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Found 48 results

  1. Version 1.0.0


    Bags are always filled with 750 of all items. Pokémon White: WARNING: Only 4 numbers are allowed in PC Box titles, so I recommend: replace 0 with O and 1 with I. Save 1: Beginning: Ready for a new Pokémon White adventure! (Starter not chosen, PC Box empty, Pokédex full). Save 2: PC Box: The earliest Point in the game, in which Hilbert can access the Pokémon Center's PC Box. (All saves from here on: All 649 Pokémon are available and legal, with a few shinies.) Save 3: Pre-Pokémon League: Hilbert is about to challenge the Unova Champion! ....who won their earlier fight? N or Alder....? Save 4: Champion!: Hilbert has become the Champion of Unova....and with the 6 sages still free, Hilbert has become the optimal candidate to aid the international police to catch them.... Save 5: Postgame: Hilbert has led Looker to all of the 6 sages....Hilbert could still challenge Alder... ADDITIONAL INFORMATION: You want Gen 5 Online Features to work right now and receive Gen 5 Event Pokémon? YouTube Explanation: https://www.youtube.com/watch?v=pbsY_illQms (You need Hotspot from a Phone or PC and your 3ds/2ds) Pokémon teams based on: Headcanon Pokémon Teams and Timeline and Pokémon Protagonist Teams (Useful Batch Editor tips In PKHex go to tools->data->batch editor->copy paste the text below: .OT_Gender= (0 for male; 1 for female) ; .OT_Name= (your name) ; .OT_Friendship=255 ; .IsNicknamed= (true/false) .Language=(1=Japanese, 2=English, 3=French, 4=Italian, 5=German, 6=Spanish, 7=Korean) (be aware of some event Pokémon being of a certain language; mostly English)
  2. Olá aí! Eu sou um jogador brasileiro que teve a brilhante ideia de fazer a diferença ao invés de esperar outra pessoa começar, sendo essa mudança uma tradução de alguns dos jogos que eu amo, Pokémon Preto e Branco. Inicialmente eu tive essa ideia pra dar uma oportunidade aos meus irmãos e amigos que não falam inglês, de poder ter a experiência de jogar um jogo maravilhoso em sua própria língua, que no caso é Português Brasileiro. Mas eu não vim aqui buscando fama ou ajuda, esse é um projeto bem pessoal, tanto que eu faço ele sozinho (por falta de amigos interessados, nem é como se eu estivesse pagando), o verdadeiro propósito de eu vir aqui foi perguntar aos jogadores que falam português (mas não limitados a essa língua), se vocês acham que esse projeto realmente pode acabar cumprindo a minha intenção original, mesmo com a possibilidade de eu poder acabar terminando ele em uns dois anos. E sim, talvez esse não seja o lugar ideal pra perguntar isso, mas eu estou perguntando a mesma coisa em lugares diferentes, então se vocês pudessem me ajudar seria incrível!S Ello there! I'm a brazilian player who had the idea of making the difference instead of waiting for another person to begin, this difference being a translation for some of the games that I love, Pokémon Black and White. Initially I had this idea to give an opportunity to my non-speaking siblings and friends, of having the experience of playing a wonderful game in their own language, this being Brazilian Portuguese. But I didn't came here seeking help or fame, this is a very personal project, so much so I'm the only one doing it (for a lack of interested friends, it's not like I'm paying), the real purpose of me coming here was to ask to (but not limited to) portuguese-speaking players, if you think that this project can really end up fulfilling my original intentions, even with the possibility that I could end it in about two years or more. And yes, maybe this isn't the ideal place of asking this, but i'm asking the same question in different places, so if you could help me it would be amazing!
  3. Author's Webpage: http://www.geocities.jp/bt_vermeille/remodel/pokemon_bw/ | (B2W2) Japanese Program. .NET 2.0 Required. Edits the ROM, not narcs. Features: Species Editor Evolution Editor Encounter Slot Editor Move Editor Download *TRANSLATED* Pokemon ROM Changer: B2W2 - English ROMs (by Kaphotics) B2W2 - JP Translation (by Kaphotics and Andibad) BW Translation (by Andibad) For ROM Hacks: PRC for BBVW2 Complete 1.1 PRC for BBVW2 Vanilla 1.1 PRC for BBVW2 Complete 1.00 PRC for BBVW2 Vanilla 1.00 Bond697 has graciously provided decompiled code (via .NET Reflector). It's not the original code, but it compiles into the same program. Original prc_bw2 (B2W2) Original prc_bw (BW) --Source for prc_bw2 translation (English) --Source for prc_bw2's translation (JP)
  4. Here are some tools I made for B/W ROM hacking. BWME edits trainer mugshot sprites. BWOE edits trainer overworld sprites. BWSE edit front/back trainer battle sprites. BWTE edits trainers and their Pokemon. BWWE edits wild Pokemon encounter tables. https://www.mediafire.com/?m3aajx7ymoi0t4w
  5. Hey, Does somebody know how to change the shiny odds in Pokémon black and white?
  6. Ok. Long time no see. I had both a Pokemon Black and Pokemon White game saves on LEGITIMATE cartdriges that were 100% done (exept Legendaries), but I lost those save files when some sort of glitch occured. So my request is a Pokemon Black save file that has been saved at the Elite 4 (before Reshiram, so no HoF), the main character can be of any gender, name etc... since it can be changed via PkHex. However, Tornadus musn't be roaming yet, Zorua and Zoroark not triggered and no Legendaries caught. I found the perfect one for White on some file-sharing place, but there was none for Black... Just in case, is it possible to convert a White save to a Black save? I am asking this due to the Black City/White Forest glitches that occurs when you swap version save files... And the save file MUST be from an English version. Thanks!
