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  1. Version 1.0.0

    889 downloads

    Hello readers! Here is another file by me for rom hacking. It is a hybrid Parody of the Windows 8 Internet Explorer logo and the GBA e-Reader logo. As both things died out with a bad reputation, and are significantly different from this, I did no wrong. I also used a Public Domain Wikipedia version of Internet Explorer's Metro Logo, which I modded in GNU Inkscape with 2 simple polygons, (a circle and rectangle,) so as to resemble both logos as an allusion to the Mobile System GB, which had webmail ability. I feel that this makes a perfect joke, and I colored it to black to avoid robots falsely flagging it as copyrighted, when I made it using PD resources to resemble abandoned tech, therefore resulting in no legal trouble. It is in SVG vector format at 256x256, so it will need to be rasterized and recolored to blue to work in a hack before resizing. It cannot go as small as the original, but it is still able to go down to 32 or 64x instead of 16x. It also works at 1bpp, so use as you wish. I offer it as Public Domain under Creative Commons CC-0 PD Dedication. Use it for making distro cards, custom pokedex cards, DS homebrew for Lites with E-readers, and Gamecube Homebrew with anything you want on the cards. This will disclaim it from a real card due to its shape.
  2. Version 3.12 beta

    3797 downloads

    A tool to decrypt or encrypt Action Replay, Game Shark and Code Breaker codes for the Game Boy Advance. Author: Parasyte
  3. This is for the AR GBA MAX DUO (The silver one with the ds card slot for copying saves) The Facts: I've used Ciro's Pokemon Maker to create custom codelists for writing pokes to my pc, and although its a little glitchy i know it works, the files have been created and i can see that they are in C:\\Program Flies\Datel\Action Replay GBA Max\PC\*The various codelists are here* i've copied the AR's *.xpc files to my pc with the program but I cannot see the files that I copied from the ar in that or any of the folders ascoiated with this program.
  4. Does anyone know how to make cheats for Pokemon Gba games like Emerald?:confused:
  5. First Hi to every1 in this forums, second...i just downloaded some GBA events from pokemon database or something.....and i hope some1 will help me edit them slightly ....v Ho-Oh----->Adamant Nature +Switch the Attack IV With The SpAttack Iv Lugia----->Sassy nature + Switch The HP IV With The Attack IV + Reduce Speed To 17 LATIAS---->Modest/Mild Nature + HP to 22 +SAttack to 24 (IVs Ofcoure) LATIOS---->Timid nature + SpAttack to 23 + HP to 25 (IVs Ofcoure) And also what is this "Normal NDS or GBA A-B-C-D" ?? And Lastly Plz if you can make it as they were migrated to Sinnoh (Platinum) Plz Do !!....... Thanks, Sarutan PS:If You can't do what i said above just make them appear legal or edit that stupid hidden value..... PSS: When i said switch i meant to it like this ( Spd IVs= 31 / HP IVs= 20 ------> Spd IVs= 20 / HP IVs= 31 ) Get It ?? EDIT: I give up !!, I think i'll stick to HG/SS.....<<< GBA EVENTS.rar
