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Found 32 results

  1. Pre-randomised patches *************************** Randomised Trainers and Moves *************************** These randomise all the trainer pokemon, as well as all obtainable pokemon and the movesets/learnsets of all pokemon. All pokemon with trade requirements for evolution now evolve at level 40 instead. Enjoy. Randomised Trainers and Moves Patches *************************** Randomised Trainers Only *************************** These patches don't randomise the moves, just the pokemon. Randomised Pokemon ****************** Extreme Randomiser ****************** Randomised trainer pokemon, moves, abilities, types and evolutions Colosseum Extreme Randomiser ******************************** Video Tutorial on how to patch your ISO ******************************** Randomiser Tool (Max OSX only) Colosseum Randomiser Thread Pokemon Colosseum Hack Also, I was previously working on a Hack version of Pokemon Colosseum. I started it long ago before I knew much about hacking so it's not drastically different but it does contain a few new moves, all new trainer and shadow pokemon and new TMs. I don't have plans to work on colosseum for a while but I thought I'd release what I'd done for anyone who may be interested. I've played through most of it a few times myself and it should be pretty stable. It's called Pokemon Mausoleum. Pokemon Mausoleum Patch.zip P.S. I deleted all the battle mode trainers to save space so you can only play these on Story Mode. Credits --------------------------------------- @Tiddlywinks @psy_commando These two helped a lot in terms of researching various elements of colosseum so it feels appropriate to at least give some credit.
  2. The randomiser functionality has been incorporated into Gale of Darkness Tool. This makes it easier to make small tweaks after randomising (e.g. making sure the starters are viable) and to apply patches such as the physical/special split. Available here -> Gale of Darkness Tool
  3. Version 1.0.1

    2650 downloads

    A tool for hacking Pokémon XD: Gale of Darkness. It isn't complete but it is still being actively worked on and will be updated with new features over time. Mac OSX only and designed for US versions of XD. ?
  4. Hello everyone, I know it's probably going to take a while to get a response to this most likely but I wanted to ask a question. Is getting a shiny Nascour's Metagross or Evice's Tyranitar possible? I'm fairly certain all of the shadow pokemon can be found shiny under rare circumstances (excluding the Japanese E-reader events since they have fixed values I think), but I have to make sure first before I play through English Colosseum again and start spending a whole load of time trying to get either of these lol
  5. Hello, Poison types are my favorite in Pokémon, and thanks to StarsMmd I was able to mod my favorite game to make all the Shadow Pokémon poison type. Since there aren't enough poison types, the unevolved forms received stat changes so they can still perform well. They don't evolve so they have their own role. For example, the Nidorans are fast and have great attack, while their evolutions have more balanced stats. I was still short of Shadow Pokémon so I made up new ones, like Umbreon, who is Dark/Poison since his sweat is poisonous. The hack is tested and possible to beat. Features -All the Shadow Pokémon are poison type. -The unevolved Pokémon have updated stats. They don't evolve and the stat total is the same than their last form. -"New" poison type Pokémon. -Slightly modified learnsets for few Pokémon. -Shadow Pokémon are purified faster. -Opposite teams are changed but bosses retrain the same strategies. Nobody uses poison type Pokémon except you, aside from the shadow ones. Mt. Battle and Battle Mode trainers are unchanged. -Custom banner. Screenshots Download https://mega.nz/#!AsQz0CIJ!x6tl7Drofnu7U0iYQzTIx_E52i4ciTfkSzKsg70vmgo Quick summary of changes in the Pokémon you can have
  6. Ok today I begin a new quest, I'm not sure if we'll finish it. According to TCRF there are 13 extra Shadow Pokemon mentionned in the unused Pokemon colosseum text ( Kecleon, Minun, Spoink, Baltoy, Castform, Psyduck, Teddiursa, Wobbuffet, Wailmer, Porygon2, Xatu, Whiscash, and Magcargo). The question is: are they still in the final games? If have a theory: there are also cut trainers in the games. Maybe they are related to them? Hope that this quest will interest you. I'm not a specialist of this games so I won't be very usefull this time.
