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Delta Blast Burn

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About Delta Blast Burn

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  • Birthday 08/04/1994

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  1. I believe that information is available in the "Documentation" provided with the download.
  2. If you have access to an acton replay or gameshark you can use the code 88C1DC24 EE83B44B to reset the flag. The only problem is that code is for the US version so it might not work depending on what version you play on. @Demonic722 What do you think?
  3. I'm not 100% but you may be able to back-convert via illegal mode.
  4. @Kaphotics Have you seen this?
  5. Try thinking of it like this: Each value (in this case the seed you chose) is a point on the perimeter of a circle. By selecting a "seed" you are starting in a specific spot. and by advancing the seed you are moving to the next consecutive value along the circle. The values are not arranged in order (0, 1, 2...) as you move around the circle. They appear random when you only see a few frames (when advancing the seed following the algorithm} but every value from 0 to x( where x is determined by the precision of the algorithm) exists on the crircle. 1 byte precision allows for 256 points on the circle 2 bytes allows 65536, etc. In SWSH the algorithm has 8 byte precision. which allows for 18 quintilion points. What kaphotics means when he says "they advance in a predictable fashion" he means, if you know the algorithm you can predict the next vslue if you know the current one. I hope this helps.
  6. This code will unlock all secret keys in the send and recieve keys section on the start menu. 52176534 D1FC4201 12176536 000046C0 D2000000 00000000 521C3058 D1082803 121C305A 000046C0 121C30FA 000046C0 121C3146 0000E000 121C320A 000046C0 121C322E 000046C0 121C4656 000046C0 D2000000 00000000
  7. You edit the .sav file not the .ba(c)k(up) file
  8. You should be able to extract gen 4 sprites with this.
  9. @theSLAYER Please move this thread to the guides and resources category. I'm an ID10T.
  10. US Ruby and Sapphire had two versions EDIT: Not sure about other languages
  11. @BlackShark The TV codes don't work on actual hardware the address need to be right shifted 1 bit
  12. I found an all base decoration AR code years ago for Emerald, but the decorations are in the wrong categories. I remember trying it w/wo the anti-dma code to no avail. I was wondering if anybody would be so kind to research and re-align the write offsets. Decrypted for convience; Encrypted version if needed; EDIT: It seems this is the same code posted in:
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