  6. Version 0.3.0.RC1

    991 downloads

    Utility to read and write save data to and from gba games. Created By pokedoc Changelog - Initial release Version 0.1.1 (12-7-2010) - Fix broken restore sequence (you now need to press (B) on the start screen, instead of (A)) - Fixes and improvements to the restore function (verifies that .sav size >= save chip size, and that a save chip is present at all) Version 0.2 (12-30-2010) - Add an ini file (using libini by Simon White); drop it in the same directory as the homebrew or in the root folder if it does not work - Add Wifi backup/restore mode (using ftplib by Thomas Pfau) - Add File browsing - Add (very experimental) Slot-2 Flash Card detection routine. If this works as expected, I will add a full Slot-2 based backup mechanism later. - (hopefully) fix some issues with the EZFlash 3in1 Version 0.2.1 (1-9-2011) - Definitely fix issues with EZFlash 3in1 mode on the EZFlash Vi (and probably several other cards as well). Version 0.2.2 (2-12-2011) - Fix more glitches with older EZFlash 3in1s. Enable 1-pass restore process. - Add safety mechanism for WiFi restore process; if the file transfer fails, nothing will be deleted. Version 0.2.3 (3-4-2011) - Fix a 3in1 backup bug introduced with 0.2.2, dumping works again. - Improves stability of the WiFi backup/restore processes. The program will no longer freak out if something interferes with the transfer. - Adds partial GBA backup/restore mode (EEPROM is not supported yet). Version 0.2.4 (4-10-2011) - Modify 3in1 backup path so that it supports 3in1 with dead battery. - Make it clearer when FTP mode has hit a small delay and the program is trying to continue. - Program now makes use of lower screen for most messages, which allows longer, more detailled messages. - Adds a Readme file/Manual to the program. Version 0.3.0 RC1 (8-14-2011) This is the first non-beta, feature complete release. It implements everything I know how to do. From now on, progress will be much slower (i.e. only when somebody figures out something new). If you want to start your own fork, this is the perfect time - there will be no more significant updates in the forseeable future (except for bug fixes and new translations). - Adds the ability to translate most parts of the user interface. - Adds Slot 2 backup mode (you will need a Slot 2 flash card; anything that has a DLDI driver should be supported). - Enables FTP restore mode for saves bigger than the memory buffer (usually 2 MB), it now uses multiple passes in this case. - Various stability fixes, especially aimed for R4 clones. - Many behind-the scenes improvements aimed to simplify further hacking. - Instruction file is no longer beta.
