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Found 75 results

  1. Hi there. When I once tried out the Arceus-Glitch, I accidentally saved in the wrong location within the void. Now when I try to load my save-file, I can press "continue", then the Journal opens and works normally. When closing the Journal, I simply get a black screen. No sound, no nothing. I recently got a N2DS and dumped the save-game from the original cartridge and looked at it with PKHeX. Couldn't open "Trainer Info", because an IndexOutOfBoundException. My guess is for the coordinate input-elements, because when I used Pokesav to open them, they showed as such: Now I thought this was the issue. Changed coordinates to known, working ones: 411, 112, 1, 882. (I just created a new save-file and saved at the beginning to find out these coordinates). This unfortunately did not fix the problem, it still just black-screens. More Info: Pokemon Perl (GER), Save-File is in the attachments. Maybe someone here knows what could be up. All other flags seem quite normal in comparison to another save-file. Would be great to get to play my old Perl Savegame again. PS: Yes, I also used a friend's ActionReplayDS back then, which is painfully obvious when observing the save-file EDIT: Apparently, some Youtuber called it an BSOD, here is a video showing my problem (at the very end, I at least still get the Journal): POKEMON P.0.sav
  2. Does anyone have a save with female trainer?
  3. A couple of years ago, I found that most of my team in Pearl had disappeared, apparently due to a heinous glitch. However, all their data is still on my copy of Pokémon Battle Revolution. I wish to know how to extract or copy the data on that game and get my missing team members back.
  4. i was going to use JKSM but that doesn't have DS support. what could i use instead?
  5. Hello RNG'ers! Today, I have prepared a save file for those looking to RNG Japanese Emerald's Mew for me. It is a copy of the HaxAras ticket save, but with both ID numbers changed to a special set that makes the only timid 6iv flawless method 1 spread shiny after 176+ million frames. (Refer to my earlier posts and threads for my desired hex PID of 7942EF72, with TID 60510, and 31337.) Anyways, this save file is ready to catch mew when using frameskip 9/10, turbo mode, 1000%, and vblank patching (all from reddit and bond697) to speed the game up to the only flawless frame at 176,000,000+ frames, which, instead of 817 hours or 5 weeks, would, after skipping frames this way, would only take 23-24 hours to hit the frame on a fast PC. This allows Mew to be obtained. If HaxAras's save is unwanted due to cheating, just use Glitzer popping on InsaneNutter's Used Emerald Cart save to change both ID numbers before getting Mew if you abhor cheats. You can trade the Mew to an English RS with Pandora's box TID/NAME/SID/Gender manipulation to trick the name rater into allowing a legit 10 letter english Name before pal-parking without save flashing. Before I forget, on VBA-rr, audio must be off, and the frame counter script for JP Emerald must run, while in addition, the GBA bios is needed for timing accuracy and legitimacy purposes. The desired frame to jump to is frame 176,562,489, which has this PID. You can refer to my first and second threads for the info on these facts, and you can get more info from HaxAras, Ammako, BlackNight(???), suloko, SciresM (possibly), the_Slayer, trigger_death (for GBA RNG info,), and my theories/observations in the connected posts. r/pokemonrng on reddit may help. My earlier wish for an RNG'd 3GPKM is renewed, due to the info found on reddit which, with the battle video method, significantly makes this more doable on console after using an emulator to store the frame counter in the battle video using that namesake glitch on reddit, which allows you to hit the frame on console after save flashing to a JP emerald. This allows shiny 6iv flawless "event ID" method 1 pokemon to be legitimately caught on console with assistance from a wii with fix94's save dumper tool. With school, I have little chance or explanation to waste 24 hours waiting for mew on rng, so I leave the process of procuring shiny event legends with longer names to those in need. Interestingly enough, the Hadou mew can be made using these 2 id numbers into a fan event, which is nicknamed to 10 letters, because the word "Hadou" is 5 characters or less in Romaji and Japanese. This means a hybrid JP event mew is makeable by RNG users due to GEN 3 oversights. Have fun RNGing!
