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Showing results for tags 'pkm'.
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The HGSS Editor pokemon editor files only list the "Met in place" from DPP?? For instance, instead of being abel to se pokemon as found from New Bark Town, it's Twinleaf. D: Is there any way around this? Thanks in advance.
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Hey all My last thread where I attempted to ask this got removed from the general B/W thread because it didn't apply (grumble), so here goes. So, I've been wondering The GTS system has changed enough that, from what I understand, sendpkm, HGTS, and the like can no longer distribute. As such, I was wondering if someone could tell me how far we are from a new working system (or link me to the main thread?). Also, I have been attempting to open some of the new .pkm files in pokesav. what i have found is the result of opening a victini.pkm I got in a mass zip file (attached below) of all the pokemon from this generation except for 3 (forgot where I found it, but I did not make it). pokesav recognizes old moves. however, it does not know what pokemon #494 (victini) is, and therefore cannot read it. As such, it would be possible to make a new gen pokemon, as long as you had a preexisting file. you could then maybe edit the ivs a bit, etc, but you would not be able to edit in any new gen moves, you would not be able to max the stats because pokesav does not know the actual pokemon also, the area caught becomes turnback cave instead of libery garden. this is because ( I believe) this area has the same corresponding area number in DPt as liberty garden has in Black/White. obviously, if you want to do any major .pkm creating, this would not work due to the aforementioned limitations, which leads me to my last question anyone know when there will be a program that can edit 5th gen .pkm files without these limitations? --hedgeberg 13277-Pokemon Black & White 2.rar
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(Issue solved, Disreguard post)
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Now that we have the GTS exploit to transfer files to the game, has there been developed a way to go backwards? as in saving a pokemon from the game to a pkm file on a computer. This would really come in handy for me when starting a new game.
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I got this from my patched japanese rom of heartgold, even though the legality checker says its hacked/unkown, I in fact got it over wi -fi. Maybe it's unable to read it or something....
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Im definately not the first to ask for these, but yeah... im looking for them: The B/W event Celebi (current event i think) And Satoshi's pikachu (Recently ended if i'm not mistaken) I'm (for some unknown reason) unable to get these events myself and i'm requesting some help So if anyone has them, i'd like a way to get them too. AR, Pkm, wondercard file, tradeing... whatever... I'm a hopeless collector who got unlucky and missed a few :bidoof: Please and thanks? ^^; PS: i have HG (US) and SS (JP) if that matters... I would've used my soulsilver to get the events, but it at a freind's house and i wont be able to get it back for a while :creep:
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I was Searching the site and i noticed that the Pokemon and Event Downloads were gone! Were are they?
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I dont know why it's doing this but I've got it to work before. It does it when I want to download a PKM file and Wondercard file for Pokesav! The page just pops up as HTTP 404 Not Found.
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Hello there! I'm working on a script to track Pokémon's progress from a save file. I'm not very knowledgeable about save file manipulation, but PKHeX already does it extremely well. Is there any way to use some of the multiple functions PKHeX has using the command line? Specifically dumping all of the boxes a save file has to a .bp8 format or adding .bp8 files into the save? I know you can do this already using the regular program, but is any way of doing this using the command line? I'm new to the community, so I'm sorry if I'm doing something out of line. Thanks to everyone who reads this in advance! Edit: if there's a more straightforward method you know of that doesn't make use PKHeX, please let me know as well!
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Hey, guys! I'm looking for PKM files in the JPN region (ALL PKM from Gen1 to Gen8)! There are only ENG regions here, but I want PKM files from other regions (JPN, EUR, CHS, etc. ,,,). Or, I want a PKHeX plugin that changes the information of PKM files at once! I want to use it to change info such as nationality and TID all at once! I changed it little by little every day, but I'm sick of it! I'm going crazyyyyyyyyyyy!
