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Kaphotics last won the day on September 6

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About Kaphotics

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    how do i hak

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  1. PKHeX was last updated over a month ago. If the games have added new event encounters with unique special moveset that is different from prior appearances, then PKHeX will not recognize it until the program is updated with the details.
  2. 1. Get a complete save file 2. Respawn legendaries by toggling their event flag 3. ??? 4. Profit!
  3. Almost as if the event came out after PKHeX was last updated...
  4. read the stickied threads in this forum.
  5. Renaming a zip file to "exe" doesn't unzip the file. This isn't hard.
  6. It was hardcoded for Diamond & English; latest commit now uses the trainer version & language if they're gen4 games (not KOR) https://github.com/kwsch/PKHeX/commit/187ed9775a5827770e2c429662a6b9573b22c74c
  7. Thanks, resolved in latest commit. Should generate fine now; other refactorings made the first part show up as legal. https://github.com/kwsch/PKHeX/commit/39e5c9000d3992a2d52bd333d73771644cfb09d7
  8. IsNicknamed isn't a stored property; it's derived to help the user edit things (and for legality checks). I've revised the logic so that it uses the Language value; shows up as legal now: https://github.com/kwsch/PKHeX/commit/1ee459a46c4d1cc8c61a7691dc277dbcf8fbbdad Back 3+ years ago the PK3.Language field wasn't documented, hence the use of the vague "any language" check like was done for Gen1/2.
  9. Did you get to Newmoon Island without cheating or breaking the game's normal behavior?
  10. Kaphotics


    Gen3 format (pk3) does not store the specific ability, only the ability index based on Personal Data. You cannot have an arbitrary ability in that game. Be sure to be more explicit when you ask questions.
  11. It's not really explained well; I guess you could've found it by searching my github for repos with "plugin"...
  12. https://github.com/kwsch/PKHeXPluginExample
  13. Yes, I've seen it; but I don't really care about this since nobody has really used it since it was implemented 3 years ago. PKHeX uses the hide_show_constant's as the spawn flags (red/blue here), and the event_constant's for event flag toggling (red/blue here). You'll have to debug it to see why the button isn't being enabled (because the script has it disabled?)
  14. Best to just use the disassembly and make things behave the way you want them to.
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