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OK Here is the Official AR(Action Replay) Request Thread. Rules: Please look HERE!!! first. To see if the requests have been filled or not. Then post in here. Please post in code boxes the name and description of the codes you are requesting. Current Requests [s]Check a Pokemon EV[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Infinite/Max Slot Coins[/s] <----[color=Lime]Check Official Code Thread[/color] Erase Pokemon in Box 1 Slot 1 [s]Instantly make egg of pokemon in daycare centre[/s] <----[color=Lime]Check Official Code Thread[/color] [s]See Contents of Egg[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Poffin Lv. 99[/s] <--- [color=Blue]Made by Pokesav[/color] [s]All Pokewatch Functions[/s] <--- [color=Blue]Made by Pokesav[/color] [s]Daycare Egg - Female Natures (Each one of Natures have its own code[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Baron_Fel[/color] [s]Daycare Egg - Male Natures (Each one of Natures have its own code[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Baron_Fel[/color] [s]Wild Pokemon IV Modifiers (Each IV in each stat have its own Code[/s] <----[color=Lime]Check Official Code Thread[/color] a code to erase your hall of fame record [s]In-party IV Modifier Code[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Jiggy Ninja[/color] Mega Encounter Rate [1] Bypass Evolution Requirements [2] Lock Roaming Pokemon to X Location Giratina Distortion World or Turnback Cave Rotom [s]Spiritomb - Plus an activator to activate a battle with spiritomb[/s] <----[color=Lime]Check Official Code Thread[/color] Dialga Palkia Regigigas Cresselia Azelf Uxie Mesprit Regirock Regice Registeel Darkrai Shaymin Arceus Heatran - With Heatran in there and the Team Galactic gone and entered the Battleground Cynthia's Togepi Egg Bebe's Eevee Veilstone City's Porygon Riley's Riolu Egg [s]Resort Area Villa Bought All Furniture[/s] <----[color=Lime]Check Official Code Thread[/color] Have All Map Locations for GeoNet Globe Map Take 1 Step to (Pokemon in Daycare Max Out Level 100) Only Sinnoh Dex Activated Only Natonal Dex Activated Updated Instant Egg Code - Add a Calculator Function to pick out the nature,gender,and Shiny & non Shiny [s]Music Modifier[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Max Happiness All Pokemon in Party[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Jiggy Ninja[/color] Walk While Talking - you can walk around while talking Opponent's Pokemon Always Misses Your Pokemon Attack Never Misses [s]All Trainers Defeated - Never Run Into a Trainer Battle again-[/s] <----[color=Lime]Check Official Code Thread[/color] Different Pokemon from other games & events will always obey you Distortion World is Always open in Spear Pillar Distortion World is Closed in Spear Pillar Completed Sinnoh Dex 210 Seen & Captured Fix Completed Pokedex - Heat Rotom is in there Twice Mow Rotom isn't in there Wandering Pokemon Will Stay in Route 2xx Always Mesprit Cresselia Articuno Zapdos Moltres No 24 hour wait between Pal-Parking Trick the game into thinking a 3rd gen game is attached[1] PokeRadar - encounter only PokeRadar Pokemon[2] [s]TRU Regigigas[/s] <----[color=Blue]Made By Pokesav[/color] [s]NZONE Pikachu[/s] <----[color=Blue]Made By Pokesav[/color] [s]all pokemon fossils[/s] <----[color=Blue]Made By Pokesav[/color] [s]mega exp gain (instant lvl 100)[/s] <----[color=Lime]Check Official Code Thread[/color] Shiny Milotic (when it comes to USA) [s]No longer have to wait hours for Pokemon to appear on Honey Trees[/s] [s]Program the AR to make certain Specific pokemon appear anywhere in the wild when we select it in the AR (without having to use the Poketch Calculator)[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Both Walk and Run through solid objects codes[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Nicknaming Pokemon that have another OT/ID[/s] <----[color=Lime]Check Official Code Thread[/color] [s]Instant Egg Creation with a different button activation[/s] <----This one you can do on your own, wait let me help [url="http://lmgtfy.com/?q=EnHacklopedia+%C2%BB+Tools+%2B+kode+garage+%2B+button"][color=DarkOrchid]http://lmgtfy.com/?q=EnHacklopedia+%C2%BB+Tools+%2B+kode+garage+%2B+button[/color][/url] Starter pokemon reset (so you can just choose all 3 without resetting your whole game) Opponents Score No Hearts on Visual Round Opponents Always Miss on Dancing Round [s]Modify ability of pokemon in slot 1[/s] <----[color=Lime]Check Official Code Thread[/color] [color=DarkOrange]Thanks to Jiggy Ninja[/color] Get to the battle brain after 1 battle on all battle faculties Once requests are filled I will cross them off the list. Please keep it neat in here. I will try and handle as many requests as humanly possible.
