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Found 37 results

  1. Hello RNG'ers! Today, I have prepared a save file for those looking to RNG Japanese Emerald's Mew for me. It is a copy of the HaxAras ticket save, but with both ID numbers changed to a special set that makes the only timid 6iv flawless method 1 spread shiny after 176+ million frames. (Refer to my earlier posts and threads for my desired hex PID of 7942EF72, with TID 60510, and 31337.) Anyways, this save file is ready to catch mew when using frameskip 9/10, turbo mode, 1000%, and vblank patching (all from reddit and bond697) to speed the game up to the only flawless frame at 176,000,000+ frames, which, instead of 817 hours or 5 weeks, would, after skipping frames this way, would only take 23-24 hours to hit the frame on a fast PC. This allows Mew to be obtained. If HaxAras's save is unwanted due to cheating, just use Glitzer popping on InsaneNutter's Used Emerald Cart save to change both ID numbers before getting Mew if you abhor cheats. You can trade the Mew to an English RS with Pandora's box TID/NAME/SID/Gender manipulation to trick the name rater into allowing a legit 10 letter english Name before pal-parking without save flashing. Before I forget, on VBA-rr, audio must be off, and the frame counter script for JP Emerald must run, while in addition, the GBA bios is needed for timing accuracy and legitimacy purposes. The desired frame to jump to is frame 176,562,489, which has this PID. You can refer to my first and second threads for the info on these facts, and you can get more info from HaxAras, Ammako, BlackNight(???), suloko, SciresM (possibly), the_Slayer, trigger_death (for GBA RNG info,), and my theories/observations in the connected posts. r/pokemonrng on reddit may help. My earlier wish for an RNG'd 3GPKM is renewed, due to the info found on reddit which, with the battle video method, significantly makes this more doable on console after using an emulator to store the frame counter in the battle video using that namesake glitch on reddit, which allows you to hit the frame on console after save flashing to a JP emerald. This allows shiny 6iv flawless "event ID" method 1 pokemon to be legitimately caught on console with assistance from a wii with fix94's save dumper tool. With school, I have little chance or explanation to waste 24 hours waiting for mew on rng, so I leave the process of procuring shiny event legends with longer names to those in need. Interestingly enough, the Hadou mew can be made using these 2 id numbers into a fan event, which is nicknamed to 10 letters, because the word "Hadou" is 5 characters or less in Romaji and Japanese. This means a hybrid JP event mew is makeable by RNG users due to GEN 3 oversights. Have fun RNGing!
  2. Hey everyone, With the new PKHex update I noticed a ton of my GEN 3-5 mons have some errors "Invalid: Encounter Type PID mismatch" and "Invalid: Can't have ball for encounter type. I've tried the latter with different Pokeballs and it still wont work, and I have read about using RNG Reporter and I downloaded it but I have no idea what to do with it, can anyone please explain how to fix my mons? I have like a hundred or so that need fixing. Also, will PKHex be adding the gen 3-5 algorithm?
  3. Previous Gen Editing Questions

    1) Are Gen3,4 and 5 PID's randomly chosen from RNG Reporter's pool of PIDs/natures etc.? 2) Is Gen3/4/5 (more importantly Gen5 Mystery Gift Pokemon) Generation automatic (just click reroll) given they are from Gen3-5? 3) Is there a list of pokemon classified as "mystery gift from gen5" or does that just mean all gen5 event pokemon? 4) And lastly, for gen 4 and below, won't generating PID's for pokemon (including event pokemon) technically make them illegal because IV's are linked to nature, ability etc. Wouldn't it be more accurate to look at RNG Reporter and copy/paste the proper IV's, nature, ability, PID?
  4. Gen 5 PID for Event Pokemon

    According to Gen 5 pokemon PID factors in Gender, Shininess and Ability. However, I cannot find anything for Event pokemon PID generation method. How would I properly generate a PID for Gen5 event pokemon? Would method 10/11 from PokeGen work just fine or do I need to do something else? Thank you for the information in advance.
  5. Ash Greninja - United Kingdom

    Does anyone have the static PID of Ash-Greninja from an English-UK version of the game? I think I may have re-rolled mine by accident and want to change it back :3 Thankyou!
  6. I've been to many 'specific site' and they all require a Friend Code which I can't do due to the lack of 3DS and NDS Servers shutting down. I came hoping to finally get what I needed. It seems difficult and I hope someone can do it. If not, a simple explanation for the issue would suffice. Thank you.
  7. Hello All, I'm wondering if a pokemon caught using an action replay wild pokemon modifier code would have a valid PID. Thanks
  8. Hey folks, I'm doing some research on the Mersenne Twister RNG in Heartgold which is used for generating the PIDs of eggs. I'm just doing it to understand the logic which is used here. Right now I'm stuck with this look-up table thing. I read that about 600 numbers are generated by the twister and that there's an address for the frame counter, but where are the values stored? I tried getting a Pokémon from the daycare and compare it's PID with the number I generated externally with the given initial seed and got a match, but I don't understand where this and the next values come from in the games. The value at the address of the initial seed changes to something else after an egg is generated. Also chanigng the initial seed on game start doesn't change the outcome, so it must be stored previously, only question is where?
  9. Checksums/PIDS

    Does anyone have VB code for making checksums and PIDs. Any thing helps.
  10. Legality Checker vB54-24

    NOTE:YOU MUST HAVE THE MICROSOFT .NET FRAMEWORK 2.0. UNOWN FROM GBA NOW SUPPORTED JEREMY POKES SUPPORTED NEW SYNCHRONIZE CHECK NEW SHINY GBA ZIGZAGOON CHECK Update - 02/18/2010: - Fixed the bug with japanese slot 1 pal parking in D/P - Fixed the bug with certain NoK pokemon having the wrong distribution regions. Update - 02/07/2010: - Added Pikachu colored Pichu (USA) - THanks Nigoli, Person, Kelly, and others - Added Jirachi (USA) - Thanks Nigoli, Person, Kelly, and others - Added 10th Aniv HGSS Mew (53b) - Thanks Nigoli - Added Unown GBA (Fr/Lg) Algorithm - Thanks DarkDragonite - Added X-Act Method 3 (A-C-D-E, this is theoretical until I see one) - Cleaned up NDS and GBA validation so there is no confusion. - Removed A-B-D-E from NDS. - Restricted 10th Aniv HGSS Mew (53a) to HGSS only. - Cleared up the source code for basic legality checking - Added a wider support for GBA legality Update - 12/21/2009: - Fixed various bugs with mystery gifts - Fixed a bug with ARIO Pikachu support Update - 12/20/2009: - Fixed a bug with all generation 4 mystery gifts - Added ARIO Pikachu - Added 10th Anniv Mew - Fixed a bug with USA Platinum Trash Bytes Update - 12/10/2009: - Fixed a bug with trash bytes on Non-Jap First slot Pokemon. Thanks to negator. Update - 11/08/2009: - Added Big Brother Slugma - Added AUS/USA Arceus - Fixed various small bugs Update - 10/12/2009: - Added all JEREMY pokes - Added OTG checks to mystery gifts and static pokes - Fixed various bugs with evo checks and hometown checks Update - 10/12/2009: - Added all Diamond/Pearl/Platinum in-game traded pokes - Added all Emerald in-game traded pokes - Added various HG/SS in-game traded and static pokes - Fixed a bug with mystery gift evolution checks Update - 10/10/2009: - Added PikaCafes - Added Release Date checks for mystery gifts - Added Language checks for mystery gifts - Added Hometown checks for mystery gifts - Added Evo support for mystery gifts - Added display of acquisition date Update - 10/08/2009: - Added 2009 CMEX Kyoto Pikachu - Added 2009 Birthday Chimchar - Added "Big Brother's" Special Eggs Update - 09/20/2009: - Added missing Japanese Diamond/Pearl trash bytes thanks to adrenalize - Added French Regigigas - Added Sync check to Chain Shinies (may not apply in all cases though) - Added Berry Glitch Shiny Zigzagoon Check #1 - Thanks to Invader Tak, Godzilla, McFizzle, and Neo for their contributions. Update - 09-09-2009: - Added Synchronize validity which restricts the legality of any Pokemon that might be synchronized when encountered. - Thanks to mingot Update - 09-06-2009: - Added VGC 2009 Milotic - Added European (Spanish/Italian) Regigigas - Added all current Korean Mystery Gifts - Added Birthday Charmander 2009 - Added a few more checks to Manaphy antishiny Update - 07-18-2009: - Added Movie 12 Arceus Update - 07-10-2009: - Added NZ Jirachi - Added Pikachu colored Pichu - Added Platinum Trash Byte Support - Now Trash Byte Normalizer is in the same archive. Update - 05-29-2009: - Added USA Shiny Milotic Update - 05-23-2009: - Added Movie 11 French/German Shaymin to mystery gift list Update - 04-16-2009: - Added Osaka Meowth to mystery gift - Added Movie 11 Spain/UK Shaymin to mystery gift - Added NoK Mew to mystery gift - Added another check for all mystery gifts Looking to support the Legality Checker? [noparse][thread=645][img=http://www.projectpokemon.org/images/banners/LegalThread.png][/thread][/noparse] It has come to my attention that some Antiviruses such as Kaspersky are blocking our signature banners. To get around this please add our website to your Anti-Banner/Anti-Spam exception list. Here is a screenshot of how it looks in Kaspersky. Legal.zip
  11. PID type

    In pokesav's PID/IV, type 1 is Normal nds or gba, type 2 is wild nds or gba, 3 is uncommon gba, 4 is common gba event (unrestricted), 5 is never seen this B-A-D-E (unrestricted), 6 is never seen this B-A-C-E (unrestricted), 7 is very rare gba, and 8 is never seen this B-A-E-F (unrestricted). So, my question is what type should starter pokemon, roaming legendary pokemon, anniversary pokemon, wishmaker jirachi, faraway mew, and rotom (in tv) be. thanks in advance!
  12. I've been doing a little digging and can't seem to find this information anywhere. I'm trying to find the Relation of the IVs to the PID in GEN 4 Pokemon. It also be nice to know the GEN 3 correlation as well. thanks in advance!
  13. Hi, Regardless of whether or not I use the PID Finder, the bility of the Pokemon switched when it evolves. For example when my Lotad with swift swim evolved to Lombre the ability switches to rain dish. Anyt thoughts? Regards, CK1
  14. Requires this class: class bf(object): def __init__(self,value=0): self._d = value def __getitem__(self, index): return (self._d >> index) & 1 def __setitem__(self,index,value): value = (value&1L)<<index mask = (1L)<<index self._d = (self._d & ~mask) | value def __getslice__(self, start, end): mask = 2L**(end - start) -1 return (self._d >> start) & mask def __setslice__(self, start, end, value): mask = 2L**(end - start) -1 value = (value & mask) << start mask = mask << start self._d = (self._d & ~mask) | value return (self._d >> start) & mask def __int__(self): return self._d Function: def shinygen(pokemonid): """Returns Tuple of Shiny TID and SID for given PID""" shiny=False n=0 while shiny == False: tid=bf(random.getrandbits(16)) sid=bf(random.getrandbits(16)) pid=bf(pokemonid) n +=1 shiny = True for i in range(0,13): if int(pid[15-i]) + int(pid[31-i])+ int(tid[15-i])+ int(sid[15-i])== 3: shiny = False break elif int(pid[15-i])+ int(pid[31-i])+ int(tid[15-i])+ int(sid[15-i])== 1: shiny = False break if shiny: return (tid,sid) else: return False Demo Program that generates shiny TID/SIDs: (on dropbox because py2exe is too big to upload [barely]) http://dl.dropbox.com/u/20328726/MakeShiny.zip
  15. Sorry if these were asked before, but I've looked around, and I've found a few contradicting answers. (IE: PID is is only linked to the nature, then someone says it's linked to the ability, and then I get confused) Running PokeGen 3.0b17, in case it matters. --- I've looked around, and in Gen V, the PID is only linked to the Ability for a normal (so not hatched, but caught in the wild) Pokemon, right? I realize that the Gen V PID finding method isn't incorporated into PokeGen yet, so could someone please confirm that this method is usable/correct? 1) Select Pokemon (In this case, Herdier) 2) Generate a Gen IV PID (For Herdier, I got: 1045125028. When generating the IV PID, the ability was already set to Intimidate) Converting the PID I got to Hex, I'd get: 3E4B57A4 Now, taking the first four numbers/letters, I get 3E4B. The last number is B. After converting the B to decimal, I get 11, so it's odd. ...I actually don't know what to do from here. I read somewhere that an odd number is ability one, so based on that and that Intimidate is already Herdier's ability one, does this mean that the PID is accurate? --- Are Gen V's Eggs' PIDs also only linked only to Ability? If so, could I just use the same method as I did above to determine is PID, then edit everything else freely? --- For creating an already hatched Pokemon, in the "Met" tab, what level should it be set to? Also, just to confirm, the "Location" should be "Day-Care Couple", right? Is there anything else I need to do when created a hatched Poke? (Checking "As Egg", setting hatch conditions, etc. I'm pretty sure I have to, but I kinda want to confirm it.) And one last thing: When making Pokes with Dream World Abilities, does the PID still matter? I mean, if the PID matches for Ability one, then I go to the Misc tab to set 0x42 = 01 for the Dream World Ability, would it still be legitimate? Is it the same for Pokemon bred with Dream World Abilities?
  16. Finding my secret id

