Jump to content

Search the Community

Showing results for tags 'wonder card'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Pokémon
    • Pokémon (Ultra Sun/Ultra Moon)
    • Pokémon (Sun/Moon)
    • Pokémon (PSMD)
    • Pokémon (EoS)
  • Egg Groups
    • Egg Groups (Ultra Sun/Ultra Moon)
    • Egg Groups (Sun/Moon)
  • Moves
    • Moves (Ultra Sun/Ultra Moon)
    • Moves (Sun/Moon)
    • Moves (PSMD)
    • Moves (EoS)
  • Abilities
    • Abilities (Ultra Sun/Ultra Moon)
    • Abilities (Sun/Moon)
    • Abilities (PSMD)
  • Types
    • Types (Ultra Sun/Ultra Moon)
    • Types (SM)
    • Types (PSMD)
    • Types (EoS)

Categories

  • Generation 7
  • Generation 6
  • Generation 5
  • Generation 4
  • Mystery Dungeon 3DS
  • Mystery Dungeon NDS
  • Sprite Index
  • Other

Categories

  • Project Pokémon
  • Games
    • Pokémon Ultra Sun and Ultra Moon
    • Pokémon Sun and Moon
    • Pokémon Super Mystery Dungeon

Categories

  • Save Editing
    • Managing GB/GBC Saves
    • Managing GBA Saves
    • Managing NDS Saves
    • Managing 3DS Saves
    • Managing Gamecube Saves
    • Managing Wii Saves
    • Managing Switch Saves
    • Using PKHeX
    • Gen 3 Specific Edits
    • Gen 4 Specific Edits
    • Gen 5 Specific Edits
  • ROM Editing
    • Stars' Pokémon Colosseum and XD Hacking Tutorial
    • Editing ROMs with Sky Editor
  • RAM Editing
    • GS ACE: Coin Case
    • GS ACE: TM17

Forums

  • ProjectPokemon.org
    • Announcements
    • News Discussion
    • Project Pokémon Feedback
    • Introductions
  • Event Pokémon
    • Event Pokémon News
    • Event Contributions
  • Technical Discussions
    • ROM
    • Saves
    • RAM and Live Edits
    • Hardware
    • General Development
  • Pokémon Discussions
    • Pokémon Games Discussion
    • Pokémon Online Play
    • Pokémon Franchise
    • Pokémon Trivial Games
  • Other
    • Creative Discussion
    • General Gaming
    • International
    • Off Topic
  • Mystery Dungeon Hacking's Discussions
  • The "I Love Cats" Club's Discussions
  • The Cool Kids Corner's Discussions
  • Team Valor's General Discussion
  • Pokemon USUM Breeder's Club's Rules
  • Pokemon USUM Breeder's Club's Post breeding stories & pictures here
  • Pokemon USUM Breeder's Club's Competitive Breeding Requests
  • Pokemon USUM Breeder's Club's Non-Competitive Breeding Requests
  • Pokemon USUM Breeder's Club's Introduce self
  • The PBOE, (Pokémon Brotherhood of Evil)'s Topics
  • Sky Editor's Topics
  • Sky Editor's Questions
  • Hoopa's Café's Topics
  • Super pokemon POWER's Topics

Calendars

  • Community Calendar
  • Pokémon Event Calendar
  • The "I Love Cats" Club's Events
  • Hoopa's Café's Important Dates
  • Super pokemon POWER's Events

Categories

  • Event Gallery
    • Generation 7 (Switch)
    • Generation 7 (3DS)
    • Generation 6
    • Generation 5
    • Dream World
    • C-Gear Skins
    • Pokédex Skins
    • Pokémon Musicals
    • Pokémon World Tournaments
    • Generation 4
    • Generation 3
    • Generation 2
    • Generation 1
  • In-Game Series
    • Generation 7
    • Generation 6
    • Generation 5
    • Generation 4
    • Generation 3
    • Generation 2
    • Generation 1
  • Unreleased/Beta PKM Gallery
  • Tools
    • Save Editing
    • ROM Editing
    • RAM Editing
  • ROM Hacks
    • Custom Resources
  • Saves
    • PKM Files
  • Misc Tools
  • Mystery Dungeon Hacking's Files
  • Sky Editor's Files
  • Hoopa's Café's Files
  • Super pokemon POWER's Files