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Here is 18 Meltans I caught legitimately, nothing has been changed. I simply got them in GO, transfered to Let's Go, caught, then exported. each filename shows Level and CP, a few have a couple 31 IVs and it shows in the filename. 31 ATK SpA LVL 14 153CP 808 - Meltan - C9A210AB55E2.pb7 31 Def SpD LVL 26 429CP 808 - Meltan - 9E8FECAD744C.pb7 31 HP 30 SPD LVL 14 149CP 808 - Meltan - 27C47468E22F.pb7 31 HP LVL 7 63 CP 808 - Meltan - B45F8D0B2C26.pb7 LVL 6 54CP 808 - Meltan - 7CAFE62D42D3.pb7 LVL 7 63CP 808 - Meltan - 438DDEEDCC50.pb7 LVL 8 73 CP 808 - Meltan - E692A8BA2A7E.pb7 LVL 8 73CP 808 - Meltan - 2228685A4426.pb7 LVL 9 84CP 808 - Meltan - 4A236CA0434C.pb7 LVL 12 120CP 808 - Meltan - 6B16929DED82.pb7 LVL 14 150CP 808 - Meltan - 95B8438A13CF.pb7 LVL 17 179 CP 808 - Meltan - 15271A7D6C08.pb7 LVL 24 356CP 808 - Meltan - 3D04AE5EDC1C.pb7 LVL 26 411CP 808 - Meltan - A970211FB248.pb7 LVL 27 442CP 808 - Meltan - E6C15646A245.pb7 LVL 28 450CP 808 - Meltan - 598EE8D457EA.pb7 LVL 29 484CP 808 - Meltan - 8DC7725E5847.pb7 LVL 29 498CP 808 - Meltan - 267B7B21DB44.pb7
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Thank-You well in advance for this, much appreciated. This is for Pokemon Omega Ruby. My Friend Code is 1822-2348-4844 Vanilluxe (M) @ Life Orb Ability: Ice Body Shiny: Yes IVs: 30 SpA / 30 SpD EVs: 78 HP / 252 SpA / 180 SpD Modest Nature - Automize - Ice Beam - Hidden Power Ground - Flash Cannon Blastoise (M) @ Leftovers Ability: Torrent Shiny: Yes IVs: 30 SpA / 30 Def EVs: 252 HP / 252 Def / 4 SpA Modest Nature - Hydro Pump - Scald - Rapid Spin - Ice Beam Porygon-Z @ Life Orb Ability: Download Shiny: No IVs: 30 SpA / 30 SpD EVs: 4 HP / 252 SpA / 252 SpD Timid Nature - Tri Attack - Ice Beam - Hidden Power Fighting - Nasty Plot MetaGross (M) @ Metagrossite Ability: Clear Body Shiny: Yes IVs: 30 AtK / 30 SpD EVs: 252 AtK / 4 SpA / 252 SpD Naive Nature - Meteor Mash - Zen Headbutt - Hammer Arm - Thunder Punch Scizor (M) @ Scizorite Ability: Technician Shiny: No IVs: 30 HP / 30 AtK EVs: 248 HP / 252 AtK / 8 SpD Adamant Nature - Bullet Punch - U-Turn - SuperPower - Pursuit Blaziken (M) @ Life Orb Ability: Speed Boost Shiny: Yes IVs: 30 AtK / 30 SpD EVs: 4 SDef / 252 AtK / 252 SpD Adamant Nature - Swords Dance - Flare Blitz - High Jump Kick - Protect Pinsir (M) @ Pinsirite Ability: Aerilate Shiny: Yes IVs: 30 AtT / 30 HP EVs: 252 HP / 252 AtK / 4 SpD Jolly Nature - Swords Dance - Return - Earthquake - Quick Attack Gengar (M) @ Gengarite Ability: Shadow Tag Shiny: No IVs: 30 SpA / 30 SpD EVs: 4 DeF / 252 SpA / 252 SpD Timid Nature - Destiny Bond - Sludge Wave - Shadow Ball - Taunt Also if i could have a Ditto for breeding that would be great Ditto @ Destiny Knot Nature: Adamant Shiny: Yes Level: Any IV Stats: 6 IV :3
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PLEASE HELP I have a 3rd generation save editor called A-Save. I have completed Pokemon FireRed and exported all of my Pokemon as .pkm files, and then imported them to my PC in Pokemon Emerald. Now, I have just completed Pokemon Emerald, and exported all of those Pokemon as .pkm files. Next, I want to play Pokemon Platinum. So I open up my Platinum Pokesav, load my .sav file, select edit under storage, select load box and it says, "ERROR Wrong file type". Now, it cant be the wrong file type because A-Save exported them as .pkm files and Pokesav Should accept .pkm files. I don't want to migrate the pokemon from emerald to platinum and risk losing them, I'd also have to beat the game first to do that. Please help. If it makes any difference, I used Visual Boy Advance for FireRed and Emerald, and I plan on using No$GBA for Platinum and SoulSilver. Thank you
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I downloaded them one at a time and put 'em in a rar... nothin fancy. I have only looked through about 50 to see if they're legit and the ones I saw looked correct. No male/female/other separation. Downloaded from here. 649 .pkm.rar
