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BlackShark last won the day on March 17
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PKHeX is a save editor, it can not open .nds files and it does not turn them into .sav files. If you edit a save file PKHeX will create those .bak files, which basically are .sav files just with a different file extension, incase you mess up your save and want to revert to a previous state. So, if you somehow lost your ROM, just dump it again.
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Desperately trying to uncorrupt my Emerald save
BlackShark replied to Infernium's topic in Saves - Editing Help
Fixed. POKEMON_EMER_BPEE_00.sav -
Just do it on your Switch then.
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What the hell are these PL, PK, PGF etc. files
BlackShark replied to cringy's topic in Events Help and Questions
PKHeX has a Link Data editor for those. -
What the hell are these PL, PK, PGF etc. files
BlackShark replied to cringy's topic in Events Help and Questions
PL* files were used by the Pokemon Link feature. This feature existed in Gen 6 and was used by Pokemon Bank to distribute gifts to the games. These files can be injected by PKHeX, you can then receive the Pokemon in the start menu of the games. PCD (Pokemon Card) are wondercards from Gen 4, so basically WC files with a different name. While the games could only store up to 3 wondercards, the game could actually have up to 12 gifts waiting to be received from the delivery guy. That's why the PGT (Pokemon Gift) files exist. The PGT data is part of the PCD data. PGF (Pokemon Gift) files are wondercards from Gen 5, also basically WC files with a different name. Starting with Gen 6 it was decided to use WC* for wondercard files. There are WC4 files, which are mostly identical to PCD files. The only difference is that by default the Pokemon data inside the PCD is encrypted while in the WC4 it is decrypted. They are both compatible with PKHeX. You might also have seen some WC*Full files. These are the full data that was sent to the games by the distribution software, it includes the WC* data and some other data that's not relevant for most use cases, like the distribution text that's shown when the card is received. -
That's not a save file, that's a save state. Save ingame and then open your actual save file (.sav).
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An unhandled exception error when installing Seed Finder plugins.
BlackShark replied to flowerpot2's topic in PKHeX
This plugin is part of the unmaintained plugins of foohyfoohs Plugin Pile. It got updated for PKHeX 24.03.10. You could try that. -
It's now possible since PKHeX 24.03.10. The palette can then be changed in the block data editor. 0 - Red 1 - Blue 2 - Green 3 - Brown 4 - Orange 5 - Greyscale 6 - Full Green 7 - Full Brown
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Trying to enable National Dex mode at start of game FRLG
BlackShark replied to shay123's topic in Saves - Editing Help
Open the Block Data editor, search for PokedexNationalMagicFRLG and set it to 185. The national dex flag should now work correctly since PKHeX 24.03.10. -
That symbol means the Pokemon is illegal, it can not exist in the game like that. You have done something wrong when you created it. Hold Ctrl and click on that symbol, you will see a detailed legality analysis which will tell you what's wrong. It is recommended to not create something from scratch but to use the Encounter Database instead (Tools > Data > Encounter Database). Search for the Pokemon you want and PKHeX will create it just like the game would. You can do your modifications afterwards. Also keep in mind that in gen 3 IVs, nature, ability and gender are connected to the PID. So if you change any of them without inserting a new proper PID, the Pokemon would become illegal. PKHeX won't generate the PID for you, you will have to use Pokefinder for that.
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