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Hello everyone, I am wanting to ask this community if someone can please tell me how to install PKHeX on my MacBook Pro in detail because I am a complete dunce. I know I’m the not the brightest knife in the crayon box, and I've tried so many different ways in order to have the software on my system. I'll be honest and admit that I hardly know what I am doing and don’t know how to use Wine and its multiple counterparts. If it is possible for someone to reach out to me in the direct messages or get in touch with me through discord ( Kingg._.Kidd#8467 ) I would greatly appreciate it.
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I know that if xor=0 pokemon can be square shiny. But I cna't find how to make sq shiny jirachi pk3 with pkhex. It's hard to match legit pid I tired Rng reporter to find pid but channel part doesn't match and pkhex database doesn't give shiny one. Is there any way to find legit square shiny jirachi pid? or get legit sq jirachi pk3?
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Hey everyone, i need some help with changing the gender of my character, as the gender switch in pkhex is dissabled. is there any other possible way to do that?
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Hello! So I've made this file (attached below) to use as a save file in Pokemon box with pkhex so I could have some of these Pokemon on my physical carts. However, no matter how I export the file in pkhex, the game will not show any Pokemon that I added into the save in game. Any idea why this might be happening? I've tried adding pokemon from my cart to an exported save then adding my new Pokemon, I've tried adding Pokemon on an exported save with no Pokemon. The second method would tell me that the save file was corrupted and the first method wouldn't show anything in my pc box. I've googled around for answers for hours and I couldn't find anything Thanks for any help 01-GPXE-pokemon_rs_memory_box_00.gci
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Version 1.0.0
1851 downloads
Only works with PKHeX versions that were built on .NET 4. The lastest version has moved to .NET 7. This plugin replaces all Pokemon sprites in PKHeX to larger and more vibrant sprites. They are based on the Pokemon HOME sprites and are a bit more stylized. Currently, this contains all previous generation HOME sprites up to PLA with Gen 9 sprites being the current in-game sprites. To use the plugin: Create a folder named "plugins" in the same folder as PKHeX. Place the .dll inside the plugins folder. Start PKHeX.exe -
Are there any fashion blocks to unlock all clothing options in Scarlet?
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Does anybody found a free (0$) way to install the newer versions of pkhex to Mac os ? I wanted to install the newest version of pkhex to my macbook and found out it needs dotnet 7 winebottler only gives me dotnet6. CrossOver costs a yearly fee...
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- Mac
- winetricks
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Let's say for example, I'm modifying a save, I have put all pokémon desired in the boxes, but forgot to place one in a certain slot in a previous box. Is there a way I could, either A: mass move pokémon from a certain slot in a box by a certain amount of slots to the right or B: insert a pokémon in a slot without deleting (but instead shifting the pokemon to the right) the one in that slot Anything helps, worst case scenario I spend an hour doing it manually - Winkado
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So I got PKHeX to work on mac… Not the simplest, nor the plausible cheapest (14 day free trial, $59 for a license), but compared to the literal day and a half I spent trying to get the free options to work? I considered what my time was worth and $59 is worth a day and a half of my time. Anywho here’s a rough tutorial, PKHeX running through Crossover on the Mac. I make no guarantees, but this is how I've gotten it to work for me. Let me know if it works for you too! Resources MacOS - I'm running 12.4 Monterey on a 2019 Intel MBP Crossover app (free 14 day trial) - https://www.codeweavers.com/crossover PKHeX - https://github.com/kwsch/PKHeX Crossover Archive - DL from Google Drive Preamble Crossover will create a container called a “Bottle” (it uses a project called Wine, get it, Bottle of Wine…Get it? #dadjokesaside Anywho). Your goal is to create a Bottle that has all the Windows bits necessary to run PKHex. There is no actual installing of PKHex, just running the .exe in a habitable space. There are two ways…. The easy way- Import Crossover Archive 1. Download the crossover archive (see above in resources) 2. Install Crossover (pretty self-explanatory, if you’re having issues check