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Hi guys! So I have been using PokeGen for AWHILE now and I thought of making a program for people. I will post pictures for what it looks like. The program lets you pick a save or PKM file to download. The files currently on the program are saves requested by others that they can not get through the pokebank. The location they are downloaded from are just my dropbox account and if asked for, I will try to provide a source code. I have an EXE build and a JAR build. The EXE build requires the .NET framework. NOTE: NORTON ANTIVIRUS MAY PICK THE PROGRAM UP AS A SONAR VIRUS BECAUSE IT DOWNLOADS FILES FROM THE INTERNET! EXE Requirements .NET framework JAR Requirements Latest version of Java (8 I believe) Images JAR [ATTACH=CONFIG]11827[/ATTACH] [ATTACH=CONFIG]11828[/ATTACH] EXE [ATTACH=CONFIG]11829[/ATTACH] [ATTACH=CONFIG]11830[/ATTACH] JAR Download EXE Download
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Hello Pokemon Fans, and today, I made a huge discovery. I discovered that what I think is Either the N's Pokemon glow and/or seal data exists in B1W1, plus seal data in b2w2, (to insert it, THE PokeSav is a MUST, because PKHEX junks the data in the party at the last 5 bytes of the 220 byte data structure, plus offset 8D, which is ball capsule ID, and needs to match the Pokemon Party slot ID, but also be non-zero) Meaning, to get the full effect out of the attached pkm file, you need to inject it using Pokesav B1W1 to a B1W1 save, and trade using wireless/ir into the party of a B2W2 save, without letting the pokemon data get touched, or munged by pc boxes/dumb editors like PKHEX/Pokegen. When you send it out first, it will first shine due to being shiny, then it will shine again, as for what flag, I have no Idea other than that I enabled both the N's poke flag as a shiny leaf using hex editing, and I did the same for the remnant of the seal data. I think it semi-displays, so evaluate it yourself on a BW (preferably B2W2) copy. Here it is below. Also, use Pokesav, and do NOT mess with the Pokemon data or you will corrupt it. G5 Seals.pk5
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1. Pokemon Species: Latias Held Item: Choice Specs Level: 100 Ability: Levitate Nickname (If wanted): Latias Original Trainer: Nurse Joy Trainer ID (If specific): 00507 Secret ID (If specific): 00000 Shiny (Yes or No): Yes Egg (Yes or No): No Nature: Timid Moves: - Defog - Roost - Draco Meteor - Grass Knot Pokérus Status: Infected (active) Pokéball Captured In: Fast Ball EV Stats: 212 HP / 120 SpA / 176 Spe IV Stats: 31/2/31/30/31/30 Location/Date Met: Traveled through space and time from Johto region Location/Date Hatched (If an Egg): NO Friend Code (If Trading): FC 3798-0470-1625 IGN: Yawnders 1. Pokemon Species: Jirachi Held Item: Leftovers Level: 25 Ability: Levitate Nickname (If wanted): Jirachi Original Trainer: Nintendo HK Trainer ID (If specific): 12015 Secret ID (If specific): 00145 Shiny (Yes or No): Yes Egg (Yes or No): No Nature: Careful Moves: - Iron Head - Stealth Rocks - Happy Hour - Healing Wish Pokérus Status: No Pokéball Captured In: Cherish Ball EV Stats: 252 HP / 164 SpD / 92 Spe IV Stats: 31/31/31/6/31/31 Location/Date Met: Traveled through space and time from Hoenn region Location/Date Hatched (If an Egg): NO Ribbons: Classic Ribbon Friend Code (If Trading): FC 3798-0470-1625 IGN: Yawnders
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Hello everyone. I need some help into transfering Pokémon from Diamond into my Emerald. Why? Because I transfered they as a kid, but I want they back, I still have both games without new game and it would be amazing to see they back into Hoenn. I know that officially isn't possible to transfer backwards, but since days ago I know that is possible doing this: This is from @BlackShark, from this threat: I don't know if anyone can do a program to do this, or a little guide step by step with images, I tried to do this by myself but I wasn't capable to convert the files. If anyone wants to test, I leave there both saves and one Pokémon that I want to transfer. 260 - SWAMPERT - 6C2404D6D618.pk4 Pokemon - Edicion Esmeralda (Spain).sav POKEMON D.2.sav
