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So I want to ROM hack Pokemon Ultra Moon. Just some changes to battles and stuff, and I want to make it look better when playing on citra. I've alreadty turned the internal resolution to 5x native which helped a lot. Now I'm trying to get shaders but I don't think it's working. Is there any way to get rid of for instance the black outlines in battles? Or are there maybe other ways to make the game look better?
Hey, guys! I'm working on programming a new Pokemon fan game from scratch (not a ROM hack or RPG Maker game, or I'd have posted this in one of the other forums). It's called Pokemon Gemini, and I'm developing it using GameMaker Studio and documenting the development process in a YouTube series. Hopefully this will build up some hype about its progress; you can watch the development as it happens from this playlist: (Also, wow, the embedded videos here are large O_o. ) While I'm good enough with coding, I am terrible at artistic work, especially organic forms like Pokemon! So
hi to everyone, i´ve trying to edit the title screen but is very complicated i want some help. I know a graphic in nds are those 3 files combined, so does anyone knows how to divide a single image file like a png image and divide it to NCGR, NSCR, NCLR (tile, map and pallet) how can i do that? ive tried in crystal tile but it save nothing i edit pls sorry my bad english
Heh, I've been practicing with my brand new copy of Photoshop CS4. If there's one thing I think I'm at least a bit talented in, it's at making graphics. ^^ So, I'd like some opinions on some of my stuff, beware though, some are really big, and a bit bright. Here are just a few of my things from renders of various games. I get all my renders from planetrenders.net, so if you want to see the original, hunt them down in the "Video Game Renders" section. ^^ And all my brushes are from deviantart. Here are just a few pictures from a little collection I like to call "Beauty is Subjective". I can'