  7. THIS IS NOT A REMAKE OF RUBY, SAPPHIRE OR EMERALD AND NEVER WILL BE. IT IS JUST ANOTHER HACK WITH JUST ONE REGION POKEMON IN IT INSTEAD OF ALL REGIONS. This is my hack of Pokemon White Version that only includes pokemon from the Hoenn region. I call it Pokemon Hoenn White. In the game, everything has been edited. I have even changed the trainer battle music and plan to do more. This hack will be slightly harder than Pokemon White, and training in the grass will be essential. Thanks everyone. Be sure to visit my YouTube page: http://www.youtube.c...ser/KDrapion452 Why play?: I thought a one region pokemon hack would be interesting because there are so many all region hacks such as Blaze Black and volt White or Black and White Deluxe. This hack brings a fresh new experience to the game. ROM Information Hack of: Pokemon White Version (EUROPEAN) Name of Hack: Pokemon Hoenn White Version Language: English Current Version: Beta 2.0.6 (Complete main story) Features -Hoenn Starters -Only Hoenn pokemon (Includes pokemon from other regions in the Hoenn Dex and event only Unova pokemon eg. Zekrom) -Hoenn Wild pokemon (Not Post game) -RSE Trainer battle music -Stat changes -Harder Trainers and GYM leaders -Steven Stone as Champion FAQ (Please read) Q: Will this hack be in the Hoenn region? A: NO, mapping in the 5th Gen is not possible with current tools. Q: How long is the current Beta? A: The Beta is practically completed, future updates would just bring improvements in trainer pokemon, GYM leader pokemon, sprite updates and Over-world updates for a better Hoenn experience. Q: What changes have you made that would be important to know? A: I have changed: -Starters -Pokemon stats and abilities -Sprites and Over-worlds -Trainer and GYM leader pokemon -Rivals -Music -Wild pokemon -Text -Type changes: eg. Milotic is now Water/Psychic, Volbeat and illumise now Bug/Electric. (Sorry if you do not like me copying you Drayano) Q: Do pokemon such as Machoke or Golem need to be traded for evolution? A: No, they evolve at certain levels. Q: Can you put a full ROM download instead of patches? A: No, ROM's are not allowed on this site. Q: Where can I find (put name of pokemon here)? A: I will put up locations of wild pokemon in a word document later. Q: Legendaries?Q: A: Found in the wild and very rare. Think about the most practical location of where I would put them. Q: Team Plasma? A: Still in current Beta's, although may change to Team Aqua or Magma later. Q: Will there be a Hoenn White 2? A: No, there will be a Hoenn Black 2. (lol) Download Beta 3.1.0 -mod edit: broken link, removed- ^ Patches up. Please tell me if they do not work. They are for the CLEAN Pokemon White European version Screenshots This is only the earlier parts of the game, you'll have to play it to see the rest! What to look forward to Beta 2.5: -Sprite replacements -Music replacements -Over world Replacements -Possibly a harder experience Videos http://www.youtube.c...apion452/videos Bugs DO NOT OPEN POKEDEX UNTIL YOU HAVE RECIEVED THE ELEMENTAL MONKEY FROM GIRL IN DREAMYARD Please report if you have found any Change log: Beta 1.5 (First release): -edited trainers -edited wild pokemon -edited text -edited music -edited starters -edited gym leaders Beta 2.0.0 (.1) (.2) (.3) -Improved trainers pokemon (.1 and .2) -Improved text (.2) -Improved move pools (.1 and .2) -Improved gym leaders -Added Sprite changes -Edited Evolutions -Edited wild pokemon -Edited music (.1 and .2) -Champion changed to Steven (.1 and .2) -Route names changed -Elite 4 and Champion new teams (.3) Credits: Sprites: http://oceanslugiasp...deviantart.com/ http://wesleyfg.deviantart.com/ http://jordanice42.deviantart.com/ Music: http://www.youtube.c...er/HyperShadicX Hack tools: KazoWAR- BWTE, BWSE, BWME, BWOE Pedro250- Evolution editor NeltaZero- Wild Pokemon Editor, Starter Editor
  8. Background About a month ago I ordered a DSi off of eBay (it was only $40). When I got it I noticed there was something strange on it: "PWC2010"? I never heard about there being DSiWare for Pokemon? I consulted with other people on the internet and it turns out nobody else has heard it either. I tried to message the seller, but he said that he has no idea either (most likely he bought them in bulk as he was selling a lot of other models at the time). The mystery was just starting, a group of individuals from the DS(i) homebrew scene started to get to the bottom of this (me being invited despite my lack of knowledge due to being the one who found it), here's what we were able to figure out: The Investigation Begins... The hardware The system itself is appears to be a normal black DSi, nothing about it is different from that of a stock model The casing has some minor scratches and such, and is missing the original stylus. On the front side where the camera is, there are two faded silhouettes of what look to be rectangular stickers The system was formatted when I got it and it didn't come with an SD card (this will become a problem later on) The Software The apps included are: Flipnote Studios, DSi + Internet, PWC2010 Rule Check Tool, PWC2010 Log Viewer, and PokemonBW2 Rule Check Tool. All of which were preinstalled to the NAND as there is no way to access "Data Mangement" to move them to a SD card. At first, the only app that would boot was Log Viewer as both of the Rule Check Tools would just crash and return back to the menu. It was later revealed the apps were looking for 3 files at the root of an SD card before being able to boot. Through observations we were able to get some insights on what each of the 3 mystery apps do: PWC2010 Rule Check Tool From what the name implies, this tool must have been used for the Pokemon World Championship (PWC) in 2010 The app looks for 3 file on the SD card: regulation.bin, regulation.cfg, and rule.prd. By making 3 dummy files full of garbage data and naming them as the files listed before, we were able to get it to boot, after which we were greeted with a lovely message: