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Found 12 results

  1. I'm wondering if I can modify the date that I received wonder card when I import wc7 from Pokemon sun save file. I set the date as 11/20/2016 on my Nintendo 3DS, imported wc7 file, and found out the Pokemon Met Date wasn't matching with the date I received wonder card - it was recorded as 11/26/2016. I personally think the setting on wc7 file was set for 11/26/2016. Do you not support any PKHeX functionalties that enable to change the date that I received wonder card in my save file, Mystery gift section? If not, is it possible to find any way to change only the "Date received"?
  2. Hey there! Thank you for all the help from you guys especially @lostaddict, @BlackShark, @suloku and everyone who contributed their Mystery Events and Mystery Gifts. Now it's about time to share everything we have learned from the research. Mystery Event Activation RS: Section 2 - 0x03A9 - bit 5 RS: Section 2 - 0x05C0 - bit 1 (Flag for the NPC?) E: Section 2 - 0x0405 - bit 5 Notes: In Ruby & Sapphire Mystery Event can be activated by the NPC at the 1F of the Pokemon Centerin Petalburg City, right next to the PC. The requirement for the activation is beating the Gym Leader Norman and getting the Balance Badge from the Petalburg Gym. To activate it you have to tell him a specific phrase using the easy chat system. In Emerald Mystery Event can be activated by answer the questionnaire in the Pokemon Market. The only requirement is that you have received the PokeDex. The phrase that activates the Mystery Event feature is: Japanese: ふしぎ できごと わくわく ドキドキ English: MYSTERY EVENT IS EXCITING French: EVENEMENT MYSTERE EST PASSIONNANT German: GEHEIM GESCHEHEN IST JIPP!JIPP! Spanish: EVENTO MISTERIOSO ES DEMASIADO Italian: EVENTO SEGRETO È FANTASTICO e-Berry Data Structure RS: Section 4 - 0x02E0 E: Section 4 - 0x0378? 0x000 - 0x006 berry name + 0xFF string terminator 0x007 firmness 0x008 - 0x009 size (in mm) 0x00A max yield 0x00B min yield 0x00C - 0x00F berry tag line 1 RAM offset 0x02028D50 (US) / 0x02028AB0 (JP) 0x010 - 0x013 berry tag line 2 RAM offset 0x02028D7D (US) / 0x02028ADD (JP) 0x014 growth time per stage (in hours) 0x015 - 0x019 flavor 0x01A smoothness 0x01B 0 0x01C - 0x49B berry sprite (4bpp) (48 x 48 px) 0x49C - 0x4BB palette (16x2 Bytes / 5 bits per color) 0x4BC - 0x4E8 berry tag line 1 0x4E9 - 0x515 berry tag line 2 0x516 - 0x519 effect in bag 0x520 - 0x527 filled with 0 0x528 - 0x529 effect as held item 0x52A - 0x52B filled with 0 0x52C - 0x52F checksum Effects as held item 0x00 no effect 0x04 cures poison 0x05 cures burn 0x06 cures freeze 0x08 cures confusion 0x17 restores a lowered stat 0x1C cures infatuation The size is ‭1328‬ bytes. Berry Checksum unsigned long berryChecksum(char* berry) { int x; unsigned long checksum = 0; for(x = 0; x < 0x52C; x++) if(x < 0xC || x >= 0x14) checksum += (berry[x] & 0xFF); return checksum; } Mystery Event Data Structure RS: Section 4 - 0x0810 E: Section 4 - 0x08A8 Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Mystery Event Space 1000 bytes Note: Total size is 1004 bytes. The Checksum at Offset 0x0 protects the data between the Offsets 0x4 - 0x3EB. (1000 bytes) Eon Ticket Event E: Section 2 - 0x049A - bit 0 Note: Unlike in Ruby & Sapphire the Eon Ticket Mystery Event is hardcoded and activated by a flag. Officially this was only used in Japan but the flag exists in all localized versions as well. When it's set the delivery guy appears at the 2F of the Pokemon Center, when you talk to him he will give you the Eon Ticket. Sending Item via Record Mixing RS: Section 4 - 0x0BFC E: Section 4 - 0x0C94 Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Distribution Limit word 0x5 How many times word 0x6 Item Index Number word Notes: Total size is 8 bytes. 