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  1. Project website: https://skytemple.org Hi! A few months ago I wondered if there are any tools to make custom PMD2 ROM Hacks. I found out that much work on the games had been done, but there wasn't really any user friendly GUI editor to make custom ROM hacks. So I decided, I'd give it a shot and try to make my own. This tool can edit both the ROMs of Pokémon Mystery Dungeon Explorers of Sky EU / NA. Now, before I begin, I want to stress that NONE of this would have been even remotely possible without people like @psy_commando, @Nerketur, @evandixon, @MegaMinerd or any of the other PMD ROM hackers. I'm not somebody who's good at reverse engineering ROMs or actually finding out how stuff works. They did all the hard work (especially Psy!) and they deserve all the credit for it! All I did was filling some gaps and building this editor, that I'll now present to you...: Features Map Background Editor Let's you view and edit the backgrounds of the map. Supports importing map backgrounds from image files. The collision of the map can also be changed. Scene Editor Let's you edit the position of Pokémon and Objects on the overworld maps and change how cutscenes are built. Script Editor / Debugger Let's you edit the script files of the game and debug them in realtime. > Script Editing You can edit all scripts in the game with features like auto-completion and calltips. > Debugging You can set breakpoints and let the game halt at different parts of the code. > Debug Overlay A debug overlay shows you where objects, triggers and Pokémon are rendered and what their hitboxes are > Game State View the current state of the Ground Engine, the game's script engine: What scripts and scenes are currently loaded and which actors and objects are placed on the map? > Variables View and modify the current game variables in real time. > ExplorerScript ExplorerScript is a new high level language that the scripts in SkyTemple are written in. It is compiled to the binary code (SSB) that the game uses. Dungeon Editor Edit and create your own dungeons and customize the spawns for each floor. Dungeon Tileset Editor Edit the graphics of dungeon tilesets. Fixed Room / Boss Fight Editor Edit treasure rooms and boss fights, create entirely new bosses and assign them to dungeons however you like. Ground Lists Change various lists in the game, such as the starters, the recruitment list, a list of placable NPCs (actors) or the world map. Pokémon Data Edit the data of Pokémon, including stats, move learnsets and portraits. More Features Apply ASM patches to add new functionality to the game Edit misc. graphics, such as the fonts or the message borders Edit all text in the game Source Code Can be found on GitHub: https://github.com/skytemple Downloads (Linux, Mac, Windows) Discord We have a Discord community for support: https://discord.gg/4e3X36f
  2. DreamNexus is a ROM editor for Pokémon Mystery Dungeon Rescue Team DX, which allows editing Pokémon stats, dungeons, scripts, items, moves and more. This software is only possible thanks to all the amazing people who contributed! See the credits at the end of the trailer. Guides If you want to play ROM hacks made by other users, check out this guide: If you want to setup DreamNexus to create your own ROM hacks, this guide is for you: https://mousy-brian-e05.notion.site/DreamNexus-Switch-setup-guide-069a9b88254c4e0289a1fe4a0225d063 Downloads You can download all releases on GitHub. Source code The source code is available on GitHub. Discord We have a Discord on https://dreamnexus.app, where we are happy to help you and answer your questions!
  3. Howdy! I'm new to ROM Hacking and this forum in general, I'm in the process of making two Gen V Hacks. I have tools for encounters, trainers, text, even sprite stuff. But I want to know if there's tools for Gen V where can I add Static Pokemon (and adding custom trainers since I'm not sure if I can do that in my trainer editor) Thanks so much for the help.
  4. I've made a tool that randomizes Pokemon Ranger: Shadows of Almia. The game is randomized in such a way that prevents softlocks (i.e. doesn't get rid of necessary field moves to progress in the game). The tool can be found on Github: https://github.com/ronitsinha/almia-randomizer. I'd like to shoutout Aurum's work on AlmiaE, which I referenced heavily in the development of this tool. Let me know your thoughts!
