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Showing results for tags 'platinum'.
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I just had this thought of a road right up through mount coronet. So i thought about a map editor. This is why i turned here. I want a road of stairs directly up to spear pillar so i wont have to waste my time walking around in caves wasting my time battling wild pokemon that i can ko in one shot. So i need this. Please. <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> :\
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This hack is no longer active.
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In land_data.narc the length of the second block is supposed to be multiple of 0x30. This is true for all maps except for nr 483 (m_dun2405_00_01c). It has the lenght 146(0x92) instead of 144(0x90). That means there are 3 buildings and two additional bytes (0x0d 0x0a) Why?! (I use the Pokemon Diamond ROM)
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New and improved BTX Editor 2.0 http://www.mediafire.com/file/49nycebcfywyh2y/BTXE old post
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Just finished reading the various guides/FAQs on PokeSav and I just have a few basic questions. First off, I am working with an Action Replay DSi and my DS Lite (the instructions say you can use the DSi AR with DS Lite). I am not interested in generating codes though - I'm really only interested in backing up my save file and transferring a copy to my PC to PokeSav. I am running into an issue though and wanted to confirm that I am doing this correct. Here's what I am doing: Insert AR into my DS Lite Insert 256MB Micro SD Memory Card into AR Insert Pokemon Platinum Turn on DS - AR screen loads Select Saves and follow the on-screen options to make a back-up of my save file. This results in a .duc file being saved to the memory card. At this stage, I just want to move the .duc to my PC so I can convert it into a .sav file. I am running Windows 7 64 bit and have installed the correct drivers for my AR but I would expect to see the device listed when I go to Computers but it's not there No worries, I think. I just pop the Micro SD in my cell phone and email the .duc file to myself and download it to my PC Coverted the duc. to a .sav file by going to http://shunyweb.info/convert.php Open PokeSav for Platinum Open .sav file Ok, here is where I run into a problem. Rather than seeing my party pokemon, trainer name, id, etc..., I just see a bunch of nonsense. My .sav file is 512KB and I have "512KB" selected under Save File Size. Am I doing something wrong? I went to GameFAQs and downloaded one of the .duc files and tried to convert it the same way and that worked. So did I backup my save file incorrectly?
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I'm using pokesav, and I'm quite new to it but I've came across several things stopping me from making legit pokemon. One was although I put in my sid and trainer id fine it would still say things such as "apparently met at lv.20". For some strange reason one of my old pokemon didn't have this problem so I opened up this file, which had the same sid and trainer id and edited it, saving it as a new pokemon. These new pokemon didn't have this problem anymore. I found on this site a "legality checker" and thought to try it out. I tried my first working pokemon and I don't know why but it says it's fake... Does anyone know how I can make my pokemon not "apparently met" without editing my old working pokemon and also, using the picture below tell my what's wrong with it? Right, it's something to do with how I allegedly got the pokemon- hatched pokemon are not hacked apperently... So I will look into that. Still need help with the "apperently met" situation. Edit 2: It's not how I got them I think it's the PID, although when I fix the PID it tells me "Never seen this. B-A-C-E [unrestricted]"
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So, when using PPRE to edit trainers, there is a 0Ch value. Does anyone have any specific details on it? A while back, Alpha and I speculated that it could be trainer difficulty, because of the values in it we noticed: - 1 (most trainers) - 3 (Falkner) - 5 (Chuck, and some other trainers) - 7 (most Gym leaders, some regular trainers, etc) - 33 (a random trainer, some pokemaniacs) - 35 (a Rival battle where he has 3 lvl 16-18 Pokemon, and another where he has 4, around lvl 20) There may even be some trainers in the 60s or 70s.... Schookid Sherman or something? Does anyone have any further details on this or experience with how it affects things in-game? If they are the difficulty, do you know what specifically it changes? (AI, IVs?) And to what degree? I may do some more research and experimenting myself later this week.