  7. Hello. It's me, MasterKirby1982. For years playing Pokémon Mystery Dungeon: Red Rescue Team, in 2019 I forgot to post a code I had in my notebook, but I'm not sure if you're interested... Yes, I am talking about the Pokémon Modifier code in Pokémon Mystery Dungeon: Red Rescue Team. Pokémon Modifier Region: USA/North America 1st Member/Leader (Also Partner??) 8203826A ???? 2nd Member/Partner (Also Leader??) 82038206 ???? 3rd Member 820382CE ???? Region: PAL/Europe 1st Member/Leader (Also Partner??) 8203A286 ???? 2nd Member/Partner (Also Leader??) 8203A2EA ???? 3rd Member 8203A34E ???? The Pokémon Modifier code means that when you enter a Dungeon with a team whose Pokémon you want to modify, they are modified in the way you want. For example: If before you were a Pikachu as the hero and Eevee as the partner, now just by entering a dungeon the Pikachu is now a Mew (In this case Mew is '0097') and the Eevee is now a Celebi (In this case Celebi is '0114'). Its that. And NOTE: By modifying the Pokémon, the Pokémon's movements and statistics will not be modified and also the Pokémon's home area is not changed... Just changes the Pokémon species and Pokémon type itself. Thats for all the Pokémon Modifier code.. But there is ANOTHER Pokémon Modifier code type in this Pokémon Mystery Dungeon game called Starter Modifier. Starter Modifier Region: USA/North America Hero 82004894 ???? Partner 82004896 ???? Region: PAL/Europe Hero 8200488C ???? Partner 8200488E ???? The Starter Modifier, unlike the Pokémon Modifier, is a code that only affects when you start a Game or save point at 0. Once a new save file has been started, a test will appear in which the game WANT YOU to answer some answers... (some answers that are only affected by your lifestyle) just to make the game verify which Pokémon you are going to like. Starter Modifier code breaks its test rules with just change the "????" Values of it on the Pokémon you want to select, yeah I mean you can select 1 Pokémon of the 386 Pokémon in the game as A STARTER with ITS HOME AREA, STATS BASE, MOVES AND MOST IMPORTANT SPECIES AND POKÉMON TYPE! Not only the hero affects this but also your PARTNER TOO! IMAGINE STARTING YOU AS MEW (HEX: 0097) AND CELEBI (HEX: 0114) AS YOUR PARTNER!! IT'S INSANE!!! IMPORTANT NOTE: Of the 360 Pokémon (Not than the default starters of the game Aka Pikachu, Eevee, Charmander, Squirtle, Bulba, Torchic, Totodile, Cyndaquil, Trecko, Mudkip, Chikorita, etc...). There are parts where the game will not be able to make you play with your desired Pokémon that you want to play. And that means that the game reacts by just freezing or crashing your entire game as long as the Pokémon does not have the exact models that only the initial Pokémon have... I mean, yeah its frustating that you can't play the entire game with your favorite Pokémon of all Time because it doesn't have the right models that the game needs to progress and to prevent the crash/freeze thing...but is what a game works! :') If you want to play the entire story of Pokémon Mystery Dungeon with your own favorite Pokémon, you will need to modify and edit/add