0x0 appears to be the checksum. The number at 0x4 is the Distribution limit, the number of times you can send the Ticket at 0x5 increases even if you don't send the item. The Eon Tickets from the Official Events could be exchanged 151 times, while in case of the e-Card version 30 times. If the sent item is an Eon Ticket the activation flag for the Event is automatically set by the receiving game. e-Trainer Data Structure RS: Section 0 - 0x0498 FRLG: Section 0 - 0x04A0 E: Section 0 - 0x0BEC 0x00 - Battle Tower Type 0x01 - Trainerclass sprite indexes differ between the game versions 0x02 - Battle Tower Lv 0x00 => Lv 50; 0x01 => Lv 100 0x03 - 0x00 0x04 - Trainer Name RS (US/EU): up to 7 Bytes + string terminator 0xFF RS (Jap), FRLG & E: up to 5 Bytes + string terminator 0xFF 0x0C - Trainer ID default: 0x0000 0x0E - Trainer SID default: 0x0000 0x10 - Intro quote 6 x 2 Bytes 0x1C - Win quote 6 x 2 Bytes 0x28 - Lose quote 6 x 2 Bytes 0x34 - 1st Pokemon 44 Bytes 0x60 - 2nd Pokemon 44 Bytes 0x8C - 3rd Pokemon 44 Bytes 0xB8 - Checksum 4 Bytes (all 184 Bytes of the trainer data added together as words) Pokemon structure (44 Bytes) 0x00 - Species 2 Bytes 0x02 - Item 2 Bytes 0x04 - 1st Move 2 Bytes 0x06 - 2nd Move 2 Bytes 0x08 - 3rd Move 2 Bytes 0x0A - 4th Move 2 Bytes 0x0C - Level 0x0D - 0x00 0x0E - HP EVs 0x0F - Atk. EVs 0x10 - Def. EVs 0x11 - Init. EVs 0x12 - SP.Atk. EVs 0x13 - SP.Def. EVs 0x14 - ID 2 Bytes 0x16 - SID 2 Bytes 0x18 - IVs 4 Bytes 0x1C - PID 4 Bytes 0x20 - Nickname up to 9 Bytes + string terminator 0xFF 0x2A - 0x00 0x2B - 0xFF The size is 188 bytes. Mystery Gift Activation FRLG: Section 2 - 0x0067 - bit 1 E: Section 2 - 0x040B - bit 4 In Mystery Gift can be activated by answer the questionnaire in the Pokemon Market. The only requirement is that you have received the PokeDex. The phrase that activates the Mystery Gift feature is: Japanese: ともだち いっぱい ふしぎ つうしん English: LINK TOGETHER WITH ALL French: CONNEXION AVEC LES DRESSEUR German: LINK MIT ALLE ZUSAMMEN Spanish: CONEXIÓN CON TODOS Italian: INSIEME IN LINK ! Mystery Gift Data Structure Base Offset FRLG: Section 4 - 0x02A0 E: Section 4 - 0x03AC Wonder News Data Structure Japanese Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Wonder News ID word 0x6 Send Wonder News byte 0x7 Wonder News Graphic byte 0x8 Wonder News (Header) 20 bytes 0x1C Wonder News (Line 1) 20 bytes 0x30 Wonder News (Line 2) 20 bytes 0x44 Wonder News (Line 3) 20 bytes 0x58 Wonder News (Line 4) 20 bytes 0x6C Wonder News (Line 5) 20 bytes 0x80 Wonder News (Line 6) 20 bytes 0x94 Wonder News (Line 7) 20 bytes 0xA8 Wonder News (Line 8) 20 bytes 0xBC Wonder News (Line 9) 20 bytes 0xD0 Wonder News (Line 10) 20 bytes Notes: Total size is 228 bytes. The Checksum at Offset 0x0 protects the data between the Offsets 0x4 and 0xE4. (224 Bytes) We still don't know what Offset 0x4 is for but assume that it's the Wonder News ID and it's a 16bit Integer. To make the Wonder News sendable to other Players a bitflag at Offset 0x6 can be set. (0 = OFF, 1 = ON) Offset 0x7 is for the Wonder News Graphic, there are 8 different designs for Wonder News in total. 