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Sorry guys but the results are in and this isn't working. I don't know what else to try so consider this project dead until further notice. The following is kept for informational purposes only: MUST-READ: There are several important pieces of information that you should be aware of here: I recommend that you DO NOT use the method I am going to detail here. This method is potentially risky and much more restricting than simply using a save editor (which I do recommend). This requires your copy of D/P/Pt/HG/SS to be retail; no flashcards. This requires at least one DS "Phat" or DS Lite. The second DS can be any model DS, as long as it will run Black/White from a flashcard. This requires that you flash the firmware of your DS "Phat" or Lite. Flashing carries an inherent risk of bricking your device and/or voiding your warranty. I am not responsible if that happens. That said, I have flashed my DS without a problem and will provide guidance for you. Firmware can be flashed back to its untouched state later. If after reading the above bulleted items, for whatever reason, you still want to try this method, follow the step-by-step instructions below. For now the modifications I've made are only available as part of Project Pokemon's English translation patch. Make sure you have applied the latest version from here to your B/W ROM. Just let me know if this doesn't meet your needs. Now we need to flash your DS "Phat"/Lite. Download FlashMe from here and place it on your flashcards's microSD(HC). Make sure your flashcard is in the Phat/Lite you want to flash. Boot your flashcard and run FlashMe. As it will tell you, you should plug in the charger before continuing. Once that's done press x+b twice. Now you'll see a new paragraph followed by a line reading "Progress:" ... If the progress percentage goes right to 100 and you get a new paragraph saying it's safe to turn of the DS, you're done. Most likely in that last step you didn't make it past 0%. If that's the case, get out a small Phillips screwdriver and a small flathead screwdriver. Use the Phillips to open up the battery compartment of your DS. Depending on if you have a Phat or Lite, you will see something like this: The part circled in red might have a bit of paper stuck over it, you will have to remove it. You can either discard it or try to stick it back when you're done. Now you have exposed the SL1 terminal (circled in red). As FlashMe says, we need to short this. Use your flathead screwdriver to bridge the two sides. Make sure you're applying constant, firm (but not hard) pressure on the screwdriver. Flip your DS around, still holding the screwdriver in place, and have another look at the percentage. It should be progressing upwards now. If it pauses don't panic, just adjust the screwdriver a bit and it should continue. Continue holding the screwdriver until you get a message that it is safe to turn off the DS. Turn it off and you're done flashing. You can ditch the screwdriver and put your battery cover back on. Upon turning on your DS again you'll notice that the health and safety screen is gone, this is normal. You can now PokeShift/Transfer Machine as you normally would, only with an English game. Just make sure the English game is in your flashed DS and your B/W is patched as mentioned in step one. Enjoy! Technical Note (You don't need to read this.) Some folks out there might be wondering why it's necessary to flash the client DS. After all, nobody has needed to flash a DS since practically the beginning of time right? Well, as you probably know B/W uses download play for cross-generation communication. That brought in an ancient problem in respect to editing the regions. The region is of course specified in the download play ROM (which is inside and sent from the B/W ROM); problem is, Nintendo decided in developing the original DS that all download play ROMs must be RSA signed to prevent unauthorized code execution. Lucky for me there was an ancient solution to this ancient problem: flashing, which removes the RSA signature check from the DS's firmware, freeing it to run my slightly modified ROM. =) I'd like to give a big thanks to to those who worked on FlashMe and its custom firmware; this wouldn't be possible without them.
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I got that map_matrix stuff done. The extractor is here (exports to MediaWikicode.). Yes, the coding is horrendous, I didn't put much effort to it, it works. /* By AngelSL, remove credits, whatever, as long as it complies with the below */ /* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/>. */ /* DISCLAIMER: THIS FILE IS FOR EDUCATIONAL PURPOSES ONLY, blah blah blah */ using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; namespace MapMatrix2Table { class Program { static void Main(string[] args) { if(args != null && args[0] == "/all") { args = Directory.GetFiles(Environment.CurrentDirectory, "map_matrix_???"); } foreach (string s in args) { if(!s.EndsWith(".bin") && !s.EndsWith(".hex") && s.Contains(".")) {Console.WriteLine("Skipping " + s);continue;} FileStream fs = File.OpenRead(s); BinaryReader br = new BinaryReader(fs); byte columns = br.ReadByte(); byte rows = br.ReadByte(); int entries = rows*columns; ushort[,] matrix = new ushort[columns,rows]; br.ReadInt16(); string prefx = new string(br.ReadChars(br.ReadByte())); int row = 0; int column = 0; for(int x = 0; x < entries; x++) { if(column == columns) { column = 0; ++row; } matrix[column,row] = br.ReadUInt16(); ++column; } File.WriteAllLines(s + ".txt", ProcessAndDestroyMatrix(matrix, columns, rows, prefx)); } } static string[] ProcessAndDestroyMatrix(ushort[,] matrix, byte columns, byte rows, string prfx) { List<String> ret = new List<string>(); ret.Add("{| class=\"wikitable\" style=\"text-align:center; width:auto; height:auto;\" border=\"1\" "); // Table headers { StringBuilder headers = new StringBuilder(); headers.Append("! x"); for (byte x = 0; x < columns; x++) { headers.Append(" !! "); headers.Append(x); } ret.Add(headers.ToString()); } for(int row = 0; row < rows; row++) { ret.Add("|-"); ret.Add("! " + row); for(int column = 0; column < columns; column++) { StringBuilder line = new StringBuilder(); line.Append(matrix[column, row] != 0 ? "| style=\"background-color:yellow;\" | " : "| "); line.Append(prfx); line.Append(column.ToString("00")); line.Append("_"); line.Append(row.ToString("00")); line.Append("c"); line.Append("<br />"); line.Append(matrix[column, row]); ret.Add(line.ToString()); } } ret.Add("|}"); return ret.ToArray(); } } } If anyone would like to make their own parser, then look in the wiki for the article regarding the format. However! I'm not certain whether the file is supposed to be read by column or row, try both. Or derive it from my source ^ Anyway, we can see that the game uses their own internal name. An example is map03_27c which is Twinleaf town. If you extract land_data_release.narc and use "grep map03_27c *" to grep files containing that, you would see that only 1 file contains that aka the file containing Twinleaf's data. What we need to do now is to find where the game stores the map ID/intername/etc to real displayed name stringtable. The game could identify this by map ID, intername, or even index of the entry in land_data_release, or something else.