  5. Hi! This is my first time making a modding tool. One day I was modding Pokemon Platinum, and thought "I wish there was a tool that was easier to use". And so, here we are. Credit to loadingNOW and SCV for the original programs. Games supported: Diamond, Pearl, Platinum, Heartgold, Soulsilver Program features: Load, view, and export Pokemon sprites from the main sprite narc for the supported games. Load, view, and insert sprites form bmp, gif, or png images Allows splitting of spritesheets with the 'Canvas splitter' option Lazy conversion for GBA-style sprites into DS-style sprites(64x64 to 160x80) Auto-conversion of non-indexed images(where possible) Fixes unsupported colors(ie, colors that don't follow the 'rule of 8') Allows importing of 256x64 full spritesheets(aka APSE formatted images) Includes a tool that attempts to match the palettes of images that were not created to be together(rarely succeeds) What the program does NOT do: Support for alternate-form narcs Height adjustment How to use: 1.) Download both files 2.) Read the readme(highly recommended; some features are difficult to understand) 3.) Run the tool 4.) Post any bugs or suggestions here! If you see any mistakes or omissions in this post, please let me know! Thanks for listening, and I hope this helps some people! UPDATE: It has now been over two months with no bugs reported. Either there aren't any, or nobody cares enough to report them. Either way, I've put this off long enough. I've never posted a project on github before, so I just hope I did it right: https://github.com/goodri63/GenIVSpriteReplacer UPDATE 2: A wonderful tutorial was done by Jay-San on youtube, so if you're confused about anything, this might help! A link to Jay-San's DS Pokehacking Discord server: https://discord.gg/cTKQq5Y GenIVSpriteEditor.exe Readme.txt
  6. From the readme: Section I: Purpose To make all Pokemon competitive. The difficulty is also increased, as even a Raticate has a BST of 600. Section II: Description of Edits This program scales the Base Stat Totals of all Pokemon as follows: 1) Pokemon that evolve twice (like Bulbasaur or Porygon) get a BST of 300 2) Pokemon that evolve once (like Ivysaur or Eevee) get a BST of 400 3) Pokemon that don't evolve: a) Legendaries with BST greater than 600 are not scaled b) Legendaries with a BST of less than 600, and all Pokemon that do not evolve (like Venusaur or Tauros), get a BST of 600, except for: i) Wishiwashi School Forme is scaled to 700, its base Forme is left as is ii) Porygon2 and Scyther are scaled to 600 iii) Shedinja is scaled to 400, then its HP is reset to 1 iv) Regigigas is scaled to 600, and gains the Abilities Iron Fist and Sheer Force v) Slaking is scaled to 600, and both it and Slakoth gain Unaware, except in Generation VII and on, where they gain Comatose. vi) Darmanitan-Zen is scaled to 630 v) Greninja-Ash is left as is. c) Mega Evolutions of Pokemon with BST not greater than 600 are scaled to 700, holding their HP to the value of their base forms d) All in-battle Forme changes are scaled as above, holding their HP constant to keep the game mechanics constant. Details, including a Speed Tier calculator, can be found in the included Excel file. Release is available at https://github.com/ABZB/Pokemon-Rom-Balancer/releases/tag/1.1
  7. Edited ROMs can only be played on exploited consoles. Please do not ask (nor private message me) how to obtain/dump/decrypt/unpack/repack ROMs as that is unrelated to the functionality of this program. Download Link At Bottom of Post pkNX is a ROM editor for the Nintendo Switch Pokémon games with tools to edit various game data. All editors displayed are fully functional. Simply feed it a folder (drag/drop or by File->Open) which contains the game romfs & exefs extracted content folders. Edited files will be saved to a patch folder (named after the game's title ID), and will preferentially load edited files before defaulting back to the unmodified files in the romfs/exefs folders. Edited files are only saved when the program closes, and edits in individual windows can be discarded by hitting Close (X) rather than Save. Randomizers available: Trainer Battles (Pokemon / Items / Moves / Difficulty / Classes) Wild Encounters (Species, Level) Personal Data (Pokemon Types / Stats / TM Learnset) Move Learnset (Level Up) Evolutions etc Download the latest version here (click on latest run at the top, then click Artifacts - published, and download the folder) Source code is available on my GitHub.