models of that Pokémon you want to play to make the game try not to crash or freeze over and over again... Yeah I'm speaking of modding the game, you need to MOD the game to FIX these problem that the game has and its not my problem is the game's problem! Your Welcome! Okay... Tired to speaking this... Here I'm putting all the Pokémon values, for the Pokémon Modifier and the Starter Modifier code, enjoy with it! And I hope you like it! ???? Pokémon 0001 BULBASAUR 0002 IVYSAUR 0003 VENUSAUR 0004 CHARMANDER 0005 CHARMELEON 0006 CHARIZARD 0007 SQUIRTLE 0008 WARTORTLE 0009 BLASTOISE 000A CATERPIE 000B METAPOD 000C BUTTERFREE 000D WEEDLE 000E KAKUNA 000F BEEDRILL 0010 PIDGEY 0011 PIDGEOTTO 0012 PIDGEOT 0013 RATTATA 0014 RATICATE 0015 SPEAROW 0016 FEAROW 0017 EKANS 0018 ARBOK 0019 PIKACHU 001A RAICHU 001B SANDSHREW 001C SANDSLASH 001D NIDORAN Female 001E NIDORINA 001F NIDOQUEEN 0020 NIDORAN Male 0021 NIDORINO 0022 NIDOKING 0023 CLEFAIRY 0024 CLEFABLE 0025 VULPIX 0026 NINETALES 0027 JIGGLYPUFF 0028 WIGGLYTUFF 0029 ZUBAT 002A GOLBAT 002B ODDISH 002C GLOOM 002D VILEPLUME 002E PARAS 002F PARASECT 0030 VENONAT 0031 VENOMOTH 0032 DIGLETT 0033 DUGTRIO 0034 MEOWTH 0035 PERSIAN 0036 PSYDUCK 0037 GOLDUCK 0038 MANKEY 0039 PRIMEAPE 003A GROWLITHE 003B ARCANINE 003C POLIWAG 003D POLIWHIRL 003E POLIWRATH 003F ABRA 0040 KADABRA 0041 ALAKAZAM 0042 MACHOP 0043 MACHOKE 0044 MACHAMP 0045 BELLSPROUT 0046 WEEPINBELL 0047 VICTREEBEL 0048 TENTACOOL 0049 TENTACRUEL 004A GEODUDE 004B GRAVELER 004C GOLEM 004D PONYTA 004E RAPIDASH 004F SLOWPOKE 0050 SLOWBRO 0051 MAGNEMITE 0052 MAGNETON 0053 FARFETCH'D 0054 DODUO 0055 DODRIO 0056 SEEL 0057 DEWGONG 0058 GRIMER 0059 MUK 005A SHELLDER 005B CLOYSTER 005C GASTLY 005D HAUNTER 005E GENGAR 005F ONIX 0060 DROWZEE 0061 HYPNO 0062 KRABBY 0063 KINGLER 0064 VOLTORB 0065 ELECTRODE 0066 EXEGGCUTE 0067 EXEGGUTOR 0068 CUBONE 0069 MAROWAK 006A HITMONLEE 006B HITMONCHAN 006C LICKITUNG 006D KOFFING 006E WEEZING 006F RHYHORN 0070 RHYDON 0071 CHANSEY 0072 TANGELA 0073 KANGASKHAN 0074 HORSEA 0075 SEADRA 0076 GOLDEEN 0077 SEAKING 0078 STARYU 0079 STARMIE 007A MR.MIME 007B SCYTHER 007C JYNX 007D ELECTABUZZ 007E MAGMAR 007F PINSIR 0080 TAUROS 0081 MAGIKARP 0082 GYARADOS 0083 LAPRAS 0084 DITTO 0085 EEVEE 0086 VAPOREON 0087 JOLTEON 0088 FLAREON 0089 PORYGON 008A OMANYTE 008B OMASTAR 008C KABUTO 008D KABUTOPS 008E AERODACTYL 008F SNORLAX 0090 ARTICUNO 0091 ZAPDOS 0092 MOLTRES 0093 DRATINI 0094 DRAGONAIR 0095 DRAGONITE 0096 MEWTWO 0097 MEW 0098 CHIKORITA 0099 BAYLEEF 009A MEGANIUM 009B CYNDAQUIL 009C QUILAVA 009D TYPHLOSION 009E TOTODILE 009F CROCONAW 00A0 FERALIGATR 00A1 SENTRET 00A2 FURRET 00A3 HOOTHOOT 00A4 NOCTOWL 00A5 LEDYBA 00A6 LEDIAN 00A7 SPINARAK 00A8 ARIADOS 00A9 CROBAT 00AA CHINCHOU 00AB LANTURN 00AC PICHU 00AD CLEFFA 00AE IGGLYBUFF 00AF TOGEPI 00B0 TOGETIC 00B1 NATU 00B2 XATU 00B3 MAREEP 00B4 FLAAFFY 00B5 AMPHAROS 00B6 BELLOSSOM 00B7 MARILL 00B8 AZUMARILL 00B9 SUDOWOODO 00BA POLITOED 00BB HOPPIP 00BC SKIPLOOM 00BD JUMPLUFF 00BE