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Found 11 results

  1. That would be the holy grail. That and a Wonder Card distro ROM. EDIT: Topic was started when theSLAYER moved posts discussing 10 ANIV carts after a couple members mentioned they had some and would be willing to share the generation algorithm (the thing a lot of people here actually want, myself included) but not the actual ROMs. EDIT 2: Considering the scope of this topic has expanded beyond 10ANNIV/10 ANIV research, I decided to rename it.
  2. I'm wondering if I can modify the date that I received wonder card when I import wc7 from Pokemon sun save file. I set the date as 11/20/2016 on my Nintendo 3DS, imported wc7 file, and found out the Pokemon Met Date wasn't matching with the date I received wonder card - it was recorded as 11/26/2016. I personally think the setting on wc7 file was set for 11/26/2016. Do you not support any PKHeX functionalties that enable to change the date that I received wonder card in my save file, Mystery gift section? If not, is it possible to find any way to change only the "Date received"?
  3. Where are the wonder cards?

    Hey guys. A few months ago I could find on <old link removed> wonder cards for PokeGen. But now I can't enter it. Why is it so? Is there another place with these wonder cards?
  4. Adding from our event gallery to your save file can be accomplished by following these steps. Please note that the below screenshots show what it looks like for Gen 5 saves, but the same procedure works for Gen 4, 6 and 7 saves. If you are using a Gen 4 save, please note the difference between PCD and PGF files: PCD files contain the entire wonder card, while PGF files only contain the gift. First, you will need access to your save file. See this guide for NDS games (Gen 4 and 5 saves) or this guide for 3DS games (Gen 6 and 7 saves). Back up your original save file just in case. Start PKHeX. Open your save file using File -> Open... Click the Mystery Gift button. Click the Import button and browse to a wonder card. Right-click an empty slot and choose "Set". If you do not have any empty slots, you will have to overwrite an existing one. If this is the case and you wish to save it first, right-click the existing slot and click View, then click Export. If you are using a Gen 4 save, you must choose a slot that corresponds to the file you opened (PGT vs PCD). PKHeX will let you know if you choose the wrong one. Click Save. Save your save file using File -> Export Save... -> Export main.
  5. So for a while, I've been trying to find ways to get the Member's Card and Oak's Letter Wonder Cards into my actual Platinum cartridge. I've looked into PokeGen and PokeSav and they seem to be my best bets, but from what I know and researched, the only way to put them on a physical cartridge is by using an Action Replay code which is way too long for my Action Replay DSi (I have tried to type the entire code in and it doesn't fit). I really want to get these Wonder Cards in my game but I'm becoming unsure if the methods given and the way to put them in games are only for emulated version. If that's not true, then what is the best way to put Wonder Cards onto my Platinum cart? If I'm doing something wrong or if I have the wrong AR version, then what do I do from there? Thanks.
  6. I'd like to know how to delete Used Wonder Card IDs on all 4th Gen games. I'd also like to know how to control which Wonder Card Slot (1, 2 or 3) Wonder Cards are place in when I add them through Action Replay using PokeGen. Does anyone know? Thanks.
  7. Managing Wonder Card Data

    EDIT: I meant to post this thread in the PokeGen forum. Since I was looking at the Saves forums, I ended up posting it here unintentionally. I apologize for the inconvenience. I've got a lot of questions regarding 4th Gen Mystery Gift Wonder Cards and PokeGen. Answer only what you're sure of. I don't expect you to know the answer to everything. Here we go... When you "Trash" WCs through the game, their information is still registered in the game. I believe this is called Partial Data? 1. Is it possible to check what Wonder Card partial data your game still has? How? 2. Is it possible to wipe the game clean of all Wonder Card data, current and partial, without having to create a New Game? How? 3. Whenever I activate one pcd file in the game with AR, it seems to replace an older Wonder Card with the newer one and creates an empty card with an info on its backside that says "d_d_d_d_d_d_d_d_". Is this because I'm not using the Used Wonder Card ID section of Pokegen correctly? Or are these two problems not related? 4. I'm not familiar with the Used Wonder Card ID section. I'll have to do some trial-and-error with it to figure it out, but do you know of any guide that explains it well? 5. What's the correct way of adding Wonder Cards to your game in a way that won't cause glitches like empty cards to show up in my game? In other words, how to correctly PokeGen Wonder Cards as if you were receiving them through legit means? Thank you for your time.
  8. Download link and information

