hacks:
  3. Version 1.0.0

    287 downloads

    I finish Pokemon Colosseum (JP) Finish history. 48 purified Pokemons (No Ho-Oh, No Celebi, No e-Reader) I beat the Mt Battle to obtain Ho-Oh but save don't works, the Ho-Oh is avaible in the savestate in case of anyone fix to work. I cant save any battle in Mt.Battle, In normal game the saves works correctly. Hope enjoy my game
  4. I've been attempting to wrap my head around Colosseum RNG abuse/PID editing but have been having little luck. Would anyone be willing to help me out and generate this for me? I have plans to transfer it up through later generations, so please make this legal! Please let me know if you need any other info for this request! Also, it can be sent as a .pkm file. Thank you!
  5. Version 1.0.0

    177 downloads

    Tested on Dolphin 5.0.17995. Warning! This will overwrite your existing save. Please backup your existing save elsewhere. Pre-requisite:- - Enable 'Allow Memory Card saving with Saveastates' (Right Click the game -> Properties -> Patches -> Checked 'Allow Memory Card saving with Saveastates' -> Close) Steps:- 1. Extract the savestates (GC6E01.s01) to ...\Dolphin-x64\User\StateSaves\ 2. Load the savestates (Emulation -> Load -> Load the State -> select Slot 1) 3. Continue the scene until Ho-Oh obtained and saved. 4. Trade to GBA or Extract via PKHex. 5. Repeat Step 1 to replay to obtain different IV.
  6. ATTENTION: All of you in this Forum probably know what the Pokemon Colosseum E-Reader Room is, or may have heard of it. BACKGROUND INFORMATION The Pokemon Colosseum E-Reader Room was "APPARENTLY" said to be "REMOVED" from the Localized Retail Versions of the Game. If you look at these pictures which are not faked, 100% real. IMAGE 1 IMAGE 2 You can see the E-Reader Room is actually still in-tact in US Retail Copies. Unfortunately though, this is not accessible through the use of glitches in any US Retail game. You would need to edit a copy of the Japanese version's disc image to read GC6E save files. With that you can simply enter the Room if you've completed the main story in the Phenac City Stadium Registration Room (Green Door) and save on the PC, and pop in your US Retail or "Back-Up" copy and you will be in the Card E Room in the US Version and you will see all text is in English, regardless of the Fact that the room was hidden and has never seen the light of day in the US Version until today. The video attached will be uploaded soon, but you will see that in the video, everything is in English. Quite odd, if any of you hackers can get into the coding and activate the E-reader cards without having to actually physically add them, please let me know because I am highly interested in this beta room, and what it looks like because there are no videos on Youtube with a battle of the scanned e-cards. VIDEO
  7. Version 1.0.1