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Hello, I have done some research myself. And after seeing Fenzo666's wild pokemon modifier code for pokemon platinum video on youtube.(for japan version) I was determined to find the code for the usa version. So after about an hour of searching I found it i have used and tested it, for a video on my youtube account please go to http://www.youtube.com/pkmnarmaster3000/ And choose either the dsi version or pc version both work.:grog:
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Since playing SwSh and reading discussions on forums, I have seen people state that Raid Dens count as caves and Dusk Balls have an increased catch rate during the day. I have not observed this during daytime Pokémon catching. I did some polling in a Facebook where I am a member. The results agree with my observations that Raid Dens don't register as caves. If anyone has seen the code for a Raid Den, does the code set the environment to register as a cave? I'm assuming that the Dusk Ball code has conditionals coded that request information of the environment and checks the time of day. Should Dusk Balls have an increased catch rate during the day in Raid Dens according to the code?
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Can someone please make a cheat code through which we can play as Bianca in PKMN B&W? She is one of my favorite poke-girl of all time I hate the fact that they make her weak in BW games and mangas. I'd be great if the code can change the outer-world sprite & back sprite during the battle :3
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Hello people of the internet, I was wondering if there is a working walk through walls action replay code (V3) for Pokemon Leafgreen (US) V 1.0. I have tried several codes I could find online, even Gameshark codes (which sometimes work apparently), and none of the codes I have tried work. My Action Replay cartridge is V 3.3 (the latest version). I do not have any coding knowledge, but I have used Action Replay for DS Games, and Powersaves for 3DS. I have tried using ARcrypt to attempt to convert the code, and have likely done it incorrectly, as the converted codes wouldn't work via the action replay device. In addition, I have tried using this online tool for converting GBA Codes with no luck, https://gamehacking.org/?sys=gba. I have made sure I entered the codes properly. I used the same exact 3 codes in VBA and on my AR Cartridge. I can confirm I have the right version of the game (V 1.0) because the game boots up to "Game Freak", without the "Presents" text in the logo. I have tried using the standard version of Visual Boy Advance-1.8.0-511, along with version 1.0 of the game (I dumped my version 1.0 cartridge using a homebrew app on my wii to avoid ambiguity). I was able to get these codes to work entering them through the "Gameshark..." option, the other existing options being "Code...", "Cheat...", and "CodeBreaker...". The master code works fine with other codes on my AR Cartridge, but I am unsure about the DMA Disable code. Walk Through Walls (Supposedly V. 1.0) This code only works in VBA and NOT on my Action Replay Device. Oddly enough, I have tested it, and walk through walls works with just the first two lines of code in VBA, however, I have failed to replicate this via the Action Replay Hardware, including with the DMA Disable code completely off. This has led me to believe this may be a gameshark code that is not compatible with my Action Replay V3.3 cartridge, but I am not 100% certain. 509197D3 542975F4 78DA95DF 44018CB4 (M) Must be on 72BC6DFB E9CA5465 56671F3A 6F4F4D6B Anti-DMA/DMA Disable Code (For whatever reason, the first two lines of this code prevent me from being able to walk through walls while it is active) (This is while playing through VBA). I assume the DMA Disable code is not required like the master code, and is only needed for bag and money codes though, so maybe this is unimportant? 8D671FD9 6F6BEFF2 78DA95DF 44018CB4 I hope someone can help me, as it seems I am not the only one who has struggled to find an answer to this problem, according to this link -> https://forums.glitchcity.info/index.php?topic=7201.0. The link has additional info, including for V 1.1. I apologize if this is not the right place for this topic. Please enlighten me, and please don't delete this if possible. Thanks in advance, ~Kyle