    PokeGen is now maintained by Mat. Current version: 3.1.13 <-- THIS IS A LINK, SINCE PEOPLE DON'T GET IT Be sure to always keep backups of your save files prior to editing. I'm not perfect, mistakes can exist in the program still. This program can be used for Diamond, Pearl, Platinum, Heart Gold, Soul Silver, Black, White, Black 2, and White 2 for the following tasks: Generating Action Replay codes to create Pokemon, modify the Pokedex, and add Mystery Gift data, including exporting to an XML file that can be dragged to the Action Replay code manager Loading and saving of save files. Pokemon data and Pokedex data can be fully modified. Loading and saving of party and PC .pkm files (136, 220, and 236 byte, encrypted and unencrypted) Adding Wonder Cards to save files Conversion of Action Replay codes into Pokemon information (This is limited.) Finding a PID to match IVs, nature, gender, ability, shininess, and hidden power type/power - with variable IVs Recalculating save file checksums Editing items Editing C-Gear background images Most of what you need to know to use the program is self-explanatory. However, there are now tooltips explaining just about everything in it. There are some things that aren't quite covered though: Windows XP or newer is required. (However, it does run without issues on "emulated" Windows programs for Mac OS and Linux.) (This is only applicable to generation 4 games, and maybe not even HG/SS.) Using codes for party Pokemon can sometimes cause bad eggs upon activating the code. You can just activate it again and it should fix the problem. (You can check the summary after activating each time to see if it's fixed, or just close the party display and re-open it.) I don't think there's any way around this. As far as I know, this has no negative effect on the game when you save, as long as you don't save it with a bad egg. (I'm not even sure if saving with a bad egg would be harmful, but there's no reason to do so.) Pokemon can be dragged around amongst party/box slots. .pkm files can be dragged into and from party/box slots. You can associate compatible files (save files, .pkm files, etc) with PokeGen to be able to easily load them from Explorer windows. Holding alt and clicking a Pokemon icon will display that Pokemon's information instead of requiring you to right click and "View data". Holding shift + alt and clicking a Pokemon icon will set the slot's data with the tab's data. Obviously this is equivalent to right clicking and selecting "Set". If you don't want to receive updates to certain languages, delete the corresponding language file. If you can't figure out how to do something, read the tooltips. For those that don't know, tooltips are an informative message that gets displayed when you stop your mouse pointer over a control (editbox, dropdown box, button, etc) for a short period of time. There's also the questions and answers thread that's being updated occasionally. Note the date on posts in this thread if you're reading through it. There were many changes to the program since its initial release, including a rename, removal of generation 3 support, and other major redesigns. Also, this thread used to be the only way to post feedback/bugs for the program, prior to a forum section being made. That's why it has tons of posts when it's a locked thread.
  9. I've begun playing around with pgt and pcd files and I have a few questions I hope some of you can answer. 1. I know what the files are for, but what does PGT and PCD stand for? (ie.: PGT = Pokemon Green Terabyte?) 2. I've read that when activating a Wonder Card I should set my NDS date to match the date that the Wonder Card is being "distributed" for. Is that true? 2.1. Are there any other legit precautions such as the one mentioned in question 2. that you know about? I so, please list them. 3 I activated a Wonder Card and was able to look at it. Apparently it was a card I've already received and I believe I actually removed it through non-cheating methods. However, when I checked again, the card wasn't there anymore. Could it be because the NDS places a note or removed Wonder Cards so that they don't show up on the screen? 4. Is there an AR code that can show me all the Wonder Cards I've received? 5. I have three different Pokesav programs - Diamond/Pearl, Platinum and HG/SS. If I want to load pgt and pcd files for an event that was only available for D/P versions, is it okay for me to use the Platinum or HG/SS Pokesav? Or do I have to use the D/P one for it? I think that's all. Thank you for your time.
  10. Mystery Gift DNS