youtube “Install Crossover macos”) 3. Launch Crossover 4. Import Bottle Archive and Name it (Either of the following will get ya there) * Bottle > Import Bottle Archive… (from the system menu) * or the little + sign in the lower left and select “Import Bottle Archive” * Note: This archive includes only .NET and Core fonts 5. Run PKHex 1. Select your Bottle 2. Double-click “Run Command” (upper right, gear icons) 3. Use the “Browse” to find your PKHeX.exe file 4. Either 1. Run (one time use) * or 2. Save as Launcher (should appear in programs) * After this all you have to do is double-click the PKHeX App that will appear in the launcher. The manual way- The steps to self-build: 1. Install Crossover (pretty self-explanatory, if you’re having issues check youtube “Install Crossover macos”) 2. Launch Crossover 3. Create Bottle 1. Create a new bottle (Any of the following will get ya there) * command + N * Bottle > New Bottle (from the system menu) * or the little + sign in the lower left 2. Name your Bottle 1. Whatever you like, “PKHex Bottle” makes sense to me 3. New Bottle Type 1. Windows 7 (others might work, but for me… this is the only one that does so far) 4. Click Create 4. Create PKHex Environment 1. After a hot second, select your new bottle in the left panel and Click the big blue “Install a Windows Application” button to the lower right. 2. Type "micro" in the field, and select Microsoft .NET 4.6.1 and click “Continue” 3. In the list of compatible Bottles you should see the one you created, e.g. “PKHex Bottle”, select it and click “Continue” 4. Finally click install 5. Then comes the long, long as heck part where Cross over will download and install a couple versions of .NET 1. Accept all the EULAs 2. Do NOT click Send reports 3. Always “Restart now” (note: this does NOT restart your computer, it just allows Crossover to continue) 4. And always “continue” when asked 5. Optional Fonts: 1. Go through the same steps as above, but instead of searching for/installing .NET, search for “Core Fonts” and install that package. 2. Note: It takes far less time than the .NET stuff and helps PKHex look better. 6. Optional (but recommended BEFORE you run PKHex, see upgrade Q in FAQ) 1. Make an Archive of your Bottle 2. Right-click your bottle and select “Export <your bottle name> to Archive” 7. Run PKHex 1. Select your Bottle 2. Double-click “Run Command” (upper right, gear icons) 3. Use the “Browse” to find your PKHeX.exe file 4. Either 1. Run (one time use) * or 2. Save as Launcher (should appear in programs) * After this all you have to do is double-click the PKHeX App that will appear in the launcher. FAQ: 1. Why are there all these x86-64 preloader things running? * Crossover has to run whenever you run this app because (to the best of my knowledge) it’s basically providing the magic services that allow Windows apps to run. 2. Why Should I make an Archive before I run PKHeX? * So, in theory you can run all your PKHex.exe from a single Bottle… But the underlying tech that enables .exe to run on Windows is finicky and you could run into some issues especially when all the executables have the same filename. If you do want to run multiple PKHeX in a single Bottle, try renaming the executable before running it. I recommend adding the release date MMDDYYYY, so PKHeX.exe would become PKHeX06102022.exe. That way you’ll never get ‘em mixed up. Eventually though your bottle is gonna end up getting pretty big… But the choice is yours! 3. How do I uninstall or upgrade to a new version of PKHeX? * Simply put? It’s easier to create a new bottle or import an archive and run the new executable from it. There’s no easy way to uninstall a program once it’s associated with a Bottle. The “Move to Trash doesn’t really seem to work well.
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Hey all. New to posting here but having some issues I hope I can get some help with. When I generated a living dex using pkhex for gen 2 using a crystal save I managed to get everything generated as legal with the help of some pk files and some info about in game spawns. For some Pokémon I would generate a random trainer ID and give them the name GOLD or SILVER depending on what game they were made in. For others I simply made them met at level one as if I hatched them. Most of these have an issue where the trainer ID shows but the trainer name says “?” For some Pokémon, like Lugia and Ho-oh, I found a flag that said something along the lines of caught lugia/ho-oh and that fixed those two but the issue remains. To clarify, in PKHEX (made sure to update) the OT shows my name or GOLD/SILVER but in game it shows OT/ ? The trainer ID shows correctly, just the trainer name is wrong I tried the save on the VC and original cart versions of Pokémon crystal but the issue is identical. Any ideas?
