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Found 12 results

  1. Version 1.2

    2630 downloads

    This page contains all publicly available savefiles that were dumped from original FireRed carts, which were used to distribute MYSTRY Mew by direct trade. The distribution took place at Toys R Us stores in the United States on 30 November 2006, for only three hours from 12 - 3 pm. Each savefile is credited to who supplied it online. The recently acquired savefile that provided the missing remainder of the boxed 420 Mews is credited to PP.org, for appreciation to the group effort of those that helped obtain and pay for it. The 426 individual .pk3 files can be found here.
  2. Links:- The Global Terminal HQ | The Original Competitive Pokemon GTS Distribution Thread Event Pokemon List (3rd/4th Gen) | Event Pokemon List (5th Gen) | OT/ID/SID Hack Blacklist PokeCheck.org | DW Pokemon List Thread Table of Contents:- -Introduction -Connection Guide -DNS Settings -The Distro Servers -Frequently Asked Questions -Checking Information -Credits ~Well Haii Thar!~ Ever wanted to get some free awesome Pokemon? You've come to the right place! Introducing... The Global Terminal! Basically, instead of me having to engage in a trade with you to receive the Pokemon, in which we both have to be on at the same time, I can now send you Pokemon, ANYTIME! (And I don't have to be on!) Before you embark on your journey into The Global Terminal, PLEASE, PLEASE, and for the third time, PLEASE, read all the information data to avoid any mistakes or errors. ~How to Connect~ The step by step guide of success! ^^ YouTube Guide ^^ Here's where things get a little technical. To be able to connect to me, you need to:- 1. Have connected to the in-game Global Trade Station before (just for the knowledge of how to use it). 2. Make sure you have a working connection, then visit your game's title menu (the one with the continue button). 3. Now click “Nintendo WFC Settings”, and then the nice blue button on the left. 4. Then, click “Ready” on the connection you use to connect to the internet from your DS normally. 5. This brings up the “Edit Settings” page for that connection. Scroll down, and change “Auto-obtain DNS” to “No”. 6. Your Primary DNS and Secondary DNS are now editable. Edit them to the values shown below (they're the same). 7. Do a connection test by pressing “Test Connection” at the top right. It should give you a “Connection Successful”. 8. Save the settings (remember to press the button), and go into your game. 9. Enter into the GTS as normal. 10. You should then be connected to The Global Terminal instead of the original Nintendo GTS. Once you're done with whatever you need to do, simply go out, change “Auto-obtain DNS” to Yes, and save. Your connection should then be back to normal. Note: Newer games will require you to edit Internet Settings from the System Menu instead (for DSi/3DS). Please view the YouTube tutorial for those instead. Hmm... Easy, huh! Anyways, once you establish a connection to The Global Terminal, then what you do next depends on which service you want. Below are the DNS Settings for The Global Terminal. • For Distro Server 1 (4th/5th Gen: DPPtHGSSBWB2W2) RNG'd and Shiny Pokemon! ~ Server Sponsored by willaiem, owner of PokeGTS.us The DNS Server settings should read : Primary DNS : N/A Secondary DNS : N/A • For Distro Server 2 (4th/5th Gen: DPPtHGSSBWB2W2) Event Pokemon! The DNS Server settings should read : Primary DNS : N/A Secondary DNS : N/A To test if a server is running correctly, press the Server Check button. Please change your DNS back once you are done using The Global Terminal. Using any other features in-game outside of the GTS such as trading with others will be blocked.
  3. Hello, fellow Pokemon hunters. I just wanted to make a thread in regards to information on the distribution of the Tamamushi University Magikarp event, that took place in Japan. I am already aware of the 20 Dragon Rage Magikarp that were distributed in the Gen 1 games, paired along with the rare trophy card in the TCG, as well as other merch. My main onjective at the moment is to find anyone that might have any info on the actual Magikarp that was distributed in game to the winners. What I hope to do is open up a discussion that could lead to similar results as the thread that brought about the Gen 1 Mew being transferred and redistributed from save files before the internal batteries died. If anyone has any info, or even could act as a middleman or translator for other Japanese forums, any help would be greatly appreciated.
  4. I haven't found much information about Celebi Machines, even after searching through the Internet for the last couple months, but this is some of the more notable information that I have gathered: There is a (possibly modified) Super Famicom inside, which has a (also possibly modified) Super Gameboy 2 inserted in it. Inside the SGB2 is a modified Gold version(or Blue for the Mew machines). The SGB2 is connected to a modified Gameboy/Gameboy Color, which in most pictures you can see as the "IN" slot. There is a glitch relating to Pokemon in the party having mail. What I don't know: If the Super Famicom/SGB2 is modified How they are modified. How the Pokemon Gold/GBC is modified How the Celebi is distributed. I have heard that it is automatic, but that might be untrue. These are merely my findings on this topic. I would love to hear everyone else's finds into this, whether it is false or true.
  5. Version 1.0.0

