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Kaphotics last won the day on April 15
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documentation Any documentation/resources on .ck3/.xk3?
Kaphotics replied to Prof. 64's topic in ROM - NDS Discussion & Help
If only PKHeX was open source...- 2 replies
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- gcn
- xd/colosseum
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At that point, the question becomes "y tho"; most edits don't need the time investment / bloat that a GUI requires, if they're just simple one-off edits that not many people use.
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Read the changelog and the first post in this thread. Working as intended.
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ty, fixed in latest commit https://github.com/kwsch/PKHeX/commit/aaae94b739f5715895e2eb69e9e088324b1439ca
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No idea.
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You'd need to influence the vblank to occur at a different time while the game code is executing. Emulators don't all behave the same way (timing/efficiency). Different inputs on prior frames may cause extra/less code to be executed, altering the timing in which the vblank interrupt occurs relative to the PIDIV loop code. Think of it as two parallel processes; vblank and game-loop. vblank executes X frames per second, and the game loop gets paused whenever vblank is triggered, and a rand call happens. There is no reliable advice besides input spam on prior frames, to shift when a vbl
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Thanks, fixed in latest commit: https://github.com/kwsch/PKHeX/commit/a450b56878394e6cefdbdcd88c891901182c88f3
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Stop using old DLL files with the latest releases.
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Is the Desktop a OneDrive folder?
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Thanks, an updated download has been posted.
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Launching the program correctly will cause the backup location to be right next to the executable. Not sure what you've done wrong.
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No; you'd have to modify the ROM to not recalculate stats on level up, which isn't really a good thing. Just use EVs or use an overleveled pkm.
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Gen VIII Invalid: Encounter Type PID mismatch
Kaphotics replied to mithrandir's topic in Pokémon Legality
Probably handwritten into a blockquote Basically, there's a correlation. Each wild encounter has a 32bit seed, which generates the EC, PID, IVs, Height & Weight. We can easily derive the EC by reversing the algorithm to get the seed, then we can run it forwards to make sure the seed yields all the resulting features. If it doesn't match, you get the error message. If you're curious how the logic is translated in PKHeX's code: https://github.com/kwsch/PKHeX/blob/223b56d779c11019482f8b97cfcf62312342b867/PKHeX.Core/Legality/RNG/Overworld8RNG.cs It's similar to Gen3/4's PI -
Those PIDs are incorrect for the in-game trade. PIDs don't magically change on evolution.
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https://github.com/Bl4ckSh4rk/PKHeXFeebasLocatorPlugin