1: 0x00 2: 0x01 3: 0x02 4: 0x03 5: 0x04 6: 0x05 7: 0x06 8: 0x07 International Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Wonder News ID word 0x6 Distribution byte 0x7 Wonder News Graphic byte 0x8 Wonder News (Header) 40 bytes 0x30 Wonder News (Line 1) 40 bytes 0x58 Wonder News (Line 2) 40 bytes 0x80 Wonder News (Line 3) 40 bytes 0xA8 Wonder News (Line 4) 40 bytes 0xD0 Wonder News (Line 5) 40 bytes 0xF8 Wonder News (Line 6) 40 bytes 0x120 Wonder News (Line 7) 40 bytes 0x148 Wonder News (Line 8) 40 bytes 0x170 Wonder News (Line 9) 40 bytes 0x198 Wonder News (Line 10) 40 bytes Notes: Total size is 448 bytes. The Checksum at Offset 0x0 protects the data between the Offsets 0x4 and 0x1C0. (444 Bytes) We still don't know what Offset 0x4 is for but assume that it's the Wonder News ID. It's 16bit. To make the Wonder News sendable to other Players a bitflag at Offset 0x6 can be set. (0 = OFF, 1 = ON) Offset 0x7 is for the Wonder News Graphic, there are 8 different designs for Wonder News in total. 1: 0x00 2: 0x01 3: 0x02 4: 0x03 5: 0x04 6: 0x05 7: 0x06 8: 0x07 Wonder Card Data Structure Japanese FRLG: Section 4 - 0x0384 E: Section 4 - 0x0490 Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Wonder Card ID dword 0xC Graphic + Distribution byte 0xE Wonder Card (Header 1) 18 bytes 0x20 Wonder Card (Header 2) 13 bytes 0x2D Wonder Card (Center 1) 20 bytes 0x41 Wonder Card (Center 2) 20 bytes 0x55 Wonder Card (Center 3) 20 bytes 0x69 Wonder Card (Center 4) 20 bytes 0x7D Wonder Card (Footer 1) 20 bytes 0x91 Wonder Card (Footer 2) 20 bytes 0xB2 Pokémon Icon word Notes: Total size is 168 bytes. The Checksum at Offset 0x0 protects the data between the Offsets 0x4 and 0xA8. (164 Bytes) Wonder Card ID is located at Offset 0x4, it's a 32 bit value that is separated into 2 16bit integers, similar to a Trainer ID. Known official Wonder Card IDs are 01000-65535 from the Aurora Tickets, 01001-65535 from the Mystic Tickets and 01002-65535 from the Japanese Old Sea Map. The Wonder Card Graphic shares the same Offset 0xC with the send functionality of Wonder Cards. Just like Wonder News there are 8 different designs... Although they are mapped in a different way with the help of bit flags. 1: 0x00 2: 0x04 3: 0x08 4: 0x0C 5: 0x10 6: 0x14 7: 0x18 8: 0x1C Adding bit 6 (+0x40) makes Wonder Card sendable, the receiver will get the Wonder Card without this flag activated. Adding bit 7 (+0x80) makes Wonder Card sendable, the receiver will get the Wonder Card with this flag activated. International FRLG: Section 4 - 0x0460 E: Section 4 - 0x056C Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Wonder Card ID dword 0xC Graphic + Distribution byte 0xE Wonder Card (Header 1) 40 bytes 0x36 Wonder Card (Header 2) 40 bytes 0x5E Wonder Card (Center 1) 40 bytes 0x86 Wonder Card (Center 2) 40 bytes 0xAE Wonder Card (Center 3) 40 bytes 0xD6 Wonder Card (Center 4) 40 bytes 0xFE Wonder Card (Footer 1) 40 bytes 0x126 Wonder Card (Footer 2) 40 bytes 0x15A Pokémon Icon word Notes: Total size is 336 bytes. The Checksum at Offset 0x0 protects the data between the Offsets 0x4 - 0x150. (332 Bytes) Wonder Card ID is located at Offset 0x4, it's a 32 bit value that is separated into 2 16bit integers, similar to a Trainer ID. Known official Wonder Card IDs are 01000-65535 from the Aurora Tickets, 01001-65535 from the Mystic Tickets and 01002-65535 from the Japanese Old Sea Map. The Wonder Card Graphic shares the same Offset 0xC with the send functionality of Wonder Cards. Just like Wonder News there are 8 different designs... Although they are mapped in a different way with the help of bit flags. 