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Showing results for tags 'gen 5'.
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Version 1.3.2
757 downloads
A Pokédex editor for DS games, with Habitat/Area editing. Features: DP/Pt/HG/SS support BW/BW2 support Area/Habitat editor Add, Remove, Edit & Move entries Language-specific naming (English, French, and German) Import/Export entire Dex as .txt Export all .bin files already formatted, ready to insert Folder Mode writes data directly to a selected DSPRE folder, you'll just have to save the new ROM with DSPRE afterwards. In Classic Mode, you'll need Tinke or something similar to insert the generated files into the game. https://github.com/RavenDS/dex-editor/releases/ -
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Version 2021316_17468
6493 downloads
Original Developer: @suloku Note: Downloads section mirror, will be replaced if the original developer uploads to the downloads page. Description: Multipurpose save game editor. Can edit the Entralink, Medals, Memory Link, Join Avenue, and Hidden Grotto. Original Thread -
Hey so a lot of people have over the years asked me about my save files and some of them have been made obsolete/deprecated. I had a lot of time this year to fix/polish some of my older save files, and then I got overwhelmed with all of the Pokemon files on my Desktop so I'm just going to dump all of what I have into a zip file and make it public for all of you to use. Some Pokemon players want to own every single Pokemon and have it be the best version it can possibly be (competitive movesets, shiny, events, pokerus, all ribbons, etc etc), so ever since 2015 I decided to take this to the max and basically "max out" the game for every version from Gens 1 all the way to the games today. The challenge is making sure the Pokemon has that "green checkmark" on PKHeX (which has been made a lot easier thanks to the many updates Kaphotics has made over the years). What I am attaching is years of work, some of which has been borrowed or taken from various other places, but I try my best to credit the Smogon community, Kaphotics, ProjectPokemon's database, Gridelin, etc etc but there is honestly a lot of stuff on here that it's too much for me to really document in depth... so the best thing I can do is tell you to read the ReadMe and view the "Mainstream Media" folder which should contain save files for each generation. (Sorry for the weird nicknames lol. The reason for that is because 3DS games can only have "main" without a file extension, so I needed to give random nicknames to differentiate them and it would be weird for some of those files to have ".dsv" at the end so I just decided to make them all extensionless but PKHeX should still be able to read them all). So that's about it. I really hope you all enjoy these saves... I share them to you for the love of the game. I want you to know that I do not condone cheating - these saves are purely for casual play/fun and mildly interesting purposes. I hope I am not breaking any rules by sharing my saves (again, some of these are derivative and most of the stuff in the Supplementary folder are just dumps of whatever backup files I had). Let me know if you have any questions and if you need me to take this down for any reason then I certainly will comply. Sincerely, isleep2late isleep2late's 8 Gen Gem.rar
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For the fifth generation of Pokémon games the RAM is actually very easy to read when compared to the fourth generation. This is largely due to the fact that when the RAM is opened in a simple text editor the headers in the RAM are in plain text. However, ripping Pokémon from RAM is both easier, but harder than generation four. In my pervious topic when I broke down the structure of Pokémon in generation four’s RAM I was able to locate all of the important information of the Pokémon, but with generation five important information that one would expect to find does not appear to be present at a first glance. Fortunately that is not where this topic ends; it turns out all Pokémon that are on the field as well as the entire party of all trainers are stored in the RAM in an encrypted format. It appears that the entire party block from the save is copied into the RAM and when a battle starts the other trainer’s Pokémon in loaded into the RAM using the exact same structure as the player’s party Pokémon. This allows for easy ripping of Pokémon at the cost of this topic appearing extremely underwhelming due to this outcome (sorry no table this time). How to Extract Pokémon from RAM Dumps During a Non Vs. Recorder Battle As stated earlier the RAM for generation 5 is very easy to read and this easiness to read makes it easy to rip Pokémon. In order to rip a Pokémon you will need to find it in the RAM and that is where the header N.pokeparty.c comes into play or its hex equivalent 4E 19 70 6F 6B 65 70 61 72 74 79 2E 63. In most cases there will be four instances of this header with the first one being the player’s party, the second one being the NPC’s party, the third one being the player’s party again, and the last one being the NPC’s party again (upon writing this I have realized that I did not test this with a multi-battle so the results my change for that). In some cases there may be an extra header before the first normal instance of it where different functionality such as Wi-Fi is mentioned. In order to start extracting a Pokémon you will need to start 20 bytes after the c in N.pokeparty.c, therefore the 21st byte onwards will be the start of the Pokémon data. Since it follows the same structure as party Pokémon in the save each Pokémon occupies 220 bytes so with some simple multiplication you can find the end of relevant data in the block. At this point I have covered general information and how to find the Pokémon, but now you probably want to know how to get a Pokémon from the RAM to the save even though the data is encrypted. 