    961 downloads

    Hello, Poison types are my favorite in Pokémon, and thanks to StarsMmd I was able to mod my favorite game to make all the Shadow Pokémon poison type. Since there aren't enough poison types, the unevolved forms received stat changes so they can still perform well. They don't evolve so they have their own role. For example, the Nidorans are fast and have great attack, while their evolutions have more balanced stats. I was still short of Shadow Pokémon so I made up new ones, like Umbreon, who is Dark/Poison since his sweat is poisonous. The hack is tested and possible to beat. Features -All the Shadow Pokémon are poison type. -The unevolved Pokémon have updated stats. They don't evolve and the stat total is the same than their last form. -"New" poison type Pokémon, some with modified textures. -Slightly modified learnsets for few Pokémon. -Shadow Pokémon are purified faster. -Opposite teams are changed but bosses retrain the same strategies. Nobody uses poison type Pokémon except you, aside from the shadow ones. Mt. Battle and Battle Mode trainers are unchanged. -Custom title screen and banner. - *.xdelta file and the software needed to path your iso. Quick summary of changes in the Pokémon you can have Check out my other hacks:
  8. As the title states. I am trying to locate any documentation on how Colosseum acts when, if the TID/SID of the trainer produces a female starter (In my specific case, Espeon.) Another user was able to help me re-create the save file, but was the one who presented me this issue. For the life of me, I cant fins ANY documentation anywhere on how the game handles this. I'm at a loss on how to go about this, and uncertain if this will cause problems if I were to try and migrate the Espeon into future games (if It doesn't get stopped at PokéTransporter, that is.) I am not very well versed in this kind of stuff, but am always willing to learn. If someone can take a crack at finding what the game does when it gets a female Espeon PID - I have included the recreation save file provided. There is a link above to my original forum post about getting this save file, and includes what I used to find my TID/SID. Any help on this (or better, an explanation on how to do this stuff) would be extremely appreciated! Recreation.gci
  9. Hello Readers! Today in my limited time, while searching for the Wishmkr Jirachi MB file, I found inside the American Colosseum Bonus Disc ISO's "PokeDownloader.tgc" (which is a funky gcm iso), a copy of the Normal event, the Meteor prototype rom (which I know is valid due to @Bond697's screenshots of IDA Pro on the Meteor Rom), and a completely brand new distro MB file called "sample0519.bin", which, like the Meteor and Wishmaker roms, boots to white in VBA, and IS a valid GBA MB rom, as VBA will not crash. NO$GBA does the same, and reports no bugs, so I suspect we have a 2nd Prototype Jirachi Event, which could also be Ageto/Agate Celebi, or an English version of another Jirachi??? I used a program for windows cmd shell called "tgcToGCM", which is able to be found via google. Sadly, converting GCM files into TGC cannot be done yet, (perhaps it could be done with the Dolphin SDK???), so that will not be loadable without extensive AR/WIIRD codes/USBGecko Debugger Shenanigans. My last contribution is the German Ruby save file from the "pika-save" colbtl.bin package used for region changing of US Colosseum's GBA menu. It is called "RubyDe.sav", and unique to the version off geocities.ws, is a secret. In the first slot in the party, an untouched Pokemon Channel Jirachi exists. Unlike the ones we currently have, this one has a language Flag of German, which matches the Save Region. The name is not garbled (which helps rule out hax), and all checks out at first glance. By any chance could someone check it out, and add it to RoC's PC, and the Event Gallery if it is Legit? I will attach "pika-save.zip", and the 3 ".bin" files, which I request be moved to that tech forum ran by InsaneNutter. Let him release the Meteor, and tell us the details on the Unknown ".bin" file pika-sav.zip sample0519.bin client.2003_1112.bin client.bin RubyDe.sav
  10. Ok today I begin a new quest, I'm not sure if we'll finish it. According to TCRF there are 13 extra Shadow Pokemon mentionned in the unused Pokemon colosseum text ( Kecleon, Minun, Spoink, Baltoy, Castform, Psyduck, Teddiursa, Wobbuffet, Wailmer, Porygon2, Xatu, Whiscash, and Magcargo). The question is: are they still in the final games? If have a theory: there are also cut trainers in the games. Maybe they are related to them? Hope that this quest will interest you. I'm not a specialist of this games so I won't be very usefull this time.
  11. Not sure if this new or not, but I was able to load a Japanese Pokemon Colosseum save file on the U version of the game. This is important imo because now I can play the game with the U version to complete it, then swap it out to the Japanese version and use it to get Celebi with the Japanese Pokemon Colosseum bonus disk. After hex editing the save file, you need to do a checksum fix. Hex edit of the (U) sav file to the (J) one. Results:
  12. Pre-randomised patches *************************** Randomised Trainers and Moves *************************** These randomise all the trainer pokemon, as well as all obtainable pokemon and the movesets/learnsets of all pokemon. All pokemon with trade requirements for evolution now evolve at level 40 instead. Enjoy. Randomised Trainers and Moves Patches *************************** Randomised Trainers Only *************************** These patches don't randomise the moves, just the pokemon. Randomised Pokemon ****************** Extreme Randomiser ****************** Randomised trainer pokemon, moves, abilities, types and evolutions Colosseum Extreme Randomiser ******************************** Video Tutorial on how to patch your ISO ******************************** Randomiser Tool (Max OSX only) Colosseum Randomiser Thread Pokemon Colosseum Hack Also, I was previously working on a Hack version of Pokemon Colosseum. I started it long ago before I knew much about hacking so it's not drastically different but it does contain a few new moves, all new trainer and shadow pokemon and new TMs. I don't have plans to work on colosseum for a while but I thought I'd release what I'd done for anyone who may be interested. I've played through most of it a few times myself and it should be pretty stable. It's called Pokemon Mausoleum. Pokemon Mausoleum UPS patch Use a UPS patcher to apply this patch to a clean US version of Pokemon Colosseum. P.S. I deleted all the battle mode trainers to save space so you can only play these on Story Mode. Credits --------------------------------------- @Tiddlywinks @psy_commando These two helped a lot in terms of researching various elements of colosseum so it feels appropriate to at least give some credit. Pokemon Mausoleum Patch.zip
  13. Hey, I am looking for a way to extract the music from Pokémon Colosseum. I have already decompressed the files I need from the bgm_archive.fsys thanks to the decompressing tutorial from @StarsMmd. Reason for that is that i found a MIDI / soundfont pack with the music from COL, but it seems that some of these .mid files are a bit.... off? Most of the tracks are okay, only the time signatures seem to be wrong, but the pitch (in all songs where pitchbending was used) is more than only broken. The pitch lines are wide over the song duration, which can be sen on picture 1 and 2. The samples are okay, so I don't need them to extract. I will attach some examples for my problem and why i want to extract the music. Is there anything known how to convert / extract the MIDI files from Colosseum? Thanks in advance! ^^ (Oh, and if anyone thinks that I am new to this site and only came in for asking this: no, I had an account here already, but I can't remember my old login data, since it was more than 5 years ago when I have visited this community the last time, I think.)
  14. The randomiser functionality has been incorporated into Gale of Darkness Tool. This makes it easier to make small tweaks after randomising (e.g. making sure the starters are viable) and to apply patches such as the physical/special split. Available here -> Gale of Darkness Tool
  15. I'm reopening the Colosseum discussion about the RNG that never seems to end! In short, PkHex is returning an illegal flag on my Espeon/Umbreon (Unable to match encounter conditions to a possible RNG frame) because I altered the TID/SID on them to match my trainer (I'm one of those who uses the same TID/SID for every game). After a little research, looks like this is because I changed my TID/SID AFTER starting the new game save, which of course would have been inconsistent with the PRNG from when I started the save file and whatever TID/SID and Espeon/Umbreon I generated upon startup. Here is what I care about and don't care about for my Espeon/Umbreon's legality: I DON'T care about: IVs, Nature, Shinyness, Ability, Gender, basically anything that isn't TID/SID. We Gen VIII now, the world of mints and ability capsules and hyper training and all that shtuff. My Espeon and Umbreon can look like literally whatever within the following parameters: I DO care about: TID/SID/PID matching. My TID is 00008 and my SID is 00000, and despite my best efforts I cannot come up with a PID that marks the Esp/Umb as legal. To fix this, I have tried various strategies from this site and others, and seem to always come up short with generating the right PIDs for Esp/Umb. Most tools available are designed to help generate shinies, but as stated above this isn't important to me. I now have two questions. 1. Is it possible that the PRNG doesn't produce all theoretically possible TID/SID combinations? is 00008/00000 unobtainable given Colo's coding? I was able to generate PIDs for both TID00008 and SID00000, so those are both possible, I just haven't been able to get them together 2. Please help??
  16. Version 1.0.0