  7. This is a collection of a few small Java programs I wrote and have been using to edit some files in Pokemon XD: GoD and I've also recently found out that some of them also work with Pokemon Channel and Colosseum files. They're mainly just more convenient than manually editing the files. Almost all of them have size limits because changing file sizes needs modifications to the game's .toc and FSYS list. GTX to TGA: Converts .gtx files to TGA images, mainly useful to find out what they are I_SF Tool: Inserts/extracts DSP files into/from XD's music FSYS files, the filenames usually begin with "stm_" SAMP Tool: The same as above, uses .samp and .sdir files to extract and insert music samples, can be used to replace sound samples for sequenced music (Colosseum) and soundeffects, Pokemon Channel contains some too LZSS Tool: Inserts/extracts files into/from .fsys files, filenames should not be changed for the insertion to work ModelTextureExtractor/Inserter: Inserts/Extracts textures from model files in the form of .tpl files, the standard offset should usually work for most battle models, the offset needs to be set to 32 for overworld models and maps and to custom ones for some battle models that have particle data before the model Insertion has two options of reducing the palette of a TPL using a palette in case it is too large, though both are quite buggy, it's mostly a last resort option Again, don't change filenames of extracted textures for the insertion to work These should also work for Pokemon Channel's .dat files and Pokemon Colosseum's models MoveTextureExtractor/Inserter: Does the same as the model one, but only works directly on FSYS files, I'm really not sure why I wrote it like this String Table Editor: Just a more convenient way of editing the String tables, just removes the need to manage offsets and so on, top right corner shows all Special characters, adding a single byte can be done with {} too XD THP Tool: Inserts/Exracts THP files from FSYS archives, the filenames usually start with "movie" Download: Here EDIT 22.03.2017: bug fixes to model texture tools
  8. Looking for Colosseum Starters, Espeon(Timid)/ HP-Fighting/Takes Plenty Siesta(31HP/SPD) Umbreon(Jolly)/ HP-Psychic/Quick to temper(29ATK/SPD) I lost Memory card for game cube. Looking for same trainer ID&SID(But Don't care what numbers), Just Don't know how to reverse seed. Just looking for PK files
  9. Hello. I'm attempting to use my Pokemon Colosseum game save taken from my Gamecube's nintendo memory card, and transfer it to either another memory card, or onto my computer. However, I run into a snag when doing this. Utilizing GCMM, I attempted to backup the save, and restore the save onto a different memory card. When entering the game, the game save loads fine, except that I cannot save the game to that memory card, stating a message similar to "This is not the same memory card as the one associated with the game data. Please insert the correct memory card to continue saving" This happens on both the memory card, and on dolphin emulator. I even tried the following cheat on my game cube: Make Game Save Copyable [Ralf] QBG7-6X4E-UN7DU NH26-2519-VTJPM 6M8C-N29E-1Z7JW XU5Y-MH41-JCGCQ CVWN-QFAZ-UWB1B V2ZY-PM7G-8MCKZ Am I forgetting a step, or is this actually impossible to do at the moment?
  10. I have been reading about the Japanese bonus disc for colosseum and I keep seeing that the disc transfers 1 celebi to colosseum and then you can transfer up to 48 more to japanese gba games. I was wondering if this means it is a total of 49 per disc or if you can repeat this and get more than 49 (such as beat the game again on a different save file and then you get another 49 more).
  11. Can someone please tell me how to RNG a shiny in Colosseum? I haven't seen any clear guides on this. I've seen bits of information, but nothing like how the RNG is generated, what frames to select, how to know which frame you need for which TID and so forth. Can anyone write a guide up for it or point me towards information on how to do this?
  12. Hello readers! About a year ago I found on an archived Geocities Page linked via a strange Pokemon forum a zip file which contained a readme, and a strange binary file called colbtl.bin that is to be used to replace Pokemon Colosseum NTSC-U's copy with a program, that instead of GBA trading over the link cable, flashes any region of RS with a self-contained save file that is expanded. The gba displays info with a splash screen, while the Gamecube appears to fail the trade. I have painstakingly dumped this save file via FIX94's tool. You need to extract this zip file, grab colbtl.bin, put it into a Legit US (or possibly British/Aussie) Colosseum ISO (using GCISOTOOL, GCISOREBUILDER, or GCMTool, maybe wiiscrubber), and replace the file. You also need a way of loading the iso, so either PSO, XenoGC, Wode Jukebox, Swiss, Nintendont, Devolution, Wiikey/Wasp Fusion, QOOB, or other loaders/chips. No actual Nintendo rom code is in the zip file, all of it was freely given as public domain by an ancient hacking group. I suspect FIX94's PokeLoad Gamecube HB exploit for Colosseum and GoD, would be able to allow a talented GC hacker to make some sort of .dol executable on a memcard, that has Ralf@gc-forever's Colosseum Codes for enabling, farming, and Swapping the Ageto Celebi Event out for a selection of events, or allow them to hex it in, along with patching and loading colbtl.bin from the card's dol to trick Colosseum into flashing duplicate saves. There is no current way to set the save file in the colbtl.bin file. Hopefully some data can be found so that the data can be swapped like how Decchi.bin has swappable wondercards. Here is the zip, which also has my personal save file. That one has the word current in the filename. colbtlsv.zip
  13. Hey there! Recently this caught my attention: tcrf.net/Pok%C3%A9mon_Colosseum#US_Bonus_Disc I would like to reconstruct it and mess a little bit with the Main Code. I need this also for some research which I want to do. Does anyone know what's the best way to dump the multiboot file and the best way to decompress the main code? Would it be an good attempt to just dump the memory from VBA-M's Memory Viewer during the connection process? Would I still have to decompress it in this case? Because the memory would still be compressed in this case I suppose... I think there must be better ways so it would be cool to get some expert advise. I have never done reverse engineering with anything like this, so it would be cool if someone can help me out with this one. Thanks in advance!