AIPOM 00BF SUNKERN 00C0 SUNFLORA 00C1 YANMA 00C2 WOOPER 00C3 QUAGSIRE 00C4 ESPEON 00C5 UMBREON 00C6 MURKROW 00C7 SLOWKING 00C8 MISDREAVUS 00C9-00E2 UNOWN (VARIOUS) 00E3 WOBBUFFET 00E4 GIRAFARIG 00E5 PINECO 00E6 FORRETRESS 00E7 DUNSPARCE 00E8 GLIGAR 00E9 STEELIX 00EA SNUBBULL 00EB GRANBULL 00EC QWILFISH 00ED SCIZOR 00EE SHUCKLE 00EF HERACROSS 00F0 SNEASEL 00F1 TEDDIURSA 00F2 URSARING 00F3 SLUGMA 00F4 MAGCARGO 00F5 SWINUB 00F6 PILOSWINE 00F7 CORSOLA 00F8 REMORAID 00F9 OCTILLERY 00FA DELIBIRD 00FB MANTINE 00FC SKARMORY 00FD HOUNDOUR 00FE HOUNDOOM 00FF KINGDRA 0100 PHANPY 0101 DONPHAN 0102 PORYGON 0103 STANTLER 0104 SMEARGLE 0105 TYROGUE 0106 HITMONTOP 0107 SMOOCHUM 0108 ELEKID 0109 MAGBY 010A MILTANK 010B BLISSEY 010C RAIKOU 010D ENTEI 010E SUICUNE 010F LARVITAR 0110 PUPITAR 0111 TYRANITAR 0112 LUGIA 0113 HO-OH 0114 CELEBI 0115 TREECKO 0116 GROVYLE 0117 SCEPTILE 0118 TORCHIC 0119 COMBUSKEN 011A BLAZIKEN 011B MUDKIP 011C MARSHTOMP 011D SWAMPERT 011E POOCHYENA 011F MIGHTYENA 0120 ZIGZAGOON 0121 LINOONE 0122 WURMPLE 0123 SILCOON 0124 BEAUTIFLY 0125 CASCOON 0126 DUSTOX 0127 LOTAD 0128 LOMBRE 0129 LUDICOLO 012A SEEDOT 012B NUZLEAF 012C SHIFTRY 012D TAILLOW 012E SWELLOW 012F WINGULL 0130 PELIPPER 0131 RALTS 0132 KIRLIA 0133 GARDEVOIR 0134 SURSKIT 0135 MASQUERAIN 0136 SHROOMISH 0137 BRELOOM 0138 SLAKOTH 0139 VIGOROTH 013A SLAKING 013B NINCADA 013C NINJASK 013D SHEDINJA 013E WHISMUR 013F LOUDRED 0140 EXPLOUD 0141 MAKUHITA 0142 HARIYAMA 0143 AZULRILL 0144 NOSEPASS 0145 SKITTY 0146 DELCATTY 0147 SABLEYE 0148 MAWILE 0149 ARON 014A LAIRON 014B AGGRON 014C MEDITITE 014D MEDICHAM 014E ELECTRIKE 014F MANECTRIC 0150 PLUSLE 0151 MINUN 0152 VOLBEAT 0153 ILLUMISE 0154 ROSELIA 0155 GULPIN 0156 SWALOT 0157 CARVANHA 0158 SHARPEDO 0159 WAILMER 015A WAILORD 015B NUMEL 015C CAMERUPT 015D TORKOAL 015E SPOINK 015F GRUMPIG 0160 SPINDA 0161 GROUND 0162 VIBRAVA 0163 FLYGON 0164 CACNEA 0165 CACTURNE 0166 SWABLU 0167 ALTARIA 0168 ZANGOOSE 0169 SEVIPER 016A LUNATONE 016B SOLROCK 016C BARBOACH 016D WHISCASH 016E CORPISH 016F CRAWDAUNT 0170 BALTOY 0171 CLAYDOL 0172 LILEEP 0173 CRADILY 0174 ANORITH 0175 ARMALDO 0176 FEEBAS 0177 MILOTIC 0178-017B CASTFORM (VARIOUS) 017C KECLEON 017D SHUPPET 017E BANETTE 017F DUSKULL 0180 DUSCLOPS 0181 TROPIUS 0182 CHIMECHO 0183 ABSOL 0184 WYNAUT 0185 SNORUNT 0186 GLALIE 0187 SPHEAL 0188 SEALEO 0189 WALREIN 018A CLAMPERL 018B HUNTAIL 018C GOREBYSS 018D RELICANTH 018E LUVDISC 018F BAGON 0190 SHELGON 0191 SALAMENCE 0192 BELDUM 0193 METANG 0194 METAGROSS 0195 REGIROCK 0196 REGICE 0197 REGISTEEL 0198 LATIAS 0199 LATIOS 019A KYOGRE 019B GROUDON 019C RAYQUAZA 019D JIRACHI 019E DEOXYS (FORM 1) 019F-01A0 UNOW 01A1 DEOXYS (FORM 2) 01A2 DEOXYS (FORM 3) 01A3 DEOXYS (FORM 4) 01A4 MUNCHLAX 01A5 DECOY
  8. Does anyone know how to edit .fla save files in pkhex? It seems like whenever I export my save to the saves portion of the everdrive sd card, the changes I made do not take effect. If this an issue with the everdrive? Help would be appreciated.