    im new to this so if i put this in the wrong place please move it i really need my secret id for RNG so anyone willing to help me please do so im willing to give you any of these event pokemon they are completely legit Goon Scizor Crown Suicune Crown Entei Crown Raikou my FC is : 0217-3656-2712
  17. hey guys just comin to you with another problem sorry to impose but is there any way i can get a cheat on pokemon battle revlotion to alwo me to veiw the secert id ppid and ivs of the pokemon stored in the box on battle revlotion i need to rebuild my pokemon on pokesav do to my pearl version geting erased and battle revlotion being the only back ups i have of them please help would be much apprectated thank you :redface:
  18. Generate PID Suicune

    Hello, just wanted to know if Suicune to find the combat and with him is when you generate the PID (different for each soft reset) or to go and remains static at its release of the Burnt Tower. Thank you. Hola, simplemente quería saber si al encontrar al suicune y combatir con él es cuando se genera el PID (diferente para cada soft reset) o se elige y se queda estático al haberlo liberado de la torre quemada. Gracias.
  19. All I can seem to come up with is (Unrestricted). I really want a Timid 10 Aniv Celebi, anyone have any luck coming up with one? :bidoof:
  20. GENERATE PID SUICUNE

    Hello, just wanted to know if Suicune to find the combat and with him is when you generate the PID (different for each soft reset) or to go and remains static at its release of the Burnt Tower. Thank you.
  21. All I can seem to come up with is (Unrestricted). I really want a Timid 10 Aniv Celebi, anyone have any luck coming up with one? :bidoof:
  22. PID - ID's

    Theres no option in the PID/IV Generator that tells you what TID/SID works when you get a PID. I thought there would be something similar to the amount of results they would tell you in most options which u can type that number for that amount of results. Since there is'nt one how could I test what IDS work for a legal pair of PID?
  23. PID Generator

    Well I was trying to create a team of Pokemon and I just wasn't getting what I wanted from Pokesav PID Generator or the other command line one that has been recommended. So I wrote one of my own in C#. I find it easier to use then the others. I made it so you can set a max gender value (just in case you want to specify your gender). Next you can specify if you want the first or second ability or if it doesn't matter to you. Next you can pick the Nature you are looking for. Then you can opt to search for particular IV's. At the moment I have programmed it to search for the IVs you selected or higher. I know this isn't always optimal, but I will update that eventually. I plan to have it able to choose to search for equal to your value, equal or better, and equal or worse. It also currently lacks the ability to search for Shiny Pokemon. I do know how to implement this I just wanted to get the immediate functionality working the way I wanted it. The columns can be selected to have it sort by descending or ascending of that value. Note: This program is still in the beta, if not alpha, stages. While I have compared it against the other PID generators and the examples provided on Smogon it is possible it might miscalculate something I haven't forseen. Warning: When generating PIDs it can take a while to get a complete sample of PIDs. You can always stop it and then look through what was already generated. Just so you can understand it will generate every single Pokemon possible searching for one to meet your specifications which is approximately 2^32 which comes out to a bit over 4.2 million Pokemon. That is such a sheer amount that it will take a while to complete search for anyone's computer. Please send me any errors that you may come across so I may correct them. PID_Generator.zip
  24. PID Of Roaming Pokemon

    Is it legal for a roaming pokemon, IE mesprit, to have a Non-Event PID? I'm not sure since they ARE encountered in the wild, and not in stationary events, however they are not like other wild pokemon.
  25. As I said in my intro, I learned VB Express in school, and did really well. I decided to try to make a pokemon program. Anyways, I got up to displaying the OT, but I'm lost now. I know where the OT is in regards to the offset, but I'm stumped how I would convert it. For one, I have no clue what it converts to, maybe Unicode or ASCII. So if someone could help me with that, I'd be grateful.