Blogs

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Gender


About Me


Friend Code (Nintendo Switch)


Friend Code (3DS)


NNID (Wii U)

Found 11 results

  1. I'm wondering if I can modify the date that I received wonder card when I import wc7 from Pokemon sun save file. I set the date as 11/20/2016 on my Nintendo 3DS, imported wc7 file, and found out the Pokemon Met Date wasn't matching with the date I received wonder card - it was recorded as 11/26/2016. I personally think the setting on wc7 file was set for 11/26/2016. Do you not support any PKHeX functionalties that enable to change the date that I received wonder card in my save file, Mystery gift section? If not, is it possible to find any way to change only the "Date received"?
  2. Hey there! Thank you for all the help from you guys especially @lostaddict, @BlackShark, @suloku and everyone who contributed their Mystery Events and Mystery Gifts. Now it's about time to share everything we have learned from the research. Mystery Event Activation RS: Section 2 - 0x03A9 - bit 5 RS: Section 2 - 0x05C0 - bit 1 (Flag for the NPC?) E: Section 2 - 0x0405 - bit 5 Notes: In Ruby & Sapphire Mystery Event can be activated by the NPC at the 1F of the Pokemon Centerin Petalburg City, right next to the PC. The requirement for the activation is beating the Gym Leader Norman and getting the Balance Badge from the Petalburg Gym. To activate it you have to tell him a specific phrase using the easy chat system. In Emerald Mystery Event can be activated by answer the questionnaire in the Pokemon Market. The only requirement is that you have received the PokeDex. The phrase that activates the Mystery Event feature is: Japanese: ふしぎ できごと わくわく ドキドキ English: MYSTERY EVENT IS EXCITING French: EVENEMENT MYSTERE EST PASSIONNANT German: GEHEIM GESCHEHEN IST JIPP!JIPP! Spanish: EVENTO MISTERIOSO ES DEMASIADO Italian: EVENTO SEGRETO È FANTASTICO e-Berry Data Structure RS: Section 4 - 0x02E0 E: Section 4 - 0x0378? 0x000 - 0x006 berry name + 0xFF string terminator 0x007 firmness 0x008 - 0x009 size (in mm) 0x00A max yield 0x00B min yield 0x00C - 0x00F berry tag line 1 RAM offset 0x02028D50 (US) / 0x02028AB0 (JP) 0x010 - 0x013 berry tag line 2 RAM offset 0x02028D7D (US) / 0x02028ADD (JP) 0x014 growth time per stage (in hours) 0x015 - 0x019 flavor 0x01A smoothness 0x01B 0 0x01C - 0x49B berry sprite (4bpp) (48 x 48 px) 0x49C - 0x4BB palette (16x2 Bytes / 5 bits per color) 0x4BC - 0x4E8 berry tag line 1 0x4E9 - 0x515 berry tag line 2 0x516 - 0x519 effect in bag 0x520 - 0x527 filled with 0 0x528 - 0x529 effect as held item 0x52A - 0x52B filled with 0 0x52C - 0x52F checksum Effects as held item 0x00 no effect 0x04 cures poison 0x05 cures burn 0x06 cures freeze 0x08 cures confusion 0x17 restores a lowered stat 0x1C cures infatuation The size is ‭1328‬ bytes. Berry Checksum unsigned long berryChecksum(char* berry) { int x; unsigned long checksum = 0; for(x = 0; x < 0x52C; x++) if(x < 0xC || x >= 0x14) checksum += (berry[x] & 0xFF); return checksum; } Mystery Event Data Structure RS: Section 4 - 0x0810 E: Section 4 - 0x08A8 Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Mystery Event Space 1000 bytes Note: Total size is 1004 bytes. The Checksum at Offset 0x0 protects the data between the Offsets 0x4 - 0x3EB. (1000 bytes) Eon Ticket Event E: Section 2 - 0x049A - bit 0 Note: Officially this was only used in Japan, the Mystery Event is hardcoded and activated by a flag. When it's set to 1 the delivery guy appears at the 2F of the Pokemon Center, when you talk to him he will give you the Eon Ticket. Sending the Eon Ticket via Record Mixing RS: Section 4 - 0x0BFC E: Section 4 - 0x0C94 Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Distribution Limit word 0x5 How many times word 0x6 Item Index Number word Notes: Total size is 8 bytes. 