  9. Hi all, Recently I tried my GBA copy of Pokémon Emerald with my Nintendo DS lite but sadly got an error message when starting the game. The error message is as follows: The save file has been erased due to corruption or damage. So after some research I found out that this might be because my copy is not a legitimate version but possibly a knock-off. It's been a long time since I bought it so I don't recall where I got it, but it wasn't in a physical store but at some online retailer. After looking around on the internet I figured I could try and buy a device that can read the cartridge so I bought the GBxCart RW 1.4 Pro Reader and was able to detect the cartridge and download my save file. I'm not sure if this info is relevant but below is a screenshot from the program. I've also attached the .sav file. After this I downloaded the VisualBoyAdvance emulator to see if the save would load there but sadly I got the same error. So, after some Googling I saw quite some posts on this forum with people asking for help recovering their save file. So here I am doing the same. If someone has the knowledge and time, I'd highly appreciate if you could take a look to see if anything is salvageable. Please let me know if any other info is needed. Kind regards, A nostalgic Pokémon player POKEMON EMER_BPEE.sav
  10. This is a simple thread from Pokémon Mystery Dungeon: Red Rescue Team - Status Modifier. And I leave the code in memory: Type: Codebreaker. Leader (1st Member): 82004254 YYXX Partner (2nd Member): 8200445C YYXX 3rd Member: 82004664 YYXX XX - Status Name: 01 - Reflect. 02 - Safeguard. 03 - Light Screen. 04 - Counter. 05 - Magic Cape. 07 - Protect. 08 - Mirror Coat. 09 - Endure. 0B - Mirror Move. YY - Duration. (Only work with a Code Trigger!) (Example) 01 - 1 turn. 02 - 2 turns. 03 - 3 turns. 04 - 4 turns. 05 - 5 turns. 06 - 6 turns. 07 - 7 turns. 08 - 8 turns. 09 - 9 turns. 0A - 10 turns. 0B - 11 turns. 0C - 12 turns. 0D - 13 turns. 0E - 14 turns. 0F - 15 turns. 14 - 20 turns. 1E - 30 turns. 28 - 40 turns. 32 - 50 turns. 3C - 60 turns. 46 - 70 turns. 50 - 80 turns. 5A - 90 turns. 64 - 100 turns. 96 - 150 turns. C8 - 200 turns. FF - 255 turns. [MAX VALUE!] Works for both versions USA/NTSC and PAL/Europe
  11. I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
  12. So I was playing Pokemon Emerald for the last 4/5 weeks, and I got out of Victory Road. Because I had a team of Pokemon around levels 40, I started to grind EXP to get them atleast lvl 50's before facing for the first time the Elite 4. Problem is, my sav file got corrupted and already lost the file. If someone could create a sav file where I would be outside victory road, never faced the Elite 4, with the list of Pokemon below, I would appreciate. I searched online for Pokemon Save Files Editing, but I dont understand much, and I'm not in the right state of mind to do so. My team of Pokemon was Mightyena lvl 44 Rock Smash Strength Bite Howl Swellow lvl 41 Fly Aerial Ace Steel Wing Quick Attack Sceptile lvl 42 Cut Leaf Blade Giga Drain Flash Gardevoir lvl 39 Shadow Ball Psychic Calm Mind Thunderbolt Aggron lvl 41 Dig Earthquake Metal Claw Iron Defence Tentacruel lvl 44 Surf Dive Waterfall Ice Beam The lvl's mentioned are around the lvl's I had for those Pokemon. I just want to atleast be able to fight for the first time, and defeat, the Elite 4 and Champion with the same team of Pokemon that I had before. I don't mind not getting other Pokemon that I had (I captured Rayquaza with a Masterball, but didn't intend to use for the final matches) Thanks for the help.
  13. I have begun starting a project of fire red that is based off a sequel of the Pokémon colosseum. And I need a team of hackers, spriters, scripters, texters, big testers everyone. I am somewhat experienced In Some of the programs. If you’d like to know about the plot just shoot me a message. Here is my progress so far, I’ve only begun with the sprites editing.
  14. Does anyone know how to modify the exchange values ?, that is; that is not 10 or 40 if it is not 340 or a number like that. I tried to explore with Pkhex but I really could not and I did not understand what he was doing. Thank you very much.