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After sending Pokémon from my Crystal VC save to my Yellow VC save back and forth, it seems only the PC box I had last chosen on Yellow has Pokémon in it but all others are empty. PikaSav and PKHeX still shows the Pokémon are there too, the only workaround currently is using PHBankGB to store all my Pokémon before making edits… but I have read this is apparently a fault of RBY and not PKHeX, but I already was 4 gyms into the game and using a few of my boxes? It sounded like it only happened if you tried editing boxes before you changed a PC box for the first time. Does anyone have a solution to this?
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I can't find any of the signature G-max moves in PKhex when I try to edit a pokemons move set. I see the regular dynamax moves but none of the signature ones exclusive to Gigantamax pokemon. I'm really curious as to why they don't show up and would appreciate an answer for it. I'm also trying to find the hex ID number for the G-max moves so if anyone has those or knows where to find them that would be great.
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I'm trying to setup Tera Finder as pkhex plugin. I copied all the Tera Finder files to the pkhex/plugins folder. It makes the menu show up for it. But when I tried loading my save into pkhex first and then clicking on the "Tera Raid Viewer/Editor" I get the attached error. Without the save loaded in PKHeX it opens but without my save file data as i mentioned. I'm wondering if anyone knows a fix?
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Version 23.02.27
6537845 downloads
Pokémon core series save editor, programmed in C#. Supports the following files: Save files ("main", *.sav, *.dsv, *.dat, *.gci) GameCube Memory Card files (.raw, .bin) containing GC Pokémon savegames. Individual Pokémon entity files (.pk*) Mystery Gift files (.pgt, .pcd, .pgf, .wc*) including conversion to .pk* Importing teams from Battle Videos Transferring from one generation to another, converting formats along the way. Data is displayed in a view which can be edited and saved. The interface can be translated with resource/external text files so that different languages can be supported. Pokémon Showdown sets and QR codes can be imported/exported to assist in sharing. We do not support or condone cheating at the expense of others. Do not use significantly hacked Pokémon in battle or in trades with those who are unaware hacked Pokémon are in use. FAQ Support Forum <-- Post here if you have questions or found bugs -
hello im bringing to you the ditto i got with 6 ivs den 61 hope it works for you like it do for me also uploading a shiny goodra with 5 perfect ivs
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When loading a save extracted with pksm from Pokémon Violet I get the following error, my game version is 1.1.0
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I'd like to know what's the best way to transfer my Pkm (I have VC Gen1-2 legit .cias, Gen3 .GBA roms converted into .cias, Gen4-5 .nds roms and Gen6-7 .3ds converted into .cias // that's the best way or can and should play them in .3ds?) from any gen to any gen using PkHex (or maybe Pksm?). Any uselful guide explaining how to do it? Thanks.
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Note: I am new here, please forgive me if this wasn't the right place to put this question. So let me preface this: I am unable to use PkHex. I am a moderator in a discord focused on things like that, however I'm primarily there to assist people using Showdown, watch over people, etc. Many of my mod friends, the owner of the server, etc have PkHex, but no one seems to know the answer to this question. I can only use Showdown sets to generate, and I add batch editing commands as needed for various things like OT, nicknames, and so on. Due to this, I have a basic-to-moderate understanding of how batch editing commands work. I've been getting my wife a lot of the legendary and pseudo-legendaries that she isn't able to get herself, so that she can practice casual battling in her spare time. I've been using batch commands like .Version=32 or .Version=33 so that mons like these originate in USUM rather than Sword and Shield, so that she doesn't have to deal with the pain in the arse of Dynamax Adventures-- even having mons originate in SwSh's Dynamax Dens causes them to have strange, random IV rolls due to dyna adv requiring specific seeds for specific IV rolls. The bot our server uses will find the closest legal seed roll and assume those IV rolls for your mon. This