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What are my options for moving pokemon from D/P to Platinum?
Shiaoran posted a topic in Generation 4
I've edited my Diamon and Pearl saves to make them have the same name, ID and SID. It's basically the same game as far as other games know. Then I use Pokemon Ranch to do the moving. But, as you know, Ranch (NA) isn't compatible with Platinum. At least not officially. Is using PokeSav my only option? (I don't have 2 working DSs. Phat is dead ) -
As you can see this milotic is from an event but when i checked it my LegalityChecker it says hacked event ? why is that ??, Also my Platinum Articuno Has " Normal NDS or GBA A-B-C-D " ?? What Does That Mean ?? And Thanks For Any Help :} Milotic ( Timid ) VGC09.pkm Articuno (Platinum).pkm
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i've always enjoyed the wifi music when going on wifi in diamond and pearl... is there a code that makes the pokemon center music to the wifi room music when on wifi? i don't know if this a sort of a request but i figured a code could be arranged.. thanks in advance.
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Alright. I bought the Action Replay DSi and backed up my Pokemon Platinum save. It has the extension ".duc". This apparently isn't usable in the Platinum Pokesav. So I went to the Shuny site (Save Converter site) and tried converting it to a few save files... they were opened up, but everything was completely wrong on the PokeSav application. No Pokemon, random play times, no inventory, no pokemon in my PC box, etc. It was just random mixed up stuff. Could someone please help me figure out what I should do so I can use Pokesav? Thank you.
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Deciphering data/fielddata/mapmatrix/map_matrix.narc in Diamond/Pearl's contents. I would appreciate it if anyone that has looked into it before provide their insight. And if you figured out the structure of the contents, I'd appreciate it if you could post it here. I do know the structure of a NARC file, I'm looking into the contents of the map_matrix.narc file. If Alpha reads this, SCV said that you might know more about map_matrix.narc's contents. Shoutout.
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"Save Error" and ghost eggs with Platinum Pokesav
Paprika posted a topic in Project Pokémon Feedback
Hi. I downloaded some .PKMN files and used Pokesav Platinum to make AR codes, for use in Pokemon Platinum. The codes added in a few event Pokes to the first slots in my Box 1. When I start the game I press L+R and look in my box, and they're all there, but there's also a bunch "ghost eggs" that can't be clicked on and disappear when I switch boxes. When I try to save the game, it says "save error" Any help is MUCHO appreciated. -
So i was using the pokesav,so i save blah blah i turn on my ds and go to the PC to move my pokemon and i see Question marks on empty slots and when i go see my party the game freezes and the music keeps playing O-O idk what happened can anyone help please....