1: 0x00 2: 0x04 3: 0x08 4: 0x0C 5: 0x10 6: 0x14 7: 0x18 8: 0x1C Adding bit 6 (+0x40) makes Wonder Card sendable, the receiver will get the Wonder Card without this flag activated. Adding bit 7 (+0x80) makes Wonder Card sendable, the receiver will get the Wonder Card with this flag activated. Mystery Gift Data Structure FRLG: Section 4 - 0x079C E: Section 4 - 0x08A8 Offset Content Length 0x0 Checksum word 0x2 Padding word 0x4 Mystery Gift Space 1000 bytes Notes: Total size is 1004 bytes. This is the actual Mystery Gift, the structure is exactly the same like an Mystery Event. The Checksum at Offset 0x0 protects the data between the Offsets 0x4 - 0x3EB. (1000 bytes) The Mystery Gift Data Header at 0x04 is always 33 FF FF FF, the game is looking for these bytes to check if there's a Mystery Gift. Mystery Event/Gift Checksum Algorithm unsigned int __fastcall MysteryEventGiftChecksum(int a1, unsigned int a2) { unsigned int v2; // r2 unsigned int i; // r3 v2 = 0x1121; // This is the seed for ( i = 0; i < a2; i = (i + 1) & 0xFFFF ) v2 = *(unsigned __int16 *)((char *)crc16_ccitt_table + (2 * (v2 ^ *(unsigned __int8 *)(a1 + i)) & 0x1FF)) ^ (v2 >> 8); return ~v2 & 0xFFFF; } crc16_ccitt_table.bin Mystery Gift Samples Extracted Mystery Gift Data from the ROMs (Includes Samples) Mystery Gift Data.zip Other sources -TOOLS- Other Threads related to this Topic: CURRENT RESEARCH STATUS: I would like to analyze the functionalities of the Aurora Ticket Distribution ROM and it would be cool if someone experienced with debugging could help with this Thanks for all the great support, effort and dedication to the project
  3. Hi there! I'm having a couple of issues with pkhex: Recently I tried to use the mystery gift database to generate 2 legendary event mons: shiny Tapu Koko and Celebrate Victini. Pkhex flagged it as legal, but when I tried to use it online, it didn't work. I got the usual "There's something wrong with a pokemon on your team" game message. BUT when using a pk7 file from friends that had the same event pokemon working online, it worked, and it looks exactly the same like the MG database one. I've used the MG (mystery gift) database before to generate other legendary mon, like Hoopa from ORAS, it was also flagged as legal and it worked online. So far, the only ones that didn't work were shiny Koko and Celebrate Victini. Am I doing something wrong? Please help me. I've been using Pkhex for 2 years now and that's the first time I've experienced something like that. Thanks in advance.
  4. Genesis Supernova A Psychic-type Z-Move. It is exclusive to Mew. 10,000,000 Volt Thunderbolt An Electric-type Z-Move. It is exclusive to Ash Pikachu. Soul-Stealing 7 Star Strike A Ghost-type Z-Move. It is exclusive to Marshadow.
  5. So for a while, I've been trying to find ways to get the Member's Card and Oak's Letter Wonder Cards into my actual Platinum cartridge. I've looked into PokeGen and PokeSav and they seem to be my best bets, but from what I know and researched, the only way to put them on a physical cartridge is by using an Action Replay code which is way too long for my Action Replay DSi (I have tried to type the entire code in and it doesn't fit). I really want to get these Wonder Cards in my game but I'm becoming unsure if the methods given and the way to put them in games are only for emulated version. If that's not true, then what is the best way to put Wonder Cards onto my Platinum cart? If I'm doing something wrong or if I have the wrong AR version, then what do I do from there? Thanks.
  6. I used to create Wonder Cards for breeding-stock Pokémon when I played Gen4 games; unfortunately, the app I made them with (PikaEdit) doesn't support .pcd Wonder Cards now. Is there still a Windows-friendly program that creates Gen4-compatible Wonder Cards, and does any such program allow the following -- Auto-setting OT data to match the recipient? Randomly selecting a Nature if the IVs are pre-set? If any of you have or can find what I need, please let me know!
