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  1. Hi @WheatleyTheMoron, do you require help with this still? I have finally had time to get back in BW and B2W2 hacking so I have been playing with Overworld items editting again, recently in BW Let me know and I can send some info over from a Notepad log I made as I went along learning
  2. No problem I will try to help! I see you are in B2W2 mode on the editor Are you trying to open BW movesets or B2W2? Just so we can confirm that first Is your a018.narc modified in anyway or just standard?
  3. Hi @www263 sorry for the late reply I haven't been on the forum much recently due to work The NARC you need for BW Moveset is a018 For B2W2 Moveset it is also a018 When you load up ANDT, you need to click: Tools > Moveset Editor Then Click 'Open' (see screenshot 1) You then just need to locate where your a018.narc is, after you have extracted it from your ROM using either NitroExplorer2b or Tinke (Whichever you prefer) It should 'Auto-detect' the ROM you have loaded, but you can change this to be specifically BW or B2W2 to be sure before you load the Moveset narc. Once that is all loaded, you should get a list showing like in the second screenshot here: All the Pokemon will be on the left hand side collumn, with the moveset in the larger white area. If you scroll up, you will see a Dropdown menu with moves (Tackle) and a number next too it (1) If you can select an existing move in the list the Pokemon has - you will then be able to use this dropdown to change the move and level to where it currently is. Alternatively,you can add more or delete current ones I am not sure if there is a limit on the amount of moves. It ws 20 in PtHGSS but could be more in Gen 5. Once your changes are done, click 'Save As', save your narc as a new name or overwrite the previous a018 narc, in the location you want. I tend to save them as new names to have a record of updates and changes by the date, alongside a notepad changelog just incase. With that all saved, reinsert it back into your ROM with NitroExplorer or Tinke, fire it up and see if those changes have been successful. Going to the Move Relearner is the best way to test, especially if you have editted any earlier moves. (Ideal if you have a Level 100 Pokemon too) Hope this helps!
  4. If you use NPRE 1226 / SDSME, and then open a Blaze Black rom - locate the correct Script file where the Mom gives the Bicycle (the narc for Scripts in BW is a057) Then locate the same script where Looker gives you the Super Rod. You can then find out what the hex value is for the two items. A quick link to the BW item lists with Hex codes is here: https://bulbapedia.bulbagarden.net/wiki/List_of_items_by_index_number_(Generation_V) From the list, the hex values for the items are: Super Rod: 01BF Xtransceiver: 026D / 0272 Bicycle: 01C2 If you can locate these using a Hex editor (Such as HxD), replace the values and then reinsert this script file into your Narc and then into your ROM Sadly Gen 5 Rom hacking involves alot of Hex editing compared to Gen 4 which has muh more support and tools right now.
  5. Yes if you have Version, there should be a tab above the moveset when you navigate Above the list, but below where it has 'Moveset' and 'HEX'. you should see the name of the 'Attack' and then a number with two arrows next too it (level it is learn at). There is also a button for 'Add' and 'Remove' Example is below:
  6. Yes it is super easy to edit. Basically click the move, then select a new move from the dropdown menu that it opens. It will open and show every move that is inside your ROM. You can also change the level that they learn them, add new ones and remove moves if desired.
  7. I did manage to work this out at the end of last year Once I have some more free time after next week, I can try and dig out my notes for this As I was able to alter a few items, such as making the Red Orb and Blue Orb appear in N's Castle in B2W2, and use that to trigger other legendary events in my ROM hack If I remember, alot of the information for calling the items that are in the overworld, is found in a late Script file (around 1240-1241 in B2W2), not sure what it would be in BW - but I imagine it is similar, with the Script file being a late one. I would try scrolling through NPRE 1226 to see if you can find it. Use the item list from Bulbapedia as your reference for the Hex number of the items. If you search for an item that only appears once or twice in the game - such as the Relic Crown or Comet Shard, you will start to work out how the script works and what location it refers too. There is a bit more too it than that, but if I remember - that is the main gist of it Hope this atleast helps you have a starting point!
  8. I just used @Andibad's AndiToolkit BW & B2W2 Moveset and Hidden Grotto Editor rather than CrystalTile Download for it is HERE The interface is pretty straight forward: Open Tools > Select what you want to edit > Click open and select the .narc you want to edit > All opens and displays nicely to edit Screenshot below for reference:
  9. Depends how much you want to edit... Do you mean just changing the ones in your Party? If so, use PokeGen / PokeSav If you mean Abilities for all wild pokemon - start with PRC (Pokemon Rom Changer) All tools should be accessible in an archive on this website (Y)
  10. This is something I was looking at in the Christmas break, since I managed to do this in BW and B2W2 to get the respective mythical events working for any of that specie in the front of your party If you dont have a solution by then I can maybe update you in the coming month or so when I get time to look at it (Y)
  11. If you add the trainer into the game using BWTE 2 1000, which isnt replacing any others that exsit, you are best using the same battle script that is used by Kaphotics in his example on his Youtube Channel: You can choose then whether you want to keep the Yes or No box and structure your script from there You can add the text you want into the areas text file, and structure in the before and after messages in the script
  12. Hi All I am looking at adding in some of the maps from B2W2 into BW - particularly Lentimas Town, Reversal Mountain and Seaside Cave. I am able to remove / swap certain headers for the version exclusive areas like Black City and half of Opelucid etc - but I would ideally just add some more Map Headers for ease to retain all data Has anyone had any experience of how to add in extra Map Headers, Maps and Matrix's into the ROM with SDSME? I swear I need to edit the a012.bin /arm9 file but I haven't seen any examples of what to do for it. I worked out how to add in more maps, by extracting the a008 narc and copying and pasting them in from B2W2 - however when you repack the narc with Kiwi, the order completely changes the map that every matrix is assigned too - which is a bit of a mess! Just wondering if anyone had any experiences with this / any info that could help
  13. In SDSME you can find the text in the GAME files. I cannot remember which one exactly off the top of my head now, but they are in there I think I mentioned it in a previous thread a few months ago Alternatively if you extract eh a002.narc and use PPTXT, you can locate it and change the text in there as well
  14. Hi there I was just working on applying some ROM hacks I did for B2W2 into BW, however I noticed the flags (as well as the actual static battle script and trainer calling script) are different. Is there a way that I can dump all the flags that are used in the game in a way that doesn't take forever searching through NPRE across the 1000ish scripts? Many Thanks M
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