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I'm working in a save editor for gen3 games and i'm having trouble with the pkm checksums. I'm using MILOTIC.bin as example/test, it's saved checksum is 0x3408 and the one i calculate is 0x3A02 This is the function I'm using to calculate the checksum: public function calcDataChecksum():UInt { var sum:UInt = 0x00; for (i in 0...24) { var pos = i * 2; sum += [this.data[pos], this.data[pos+1]].toUInt16(); } // truncate to 16-bit sum = sum & 0xFFFF; return sum; } And this is how i'm unencrypting the data: public function decryptData(key:UInt):Array<UInt> { var newData:Array<UInt> = []; // data offset at 32 var offset = 32; var ar = key.fromUInt32(); for (i in 0...48) { newData.push(this.pkm[offset+i] ^ ar[i%4]); } return newData; } Can someone help me find what i'm doing wrong? Thanks
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Hi, I am requesting PKM files from 1-802 full party box. It can be a save file or a file I can down with some legitimacy. This is for PKHex usage, thank you.
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Greetings, all. I am new here, so I apologize if this is in the wrong subforum. Now, what I am needing to do: My girlfriend and I are planning on playing all of the Pokemon games from gen 4 right up to gen 7. We both have homebrewed 3DSs with CFW and have the NDS Pokemon games as ROMS on R4i cards. The idea is to play HeartGold and SoulSilver> Platinum and Diamond> Black and White> Black 2 and White 2> X and Y> Omega Ruby and Alpha Sapphire> Sun and Moon, in that order. What we want to do is transfer Pokemon over each time we move over to the next pair of games. Each time we play a pair, we plan to catch all Pokemon available in that respective game, then move them all forwards to the next game. HeartGold/SoulSilver can trade to Platinum and Diamond, and Platinum and Diamond can trade to Black and White, and Black and White can trade to Black 2 and White 2, but each of these processes will take ages to accomplish, and there seems to be no way to trade Pokemon from Black 2/White 2 to X/Y when using an R4i card and a legitimate card is impossible to get in my country. So: Is there a way that I can batch export all Pokemon from a save (All .pkm/whatever files from the .sav) and the inject it into the next save? PkHex and PokeGen only allow for exporting and importing 1 Pokemon at a time, whereas I would like to do so as a batch to save a lot of time. I have .sav files on R4i and can make .sav backups for 3DS Pokemon games, I just need a way to transfer the Pokemon between them as a batch rather than individually. As a nitpick: Is there also a way that I can have Pokemon moved via this method be registered in the Pokedex for the game I inject them into? Thanks in advance and sorry for repeating myself in some parts
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Hello Researchers! Today I have discovered an exploit for Generation 3 that affects Pokemon Legality for RNG. The exploit can be done in 2 ways. One way is to take a save file with Japanese/Localized dual compatible names and nicknames from a Japanese Gen 3 game, flash it to an English cart, and then take any already-nicknamed Pokemon (pre-naming fixes a bug with bank compatibility for Japanese-exclusive Pokemon like mew) to the name rater to enjoy longer English names when kept on that same file. The more legit way is to RNG both region games to have a 5 to 1 digit cross region OT, with the same SID and TID, similar to using RNG to rename event Pokemon via OT RNG manipulation. The next step to do is Nickname the Japanese Pokemon, trade it over, and rename it on the English game with the cross region characters. Accent letters for Latin and Japanese will pose problems, along with RS copies with the nickname flag bug. Anyhow, this process obviously fails when trying to make longer Japanese nicknames. This means Nicknamed 3rd gen event Pokemon, Nicknamed Shiny Jirachi, Nicknamed Celebi, and Nicknamed In game events are possible now to RNG users. Hopefully this helps Legality checkers! Thanks, and have fun!