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Hi, I have 11 Diancie event codes and 8 Gengar event codes, all from the EU. Change the codes for Pokemon that I still missing: Articuno, Moltres, Mew, Misdreavus, Unown, Raikou, Entei, Suicune, Lugia, Ho-Oh, Celebi, Regirock, Regice, Registeel, Latias, Latios, Kyogre, Groudon, Rayquaza, Deoxys, Uxie, Mesprit, Azelf, Dialga, Palkia, Heatran, Regigigas, Giratina, Cresselia, Phione, Shaymin, Arceus, Victini, Cobalion, Terrakion, Virizion, Tornadus, Thundurus, Reshiram, Zekrom, Landorus, Kyurem, Keldeo, Meloetta and Genesect. Any exchange offer? I hear proposals. quinope
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I'm trying to create a code in PokéGen for Pokémon Black 2 US. I'm using an Action Replay on DS hardware. I created a code putting 999 each of Protein, Iron, Calcium, Zinc, Carbos, HP Up, PP Up, & PP Max in that order in my Medicine bag. They appear at the top of the Medicine bag, overwriting any items at the top, which I know is typical, so I tried moving any items to the "Free Space" bag, but after I activate the code and go to the Free Space bag to move all the items back, all the items that are from the Medicine bag disappear. Here is the code that was created: I code the above code into the Action Reply Code Manager and uploaded it to my ARDS.
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- ards
- black and white
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Hello, I've noticed there are a couple threads regarding this error, and a few posters solved their issues but didn't post how. I searched other forums as well, off site ones, but still have been unable to find the solution to my problem. I just started using this program last night, and I was able to receive my first pokemon perfectly fine. But I was unable to receive any more after that. Game: Pokemon Black 2 Platform: 3DS Things I have tried: -Resetting the DNS link. -Removing ALL of my connections on my 3ds, and re-adding the wifi I'm currently using, and setting the DNS again in both PRIMARY and SECONDARY. - Creating a new pokemon, and retrying the upload. - Turning it off then back on again. I've been trying to solve this for about.. 12-14 hours now, before finally registering and posting this thread. If you need any other information, I will happily tell you if it goes towards solving my problem, hopefully I will have some replies soon...
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I just got back on my DS and bought Black 2. I had a code for SS to press LR and get my party in box 1 slots 1-6. I was wondering if there was anyway to Extract all of the Pokemon from the code in PokeGen. BTW I would just trade up but I don't exactly have more than one DS at the moment. If it helps any the code is this and I found it online somewhere, and don't take credit for it. 94000130 fcff0000 b2111880 00000000 e000f710 00000088 f0c7a9fe 2b860000 1b9cbc34 e06f4ecf cae6b990 7a79e75f dbe7a463 2ea9d526 02c01f9e 54841946 17e3e2df 512b82a5 858c21f3 1e0563eb 0d2df102 521b225b 2f04202e b4ba688c d748c3e9 522ed639 797752cd d9225477 367ef4f8 1355520e fd1df9ec 229a8219 f5ea16bd 8a7fef41 3134115b 8b0978c4 ebc26cf1 82fd15ec f85b1fa6 905f4970 e000f798 00000088 9bd704f4 aa020000 69863377 5e1f2e87 dce36dad 5dc371ae 582cd620 592c20f3 807612de e90f2f7a 3e799b4d f725293b ef93fb3c fca8eb67 84f71d8b fc7616fe 8cd5b209 cd237e53 e440abc2 10e87cfa 7a6fd86b bf45865f 9e4f94c5 008ebad6 6ab7f9be 0aa6ecf2 3a2e9300 06eea8f5 00441ef2 c0e40cac 6238307b 278d9358 c45b276b ec401300 e000f820 00000088 1e63c4f0 ba230000 a95213bc 74753e5f f1d7f3cb 044ca562 034225ad 5ac956b0 0d1e537b 7f38ec28 1c388536 80e98ab4 7dede024 e5e713ec 74b0dff0 ac8dfcb2 4ff4d5ec 9f5cb2db 8a0d0a76 120e7655 265646fc 5beae45f 01976876 a3591819 6dbd1e82 ceb94a22 802f0d49 ae93c663 5ff4d10f 4bba5c2a f4ada673 cbebae76 d5fea47c 28deff99 e000f8a8 00000088 