  8. Fan translators, general-purpose modders--the wait is over. Enter AT7View, a modding suite for the AT7 container format in the Pokemon Mystery Dungeon WiiWare games. Download latest release here Source code and how-to guide here Decompression, recompression, file extraction/replacement, all the fun stuff's here. Maybe even more to come in the future, like a texture converter, a table editor, or a recompressor not built around my trash coding skills as of now. Just wanna give a huge thanks to Platinum Lucario and MegaMinerd for their AT7 container research. Couldn't have made this without it.
  9. I have written a tool that inserts new formes into XY, ORAS, and USUM. Instructions and the latest release can be found at my Github: https://github.com/ABZB/Pokemon-Forme-Insertion/releases
  10. This tool is obsolete, please have a look at this one instead: Shiny PID Reroller
  11. Most developers make programs that are either save editors or ROM editors. I am not most developers. I originally made Sky Editor to edit save files, but I have expanded beyond that. I'm making another thread since that one's more for the save editing feature (hence it's location in the Save R&D forum), and thise part's for ROM Editing. If anyone here is familiar with Minecraft Forge, people can make mods for Minecraft. Each mod does some particular thing, from fixing a small glitch to adding giant networks. Mod packs, bring lots of these mods together to enhance the experience, usually through a common theme. Users can then add or remove mods to their liking. I thought, why not apply this to DS ROM editing? People can make mod packs for DS games that consist of multiple mods. These mods could be anything from swapping two music tracks to completely changing the balance of the game. If someone likes the new difficulty but doesn't want the music to change, they can simply disable the music mod. Or import a mod someone else made. Introducing, ROM Hack Projects! Now you can edit a ROM as much as you like, then easily distribute a patcher, without distributing a bunch of copyrighted data. Huge Screenshot: To make editing easier, I'm offloading details to Github. Details & Tutorial Download
  12. The randomiser functionality has been incorporated into Gale of Darkness Tool. This makes it easier to make small tweaks after randomising (e.g. making sure the starters are viable) and to apply patches such as the physical/special split. Available here -> Gale of Darkness Tool
  13. I'M BACK WITH ANOTHER PORT! I, like other people, am a Mac user. I try to help out mac users on these forums by creating mac ports of everything. Once I saw the release of pk3ds, I wanted to spread the glory to mac users. I hope you guys enjoy Uses latest version as of 4/19/15. OSX Yosemite is required.(I will try to keep this port updated as much as possible). XQuartz is required in order for this to fully work properly. Download XQuartz here http://xquartz.macosforge.org/landing/ If you want to see my other ports, click these links. Other Ports Pokemon Rumble World Diamonds/P Tool: https://gbatemp.net/threads/pokemon-rumble-world-diamonds-p-tool-mac-port.388889/ PKHeX: http://projectpokemon.org/forums/showthread.php?44760-PKHeX-for-Mac-ported-successfully-(Download-at-the-bottom-of-the-post) Pk3ds Download http://download727.mediafire.com/9386dmq26n2g/0gr5653775gma0i/pk3DS.zip
  14. [video=youtube;7CCKERTzGJI] This is the format of the banlist: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 00 00 00 00 00 00 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 07 00 00 00 00 00 00 00 00 00 00 00 98 7E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 03 Notes: The banlist is 0-based and should be read in binary. Bit=0 means its corresponding Pokémon is allowed. Bit=1 means its corresponding Pokémon is banned. Formula to find whether a Pokémon is banned or not is P=(8×B)+b with: P (Pokémon) being a number between 0 and 649 included; B being the Byte number, counting from 0; b being the bit number from a given Byte, from 0 to 7 included read from right to left. The banlist is located at narc a/1/0/5 in BW, and narc a/1/0/6 in B2W2. Even though the banlist is the same between the facilities enforcing it, the banlist itself is technically not unique as you'll see below: Battle Subway and Battle Institute (All versions): Single Battle and Wi-Fi: file 20 Double Battle: file 21 Multi Battle: file 22 PWT (Black 2 and White 2 only): Single Battle: file 33 Double Battle: file 34 Triple Battle: file 35 Rotation Battle: file 36
  15. I've figured out how scripts work in Pokémon , and therefore wrote a script disassembler (in Python 3.x). Sorry if it's a mess. There are basically two scripts run at the same time: the "common" script, used for a lot of things, loaded after the "Health and safety" screen, and the current map's own script. I don't know where the common script is stored, so I've dumped it from RAM (you can find it in in the link below, along with the disassembler). This common script seems to do strange things anyways. For everything else, refer to the disassembler various docstrings. I consider the Daycare's script (M3_houseD_1F.fsys/1) to be a good script to begin with. The test script (in Script_test.fsys) is interesting too. Download link (download the source code, since it's Python): https://github.com/TuxSH/XDscriptTools/releases/tag/v0.1