The weird thing is, Black and White were used for the 2011 PWC, not 2010. This could imply that the app was a carry over from a previous tool used the year before. Luckily, I just so happen to have a copy of Black. Putting in the correct cartridge displays the message "No problems found" and ask if you want to save the results. Through testing we were able to figure out how to get past this screen as it turns out "No problems found" also acts as a default message, if something does fail one of the checks it will display what the error was. It's possible to make it check both the party Pokemon and Pokemon in the Battle Box by editing regulation.cfg file. PWC2010 Log Viewer Log viewer shows the results saved from Rule Check, it shows the player's username and gives a technical description of each Pokemon in the party (stats, friendship, exp, moveset, etc.). By pressing "X" it will do the same thing but for the Battle Box instead. PokemonBW2 Rule Check Tool Exactly the same as PWC2010, expect looks for the Black2/White2 cartridge instead More Technical Details Looking into the game's files, we were able to extract the messages displayed by Rule Check: Rule Check Messages regulation.cfg is, as the name suggests, a config file. Through dumb luck I was able to figure out this much: Offset 0x00: checks party Offset 0x01: checks battlebox Offset 0x05: turns on cart access Offset 0x0C: save to livematch.dat These values have to be "turned on" meaning the value is set to '1' If offset 0x05 isn't turned on then it will say that the cart isn't inserted. If offset 0x00 or 0x01 aren't turned on but 0x05 is, then it will say that it passed all checks (probably the default message) The files saved from Rule Check and are viewed in Log Viewer are named "logTYYMMDD.dat" and "logBYYMMDD.dat" (YYMMDD is the date, so something like Oct. 31 2019 would be 191031). LogT is for the results from the party (T=Team?) and logB is from the Battle Box. Through great efforts, users Epicpkmn11 and edo9300 were both able to reverse-engineer these files before we were able to figure out how to save it: Google Sheets regulation.bin appears to handle simple checks like invalid number of Pokemon in party, level caps, and duplicate items/Pokemon rule.prd may be used for more advance checks like invalid movesets and banned Pokemon/items Conclusion As of right now, interest has been dying as people began shifting to their own personal projects. For the past 3 weeks nobody has found anything new and I'm left to try and figure it out on my own. The problem is I know very little about NDS development and how the Pokemon games work in a technical level, which is why I'm turning here for help. We still know very little about regulation.bin and rule.prd, which are believe to be two key factors in order to get Rule Check to work properly, and without the original SD card we are left in the dark. It's possible that rule.prd is somehow linked to the hex values found in Pokemon (movesets, lvls, type, etc.), but can't really determine where and what to look for We don't know how much is relied on the files or if certain checks are programmed Any insights, suggestions, resources, or tips are greatly accepted!
  9. trdata = a/0/9/2 trpoke = a/0/9/3 How to use: v1.1a Tweaked the lists for trainer names and trainer class. Other Tools.rar BWTE v1.1a.rar
  10. Hi Everyone I have recently got into ROM Hacking and had a lot of fun playing with Wild Pokemon Levels, Trainer Pokemon Levels and tweaking difficulties etc. in Platinum. However the two main things I want to try and learn how to do are: 1). Change the levels of Legendary Pokemon - I cannot for the life of me find out how to change these, I have only managed to do Wild Pokemon so far. Basically I want to change a few levels in Platinum and slightly change their movepools: (eg. Regigigas to Lvl 70, The Regis to Lvl 40 atleast, Arceus to Lvl 100, Giratina to Lvl 50, Heatran to Lvl 70) This is to go with the increased level challenges I am giving myself (along with changing the Pkmn Evolutions to not require trading which I have already done successfully) 2). I have just finished playing through Black & White, and I was wondering if it is possible to make the version alternate Dragon (Zekrom in Black, Reshiram in White) appear in Dragon Spiral Tower in the Post-Game? I would set it to be captured at Lvl 70 so there is the option of catching both of the Yin & Yang Dragons. (I would do this in B2W2 as well at a later date when I finally play through that) This I imagine will be quite advanced, as I havent got that far into Map Editting etc. Would anyone be able to give me any tips in approaching these two ideas if possible please? Number 1 I have a funny feeling im missing something incredibly obvious, but number 2 should be a longer term project I will do over the coming weekends - Just looking for some guidance to see if it is possible and the best tools / tutorials to look at to achieve this Many thanks in advance! Monty
  11. [video=youtube;7CCKERTzGJI] This is the format of the banlist: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 00 00 00 00 00 00 00 00 00 00 00 00 0E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 C0 07 00 00 00 00 00 00 00 00 00 00 00 98 7E 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 D8 03 Notes: The banlist is 0-based and should be read in binary. Bit=0 means its corresponding Pokémon is allowed. Bit=1 means its corresponding Pokémon is banned. Formula to find whether a Pokémon is banned or not is P=(8×B)+b with: P (Pokémon) being a number between 0 and 649 included; B being the Byte number, counting from 0; b being the bit number from a given Byte, from 0 to 7 included read from right to left. The banlist is located at narc a/1/0/5 in BW, and narc a/1/0/6 in B2W2. Even though the banlist is the same between the facilities enforcing it, the banlist itself is technically not unique as you'll see below: Battle Subway and Battle Institute (All versions): Single Battle and Wi-Fi: file 20 Double Battle: file 21 Multi Battle: file 22 PWT (Black 2 and White 2 only): Single Battle: file 33 Double Battle: file 34 Triple Battle: file 35 Rotation Battle: file 36
