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Found 17 results

  1. These values also may be used to modify your Multiplayer Avatar for the Union Room and Wi-Fi. The sprite change will only occur between two Copies of either Heart Gold or Soul Silver. Details on this can be found in the Third Spoiler. Progress: As I did with Pokemon Platinum, I've taken the liberty of deriving a list of values to be used to modify your character sprite to that of another sprite in the game. The following code was created by the hackers on GBAtemp, whom I thank alot for their hard work. The code will work like this: Due to the lack of a calculator in the game, the alteratio
  2. I've recently been plagued by SD card troubles, and long story short, today, I lost a Pokemon X save that I really would rather have back. I tried using a backup from Nov 21, but some time between then and today, I had launched and saved the game. Now it says the save version does not match the game version and tough shit lol. From my limited understanding of pokemon xy's save file scheme, I am under the impression that there is literally nothing wrong with my save except that the last save time in the meta data of my .sav is older than the last save time stored somewhere on my 3DS? Can I
  3. The list has been completed. Special thanks to Kaarosu, who translated some yet untranslated names for me. It seems that HG/SS start at 7E. 7D is Rock Peak Runes, a Platinum location. EB and onwards are all Mystery Zone, thus there ends the list. Please note that this is the value the 46h byte should be. The 47h byte has to be 00 if you use any of these locations and the location met should be FarAwayPlace (3002)
  4. The following is a list of what will happen when you use the character modifier code. To use this code, simply hold R while entering or exiting a building area and your character will change to whatever is specified. To get the code, please refer to the spoiler below. Red = DO NOT USE! GAME WILL FREEZE! Blue = Repeats. Nothing special. Black = Safe to use. Code and Modifier Values 1~100 Values 101~200 Values 201~275 Vales 276~99999 ENJOY!!! ---------- Post added at 08:12 PM ---------- Previous post was at 06:27 PM ---------- Values updated and Finalized. A total of 275 working va
  5. Hexadecimal Converter: http://www.mathsisfun.com/binary-decimal-hexadecimal-converter.html ~Preston's Guide to 44h, 45h, 46h, 47h, 85h, and 86h Values~ Last updated: 10/09/09 ~Which game uses these values?~ On R/S/E/FR/LG/CO/, none of the hidden values are used. On D/P, only the 85h is used. On Platinum, 44h-47h and 85h are used. On HeartGold and SoulSilver, 44h-47h and 85h-86h are used. ~What are the values for a Pokemon that was migrated from Pal-Park?~ D/P Migration: Set all values to 00 Platinum/HG/SS Migration: Set 46h to 37 (Pal-Park in hexadecimal) and the rest to 00.
  6. After messing around for a little while, I've finally gotten the Code values for ALL the key items in HG/SS. I'll be posting the code you've all been wanting along with the Value Set. And here it is: This code (When activated by pressing Start) will give you the Red, Blue, and Green Orbs, the L/Rock Capsule, the Enigma Crystal, and the GB Player. To those who may be confused, allow me to elaborate: Take the code fragment here: 94000130 fff70000 62110dc0 00000000 b2110dc0 00000000 e00008e8 000000c8 00010215 00010218 00010216 00010217 00010214 000101f6 00000000 00000000 .... Now t
  7. These values are to be used in conjunction with the Pokemon HG/SS Battle Music Modifier Code: 62110DC0 00000000 B2110DC0 00000000 1003FF58 00000XXX 1003FE9C 00000XXX d2000000 00000000 Simply replace the Red X's with the desired Value and enter a Battle to hear the altered music. The top line in Green alters Wild Pokemon Battle Music, and the bottom line in Blue alters Trainer Battle Music. Values 400~*** (Whatever I'm currently at):
  8. I'm trying to replicate the five recent event Pokemon (Deoxys from Gamestop, and Darkrai, Shayman, Regigigas and Arceus from Toys 'R Us) using Pokesav Platinum, but I have no idea on how the valuse work and I don't want to screw something up. I someone can help me on this, I'd be grateful. That, or either the PKM files for these Pokemon (because I don't have an SD card to transfer save files =P).
  9. Could anyone tell me the 44h and 45h values for Pokemon recieved from the daycare in HG/SS? Or just the decimal value for the daycare in HG/SS would be fabulous! And I am looking for the 46h and 47h for the actual daycare building, but I'm guessing nobody has hatched an egg in the building so I'm probably gonna end up having to do that on my own. Does anybody have a save file for SS thats fairly far into the game that I could use? And lastly, does anyone know the 46h and 47h values for a Pokemon caught in the Dragon's Den? I really appriciate the help guys! Thanks in advance!!!
  10. I just recently transferred a Pokémon from my SS file and I was going to look at it and see some similarities, when I found that 86h values are used by HGSS. I just posted it here for some added info... here's a .pkm. (it's a party pokemon btw) HGSS.pkm
  11. From what I have seen through pokesav the HG/SS games only use the 46h, 85h, and the 86h. I was wondering from all of this do the old hex values still mean the same for the values?
  12. I wanted to make a Heatran that looked like it was traded over from Pearl to Platinum. Are these hex values correct? 44h:00 (Is 00 for 44 to 45 since it obviously wasn't hatched.) 45h:00. 46h: D1 (Is 46 to 47 where I put values for link trade?) 47h:07 85h:05 (Caught in Stark Mountain in Pearl, which is a cave.) Also, what would the status of link trade be for my Heatran? Would it be Link trade (arrived) or Link trade (met)? I'd gladly appreciate an accurate, detailed response. Also, an ENORMOUS THANKS to whoever helped. (Maybe I'll give away one expertly made Pokemon )
  13. To get the Regice/Regirock/Registeel pokemon, I need to have the Lv.100 Even Regigigas? Does anybody have the Event Regigigas and can open Pokesav and screenshot the Pokemon Edit Menu?
  14. can anyone clarify the fateful encounter, and hex values options in pokesav? im trying to make legit pokemon, so i was wondering if these two things are really necessary in order to make legit pokemon, or can i ignore them.
  15. reading the pokemon editing FAQ on the site it says "Hidden Value: The only thing to worry about here is the box next to 85h. Set this byte according to how the Pokemon was obtained" but when I look at what people are doing on the forums they are also changing a few other values, what should be done here for legality? I am exporting all my codes to AR, and so far its worked out okay, but I haven't been able to check legality just yet (I have a mac and an old windows XP that I am currently updating to support legality check) I was just curious about the hidden values
  16. I have 3 questions about rotom. To make it legal: Should I check the "fateful encounter" box? What should its 85h be?(in diamond) In platinum, is it caught at level 20 and in diamond/pearl is it caught at level 15?
  17. I was looking for more information on creating hidden hex values on pokemon. Is there anywhere I can find out more about it?
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