  16. Seeing as the PMD games weren't mysterious enough, I made a randomizer for them. This program randomizes the following aspects of the game: Pokemon Attributes Abilities Move learnset Typing IQ Groups [*]Dungeon Attributes The pokemon that appear in each dungeon The items that spawn in each dungeon The terrain appearance of each dungeon The music of each dungeon [*]Starters These options can all be enabled and disabled independent of each other. The Randomizer currently only supports Explorers of Sky (US), but I am working on support for more versions in the future. Downloads: v0.10.1 Screenshots: https://imgur.com/a/93pVI https://imgur.com/a/rsku1 Notes: Certain pokemon, such as legendaries and unown, are untouched by the randomizer for either mechanic or progression reasons. Planned features: Writing all the randomizations to a text file for easy viewing Weather Add option for randomized moves to be baised towards pokemon type/stats Support for more game versions!(possibly even GTI & PSMD) Known bugs: None! yet... This tool requires Visual C++ Redistributable for Visual Studio 2015 to run. You can see the source Here Please report any bugs you find! Special thanks to: OgreGunner & nhahtdh of GameFaqs - Major research on where dungeon data is stored. psy_commando & evandixon of Project Pokemon - Research on pretty much everything else about Explorers of Sky, creating the wiki page for it. vadixidav - Helped a lot with some of the coding.
  17. I finally decided to jump the gun and go make my own tool. As of version 2.0, it works with DP Battle Tower, PtHGSS Battle Frontier, B(2)W(2) Battle Subway and B2W2 PWT. Compatible files: Diamond/Pearl: Battle Tower: battle/b_tower/btdpm.narc Platinum: Battle Tower: battle/b_pl_tower/pl_btdpm.narc Battle Hall: battle/b_pl_stage/pl_bsdpm.narc HeartGold/SoulSilver: Battle Tower: a/2/0/3 Battle Hall: a/2/0/4 Black/White: Battle Subway: a/2/1/4 Black2/White2: Battle Subway: a/2/1/1 PWT (Rental Master): a/2/5/7 For Pt and HGSS, facilities other than the Battle Hall use the Battle Tower roster. Features you can play with: Pokémon Held Item Nature EVs Moves Alternate forms Also you can't modify File 0, since you would gain nothing from it anyway. Alternate forms: Note: If the byte refers to a form that doesn't exist in one given game, it will simply be treated as the default form. Note 2: Castform and Cherrim have functional bytes for the form change, but are not included. Note 3: Alternate forms will use the abilities of the default form! Pokémon with alternate forms: Pichu (HGSS) Unown Castform (not editable) Deoxys Burmy Wormadam Cherrim (not editable) Shellos Gastrodon Rotom (not in DP) Giratina (not in DP) Shaymin (not in DP) Arceus Basculin (Gen V) Darmanitan (Gen V) Deerling (Gen V) Sawsbuck (Gen V) Tornadus (B2W2) Thundurus (B2W2) Landorus (B2W2) Kyurem (B2W2) Keldeo (B2W2) Meloetta (Gen V) Genesect (Gen V) Changelog: v1.0: _Release v2.0: _Battle Subway Pokémon are now editable _Moves are sorted alphabetically _Items are sorted alphabetically _Only items that have an effect when held are listed _Added Pokémon sprites _Added items sprites Let me know if there's a bug. Enjoy BFME.zip
  18. I play Gen 3 alot and I decided hoarding Pokemon and items was a pain when storage space was so limited, that and trading takes forever. So I created a PokeBank-like program for hoarding, trading, and managing Pokemon, Items, Pokeblocks, Mail, and Decorations. Trigger's PC is a tool designed for legit purposes. There really aren't enough tools for legit-play out there sadly. However, note it does extend some of the boundaries of the game to increase replayability and customization. Image Album | News: Release v1.0.1.1 is Here! (7/18/16 8:05PM) Big thanks to everyone who helped improve Trigger's PC during beta in order to make it into what it is now! Please read the following documentation before using Trigger's PC: Safety Guide Troubleshooting and Bug Reporting Guide Links: Trigger's PC Wiki GitHub Repository Smogon Forums Page Suggest Achievements for Trigger's PC! Project Goals for Later in Development: In-Tool Mart for all currencies. Use items and feed Pokeblocks to Pokemon. Ability to write mail. Show other miscellaneous stats in the Trainer Info tab. Achievements. Statistics Page. Long Term Project Goals: Add support for Gens 1 and 2 (Especially since trading between those games is even more of a pain). This will include trading Pokemon up to gen 3 permanently. Changelogs: Download: Trigger's PC Release v1.0.1.1 (Recommended) Some Saves to Try Trigger's PC Out With Some Secret Bases to Import Previous Downloads: Enjoy!