  6. Hello readers! About a year ago I found on an archived Geocities Page linked via a strange Pokemon forum a zip file which contained a readme, and a strange binary file called colbtl.bin that is to be used to replace Pokemon Colosseum NTSC-U's copy with a program, that instead of GBA trading over the link cable, flashes any region of RS with a self-contained save file that is expanded. The gba displays info with a splash screen, while the Gamecube appears to fail the trade. I have painstakingly dumped this save file via FIX94's tool. You need to extract this zip file, grab colbtl.bin, put it into a Legit US (or possibly British/Aussie) Colosseum ISO (using GCISOTOOL, GCISOREBUILDER, or GCMTool, maybe wiiscrubber), and replace the file. You also need a way of loading the iso, so either PSO, XenoGC, Wode Jukebox, Swiss, Nintendont, Devolution, Wiikey/Wasp Fusion, QOOB, or other loaders/chips. No actual Nintendo rom code is in the zip file, all of it was freely given as public domain by an ancient hacking group. I suspect FIX94's PokeLoad Gamecube HB exploit for Colosseum and GoD, would be able to allow a talented GC hacker to make some sort of .dol executable on a memcard, that has Ralf@gc-forever's Colosseum Codes for enabling, farming, and Swapping the Ageto Celebi Event out for a selection of events, or allow them to hex it in, along with patching and loading colbtl.bin from the card's dol to trick Colosseum into flashing duplicate saves. There is no current way to set the save file in the colbtl.bin file. Hopefully some data can be found so that the data can be swapped like how Decchi.bin has swappable wondercards. Here is the zip, which also has my personal save file. That one has the word current in the filename. colbtlsv.zip
  7. Version 1.0.0

    23921 downloads

    This file that I have posted contains all Pokemon that have been introduced into Generation 7 This Includes: ~ All Ultra Beasts! ~ All Alola Form Pokemon! ~ All New Generation 7 Pokemon ~ All Legendary Pokemon! Such as: Solgaleo Lunala Magearna Necrozma All Tapu Pokemon (Except Marshadow) Happy Genning! ~ Z
  8. Hello Researchers! Today I have discovered an exploit for Generation 3 that affects Pokemon Legality for RNG. The exploit can be done in 2 ways. One way is to take a save file with Japanese/Localized dual compatible names and nicknames from a Japanese Gen 3 game, flash it to an English cart, and then take any already-nicknamed Pokemon (pre-naming fixes a bug with bank compatibility for Japanese-exclusive Pokemon like mew) to the name rater to enjoy longer English names when kept on that same file. The more legit way is to RNG both region games to have a 5 to 1 digit cross region OT, with the same SID and TID, similar to using RNG to rename event Pokemon via OT RNG manipulation. The next step to do is Nickname the Japanese Pokemon, trade it over, and rename it on the English game with the cross region characters. Accent letters for Latin and Japanese will pose problems, along with RS copies with the nickname flag bug. Anyhow, this process obviously fails when trying to make longer Japanese nicknames. This means Nicknamed 3rd gen event Pokemon, Nicknamed Shiny Jirachi, Nicknamed Celebi, and Nicknamed In game events are possible now to RNG users. Hopefully this helps Legality checkers! Thanks, and have fun!
  9. A special bonus to all members of Project Pokemon: You all get a small preview of the NDS Save File Converter v2.5, that can convert between the following formats: Minimum System Requirements: -.Net Framwork 2.0 -Windows (Vista or 7 prefered, XP may or may not work) Screenshot(s): Credits: -evandixon, for making this tool -Matt140 for making the ARDSi/Media Edition convertion code, without which, I could not have the kind of ARDS MAX support I have now -Shuny at http://www.shunyweb.info/ for having the original save converter that inspired me to make this tool Official Site and Download Changelog: v2.5 -Added simple batch conversion (advanced options possibly comming soon) -Added plugin function, so 3rd party developers can add their own save file formats -Lots of internal changes v2.1 Beta: -Remembers Open/Save dialog locations separately (unfortunately, only for the current session) -Improved stability of reading game names of multi-save save files (ex Mario.1.sav, Other Game Name.7.sav) v2.0 Beta: Rewrote program to be more efficient, and hopefully faster; added new look; added new supported features for save formats: save formats are no longer limited to one or all sizes, a range is now supported. Example: the M3i Zero use a RAW 512KB save file, but some games need a 1MB save file. If you find any errors in suppoted save formats, please report them to admin@uniquegeeks.net. GBA Save conversion comming soon, If you wish to speed the process of GBA Conversion, email your GBA Save files to admin@unquegeeks.net v1.9: Added beta Action Replay DS MAX file support, and ability to save game names if there is an NDS ROM with the same filename as the save, and ability to send me the game names to go in a future database v1.8 Delta: Fixed a small bug v1.8 Gamma: Because I forgot to add a crucial file in the beta, and because I have been slightly modifing it, here is a new version. v1.8 Beta: Because of so many problems in 1.8 Alpha that are fixed in the Beta, the feature described in Alpha's changelog is being postponed. v1.8 Alpha: Allowed size change of any format (very helpful for Action Replay saves); Started Working on a system to automatically load the