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Drayano last won the day on June 5 2019

Drayano had the most liked content!

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About Drayano

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    ROM Hacker

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  1. Thank you very much for posting this! I've been after this knowledge for ages but I had no idea how to figure this out. Thank you again, this is a simple change but such a good quality of life improvement to the games. edit: Ah, sorry, I don't think I can actually use this in my hacks. It looks like while it does make the TMs infinite, it makes everything else infinite too. So you can use Rare Candies infinitely, give/take items from Pokémon to duplicate held items etc. It's very abusable. But this is still good for a personal playthrough on vanilla Platinum/HG/SS so it's still great t
  2. Latest Version: v1.3.0 (2019-04-16) An enhancement hack of Pokémon Platinum. Summary Pokémon Renegade Platinum is an enhancement hack of Pokémon Platinum Version, similar to my other hacks such as Sacred Gold & Storm Silver and Blaze Black & Volt White. In a nutshell, this hack generally keeps the same story flow as the original Pokémon Platinum but adds in a significant number of gameplay differences, including but not limited to access to all 493 Pokémon in the game, revamped Trainers including tougher boss fights, lots of (optional) changes to weaker Pokémon to make t
  3. This is a very basic tutorial on how to add a new overworld to any map and add a connecting script to it. This is being made upon a request from somebody but I'm hoping it might help anyone else who's not sure where to start. Please note that I'm using PPRE for this tutorial. While I do appreciate that SDSME is generally more reliable, I can't seem to get it to work for Platinum. Every time I save an area's script, it just deletes the whole thing! PPRE is buggy but it's possible to get around the problems. This tutorial is primarily focused on Platinum but the content here should app
  4. This is a feature I'm incredibly interested in but I haven't had any luck in finding out how to do it. @MeroMero has achieved reusable TMs in HG/SS as part of his Mind Crystal hack (https://projectpokemon.org/home/forums/topic/36971-pokémon-mindcrystal/) and has included the modified assembly routine source for the reusable TMs in his 3.0 download here (https://projectpokemon.org/home/forums/topic/36971-pokémon-mindcrystal/?page=2&tab=comments#comment-215019). The ReusableTMs.s file contains this: xrpl_02078452: NOP SUB R1, R1, R5 CMP R7, #0x148 BC
  5. Version 3.1


    Pokémon Blaze Black and Pokémon Volt White are edits of the regular Pokémon Black and White versions which self-contain all 649 Pokémon, allowing a player a large amount of variety. In addition, BB/VW also have edited trainers, an increased difficulty level, improvements to many Pokémon and more. They are the spiritual successor of my two other hacks, Pokémon Fire Red Omega and Pokémon Spirit Gold. Blaze Black and Volt White were also - with one minor exception - the first of their kind to be made. I should mention that with the exception of things normally different between Black and Whi
  6. Version 1.1


    Summary Pokémon Blaze Black 2 & Pokémon Volt White 2 are essentially the sequels to my Black & White hacks known as Blaze Black and Volt White. The usual rules with my hacks apply; the main feature is that all 649 Pokémon are available for capture somewhere in the game, and the trainers have all had their rosters changed in order to maintain a much harder challenge than the original game, as well as having an increased variety of opponents to fight. There's also a large amount of alternative features these hacks offer, which range from differences to the Pokémon themselves to the
  7. The difficulty's been tuned up on Gym Leaders etc but I don't think it's as tough as Dio's. The levels are lower and I don't overwhelm people early as much, nor have I made Ace Trainers into huge beasts or anything. I haven't actually played his hacks though!
  8. Yeah, absolutely. Just pop them in here and I'll add them into the first post when I get a chance.
  9. Haha, sorry, I keep forgetting MD hacking is even a thing! By all means put them on there when they're ready Thanks for the sticky.
  10. I've been digging through some of my old files and found a bunch of tools and resources I used on my hacks, some of which the links seem to have been lost since. I thought I'd compile a list of some of the tools I've used in the past as well as a couple others that I thought might be useful. If a developer has his/her tool listed here and doesn't want it to be, let me know and I'll take it off. The titles of the tools/resources act as the download links. I've tried to add the authors of the tools wherever possible but I don't know all of them. I'm also happy to add any suggestions to the
  11. I've updated the files with v2.1, fixing the Liepard bug and adding some of the suggested moves as well as some files where stuff illegal in the normal games has been taken out. Thanks for the feedback! That bit with the Haunter is because of how the DexNav works if you stuff too many Pokémon in one area, they seem to actually get placed off the side of the screen instead of not entirely so you do get these occasional things where you can see something sticking out. I think something similar might happen in the Cave of Origin too. Ah I could have included this but I only saw it after I jus
  12. Haha yeah, I've had a couple people report this Liepard bug now, sorry about that. I did all my testing on the Ruby version this time so I missed cases like this Glad to hear you're enjoying it though. Yeah those all sound like good suggestions. I must have forgotten to give Gardevoir Hyper Voice, whoops. P.S: Thanks for giving the trainer ID, makes it significantly quicker to track down!
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