  14. ATTENTION: All of you in this Forum probably know what the Pokemon Colosseum E-Reader Room is, or may have heard of it. BACKGROUND INFORMATION The Pokemon Colosseum E-Reader Room was "APPARENTLY" said to be "REMOVED" from the Localized Retail Versions of the Game. If you look at these pictures which are not faked, 100% real. IMAGE 1 IMAGE 2 You can see the E-Reader Room is actually still in-tact in US Retail Copies. Unfortunately though, this is not accessible through the use of glitches in any US Retail game. You would need to edit a copy of the Japanese version's disc image to read GC6E save files. With that you can simply enter the Room if you've completed the main story in the Phenac City Stadium Registration Room (Green Door) and save on the PC, and pop in your US Retail or "Back-Up" copy and you will be in the Card E Room in the US Version and you will see all text is in English, regardless of the Fact that the room was hidden and has never seen the light of day in the US Version until today. The video attached will be uploaded soon, but you will see that in the video, everything is in English. Quite odd, if any of you hackers can get into the coding and activate the E-reader cards without having to actually physically add them, please let me know because I am highly interested in this beta room, and what it looks like because there are no videos on Youtube with a battle of the scanned e-cards. VIDEO
  15. i've been asking on quite a few sites to try and find out whether umbreon and espeon can be shiny through SRing (and got a lot of mixed answers); i already know eevee in xd can be shiny but i'd rather try in colosseum.
  16. Pretty much what it says. Which Snagger do you like the most, and why?
  17. hi, i just finished the game in about 3 days of playing, but over like a month, and it was really good i think! it was my first time playing it. it took around like 20 hours, and yeah, i'm just wondering how long it took other people. it was challenging for me, because i ONLY used unbreon and espeon, and left all the other pokemon untouched to put on my ds later. and soon i can get celebi! wooooooo! did anyone else use the two pokemon only?
  18. A similar topic was back in July but its over a month old and I didn't want to get in trouble for reviving an old thread. Basically I'm looking for a completed save file of Pokemon Colosseum with all pokemon including Jirachi and Ho-Oh if possible. I need them in .gci format. I've seen the ones up on gamefaqs. One looks perfect but it is in .gcs format and despite my best attempts with a hex editor and a tool called gcs2gci I can't convert it. The other two saves there that are in .gci format are awful. Can anyone help me out with this? I'd really appreciate any help. Thank you.
  19. I am playing Ruby on VBA-M and I really want "legit" Wishmaker Jirachi (Salac Berry), Channel Jirachi (Ganlon Berry) and Ageto Celebi (Agate Celebi would be even better: https://tcrf.net/Pok%C3%A9mon_Colosseum#Japanese_Bonus_Disc) in my save. Berries can be other way around ofc. So I am looking for someone who I can send my .sav file to so he can transfer those 3 Pokemon to the original GBA game and then trade them with my save using GBA flashcart. Another option is to dump the save file from original GBA game after transfering and then I can trade using VBA Link. Is there anyone here kind enough to do this? This could be useful: http://digiex.net/downloads/download-center-2-0/consoles-homebrew/1934-gamecube-pokemon-colosseum-japanese-bonus-disc-download-ntsc-j.html http://projectpokemon.org/forums/showthread.php?6586-Pokemon-Colosseum-save-file-from-%28U%29-lt-gt-%28J%29
  20. Title says it all, i would also like to know how you approached the issue and achieved the results thanks! Pokecheck for it: https://www.pokecheck.org/?pk=10199210 .pkm file for it: fg5.pkm
  21. Hi everyone, um... I've recently been researching shiny pokemon in colosseum and noticed that if a shiny pokemon is encountered and caught then there's a 1/8192 chance of it retaining it's shiny-ness. Right so I was wondering, is it possible to: Save, find an unseen shadow pokemon (up to now like... starting a new game saving and buping into the shadow Bayleef) and then battle it and catch it. Check if it is a shiny then hitting the reset button if it isn't. If I kept this up would I eventually find a shiny shadow pokemon or would it be the same everytime? Thanks, Shay.