Game name if a rom with the same name exists in the same directory. This feature will be visible during the Beta version. v1.7: Added RAW 1MB support v1.6.1: Fixed crashing when converting from ARDS ME/ARDSi format v1.6: Major Updates -Removed Plugin system, can no longer create custom plugins to extend functionability, but now works faster. Data folder no longer needed. -Fixed bug showing conversion complete message twice -Added beta auto-detect size, as well as 128KB RAW size. -Added extended support for Action Replay DSi/ME, being able to enter game info (Credit to Matt140 for writing the conversion tool, to evandixon only for packaging it within this program) V1.5.2: Raw Save to DeSmuME conversion works now. V1.5.1: Fixed bug in G6 DS Real / M3 DS Real (*.0) support V1.5: Fixed potentially fatal error, packaged with support for G6 DS Real / M3 DS Real (*.0) V1.4: Modified program to add save file formats from the list files, AND search the relative dorectory for them. I also packaged support for DeSmuME *.dsv files. Credit to Inferno™ for providing Save File V1.3 - Many new fixes: Now Easier for others to add on to, it now converts all saves to raw, THEN to the format specified by the user. It also has separate files containing a list of formats, so I can now control the display order on the form. I also packaged the newest version of the ARDSMEDUC-SAV program. V1.1 - Only updated bug in program that allows repeated Save Formats ---------------------- Download Mirror 1 Another Mirror is attached Offline NDS Save .zip
  10. Hey everyone I am stuck in an odd situation and each time I try to battle my friend wirelessly with my shiny hoopa the comm error screen pops up while we are choosing are pokemon. From what I can tell it seems pretty legit to me but I may be overlooking something. I have tried multiple times with many multiple combinations of memories and still I cant get it to work. Anyone have a ekx file that does work? Thanks in advance also here is an example of a hoopa I have attempted to use but like I said I tried several different variants; Moveset: Psyshock Shadowball Hyperspace hole HP Fighting. Met route 2 OR cherish ball modest level met 100 memories : Hoopa met Bicentennial at... a riverside road. Bicentennial threw a Poké Ball at it, and they started to travel together. The Pokémon remembers that it got nervous. Hoopa became Bicentennial’s friend when it arrived via Link Trade at... somewhere. The Pokémon remembers that it had fun. Thanks in advance as I am off to bed and any help will be extremely appreciated !
  11. Hello, I am aware that PokeGen can be used as a Pokemon 5th Gen save file editor, but I would want to know if all main series 5th Gen games (BW/B2W2) are compatible with PokeGen when it is being run on a DS Flash Card. I would also want to know which flash cards allow trading Pokemon with retail cartridges (locally) if that is even possible. So basically, what DS flash cards are compatible with PokeGen when it is being used to edit the save file and if any of the cards also have the ability to trade locally with retail bought Pokemon DS cartridges. Thanks in advance!
  12. I have made yet another save converting program. Well, this dosen't exactly convert it, all it does is make the file you drag onto this 512KB (The Size that is used by the R4). I do not have it support any other sizes, but might in the future. To download: Right-Click -> Save Target As... (Save Link As... for some browsers)
  13. i looked in the list and this are some .pkm files that are not download-able :bidoof:
  14. I was trying to toy around with the Pokesav program this morning, but when I copied the save file from my mSD card I use with my new R6 Gold card and loaded it up in the program, nothing on the screen changed. It didn't show the Pokemon I already had, my trainer name, or anything, but didn't alert me to a bad file format. I tried to use the recommended save file converter, but there's no entry for the R6. Does anybody know if I'm doing something wrong here, or at least know how I could use the save file converter to make this work?
  15. Hello, I have a question about where I can download the XML file of the Action Replay codes of pokemon platinum. Can someone give me a link or download to that XML file.
  16. Alright, so the title says it all. I am wondering how one brings a pokemon file from the gameboy to the computer to check if it is legit. We have access to the R4....just kind of lost on how to get the pokemon out of the game and onto the computer. Any help clarifying this will be greatly appreciated.
  17. Hi, I'm new to these forums. Can someone please help me convert my save file from 1024kb to 512kb? I have a Pokemon Platinum .sav file that that is 1024kb. I am trying to bring it down to 512kb so I can edit it with pokesav. I tried to convert it through http://shunyweb.info/convert.php but I get an error that the upload has failed.
  18. A similar topic was back in July but its over a month old and I didn't want to get in trouble for reviving an old thread. Basically I'm looking for a completed save file of Pokemon Colosseum with all pokemon including Jirachi and Ho-Oh if possible. I need them in .gci format. I've seen the ones up on gamefaqs. One looks perfect but it is in .gcs format and despite my best attempts with a hex editor and a tool called gcs2gci I can't convert it. The other two saves there that are in .gci format are awful. Can anyone help me out with this? I'd really appreciate any help. Thank you.