    578 downloads

    WonderCard Distribution Patcher What it does: WCDPatcher swaps out wondercards (pokemon and items) in the Deoxys Distribution Cart 2008 and replaces it with a user specified wondercard Supports all Pokemon DS games It also enables selection of the distribution region, setting the friend distribution limit, removing distribution date limits and editing of the ROMs header info What you will need: - Deoxys Distribution Cart 2008 ROM (google for this) - A valid wondercard (Project Pokemon event downloads)
  6. Hey guys. I'm not sure if this is the right place for this, but.. I'm having a problem with my DNS server I'm trying to set up for distributing free Pokemon. I use DNS_Server.exe and HyperGTS, so... I can't find anything on these forums that answers my question. The problem is that whenever I connect to my DNS server, I get booted off with error code 13274. Every time. I've tried all sorts of stuff. I even tried disabling my Firewall. I'm pretty sure that ports 53 and 80 are open, because I went into my wireless router's settings and forwarded them. Well, at least I'm pretty sure I did. I just can't figure this out at all. Could someone help me with this? Thanks in advance! :biggrin:
  7. PokéYOG1 is officially DEAD! Since when? Since December of 2011. Why? Because my life had become so stressful from a number of things, mainly the unknown disappearance of my Nintendo DSi, and school. What's new? Well, I have a Nintendo 3DS, and Pokemon Black Version 2 (English version, of course). I also have Pokemon Rumble Blast, and I run a Minecraft server much like I used to run this GTS Distro. Also, my computer crashed in the summer of 2012, and I had to wipe out my hard drive and re-install Windows. I still have Pokemon Black Version (the first one), and I'm pretty sure my copy of Pokemon White is in my long-lost DSi. Sorry for the inconvenience. You can view the old content of this post in the spoiler below.
  8. I had my HYPER GTS server up a few months back, I ended up using it for a short period of time. After having my router company (D-Link) open up all of my ports I was able to send the pokemon to different people, having my own server. Anyways, now I tried to re-open my server and it gives me this error message at the start of the DNS screen. "Unable to get your IP automatically check your connection" When I type in my external IP address into it, works. Then I connect my DS and plug in the external IP it connects and sends to me. BUT when I try to get a friend to do it, it gives her error code:52100. How can I fix this? Also if this is the wrong place to post this, kindly let me know and I'll delete it and move it. :bidoof: Edit: I should also add that I called my ISP provider and they said all of my ports are open.
  9. In the same vein as the distributors that ran on ShinyGTS/DTS, will there ever be an equivalent for X/Y/OR/AS? I have heard that it's theoretically possible, but a lot of hard work. Is it really possible, and if so, is the sheer amount of work required in order to develop such software the bottleneck on it becoming a thing?
  10. :bidoof: No more problem involving the first post, Sorry! >Please delete this thread<
  11. By defeating the following you gain the amount of EV Points stated.For every four EV points gained you get one point added to the Maximum stat Any questions just ask
  12. http://wiibrew.org/wiki/GEMS_Wifi Why I can't make it: I wish I could code these things myself, but I'm not really much of a programmer myself and don't know how to use DevKitPro or any good at C++ for compiling homebrew apps. Also, I don't own any compatible Wireless devices (RT2500~60 Chipset) with for capturing things like DS and Wii Signals other than the devices their selves. What it would do (More to come): A Homebrew Application strictly for sending Generation IV & V (Even though there isn't anything yet, It'll probably be fairly easy to dump them from Saves with Hex Editor just like I've done for HG/SS before programs were able to do it for you in Saves. Generation V should and will have WCs like GIV despite opinions) Wonder Cards wirelessly to the DS through *.pcd files. Having a Folder and selecting which Wonder Card you want to Distribute. Things to be added later: Wonder Card Picture Previewer (like Pokémon Mystery Gift Editor and it's Show Card Preview feature) [Vertical and Horizontal for 16:9 and 4:3 TVs] Cry Sounds when in Distribution Mode PKMN Sprite (Could have detection for Wonder Card Distribution Value, if Platinum shared, Platinum Sprite and so forth. Maybe a Box above the Wonder Card display) Throbber (Could have the PKMN Sprite Animate once sending the Wonder Card, or a simple square throbber) Settings to restrict Wonder Card's Distribution Value for each Game Version (Distributions for certain versions / All Versions) Wonder Card Queuer (Press a button to move onto the next Wonder Card in a folder, or select which Cards to Distribute, and hit a button to move on to the next queued Wonder Card) Wonder Card Capture Mode (Capture a Wonder Card that's in hosting mode and saves it as a PCD file) [Thanks to trance for the idea!] Concept Layouts (Might change the BG to a Darker Blue Tiled one for less eye strain): [Wii] Before Distributing (Press A to Distribute w/Animate and Sound Cry): [DS](Animated GIF) Before Distributing (Press R for Card Switch, A to Distribute w/Animate and Sound Cry on Card): How it would be useful: Anything you could think of really. Not having a Flash Cart but a Homebrew Channel on the Wii with a Retail Copy and DS. I mainly use custom Distribution Roms with Patchers to send my Wonder Cards to my games. I'm quite tired of using these things even though it's basic as can be. Plus it would conserve space not having multiple files that are 8MB/1.5MB. Where as it would take up 856 Bytes times around how many files you have on your SD/microSD/microSDHC Card. Conclusion: In the end it's also just as legitimate (Legal, for people using that terminology) getting the Event as long as you had the Wonder Card straight from the Event. It's a steal, and as great as acquiring an Event legitimately like PBR Pikachu for instance. It's the perfect bargin and solution for people not wanting to fiddle around with their Networks for the GTS exploits, and want a generated Pokemon with a different Nature randomly. If developers didn't decide on it originally because of some single Event that was made up by a fan, then why not a Wii Version? It's not like anyone is going to take their Wii to an Event and distribute some derogatory thing. Besides, PP does have some programs that deal with Wonder Card files at least. Why not? If it hasn't been thought of before. This is something to keep in mind though. I have a contact that has knowledge of sending Wireless Signal activations through compiling his own custom applications to a few DS games of the Rockman (Megaman) Series of games. I'll ask him if nobody else knows much about Wonder Card signals. Either that or I'll purchase a PCI Card that has the Chipset itself eventually for reading the WC Signals and attempt to figure it all out on my own. Both ways will take a long time probably. Thanks for reading.
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