  12. Hello to all. I have just figured out that the midi mappings that Pokemon Black and White in bwmidi.zip (which are direct rips of the game files), and PKMN_E.zip (again, direct rips of the midi files) use are almost completely compatible with the sound mappings for the default Roland MT32 and CM32L patches when mapped to 16 channels. A way to emulate this on GS modules is to force all channels to the last bank, and set the drumset to the last one in the default bank. This gives MT32 Sound, which maps better than GM, and is universal across all areas of the game's music. For a DS-sized MT32 bank, you can either google "2GMGSMT.sf2", "4GMGSMT.sf2", "5GMGSMT.sf2,", "8GMGSMT.sf2", or "16.5mb gm gs mt32 bank v2.51.sf2", and add "LuckyMax" to the query. The bank was made in '01. It is not very accurate to the real MT32 though. I will provide a 1 gig sampleset via google drive, but in case a homebrew music project is in need of even more sounds, I will provide a mod of Zandro Revielle's DB50XG sampleset which has the inaccurate MT32 samples, and the SC-88 samples from a similarly accurate SC88 soundfont in this post. The link to the 1GB uncompressed 24bit MT32/CM32L/BW/RSEFRLG/HGSS/DPPT soundset is here https://drive.google.com/open?id=0B3iwOegRlzCXVkZ6WmFHNzNhcTg Attached to this link is the soundfont containing the DB50XG Mod, the SC-88 Samples, and the MT32/CM32L samples: https://drive.google.com/open?id=0B3iwOegRlzCXWmRQbktoWDBmQTA The file above is 32.5MiB Below, I have an even less accurate, but more faithful version of the MT32 samples, but with GM and GS drumsets, and GM instruments where possible. It is 8mb. MT32.sf2
  13. Welcome to my first ever page with tools! This page will be updated soon with a nice layout. [HGSSSPRITE]278[/HGSSSPRITE] OxATTACK Pokémon Black & White Attack Editor | Version 1.6 Abbreviated as OxAT, OxATTACK is a tool that lets you edit attacks (moves) in Pokémon Black and White. In the newest version 1.6, move mechanics are editable and some more effect descriptions have been added. For now, the tool can edit the following aspects: Type Category Power PP Accuracy Secondary effect Stat manipulation Basic effect Critical Hit ratio Opponent(s) Priority Frequency Move mechanics Click here to download OxATTACK Version 1.6. Big thanks and credits to TwistedFatal, who helped me a lot with the tool creation! I hope you like the tool(s). If you find any bugs, please report them here. None of my tools are known to be 100% stable, so please remember to make back-ups.
  14. Hi, this is my second tool for editing Pokemon Black and White. A Starter Editor. Notes: - As for now, the program can only change what starter Pokemon YOU get, so when you open the box from Prof. Juniper at the beginning of the game, the screen will still shows Snivy, Tepig and Oshawott. I still have no idea on how to edit that. - This program support both ROM (.nds) and NARC (a/0/5/7). - This program will not change the Pokemon that your rivals/friends get, since it need to be edited in another narc. I don't think I'll add it. Changelog: v1.0.0 - The first version. v1.0.1 - Remove the alt form from list, add in function to edit the starter's level. v1.0.2 - Fix the issue of loading different region's ROM. v1.0.2.1 - Should really fix the issue of loading different region's ROM. Credits: - Andibad, for all the information on where to edit. Please try the program (and with caution) and report here if there's any bugs. Zero's Black & White Starter Editor v1.0.2.1
  15. Hey! I came up with this idea when I first got into the Fairy Tail fandom, which was a long time ago, and since then, I have gained some experience in game hacks. When I was looking through my computer a little while ago, I found my ideas on a notepad and decided to start working on it. Over the last couple of days, I have been working on it and have started to create a Fairy Tail x Pokemon hack for Pokemon Black and White. My basic ideas are as follows: The protagonists would either be Natsu and Gray, and then Erza and Lucy (Different Versions) or Natsu and Lucy, and then Gray and Erza. (Once again, different versions.) Cheren and Bianca would be the other characters that you can play as in the other version. Starters appropriate for each trainer. Gym Leaders and Elite Four would be other FT characters such as Juvia, Gajeel, Levy, Lisanna etc. Wendy would almost definitely replace Iris. Text edited to fit a slightly different storyline and made for Fairy Tail. Ghetsis would be Zeref. (With obvious text edits.) Other Fairy Tail characters would be included like Jellal as N, (fits him perfectly) Meredy and Ultear as the blonde and pink haired women, (can't remember their names) Professor Juniper, (not sure who she would be) and Nurse Joy. (Possibly Mira since it fits her nicely.) I have been working on it for a little while but have had multiple errors. My main problem is that I have had trouble finding a good text editor to use for this hack and I have not been able to recreate amazing sprites despite many attempts. I was wondering if anybody could suggest a good text editor and let me know where I can find the files containing the text. (I tried thenewpoketext for my previous Gen 4 hacks but it was complex and I had a lot of errors and problems with it, so I didn't like it too much.) I'd also like a little help with creating the sprites. I have done a few Gen 4 FT sprites but if anybody could make me some Gen 5 sprites, that would be amazing. (NOTE: Overworld, Mugshots, Front and Back for the 4 Possible Protagonists. - Overworld, Frontsprite and Mugshots for Zeref, Jellal, Possible Gym Leaders and Elite Four - Overworld for any other characters.) If you have any ideas or questions, feel free to share! (Sorry if this is really long or in the wrong place since this is my first post.)