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is there any way to create this? i sorta want a rebattle origin form giratina code. i tried on the offical code request thread with no response for 2 weeks. so please will someone create this? Thanks. -Lord Was
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._. I have no idea whatsoever how to remove the .sav file from my current Pokemon Platinum Rom. I'm using the no$gba emulator. I have PokeSav, since cheats are crashing the game, and so I would like to know how to remove the .sav file from the rom, and then put it back it. .-. Any help is greatly appreciated, and you get some of this. --> :grog:
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Version 1.7.1
26136 downloads
PKHeX plugin to find and edit Feebas fishing spots in Gen 3, 4 and 8. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Ruby, Sapphire and Emerald as well as Diamond, Pearl, Platinum, Brilliant Diamond and Shining Pearl are supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Example of how to unblock: Any questions, issues or suggestions? Create a post in my support thread, create an issue on Github or send me a DM! Credits & Thanks Kaphotics for PKHeX. TuxSH for his extensive research about Feebas fishing spots (RSE, DPPt). suloku for his Feebas Fishing Spot tool that has inspired me to make this plugin. foohyfooh for BDSP support. Translators: Chinese (CHT/CHS): ppllouf & wubinwww Source -
For some reason after i edit the save file in PkHex then export it and import it on DesMume it still shows it incorrectly (Male cleffa shows on pkhex/female cleffa shows on desmume) Any help? here i send the save file pokemon platinum2.sav
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- Cute Charm
- desmume
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Hello! I've begun a new file of Platinum and I am confused as to why it states that the file is too large.
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So I want to play HGSS/Platinum but I have a really difficult time getting into them because of the absence of the gen IV styled exp share. This is because I don't have a lot of time to individually grind up Pokémon due to school and sports but also because I simply don't like grinding. Are there any rom hacks (that don't change the core game of HGSS/Platinum or change it too much) that would add this? If not are there any tools that I could add it in myself?
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Pokémon Platinum Redux Latest Version: v2.9.2 You might be interested in Pokémon Platinum Redux if: You look for a unique ROM hack with adjustments to virtually every Pokémon. You enjoy challenging battles and team-building. You like type and stat changes. You don´t enjoy grinding. Trailer Platinum Redux Trailer Summary Platinum Redux is a difficulty rom hack of Platinum. The changes listed below aim to provide a more challenging Platinum experience with focus on teambuilding and battling. As a completed ROM hack, Platinum Redux includes 493 catchable Pokémon. The drive link includes documentation on Pokémon and move changes as well as information on boss fights and much more. It also includes a "How to Patch" and the xdelta patcher for 3 different versions of Platinum Redux (more on these versions below). Primary Goals Differentiate Platinum Redux from Renegade Platinum Renegade Platinum is one of the best and most polished Pokémon ROM-Hacks. Every Platinum ROM-Hack will inadvertently be compared to Renegade Platinum. Platinum Redux has a lot of things like quality of life changes in common with Renegade Platinum but there are also massive differences. The Pokémon and move changes are more extreme in Platinum Redux. Therefore, the ROM-hack is less like the mainline Pokémon games. There are also a lot of regional forms in Platinum Redux with changed typings. Furthermore, every single Pokémon has adjusted stats, abilities or learnsets. Players new to Platinum Redux will be constantly surprises by different Pokémon forms, new moves and changed abilites. For anyone who doesn´t like being surprised, there is documentation for every change in the drive link. If you want to play a game more similar to mainline Pokémon games, Platinum Redux is sadly not the ROM-Hack you are looking for. Make every fully evolved Pokémon viable until lategame I really dislike that in mainline Pokémon games some Pokémon are straight up useless later in game. To ensure that every fully evolved Pokémon is useful up until the champion fight, most Pokémon got some sizable buffs to stats, moves or abilities. On the other hand some Pokémon (mostly legendaries) have received slight nerfs. Legendaries have, however, still the highest base stats. There is no way to perfectly balace hundreds of Pokémon but in Platinum Redux every Pokémon should be useful throughout the whole game. All stats, typings, abilities, learnsets and much more can be found in the documentation. All fully evolved Pokémon have a unique niche/purpose To ensure that no two Pokémon have the exact same purpose, there are no fully evolved monotype Pokémon in Platinum Redux. All fully evolved monotype Pokémon in Platinum received a regional form with an additional typing. Some dual types also received a type change. All Pokémon with changed typings have an adjusted color palette that indicates the type change. Around 50% of fully evolved Pokémon have regional forms so there will be a lot of surprises if you play blind. Every type combination is distributed at least once. It is very difficult for every Pokémon to have a niche if many Pokémon with the same (mono)typing exist; with these regional forms, every Pokémon is unique. Some of the regional forms are very obvious (Bug/Dragon Flygon), some are more unique (Dark/Psycho Absol) and some are very experimental (Gras/Water Venusaur; it is a toad right?). If you are just looking through the documentation and ask yourself how on earth Beautifly is a Bug/Ice type, remember that the sprites have different colors that reflect the type changes. Increased but fair difficulty There are no EVs in Platinum Redux. This increases difficulty but also reduces tedious grinding. Every trainer has champion level AI, better movesets, held items and more trainers are unavoidable. Platinum Redux is not supposed to be a super difficult hack (such as Radical Red or the Kaizo games). Thats why all trainer Pokémon have 16 IVs in all stats (31 in Kaizo game for comparison), so they should on average be as strong as your Pokémon. Some changes also decrease difficulty a bit, such as infinite TMs and early access to powerful battle items. In summary Platinum Redux will be a lot more challenging than the mainline Pokémon games but not as hard as ROM-Hacks designed to be super difficult. Catch 'Em All Every single Pokémon is catchable somewhere in tall gras. Easy as that. You will find Charmander, Charmeleon, Charizard and even Mew somewhere. Features Type chart and different versions Platinum Redux has 15 type chart changes. These impact around 5% of all interactions and should decrease the strength of the steel-type and make the normal-type more interesting. The changes are in the documentation. Many people don´t like type chart changes; that´s why there are 3 different versions of Platinum Redux. One version has the above listed type chart changes included, one version has the vanilla type chart and one version has the vanilla type chart but with the Gen 6 change that both ghost and dark attacks are neutral to steel. The 3 versions only differ in the type chart and nothing else. All patches can be found in the drive link. Features for nuzlocking You have the option to get an infinite amount of rare candies, max elixers, EXP shares and max heals on the first route. You are also informed about the levels of upcoming boss fights. There is also gras in areas where you couldn´t get an encounter in vanilla Platinum and there are some new areas with encounters. New events There are many new events, fights and storylines in Platinum Redux. All story beats are, however, the same as in vanilla Platinum. Screenshots Quality of life features, Speedup patch and Damage calc There exists a speedup patch for Platinum Redux. In the drive link you will find 2 different speedup patches and a "How to patch". You simply patch the speedup patch onto your Platinum Redux ROM. If you are having trouble you should visit the discord. An invite link for the discord is on the bottom of the post. Both speedup patches uncap the FPS limit and have instant text. The only difference between the 2 patches is that one has instant EXP and HP bars which the other one does not have. Thanks to Everken there also exist a custom damage calculator for Platinum Redux. In the drive link you can find an introduction on how to use it. The move reminder and move forgetter are in every Pokécenter from Sandgem Town onwards. You also don´t have to pay anything for the move reminder. Trade Pokémon always obey. The shiny rate is increased to 1/257. You will receive every useful hold item, Tm and berry at an infinite amount during your playthrough. Wild encounter rates are much lower. Every Pokémon evolves by level. There are no encounters while surfing. Move and ability informations are more detailed with exact numbers. The nature names show stat increases and decreases (for example: Jolly (+Spe/-SpA)). Minimize the necessity of HMs. You receive the National Pokédex early on. And much, much more. Credits Platinum Redux is a solo project by Hennus. Damage Calculator: Everken Logo: Five Patcher, Documentation and Discord You can find Platinum Redux patches, a "How to Patch", documentation and the damage calculator here: drive link If you are having trouble patching or you just want to talk about Platinum Redux with other players, join the Discord: discord invite
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Hi Everyone I have recently got into ROM Hacking and had a lot of fun playing with Wild Pokemon Levels, Trainer Pokemon Levels and tweaking difficulties etc. in Platinum. However the two main things I want to try and learn how to do are: 1). Change the levels of Legendary Pokemon - I cannot for the life of me find out how to change these, I have only managed to do Wild Pokemon so far. Basically I want to change a few levels in Platinum and slightly change their movepools: (eg. Regigigas to Lvl 70, The Regis to Lvl 40 atleast, Arceus to Lvl 100, Giratina to Lvl 50, Heatran to Lvl 70) This is to go with the increased level challenges I am giving myself (along with changing the Pkmn Evolutions to not require trading which I have already done successfully) 2). I have just finished playing through Black & White, and I was wondering if it is possible to make the version alternate Dragon (Zekrom in Black, Reshiram in White) appear in Dragon Spiral Tower in the Post-Game? I would set it to be captured at Lvl 70 so there is the option of catching both of the Yin & Yang Dragons. (I would do this in B2W2 as well at a later date when I finally play through that) This I imagine will be quite advanced, as I havent got that far into Map Editting etc. Would anyone be able to give me any tips in approaching these two ideas if possible please? Number 1 I have a funny feeling im missing something incredibly obvious, but number 2 should be a longer term project I will do over the coming weekends - Just looking for some guidance to see if it is possible and the best tools / tutorials to look at to achieve this Many thanks in advance! Monty