causes a huge pain when creating things that need 0 IVs in certain stats. However, I've run into a problem. I've realized that the game will not allow a huge amount of the ones I've already created into even casual battles due to "not having the Battle Ready symbol". Going and manually giving all of these mons the BR symbol through the guy in the battle tower is an enormous pain since he deletes all the moves, however for the ones I've already created, I can accept that inconvenience. I know that if they originate in Galar, they don't need the symbol. However, a lot of them I'd prefer to originate in USUM so I can avoid dealing with the IV rolls of the DA dens, especially for trick room mons and things that need 0 Attack stats, etc. So I'm looking for a batch edit command I can use to force the BR symbol to avoid any of that extra work. I've combed through the batch edit beginner's guide here ("How to Use the Batch Editor in PkHex") but I can't find any conclusive answers. I got everything else I needed through there, like OT, PID, SID, nicknames, version info, and all that, so I was bummed to see nothing about symbols. I did see that someone else had asked a similar question in one of the forums, and someone answered them saying simply "Battle Version". So I then tried adding the command .BattleVersion=True into a showdown set of a mon originating in USUM, but that didn't change anything nor add the BR symbol. And the mon was perfectly legal for both USUM and SwSh, no weird egg moves or move tutor moves or anything like that. Even if it had been illegal, it would have told me. I'm at a loss. I'm sure it's got to be possible with the amazing resource that is Project Pokemon and PkHex, but I just can't figure it out. I'm not sure what I'm missing. If anyone has any answers on what batch edit command I could enter into a showdown set to put the Battle Ready symbol onto things, I'd GREATLY appreciate it. Thank you so much in advance for your time, and I'm sorry for the info dump!! I thought the background info might be helpful to understand why I'm trying this. -wolfiemuse
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- batch editor
- swordandshield
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I need help in legalizing my Latios and Latios in Pokemon Ruby, the only problem I'm facing is the "Encounter Type PID mismatch" error which is super easy to fix for most Pokemon, while editing all my other Pokemon I have no issue in changing their IV's, gender and more. But the only 4 Pokemon that I can't legalize when I change IV's are Latios, Latios, Celebi and Jirachi in Ruby, and of what I've heard other people have the same problems for Suicune, Raikou and Entei. I have literally tried all methods of finding a legit PID in RNG Reporter but for these Pokemon using RNG Reporter won't solve my issue also since I'm currently playing Generation 3 games I can't hyper-train my Pokemon, I can only smoothly play the Pokemon games of Generations 1-5 on my laptop and it's too slow to run the Pokemon games of generations 6-8.The only thing I do that is apparently invalid is changing these annoying Pokemons' IV's all I want to do is input my desired IV's and give them the desired nature(My preferred nature for the Latios and Latios is 'Modest') but no matter what new PID RNG Reporter generates it always gives me the same error time and time again for these Pokemon only. I'm thinking that these Pokemon use a different unique PID generation method but I hope that's not the case, so if anyone can help me in legalizing my Pokemon I would appreciate it a hell lot. Plus I tried putting a legal Celebi PID into a Latios and I changed it's IV's to match the legal Celebi but the Latios still had the same error, so I think maybe every one of these 7 Pokemon each use a unique PID generation method. 381 - LATIOS - 4569AA064609.pk3 380 - LATIAS - D4F7F9426F72.pk3
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Hi. I just wanted to know, what happens with the Latest or Current Handler of a Pokémon when it is transferred to Pokémon Home via Pokémon Bank? I'm asking this because Pokémon received from Pokémon Home events have an OT, with it's unique ID and everything, but I don't know if that applies to the HT when transferred, and I don't know if there's a way to test this.
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Does anyone know how to edit .fla save files in pkhex? It seems like whenever I export my save to the saves portion of the everdrive sd card, the changes I made do not take effect. If this an issue with the everdrive? Help would be appreciated.