  7. Chaosdown

    PKM file size

    I am wondering how to save a PKM file in pokegen as a 236 byte file, the reason being I want to import the Pokemon from pokegen to Grovyle's mystery gift generator to make a gift. I have tried the different save types and can only get the file size to 220 bytes, my understanding is that the pokemon must be saved under the party Pokemon extension but that's as far as I can get. If anyone would care to explain to me how to do this I would be grateful. Nevermind I figured out my problem, I neglected to change the target game from gen 5 to 4, and that apperently affects the file size. Gen 5's party pokemon file size is 220 bytes wile gen 4 is 236. May I ask a mod to lock this topic so it can still be viewed, people may still find this of interest when trying to use pokegen and the mysterygift editor.
  8. I'd like to save a few trusty HM slaves as Mystery Gifts that can be shared with other players. Unfortunately, I have no coding skill and know of only one program (Pokesav BW) that includes a Wonder Card creation tool. Both of my most recent attempts were duds; the deliveryman gave my avatar two empty gifts. (I'm attaching a .rar file of the bad cards; anyone who's able and willing to fix them can keep the Pokémon. :cool: ) Those failures with Pokesav BW left me wondering: does another tool exist for non-coders who want to turn Pokémon data into .pgf files? Either conversion from .pkm format or manual stat entry is fine with me, as long as the resulting Wonder Cards work. (I'm using an old PC with WinXP Home Edition, if that's relevant.) Many thanks for helping out! Mystery Gift Card.rar
  9. I downloaded a Event Pokemon and tried to insert it to my game via PokeGen like normal. But, when i open the file, a window named Mystery Gift opens, which i think is normal. At this point i don*t understand how to import know the event pokemon? I click "<" then all the data is on the left ok. Then above there is the "export" button and a "To Tabs" button, which i can't click. So if i use "Export" it just creates another PGF File, with the same thing going on again. Now i think i did not understand how to import these, so what i am doing wrong?
  10. randomspot555 edit: codemonkey85 PMed me with this: I didn't go over the finer details of this topic, but FYI, Mystery Gift is actually already unlocked from the start of the game. I didn't do any of those steps and I had no problem downloading the Yellow Forest event into my game. ***End edit Alright. So with the new Wi-Fi event just a few days away, this is for people who have the actual game and want the Yellow Forest Course Map. First off, You'll need Hajime to access Mystery Gift. Hajime can be found inside Violet City's Pokemon Center near the PC. He's the guy in white that never really moves. Talk to him to bring up the screen like you would in D/P/Pt. Start by accessing the first keyword. Go to Hito (People) and highlight the above word Minna (Everyone). After that, go down to the next section: Kimochi (Feelings) and select Happii (Happy) to complete the first phrase. After the screen comes back up so you can do your second phrase, go down to the section in the lower right hand corner labeled Yunion (Union). Select WI-FI as your next keyword. Lastly, go back to the previous section and select Tsuushin (Connection) as the final Keyword. Hajime will then unlock the Mystery Gift option for you to use. NOTE: Mystery Gift events that require Wi-Fi also require you to have a stable and functioning Wi-Fi connection on your DS. For those of you who don't understand Japanese, the options are as follow: -1st Option: Continue your previously saved game. This is the option at the very top. -2nd Option: Start a new game. This option will inform you that you cannot overwrite the current save file if you start a new game and have a current game save file. You must instead delete your old game file by pressing Up + SELECT + B at the Title Screen. -3rd Option: Pokewalker Transfer. This option will prompt you for Pokemon transfer onto the Pokewalker. This option is only useful if you have a Pokewalker and the real game. -4th Option: Mystery Gift. This is the option you want to use. This is where you'll be able to accept Mystery Gifts and events via Wi-Fi, tranfer through a friend, or through a Wireless Distribution at an event. When the option is brought up, you will only have two options (Since this will be the first HG/SS event): "Receive Gift" or "Exit". Once you receive a gift, three options will be viewable now. the new option, which will be in the middle, will read "Check Card" which merely allows you to view the Wonder card of the obtained event item or pokemon. When you go into "Receive Gift", you'll have 4 options: "Receive From A Friend", "Get Via Wireless", "Get Via Nintendo Wi-Fi" and "Exit". Depending on the event you're receiving and the method of distribution, the option you'll be choosing will vary. Refer to the below information for the Ywllow Forest Course Map receivable method. <---- You want this one. Notable things: -"Receive From A Friend": This option is available so you can receive a gift from a friend if the Wonder Card the gift was received on allows it to be passed around. -"Receive Via Wireless": This option is used for obtaining the event item/pokemon using DS Wireless Communications. This option is only usable if you're at the event and within 100 feet of the distribution area. -"Receive Via Nintendo Wi-Fi": This is the option you'll be using for events distributed via Wi-Fi. -5th Option: Wi-Fi set up. This is where you set up and edit your Wi-Fi connection(s). This is only useful if you have an accessible and functioning Wi-Fi hot-spot. -6th Option: Wii Settings: This is used to connect your DS to your Wii for various functions through different games. For the Yellow Forest Course Map, you'll be using the "Receive Via Nintendo Wi-Fi" option. Once you have a functioning Wi-Fi connection that you know works, select this option to connect to Nintendo Wi-Fi. After you've done that, the option for the Yellow Forest Course Map should pop up. Select this choice and click the top option which will say "Receive This Gift!". Once done, the gift will be transferred to your game. You can then exit and pick up your gift from the man at the Pokemart.