  22. The Whole Point Is To Share Pokemon Colloseum Info. Got A Few Links And Bits Of Info, Concerning The Bonus Disks And The GBA Games. Just Take A Look At These Forums Posts And Hopefully You Can Find Some Useful Info. I Spent A Lot Of Time Trying To Find Info On The Colosseum Bonus Disks. Jap Colosseum Bonus Disk Contents http://lparchive.org/Pokemon-Colosseum/Update%2044/ Jap Colosseum Bonus Disk Download And Some Interesting Convo's http://digiex.net/downloads/download-center-2-0/consoles-homebrew/1934-gamecube-pokemon-colosseum-japanese-bonus-disc-download-ntsc-j.html Shiny Wishmaker Jirachi Topic/Question http://projectpokemon.org/forums/showthread.php?13862-Shiny-Jirachi-from-WISHMKR Check Your Ageto Celebi/WISKMKR Jirachi And See Which One You Have http://www.pokecheck.org/ These Could Possibly Be Used If Somebody Has A 100% Complete Jap GBA Save File That We Could Download To Our Jap Copies. (Saves Us The Trouble Of Beating The Game) How To Build An XBOO Cable http://pokemonhackingclub.webs.com/apps/forums/topics/show/2561337-how-to-build TUTORIAL: How to get to Faraway Island to capture a legit Shiny Mew (Emerald) http://www.youtube.com/watch?v=RYHJjoXHjec&list=PL67160A0031285E4E&index=10&feature=plpp_video
  23. Not sure if this new or not, but I was able to load a Japanese Pokemon Colosseum save file on the U version of the game. This is important imo because now I can play the game with the U version to complete it, then swap it out to the Japanese version and use it to get Celebi with the Japanese Pokemon Colosseum bonus disk. After hex editing the save file, you need to do a checksum fix. Hex edit of the (U) sav file to the (J) one. Results:
  24. I'd really like to to back up my Pokemon Colosseum (and XD when I get around to playing it) save file to my computer, in case my memory card gets lost/broken/etc. I've used MCBackup to copy it to my computer, but I gather copying it back to a different (or reformatted) memory card doesn't work because it's encrypted with the serial number of the memory card it was saved on. Obviously, this (pretty much) destroys the purpose of backing it up in the first place. Has this issue ever been sorted out? Is there some way to unencrypt the save files? I know there are other threads on this topic, but it looks like the most recent one is over a year old, and someone may have figured it out in the meantime. Has anyone tested whether copying the raw image of the memory card and then restoring it to a different card, or the same one after reformatting, works? I can't find anything that says either way, and I don't really want to buy a USB Memory Adapter in order to back up and restore memory card images, only to find out it doesn't work. For that matter, is there an application that can backup/restore the images without a USB Memory Adapter? (I have an SD Media Launcher.) Thanks Edit: Never mind! I bought a couple of spare memory cards and tested some stuff out. It seems to work just fine just backing up the save files with GCMM 10 and my SD Media Launcher :biggrin: I'll leave this here in case anyone's looking for the information. And then if you restore the backup, you can copy/move it between memory cards as you normally would on your GameCube.
  25. Who was easier to obtain for you? Colosseum's Ho-oh or 's Lugia? [sprite]249[/sprite] or [sprite]250[/sprite] Lugia or Ho-oh To obtain Lugia and transfer it to a GBA game you need: To purify its heart. And to do so, you must have all purify chambers in their maximum rotations. That requires all other shadow Pokemon to be there. And when that happens... [sprite]249[/sprite] ^ This becomes into this ^ And to obtain the Legendary Bird [sprite]250[/sprite] Ho-oh, is needed that the player completed the story mode. And after all of the game is done is left only one thing: To take the Mt.Battle Challenge. This is a bit hard but should be the same. The protagonist must battle 100 trainer without going back or leaving. There is a bonus try every time you loose. If you battle without loosing until the very top can have up to 15 tries. However even if you defeat the #100 trainer Mattle, you need to have a spare spot in your first box. After you complete your battle successfully you receive: [sprite]250[/sprite] So who do you think is easier to get? or Post your thoughts below.
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