3dbd97f2 940e0000 8fa73e2f f7810a6a dbb5aed7 0afc00ae 69616c93 556ed337 130b6984 5f530c50 4223ca72 166cecc8 7bd30d57 7dc219a6 13dd7574 59ea4cd4 13a7ceef 5d890bdb 473887f3 9a20ca2a fafad341 3bed057f 3d979e35 c0742309 dcd59ff6 69ba5af4 34795dcb 4ad12293 e7544a18 aa459f71 436813ea 7cd60724 5203ece7 6b3ff2bd e000f930 00000088 1e63c4f0 c2920000 23cfcadb dca1e3c4 b12128fb 14789e1b f30167c8 c27c7a4a 654ba3e3 86ceda02 c3573b32 6b9790bd a2e6882d 5f487d0b 06d1f038 0022b44f a3d01d74 68fbd2da 416878dd 06416ca8 027bca85 b73fe873 31695dc1 bf9ee3ad aa880e64 4d2fe2d5 a172f5cd 9505d5e9 59db6765 2dd53c07 b1293d63 974b1283 a9f49351 5653b2e5 e000f9b8 00000088 1e63c4f0 21400000 89a901dd 897ba766 413940e4 fa155fce 618bc958 70c88a27 9eceb2c2 ad921f23 bab4fbbe 1756c416 782954bc fc306594 e94cd673 59db9133 91483ee3 d9531bbd 787678b6 e0bba219 764df9d6 df812a62 ae384cb6 38c03734 889c5476 6fe5cc5a aafb465c 7b766e29 1bec6e2f 9d332f35 63690eda 8848379d 9a81e7b0 482882c5 d2000000 00000000
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EDIT: I meant to post this thread in the PokeGen forum. Since I was looking at the Saves forums, I ended up posting it here unintentionally. I apologize for the inconvenience. I've got a lot of questions regarding 4th Gen Mystery Gift Wonder Cards and PokeGen. Answer only what you're sure of. I don't expect you to know the answer to everything. Here we go... When you "Trash" WCs through the game, their information is still registered in the game. I believe this is called Partial Data? 1. Is it possible to check what Wonder Card partial data your game still has? How? 2. Is it possible to wipe the game clean of all Wonder Card data, current and partial, without having to create a New Game? How? 3. Whenever I activate one pcd file in the game with AR, it seems to replace an older Wonder Card with the newer one and creates an empty card with an info on its backside that says "d_d_d_d_d_d_d_d_". Is this because I'm not using the Used Wonder Card ID section of Pokegen correctly? Or are these two problems not related? 4. I'm not familiar with the Used Wonder Card ID section. I'll have to do some trial-and-error with it to figure it out, but do you know of any guide that explains it well? 5. What's the correct way of adding Wonder Cards to your game in a way that won't cause glitches like empty cards to show up in my game? In other words, how to correctly PokeGen Wonder Cards as if you were receiving them through legit means? Thank you for your time.
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For a while now I've been using the AR code for pokemon black that allows a person to encounter every pokemon, 1-649, in every area (not including water). I've started to notice, though, that this code isn't as random as one might expect. Some pokemon seem to spawn in certain patches at much higher frequencies than others, while some I haven't seen at all. 'Random' is a rather tricky word so if anyone can explain how the code randomizes the finds I'd be most grateful. Here's the code: 923FFFFE 00000001 62250010 00000000 DA000000 02250010 D4000000 00000029 D7000000 02250010 D3000000 00000000 82250010 00000289 D4000000 FFFFFD77 D7000000 02250010 D2000000 00000000 923FFFFE 00000001 123FFFFE 00000000 DA000000 02250010 C0000000 0000001E D7000000 02250014 DC000000 00000002 D2000000 00000000 A2257010 00000000 923FFC3C FFF00000 923FFFFE 00000000 123FFFFE 00000001 D2000000 00000000 Also, this code causes wild double battles to always consist of the same two pokemon (levels, gender, etc. are not always the same). Another note is that in patches which only initiate single battles the same wild pokemon can be encountered in quick succession two or three times i.g., moving a single square into another patch after a battle with one pokemon will trigger another battle with the same pokemon. EDIT: I've found that the code seems to 'reset' upon entering and exiting a route. That is to say that pokemon with lower or nearly non-existant frequencies are encountered the longer I stay and search in the route. While the dozen or two I usually see don't always appear in the same order they still spawn first.