    Hey I was wondering if you can download a Mystery Gift wonder card through the DNS trick, where you change the Auto-Obtain DNS? I'm specifically wondering if I could find/set up a server that is distributing the Wonder Card for the NA Liberty Pass, because I just got White, and I don't have an Action Replay to get the Liberty Pass. So please help!
  11. http://wiibrew.org/wiki/GEMS_Wifi Why I can't make it: I wish I could code these things myself, but I'm not really much of a programmer myself and don't know how to use DevKitPro or any good at C++ for compiling homebrew apps. Also, I don't own any compatible Wireless devices (RT2500~60 Chipset) with for capturing things like DS and Wii Signals other than the devices their selves. What it would do (More to come): A Homebrew Application strictly for sending Generation IV & V (Even though there isn't anything yet, It'll probably be fairly easy to dump them from Saves with Hex Editor just like I've done for HG/SS before programs were able to do it for you in Saves. Generation V should and will have WCs like GIV despite opinions) Wonder Cards wirelessly to the DS through *.pcd files. Having a Folder and selecting which Wonder Card you want to Distribute. Things to be added later: Wonder Card Picture Previewer (like Pokémon Mystery Gift Editor and it's Show Card Preview feature) [Vertical and Horizontal for 16:9 and 4:3 TVs] Cry Sounds when in Distribution Mode PKMN Sprite (Could have detection for Wonder Card Distribution Value, if Platinum shared, Platinum Sprite and so forth. Maybe a Box above the Wonder Card display) Throbber (Could have the PKMN Sprite Animate once sending the Wonder Card, or a simple square throbber) Settings to restrict Wonder Card's Distribution Value for each Game Version (Distributions for certain versions / All Versions) Wonder Card Queuer (Press a button to move onto the next Wonder Card in a folder, or select which Cards to Distribute, and hit a button to move on to the next queued Wonder Card) Wonder Card Capture Mode (Capture a Wonder Card that's in hosting mode and saves it as a PCD file) [Thanks to trance for the idea!] Concept Layouts (Might change the BG to a Darker Blue Tiled one for less eye strain): [Wii] Before Distributing (Press A to Distribute w/Animate and Sound Cry): [DS](Animated GIF) Before Distributing (Press R for Card Switch, A to Distribute w/Animate and Sound Cry on Card): How it would be useful: Anything you could think of really. Not having a Flash Cart but a Homebrew Channel on the Wii with a Retail Copy and DS. I mainly use custom Distribution Roms with Patchers to send my Wonder Cards to my games. I'm quite tired of using these things even though it's basic as can be. Plus it would conserve space not having multiple files that are 8MB/1.5MB. Where as it would take up 856 Bytes times around how many files you have on your SD/microSD/microSDHC Card. Conclusion: In the end it's also just as legitimate (Legal, for people using that terminology) getting the Event as long as you had the Wonder Card straight from the Event. It's a steal, and as great as acquiring an Event legitimately like PBR Pikachu for instance. It's the perfect bargin and solution for people not wanting to fiddle around with their Networks for the GTS exploits, and want a generated Pokemon with a different Nature randomly. If developers didn't decide on it originally because of some single Event that was made up by a fan, then why not a Wii Version? It's not like anyone is going to take their Wii to an Event and distribute some derogatory thing. Besides, PP does have some programs that deal with Wonder Card files at least. Why not? If it hasn't been thought of before. This is something to keep in mind though. I have a contact that has knowledge of sending Wireless Signal activations through compiling his own custom applications to a few DS games of the Rockman (Megaman) Series of games. I'll ask him if nobody else knows much about Wonder Card signals. Either that or I'll purchase a PCI Card that has the Chipset itself eventually for reading the WC Signals and attempt to figure it all out on my own. Both ways will take a long time probably. Thanks for reading.