  19. Normaly, distributing ROM hacks for NDS ROMs involves an XDelta patch applied to the entire ROM. 3DS hacks usually involves tedious ROM extraction and file replacement. Patches applied to the ROM as a whole do not support multiple regions of games, and tedious ROM extraction and file replacement is a chore. DS ROM Patcher aims to fix that: a single easily-distributable zip file contains everything that's needed to apply a hack to a ROM. The supported input and output formats are the same as in my .Net 3DS Toolkit: 3DS, CIA, Hans, and Luma Layered FS. Instructions for creating and applying hacks can be found at the GitHub Readme page. Requires the .Net Framework 4.6.2. Download: GitHub
  20. Hi, welcome on my thread ^^ I just spare my free time to build my own tool for hobby purpose and make a long way into easy way to parse, and change a data on pokemon game. I using c# as main language on this tool because is simply and comfortable :3. Well name of my new tool is Ninfia DS Toolkit or ANDT on long term, DS in here is not limited to nintendo DS but 3DS will supported too like pokemon XY. Yeah current commit is fairly good , but i will improve it slowly :rolleyes:. I using a MDI Interface Concept (i using thirdparty open source library), is just make it more organized and not too much windows and process. Future build will implement global class for store common value and mdi class for store private usage. plugin, multi language and settings module is not on public repo since is have nasty bug DX, is need to rewrite them from 0. ANDT have : Hidden Grotto Editor Moveset Editor Experience List Editor Evolution Editor WildEncounterEX Editor other (just see on ANDT Repo) ToDo : http://andibadra.tumblr.com/ And other is WIP, i just lazy to remove unfinished one so is not a bug. You can Still download my old tool on here , for moveset one you can browser on that repo too. Old Tool are : Hidden Grotto (BW2) Moveset Editor (BW and BW2) Subway Viewer (all DS game, only viewer) In-Game Trade (all DS game) Remember this tool is still on alpha stage, so always backup your file first before using this tool. ANDT : Repo home : https://github.com/andibadra/ANDT (is public repo, is not include all experiment and unfinished code) Release : https://github.com/andibadra/ANDT/releases Current Build : https://github.com/andibadra/ANDT/releases/tag/1.0.0.20140923 (v 1.0.0.20140923, ChangeLog) Changelog : http://andibadra.tumblr.com/ Utilities : BCSAR Unpacker 1.0 : https://dl.dropboxusercontent.com/u/3122097/BCSAR_Unpacker_1.0.7z (for who want to ripping file on inside bcsar file) Screenshot : credit : - Everyone was make their tool is opensource - All people on this forum - for use my tools =) If you found a bug, have a idea, and willing help me for translation or something, just PM me
  21. Project Pokemon ROM Editor 2 (PPRE) Download: Author: Alpha Warning: Frozen binaries get released several times slower than source releases! Downloads at bottom of post PPRE is a multi-purpose ROM editing tool for altering Nintendo DS Pokemon games. The project was started originally to edit Pokemon Diamond and Pearl by SCV based off of Treeki's Nitro Explorer and loadingNOW's thenewpoketext. pichu2000 created a strong basis for the scripting capabilities that PPRE will always have. Alpha has added many new features to make PPRE as versatile as it is. PPRE is written in Python and makes use of PyQt for its GUI. Development was led by SCV and Alpha. PPRE2 is a complete re-coring of PPRE. The original developers were still immature in their programming practices, so there is a lot of room to grow. The goal of PPRE2 is to provide a much better experience for ROM editing and to add many new features. Development is led by Alpha and open to the Project Pokemon community. PPRE2 should be referred to