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About Monty3540

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  1. Depends how much you want to edit... Do you mean just changing the ones in your Party? If so, use PokeGen / PokeSav If you mean Abilities for all wild pokemon - start with PRC (Pokemon Rom Changer) All tools should be accessible in an archive on this website (Y)
  2. This is something I was looking at in the Christmas break, since I managed to do this in BW and B2W2 to get the respective mythical events working for any of that specie in the front of your party If you dont have a solution by then I can maybe update you in the coming month or so when I get time to look at it (Y)
  3. If you add the trainer into the game using BWTE 2 1000, which isnt replacing any others that exsit, you are best using the same battle script that is used by Kaphotics in his example on his Youtube Channel: You can choose then whether you want to keep the Yes or No box and structure your script from there You can add the text you want into the areas text file, and structure in the before and after messages in the script
  4. Hi All I am looking at adding in some of the maps from B2W2 into BW - particularly Lentimas Town, Reversal Mountain and Seaside Cave. I am able to remove / swap certain headers for the version exclusive areas like Black City and half of Opelucid etc - but I would ideally just add some more Map Headers for ease to retain all data Has anyone had any experience of how to add in extra Map Headers, Maps and Matrix's into the ROM with SDSME? I swear I need to edit the a012.bin /arm9 file but I haven't seen any examples of what to do for it. I worked out how to add in more maps, b
  5. In SDSME you can find the text in the GAME files. I cannot remember which one exactly off the top of my head now, but they are in there I think I mentioned it in a previous thread a few months ago Alternatively if you extract eh a002.narc and use PPTXT, you can locate it and change the text in there as well
  6. Hi there I was just working on applying some ROM hacks I did for B2W2 into BW, however I noticed the flags (as well as the actual static battle script and trainer calling script) are different. Is there a way that I can dump all the flags that are used in the game in a way that doesn't take forever searching through NPRE across the 1000ish scripts? Many Thanks M
  7. I managed to work around this with some trial and error. I now have scripts for BW & B2W2 where the Meloetta, Keldeo (Moor of Iccuris in BW and Pledge Grove in B2W2) and Genesect P2 Lab Events all work without needing a Fateful Encounter Event Mons. Also the Reveal Glass Event in B2W2 now works if you bring Tornadus & Thundurus to the shrine and Landorus appears once you get the Glass - similar to BW. I just need to do the Zoroark and Zorua BW events next when I get chance.
  8. I just tested the zdXow.lua script on my version of White and it works You just need to download that one and copy / paste it into the directory where you have your game files for your BW rom If using Desmume 0.911, you then need to click Tools > Lua Scripting > New Lua Script Window and locate the .lua file
  9. You need to identify the script used in the place where the NPC gives you the item. If you use the Lua Script from Kaphotics when you are in the location in-game, that should help you identify this. The Lua Script to download and paste into the same place where you load your ROM from is zdXow. I would read the first link below for some background into this. Gen 5 Lua Script Info B2W2 Lua Scripts You will need to download NPRE 1226, this will allow you load your ROM, then view the script required from above in understandable language. NPRE 1226 You will need to extra
  10. Hi there Has anyone had any experience of modifying the two codes that declare the Pokemon species involved in Fateful Encounter events in BW1 and B2W2 (Keldeo, Meloetta etc.)? The code varies between the two, being 0x220 and 0x20D respectively in BW and B2W2. It is displayed in script in an example like below: Meloetta Castelia Cafe Script: (Script #106 in both BW1 & B2W2 versions) - Full Hex is attached just incase Offset: 91 0x20D Offset: 93 0x288 0 0x8022 0x8010 Offset: 101 StoreVar 0x8010 Offset: 105 CompareTo 1 Offset: 109 Condition EQUAL Hex
  11. FYI I worked it out! Did some editting on the Regigigas script and manage to get my script working. Basically now if you have Tornadus and Thundurus in your party and visit the Abundant Shrine, the Reveal Glass event will now play once. I have also made it so Landorus appears after a white flash, once the man moves off screen after giving you the item. I am happy to share the Script and Overworld file for it if needed. I will in the future change it so Landorus flies down to the shrine like in BW1, I will look into how I add that movement in after my previous attempt f
  12. For the Item IDs, use the Bulbapedia link attached: https://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Generation_V) This will give you the number you need to alter in hex to change into the Liberty Pass (Item # 574 Hex# 0x023E) You will need to find the script that is associated with Pinwheel Forest / the area you want to receive the pass (Eg. When Lenora gives you a Moon Stone) and change the number of the item they give you in the script , to the Liberty Pass item number via Hex editting and use of NPRE 1226 (If you look up some of Kaphotics Tutorials it shou
  13. Hi there After a few weeks away I have come back to some B2W2 rom hacking I am trying to trigger an event where a specific NPC will appear only when two certain Pokemon are in your party when you enter the area. (The NPC has a flag set in the Overworld file ready) I have looked at the Regigigas event script, which works in terms of triggering the event - but the NPC exists as there is no flag command within the 1018 script for the Regigigas event. (Regigigas always appears and only dissapears when you battle / run / capture it. Additionally I looked at the BW1 script from the A
  14. Basically trying to implement the same encounter for Landorus at the shrine in B2W2 and BW. (Script file 752 in both versions) So when you have both Tornadus and Landorus in your party, it causes Lando to float down after interacting with the shrine. I tried using the existing script from BW and amending to match the flags and Stored Version isn’t working for me.
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