    10777 downloads

    I would have filled the PC Boxes with all 386 Pokémon...but you only have 3 PC Boxes! I added some useful Pokémon into box 3 though. 750 the most important items are in your bag. Pokémon Colosseum: Save 1: Beginning: The headquarters of Team Snagem has been rigged by Wes to explode! He successfully infiltrated their ranks and stole the snag machine! Will he use keep it to prevent Team Snagem from using it or will he use it for his own desires? Wes has aided a girl called Rui escape from two kidnappers. Take Rui to Mayor Es Cade! Wes could also train at the pre-gym in the centre of Phenac City... Travel to Pyrite city and snag the distributed Shadow Pokémon from the Pyrite Colosseum Winners! The Pyrite Colosseum's Generator had a gear stolen... Save 2: Knockout Challenge!: Wes has captured the Shadow Pokémon of Pyrite Town and helped find the gear necessary for the Colosseum's electricity! Duking, the owner of the Pyrite Colosseum has asked Wes to participate in the Pyrite Colosseum battles! Win 4 times in a row to be the Pyrite Champ! Empty the Pyrite Team Snagem Hideout, and travel to Agate Village to learn more about the Shrine of Celebi... Save 3: Purification: Wes can now purify his Team at the Shrine of Celebi, which is located behind the cave, below the Pokémon Center. Duking has asked for help at Mt. Battle! Prepare to face Cipher Admin Dakim and his Shadow Entei! Explore "The Under", located beneath Pyrite City and defeat Cipher Admin Venus and her Shadow Suicune! Save 4: The Shadow-Lab: Having defeated Dakim and Venus, Wes and Rui prepare to enter the Shadow Lab, where the Shadow Pokémon are being created... Prepare for Cipher Admin Ein and his Shadow Entei! Save 5: Realgam Tower: This Tower seems to be connected to Team Cipher somehow... Save 6: The Final Colosseum: Wes must defeat the true Leader of Team Cipher! Save 7: Orre Region Saviour!: With Teams Snagem and Team Cipher defeated, Wes can now find the last remaining Shadow Pokémon in the Orre Region. Head to The Under, where Nett has the List of remaining 6 Shadow Pokémon... Save 8: Postgame: All 48 Pokémon have been found and purified. Team Cipher and Team Snagem no longer exist. Wes could challenge the Mt. Battle facility.... Pokémon teams based on: Headcanon Pokémon Teams and Timeline and Pokémon Protagonist Teams (Useful Batch Editor tips In PKHex go to tools->data->batch editor->copy paste the text below: .OT_Gender= (0 for male; 1 for female) ; .OT_Name= (your name) ; .OT_Friendship=255 ; .IsNicknamed= (true/false) .Language=(1=Japanese, 2=English, 3=French, 4=Italian, 5=German, 6=Spanish, 7=Korean) (be aware of some event Pokémon being of a certain language; mostly English)
  17. Hay I need help badly, I've asked on discord but when I look it up on google (like some people have said to do) there are no helpful results... all I'm asking is for help with some competitive move sets for my Pokémon in gen 3, in this case emerald/colo. I need help with three move sets for Salamance for two event eggmoves and one for a normal in game eggmove, ill list them below. Moves: * iron defense * wish * hydro pump some of the most reliable sites were of no help when it came to move sets for these moves. even looking up "competitive (insert listed move here) salamance" resulted in no help at all just info for move sets for gens that are not gen 3 but had the moves in them. (granted smogon did have one for wish but not the set I thought was helpful sents I don't really use moves like protect that much) I really need help with these move sets for gen 3, if anybody can help plz respond im about to give up looking for these sets and just focus on other Pokémon….
  18. I have begun starting a project of fire red that is based off a sequel of the Pokémon colosseum. And I need a team of hackers, spriters, scripters, texters, big testers everyone. I am somewhat experienced In Some of the programs. If you’d like to know about the plot just shoot me a message. Here is my progress so far, I’ve only begun with the sprites editing.
