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Fire Red/Leaf Green Action Replay Codes This thread contains content originally posted by Lady Aquarii on Pokesav.org. Important Notice : Theses Codes Were Originally Collected & Posted By Our Dear "Lady Aquarii" So All Credit Should & Will Go To Her. I Am In No Means Claiming This As My Own Work Nor Am I Waiting To Be Credited For It Thank You For Your Hard Work Lady Aquarii Thank You Archanfel for reposting these after pokesav.org became projectpokemon.org
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- action
- green or emerald
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I've played a few Soul Link's so far and every time I start my play session for the day it's always kind of an annoying process. Loading up 2 separate emulators, 2 roms, having to rekeybind the controllers every time. I was wondering if someone would be able to make a program that could make it easier. If your unfimiliar with a Soul Link Nuzlocke, heres the rules. 1- Any Pokémon that faints is considered "dead," and must be released or stored in a specified PC box for "dead" Pokémon. 2- You can only catch the first Pokémon encountered in each area, and none else. If the first Pokémon encountered faints or flees, there are no second chances. 3- You must also nickname all of your Pokémon, for the sake of forming "stronger emotional bonds." 4- In a new area, the first encounters for both players will be, "linked," together until death. 5- If one Pokémon in a linked pair is placed in the PC, it's Soul Link partner must be placed in the PC as well. 6- If one Pokémon in a linked pair dies, it's Soul Link partner is considered dead as well. 7- If one player fails to capture their first encounter in an area, the second player must forfeit their encounter in their corresponding area. 8- Across both players parties, primary typings may not be repeated. Basically what I'm looking for is a program that emulates 2 roms side by side and be able to control them individually. I've thought of a few features to make it better. Features -Emulators from all consoles built in - Ex. VBA, Desmume, and Citra -Saves both roms under 1 "project" and loads them on the same side every time -Type Chart ready -Online Remote Play - Be able to join your friends session online to see and control one of the games. -Games connected locally so you can trade and battle -Database where you can input your linked pokemon pairs and where you caught them -Built in Pokedex Database (Not necessary but would be helpful) -Program reads both your teams and displays them between the game (I'm aware that's not an easy ask but if it's possible, why not) I feel like except for a couple of them this is a completely possible thing to create. I know it probably wont happen but I just thought I'd get the idea out there. I love doing Soul Links and I'm so happy people found a way to make Pokemon Co-op. Thanks for your time.
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- no$gba
- nds
- 3ds
- gba
- gbc
- red
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- silver
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- crystal
- ruby
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- diamond
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- soulsilver
- heartgold
- black
- white
- black 2
- white 2
- x
- y
- omega ruby
- alpha sapphire
- sun
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- yuzu
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- playthrough
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Version 1.6.1
21813 downloads
PKHeX plugin to find and edit Feebas fishing spots in Gen 3, 4 and 8. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. Ruby, Sapphire and Emerald as well as Diamond, Pearl, Platinum, Brilliant Diamond and Shining Pearl are supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Example of how to unblock: Any questions, issues or suggestions? Create a post in my support thread, create an issue on Github or send me a DM! Credits & Thanks Kaphotics for PKHeX. TuxSH for his extensive research about Feebas fishing spots (RSE, DPPt). suloku for his Feebas Fishing Spot tool that has inspired me to make this plugin. foohyfooh for BDSP support. Translators: Chinese (CHT/CHS): ppllouf & wubinwww Source -
Version 1.4.1
9530 downloads
PKHeX plugin to help making Mirage Island appear in Gen 3. How to use Put the plugin into the plugins folder in your PKHeX directory, then access it from the Tools menu. The seed has to match the last 4 digits of a Pokémons PID to make Mirage Island appear. If a Pokemon was found that makes Mirage Island appear, you can select and right click it to view it. Ruby, Sapphire and Emerald are supported. Note: Win 10 might block DLL files downloaded from the internet. In that case right click the plugin file, go to properties and check "unblock" (as seen here). Example of how to unblock: Any questions, issues or suggestions? Create a post in my support thread, create an issue on Github or send me a DM! Credits & Thanks Kaphotics for PKHeX. Translators: Chinese (CHT/CHS): ppllouf & wubinwww Source-
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- mirage island
- ruby
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Hello! So I've made this file (attached below) to use as a save file in Pokemon box with pkhex so I could have some of these Pokemon on my physical carts. However, no matter how I export the file in pkhex, the game will not show any Pokemon that I added into the save in game. Any idea why this might be happening? I've tried adding pokemon from my cart to an exported save then adding my new Pokemon, I've tried adding Pokemon on an exported save with no Pokemon. The second method would tell me that the save file was corrupted and the first method wouldn't show anything in my pc box. I've googled around for answers for hours and I couldn't find anything Thanks for any help 01-GPXE-pokemon_rs_memory_box_00.gci