0x0 appears to be the checksum. The number at 0x4 is the Distribution limit, the number of times you can send the Ticket at 0x5 increases even if you don't send the item. The number of times Eon Tickets could be exchanged that came from official events was always 151, but in case the e-Card version just 30 times. When the sent item is an Eon Ticket the activation flag for the Event is set as well. e-Trainer Data Structure RS: Section 0 - 0x0498 FRLG: Section 0 - 0x04A0 E: Section 0 - 0x0BEC 0x00 - Battle Tower Type 0x01 - Trainerclass sprite indexes differ between the game versions 0x02 - Battle Tower Lv 0x00 => Lv 50; 0x01 => Lv 100 0x03 - 0x00 0x04 - Trainer Name RS (US/EU): up to 7 Bytes + string terminator 0xFF RS (Jap), FRLG & E: up to 5 Bytes + string terminator 0xFF 0x0C - Trainer ID default: 0x0000 0x0E - Trainer SID default: 0x0000 0x10 - Intro quote 6 x 2 Bytes 0x1C - Win quote 6 x 2 Bytes 0x28 - Lose quote 6 x 2 Bytes 0x34 - 1st Pokemon 44 Bytes 0x60 - 2nd Pokemon 44 Bytes 0x8C - 3rd Pokemon 44 Bytes 0xB8 - Checksum 4 Bytes (all 184 Bytes of the trainer data added together as words) Pokemon structure (44 Bytes) 0x00 - Species 2 Bytes 0x02 - Item 2 Bytes 0x04 - 1st Move 2 Bytes 0x06 - 2nd Move 2 Bytes 0x08 - 3rd Move 2 Bytes 0x0A - 4th Move 2 Bytes 0x0C - Level 0x0D - 0x00 0x0E - HP EVs 0x0F - Atk. EVs 0x10 - Def. EVs 0x11 - Init. EVs 0x12 - SP.Atk. EVs 0x13 - SP.Def. EVs 0x14 - ID 2 Bytes 0x16 - SID 2 Bytes 0x18 - IVs 4 Bytes 0x1C - PID 4 Bytes 0x20 - Nickname up to 9 Bytes + string terminator 0xFF 0x2A - 0x00 0x2B - 0xFF The size is 188 bytes. Mystery Gift Activation FRLG: Section 2 - 0x0067 - bit 1 E: Section 2 - 0x040B - bit 4 In Mystery Gift can be activated by answer the questionnaire in the Pokemon Market. The only requirement is that you have received the PokeDex. The phrase that activates the Mystery Gift feature is: Japanese: ともだち いっぱい ふしぎ つうしん English: LINK TOGETHER WITH ALL French: CONNEXION AVEC LES DRESSEUR German: LINK MIT ALLE ZUSAMMEN Spanish: CONEXIÓN CON TODOS Italian: INSIEME IN LINK ! Mystery Gift Data Structure Base Offset FRLG: Section 4 - 0x02A0 E: Section 4 - 0x03AC Wonder News Data Structure Japanese Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Wonder News ID word 0x6 Send Wonder News byte 0x7 Wonder News Graphic byte 0x8 Wonder News (Header) 20 bytes 0x1C Wonder News (Line 1) 20 bytes 0x30 Wonder News (Line 2) 20 bytes 0x44 Wonder News (Line 3) 20 bytes 0x58 Wonder News (Line 4) 20 bytes 0x6C Wonder News (Line 5) 20 bytes 0x80 Wonder News (Line 6) 20 bytes 0x94 Wonder News (Line 7) 20 bytes 0xA8 Wonder News (Line 8) 20 bytes 0xBC Wonder News (Line 9) 20 bytes 0xD0 Wonder News (Line 10) 20 bytes Notes: Total size is 228 bytes. The Checksum at Offset 0x0 protects the data between the Offsets 0x4 and 0xE4. (224 Bytes) We still don't know what Offset 0x4 is for but assume that it's the Wonder News ID and it's a 16bit Integer. To make the Wonder News sendable to other Players a bitflag at Offset 0x6 can be set. (0 = OFF, 1 = ON) Offset 0x7 is for the Wonder News Graphic, there are 8 different designs for Wonder News in total. 