  15. Does anyone have a file with all Gen III Events? I've been looking for it with no luck , It'd be very helpful for me if you share, tnx
  16. I play Gen 3 alot and I decided hoarding Pokemon and items was a pain when storage space was so limited, that and trading takes forever. So I created a PokeBank-like program for hoarding, trading, and managing Pokemon, Items, Pokeblocks, Mail, and Decorations. Trigger's PC is a tool designed for legit purposes. There really aren't enough tools for legit-play out there sadly. However, note it does extend some of the boundaries of the game to increase replayability and customization. Image Album | News: Release v1.0.1.1 is Here! (7/18/16 8:05PM) Big thanks to everyone who helped improve Trigger's PC during beta in order to make it into what it is now! Please read the following documentation before using Trigger's PC: Safety Guide Troubleshooting and Bug Reporting Guide Links: Trigger's PC Wiki GitHub Repository Smogon Forums Page Suggest Achievements for Trigger's PC! Project Goals for Later in Development: In-Tool Mart for all currencies. Use items and feed Pokeblocks to Pokemon. Ability to write mail. Show other miscellaneous stats in the Trainer Info tab. Achievements. Statistics Page. Long Term Project Goals: Add support for Gens 1 and 2 (Especially since trading between those games is even more of a pain). This will include trading Pokemon up to gen 3 permanently. Changelogs: Download: Trigger's PC Release v1.0.1.1 (Recommended) Some Saves to Try Trigger's PC Out With Some Secret Bases to Import Previous Downloads: Enjoy!
  17. So I've injected a region-free cia of FireRed into my system, and it works fine (aside from the obligatory 'save file is corrupted' message that does nothing at all) But when I go to back it up via JKSM to do some editing, I get an error stating 'error opening save archive'. I tested with a USA version of LeafGreen, and got the same result, however the cias of Yellow and Crystal work just fine. I also have a cia of Emerald that I have yet to test, but I'd imagine it would get the same result. Is it something about the GBA games that messes things up? How can I fix it? EDIT: I managed to somehow get it backed up (through a slew of error messages) and got my editing done, but now I can't figure out how to import it back in. I probably just suck, and the solution is simple, but for the life of me I can't get Decrypt9 to cooperate. EDIT 2: Apparently the Decrypt9 error message means nothing, because it imports regardless. Well then. At least I know what to do now.
  18. Title pretty much explains it. I'd like to change Brendan's name to Sapphire, and Wally's to Emerald. I'm sure it could probably be accomplished via hex editing, but I don't know if there would be a character limit, like a rename for Wally could only have 5 characters to keep from messing up the text boxes. I wouldn't imagine that would be the case, since the text boxes seem to be generated to accommodate the length of the player's name (i.e. adding an extra if the you used all ten spaces when naming the character, as opposed to three or four, pushing the dialogue after the player's name forward, if that makes any sense) but I'm not entirely sure. Coding pros, got any suggestions?
  19. Hello readers! About a year ago I found on an archived Geocities Page linked via a strange Pokemon forum a zip file which contained a readme, and a strange binary file called colbtl.bin that is to be used to replace Pokemon Colosseum NTSC-U's copy with a program, that instead of GBA trading over the link cable, flashes any region of RS with a self-contained save file that is expanded. The gba displays info with a splash screen, while the Gamecube appears to fail the trade. I have painstakingly dumped this save file via FIX94's tool. You need to extract this zip file, grab colbtl.bin, put it into a Legit US (or possibly British/Aussie) Colosseum ISO (using GCISOTOOL, GCISOREBUILDER, or GCMTool, maybe wiiscrubber), and replace the file. You also need a way of loading the iso, so either PSO, XenoGC, Wode Jukebox, Swiss, Nintendont, Devolution, Wiikey/Wasp Fusion, QOOB, or other loaders/chips. No actual Nintendo rom code is in the zip file, all of it was freely given as public domain by an ancient hacking group. I suspect FIX94's PokeLoad Gamecube HB exploit for Colosseum and GoD, would be able to allow a talented GC hacker to make some sort of .dol executable on a memcard, that has Ralf@gc-forever's Colosseum Codes for enabling, farming, and Swapping the Ageto Celebi Event out for a selection of events, or allow them to hex it in, along with patching and loading colbtl.bin from the card's dol to trick Colosseum into flashing duplicate saves. There is no current way to set the save file in the colbtl.bin file. Hopefully some data can be found so that the data can be swapped like how Decchi.bin has swappable wondercards. Here is the zip, which also has my personal save file. That one has the word current in the filename. colbtlsv.zip