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I need help in legalizing my Latios and Latios in Pokemon Ruby, the only problem I'm facing is the "Encounter Type PID mismatch" error which is super easy to fix for most Pokemon, while editing all my other Pokemon I have no issue in changing their IV's, gender and more. But the only 4 Pokemon that I can't legalize when I change IV's are Latios, Latios, Celebi and Jirachi in Ruby, and of what I've heard other people have the same problems for Suicune, Raikou and Entei. I have literally tried all methods of finding a legit PID in RNG Reporter but for these Pokemon using RNG Reporter won't solve my issue also since I'm currently playing Generation 3 games I can't hyper-train my Pokemon, I can only smoothly play the Pokemon games of Generations 1-5 on my laptop and it's too slow to run the Pokemon games of generations 6-8.The only thing I do that is apparently invalid is changing these annoying Pokemons' IV's all I want to do is input my desired IV's and give them the desired nature(My preferred nature for the Latios and Latios is 'Modest') but no matter what new PID RNG Reporter generates it always gives me the same error time and time again for these Pokemon only. I'm thinking that these Pokemon use a different unique PID generation method but I hope that's not the case, so if anyone can help me in legalizing my Pokemon I would appreciate it a hell lot. Plus I tried putting a legal Celebi PID into a Latios and I changed it's IV's to match the legal Celebi but the Latios still had the same error, so I think maybe every one of these 7 Pokemon each use a unique PID generation method. 381 - LATIOS - 4569AA064609.pk3 380 - LATIAS - D4F7F9426F72.pk3
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In this thread you can find Action Replay v3/4 codes for the e-Reader berries. These berries will replace the Enigma Berry (#43) with a custom one. The new berry will be available until you inject another berry or remove the data, in latter case all occurences become an Enigma Berry. Since the berries consist of a lot of data (about 1.29 KB) which the AR can not handle in a single code (maximum ist about 50 lines) they had to be split into multiple parts. The codes were already shortened with loop codes but still they are too large for a single code. Use them as follows: enter and activate the first code go ingame and save once shut down your game and disable/remove the code (on VBA-M you don't have to shut down) now continue with the next code Master Codes English Berries Working on all European and American language versions of Ruby/Sapphire (English/French/German/Italian/Spanish). The berry tag will always be English though! Japanese Berries Only working on Japanese language versions of Ruby/Sapphire. Get 1 x Enigma Berry from Norman Injecting the data will not automatically let you receive that berry from Norman since the e-Reader also sets a flag in the save file. You can use this code to enable the event at Petalburg gym. It will only work if you don't have an e-Reader berry in your bag or PC storage yet! Get 1 x Enigma Berry from Norman (Press L or R) ENGLISH 57A0ECFC 32CDF928 50A7B662 26EDAD04 JAPANESE 57A0ECFC 32CDF928 C9C8078C E18C2D7E Remove e-Reader Berry data This code will completely wipe out the e-Reader berry data. Resulting in all occurrences of berry #43 becomming an Enigma Berry. ENGLISH 429DAD76 B9182DE1 D0149A8E 4F3D136F C8A552E0 34657A6B D0149A8E 4F3D136F DC60EC77 05427E5D 33B67761 623AFA3A JAPANESE 179BE661 106A0F98 D0149A8E 4F3D136F 9CAE16B7 7D359FC5 D0149A8E 4F3D136F 20741C1A BC438A5B 33B67761 623AFA3A RAM offsets Data size: 1328 (0x530) Bytes EU/US 0x02028894 JP 0x020285F4
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- action replay
- berries
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Version 1.0.0
2262 downloads
This is a Japanese Pokemon Ruby save file that I scanned my "Decoration present" E-reader card on to get the Regi Dolls in my save, using official hardware. I discovered that it was possible to use the decoration trader NPC to trade secret base decorations between games to get every secret base decoration in the English games. (Or any language, I just happen to be in North America.) To get the decoration trader NPC into your game (Without mixing records), your ID needs to end in a 4 or a 5. Alternatively, if you don't have him and you need him. It would be a simple task to create new save files until you get the correct ID, play through the game and mix records to send him to your desired cart. I've included an insulting diagram on how to get the regi dolls from the Japanese Ruby to the non-JP Emerald with the least amount of record mixing needed, assuming all 3 saves have a decoration trader.- 12 comments
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I have a MYSTRY Mew and was wondering if anyone could confirm if it's legit or not, please. OT: MYSTRY, ID: 06930, Nature: Serious, Characteristic: It's very finicky! IVs: HP: 23, Attack: 21, Defense: 6, Sp. Atk: 29, Sp Def: 8, Speed: 6,
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Hey guys I was just wondering if anyone had/ could please make me a sav file with any of the shiny starters in any of the gen 3 games. Either fire red/ leaf green or Emerald. Also could you please put the name of the player to Ryan and select the male character. Thank you so much! I appreciate it! P.S. If possible would Could I also get max money and the aurora ticket.