1: 0x00 2: 0x01 3: 0x02 4: 0x03 5: 0x04 6: 0x05 7: 0x06 8: 0x07 International Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Wonder News ID word 0x6 Distribution byte 0x7 Wonder News Graphic byte 0x8 Wonder News (Header) 40 bytes 0x30 Wonder News (Line 1) 40 bytes 0x58 Wonder News (Line 2) 40 bytes 0x80 Wonder News (Line 3) 40 bytes 0xA8 Wonder News (Line 4) 40 bytes 0xD0 Wonder News (Line 5) 40 bytes 0xF8 Wonder News (Line 6) 40 bytes 0x120 Wonder News (Line 7) 40 bytes 0x148 Wonder News (Line 8) 40 bytes 0x170 Wonder News (Line 9) 40 bytes 0x198 Wonder News (Line 10) 40 bytes Notes: Total size is 448 bytes. The Checksum at Offset 0x0 protects the data between the Offsets 0x4 and 0x1C0. (444 Bytes) We still don't know what Offset 0x4 is for but assume that it's the Wonder News ID. It's 16bit. To make the Wonder News sendable to other Players a bitflag at Offset 0x6 can be set. (0 = OFF, 1 = ON) Offset 0x7 is for the Wonder News Graphic, there are 8 different designs for Wonder News in total. 1: 0x00 2: 0x01 3: 0x02 4: 0x03 5: 0x04 6: 0x05 7: 0x06 8: 0x07 Wonder Card Data Structure Japanese FRLG: Section 4 - 0x0384 E: Section 4 - 0x0490 Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Wonder Card ID dword 0xC Graphic + Distribution byte 0xE Wonder Card (Header 1) 18 bytes 0x20 Wonder Card (Header 2) 13 bytes 0x2D Wonder Card (Center 1) 20 bytes 0x41 Wonder Card (Center 2) 20 bytes 0x55 Wonder Card (Center 3) 20 bytes 0x69 Wonder Card (Center 4) 20 bytes 0x7D Wonder Card (Footer 1) 20 bytes 0x91 Wonder Card (Footer 2) 20 bytes 0xB2 Pokémon Icon word Notes: Total size is 168 bytes. The Checksum at Offset 0x0 protects the data between the Offsets 0x4 and 0xA8. (164 Bytes) Wonder Card ID is located at Offset 0x4, it's a 32 bit value that is separated into 2 16bit integers, similar to a Trainer ID. Known official Wonder Card IDs are 01000-65535 from the Aurora Tickets, 01001-65535 from the Mystic Tickets and 01002-65535 from the Japanese Old Sea Map. The Wonder Card Graphic shares the same Offset 0xC with the send functionality of Wonder Cards. Just like Wonder News there are 8 different designs... Although they are mapped in a different way with the help of bit flags. 1: 0x00 2: 0x04 3: 0x08 4: 0x0C 5: 0x10 6: 0x14 7: 0x18 8: 0x1C Adding bit 6 (+0x40) makes Wonder Card sendable, the receiver will get the Wonder Card without this flag activated. Adding bit 7 (+0x80) makes Wonder Card sendable, the receiver will get the Wonder Card with this flag activated. International FRLG: Section 4 - 0x0460 E: Section 4 - 0x056C Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Wonder Card ID dword 0xC Graphic + Distribution byte 0xE Wonder Card (Header 1) 40 bytes 0x36 Wonder Card (Header 2) 40 bytes 0x5E Wonder Card (Center 1) 40 bytes 0x86 Wonder Card (Center 2) 40 bytes 0xAE Wonder Card (Center 3) 40 bytes 0xD6 Wonder Card (Center 4) 40 bytes 0xFE Wonder Card (Footer 1) 40 bytes 0x126 Wonder Card (Footer 2) 40 bytes 0x15A Pokémon Icon word Notes: Total size is 336 bytes. The Checksum at Offset 0x0 protects the data between the Offsets 0x4 - 0x150. (332 Bytes) Wonder Card ID is located at Offset 0x4, it's a 32 bit value that is separated into 2 16bit integers, similar to a Trainer ID. Known official Wonder Card IDs are 01000-65535 from the Aurora Tickets, 01001-65535 from the Mystic Tickets and 01002-65535 from the Japanese Old Sea Map. The Wonder Card Graphic shares the same Offset 0xC with the send functionality of Wonder Cards. Just like Wonder News there are 8 different designs... Although they are mapped in a different way with the help of bit flags. 1: 0x00 2: 0x04 3: 0x08 4: 0x0C 5: 0x10 6: 0x14 7: 0x18 8: 0x1C Adding bit 6 (+0x40) makes Wonder Card sendable, the receiver will get the Wonder Card without this flag activated. Adding bit 7 (+0x80) makes Wonder Card sendable, the receiver will get the Wonder Card with this flag activated. Mystery Gift Data Structure FRLG: Section 4 - 0x079C E: Section 4 - 0x08A8 Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Mystery Gift Space 1000 bytes Notes: Total size is 1004 bytes. This is the actual Mystery Gift, the structure is exactly the same like an