  20. Hello RNG'ers! Today, I have prepared a save file for those looking to RNG Japanese Emerald's Mew for me. It is a copy of the HaxAras ticket save, but with both ID numbers changed to a special set that makes the only timid 6iv flawless method 1 spread shiny after 176+ million frames. (Refer to my earlier posts and threads for my desired hex PID of 7942EF72, with TID 60510, and 31337.) Anyways, this save file is ready to catch mew when using frameskip 9/10, turbo mode, 1000%, and vblank patching (all from reddit and bond697) to speed the game up to the only flawless frame at 176,000,000+ frames, which, instead of 817 hours or 5 weeks, would, after skipping frames this way, would only take 23-24 hours to hit the frame on a fast PC. This allows Mew to be obtained. If HaxAras's save is unwanted due to cheating, just use Glitzer popping on InsaneNutter's Used Emerald Cart save to change both ID numbers before getting Mew if you abhor cheats. You can trade the Mew to an English RS with Pandora's box TID/NAME/SID/Gender manipulation to trick the name rater into allowing a legit 10 letter english Name before pal-parking without save flashing. Before I forget, on VBA-rr, audio must be off, and the frame counter script for JP Emerald must run, while in addition, the GBA bios is needed for timing accuracy and legitimacy purposes. The desired frame to jump to is frame 176,562,489, which has this PID. You can refer to my first and second threads for the info on these facts, and you can get more info from HaxAras, Ammako, BlackNight(???), suloko, SciresM (possibly), the_Slayer, trigger_death (for GBA RNG info,), and my theories/observations in the connected posts. r/pokemonrng on reddit may help. My earlier wish for an RNG'd 3GPKM is renewed, due to the info found on reddit which, with the battle video method, significantly makes this more doable on console after using an emulator to store the frame counter in the battle video using that namesake glitch on reddit, which allows you to hit the frame on console after save flashing to a JP emerald. This allows shiny 6iv flawless "event ID" method 1 pokemon to be legitimately caught on console with assistance from a wii with fix94's save dumper tool. With school, I have little chance or explanation to waste 24 hours waiting for mew on rng, so I leave the process of procuring shiny event legends with longer names to those in need. Interestingly enough, the Hadou mew can be made using these 2 id numbers into a fan event, which is nicknamed to 10 letters, because the word "Hadou" is 5 characters or less in Romaji and Japanese. This means a hybrid JP event mew is makeable by RNG users due to GEN 3 oversights. Have fun RNGing!
  21. Hi everyone, my friend and I are starting a new project, since we didn't know anything about programming, we decided to go simple by replacing original Ruby pokémon with fakemon. I hope we can give you a demo sooner, let me know what you think, thank you
  22. HELP! Just injected a GBA rom of Pokemon FireRed as a VC cia to my o2DS, running cfw 11.6 and god mode 9. I've fixed the save error you get at the beginning of the game (but message still appears as per usual), and used gm9 to dump the save file to my SD card. I tried to open the save file (linked here) to edit using PkHex but I get this error message, and it just opens to my default save (pokemon sun). I've tried changing the file extension to .pk3, .sav (instead of .gbavc.sav) and even .pk7, but I still get the error. I was hoping someone would know a way of fixing this, or otherwise another way to edit my gba vc save. Cheers 00040000002DEE00.gbavc.sav
  23. I've recently started making a FR hack and looking for tool, I have most of the tools but I'm looking for an attack editor currently but what I NEED is one that can add in extra attacks I'm gonna be putting in for starters scald and hammer arm I just need links, i havent been able to figure out what editors are able to add in moves yet
  24. Hello guys Does anyone of you now where I can find the checksums of the GBA save files (especially Ruby, Saphire, Emerald)? And how can I calculate it? I think it's located at 0x7042 but I'm not sure...
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