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PKHeX on Mac A User Friendly Guide for WINE Intro This guide will hopefully clarify a few things regarding WINE and PKHeX running on MacOS as well as help anyone start from scratch with WINE [in order to run PKHeX]. WINE is a fickle thing; it's not guaranteed to work (at all) but the success rate these days is impressive! So, don't get discouraged if things do not work the first time around. Nothing we do in this guide is permanent, although I encourage you to make a Time Machine backup of your system or at least backup your important data. With that being said, I have been using WINE for quite some time. Regarding PKHeX, It's going on almost a year and I have yet to experience any depressive issues using WINE to run it. I have done several clean installs of macOS Sierra and macOS High Sierra in order to give you the most accurate information possible. If I have missed something or you know any tips or tricks, I would appreciate the feedback! Also, you'll find only the bare minimum information in this guide of what you will need to get PKHeX up and running. I say this because without any theming, the app will look like an old school Windows program. NOTE: Aesthetics may not be the most important thing to consider (especially if you're in a hurry or maybe don't care) however there are some dependencies (winetricks) that are absolutely necessary for some programs to run. Fortunately PKHeX isn't too picky. Choices Download the PKHeX app in the PKHeX for Mac thread Use Winebottler to make a PKHeX.app for yourself Use Wineskin Winery to make a PKHeX.app for yourself (no support here) Use WINE to run the PKHeX executable via Terminal Use a Virtual Machine (VM) or something along those lines (no support here) Winebottler Pretty straight forward process. Tick all of the items with arrows next to them, like in the screenshot below. Also necessary winetricks for PKHeX: dotnet461; corefonts; cjkfonts; tahoma. May need to change security preferences to run the app: NOTE: Winebottler is the fastest, easiest "DIY" option for a beginner. (Some argue that Wineskin Winery is the fastest and most easy way to whip up an app. I'll say it just depends on your skill level, though I agree.) Another thing, apps may be less stable than if they were launched using other methods basically because of the lack of options Winebottler has to fine tune things (e.g.; adding a string in the Registry Editor to enable Retina compatibility.) Install WINE on your Mac [Run PKHeX Using Terminal] Installing WINE on your system using Homebrew is the most noob-friendly way [to install WINE on Mac] that I have found, so let us just use that. To start, I'll tell you that you will be installing 4-5 minuscule things on your Mac; Xcode CLT, Homebrew Package Manager, XQuartz, WINE, and some Winetricks depending on the executable your are attempting to run. In this instance, our target is PKHeX. So onto the first thing, Homebrew. Before you can use "brew commands" in Terminal, you must have Xcode Command Line Tools installed. If you already have Xcode installed on your Mac, you should be peachy. If not, no problem! Open Terminal to get started! Xcode CLT: xcode-select --install If you're asked to agree to Xcode's ToS, next type: sudo xcodebuild -license Homebrew Package Manager: /usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)" When that finishes up, you'll want to make sure everything is in order: brew doctor For future reference, you can update Homebrew using: brew upgrade XQuartz: brew cask install xquartz WINE: brew install wine brew upgrade wine # For future reference That will create a 64-bit WINEPREFIX which will be located at: ~/.wine NOTE: If you would rather use the developer version of WINE, use these instead: brew install wine --devel brew upgrade wine --devel # For future reference Winetricks: brew install cabextract brew install winetricks brew upgrade winetricks # For future reference NOTE: You DO NOT need to install every winetrick available, just the ones your programs depend on to function. For PKHeX, you will need to install these; dotnet461, corefonts, cjkfonts, and tahoma (why not). Install the "tricks": winetricks "trick" # (e.g.; winetricks dontnet461) Complete list of Winetricks For some, the winetricks process will be easier with a GUI. I suggest installing Zenity if you want one: brew install zenity # After installation finishes, you will have a neat GUI for winetricks. Use: winetricks --gui Attention Okay, this is important, so listen up. It's a known issue that .NET Framework 4.5 and up, (dotnet45 and up) does not install properly on a 64-bit WINEPREFIX, which was installed by default earlier (brew install wine). That is okay because a 64-bit WINEPREFIX may come in handy in the future. To get around this issue, you will create a 32-bit WINEPREFIX. Creating the 32-bit prefix: WINEPREFIX=~/.wine32 WINEARCH=win32 wine wineboot You will now have a 32-bit prefix located at: ~/.wine32 Next, install the aforementioned winetricks in your new prefix. It is important that you use these next commands any time you want to run or install ANYTHING inside of that 32-bit WINEPREFIX. Remember, we need at least .NET Framework 4.6 to run PKHeX and we must install .NET Framework 4.6 in the 32-bit prefix, therefore we will be running PKHeX from inside of the 32-bit prefix. (I know, don't ask, lol) WINEPREFIX=~/.wine32 WINEARCH=win32 wine "Program.exe" WINEPREFIX=~/.wine32 WINEARCH=win32 winetricks "trick" Senario: You have done all of the above and you're ready to run "PKHeX.exe". Download PKHeX and remember its location. It's usually in the Downloads folder. Open Terminal and change directories to the PKHeX (version) folder. For example: cd ~/Downloads/PKHeX\ \(171205\) Then, run the executable: WINEPREFIX=~/.wine32 WINEARCH=win32 wine PKHeX.exe
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Hi, I am confused. I edited my first Pokémon into my file, and it says file corrupted. I need help as to what to do and how to prevent it in the future. Thx. Attached is my file Main