1. Locate the correct party block that has the Pokémon you want. 2. Copy the entire block or until the end of relevant data (if there is less than six Pokémon only copy up to the end of the last Pokémon). 3. Get a save file where the party Pokémon can be over written. 4. Copy the RAM block into the party block. 5. Open the save in PKHeX 6. Use PKHeX to update the checksum or remove the Pokémon from the same to your main save. For now this is the best method until an application is developed that can do this. How to Extract Pokémon from RAM Dumps During a Vs. Recorder Playback For these kind of RAM dumps the method above does not work as intended and the Pokémon will appear to have incorrect data if opened in PKHeX. The corruption occurs primarily with Pokémon obtained in a fifth generation game and is caused by the 0x5F byte which indicates which game the Pokémon was caught in being set to 00. In order to prevent this the Pokémon needs to be extracted from the RAM, decrypted without the use of PKHeX, opened in a hex editor, and manually change the 0x59 byte to either 14 for Pokémon White or 15 for Pokémon Black. This only needs to be done if the 0x59 byte is set to 00. Now just general remarks and interesting information from looking into this: In Pokémon Black2 and Pokémon White 2 there are NPCs that you can trade with and then have them challenge you to a battle with the traded Pokémon, but is it the same Pokémon? No, it is not the same Pokémon. In the end the Pokémon does maintain its PID, gender, nickname, ID, and SID, but its level is raised to the nearest 5th level, nature is changed, held item removed, met data wiped, IVs are changed to a predetermined set of IVs, EVs are set to 0, moves will reflect the four most recent moves that that species of Pokémon would know at the new level, and OT is wiped. As well, despite not usually being found in the RAM decrypted the Pokémon will have its name, ID, and SID decrypted in the RAM. Going back to generation four, Pokémon are also stored in the RAM encrypted, but it does not appear NPC Pokémon are always stored this way since 1 out of 5 attempts resulted in a good rip and not a glitch Pokémon. Therefore, keep using the information outlined in my earlier topic. For further reading please read my mapping of Pokémon in generation four RAM and generation five Pokémon structure in the technical documents. Special thanks to @BlackSharkfor providing some Pokémon White RAM dumps. Also here is an updated folder of some Pokémon that I dumped from popular NPC’s from Pokémon Black and Pokémon White (this time properly ripped and not using an AR code): Black White Special Trainers Updated.zip
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Hello I hope you are well. I thank you from the heart to help me with this search, either with a tip, the files or clarifying little things about these, thank you very much. I'm looking for some Gen 3 events in Japan and for all english games, besides asking them something about the pokemon found in the Dream Radar and delivered by Global Link (more information to know what I mean in this link: https://bulbapedia.bulbagarden.net/wiki/List_of_Pokémon_Global_Link_promotions/Pokémon). Question: Do the Pokemon captured on the Dream Radar and those delivered by the Global Link have the ID and OT that received it (Hatcher's)? The Pokemon I am looking for are the following: English Games: All pokemon of the Party of Decade (Info: https://bulbapedia.bulbagarden.net/wiki/List_of_Party_of_the_Decade_event_Pokémon_distributions). All pokemon of the Pokemon 10th Anniversary Journey Across America (Info: https://bulbapedia.bulbagarden.net/wiki/List_of_Journey_Across_America_event_Pokémon_distributions) All pokemon of the Trade and Battle Day (Info: https://bulbapedia.bulbagarden.net/wiki/List_of_Trade_and_Battle_Day_event_Pokémon_distributions) All Pokemon of the Pokemon Center New York (Info: https://bulbapedia.bulbagarden.net/wiki/List_of_PCNY_event_Pokémon_distributions_in_Generation_III) Note: As far as I know, almost all Gen 3 events are in the Event Gallery, but I still want to know which ones are missing so I can look at how many events I have to get. Japanese Games: All pokemon of the Gather More Pokémon! Campaign (Info: https://bulbapedia.bulbagarden.net/wiki/List_of_Gather_More_Pokémon!_Campaign_event_Pokémon) Jirachi Poke Park 2006 Jirachi Tabanata 2006 Celebi Poke Park 2006 Mew Poke Park 2006 Pokemon Sunday Wobbuffet 2005 Festa Metang 2005 Jirachi Tabanata 2005 Sapporo Pikachu 2005 Pikacho of the Pokemon Center GW Festival 2005 Pikachu of the Pokemon Center Yokohama 2005 Meowth Poke Park 2005 All eggs of the Poke Park Egg 2005 Jirachi Tabanata 2004 All eggs of the Pokemon Center Present Eggs 2004 Ruby and Sapphire Zigzagoon of the Berry Glitch Fix 2003 Pokemon Stamp Pichu 2003 Pokemon Stamp Absol 2003 All eggs of the Pokemon Center 5th Anniversary 2003 The Pokémon that do not have an attached link, the information is in this page: https://bulbapedia.bulbagarden.net/wiki/List_of_Japanese_event_Pokémon_distributions_in_Generation_III For the last time, I reiterate my gratitude to this collaboration towards me, may I also be able to serve this community, thank you for dedicating your time in this post.