  19. This is a collection of a few small Java programs I wrote and have been using to edit some files in Pokemon XD: GoD and I've also recently found out that some of them also work with Pokemon Channel and Colosseum files. They're mainly just more convenient than manually editing the files. Almost all of them have size limits because changing file sizes needs modifications to the game's .toc and FSYS list. GTX to TGA: Converts .gtx files to TGA images, mainly useful to find out what they are I_SF Tool: Inserts/extracts DSP files into/from XD's music FSYS files, the filenames usually begin with "stm_" SAMP Tool: The same as above, uses .samp and .sdir files to extract and insert music samples, can be used to replace sound samples for sequenced music (Colosseum) and soundeffects, Pokemon Channel contains some too LZSS Tool: Inserts/extracts files into/from .fsys files, filenames should not be changed for the insertion to work ModelTextureExtractor/Inserter: Inserts/Extracts textures from model files in the form of .tpl files, the standard offset should usually work for most battle models, the offset needs to be set to 32 for overworld models and maps and to custom ones for some battle models that have particle data before the model Insertion has two options of reducing the palette of a TPL using a palette in case it is too large, though both are quite buggy, it's mostly a last resort option Again, don't change filenames of extracted textures for the insertion to work These should also work for Pokemon Channel's .dat files and Pokemon Colosseum's models MoveTextureExtractor/Inserter: Does the same as the model one, but only works directly on FSYS files, I'm really not sure why I wrote it like this String Table Editor: Just a more convenient way of editing the String tables, just removes the need to manage offsets and so on, top right corner shows all Special characters, adding a single byte can be done with {} too XD THP Tool: Inserts/Exracts THP files from FSYS archives, the filenames usually start with "movie" Download: Here EDIT 22.03.2017: bug fixes to model texture tools
  20. Since home came, I have been recreating pokemon from my old games to pass them to the bank. The only problem I have had was when trying to recreate my colosseoum starters. I'm editing my Ultrasun save with PKHeX and RNGReporter. I don't have any access to the Colosseum save. I dont have the Gamecube/Wii modified or any transfer cable. I can only see the data that appears on the screen when I play. All is Legit. Can someone help me find the SID? ================================= Umbreon ♂ TID: 54297 - EO: LEO Attacks: Bite, Secret Power, Taunt & Snatch Nature: Calm - Ability: Synchronize Level: 28 - EXP: 22889 Languaje: ESP HP 95 - Atk 44 - Def 69 - SpA 39 - SpD 86 - SPe 44 ================================= My try (invalid unable to match an encounter conditions to a possible rng frame) 197 - Umbreon - B70716FDD3F4.pk7
  21. Hello! I am using the Model Texture Extractor supplied by Made_S, a user of this forum. I'm trying to rip textures from all of the pokemon from pokemon colosseum. However, the default offset, 3712, does not yield any results. How would I find the correct offset without having to resort to hex editing (I suck at that... )? If anyone already knows the correct offset, please tell me! Thank you! P.S. Dolphin Emulator, when dumping and importing textures, has some select textures that cannot be changed even after dumping them and importing them.
  22. Hello everyone, I know it's probably going to take a while to get a response to this most likely but I wanted to ask a question. Is getting a shiny Nascour's Metagross or Evice's Tyranitar possible? I'm fairly certain all of the shadow pokemon can be found shiny under rare circumstances (excluding the Japanese E-reader events since they have fixed values I think), but I have to make sure first before I play through English Colosseum again and start spending a whole load of time trying to get either of these lol
  23. Version .

    627 downloads

    Like Pokemon Red/Blue and Stadium 1/2/3, Pokemon Colosseum and XD have debug trainers used to test many things like New Forms of Deoxys in XD or Pokeballs in Colosseum. Pokemon they used are well ... totally WTF but that's just for debug
  24. Version .

    447 downloads

    Like XD Colosseum had a demo which you can find in May 2004 demo disc, unlike it there is nothing really interesting to get, but hey that's always a demo we can get in hand ... The files contain the 2 starters (Umbreon/Espeon) and 2 trainers Pokemon. Thanks @BlackShark for dumping them.
  25. Looking for Colosseum Starters, Espeon(Timid)/ HP-Fighting/Takes Plenty Siesta(31HP/SPD) Umbreon(Jolly)/ HP-Psychic/Quick to temper(29ATK/SPD) I lost Memory card for game cube. Looking for same trainer ID&SID(But Don't care what numbers), Just Don't know how to reverse seed. Just looking for PK files
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