  16. Ok so my whole idea behind this ROM hack is to basically up the difficulty level of Black and White. Here are the ways I am doing this. -Increasing the level curve -Adding in Stronger and more diverse wild pokemon -Giving every gym leader six pokemon -Modifying the stats of some pokemon (including things like type and ability) -Modifying move data to make some moves more useful -Editing Item locations So far, I have edited the stats of every pokemon I wanted to edit, and I have changed the movepools of the starters and the monkeys and all their evolutions. I have also edited quite a few of the weaker moves. Here's just a sample of my work. The tepig line are now all fire/ground, and of course learn some Ground type moves. Emboar and Pignite learn Close Combat in place of Roar as well, as even though they are now Ground types, I still feel like this move suits them. While Snivy and Servine are unchanged, Serperior is now a Grass/Poison type. It learns a new-and-impreoved Poison Tail upon evolution, and it has a new ability. As you could guess, it now learns quite a few other poison type moves, some of them by leveling, some by using a Heart Scale. Dewott and Samurrot are now part Dark type, because I feel that the Dark type suits a Samurai better than a fighting type. As most dark types do, they now have a few tricks up their sleeves, such as the Weak Armor ability, which, while making them more vulnerable, can increase their speed quite a bit. Archen and Archeops have dropped their terrible Defeatist ability for Moody, which changes them from a pokemon that pretty much has to one hit kill everything or it's doomed, to a High-risk, High reward pokemon. Many of the HMs have been edited to make them more useful, such as cut changing to Grass type with 70 Power. Strength has been changed to a fighting type move with 90 Power, and Waterfall is now on Par with Surf in base power. Of course, the move data changes are not only limited to the HMs, Rock Smash and Rock Climb are now Rock type moves, which could possibly give Pokemon like Scolipede and Scrafty a new option. All of the elemental monkeys now have a fighting subtype, and of course learn a few new moves to reflect that. Progress Move editing 100% (unless I change my mind about something) Pokemon Moveset editing around 50%, i still have to do the TM/HM compatability (unless a request is made that I decide to use) Item location editing 0% (actually, if I could get some help on exactly how to do this that would be great) Trainer editing up to about the end of Route 2 Wild Pokemon editing up to Route 3 Text editing (usually to go along with item location changes) 0% Edit: Oh, and one last thing, I would prefer not to add any pokemon from previous generations. The only exception would be if it was impossible to make a gym leader have 6 pokemon without doing that. EDIT 2: Come to think of it, since I have been doing this, Shouldn't it go in Progressive Edits?
  17. Hack of: Pokemon White Wish Unova played like a more Difficult Pokemon game while still following the Unova Rule*? Wish the Pokemon of Unova had decent Level-Up movepools? Wish the Trainers were tougher without being stupidly tough? Wish Certain Pokemon were available earlier earlier? Wish You could be a shut-in and still get those pesky Trade Evolvers? *Unova Rule-Only Unova Pokemon Pre-Game Well Look No Further! Pokemon Purest White! Level-Up Moves have changed. Later Trainers all carry Eviolites on their Unevolved Pokemon (All Gym Leaders bar-Straiton use it) Veterans use Max Revives Ace Trainers use Full Restores Wild Pokemon Locations have sitched up a bit (Vullaby in Route 4, Pidove & Minccino on Route 1, Klink on Driftveil Bridge, etc...) Team Plasma's Roster has been upgraded to incude: Karrablast line, Shelmet Line, and Pawniard Line. Dark Grass is much tougher and will rarely yeild evolved forms of Pokemon found on the Route. Shaking Grass now yeilds extremely tough pokemon in addition to Audinos. Nurses and Docters are now EXP Clerics. Gym Leaders are Tougher too, (I had to redo Striaton and Nimbasa several times). The E4 still use 4 Pokemon, but the levels are increased to compensate. Alder has a different roster. Cynthia uses her Platinum team. To evolve Trade Evolution Pokemon- Normal Trade-Level Up at Night Holding the Gem that equals their Type. Item Trade-Level Up holding Item Specific Pokemon Trade-Level with that Pokemon in Party. Thanks to Shaqnel from YouTube for the RBY wild theme used in Wild Battles. [video=youtube;wFwi4pJUAgQ] [video=youtube;1DGfD4fkaU8] [video=youtube;H2geNAdY0HI] All that's left to do- Update a few more Pokemon's Movesets. Change a few TM attacks* Fix the glitched up Trainer sprites Find a Good Patch Creator-Suggest PLEASE! *Anyone know where the TM data is held? I wanna change a few, like Bug Opposition to Signal Beam.
  18. I'm making a PokeTex file list(yes, there is Kazo tool, but i have free time ) Here you are, there are only 25 for now. I use the 9.nds file hero, 53DC hero_cycle, 9804 hero_swim, BA6C heroine, C384 heroine_cycle, 107AC heroine_swim, 12A14 BW_Over, 1332C BW_Over, 1515C BW_Over, 160C8 BW_Over, 17034 BW_Over, 17FA0 BW_Over, 18F0C BW_Over, 19E78 BW_Over, 1B870 BW_Over, 1C7DC BW_Over, 1D748 BW_Over, 1E6B4 BW_Over, 200AC BW_Over, 21AA4 BW_Over, 2349C BW_Over, 24E94 BW_Over, 25E00 BW_Over, 26D6C BW_Over, 27CD8 BW_Over, 28C44 BW_Over, 29BB0 BW_Over, 2AB1C BW_Over, 2BA88 BW_Over, 2C9F4 BW_Over, 2D960 BW_Over, 2E8CC BW_Over, 2F838 BW_Over, 307A4 BW_Over, 31710 BW_Over, 33108 BW_Over, 34074 BW_Over, 34FE0 BW_Over, 35F4C BW_Over, 36EB8 BW_Over, 37E24 BW_Over, 3981C BW_Over, 3B214
  19. Greetings, all. I am new here, so I apologize if this is in the wrong subforum. Now, what I am needing to do: My girlfriend and I are planning on playing all of the Pokemon games from gen 4 right up to gen 7. We both have homebrewed 3DSs with CFW and have the NDS Pokemon games as ROMS on R4i cards. The idea is to play HeartGold and SoulSilver> Platinum and Diamond> Black and White> Black 2 and White 2> X and Y> Omega Ruby and Alpha Sapphire> Sun and Moon, in that order. What we want to do is transfer Pokemon over each time we move over to the next pair of games. Each time we play a pair, we plan to catch all Pokemon available in that respective game, then move them all forwards to the next game. HeartGold/SoulSilver can trade to Platinum and Diamond, and Platinum and Diamond can trade to Black and White, and Black and White can trade to Black 2 and White 2, but each of these processes will take ages to accomplish, and there seems to be no way to trade Pokemon from Black 2/White 2 to X/Y when using an R4i card and a legitimate card is impossible to get in my country. So: Is there a way that I can batch export all Pokemon from a save (All .pkm/whatever files from the .sav) and the inject it into the next save? PkHex and PokeGen only allow for exporting and importing 1 Pokemon at a time, whereas I would like to do so as a batch to save a lot of time. I have .sav files on R4i and can make .sav backups for 3DS Pokemon games, I just need a way to transfer the Pokemon between them as a batch rather than individually. As a nitpick: Is there also a way that I can have Pokemon moved via this method be registered in the Pokedex for the game I inject them into? Thanks in advance and sorry for repeating myself in some parts