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- shiny
- starter pokemon
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This thread contains all the Master Codes and DMA-Disablers for all language versions of third generation games. They are in ARv3/4 format which is the most used and should be supported by all current real hardware Action Replays and emulators. English French German Italian Japanese Spanish
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Hello readers! About a year ago I found on an archived Geocities Page linked via a strange Pokemon forum a zip file which contained a readme, and a strange binary file called colbtl.bin that is to be used to replace Pokemon Colosseum NTSC-U's copy with a program, that instead of GBA trading over the link cable, flashes any region of RS with a self-contained save file that is expanded. The gba displays info with a splash screen, while the Gamecube appears to fail the trade. I have painstakingly dumped this save file via FIX94's tool. You need to extract this zip file, grab colbtl.bin, put it into a Legit US (or possibly British/Aussie) Colosseum ISO (using GCISOTOOL, GCISOREBUILDER, or GCMTool, maybe wiiscrubber), and replace the file. You also need a way of loading the iso, so either PSO, XenoGC, Wode Jukebox, Swiss, Nintendont, Devolution, Wiikey/Wasp Fusion, QOOB, or other loaders/chips. No actual Nintendo rom code is in the zip file, all of it was freely given as public domain by an ancient hacking group. I suspect FIX94's PokeLoad Gamecube HB exploit for Colosseum and GoD, would be able to allow a talented GC hacker to make some sort of .dol executable on a memcard, that has Ralf@gc-forever's Colosseum Codes for enabling, farming, and Swapping the Ageto Celebi Event out for a selection of events, or allow them to hex it in, along with patching and loading colbtl.bin from the card's dol to trick Colosseum into flashing duplicate saves. There is no current way to set the save file in the colbtl.bin file. Hopefully some data can be found so that the data can be swapped like how Decchi.bin has swappable wondercards. Here is the zip, which also has my personal save file. That one has the word current in the filename. colbtlsv.zip
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The codes below will insert a special Trainer into your game against who you can battle in the house with the locked room at Mossdeep City (south-east of the Pokemon Center). All the codes are to be used on the Action Replay v3/4 English Ruby/Sapphire (any version, v1.0/v1.1/v1.2) These codes are also working on other European and American language versions (English/French/German/Italian/Spanish) but introduction as well as win and lose phrases might be grammaticaly incorrect for some Trainers in non-English games. Japanese Ruby/Sapphire Remove Trainer data Ruby/Sapphire (ENG) 2210F546 4E758A05 3A8313FA 554F4427 Ruby/Sapphire (JAP) A63C0E19 C80ADDD1 3A8313FA 554F4427 Master Codes I won't port any of the above codes to Emerald or FireRed/LeafGreen. They won't work properly since Trainer sprites have different indexes in Emerald and in EU/US versions the Trainer names also have the same restrictions as in Japanese versions (only 5 characters allowed). If you want to port these codes or make your own feel free to do so! Trainer data structure Documented by Adam from Furlock's Forest Trainer Classes: RS, FRLG, E (couples and special NPCs like Team Aqua/Leaders/Rivals don't have their proper overworld sprite) RAM offsets
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- action replay
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So, how many people have this title, that was such a nightmare to get in North America for some people? Personally, the whole storage system was one of my favourite features of the Pokemon Stadium games, and I was pretty annoyed that the feature wasn't built into Colosseum, as it should've been. And that it was only made available at a single store for the entire continent; a store of which even the online version could only ship the thing to the US, was maddening :mad:. Europe got a much better deal, I think, as the disc for Box could come included with Colosseum as a set. It's ironic the UK and Japanese versions of Box are more readily available to North Americans today than this region's own version. A bit less than a year ago I got tired of not having it, and gave in by buying it on eBay for a rather obscene price. The plus side is that it was in open, but pristine condition... even some stickers that had apparently come with it were unused.
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idea Pokemon Green Ruby & Pokemon Yellow Sapphire
Nasasu posted a topic in ROM - GBA Discussion & Help
k i was wonderin' if anyone can help me with this um Pokemon bw hack k i like saw a bunch of remakes & i was like "i wanna be like them, a HERO OF POKEMON." so i'm doing a 4 game remake in 2 game (Pokemon Green & Pokemon Ruby is the white version hack & Pokemon Yellow & Sapphire never got the remakes so they are the hack of Black version) if you support plz let me know and i like need some people to recruit such as: Backspriters Overworld editors/makers vs sprite makers some 1 to convert it to a ups patch. some1 to hack the text(like the dialog) I can hack the wild pokemon :creep: