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Showing results for tags 'gold'.
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Version 1.0.0
5724 downloads
Old Pokémon Save File. Replaced my battery years ago and have been playing it for years. Though some help got it on my 3ds consoler to get the GS Ball. While the gave has been completed this is a great save file with lots to still see and do. It has a cool decorated room from Mystery Gifts items, Pokémon From PYNC event Pokémon, lots of shiny Pokémon, and lots of Pokémon that can be used for Pokémon Stadium 2. Enjoy!!! -
Hi ! Since one week, i'm working on replacing Gold's backsprites in HGSS. I've done 2 differents animations : one when the character has a pokemon following him (placed to "a/0/0/6/6.0.RGCN") and another one when a pokemon isn't following him (when you are on water for example) (placed to "a/0/0/6/6.75.RGCN"). I've followed this topic to fix a palette issue at the beginging of the battle but there is still something to fix. I've created 2 versions of "begingining animation", one when a pokemon is following Gold (like this), and another one when a pokemon isn't following Gold (like this). My problem right now is that when i'm starting a battle without pokemon following me, everything works good, but when a pokemon is following me, my sprites mix (like this). I don't really know if there is a way to ensure that sprites are loading separatly. If anyone knows, help would be appreciated. (Btw sorry for my quite not good english)
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I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
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Tagged with:
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(I'm new around here.) Ok; I have this little problem with my Pokémon Silver game from the Virtual Console. Non of my Pokémons shows any data from a met location. The save manager that I use is JKSM and the I'm currently using the latest PKHex update (171205). Also the "event flag" button from the latest update does not appear. sav.dat [ETHAN (GS) - 17ː15ː35].bak
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I downloaded ReignOfComputer's PC Master. I opened the Gen 2 pk2 files and injected it in my Ultra Sun. But whenever I tried to wondertrade it, it won't trade. Is there anything I can do to fix this problem?
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So i been trying to figure out how to create legit eggs in pokemon silver on the 3ds but i keep getting Location Met legitimately error no matter what i put as the location. (trying to start with a lavitar egg cuz i dont wanna wait till mid game) so basically how do you make a legit gen 2 egg on VC Silver/gold
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I just noticed that transferred pokemon are not working properly from gen 2 vc games. Here is a scizor from generation 2 vc, the legality check says it is legal, but when I try and use it online, it says "there is a problem with one or more of your pokemon" even though it says it's legal. Legal! === Valid Move 1: Learned by Level-up. Valid Move 2: Learned by TM/HM. Valid Move 3: Learned by TM/HM. Valid Move 4: Learned by TM/HM in Generation 2. Valid Relearn Move 1: Valid. Valid Relearn Move 2: Valid. Valid Relearn Move 3: Valid. Valid Relearn Move 4: Valid. Valid: Nickname matches species name. Valid: Current level is not below met level. Valid: All ribbons accounted for. Valid: Ability matches ability number. Valid: Correct ball for encounter type. Valid: Form is Valid. Valid: History block is valid. Valid: Geolocation: Country is in 3DS region. === Encounter Type: Egg (Scizor) GameVersion: GS PID Type: None ------- is this a bug with the program or am I doing something wrong
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Version 1.3.0
1914 downloads
Generates a password to reset the clock in Pokemon Gold, Silver and Crystal. No additional hardware or software is required. Requires .NET Framework 4 or newer or a recent version of Mono. Supported games - EU, US and KOR versions of Gold and Silver - EU and US versions of Crystal - JAP games do not have this menu! How to use? Note down the required values (Trainer Name, Trainer ID and Money) from your Trainer Card and enter them into the tool to generate the password. Then follow the instructions that are provided in the tool to access the hidden menu and enter the password. Once you entered it correctly you will be able to reset the clock when you continue your game. Source Code -
I am playing around with my pokemon silver's rom (US). I am using G2Map to open the map, and frhed as my hex editor. I will reference this probably a lot: https://hax.iimarck.us/files/scriptingcodes_eng.htm I have read a bit on how event scripting works, but am still trying to wrap my head around all of it. I am looking at the goldenrod map, and have been toying with the warp script, but I am unsure of what is happening. G2Map says the warp script is at 0x122482. and Currently G2Map says the Target Point is 1, Target Bank is D, and Target Map is B. This post was edited Heavily do to the fact I was pretty confused... So at ROM Location 0x122482, is the warp info for the Goldenrod Pokemon Center. The warp info is 5 bytes long. After some testing I found that they are arranged in this order: [YY][XX][DW][MB][DM] YY = Warp Tile's Y Coordinate XX = Warp Tile's X Coordinate DW = Destination Warp Number MB = Destination Map Bank DM = Destination Map This info is all editedable by G2Map. :^|
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I haven't found much information about Celebi Machines, even after searching through the Internet for the last couple months, but this is some of the more notable information that I have gathered: There is a (possibly modified) Super Famicom inside, which has a (also possibly modified) Super Gameboy 2 inserted in it. Inside the SGB2 is a modified Gold version(or Blue for the Mew machines). The SGB2 is connected to a modified Gameboy/Gameboy Color, which in most pictures you can see as the "IN" slot. There is a glitch relating to Pokemon in the party having mail. What I don't know: If the Super Famicom/SGB2 is modified How they are modified. How the Pokemon Gold/GBC is modified How the Celebi is distributed. I have heard that it is automatic, but that might be untrue. These are merely my findings on this topic. I would love to hear everyone else's finds into this, whether it is false or true.
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I recently bought an Action Replay DSi and love it, but there is one problem: It can back up all my saves from games, except Pokemon Heart Gold. When I try, it says there is no cart in my AR, when there clearly is. Does anyone else have this problem, and if so, does anyone know the solution?
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Hack Of: Pokemon Gold Based On: Pokemon Black (DS VERSION) Demake Storyline: Pretty Much Same As Pokemon Black Im Using Pokemon Gold Because It Has More Pokemon Slots In It to use than my original Choice Of Pokemon Red and also the Pokemon Red/Blue Map Editor Is So Cruddy
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I want to edit the rom POKEMON HEART GOLD here's what I want to change -graphics of female hero -graphics of Brendan (female hero friend) -Name of Brendan -sprite of Brendan and female hero ._. that is all I want to change but I have NO idea where to start with this stuff if it helps I am running a windows 7, 64 bit .... so could someone tell me step by step what I need to do? ._.;; even if you just help me with one of these it'll be a great help and I apologize ahead of time if this post is incorrect in any way I tend to mess up lots on forums ._.;;
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I can't make a hack myself, but it's a good idea. I was thinking a G/S with expansions to the story and gameplay, but no actual story changes that would majorly alter the game. What I mean is, to add new items (possibly a GS ball thing) and new events. The game is mostly the same, but extended. So say after you beat Red, you get a call from Professor Elm (or an expansion to when you have to see him after bating the E4) saying that he found a Poké Ball behind his healing machine, and that it's nothing like he's ever seen. If it's the call scenario, you go to the lab and this happens, If it's the E4 scenario, this is just added to the Master Ball reward. "[PHONECALL] Remember how I gave you that Master Ball? Well, I've found another Ball behind my healing machine that I've never seen before. Can you take it to Kurt to check it out? He'll surely know what it will do. [Receive GS Ball]" And so on. "[E4 AFTER HE GIVES MASTERBALL AS YOU ARE LEAVING LAB] [! above head, walks to player] I almost forgot, I found this behind my healing machine. Can you take it to Kurt and have it examined? [Receive GS Ball]" And then you go to Kurt. "[ONCE AT KURT'S] [! over head when you step inside, Kurt walks to player] Oh, hey. I just got a phone call from Prof. Elm, he said you were coming with something for me. Oh? A GS Ball? I've seen this only once before." And he goes on about what you have to do to catch Celebi. It should go along the lines of that, which expands on the story by completing unused maps (Safari Zone) and adding events for unused items (GS Ball). If possible, new functionality could be added such as the currently unknown area north of Johto and Kanto, with new buildings or maybe a whole new region based on an area of a country OTHER than Japan. Obviously the ROM would need to be expanded, but the end result would be epic. Is there anybody who knows how to use my idea at least to a certain extent?