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- event pokemon
- gen 5
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I tried to make a small challenge with my dad, a randomly generated team for both of us. We have a copy of both Pokemon Black and Pokemon White. For this, we used an online generator just to have an idea of what Pokemon we would use (Only the name and the nature of each Pokemon. Nothing else). I made the Pokemon in PkHex, made sure that they were completely legal, and then tried to use my Pokemon Black copy, in which I made all the Pokemon (I have used PkHex before and in countless versions, so I made everything accordingly). The game started well, but when I tried to use my PC (so we could check out where I left the Pokemon), but I didn't even get the chance to move as the game had an error. I thought it had something to do with the Pokemon I just made, so I completely deleted them from the game. Yet, the error is still there. What do I do? I don't want to lose the progress of my game... I have recorded a small video of what I'm refering to. VID_20200108_211417.mp4
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Version 1.0.0
558 downloads
Original Developer: @codemonkey85 Note: Downloads section mirror, will be replaced if the original developer uploads to the downloads page. Description: As an example of what the aforementioned code library can do, this tool sorts your entire Gen 5 PC in National Dex order. Original Thread -
My Join Avenue in Pokemon White 2 is no longer working after using AR codes. Shops refuse to restock even after waiting 3 days in-game and out-game (not changing the clock). No visitors show up besides my other character after trading with myself. Rank of the shops and avenue as a whole is now 255, which is well above the limits of rank 10 for shops and 100 for the avenue. These are all the codes I used (at the same time I have to add) I tried fixing this thinking "maybe those ranks are just too high" and changed the avenue rank to 90 and the shop ranks to 10 (which for some reason jumped to 11 if I put 10 in the code line "FF", so I instead put in 09 in FF which changed to 10 in-game, odd thing that happened but worth mentioning, may do 08 next time for rank 9 shops). This didn't restore the shops even after waiting again. However, when I recommended my other character a shop and got 100 points, the rank of the avenue went up to 91, so I know at least that works. My hopes now is that maybe the "popularity" of the shops and avenue are too high and I'll change "0000270F" (3879, what a weird number) to "00008403" (900) and see if that works. If anyone actually knows why this is happening and know a way to fix it, that would help a lot. edit: NVM I got it to work now.
- 2 replies
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- Join Avenue
- Gen 5
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I have been trying to get Kaphotics' Lua scripts working in Pokemon Black and White, and I have downloaded the kit from his scripting thread and followed his video tutorial. Everything worked according to the tutorial until I was to open the Lua scripting window inside the emulator, and tried to load the zdXow.lua file. I then get an error that says "Lua51.dll was not found". I have tried putting the text file in various folders but it hasn't worked and I can't find any Lua51.dll file either. Does anyone know what is causing this error or how I could solve it? I am using DeSmuMe 0.9.9. Thanks in advance for any help.
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Hello, PP Just dropping a question to see if Gen 5 games will get more support such as functioning c-gear skins, PokeDex Skins, and dream world pokemon editing. Please do consider this as it will only benefit Gen 5 games. I'm playing through Black again so I thought I'd ask this question Thanks!
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For some reason, the option to edit battle points for Gen 5 saves is not available. It's not found in the Trainer Info nor in the Misc Edits buttons. However, it is present for Gen 4 saves though... Hope it's added to the next update too.
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According to Gen 5 pokemon PID factors in Gender, Shininess and Ability. However, I cannot find anything for Event pokemon PID generation method. How would I properly generate a PID for Gen5 event pokemon? Would method 10/11 from PokeGen work just fine or do I need to do something else? Thank you for the information in advance.
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Version 3.7
2999 downloads
Original Developer: @theSLAYER Description: Save Editor for Pokemon Black 2 and White 2 to modify and inject Pokestar Studios Pokemon (termed Studiomons for simplicity) and the Hall of Fame Also functions for Pokemon Black and White. The Studiomons will not work in party (immediately become eggs, it is something forced by the rom itself), however will function if used from Battle Box. As always, back up your saves before usage. Support Thread: https://projectpokemon.org/forums/forums/topic/24125-pokemon-black-2-white-2-pokestar-pokemon-enabler/ -
I was wondering why there's no option to view your hall of fame for the following games: HeartGold SoulSilver Black White Black 2 White 2 (Possibly also Diamond, Pearl, & Platinum) I'm also wondering why we currently can't view the data from battle videos that were stored save files as well. (For the same titles listed above)