Mystery Event. The Checksum at Offset 0x0 protects the data between the Offsets 0x4 - 0x3EB. (1000 bytes) The Mystery Gift Data Header at 0x04 is always 33 FF FF FF, the game is looking for these bytes to check if there's a Mystery Gift. Mystery Event/Gift Checksum Algorithm unsigned int __fastcall MysteryEventGiftChecksum(int a1, unsigned int a2) { unsigned int v2; // r2 unsigned int i; // r3 v2 = 0x1121; // This is the seed for ( i = 0; i < a2; i = (i + 1) & 0xFFFF ) v2 = *(unsigned __int16 *)((char *)crc16_ccitt_table + (2 * (v2 ^ *(unsigned __int8 *)(a1 + i)) & 0x1FF)) ^ (v2 >> 8); return ~v2 & 0xFFFF; } crc16_ccitt_table.bin Mystery Gift Samples Extracted Mystery Gift Data from the ROMs (Includes Samples) Mystery Gift Data.zip Other sources -TOOLS- Other Threads related to this Topic: CURRENT RESEARCH STATUS: I would like to analyze the functionalities of the Aurora Ticket Distribution ROM and it would be cool if someone experienced could help with this Thanks for all the great support, effort and dedication to the project
  3. That would be the holy grail. That and a Wonder Card distro ROM. EDIT: Topic was started when theSLAYER moved posts discussing 10 ANIV carts after a couple members mentioned they had some and would be willing to share the generation algorithm (the thing a lot of people here actually want, myself included) but not the actual ROMs. EDIT 2: Considering the scope of this topic has expanded beyond 10ANNIV/10 ANIV research, I decided to rename it.
  4. Hey guys. A few months ago I could find on <old link removed> wonder cards for PokeGen. But now I can't enter it. Why is it so? Is there another place with these wonder cards?
  5. So for a while, I've been trying to find ways to get the Member's Card and Oak's Letter Wonder Cards into my actual Platinum cartridge. I've looked into PokeGen and PokeSav and they seem to be my best bets, but from what I know and researched, the only way to put them on a physical cartridge is by using an Action Replay code which is way too long for my Action Replay DSi (I have tried to type the entire code in and it doesn't fit). I really want to get these Wonder Cards in my game but I'm becoming unsure if the methods given and the way to put them in games are only for emulated version. If that's not true, then what is the best way to put Wonder Cards onto my Platinum cart? If I'm doing something wrong or if I have the wrong AR version, then what do I do from there? Thanks.
  6. I've begun playing around with pgt and pcd files and I have a few questions I hope some of you can answer. 1. I know what the files are for, but what does PGT and PCD stand for? (ie.: PGT = Pokemon Green Terabyte?) 2. I've read that when activating a Wonder Card I should set my NDS date to match the date that the Wonder Card is being "distributed" for. Is that true? 2.1. Are there any other legit precautions such as the one mentioned in question 2. that you know about? I so, please list them. 3 I activated a Wonder Card and was able to look at it. Apparently it was a card I've already received and I believe I actually removed it through non-cheating methods. However, when I checked again, the card wasn't there anymore. Could it be because the NDS places a note or removed Wonder Cards so that they don't show up on the screen? 4. Is there an AR code that can show me all the Wonder Cards I've received? 5. I have three different Pokesav programs - Diamond/Pearl, Platinum and HG/SS. If I want to load pgt and pcd files for an event that was only available for D/P versions, is it okay for me to use the Platinum or HG/SS Pokesav? Or do I have to use the D/P one for it? I think that's all. Thank you for your time.
  7. marcott42