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These values also may be used to modify your Multiplayer Avatar for the Union Room and Wi-Fi. The sprite change will only occur between two Copies of either Heart Gold or Soul Silver. Details on this can be found in the Third Spoiler. Progress: As I did with Pokemon Platinum, I've taken the liberty of deriving a list of values to be used to modify your character sprite to that of another sprite in the game. The following code was created by the hackers on GBAtemp, whom I thank alot for their hard work. The code will work like this: Due to the lack of a calculator in the game, the alteration of the code is neccessary to change you character. Also note using multiple character altering codes at the same time has a high potential of crashing your game, so please refrain from attempting it. Here is the code: 62110DC0 00000000 B2110DC0 00000000 10025D90 00000XXX D2000000 00000000 First start by finding the desired value that you want. All you have to do is replace the Red X's with any of the following values and presto. You have yourself the desired sprite. It should be known, however, that although the walking animations for each sprites work perfectly fine, the only sprites capable of having a working running animations are the Hero Sprites for Diamond, Pearl, Platinum, Heart Gold, and Soul Silver. Values 000~00F: Values 100~1FF: Values 200~244***: I will update this thread as I finish more lists. Also, here are some working codes that some of you may enjoy: Play as Red: Play As Platinum Male: Play As Platinum Female: Play As Team Rocket Hero (Male): Play As Team Rocket Hero (Female): Personal Favorite Values: Pics of Modified Sprites: Sprite Set #1: Sprites #2: Sprites #3:
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Well thee isn't one might aswell make a few Requests. All Box Wallpaper Max Apricorns Max BP Points (Battle Frontier Points) Max P Points (Pokéthlon Points) Max Coins (Coin Case) Apricorn Juice Maxes Stats for Pokéthlon The Unown Note is Completed All Pokégear Phone Numbers Registered All Pokégear Radio Stations All Gym Leaders are Located in Saffron City Fighting Dojo for a Rebattle Thanks, Twilighterik
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Hello everybody, today I will be showing you how to determine your Secret ID in Pokemon Heart Gold or Soul Silver. You can also hack your game using this method, but I won't go into detail about that. 1. Go to your NO$GBA BATTERY folder and copy your save file elsewhere in order to back it up in case you make a mistake. 2. Open NO$GBA.ini in Notepad, and scroll down to the line: SAV/SNA File Format == Compressed ...change this to: SAV/SNA File Format == Uncompressed ...and save the file. 3. Open No$GBA (make sure your save type in NO$GBA is FLASH 512 kbytes) and continue your game. Save the game, and quit NO$GBA. Check the size of your save file in the BATTERY folder. It should be over 500KB (mine was 512KB). 4. Download the following program. You will use it to convert your save file: No$GBA --> VBA Battery Converter To use it, click the "Configure" button and follow the instructions by clicking on the buttons in order. In the text box named "New .SAV File" enter a name for the new file you will make. Now select your Pokemon save file and press convert file. It will create a new save file with the name you typed in. 5. Now open up your Pokesav program for Pokemon HGSS. Click the button that says "open", and select your new converted save file (the one you made in step 4). Your ID and SID should appear in the text boxes corresponding to each. That's all folks! If you have any questions/concerns, please post a reply.
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ok i wanna put some ar codes on my soul silver game but i cant find the games id. the one that i got from wikianswers is basically wrong or theres something wrong with the name. heres what i have tell me what i need to change. remember this is SOUL SILVER i want u can put heart gold but PLEASE put SOUL SILVER FIRST! ty in advance
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So... I was playing gold until the day HGSS came out... then I scrapped Gold and went to HG! By the way, Gold was good while it lasted
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Original post: Since this thread has become the ,,Code post thread'' , post your codes here. With time the codes will be posted here. As for the moment please use
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I was trying to toy around with the Pokesav program this morning, but when I copied the save file from my mSD card I use with my new R6 Gold card and loaded it up in the program, nothing on the screen changed. It didn't show the Pokemon I already had, my trainer name, or anything, but didn't alert me to a bad file format. I tried to use the recommended save file converter, but there's no entry for the R6. Does anybody know if I'm doing something wrong here, or at least know how I could use the save file converter to make this work?