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Hello guys, I have been trying to get a porygon in the trophy garden for 2 days but it hasen't been working out to well...:< So I thought of trading with someone to get a porygon and find a forum and decided to go here. Friend code:2452 1140 4511 name:Crazy It'll be great to get porygon!It's been a year since I've been figuring out how to find it ;.;
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I'm testing the PokeGen's Mystery Gift capabilities because I'm not too familiar with it. So far I've been able to load a Pokemon pgt file and add the Pokemon to the Tabs to generate the code. My concern is in terms of the actual Wonder Cards and Item Gifts or PokeWalker Courses. When I generated the codes for the Pokemon gift, I had to click on the check mark for Selected Pokemon (1). Later on I decided to add the Wonder Card file and the Item Gift file to the list on the left of the Mystery Gifts window. So now there's two items on the list. I selected the Item first. Exited out of the Mystery Gifts window and went to Code Generator. This time I hit the check mark for Mystery Gifts and then clicked to generate the codes. However, most of the coding is all 0's. Is this fine? I mean, I think it's just for the Card or the Item so there's probably not that much info, hence all the scary 0's. But I'd like to check with someone who knows a little more about this. Also, since I have more than one file open under the Mystery gifts window, does that mean that when I generate Mystery gift codes I'm generating codes for all the files I opened? Or is it just the one I have selected? Or what am I generating codes for??? @~@ I appreciate your help.
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I've been seeing codes for a lot of things, but I haven't seen a lot of codes for getting pokemon except for legendaries and the such. Does anybody have a code for getting Darkrai and Zorua?
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Can someone please help me with this? I'd like the Toys R Us Darkrai for both Diamond and Platinum. I know it wouldn't be normally available on Platinum but it's a cool collectible Pokemon. x3 Please and Thank You. Appreciatevly yours, Melody
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So apparently there have been alot of us, I myself included, who are having problems getting action replay codes to work on our North America release games. Is there anyone who can help us fix this problem and if so, this thread is dedicated to helping fix our Action Replay woes. Also this thread will be used to make a list of all the Action replay codes for the NORTH AMERICA version of B/W. Please leave below, any codes you have found and explain them. Also you may request new codes and hopefully, with a little luck, someone will create codes for us based on our requests. ~Bidoof say rawrr~ :bidoof:
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can someone give me the shiny pichu event code? the one from gamestop. i missed the event and i wanted to get the shiny pichu and the notched ear pichu. if anyone can get me the action replay code that DOESNT give me a bad egg it will help alot! and please kinda make it short if possible and if its long i dont know how to use my action replay disc thing so if its long and you teach me how to use the disc thing it will help alot! oh and tell me what it does like if it deletes your pokemon in your party, in your box, or just go to the pokemart that will help alot too thanks. thanks for reading and as always Umbreon and Espeon all the way!- Pokefan1412 (UmbreonAndEspeonLover1412) *I FOUND A CODE FORGET ABOUT THIS POST!*
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Hi everyone, i already figured out how to get the mystety gift events. This is some codes: UPDATE: NOW CODE FOR USA VERSION JAPANESE VERSION USA VERSION Bye
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Hi as far as I can remember I was using a cheat code generator for Pokemon Ruby/Sapphire/Emerald to do something like Pokesav but you have to input in in Codebreaker/VGA or blah blah blah.... Anyone remembers?