  20. Some simple tools to edit stuff that didn't have an editor (yet). Mart Editor (B2W2 Mart Inventory Editor) Image: Instructions: Use kiwi.ds to extract all of the files from the PokeMart NARC (a282 for B2/W2) [Open] -> Select folder with all of the files [save] to save all of your edits. Use PPNFR or kiwi.ds to build a new NARC out of the edited files. Pretty straightforward, operates like Kazo's BWTE. Egg Move Editor Image: Instructions: Use kiwi.ds to extract all of the files from the Egg Move NARC (a124 for B2/W2) [Open] -> Select folder with all of the files [save] to save all of your edits. Use PPNFR or kiwi.ds to build a new NARC out of the edited files. Pretty straightforward, operates like Kazo's BWTE. MartEdit.zip MartEdit_%28src%29.zip EggMoveEdit.zip EggMoveEdit_%28src%29.zip
  21. welcome, i am working on a new version of pokemon white, it's called pokemon lightning white many trainers have other pokemon, some gym leaders will be different, and you are playing a shadow triad, i still have to edit the fishing sprite. and instead of the elemental monkeys, you will recieve a kanto starter! and also, are you getting sick of the bicycle? now you will get a motorcycle and you will get it a lot earlier. soon there will come the first beta version, i hope you will like it progressing edit: player edit: 90%(only the fishing sprite must be edited) elemental monkey edit: 100% motorcycle: 100% gym leaders, elite 4 & champion: 80%(i need to know how to edit mugshot names and not all overworld sprites are done yet) title screen: 0%, editing won't work motorcycle recieving: 100% champion fly: 0% need to replace sprites
  22. I've tried working on my own expansion of the rather disappointing XY Pokedex, increasing it from 72 (there are actually 3 unreleased Pokemon in the game's code; look it up) to a more respectable 113 (technically 111 since there are two unstated Pokemon), and I'm thinking I want to make a Black/White (2?) hack that includes the now 113 extra Pokemon, as well as following a brand new storyline. (WARNING: THIS WILL FURTHER REQUIRE THE INCLUSION OF FAIRY-TYPE, AS WELL AS SEVERAL FEATURES THAT I'M NOT SURE CAN BE IMPLEMENTED INTO THE GAME PROPERLY). Changes: -Two new main characters (Thomas and Pepper, the main characters of the "unofficial" Pokemon Go! manga), as well as new companions (Ashley, who accompanies you, and Kylee, who's basically more like Bianca's role in B/W), and even a new rival. -Thomas starts off with Dratini and Gengar, while Pepper starts off with Mime Jr. and is GIVEN a Chimchar (which you can have the option of refusing in order to pick your own starter) -You will be able to choose from all 18 starters. -New evil team, in this case Team Murky -The aforementioned 113 new Pokemon added to the Pokedex, including Sylveon and Draceon, the new Dragon-type Eeveelution, several new evolutions and pre-evolutions -Handful of new items both officially from Gen6 and unofficially -Redesigned Elite Four rooms to reflect new types (Electric, Rock--which I may change, Ground, Poison) -Redesigned Cities, specifically the Gyms -New Fairy-type, as well as the new moves, abilities and retcons from XY, though no Mega Evolutions -Adding/modifying new locations (Pitch-Dark Hole, Abandoned House, which will appear on Route 20, Team Murky HQ, Zi'gyr, where you fight and capture Pokemon Cthulu--literally, Torment Forest, Kanji Island and Champion's Keep, where you face the Elite Four) -In order to get to Kanji Island, which is virtually inaccessible, you will need the Tropics Ticket, which is given to you after earning all 8 badges and ride a ferry. From there, you undergo a tournament with others, including your rival Viktor in the finals and even your gender counterpart (think something like Battle Tower, PWT, or more accurately Battle Maison in XY) -Battles play out similarly to the Pokemon League in the anime, where each competitor uses 3 Pokemon each, and are healed in between rounds. If you lose, you just start from the beginning; if you beat your rival in the finals, you're given an invitation to the Champion's Keep, where you face the Elite Four in no particular order and finally take on the Champion. -New Gym Leaders, and by extension, new badges (presumably also the same 100 TM's from XY) -All Pokemon available through the wild, in-game trade, Safari Zone, etc. (some incredibly rare, but still possible to capture) EDIT: I figured out what to do with the other legendaries. Intergen Legendaries: After beating the Elite Four, and completing the Buoku Dex (registering all Pokemon by seeing them, having data on them isn’t required), fly to Victor’s Cave (ビクターズパス Victor’s Pass)—which is the Buoku equivalent of Victory Road though the high leveled trainers and wild Pokemon it’s probably closer to Cerulean Cave/Unknown Dungeon (remember, that Pokemon League is treated differently than traditional games). At the end of Victor’s Cave (though if you descend all the way down to Level B12, you’ll be able to face Groudon at Level 60), you’ll encounter and face Terry in an off-the-record battle. After defeating her, she will reward you the Golden Ticket (ゴールデンチケット Golden Ticket). Show the Golden Ticket to the ferry and you’ll sail to the Tower of Light (天国タワー Heaven Tower), a massive 40-Level (not counting the roof and basement) endurance test similar to the Sky Pillar where it’s possible to battle and capture the legendaries, with a final fight with Arceus at Level 80 on the roof. Certain Legendaries do require certain party conditions to be met. For example, Regigigas’ room is only unlocked, obviously by bringing the Regis together, with the same applying to Lugia and Ho-Oh requiring the roaming Legendary Birds and Cats respectively. Arceus himself requires BOTH the Lake and Creation trios, though most of the early floors either require fairly simple or no conditions to battle. Most of the first through fourth generation Pokemon otherwise unobtainable are included here, as well as the Aura Trio from XY & a few generation five’s that had their levels changed or scrapped (the Forces of Nature sans Landorus, the Tao Trio, Swords of Justice sans Cobalion, Heatran) Meloetta, Keldeo, and Victini are also obtainable. -In the Team Murky HQ, you'll be able to find a secret room that leads to a glass case with a Poke Ball in it labelled Project Amber prototype. Use Rock Smash on the case, and you'll receive a special Golden Genesect in an Ultra Ball named PRJ (Project) Amber with Megahorn. (Or do you?)