as PPRE. Requirements to run PPRE (Source Version): Python 2.6+ or Python 3.x PyQt4 Git Current Game Support: Diamond (US) Pearl (US) Platinum (US) Heart Gold (US) Soul Silver (US) Black (US) White (US) Black 2 (US) White 2 (US) Current Editors (incomplete): Pokemon Editor (Read/Write) Text Editor (RW) Move Editor (RW) How to setup and use: 1. Run setup.sh/setup.bat Or 1a. Use git to fetch the rawdb dependency (`git submodule update`) 1b. Link rawdb/nds to nds (or copy it if your OS does not have link support) 2. Run ppre.py 3. Create a new project (File > New Project, and select your base ROM) 4. Name your project 5. Don't forget to save your project 6. Start Editing (Edit > Some editor) 7. Write your changes to a new ROM (File > Export) Links to git repositories: PPRE: https://github.com/PPAlpha/PPRE RawDB: http://projectpokemon.org/git/gitweb.cgi?p=rawdb.git
  22. G4PS will take 2 or 4 images and build a single palette from them and then save all the images using the single palette as an 8bpp image to be used with PokeDSPic. example G4PS..rar
  23. Ever wanted to edit Pokémon DP maps, but you couldn't because you didn't know hex? Ever wanted to make interiors look in 3D instead of 2D? Now you can, with Spiky's DS Map Editor! Specifications: Creator: Me (Spiky-Eared Pichu/Markitus95) Supported games: All Gen IV/V games in all languages Current features: Map header editor Matrix editor Individual map files editor (includes importer/exporter and dedicated editors for permissions and buildings) 3D Viewers Wild Pokémon and event editors Script viewer Text editor (based on Thenewpoketext) Trainer editor Planned features: Model importing Tileset editor redesign Event and trainer editors for generation V Pokémon B2W2 scripts Screenshots: Download: Version 1.8.1 (23/6/2013): http://www.mediafire.com/?kq77b55j47mr18l Note: .NET Framework 4 or later is required to run the tool. Enjoy!
  24. This is not a tool thread, do not ask for help as to how to get these programs working. For those who do not know me, I am very against closed source. I created a program by the name of AlphaMap 4 years ago and have never released it. I promised that if I did not continue development by February 2013, I would release a reasonable amount of it for the sake of innovation. My development for Pokemon research has been on hold for the longest time, and I do fear that I will not be getting back to it. I honestly wish I had more time for time for development of "fun" stuff, but that is not as reasonable as I had originally anticipated, so I can only really develop things which would actually further myself as an experienced developer (read: Pokemon development can only get me so far in life; it is neither profitable nor credible). Word of warning: These programs are released as is; I have not cleaned them up at all. There are many quirks within them that are likely hard to understand. http://projectpokemon.org/alphamap.tar.gz
  25. The first post will be the patch and instructions and the second will be a look into how I managed to do this. Using this will be a little bit complex for now until the new version of Kazo's trainer editor shows up. I don't know if he'll be doing it or if I'll be doing it, but it will be available at some point soon-ish. Until then, there are basic instructions in the text file and obviously you can ask questions in here. So what we've got here is the first implementable hack for 5th gen Rom hacks. For now it will just be for B2W2, but will eventually be for BW as well. As the title states, it lets you pick the nature for opposing trainers' pokes. http://hack.thundaga.com/trainer_nature.7z Also, here's a pic of what I was talking about in the text file: The red square is byte 0x4B, the one you're supposed to edit.
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