    Mystery Gift DNS

    Hey I was wondering if you can download a Mystery Gift wonder card through the DNS trick, where you change the Auto-Obtain DNS? I'm specifically wondering if I could find/set up a server that is distributing the Wonder Card for the NA Liberty Pass, because I just got White, and I don't have an Action Replay to get the Liberty Pass. So please help!
  8. I'd like to know how to delete Used Wonder Card IDs on all 4th Gen games. I'd also like to know how to control which Wonder Card Slot (1, 2 or 3) Wonder Cards are place in when I add them through Action Replay using PokeGen. Does anyone know? Thanks.
  9. http://wiibrew.org/wiki/GEMS_Wifi Why I can't make it: I wish I could code these things myself, but I'm not really much of a programmer myself and don't know how to use DevKitPro or any good at C++ for compiling homebrew apps. Also, I don't own any compatible Wireless devices (RT2500~60 Chipset) with for capturing things like DS and Wii Signals other than the devices their selves. What it would do (More to come): A Homebrew Application strictly for sending Generation IV & V (Even though there isn't anything yet, It'll probably be fairly easy to dump them from Saves with Hex Editor just like I've done for HG/SS before programs were able to do it for you in Saves. Generation V should and will have WCs like GIV despite opinions) Wonder Cards wirelessly to the DS through *.pcd files. Having a Folder and selecting which Wonder Card you want to Distribute. Things to be added later: Wonder Card Picture Previewer (like Pokémon Mystery Gift Editor and it's Show Card Preview feature) [Vertical and Horizontal for 16:9 and 4:3 TVs] Cry Sounds when in Distribution Mode PKMN Sprite (Could have detection for Wonder Card Distribution Value, if Platinum shared, Platinum Sprite and so forth. Maybe a Box above the Wonder Card display) Throbber (Could have the PKMN Sprite Animate once sending the Wonder Card, or a simple square throbber) Settings to restrict Wonder Card's Distribution Value for each Game Version (Distributions for certain versions / All Versions) Wonder Card Queuer (Press a button to move onto the next Wonder Card in a folder, or select which Cards to Distribute, and hit a button to move on to the next queued Wonder Card) Wonder Card Capture Mode (Capture a Wonder Card that's in hosting mode and saves it as a PCD file) [Thanks to trance for the idea!] Concept Layouts (Might change the BG to a Darker Blue Tiled one for less eye strain): [Wii] Before Distributing (Press A to Distribute w/Animate and Sound Cry): [DS](Animated GIF) Before Distributing (Press R for Card Switch, A to Distribute w/Animate and Sound Cry on Card): How it would be useful: Anything you could think of really. Not having a Flash Cart but a Homebrew Channel on the Wii with a Retail Copy and DS. I mainly use custom Distribution Roms with Patchers to send my Wonder Cards to my games. I'm quite tired of using these things even though it's basic as can be. Plus it would conserve space not having multiple files that are 8MB/1.5MB. Where as it would take up 856 Bytes times around how many files you have on your SD/microSD/microSDHC Card. Conclusion: In the end it's also just as legitimate (Legal, for people using that terminology) getting the Event as long as you had the Wonder Card straight from the Event. It's a steal, and as great as acquiring an Event legitimately like PBR Pikachu for instance. It's the perfect bargin and solution for people not wanting to fiddle around with their Networks for the GTS exploits, and want a generated Pokemon with a different Nature randomly. If developers didn't decide on it originally because of some single Event that was made up by a fan, then why not a Wii Version? It's not like anyone is going to take their Wii to an Event and distribute some derogatory thing. Besides, PP does have some programs that deal with Wonder Card files at least. Why not? If it hasn't been thought of before. This is something to keep in mind though. I have a contact that has knowledge of sending Wireless Signal activations through compiling his own custom applications to a few DS games of the Rockman (Megaman) Series of games. I'll ask him if nobody else knows much about Wonder Card signals. Either that or I'll purchase a PCI Card that has the Chipset itself eventually for reading the WC Signals and attempt to figure it all out on my own. Both ways will take a long time probably. Thanks for reading.