  23. Pokemon Hoenn White has returned! Pokemon Hoenn White EX will be: EX-tra hard EX-tra fun EX-tremely addictive to play ___________________________ To get things clear: THIS IS NOT A REMAKE OF RUBY/SAPPHIRE/EMERALD AND NEVER WILL BE. IT IS DEFINITELY NOT IN THE HOENN REGION ___________________________ Now that is said, onto the introduction Introduction ___________________________ This is my second edition of my Hoenn White hack series. I started this version of the hack about a month ago due to many requests for me to put my old Hoenn White hack back up after I took it down due to corruption of the ROM and my lost enthusiasm of continuing the hack. For those who have played the old Hoenn White before, you will find that this version will be a lot different and much more challenging - I hope. I took my time with this one to make sure it will be much more enjoyable as the other hack seemed rushed by some people. Well anyway, scroll down to see the new and improved this hack has to offer, enjoy! Features ___________________________ # Difficulty - I have dramatically increased the difficulty of the hack. Will probably be too hard for inexperienced players. # Starters - The Hoenn starters will be chosen. They are Treecko, Torchic and Mudkip. # Old Faces - Hoenn people will be around the Region. # Gym leaders - You challenge the Unova leaders to gain badges, but you can also challenge Hoenn leaders as a side event (Similar to Drayano's hack). # Rivals - Brendan and May will be your rivals. # Stats - Have been modified for balancing reasons. # The Pokedex - All Pokemon found in Hoenn and their evolutions. This includes some 1st and 2nd Generation pokemon as well. # Music - Remixed Hoenn themes will be present in the hack. # Type changes - Some pokemon will have type changes for balancing and difficulty reasons. # Text edits - Text will be edited to create a twist with the plot. Screenshots ___________________________ Just the early bits off the game - you'll have to play through to see the rest! Videos ___________________________ Download ___________________________ COMPLETE Version 1.0 - Updated 3/03/13 http://www.mediafire.com/?viiiitsskiyvubt Complete version 1.0 can be played through to Ghetsis. Have not edited texts, so storyline is the same as the original Black and White. Credits ___________________________ KazoWAR - His BW tools made things so much easier for me. Elimanene - Sprites. Kaphotics - Information on the ROM. Zero - For the starter editor. PkmnSoundFontRemix - My composer for the hack - please subscribe to him as he is very talented. nothesmartest - For some of the MIDI's he gave me. WesleyFG - For the overworlds. Bugs and Issues ___________________________ *Text errors - Will be fixed later *Graphics - Will be edited later *Event Unova Pokemon - Will be edited later *Underleveled Trainers - Please report if there is any, will be edited later. *Music Errors - Some music instruments and loops may be off. Just a Note... ___________________________ Thanks to everyone who has supported me since my early hacking days. Without people supporting me, I would not have any enthusiasm to even start this version of the hack. So, please enjoy what is offered and report any bugs below. Pokemon Hoenn White EX Complete Patch 1.0.zip
  24. CURRENT VERSION: 1.2 LAST UPDATED: 13th September 2012 Hack for POKÉMON WHITE ONLY This is a manga-based Hack Rom. That means you will not face the regular characters, but the MANGA characters that we all love, created by Hidenori Kusaka. All of the Unova Gym Leaders and Elite four, including the champion are gone. The "Dex Holders", the most poweful trainers in the world have taken over their roles, and you'll face them to prove that YOU deserve to receive the honor of Being called a Dex Holder. SO, IS THIS JUST A SPRITE HACK-ROM? WHATEVER! LATER, POKÉTARD! Hold it right there! This is NOT just a Sprite/Overworld/Mugshot hack! MANY THINGS on it have been edited. Evolutions, Pokémon trainers, Wild Pokémon... You know, the things you would find in a hack rom. Basically, this hack is a little below some of the Great hacks, such as BB, WW, PB, PW or Pokemon White Deluxe. But that is because this is my first hack. I would really like you to tell me what do you think of this hack as well as suggesting ideas to make it grow and to make it better. I would really appreciate that. NOW. THIS IS IMPORTANT. SO, READ IT This hack has two features you MUST KNOW BEFORE POSTING, BECAUSE I WON'T ANSWER THEM. YOU ARE WARNED. 1. For now, this hack is MEANT TO BE PLAYED ON WINTER. This is for those routes in where Pokémon change. Most notably, Route 6 and the Deerling ones. And Twist Mountain. DO NOT FORGET THAT. This should be fixed in a later release. 2. I have created this hack using a SPANISH hack rom, as I'M Spanish. THIS DOES NOT MEAN THE GAME IS IN SPANISH. It's FULLY in english. However, I have not tried in an english rom. If someone tries and it works/does not work, please, PM me. I will now post the main features of this Hack Rom. Please, give it a try and tell me what do you think about it. I’d really like to improve this hack, as I am a great fan of both videogame and manga, so please, try and comment. Features: -This is a “Clean” hack-rom. This means there are no changes in the Pokémon stats or the moves they can learn. It is like that because it was meant to keep the feeling of playing an original, well-based Pokémon Adventure. -Many Pokémon now evolve at different levels or in different ways. However, you won’t need to exchange your Pokémon to evolve them. Every single Pokémon can now be obtained by playing normally through the game. Some of them evolve a LOT sooner than before, so you can reach their final stage sooner. I am aware that certain people want their pokémon to learn certain moves before evolving them. When you download my patch, you'll also find a .txt file, in which I have written the New