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About KingDrapion

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  • Birthday 11/20/1994

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  1. Use BWOE to replace the overworlds. You can use any custom graphics you want just make sure it is 16 colours (Use photoshop if you don't know how many colors your overworld is). It is simple and there are many tutorials explaining this.
  2. Pokémon Hoenn White 2 The sequel to Pokémon Ruby, Sapphire and Emerald Created by KingDrapion - Hack Details: ______________________ Hack Name: Pokémon Hoenn White 2 Hack of: Pokémon White 2 (U) Current Version: Beta 2.2 Last Update: 25/05/13 The Plot: ______________________ Features: ______________________ > A whole new storyline never seen before on a B2W2 hack! Travel through a new Unova region and take on the challenges that await you! > An upgraded Hoenn Pokedex. All Pokemon from the Hoenn dex will be in the game as well as selected non Hoenn Pokemon for balanci
  3. Pretty much what the title says, if anyone can help me that would be great.
  4. Pokemon Hoenn White has returned! Pokemon Hoenn White EX will be: EX-tra hard EX-tra fun EX-tremely addictive to play ___________________________ To get things clear: THIS IS NOT A REMAKE OF RUBY/SAPPHIRE/EMERALD AND NEVER WILL BE. IT IS DEFINITELY NOT IN THE HOENN REGION ___________________________ Now that is said, onto the introduction Introduction ___________________________ This is my second edition of my Hoenn White hack series. I started this version of the hack about a month ago due to many requests for me to put my old Hoenn White hack back up after I took it down d
  5. I have tried that and it still messes up. Though i have found a way to remove the animation, all you have to do is erase the sprite parts but leave the black box. You then replace the sprite on the right with your sprite. Only problem is that when inserted, it has an extra layer that is not supposed to be there, such as there will be an extra pixel line. This is the only way i know that works so far.
  6. Guide to Looping an SSEQ file and Inserting it into a ROM This Tutorial does not explain how to edit the MIDI to allow it to work in a ROM. There are plenty of tutorials that teach you how to do it. This Tutorial only explains SSEQ looping and inserting. ~ What you will need: Anville Studio MIDI2SSEQ (Newest version) TinkeDS NitroExplorer2b A ROM (Hopefully one you did not get off the internet) ~ This tutorial might look long, but trust me looping SSEQ files is easy as can be. Here is a video of a looped SSEQ file: Credits to PkmnSoundFontRemix for the vid, please subscribe to h
  7. An example of a route theme is: BGM_MUS_WB_R_A which is the route 1 theme. Just insert a blank SSEQ file to mute it. The route SSEQ's have an 'R' after 'WB' (BGM_MUS_WB_R_A) ,cave/forest themes have 'D', Town themes have 'T' and city themes have 'C'
  8. Wait, what do you mean by rest of the route music? Are you looking for a specific route?
  9. Hi guys, Does anyone know how to use the BWSE for B2W2? I had a go with it and it keeps giving me the error of 'DSDecmp failed to compress the file' Ive also tried Tinke, but that does not insert the sprite properly. This is what I get with Tinke: This is why I wanted to use BWSE instead, to see if it can avoid this. So does anyone know how to use BWSE? EDIT: Dont worry I figured out how to remove the animation.
  10. *Facepalm* Thanks for that Andibad, Cant believe I didn't see it.
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