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I've heard a lot of people complaining about the ARDS portion of pokesav isn't working.. well, here's some explanations, of why they aren't working as well as they should, and what solutions you can take, to make the AR codes working to your advantage. pokesav, proper lists version this version clearly doesn't like to support ARDS function, because of the spacing bug. why this happens? it could be that it's tied to the full names of the pokemon and items that are listed properly. there are two ways to fix the spacing issue. one way, is the old-fashioned, time-consuming way, of doing it yourself. it's not recommended, unless you have a crapload of time on your hands. there's also another way, with a web page, that does the spacing for you, which is here(thanks to Jason). also, if you want to fix the problem offline, there's also this program to download(thanks to Biohazard), if you like. I would recommend the web page more though, because that also supports .txt format files as well, unless someone proves otherwise that the program also supports .txt format files. pokesav, ARDS Code Output version this one is most reliable for people who has ARDS, but the names of the pokemon and the items aren't consistent with the game, so you would have-to add the full name manually, which can also be a little time-consuming, if you want your pokemon to be completely legal and "look legit". there's also a bug in the ARDS portion of this version, which I thought was fixed completely, but I guess I was wrong, since I've noticed a couple of posts that the game ID isn't complete, and is missing a letter. there's two ways to fix this as well. one way, is to fix it by opening up in notepad and putting that letter that is missing in the game ID. another way, is to just save it as .txt format, so you don't have-to deal with the game ID bullshit; since because .txt format only saves the code itself and maybe the name of the code, not the game ID and extra HTML junk that comes with .xml formats. but doing it this way, would have-to make you put the codes in the old-fasioned way, by copying and pasting the codes into your ARDS Code Manager(tutorial of that is here), which could take a longer time to put your codes in your ARDS cart. so, there you go. ways to fix your AR codes! have fun hacking! - Soldjermon
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I'm not sure whether this is the right thread(was trying to search question & answer forum thread)... but anyway.. is there a code to evolve a trade-evolve pokemon in pokemon platinum yet? I mean, I really want to evolve my Scyther and Graveler, but i can't since I'm using no$gba emu to play P.Platinum And aside from that, can you even enter Pal Park using emulator? O_O I've tried, but I can't... >=o And code to go underground?? ;-; P.S, i have no idea how to use pokesav...
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After messing around for a little while, I've finally gotten the Code values for ALL the key items in HG/SS. I'll be posting the code you've all been wanting along with the Value Set. And here it is: This code (When activated by pressing Start) will give you the Red, Blue, and Green Orbs, the L/Rock Capsule, the Enigma Crystal, and the GB Player. To those who may be confused, allow me to elaborate: Take the code fragment here: 94000130 fff70000 62110dc0 00000000 b2110dc0 00000000 e00008e8 000000c8 00010215 00010218 00010216 00010217 00010214 000101f6 00000000 00000000 .... Now then. Let's say that I would like to have the Battle Recorder as a key item early on. I would first start by editing the blue section. Then I would change the blue section to the listed value posted above for the Battle Recorder (In this case, 101D1.) 94000130 fff70000 62110dc0 00000000 b2110dc0 00000000 e00008e8 000000c8 00010215 00010218 00010216 00010217 00010214 000101f6 00000000 00000000 So the code fragment should look like this when you're done: 94000130 fff70000 62110dc0 00000000 b2110dc0 00000000 e00008e8 000000c8 00010215 00010218 00010216 00010217 00010214 000101f6 000101D1 00000000 The red section is the edited portion. If you want a certain number of key items, simply do this process throughout the entire code. Please note that shortening or lengthening the code posted above in any way will freeze your game.Enjoy! To anyone concerned as to why all other key items are being deleted, refer here:
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- code
- heart gold and soul silver
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I'm exporting the code, and I add it as a new cheat on the new Action Replay DSi, and it says it can't be read, so I'm guessing that the problem is the code is all together. Is there like a script that can automatically arrange the codes, or do I have to manually arrange them? Sounds stupid, but it'd save a lot of time if there was a script for it.
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I looked around the forums and found a PokeSav Code Spacer, and when I try putting the code in, it didn't accept it. Is there a program that can skip the lines with 2 codes each line?
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How do you make an action replay code? I would like to make a code that gives you a shiny spiriomb that has wonder gaurd, a shiny charizard that has water absorb, an arceus holding the dread plate , a rayquaza with multytype, a shiny giratina with sturdy holding a griseous orb, and a shiny mewtwo with rough skin. is it possible? if so , tell me. also tell me how to activate it . thanks!