evolution levels or requiriments. -The trainers and Wild Pokémon have been heavily edited. But don’t expect to see normal trainers with 4-6 pokémon. That’s very rare in this hack. However, the Dex Holders are NOT like that. From the second gym, every Leader will have 6 strong Pokémon, being the first gym with just 4 pokémon per Leader. Rare wild Pokémon can be found since the beginning of the adventure. -A “new” story. Purely based on Hidenori Kusaka’s manga, I’ve “created” this story, which is slightly different from the original adventure. Cheren and Bianca are no longer your rivals. Instead, you’ll face Hugh, the rival from B2/W2 and White, who is completely based on the Manga. -Face the strongest trainer, said to be stronger even to the one who is called the master of battle, as he is one of the few who had succesfully beaten this new region champion Here you have a few screenshots. I would have added more, but i think these will give you an idea of what you'll find in my Manga-Rom Before giving you the rom, here is a changelog of what has been done so far to the game: -Changelog: Version 1.0 First Release -ALL text edited. Wild Pokémon and Trainers edited up to Ghetsis battle. No post-game yet, but the champion and the elite four have been fully edited. Cynthia's replacement still on work. -Wild Pokemon Edited. Shaking grass up to Route 3. Surfing and fishing not yet. -Mugshots Edited -Battle Sprites Edited -Overworld fully completed. Some of them need to be fixed. Version 1.2 Release: -More Wild Pokémon in Spring/Autumm/Summer routes -A few trainers are Fixed -More text edit -Blue and Silver overworlds improved -All Gym Leader (Except One) Have been changed (Elder GYM Leader+Sprite Replacements) -Altered Plots Have been added -League Totally Edited (Sprites+Mugshots+Text+Pokémon) Diamond's Mugshot is Strange.... -Surfing and Fishing edited Partly (Not Much,I don't have much time to work on this) -Text Errors Fixed (Grammatical+Text on wrong places) Patch:http://www.mediafire.com/?4axqzal3ehr6e5w
  25. This is a rom edit of pokemon black and white where you can obtain all 649 pokemon. The difficulty of the game has been increased as well as various changes to pokemon moves and the pokemon themselves. Changes from the original versions: -All 649 pokemon are obtainable one way or another. To have version differences in the game, a pokemon may be found later in the game instead of finding it early like the other, or a pokemon may be more common to find. -Another version exclusive is how often you will require to play in a rotation/triple battle. Each game will have more matches of each type of battle. Black Version will continue to have more Rotation battles than white, and White Version will continue to have more Triple battles than black. -All trainers have their pokemon edited. This improves the difficulty in the game and satifies players to have a challenge as they play the game. -Trade evolutions is not required to evolve pokemon that needed to do so before. -Wild pokemon are stronger as well. This helps when level grinding is necessary. -Shaking Grass now contains more rare pokemon. -Dark Grass have tougher pokemon. Attack Mechanic Changes/etc -Critical hit ratio is returned to its former glory. All critical hit moves have been raised back to 25% chance to crit from previous games. -Expect to see secondary effects on moves to happen more often. Various moves have had their secondary effect increased including freezing moves(such as blizzard). -Buffs in stat-boosting moves. Moves such as Howl and Meditate now boost more than just Att. Howl is similar to Dragon Dance, and Meditate is similar to Coil. -Charge moves such as Fly, Dig, Dive are now more powerful and have a secondary effect if it did not before. -SolarBeam is no longer a charge move. It now performs similar to Fire Blast(ACC reduced to 85%. PP reduced to 5, and 10% chance to burn). -Trap moves have similar power to Surf/Flamethrower/etc(Whirlpool/Fire Spin, Sand Tomb, Clamp), or to Vicgrip(Wrap/Bind). -All move changes will be listed below soon. Pending Move Changes -Making Captivate Genderless/SpA version Charm - opinions on this change? Y or N? -Hyper Beam and similar moves - opinions on how the move should change? -Changing type for HM Strength - opinions on which type? Pokemon Type Changes Spinarak/Ariados is now Bug/Dark and movepool now reflects this. Masquerain is now Bug/Water and movepool now reflects this. Volbeat/Illumise is now Bug/Electric and movepool now reflects this. Seviper is now Poison/Dark. Glalie is now Ice/Rock and movepool now reflects this. Luxio/Luxray is now Electric/Dark and movepool now reflects this. Electivire is now Electric/Fighting and movepool now reflects this. Magmortar is now Fire/Psychic and movepool now reflects this. Servine/Serperior is now Grass/Electric and movepool now reflects this. Pignite/Emboar is now Fire/Dark and movepool now reflects this. Dewott/Samurott is now Water/Fighting and movepool now reflects this. Watchog is now Normal/Electric and movepool now reflects this. Cofagrigus is now Ghost/Steel and movepool now reflects this. Gothita/Gothorita/Gothitelle is now Psychic/Dark and movepool now reflects this. Elgyem/Beheeyem is now Psychic/Electric and movepool now reflects this. Beartic is now Ice/Fighting and movepool now reflects this. POKEMON MOVEPOOL CHANGES Kanto Pokemon Johto Pokemon Hoenn Pokemon Sinnoh Pokemon Pending Unova Pokemon Pending ROM HACK COMPLETION DETAILS Attack Changes - 100% Pokemon Movepool changes - 80%(transferring data to rom now) Pokemon TM/HM Compatability changes - 0% Wild Pokemon Changes - 0% Trainer Battle Changes - 0% Gym/E4 Battle Changes - 0% Expect more details about the hack throughout next week! *Note: sorry for the lack of creativity in first post as well as some sort of visual for the game. The thread will be updated often.
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