  10. PokeGen is now maintained by Mat. Current version: 3.1.13 <-- THIS IS A LINK, SINCE PEOPLE DON'T GET IT Be sure to always keep backups of your save files prior to editing. I'm not perfect, mistakes can exist in the program still. This program can be used for Diamond, Pearl, Platinum, Heart Gold, Soul Silver, Black, White, Black 2, and White 2 for the following tasks: Generating Action Replay codes to create Pokemon, modify the Pokedex, and add Mystery Gift data, including exporting to an XML file that can be dragged to the Action Replay code manager Loading and saving of save files. Pokemon data and Pokedex data can be fully modified. Loading and saving of party and PC .pkm files (136, 220, and 236 byte, encrypted and unencrypted) Adding Wonder Cards to save files Conversion of Action Replay codes into Pokemon information (This is limited.) Finding a PID to match IVs, nature, gender, ability, shininess, and hidden power type/power - with variable IVs Recalculating save file checksums Editing items Editing C-Gear background images Most of what you need to know to use the program is self-explanatory. However, there are now tooltips explaining just about everything in it. There are some things that aren't quite covered though: Windows XP or newer is required. (However, it does run without issues on "emulated" Windows programs for Mac OS and Linux.) (This is only applicable to generation 4 games, and maybe not even HG/SS.) Using codes for party Pokemon can sometimes cause bad eggs upon activating the code. You can just activate it again and it should fix the problem. (You can check the summary after activating each time to see if it's fixed, or just close the party display and re-open it.) I don't think there's any way around this. As far as I know, this has no negative effect on the game when you save, as long as you don't save it with a bad egg. (I'm not even sure if saving with a bad egg would be harmful, but there's no reason to do so.) Pokemon can be dragged around amongst party/box slots. .pkm files can be dragged into and from party/box slots. You can associate compatible files (save files, .pkm files, etc) with PokeGen to be able to easily load them from Explorer windows. Holding alt and clicking a Pokemon icon will display that Pokemon's information instead of requiring you to right click and "View data". Holding shift + alt and clicking a Pokemon icon will set the slot's data with the tab's data. Obviously this is equivalent to right clicking and selecting "Set". If you don't want to receive updates to certain languages, delete the corresponding language file. If you can't figure out how to do something, read the tooltips. For those that don't know, tooltips are an informative message that gets displayed when you stop your mouse pointer over a control (editbox, dropdown box, button, etc) for a short period of time. There's also the questions and answers thread that's being updated occasionally. Note the date on posts in this thread if you're reading through it. There were many changes to the program since its initial release, including a rename, removal of generation 3 support, and other major redesigns. Also, this thread used to be the only way to post feedback/bugs for the program, prior to a forum section being made. That's why it has tons of posts when it's a locked thread.
  11. EDIT: I meant to post this thread in the PokeGen forum. Since I was looking at the Saves forums, I ended up posting it here unintentionally. I apologize for the inconvenience. I've got a lot of questions regarding 4th Gen Mystery Gift Wonder Cards and PokeGen. Answer only what you're sure of. I don't expect you to know the answer to everything. Here we go... When you "Trash" WCs through the game, their information is still registered in the game. I believe this is called Partial Data? 1. Is it possible to check what Wonder Card partial data your game still has? How? 2. Is it possible to wipe the game clean of all Wonder Card data, current and partial, without having to create a New Game? How? 3. Whenever I activate one pcd file in the game with AR, it seems to replace an older Wonder Card with the newer one and creates an empty card with an info on its backside that says "d_d_d_d_d_d_d_d_". Is this because I'm not using the Used Wonder Card ID section of Pokegen correctly? Or are these two problems not related? 4. I'm not familiar with the Used Wonder Card ID section. I'll have to do some trial-and-error with it to figure it out, but do you know of any guide that explains it well? 5. What's the correct way of adding Wonder Cards to your game in a way that won't cause glitches like empty cards to show up in my game? In other words, how to correctly PokeGen Wonder Cards as if you were receiving them through legit means? Thank you for your time.
×