  11. PokeGen is now maintained by Mat. Current version: 3.1.13 <-- THIS IS A LINK, SINCE PEOPLE DON'T GET IT Be sure to always keep backups of your save files prior to editing. I'm not perfect, mistakes can exist in the program still. This program can be used for Diamond, Pearl, Platinum, Heart Gold, Soul Silver, Black, White, Black 2, and White 2 for the following tasks: Generating Action Replay codes to create Pokemon, modify the Pokedex, and add Mystery Gift data, including exporting to an XML file that can be dragged to the Action Replay code manager Loading and saving of save files. Pokemon data and Pokedex data can be fully modified. Loading and saving of party and PC .pkm files (136, 220, and 236 byte, encrypted and unencrypted) Adding Wonder Cards to save files Conversion of Action Replay codes into Pokemon information (This is limited.) Finding a PID to match IVs, nature, gender, ability, shininess, and hidden power type/power - with variable IVs Recalculating save file checksums Editing items Editing C-Gear background images Most of what you need to know to use the program is self-explanatory. However, there are now tooltips explaining just about everything in it. There are some things that aren't quite covered though: Windows XP or newer is required. (However, it does run without issues on "emulated" Windows programs for Mac OS and Linux.) (This is only applicable to generation 4 games, and maybe not even HG/SS.) Using codes for party Pokemon can sometimes cause bad eggs upon activating the code. You can just activate it again and it should fix the problem. (You can check the summary after activating each time to see if it's fixed, or just close the party display and re-open it.) I don't think there's any way around this. As far as I know, this has no negative effect on the game when you save, as long as you don't save it with a bad egg. (I'm not even sure if saving with a bad egg would be harmful, but there's no reason to do so.) Pokemon can be dragged around amongst party/box slots. .pkm files can be dragged into and from party/box slots. You can associate compatible files (save files, .pkm files, etc) with PokeGen to be able to easily load them from Explorer windows. Holding alt and clicking a Pokemon icon will display that Pokemon's information instead of requiring you to right click and "View data". Holding shift + alt and clicking a Pokemon icon will set the slot's data with the tab's data. Obviously this is equivalent to right clicking and selecting "Set". If you don't want to receive updates to certain languages, delete the corresponding language file. If you can't figure out how to do something, read the tooltips. For those that don't know, tooltips are an informative message that gets displayed when you stop your mouse pointer over a control (editbox, dropdown box, button, etc) for a short period of time. There's also the questions and answers thread that's being updated occasionally. Note the date on posts in this thread if you're reading through it. There were many changes to the program since its initial release, including a rename, removal of generation 3 support, and other major redesigns. Also, this thread used to be the only way to post feedback/bugs for the program, prior to a forum section being made. That's why it has tons of posts when it's a locked thread.
  12. So I used pokemon Mystery Gift Editor to get the AR code for the event Ash's Pikachu. At first I selected for the select button to be the button trigger for Heart Gold. Nothing happened when I hooked up the AR with the game and pressed select. I tried it again with L and R as the triggers, and again for Diamond instead of Heart Gold, but still nothing. What do I do?
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