  19. All I need is a LEGIT surfing pikachu from Pokemon battle revolution. If it is untouched, that is prefferable, but it is okay if it has been used. I just need the *.pkm file. Thank you!
  20. Hey guys. I've been spending days making pokemon from the smogon guidelines, and today, I decided to rearrange some pokemon in my box before I continued. So I saved my file, took out my micro SD, but pokesav suddenly flashed some weird error with some symbols. I looked at it for a moment, then decided to ignore it. I booted up my CycloDS, and went into Pokemon Platinum, when I got to the continue screen... it went to the new game start bit... I was like ... wtf? so I took my SD card out, checked there was no dust, tried again. No difference. I plugged it back into my PC, and loaded the file with pokesav. EVERYTHING is scrambled. my boxes are filled with IIIIIII pokemon that don't make any sense, my play time is something like 6553 hours, impossible. and yeah, high numbers in practicly every box. is there any way to revert the file to how it was before, and has anyone seen this problem before? Luckily, I did back up my save file a while ago, but my current one had like 6 hours more work on it. Can anyone help me with this? Thanks in advance
  21. Is this bad, because I won't have problems if I save twice right? I edited quite few things but when I do something with pokesav now it will always say my Savefile is corrupted but when the game loads the previous one it will have all my hacks:confused: Will I still be able to play online or against friends with a semi-corrupted save file? Or is there some way to fix this? (In Platinum on my R4 btw)
  22. I am new to using the pokesav (Platinum). I have used some of the individual codes (input through the AR), but would like to be able to edit a save file. My question is how are you able to access the save file from the game card? Any information would be helpful. Thanks.
  23. Alright guys, I'd like to start out by saying 'Hello!', so here goes: Hello! [i'm a newbie here, tee-hee.] Okay, that's outta the way. I've recently committed the big mistake of using an incorrectly executed/ written AR Code. It has, unfotunately, glitched my save file. I am using a retail PokeBlack cartridge. Everything works fine, except for the Pokemon PC Storage. Once 'Withdraw'/ 'Deposit'/ or 'Move Pokemon' is selected, a blue screen [OF DEATH] pops up and say that an error has occurred. The only option is to power off. I find it very, VERY odd that only a certain aspect of the save is corrupt/ glitched, whereas everything else is, well, fine. Meaning YES, I CAN get past the 'Continue' Screen. So, I was wondering, how could, if possible, one be able to potentially 'fix' this? I have valuable original Pokemon in there ya know! D:< I've tried accessing different PCs, tried trading to my little brother's White version, trying to catch Pokemon to send them into the PC storage, and yet, NOTHING works by far. Though, I have thought of backing up the save file through the use of a flash cart. Does anyone have any experience in editing such a corrupt save in order to get a working save again? [i don't have a flash cart... yet.] If all else fails, I guess I'd have to start over and, well... be more careful. ;__; The code I was trying to use was a Mystery Gift Spring2012 Zekrom that was available recently. I had generated the code through PokeGen, and yet, the code never worked...
  24. Just as an FYI to all those out there, this project is long dead. You can see my new stuff here: http://projectpokemon.org/forums/showthread.php?20984-PKMDS-Code-Library-Gen-V Hello people. As you may know, one limitation in adding Pokémon to your game using Pokesav is that you cannot load a PC Pokémon into your party. To be honest, it's a rather silly limitation. Thusly: I have created a tool for converting between the two types of PKM files. This is a Windows application, which requires the latest .Net Framework to run. Thanks go to SCV for clearing up the encryption method of the last 100 bytes in a PKM file; thanks go to Sabre for defining the structure of that data. And just so you all know, this is the first preview of a much bigger project I am working on, which hopefully will also be released (in a beta) rather soon. Feedback of any kind, whether comments, compliments, positive or negative, errors... is all welcome. Post here or PM me. EDIT: .BIN files (encrypted and shuffled .PKM files) are now supported. EDIT: As of June 06, 2009, this should be the last update I make... unless of course someone comes across a bug. I added sprites for the loaded PKM files, which will accurately reflect the sprite used in-game. PKMDS PC To Party Tool.zip
  25. Hello, Pokemon Masters! I am Omerick200, famous pokemon trainer and hacker. I have made this thread for this reason: I would like to create a team of hackers and create a perfect save file. By this I mean: Game won, all 493 Pokemon, with lvl. 100 and max moves, along with some event Pokemon. I mean everything in the game complete, pokedex too. We will do this using AR codes and Pokesav, and possibly PPSE. To join, please respond below. We will begin work on Monday, November 23, 2009. Happy Hacking, Omerick200
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